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  • Memento with optional state?

    - by Korey Hinton
    EDIT: As pointed out by Steve Evers and pdr, I am not correctly implementing the Memento pattern, my design is actually State pattern. Menu Program I built a console-based menu program with multiple levels that selects a particular test to run. Each level more precisely describes the operation. At any level you can type back to go back one level (memento). Level 1: Server Type? [1] Server A [2] Server B Level 2: Server environment? [1] test [2] production Level 3: Test type? [1] load [2] unit Level 4: Data Collection? [1] Legal docs [2] Corporate docs Level 4.5 (optional): Load Test Type [2] Multi TIF [2] Single PDF Level 5: Command Type? [1] Move [2] Copy [3] Remove [4] Custom Level 6: Enter a keyword [setup, cleanup, run] Design States PROBLEM: Right now the STATES enum is the determining factor as to what state is BACK and what state is NEXT yet it knows nothing about what the current memento state is. Has anyone experienced a similar issue and found an effective way to handle mementos with optional state? static enum STATES { SERVER, ENVIRONMENT, TEST_TYPE, COLLECTION, COMMAND_TYPE, KEYWORD, FINISHED } Possible Solution (Not-flexible) In reference to my code below, every case statement in the Menu class could check the state of currentMemo and then set the STATE (enum) accordingly to pass to the Builder. However, this doesn't seem flexible very flexible to change and I'm struggling to see an effective way refactor the design. class Menu extends StateConscious { private State state; private Scanner reader; private ServerUtils utility; Menu() { state = new State(); reader = new Scanner(System.in); utility = new ServerUtils(); } // Recurring menu logic public void startPromptingLoop() { List<State> states = new ArrayList<>(); states.add(new State()); boolean redoInput = false; boolean userIsDone = false; while (true) { // get Memento from last loop Memento currentMemento = states.get(states.size() - 1) .saveMemento(); if (currentMemento == null) currentMemento = new Memento.Builder(0).build(); if (!redoInput) System.out.println(currentMemento.prompt); redoInput = false; // prepare Memento for next loop Memento nextMemento = null; STATES state = STATES.values()[states.size() - 1]; // get user input String selection = reader.nextLine(); switch (selection) { case "exit": reader.close(); return; // only escape case "quit": nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); states.clear(); break; case "back": nextMemento = new Memento.Builder(previous(state), currentMemento, selection).build(); if (states.size() <= 1) { states.remove(0); } else { states.remove(states.size() - 1); states.remove(states.size() - 1); } break; case "1": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "2": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "3": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "4": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; default: if (state.equals(STATES.CATEGORY)) { String command = selection; System.out.println("Executing " + command + " command on: " + currentMemento.type + " " + currentMemento.environment); utility.executeCommand(currentMemento.nickname, command); userIsDone = true; states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else if (state.equals(STATES.KEYWORD)) { nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else { redoInput = true; System.out.println("give it another try"); continue; } break; } if (userIsDone) { // start the recurring menu over from the beginning for (int i = 0; i < states.size(); i++) { if (i != 0) { states.remove(i); // remove all except first } } reader = new Scanner(System.in); this.state = new State(); userIsDone = false; } if (!redoInput) { this.state.restoreMemento(nextMemento); states.add(this.state); } } } }

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  • Scripting Part 1

    - by rbishop
    Dynamic Scripting is a large topic, so let me get a couple of things out of the way first. If you aren't familiar with JavaScript, I can suggest CodeAcademy's JavaScript series. There are also many other websites and books that cover JavaScript from every possible angle.The second thing we need to deal with is JavaScript as a programming language versus a JavaScript environment running in a web browser. Many books, tutorials, and websites completely blur these two together but they are in fact completely separate. What does this really mean in relation to DRM? Since DRM isn't a web browser, there are no document, window, history, screen, or location objects. There are no events like mousedown or click. Trying to call alert('hello!') in DRM will just cause an error. Those concepts are all related to an HTML document (web page) and are part of the Browser Object Model or Document Object Model. DRM has its own object model that exposes DRM-related objects. In practice, feel free to use those sorts of tutorials or practice within your browser; Many of the concepts are directly translatable to writing scripts in DRM. Just don't try to call document.getElementById in your property definition!I think learning by example tends to work the best, so let's try getting a list of all the unique property values for a given node and its children. var uniqueValues = {}; var childEnumerator = node.GetChildEnumerator(); while(childEnumerator.MoveNext()) { var propValue = childEnumerator.GetCurrent().PropValue("Custom.testpropstr1"); print(propValue); if(propValue != null && propValue != '' && !uniqueValues[propValue]) uniqueValues[propValue] = true; } var result = ''; for(var value in uniqueValues){ result += "Found value " + value + ","; } return result;  Now lets break this down piece by piece. var uniqueValues = {}; This declares a variable and initializes it as a new empty Object. You could also have written var uniqueValues = new Object(); Why use an object here? JavaScript objects can also function as a list of keys and we'll use that later to store each property value as a key on the object. var childEnumerator = node.GetChildEnumerator(); while(childEnumerator.MoveNext()) { This gets an enumerator for the node's children. The enumerator allows us to loop through the children one by one. If we wanted to get a filtered list of children, we would instead use ChildrenWith(). When we reach the end of the child list, the enumerator will return false for MoveNext() and that will stop the loop. var propValue = childEnumerator.GetCurrent().PropValue("Custom.testpropstr1"); print(propValue); if(propValue != null && propValue != '' && !uniqueValues[propValue]) uniqueValues[propValue] = true; } This gets the node the enumerator is currently pointing at, then calls PropValue() on it to get the value of a property. We then make sure the prop value isn't null or the empty string, then we make sure the value doesn't already exist as a key. Assuming it doesn't we add it as a key with a value (true in this case because it makes checking for an existing value faster when the value exists). A quick word on the print() function. When viewing the prop grid, running an export, or performing normal DRM operations it does nothing. If you have a lot of print() calls with complicated arguments it can slow your script down slightly, but otherwise has no effect. But when using the script editor, all the output of print() will be shown in the Warnings area. This gives you an extremely useful debugging tool to see what exactly a script is doing. var result = ''; for(var value in uniqueValues){ result += "Found value " + value + ","; } return result; Now we build a string by looping through all the keys in uniqueValues and adding that value to our string. The last step is to simply return the result. Hopefully this small example demonstrates some of the core Dynamic Scripting concepts. Next time, we can try checking for node references in other hierarchies to see if they are using duplicate property values.

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  • sorting dynamic table created by form inputs [migrated]

    - by mille
    i am having problems with sorting can someone help to sort this table not just by its form entry id but onclick with some other columns i tried a lot of plugins but cant get anything to work and i dont know what to do i am new at this i sorry for my english thanks. here is the js: var Animals ={ index: window.localStorage.getItem("Animals:index"), $table: document.getElementById("animals-table"), $form: document.getElementById("animals-form"), $button_save: document.getElementById("animals-save"), $button_discard: document.getElementById("animals-discard"), init: function() { if (!Animals.index) { window.localStorage.setItem("Animals:index", Animals.index = 1); } Animals.$form.reset(); Animals.$button_discard.addEventListener("click", function(event) { Animals.$form.reset(); Animals.$form.id_entry.value = 0; }, true); Animals.$form.addEventListener("submit", function(event) { var entry = { id: parseInt(this.id_entry.value), animal_id:this.animal_id.value, animal_name: this.animal_name.value, animal_type: this.animal_type.value, bday: this.bday.value, animal_sex: this.animal_sex.value, mother_name: this.mother_name.value, farm_name: this.farm_name.value, money: this.money.value, weight: this.weight.value, purchase_partner: this.purchase_partner.value }; if (entry.id === 0) { Animals.storeAdd(entry); Animals.tableAdd(entry); } else { // edit Animals.storeEdit(entry); Animals.tableEdit(entry); } this.reset(); this.id_entry.value = 0; event.preventDefault(); }, true); if (window.localStorage.length - 1) { var animals_list = [], i, key; for (i = 0; i < window.localStorage.length; i++) { key = window.localStorage.key(i); if (/Animals:\d+/.test(key)) { animals_list.push(JSON.parse(window.localStorage.getItem(key))); } } if (animals_list.length) { animals_list.sort(function(a, b) {return a.id < b.id ? -1 : (a.id > b.id ? 1 : 0);}) .forEach(Animals.tableAdd);} Animals.$table.addEventListener("click", function(event) { var op = event.target.getAttribute("data-op"); if (/edit|remove/.test(op)) { var entry = JSON.parse(window.localStorage.getItem("Animals:"+ event.target.getAttribute("data- id"))); if (op == "edit") { Animals.$form.id_entry.value = entry.id; Animals.$form.animal_id.value = entry.animal_id; Animals.$form.animal_name.value = entry.animal_name; Animals.$form.animal_type.value = entry.animal_type; Animals.$form.bday.value = entry.bday; Animals.$form.animal_sex.value = entry.animal_sex; Animals.$form.mother_name.value = entry.mother_name; Animals.$form.farm_name.value = entry.farm_name; Animals.$form.money.value = entry.money; Animals.$form.weight.value = entry.weight; Animals.$form.purchase_partner.value = entry.purchase_partner; } else if (op == "remove") { if (confirm('Are you sure you want to remove this animal from your list?' )) { Animals.storeRemove(entry); Animals.tableRemove(entry); } } event.preventDefault(); } }, true); }, storeAdd: function(entry) { entry.id = Animals.index; window.localStorage.setItem("Animals:index", ++Animals.index); window.localStorage.setItem("Animals:"+ entry.id, JSON.stringify(entry)); }, storeEdit: function(entry) { window.localStorage.setItem("Animals:"+ entry.id, JSON.stringify(entry)); }, storeRemove: function(entry) { window.localStorage.removeItem("Animals:"+ entry.id); }, tableAdd: function(entry) { var $tr = document.createElement("tr"), $td, key; for (key in entry) { if (entry.hasOwnProperty(key)) { $td = document.createElement("td"); $td.appendChild(document.createTextNode(entry[key])); $tr.appendChild($td); } } $td = document.createElement("td"); $td.innerHTML = '<a data-op="edit" data-id="'+ entry.id +'">Edit</a> | <a data-op="remove" data-id="'+ entry.id +'">Remove</a>'; $tr.appendChild($td); $tr.setAttribute("id", "entry-"+ entry.id); Animals.$table.appendChild($tr); }, tableEdit: function(entry) { var $tr = document.getElementById("entry-"+ entry.id), $td, key; $tr.innerHTML = ""; for (key in entry) { if (entry.hasOwnProperty(key)) { $td = document.createElement("td"); $td.appendChild(document.createTextNode(entry[key])); $tr.appendChild($td); } } $td = document.createElement("td"); $td.innerHTML = '<a data-op="edit" data-id="'+ entry.id +'">Edit</a> | <a data-op="remove" data-id="'+ entry.id +'">Remove</a>'; $tr.appendChild($td); }, tableRemove: function(entry) { Animals.$table.removeChild(document.getElementById("entry-"+ entry.id)); } }; Animals.init();

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  • Problems with my slotgame

    - by Raiden2k
    I'm coding a slot game for learning. Here's the source code. My questions are below. unit Unit1; {$mode objfpc}{$H+} interface uses Classes, SysUtils, Windows, FileUtil, Forms, Controls, Graphics, Dialogs, StdCtrls, ExtCtrls, ComCtrls, Menus, ActnList, Spin, FileCtrl; type { TForm1 } TForm1 = class(TForm) FloatSpinEdit1: TFloatSpinEdit; Guthabenlb: TLabel; s4: TLabel; s5: TLabel; s6: TLabel; s7: TLabel; s8: TLabel; s9: TLabel; Timer3: TTimer; Winlb: TLabel; Loselb: TLabel; slotbn: TButton; s1: TLabel; s2: TLabel; s3: TLabel; Timer1: TTimer; Timer2: TTimer; procedure FormCreate(Sender: TObject); procedure slotbnClick(Sender: TObject); procedure Timer1Timer(Sender: TObject); procedure Timer2Timer(Sender: TObject); procedure Timer3Timer(Sender: TObject); private { private declarations } FRollen : array [0..2, 0..9] of String; public { public declarations } end; var Form1: TForm1; wins,loses : Integer; guthaben : Double = 10; implementation {$R *.lfm} { TForm1 } procedure TForm1.slotbnClick(Sender: TObject); begin Guthaben := Guthaben - 1.00; Guthabenlb.Caption := FloatToStr(guthaben) + (' €'); Timer1.Enabled := True; Timer2.Enabled := True; slotbn.Enabled := false; end; procedure TForm1.FormCreate(Sender: TObject); var i: integer; j: integer; n: integer; digits: TStringlist; begin Digits := TStringList.Create; try for i := low(FRollen) to high(FRollen) do begin for j := low(FRollen[i]) to high(FRollen[i]) do Digits.Add(IntToStr(j)); for j := low(FRollen[i]) to high(FRollen[i]) do begin n := Random(Digits.Count); FRollen[i, j] := Digits[n]; Digits.Delete(n); end; end finally Digits.Free; end; for i:=low(FRollen) to high(FRollen) do begin end; end; //==================================================================================================\\ // Drehen der Slots im Zufallsmodus //==================================================================================================// procedure TForm1.Timer1Timer(Sender: TObject); begin s1.Caption := IntToStr(Random(9)); s2.Caption := IntToStr(Random(9)); s3.Caption := IntToStr(Random(9)); s4.Caption := IntToStr(Random(9)); s5.Caption := IntToStr(Random(9)); s6.Caption := IntToStr(Random(9)); s7.Caption := IntToStr(Random(9)); s8.Caption := IntToStr(Random(9)); s9.Caption := IntToStr(Random(9)); end; //==================================================================================================// //===================================================================================================\\ // Gewonnen / Verloren abfrage //===================================================================================================// procedure TForm1.Timer2Timer(Sender: TObject); begin Timer1.Enabled := False; Timer2.Enabled := false; if (s1.Caption = s5.Caption) and (s1.Caption = s9.Caption) then begin Guthaben := Guthaben + 5.00; Inc(wins); end else if (s1.Caption = s4.Caption) and (s1.Caption = s7.Caption) then begin Guthaben := Guthaben + 5.00; Inc(wins); end else if (s2.Caption = s5.Caption) and (s2.Caption = s8.Caption) then begin Guthaben := Guthaben + 5.00; Inc(wins); end else if (s3.Caption = s6.Caption) and (s3.Caption = s9.Caption) then begin Guthaben := Guthaben + 5.00; Inc(wins); end else if (s3.Caption = s5.Caption) and (s3.Caption = s7.Caption) then begin Guthaben := Guthaben + 5.00; Inc(wins); end else Inc(loses); slotbn.Enabled := True; Loselb.Caption := 'Loses: ' + IntToStr(loses); Winlb.Caption := 'Wins: ' + IntTostr(Wins); end; procedure TForm1.Timer3Timer(Sender: TObject); begin if (guthaben = 0) or (guthaben < 0) then begin Timer3.Enabled := False; MessageBox(handle,'Du hast verloren!','Verlierer!',MB_OK); close(); end; end; //======================================================================================================\\ end. How can I replace the labels through icons 16 x 16 pixels? How can I adjust the winning sum according to the icons? (for example 3 crowns give you 40 € and 3 apples only 10 €) How can I adjust the winning sum with a sum for every round?

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  • Yes, I did it - Skydiving in Mauritius

    Finally, I did it or better said we did it. Already back in November last year I saw the big billboard advertisement of Skydive Austral Mauritius near Caudan Waterfront in Port Louis and decided for myself that this is going to be the perfect birthday gift for my wife. Simply out of curiosity I would join her tandem jump with a second instructor. Due to her pregnancy of our son I had to be patient... But then finally, her birthday had arrived and on our midnight celebration session I showed her her netbook with the website preloaded. Actually, it was the "perfect" timing... Recovery from her cesarean is fine, local weather conditions are gorgious and the children were under surveillance of my mum - spending her annual holidays on the island. So, after late wake-up in the morning, we packed our stuff and off we went. According to Google Maps direction indication we had to drive for roughly 50km (only) but traffic here in Mauritius is always challenging. The dropzone is at the Zone Industrielle Mon Loisir Sugar Estate near Riviere du Rempart at the northern east coast. Anyways, we were not in a hurry and arrived there shortly after noon. The access road to the airfield are just small down-driven paths through sugar cane fields and according to our daughter "it's bumpy!". True true true... The facilities at Skydive Austral Mauritius are complete except for food. Enough space for parking, easy handling at the reception and a lot to see for the kids. There's even a big terrace with several sets of tables and chairs, small bar for soft drinks, strictly non-alcoholic. The team over there is all welcoming and warm-hearthy! Having the kids with us was no issue at all. Quite the opposite, our daugther was allowed to discover a lot of things than we adults did. Even visiting the small air plane was on the menu for her. Really great stuff! While waiting for our turn we enjoyed watching other people getting ready in the jump gear, taking off with the Cessna, and finally coming back down on the tandem parachute. Actually, the different expressions on their faces was one of the best parts while waiting. Great mental preparation as my wife was getting more anxious about her first jump... {loadposition content_adsense} First, we got some information about the procedures on the plane about how to get seated, tight up with our instructors and how to get ready for the jump off the plane as soon as we arrive the height of 10.000 ft. All well explained and easy to understand after all.Next, we met with our jumpers Chris and Lee aka "Rasta" to get dressed and ready for take-off. Those guys are really cool and relaxed for their job. From that point on, the DVD session / recording for my wife's birthday started and we really had a lot of fun... The difference between that small Cessna and a commercial flight with an Airbus or a Boeing is astronomic! The climb up to 10.000 ft took us roughly 25 minutes and we enjoyed the magnificent view over the turquoise lagunes near Poste de Flacq, Lafayette and Isle d'Ambre on the north-east coast. After flying through the clouds we sun-bathed and looked over "iced-sugar covered" Mauritius. You might have a look at the picture gallery of Skydive Mauritius for better imagination. The moment of truth, or better said, point of no return came after approximately 25 minutes. The door opens, moving into position on the side on top of the wheel and... out! Back flip and free fall! Slight turns and Wooooohooooo! through the clouds... It so amazing and breath-taking! So undescribable! You have to experience this yourself! Some seconds later the parachute opened and we glided smoothly with some turns and spins back down to the dropzone. The rest of the family could hear and see us soon and the landing was easy going. We never had any doubts or fear about our instructors. They did a great job and we are looking forward to book our next job. I might even consider to follow educational classes on skydiving and earn a license. By the way, feel free to get in touch with Skydive Austral Mauritius. Either via contact details on their website or tweeting a little bit with them. Follow the tweets of Chris and fellows on SkydiveAustral.

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  • Thread.Interrupt Is Evil

    - by Alois Kraus
    Recently I have found an interesting issue with Thread.Interrupt during application shutdown. Some application was crashing once a week and we had not really a clue what was the issue. Since it happened not very often it was left as is until we have got some memory dumps during the crash. A memory dump usually means WindDbg which I really like to use (I know I am one of the very few fans of it).  After a quick analysis I did find that the main thread already had exited and the thread with the crash was stuck in a Monitor.Wait. Strange Indeed. Running the application a few thousand times under the debugger would potentially not have shown me what the reason was so I decided to what I call constructive debugging. I did create a simple Console application project and try to simulate the exact circumstances when the crash did happen from the information I have via memory dump and source code reading. The thread that was  crashing was actually MS code from an old version of the Microsoft Caching Application Block. From reading the code I could conclude that the main thread did call the Dispose method on the CacheManger class which did call Thread.Interrupt on the cache scavenger thread which was just waiting for work to do. My first version of the repro looked like this   static void Main(string[] args) { Thread t = new Thread(ThreadFunc) { IsBackground = true, Name = "Test Thread" }; t.Start(); Console.WriteLine("Interrupt Thread"); t.Interrupt(); } static void ThreadFunc() { while (true) { object value = Dequeue(); // block until unblocked or awaken via ThreadInterruptedException } } static object WaitObject = new object(); static object Dequeue() { object lret = "got value"; try { lock (WaitObject) { } } catch (ThreadInterruptedException) { Console.WriteLine("Got ThreadInterruptException"); lret = null; } return lret; } I do start a background thread and call Thread.Interrupt on it and then directly let the application terminate. The thread in the meantime does plenty of Monitor.Enter/Leave calls to simulate work on it. This first version did not crash. So I need to dig deeper. From the memory dump I did know that the finalizer thread was doing just some critical finalizers which were closing file handles. Ok lets add some long running finalizers to the sample. class FinalizableObject : CriticalFinalizerObject { ~FinalizableObject() { Console.WriteLine("Hi we are waiting to finalize now and block the finalizer thread for 5s."); Thread.Sleep(5000); } } class Program { static void Main(string[] args) { FinalizableObject fin = new FinalizableObject(); Thread t = new Thread(ThreadFunc) { IsBackground = true, Name = "Test Thread" }; t.Start(); Console.WriteLine("Interrupt Thread"); t.Interrupt(); GC.KeepAlive(fin); // prevent finalizing it too early // After leaving main the other thread is woken up via Thread.Abort // while we are finalizing. This causes a stackoverflow in the CLR ThreadAbortException handling at this time. } With this changed Main method and a blocking critical finalizer I did get my crash just like the real application. The funny thing is that this is actually a CLR bug. When the main method is left the CLR does suspend all threads except the finalizer thread and declares all objects as garbage. After the normal finalizers were called the critical finalizers are executed to e.g. free OS handles (usually). Remember that I did call Thread.Interrupt as one of the last methods in the Main method. The Interrupt method is actually asynchronous and does wake a thread up and throws a ThreadInterruptedException only once unlike Thread.Abort which does rethrow the exception when an exception handling clause is left. It seems that the CLR does not expect that a frozen thread does wake up again while the critical finalizers are executed. While trying to raise a ThreadInterrupedException the CLR goes down with an stack overflow. Ups not so nice. Why has this nobody noticed for years is my next question. As it turned out this error does only happen on the CLR for .NET 4.0 (x86 and x64). It does not show up in earlier or later versions of the CLR. I have reported this issue on connect here but so far it was not confirmed as a CLR bug. But I would be surprised if my console application was to blame for a stack overflow in my test thread in a Monitor.Wait call. What is the moral of this story? Thread.Abort is evil but Thread.Interrupt is too. It is so evil that even the CLR of .NET 4.0 contains a race condition during the CLR shutdown. When the CLR gurus can get it wrong the chances are high that you get it wrong too when you use this constructs. If you do not believe me see what Patrick Smacchia does blog about Thread.Abort and List.Sort. Not only the CLR creators can get it wrong. The BCL writers do sometimes have a hard time with correct exception handling as well. If you do tell me that you use Thread.Abort frequently and never had problems with it I do suspect that you do not have looked deep enough into your application to find such sporadic errors.

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  • Bubble shooter search alghoritm

    - by Fofole
    So I have a Matrix of NxM. At a given position (for ex. [2][5]) I have a value which represents a color. If there is nothing at that point the value is -1. What I need to do is after I add a new point, to check all his neighbours with the same color value and if there are more than 2, set them all to -1. If what I said doesn't make sense what I'm trying to do is an alghoritm which I use to destroy all the same color bubbles from my screen, where the bubbles are memorized in a matrix where -1 means no bubble and {0,1,2,...} represent that there is a bubble with a specific color. This is what I tried and failed: public class Testing { static private int[][] gameMatrix= {{3, 3, 4, 1, 1, 2, 2, 2, 0, 0}, {1, 4, 1, 4, 2, 2, 1, 3, 0, 0}, {2, 2, 4, 4, 3, 1, 2, 4, 0, 0}, {0, 1, 2, 3, 4, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, }; static int Rows=6; static int Cols=10; static int count; static boolean[][] visited=new boolean[15][15]; static int NOCOLOR = -1; static int color = 1; public static void dfs(int r, int c, int color, boolean set) { for(int dr = -1; dr <= 1; dr++) for(int dc = -1; dc <= 1; dc++) if(!(dr == 0 && dc == 0) && ok(r+dr, c+dc)) { int nr = r+dr; int nc = c+dc; // if it is the same color and we haven't visited this location before if(gameMatrix[nr][nc] == color && !visited[nr][nc]) { visited[nr][nc] = true; count++; dfs(nr, nc, color, set); if(set) { gameMatrix[nr][nc] = NOCOLOR; } } } } static boolean ok(int r, int c) { return r >= 0 && r < Rows && c >= 0 && c < Cols; } static void showMatrix(){ for(int i = 0; i < gameMatrix.length; i++) { System.out.print("["); for(int j = 0; j < gameMatrix[0].length; j++) { System.out.print(" " + gameMatrix[i][j]); } System.out.println(" ]"); } System.out.println(); } static void putValue(int value,int row,int col){ gameMatrix[row][col]=value; } public static void main(String[] args){ System.out.println("Initial Matrix:"); putValue(1, 4, 1); putValue(1, 5, 1); showMatrix(); for(int n = 0; n < 15; n++) for(int m = 0; m < 15; m++) visited[n][m] = false; //reset count count = 0; //dfs(bubbles.get(i).getRow(), bubbles.get(i).getCol(), color, false); // get the contiguous count dfs(5,1,color,false); //if there are more than 2 set the color to NOCOLOR for(int n = 0; n < 15; n++) for(int m = 0; m < 15; m++) visited[n][m] = false; if(count > 2) { //dfs(bubbles.get(i).getRow(), bubbles.get(i).getCol(), color, true); dfs(5,1,color,true); } System.out.println("Matrix after dfs:"); showMatrix(); } }

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  • Social Engagement: One Size Doesn't Fit Anyone

    - by Mike Stiles
    The key to achieving meaningful social engagement is to know who you’re talking to, know what they like, and consistently deliver that kind of material to them. Every magazine for women knows this. When you read the article titles promoted on their covers, there’s no mistaking for whom that magazine is intended. And yet, confusion still reigns at many brands as to exactly whom they want to talk to, what those people want to hear, and what kind of content they should be creating for them. In most instances, the root problem is brands want to be all things to all people. Their target audience…the world! Good luck with that. It’s 2012, the age of aggregation and custom content delivery. To cope with the modern day barrage of information, people have constructed technological filters so that content they regard as being “for them” is mostly what gets through. Even if your brand is for men and women, young and old, you may want to consider social properties that divide men from women, and young from old. Yes, a man might find something in a women’s magazine that interests him. But that doesn’t mean he’s going to subscribe to it, or buy even one issue. In fact he’ll probably never see the article he’d otherwise be interested in, because in his mind, “This isn’t for me.” It wasn’t packaged for him. News Flash: men and women are different. So it’s a tall order to craft your Facebook Page or Twitter handle to simultaneously exude the motivators for both. The Harris Interactive study “2012 Connecting and Communicating Online: State of Social Media” sheds light on the differing social behaviors and drivers. -65% of women (vs. 59% of men) stay glued to social because they don’t want to miss anything. -25% of women check social when they wake up, before they check email. Only 18% of men check social before e-mail. -95% of women surveyed belong to Facebook vs. 86% of men. -67% of women log in to Facebook once a day or more vs. 54% of men. -Conventional wisdom is Pinterest is mostly a woman-thing, right? That may be true for viewing, but not true for sharing. Men are actually more likely to share on Pinterest than women, 23% to 10%. -The sharing divide extends to YouTube. 68% of women use it mainly for consumption, as opposed to 52% of men. -Women are as likely to have a Twitter account as men, but they’re much less likely to check it often. 54% of women check it once a week compared to 2/3 of men. Obviously, there are some takeaways from this depending on your target. Women don’t want to miss out on anything, so serialized content might be a good idea, right? Promotional posts that lead to a big payoff could keep them hooked. Posts for women might be better served first thing in the morning. If sharing is your goal, maybe male-targeted content is more likely to get those desired shares. And maybe Twitter is a better place to aim your male-targeted content than Facebook. Some grocery stores started experimenting with male-only aisles. The results have been impressive. Why? Because while it’s true men were finding those same items in the store just fine before, now something has been created just for them. They have a place in the store where they belong. Each brand’s strategy and targets are going to differ. The point is…know who you’re talking to, know how they behave, know what they like, and deliver content using any number of social relationship management targeting tools that meets their expectations. If, however, you’re committed to a one-size-fits-all, “our content is for everybody” strategy (or even worse, a “this is what we want to put out and we expect everybody to love it” strategy), your content will miss the mark for more often than it hits. @mikestilesPhoto via stock.schng

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  • Trouble with AABB collision response and physics

    - by WCM
    I have been racking my brain trying to figure out a problem I am having with physics and basic AABB collision response. I am fairly close as the physics are mostly right. Gravity feels good and movement is solid. The issue I am running into is that when I land on the test block in my project, I can jump off of it most of the time. If I repeatedly jump in place, I will eventually get stuck one or two pixels below the surface of the test block. If I try to jump, I can become free of the other block, but it will happen again a few jumps later. I feel like I am missing something really obvious with this. I have two functions that support the detection and function to return a vector for the overlap of the two rectangle bounding boxes. I have a single update method that is processing the physics and collision for the entity. I feel like I am missing something very simple, like an ordering of the physics vs. collision response handling. Any thoughts or help can be appreciated. I apologize for the format of the code, tis prototype code mostly. The collision detection function: public static bool Collides(Rectangle source, Rectangle target) { if (source.Right < target.Left || source.Bottom < target.Top || source.Left > target.Right || source.Top > target.Bottom) { return false; } return true; } The overlap function: public static Vector2 GetMinimumTranslation(Rectangle source, Rectangle target) { Vector2 mtd = new Vector2(); Vector2 amin = source.Min(); Vector2 amax = source.Max(); Vector2 bmin = target.Min(); Vector2 bmax = target.Max(); float left = (bmin.X - amax.X); float right = (bmax.X - amin.X); float top = (bmin.Y - amax.Y); float bottom = (bmax.Y - amin.Y); if (left > 0 || right < 0) return Vector2.Zero; if (top > 0 || bottom < 0) return Vector2.Zero; if (Math.Abs(left) < right) mtd.X = left; else mtd.X = right; if (Math.Abs(top) < bottom) mtd.Y = top; else mtd.Y = bottom; // 0 the axis with the largest mtd value. if (Math.Abs(mtd.X) < Math.Abs(mtd.Y)) mtd.Y = 0; else mtd.X = 0; return mtd; } The update routine (gravity = 0.001f, jumpHeight = 0.35f, moveAmount = 0.15f): public void Update(GameTime gameTime) { Acceleration.Y = gravity; Position += new Vector2((float)(movement * moveAmount * gameTime.ElapsedGameTime.TotalMilliseconds), (float)(Velocity.Y * gameTime.ElapsedGameTime.TotalMilliseconds)); Velocity.Y += Acceleration.Y; Vector2 previousPosition = new Vector2((int)Position.X, (int)Position.Y); KeyboardState keyboard = Keyboard.GetState(); movement = 0; if (keyboard.IsKeyDown(Keys.Left)) { movement -= 1; } if (keyboard.IsKeyDown(Keys.Right)) { movement += 1; } if (Position.Y + 16 > GameClass.Instance.GraphicsDevice.Viewport.Height) { Velocity.Y = 0; Position = new Vector2(Position.X, GameClass.Instance.GraphicsDevice.Viewport.Height - 16); IsOnSurface = true; } if (Collision.Collides(BoundingBox, GameClass.Instance.block.BoundingBox)) { Vector2 mtd = Collision.GetMinimumTranslation(BoundingBox, GameClass.Instance.block.BoundingBox); Position += mtd; Velocity.Y = 0; IsOnSurface = true; } if (keyboard.IsKeyDown(Keys.Space) && !previousKeyboard.IsKeyDown(Keys.Space)) { if (IsOnSurface) { Velocity.Y = -jumpHeight; IsOnSurface = false; } } previousKeyboard = keyboard; } This is also a full download to the project. https://www.box.com/s/3rkdtbso3xgfgc2asawy P.S. I know that I could do this with the XNA Platformer Starter Kit algo, but it has some deep flaws that I am going to try to live without. I'd rather go the route of collision response via an overlay function. Thanks for any and all insight!

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  • UIView with IrrlichtScene - iOS

    - by user1459024
    i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller. My Code: WWSViewController.h #import <UIKit/UIKit.h> @interface WWSViewController : UIViewController { IBOutlet UILabel *errorLabel; } @end WWSViewController.mm #import "WWSViewController.h" #include "../../ressources/irrlicht/include/irrlicht.h" using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; @interface WWSViewController () @end @implementation WWSViewController -(void)awakeFromNib { errorLabel = [[UILabel alloc] init]; errorLabel.text = @""; IrrlichtDevice *device = createDevice( video::EDT_OGLES1, dimension2d<u32>(640, 480), 16, false, false, false, 0); /* Set the caption of the window to some nice text. Note that there is an 'L' in front of the string. The Irrlicht Engine uses wide character strings when displaying text. */ device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo"); /* Get a pointer to the VideoDriver, the SceneManager and the graphical user interface environment, so that we do not always have to write device->getVideoDriver(), device->getSceneManager(), or device->getGUIEnvironment(). */ IVideoDriver* driver = device->getVideoDriver(); ISceneManager* smgr = device->getSceneManager(); IGUIEnvironment* guienv = device->getGUIEnvironment(); /* We add a hello world label to the window, using the GUI environment. The text is placed at the position (10,10) as top left corner and (260,22) as lower right corner. */ guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!", rect<s32>(10,10,260,22), true); /* To show something interesting, we load a Quake 2 model and display it. We only have to get the Mesh from the Scene Manager with getMesh() and add a SceneNode to display the mesh with addAnimatedMeshSceneNode(). We check the return value of getMesh() to become aware of loading problems and other errors. Instead of writing the filename sydney.md2, it would also be possible to load a Maya object file (.obj), a complete Quake3 map (.bsp) or any other supported file format. By the way, that cool Quake 2 model called sydney was modelled by Brian Collins. */ IAnimatedMesh* mesh = smgr->getMesh("/Users/dbocksteger/Desktop/test/media/sydney.md2"); if (!mesh) { device->drop(); if (!errorLabel) { errorLabel = [[UILabel alloc] init]; } errorLabel.text = @"Konnte Mesh nicht laden."; return; } IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); /* To let the mesh look a little bit nicer, we change its material. We disable lighting because we do not have a dynamic light in here, and the mesh would be totally black otherwise. Then we set the frame loop, such that the predefined STAND animation is used. And last, we apply a texture to the mesh. Without it the mesh would be drawn using only a color. */ if (node) { node->setMaterialFlag(EMF_LIGHTING, false); node->setMD2Animation(scene::EMAT_STAND); node->setMaterialTexture( 0, driver->getTexture("/Users/dbocksteger/Desktop/test/media/sydney.bmp") ); } /* To look at the mesh, we place a camera into 3d space at the position (0, 30, -40). The camera looks from there to (0,5,0), which is approximately the place where our md2 model is. */ smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0)); /* Ok, now we have set up the scene, lets draw everything: We run the device in a while() loop, until the device does not want to run any more. This would be when the user closes the window or presses ALT+F4 (or whatever keycode closes a window). */ while(device->run()) { /* Anything can be drawn between a beginScene() and an endScene() call. The beginScene() call clears the screen with a color and the depth buffer, if desired. Then we let the Scene Manager and the GUI Environment draw their content. With the endScene() call everything is presented on the screen. */ driver->beginScene(true, true, SColor(255,100,101,140)); smgr->drawAll(); guienv->drawAll(); driver->endScene(); } /* After we are done with the render loop, we have to delete the Irrlicht Device created before with createDevice(). In the Irrlicht Engine, you have to delete all objects you created with a method or function which starts with 'create'. The object is simply deleted by calling ->drop(). See the documentation at irr::IReferenceCounted::drop() for more information. */ device->drop(); } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } @end Sadly the result is just a black View in the Simulator. :( Hope here is anyone who can explain me how i draw the scene in a UIView. Furthermore I'm getting this Error: Could not load sprite bank because the file does not exist: #DefaultFont How can i fix it ?

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  • Multiple enemy array in LibGDX

    - by johnny-b
    I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And if the bullet hits the ball then the ball pops. so the bullet should change to a different sprite or texture. same with the ball pop. But all that happens is the bullet if touched pops and nothing else happens. And if modified then the bullet keeps flashing as the update is way too much. I have added COMMENTS in the code to explain more on the issues. below is the code. if more code is needed i will provide. Thank you public class GameRenderer { private GameWorld myWorld; private OrthographicCamera cam; private ShapeRenderer shapeRenderer; private SpriteBatch batcher; // Game Objects private Ball ball; private ScrollHandler scroller; private Background background; private Bullet bullet1; private BulletPop bPop; private Array<Bullet> bullets; // This is for the delay of the bullet coming one by one every 30 seconds. /** The time of the last shot fired, we set it to the current time in nano when the object is first created */ double lastShot = TimeUtils.nanoTime(); /** Convert 30 seconds into nano seconds, so 30,000 milli = 30 seconds */ double shotFreq = TimeUtils.millisToNanos(30000); // Game Assets private TextureRegion bg, bPop; private Animation bulletAnimation, ballAnimation; private Animation ballPopAnimation; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // This is suppose to produce 10 bullets at random places on the background. bullets = new Array<Bullet>(); Bullet bullet = null; float bulletX = 00.0f; float bulletY = 00.0f; for (int i = 0; i < 10; i++) { bulletX = MathUtils.random(-10, 10); bulletY = MathUtils.random(-10, 10); bullet = new Bullet(bulletX, bulletY); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); bullets.add(bullet); } // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet1 = myWorld.getBullet1(); bPop = myWorld.getBulletPop(); scroller = myWorld.getScroller(); } private void initAssets() { bg = AssetLoader.bg; ballAnimation = AssetLoader.ballAnimation; bullet1Animation = AssetLoader.bullet1Animation; ballPopAnimation = AssetLoader.ballPopAnimation; } // This is to take the bullet away when clicked or touched. public void onClick() { for (int i = 0; i < bullets.size; i++) { if (bullets.get(i).getBounds().contains(0, 0)) bullets.removeIndex(i); } } private void drawBackground() { batcher.draw(bg1, background.getX(), background.getY(), background.getWidth(), backgroundMove.getHeight()); } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); drawBackground(); batcher.enableBlending(); // when the bullet hits the ball, it should be disposed or taken away and a ball pop sprite/texture should be put in its place if (bullet1.collides(ball)) { // draws the bPop texture but the bullet does not go just keeps going around, and the bPop texture goes. batcher.draw(AssetLoader.bPop, 195, 273); } batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); // this is where i am trying to make the bullets come one by one, and if removed via the onClick() then bPop animation // should play but does not??? if(TimeUtils.nanoTime() - lastShot > shotFreq){ // Create your stuff for (int i = 0; i < bullets.size; i++) { bullets.get(i); batcher.draw(AssetLoader.bullet1Animation.getKeyFrame(runTime), bullet1.getX(), bullet1.getY(), bullet1.getOriginX(), bullet1.getOriginY(), bullet1.getWidth(), bullet1.getHeight(), 1.0f, 1.0f, bullet1.getRotation()); if (bullets.removeValue(bullet1, false)) { batcher.draw(AssetLoader.ballPopAnimation.getKeyFrame(runTime), bPop1.getX(), bPop1.getY(), bPop1.getWidth(), bPop1.getHeight()); } } /* Very important to set the last shot to now, or it will mess up and go full auto */ lastShot = TimeUtils.nanoTime(); } // End SpriteBatch batcher.end(); } } Thank you

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  • How do I make A* check all diagonal and orthogonal directions?

    - by Munezane
    I'm making a turn-based tactical game and I'm trying to implement the A* algorithm. I've been following a tutorial and got to this point, but my characters can't move diagonally up and left. Can anyone help me with this? The return x and y are int pointers which the characters are using to move towards the target. void level::aStar(int startx, int starty, int targetx, int targety, int* returnx, int* returny) { aStarGridSquare* currentSquare = new aStarGridSquare(); aStarGridSquare* startSquare = new aStarGridSquare(); aStarGridSquare* targetSquare = new aStarGridSquare(); aStarGridSquare* adjacentSquare = new aStarGridSquare(); aStarOpenList.clear(); for(unsigned int i=0; i<aStarGridSquareList.size(); i++) { aStarGridSquareList[i]->open=false; aStarGridSquareList[i]->closed=false; } startSquare=getaStarGridSquare(startx, starty); targetSquare=getaStarGridSquare(targetx, targety); if(startSquare==targetSquare) { *returnx=startx; *returny=starty; return; } startSquare->CostFromStart=0; startSquare->CostToTraverse=0; startSquare->parent = NULL; currentSquare=startSquare; aStarOpenList.push_back(currentSquare); while(currentSquare!=targetSquare && aStarOpenList.size()>0) { //unsigned int totalCostEstimate=aStarOpenList[0]->TotalCostEstimate; //currentSquare=aStarOpenList[0]; for(unsigned int i=0; i<aStarOpenList.size(); i++) { if(aStarOpenList.size()>1) { for(unsigned int j=1; j<aStarOpenList.size()-1; j++) { if(aStarOpenList[i]->TotalCostEstimate<aStarOpenList[j]->TotalCostEstimate) { currentSquare=aStarOpenList[i]; } else { currentSquare=aStarOpenList[j]; } } } else { currentSquare = aStarOpenList[i]; } } currentSquare->closed=true; currentSquare->open=false; for(unsigned int i=0; i<aStarOpenList.size(); i++) { if(aStarOpenList[i]==currentSquare) { aStarOpenList.erase(aStarOpenList.begin()+i); } } for(unsigned int i = currentSquare->blocky - 32; i <= currentSquare->blocky + 32; i+=32) { for(unsigned int j = currentSquare->blockx - 32; j<= currentSquare->blockx + 32; j+=32) { adjacentSquare=getaStarGridSquare(j/32, i/32); if(adjacentSquare!=NULL) { if(adjacentSquare->blocked==false && adjacentSquare->closed==false) { if(adjacentSquare->open==false) { adjacentSquare->parent=currentSquare; if(currentSquare->parent!=NULL) { currentSquare->CostFromStart = currentSquare->parent->CostFromStart + currentSquare->CostToTraverse + startSquare->CostFromStart; } else { currentSquare->CostFromStart=0; } adjacentSquare->CostFromStart =currentSquare->CostFromStart + adjacentSquare->CostToTraverse;// adjacentSquare->parent->CostFromStart + adjacentSquare->CostToTraverse; //currentSquare->CostToEndEstimate = abs(currentSquare->blockx - targetSquare->blockx) + abs(currentSquare->blocky - targetSquare->blocky); //currentSquare->TotalCostEstimate = currentSquare->CostFromStart + currentSquare->CostToEndEstimate; adjacentSquare->open = true; adjacentSquare->CostToEndEstimate=abs(adjacentSquare->blockx- targetSquare->blockx) + abs(adjacentSquare->blocky-targetSquare->blocky); adjacentSquare->TotalCostEstimate = adjacentSquare->CostFromStart+adjacentSquare->CostToEndEstimate; //adjacentSquare->open=true;*/ aStarOpenList.push_back(adjacentSquare); } else { if(adjacentSquare->parent->CostFromStart > currentSquare->CostFromStart) { adjacentSquare->parent=currentSquare; if(currentSquare->parent!=NULL) { currentSquare->CostFromStart = currentSquare->parent->CostFromStart + currentSquare->CostToTraverse + startSquare->CostFromStart; } else { currentSquare->CostFromStart=0; } adjacentSquare->CostFromStart =currentSquare->CostFromStart + adjacentSquare->CostToTraverse;// adjacentSquare->parent->CostFromStart + adjacentSquare->CostToTraverse; //currentSquare->CostToEndEstimate = abs(currentSquare->blockx - targetSquare->blockx) + abs(currentSquare->blocky - targetSquare->blocky); //currentSquare->TotalCostEstimate = currentSquare->CostFromStart + currentSquare->CostToEndEstimate; adjacentSquare->CostFromStart = adjacentSquare->parent->CostFromStart + adjacentSquare->CostToTraverse; adjacentSquare->CostToEndEstimate=abs(adjacentSquare->blockx - targetSquare->blockx) + abs(adjacentSquare->blocky - targetSquare->blocky); adjacentSquare->TotalCostEstimate = adjacentSquare->CostFromStart+adjacentSquare->CostToEndEstimate; } } } } } } } if(aStarOpenList.size()==0)//if empty { *returnx =startx; *returny =starty; return; } else { for(unsigned int i=0; i< aStarOpenList.size(); i++) { if(currentSquare->parent==NULL) { //int tempX = targetSquare->blockx; //int tempY = targetSquare->blocky; *returnx=targetSquare->blockx; *returny=targetSquare->blocky; break; } else { currentSquare=currentSquare->parent; } } } }

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  • "LNK2001: unresolved external symbol" when trying to build my program

    - by random
    I get the following error(s) on my program that captures the mouse and then draws a line. Errors: 1>------ Build started: Project: Capture_Mouse_Line, Configuration: Debug Win32 ------ 1> main.cpp 1>main.obj : error LNK2001: unresolved external symbol "public: static long * Line::yc2" (?yc2@Line@@2PAJA) 1>main.obj : error LNK2001: unresolved external symbol "public: static long * Line::xc2" (?xc2@Line@@2PAJA) 1>main.obj : error LNK2001: unresolved external symbol "public: static long * Line::yc1" (?yc1@Line@@2PAJA) 1>main.obj : error LNK2001: unresolved external symbol "public: static long * Line::xc1" (?xc1@Line@@2PAJA) 1>MSVCRTD.lib(crtexe.obj) : error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup 1>D:\Visual C++ Projects\Capture_Mouse_Line\Debug\Capture_Mouse_Line.exe : fatal error LNK1120: 5 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Here is my code: #include<allegro5\allegro.h> #include<allegro5\allegro_native_dialog.h> #include<allegro5\allegro_primitives.h> #include<Windows.h> #include<allegro5\allegro_windows.h> #ifndef WIDTH #define WIDTH 1440 #endif #ifndef HEIGHT #define HEIGHT 900 #endif class Line { public: static void ErasePreviousLine(); static void DrawLine(long* x, long* y,long* x2,long* y2); static bool Erasable(); static long* xc1; static long* yc1; static long* xc2; static long* yc2; }; void Line::ErasePreviousLine() { delete xc1; xc1 = NULL; delete yc1; yc1 = NULL; delete xc2; xc2 = NULL; delete yc2; yc2 = NULL; } bool Line::Erasable() { if(xc1 && yc1 && xc2 && yc2 == NULL) { return false; } else { return true; } } void Line::DrawLine(long* x,long* y,long* x2,long* y2) { if(!al_init_primitives_addon()) { al_show_native_message_box(NULL,NULL,NULL,"failed to initialize allegro", NULL,NULL); } xc1 = x; yc1 = y; xc2 = x2; yc2 = y2; al_draw_line((float)*xc1, (float)*yc1, (float)*xc2, (float)*yc2,al_map_rgb(255,0,255), 1); delete x; delete y; delete x2; delete y2; } LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { MSG msg; ALLEGRO_DISPLAY* display = NULL; if(!al_init()) { al_show_native_message_box(NULL,NULL,NULL,"failed to initialize allegro", NULL,NULL); return -1; } display = al_create_display(WIDTH,HEIGHT); if(!display) { al_show_native_message_box(NULL,NULL,NULL,"failed to initialize display", NULL,NULL); return -1; } HWND hwnd = al_get_win_window_handle(display); if(hwnd == NULL) { MessageBox(NULL, "Window Creation Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } ShowWindow(hwnd, nCmdShow); UpdateWindow(hwnd); while(GetMessage(&msg, NULL, 0, 0) > 0) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { static bool bIsCaptured; static POINTS ptsBegin; static POINTS ptsEnd; switch(msg) { case WM_LBUTTONDOWN: SetCapture(hwnd); bIsCaptured = true; ptsBegin = MAKEPOINTS(lParam); return 0; case WM_MOUSEMOVE: if(wParam & MK_LBUTTON) { if(!Line::Erasable()) { return 0; } Line::ErasePreviousLine(); ptsEnd = MAKEPOINTS(lParam); Line::DrawLine(new long(ptsBegin.x),new long(ptsBegin.y),new long(ptsEnd.x),new long(ptsEnd.y)); } break; case WM_LBUTTONUP: bIsCaptured = false; ReleaseCapture(); break; case WM_ACTIVATEAPP: { if(wParam == TRUE) { if(bIsCaptured){ SetCapture(hwnd);} } } break; } return 0; }

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  • Restoring OutlineView Changes

    - by Geertjan
    Spent the last afternoons working with Ruben Hinojo, who I met recently at the Tinkerforge/NetBeans integration course in Germany. He's Spanish, lives in Scotland, and joined the course by flying from Edinburgh to Amsterdam and then driving from there to the course in Germany. Since then he spent some days in Amsterdam and we've been working a bit in a cafe in Amsterdam. He's working freelance on a freight management system on the NetBeans Platform and here's a pic of him and his application: I showed him a few things to improve the initial appearance of the application, such as removing the unneeded tab in the editor position and displaying data at startup so that the main window isn't empty initially. He, in turn, told me about something I didn't know about, where "freightViewer" below is an OutlineView: void writeProperties(java.util.Properties p) {     // better to version settings since initial version as advocated at     // http://wiki.apidesign.org/wiki/PropertyFiles     p.setProperty("version", "1.0");     freightViewer.writeSettings(p, "FreightViewer"); } void readProperties(java.util.Properties p) {     String version = p.getProperty("version");     freightViewer.readSettings(p, "FreightViewer"); } The "OutlineView.read/writeSettings" enables you to save/restore changes to an OutlineView, e.g., column width, column position, and which columns are displayed/hidden. In the user dir, within the .settings file of the TopComponent (in config/Windows2Local/Components), you'll then find content like this, where the "FreightViewer" argument above is now the prefix of the name of each property element: <?xml version="1.0" encoding="UTF-8" ?> <!DOCTYPE properties PUBLIC "-//org.ruben.viewer//RubenViewer//EN" "http://www.netbeans.org/dtds/properties-1_0.dtd"> <properties>     <property name="FreightViewerOutlineViewOutlineColumn-1-shortDescription" value="Type"/>     <property name="FreightViewerETableColumn-1-HeaderValue" value="Type"/>     <property name="FreightViewerColumnsNumber" value="3"/>     <property name="FreightViewerETableColumn-0-PreferredWidth" value="75"/>     <property name="FreightViewerETableColumn-2-HeaderValue" value="Description"/>     <property name="version" value="1.0"/>     <property name="FreightViewerETableColumn-2-SortRank" value="0"/>     <property name="FreightViewerETableColumn-2-Width" value="122"/>     <property name="FreightViewerETableColumn-0-ModelIndex" value="0"/>     <property name="FreightViewerETableColumn-1-Width" value="123"/>     <property name="FreightViewerHiddenColumnsNumber" value="0"/>     <property name="FreightViewerETableColumn-0-SortRank" value="0"/>     <property name="FreightViewerETableColumn-1-ModelIndex" value="1"/>     <property name="FreightViewerETableColumn-1-PreferredWidth" value="75"/>     <property name="FreightViewerETableColumn-0-Ascending" value="true"/>     <property name="FreightViewerETableColumn-2-ModelIndex" value="2"/>     <property name="FreightViewerETableColumn-1-Ascending" value="true"/>     <property name="FreightViewerETableColumn-2-PreferredWidth" value="75"/>     <property name="FreightViewerETableColumn-1-SortRank" value="0"/>     <property name="FreightViewerETableColumn-0-HeaderValue" value="Nodes"/>     <property name="FreightViewerETableColumn-2-Ascending" value="true"/>     <property name="FreightViewerETableColumn-0-Width" value="122"/>     <property name="FreightViewerOutlineViewOutlineColumn-2-shortDescription" value="Description"/> </properties> NB: However, note as described in this issue, i.e., since 7.2, hiding a column isn't persisted and in fact causes problems. I replaced the org-openide-explorer.jar with a previous one, from 7.1.1, and then the problem was solved. But now the enhancements in the OutlineView since 7.2 are no longer present, of course. So, looking forward to seeing this problem fixed.

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  • Viewing the NetBeans Central Registry (Part 2)

    - by Geertjan
    Jens Hofschröer, who has one of the very best NetBeans Platform blogs (if you more or less understand German), and who wrote, sometime ago, the initial version of the Import Statement Organizer, as well as being the main developer of a great gear design & manufacturing tool on the NetBeans Platform in Aachen, commented on my recent blog entry "Viewing the NetBeans Central Registry", where the root Node of the Central Registry is shown in a BeanTreeView, with the words: "I wrapped that Node in a FilterNode to provide the 'position' attribute and the 'file extension'. All Children are wrapped too. Then I used an OutlineView to show these two properties. Great tool to find wrong layer entries." I asked him for the code he describes above and he sent it to me. He discussed it here in his blog, while all the code involved can be read below. The result is as follows, where you can see that the OutlineView shows information that my simple implementation (via a BeanTreeView) kept hidden: And so here is the definition of the Node. class LayerPropertiesNode extends FilterNode { public LayerPropertiesNode(Node node) { super(node, isFolder(node) ? Children.create(new LayerPropertiesFactory(node), true) : Children.LEAF); } private static boolean isFolder(Node node) { return null != node.getLookup().lookup(DataFolder.class); } @Override public String getDisplayName() { return getLookup().lookup(FileObject.class).getName(); } @Override public Image getIcon(int type) { FileObject fo = getLookup().lookup(FileObject.class); try { DataObject data = DataObject.find(fo); return data.getNodeDelegate().getIcon(type); } catch (DataObjectNotFoundException ex) { Exceptions.printStackTrace(ex); } return super.getIcon(type); } @Override public Image getOpenedIcon(int type) { return getIcon(type); } @Override public PropertySet[] getPropertySets() { Set set = Sheet.createPropertiesSet(); set.put(new PropertySupport.ReadOnly<Integer>( "position", Integer.class, "Position", null) { @Override public Integer getValue() throws IllegalAccessException, InvocationTargetException { FileObject fileEntry = getLookup().lookup(FileObject.class); Integer posValue = (Integer) fileEntry.getAttribute("position"); return posValue != null ? posValue : Integer.valueOf(0); } }); set.put(new PropertySupport.ReadOnly<String>( "ext", String.class, "Extension", null) { @Override public String getValue() throws IllegalAccessException, InvocationTargetException { FileObject fileEntry = getLookup().lookup(FileObject.class); return fileEntry.getExt(); } }); PropertySet[] original = super.getPropertySets(); PropertySet[] withLayer = new PropertySet[original.length + 1]; System.arraycopy(original, 0, withLayer, 0, original.length); withLayer[withLayer.length - 1] = set; return withLayer; } private static class LayerPropertiesFactory extends ChildFactory<FileObject> { private final Node context; public LayerPropertiesFactory(Node context) { this.context = context; } @Override protected boolean createKeys(List<FileObject> list) { FileObject folder = context.getLookup().lookup(FileObject.class); FileObject[] children = folder.getChildren(); List<FileObject> ordered = FileUtil.getOrder(Arrays.asList(children), false); list.addAll(ordered); return true; } @Override protected Node createNodeForKey(FileObject key) { AbstractNode node = new AbstractNode(org.openide.nodes.Children.LEAF, key.isFolder() ? Lookups.fixed(key, DataFolder.findFolder(key)) : Lookups.singleton(key)); return new LayerPropertiesNode(node); } } } Then here is the definition of the Action, which pops up a JPanel, displaying an OutlineView: @ActionID(category = "Tools", id = "de.nigjo.nb.layerview.LayerViewAction") @ActionRegistration(displayName = "#CTL_LayerViewAction") @ActionReferences({ @ActionReference(path = "Menu/Tools", position = 1450, separatorBefore = 1425) }) @Messages("CTL_LayerViewAction=Display XML Layer") public final class LayerViewAction implements ActionListener { @Override public void actionPerformed(ActionEvent e) { try { Node node = DataObject.find(FileUtil.getConfigRoot()).getNodeDelegate(); node = new LayerPropertiesNode(node); node = new FilterNode(node) { @Override public Component getCustomizer() { LayerView view = new LayerView(); view.getExplorerManager().setRootContext(this); return view; } @Override public boolean hasCustomizer() { return true; } }; NodeOperation.getDefault().customize(node); } catch (DataObjectNotFoundException ex) { Exceptions.printStackTrace(ex); } } private static class LayerView extends JPanel implements ExplorerManager.Provider { private final ExplorerManager em; public LayerView() { super(new BorderLayout()); em = new ExplorerManager(); OutlineView view = new OutlineView("entry"); view.addPropertyColumn("position", "Position"); view.addPropertyColumn("ext", "Extension"); add(view); } @Override public ExplorerManager getExplorerManager() { return em; } } }

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  • ASP.NET: Including JavaScript libraries conditionally from CDN

    - by DigiMortal
    When developing cloud applications it is still useful to build them so they can run also on local machine without network connection. One thing you use from CDN when in cloud and from app folder when not connected are common JavaScript libraries. In this posting I will show you how to add support for local and CDN script stores to your ASP.NET MVC web application. Our solution is simple. We will add new configuration setting to our web.config file (including cloud transform file of it) and new property to our web application. In master page where scripts are included we will include scripts from CDN conditionally. There is nothing complex, all changes we make are simple ones. 1. Adding new property to web application Although I am using ASP.NET MVC web application these modifications work also very well with ASP.NET Forms. Open Global.asax and add new static property to your application class. public static bool UseCdn {     get     {         var valueString = ConfigurationManager.AppSettings["useCdn"];         bool useCdn;           bool.TryParse(valueString, out useCdn);         return useCdn;     } } If you want less round-trips to configuration data you can keep some nullable boolean in your application class scope and load CDN setting first time it is asked. 2. Adding new configuration setting to web.config By default my application uses local scripts. Although my application runs on cloud I can do a lot of stuff without staging environment in cloud. So by default I don’t have costs on traffic when including scripts from application folders. <appSettings>   <add key="UseCdn" value="false" /> </appSettings> You can also set UseCdn value to true and change it to false when you are not connected to network. 3. Modifying web.config cloud transform I have special configuration for my solution that I use when deploying my web application to cloud. This configuration is called Cloud and transform for this configuration is located in web.cloud.config. To make application using CDN when deployed to cloud we need the following transform. <appSettings>   <add key="UseCdn"        value="true"        xdt:Transform="SetAttributes"        xdt:Locator="Match(key)" /> </appSettings> Now when you publish your application to cloud it uses CDN by default. 4. Including scripts in master pages The last thing we need to change is our master page. My solution is simple. I check if I have to include scripts from CDN and if it is true then I include scripts from there. Otherwise my scripts will be included from application folder. @if (MyWeb.MvcApplication.UseCdn) {     <script src="http://ajax.microsoft.com/ajax/jquery/jquery-1.4.4.min.js" type="text/javascript"></script> } else {     <script src="@Url.Content("~/Scripts/jquery-1.4.4.min.js")" type="text/javascript"></script> } Although here is only one script shown you can add all your scripts that are also available in some CDN in this if-else block. You are free to include scripts from different CDN services if you need. Conclusion As we saw it was very easy to modify our application to make it use CDN for JavaScript libraries in cloud and local scripts when run on local machine. We made only small changes to our application code, configuration and master pages to get different script sources supported. Our application is now more independent from external sources when we are working on it.

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  • Synchronized Property Changes (Part 4)

    - by Geertjan
    The next step is to activate the undo/redo functionality... for a Node. Something I've not seen done before. I.e., when the Node is renamed via F2 on the Node, the "Undo/Redo" buttons should start working. Here is the start of the solution, via this item in the mailing list and Timon Veenstra's BeanNode class, note especially the items in bold: public class ShipNode extends BeanNode implements PropertyChangeListener, UndoRedo.Provider { private final InstanceContent ic; private final ShipSaveCapability saveCookie; private UndoRedo.Manager manager; private String oldDisplayName; private String newDisplayName; private Ship ship; public ShipNode(Ship bean) throws IntrospectionException { this(bean, new InstanceContent()); } private ShipNode(Ship bean, InstanceContent ic) throws IntrospectionException { super(bean, Children.LEAF, new ProxyLookup(new AbstractLookup(ic), Lookups.singleton(bean))); this.ic = ic; setDisplayName(bean.getType()); setShortDescription(String.valueOf(bean.getYear())); saveCookie = new ShipSaveCapability(bean); bean.addPropertyChangeListener(WeakListeners.propertyChange(this, bean)); } @Override public Action[] getActions(boolean context) { List<? extends Action> shipActions = Utilities.actionsForPath("Actions/Ship"); return shipActions.toArray(new Action[shipActions.size()]); } protected void fire(boolean modified) { if (modified) { ic.add(saveCookie); } else { ic.remove(saveCookie); } } @Override public UndoRedo getUndoRedo() { manager = Lookup.getDefault().lookup( UndoRedo.Manager.class); return manager; } private class ShipSaveCapability implements SaveCookie { private final Ship bean; public ShipSaveCapability(Ship bean) { this.bean = bean; } @Override public void save() throws IOException { StatusDisplayer.getDefault().setStatusText("Saving..."); fire(false); } } @Override public boolean canRename() { return true; } @Override public void setName(String newDisplayName) { Ship c = getLookup().lookup(Ship.class); oldDisplayName = c.getType(); c.setType(newDisplayName); fireNameChange(oldDisplayName, newDisplayName); fire(true); fireUndoableEvent("type", ship, oldDisplayName, newDisplayName); } public void fireUndoableEvent(String property, Ship source, Object oldValue, Object newValue) { ReUndoableEdit reUndoableEdit = new ReUndoableEdit( property, source, oldValue, newValue); UndoableEditEvent undoableEditEvent = new UndoableEditEvent( this, reUndoableEdit); manager.undoableEditHappened(undoableEditEvent); } private class ReUndoableEdit extends AbstractUndoableEdit { private Object oldValue; private Object newValue; private Ship source; private String property; public ReUndoableEdit(String property, Ship source, Object oldValue, Object newValue) { super(); this.oldValue = oldValue; this.newValue = newValue; this.source = source; this.property = property; } @Override public void undo() throws CannotUndoException { setName(oldValue.toString()); } @Override public void redo() throws CannotRedoException { setName(newValue.toString()); } } @Override public String getDisplayName() { Ship c = getLookup().lookup(Ship.class); if (null != c.getType()) { return c.getType(); } return super.getDisplayName(); } @Override public String getShortDescription() { Ship c = getLookup().lookup(Ship.class); if (null != String.valueOf(c.getYear())) { return String.valueOf(c.getYear()); } return super.getShortDescription(); } @Override public void propertyChange(PropertyChangeEvent evt) { if (evt.getPropertyName().equals("type")) { String oldDisplayName = evt.getOldValue().toString(); String newDisplayName = evt.getNewValue().toString(); fireDisplayNameChange(oldDisplayName, newDisplayName); } else if (evt.getPropertyName().equals("year")) { String oldToolTip = evt.getOldValue().toString(); String newToolTip = evt.getNewValue().toString(); fireShortDescriptionChange(oldToolTip, newToolTip); } fire(true); } } Undo works when rename is done, but Redo never does, because Undo is constantly activated, since it is reactivated whenever there is a name change. And why must the UndoRedoManager be retrieved from the Lookup (it doesn't work otherwise)? Don't get that part of the code either. Help welcome!

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  • An easy way to create Side by Side registrationless COM Manifests with Visual Studio

    - by Rick Strahl
    Here's something I didn't find out until today: You can use Visual Studio to easily create registrationless COM manifest files for you with just a couple of small steps. Registrationless COM lets you use COM component without them being registered in the registry. This means it's possible to deploy COM components along with another application using plain xcopy semantics. To be sure it's rarely quite that easy - you need to watch out for dependencies - but if you know you have COM components that are light weight and have no or known dependencies it's easy to get everything into a single folder and off you go. Registrationless COM works via manifest files which carry the same name as the executable plus a .manifest extension (ie. yourapp.exe.manifest) I'm going to use a Visual FoxPro COM object as an example and create a simple Windows Forms app that calls the component - without that component being registered. Let's take a walk down memory lane… Create a COM Component I start by creating a FoxPro COM component because that's what I know and am working with here in my legacy environment. You can use VB classic or C++ ATL object if that's more to your liking. Here's a real simple Fox one: DEFINE CLASS SimpleServer as Session OLEPUBLIC FUNCTION HelloWorld(lcName) RETURN "Hello " + lcName ENDDEFINE Compile it into a DLL COM component with: BUILD MTDLL simpleserver FROM simpleserver RECOMPILE And to make sure it works test it quickly from Visual FoxPro: server = CREATEOBJECT("simpleServer.simpleserver") MESSAGEBOX( server.HelloWorld("Rick") ) Using Visual Studio to create a Manifest File for a COM Component Next open Visual Studio and create a new executable project - a Console App or WinForms or WPF application will all do. Go to the References Node Select Add Reference Use the Browse tab and find your compiled DLL to import  Next you'll see your assembly in the project. Right click on the reference and select Properties Click on the Isolated DropDown and select True Compile and that's all there's to it. Visual Studio will create a App.exe.manifest file right alongside your application's EXE. The manifest file created looks like this: xml version="1.0" encoding="utf-8"? assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" assemblyIdentity name="App.exe" version="1.0.0.0" processorArchitecture="x86" type="win32" / file name="simpleserver.DLL" asmv2:size="27293" hash xmlns="urn:schemas-microsoft-com:asm.v2" dsig:Transforms dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" / dsig:Transforms dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1" / dsig:DigestValuepuq+ua20bbidGOWhPOxfquztBCU=dsig:DigestValue hash typelib tlbid="{f10346e2-c9d9-47f7-81d1-74059cc15c3c}" version="1.0" helpdir="" resourceid="0" flags="HASDISKIMAGE" / comClass clsid="{af2c2811-0657-4264-a1f5-06d033a969ff}" threadingModel="Apartment" tlbid="{f10346e2-c9d9-47f7-81d1-74059cc15c3c}" progid="simpleserver.SimpleServer" description="simpleserver.SimpleServer" / file assembly Now let's finish our super complex console app to test with: using System; using System.Collections.Generic; using System.Text; namespace ConsoleApplication1 {     class Program     {         static voidMain(string[] args)         { Type type = Type.GetTypeFromProgID("simpleserver.simpleserver",true); dynamic server = Activator.CreateInstance(type); Console.WriteLine(server.HelloWorld("rick")); Console.ReadLine(); } } } Now run the Console Application… As expected that should work. And why not? The COM component is still registered, right? :-) Nothing tricky about that. Let's unregister the COM component and then re-run and see what happens. Go to the Command Prompt Change to the folder where the DLL is installed Unregister with: RegSvr32 -u simpleserver.dll      To be sure that the COM component no longer works, check it out with the same test you used earlier (ie. o = CREATEOBJECT("SimpleServer.SimpleServer") in your development environment or VBScript etc.). Make sure you run the EXE and you don't re-compile the application or else Visual Studio will complain that it can't find the COM component in the registry while compiling. In fact now that we have our .manifest file you can remove the COM object from the project. When you run run the EXE from Windows Explorer or a command prompt to avoid the recompile. Watch out for embedded Manifest Files Now recompile your .NET project and run it… and it will most likely fail! The problem is that .NET applications by default embeds a manifest file into the compiled EXE application which results in the externally created manifest file being completely ignored. Only one manifest can be applied at a time and the compiled manifest takes precedency. Uh, thanks Visual Studio - not very helpful… Note that if you use another development tool like Visual FoxPro to create your EXE this won't be an issue as long as the tool doesn't automatically add a manifest file. Creating a Visual FoxPro EXE for example will work immediately with the generated manifest file as is. If you are using .NET and Visual Studio you have a couple of options of getting around this: Remove the embedded manifest file Copy the contents of the generated manifest file into a project manifest file and compile that in To remove an embedded manifest in a Visual Studio project: Open the Project Properties (Alt-Enter on project node) Go down to Resources | Manifest and select | Create Application without a Manifest   You can now add use the external manifest file and it will actually be respected when the app runs. The other option is to let Visual Studio create the manifest file on disk and then explicitly add the manifest file into the project. Notice on the dialog above I did this for app.exe.manifest and the manifest actually shows up in the list. If I select this file it will be compiled into the EXE and be used in lieu of any external files and that works as well. Remove the simpleserver.dll reference so you can compile your code and run the application. Now it should work without COM registration of the component. Personally I prefer external manifests because they can be modified after the fact - compiled manifests are evil in my mind because they are immutable - once they are there they can't be overriden or changed. So I prefer an external manifest. However, if you are absolutely sure nothing needs to change and you don't want anybody messing with your manifest, you can also embed it. The option to either is there. Watch for Manifest Caching While working trying to get this to work I ran into some problems at first. Specifically when it wasn't working at first (due to the embedded schema) I played with various different manifest layouts in different files etc.. There are a number of different ways to actually represent manifest files including offloading to separate folder (more on that later). A few times I made deliberate errors in the schema file and I found that regardless of what I did once the app failed or worked no amount of changing of the manifest file would make it behave differently. It appears that Windows is caching the manifest data for a given EXE or DLL. It takes a restart or a recompile of either the EXE or the DLL to clear the caching. Recompile your servers in order to see manifest changes unless there's an outright failure of an invalid manifest file. If the app starts the manifest is being read and caches immediately. This can be very confusing especially if you don't know that it's happening. I found myself always recompiling the exe after each run and before making any changes to the manifest file. Don't forget about Runtimes of COM Objects In the example I used above I used a Visual FoxPro COM component. Visual FoxPro is a runtime based environment so if I'm going to distribute an application that uses a FoxPro COM object the runtimes need to be distributed as well. The same is true of classic Visual Basic applications. Assuming that you don't know whether the runtimes are installed on the target machines make sure to install all the additional files in the EXE's directory alongside the COM DLL. In the case of Visual FoxPro the target folder should contain: The EXE  App.exe The Manifest file (unless it's compiled in) App.exe.manifest The COM object DLL (simpleserver.dll) Visual FoxPro Runtimes: VFP9t.dll (or VFP9r.dll for non-multithreaded dlls), vfp9rENU.dll, msvcr71.dll All these files should be in the same folder. Debugging Manifest load Errors If you for some reason get your manifest loading wrong there are a couple of useful tools available - SxSTrace and SxSParse. These two tools can be a huge help in debugging manifest loading errors. Put the following into a batch file (SxS_Trace.bat for example): sxstrace Trace -logfile:sxs.bin sxstrace Parse -logfile:sxs.bin -outfile:sxs.txt Then start the batch file before running your EXE. Make sure there's no caching happening as described in the previous section. For example, if I go into the manifest file and explicitly break the CLSID and/or ProgID I get a detailed report on where the EXE is looking for the manifest and what it's reading. Eventually the trace gives me an error like this: INFO: Parsing Manifest File C:\wwapps\Conf\SideBySide\Code\app.EXE.     INFO: Manifest Definition Identity is App.exe,processorArchitecture="x86",type="win32",version="1.0.0.0".     ERROR: Line 13: The value {AAaf2c2811-0657-4264-a1f5-06d033a969ff} of attribute clsid in element comClass is invalid. ERROR: Activation Context generation failed. End Activation Context Generation. pinpointing nicely where the error lies. Pay special attention to the various attributes - they have to match exactly in the different sections of the manifest file(s). Multiple COM Objects The manifest file that Visual Studio creates is actually quite more complex than is required for basic registrationless COM object invokation. The manifest file can be simplified a lot actually by stripping off various namespaces and removing the type library references altogether. Here's an example of a simplified manifest file that actually includes references to 2 COM servers: xml version="1.0" encoding="utf-8"? assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" assemblyIdentity name="App.exe" version="1.0.0.0" processorArchitecture="x86" type="win32" / file name="simpleserver.DLL" comClass clsid="{af2c2811-0657-4264-a1f5-06d033a969ff}" threadingModel="Apartment" progid="simpleserver.SimpleServer" description="simpleserver.SimpleServer" / file file name = "sidebysidedeploy.dll" comClass clsid="{EF82B819-7963-4C36-9443-3978CD94F57C}" progid="sidebysidedeploy.SidebysidedeployServer" description="SidebySideDeploy Server" threadingModel="apartment" / file assembly Simple enough right? Routing to separate Manifest Files and Folders In the examples above all files ended up in the application's root folder - all the DLLs, support files and runtimes. Sometimes that's not so desirable and you can actually create separate manifest files. The easiest way to do this is to create a manifest file that 'routes' to another manifest file in a separate folder. Basically you create a new 'assembly identity' via a named id. You can then create a folder and another manifest with the id plus .manifest that points at the actual file. In this example I create: App.exe.manifest A folder called App.deploy A manifest file in App.deploy All DLLs and runtimes in App.deploy Let's start with that master manifest file. This file only holds a reference to another manifest file: App.exe.manifest xml version="1.0" encoding="UTF-8" standalone="yes"? assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" assemblyIdentity name="App.exe" version="1.0.0.0" processorArchitecture="x86" type="win32" / dependency dependentAssembly assemblyIdentity name="App.deploy" version="1.0.0.0" type="win32" / dependentAssembly dependency assembly   Note this file only contains a dependency to App.deploy which is another manifest id. I can then create App.deploy.manifest in the current folder or in an App.deploy folder. In this case I'll create App.deploy and in it copy the DLLs and support runtimes. I then create App.deploy.manifest. App.deploy.manifest xml version="1.0" encoding="UTF-8" standalone="yes"? assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" assemblyIdentity name="App.deploy" type="win32" version="1.0.0.0" / file name="simpleserver.DLL" comClass clsid="{af2c2811-0657-4264-a1f5-06d033a969ff}" threadingModel="Apartment" progid="simpleserver.SimpleServer" description="simpleserver.SimpleServer" / file file name="sidebysidedeploy.dll" comClass clsid="{EF82B819-7963-4C36-9443-3978CD94F57C}" threadingModel="Apartment" progid="sidebysidedeploy.SidebysidedeployServer" description="SidebySideDeploy Server" / file assembly   In this manifest file I then host my COM DLLs and any support runtimes. This is quite useful if you have lots of DLLs you are referencing or if you need to have separate configuration and application files that are associated with the COM object. This way the operation of your main application and the COM objects it interacts with is somewhat separated. You can see the two folders here:   Routing Manifests to different Folders In theory registrationless COM should be pretty easy in painless - you've seen the configuration manifest files and it certainly doesn't look very complicated, right? But the devil's in the details. The ActivationContext API (SxS - side by side activation) is very intolerant of small errors in the XML or formatting of the keys, so be really careful when setting up components, especially if you are manually editing these files. If you do run into trouble SxsTrace/SxsParse are a huge help to track down the problems. And remember that if you do have problems that you'll need to recompile your EXEs or DLLs for the SxS APIs to refresh themselves properly. All of this gets even more fun if you want to do registrationless COM inside of IIS :-) But I'll leave that for another blog post…© Rick Strahl, West Wind Technologies, 2005-2011Posted in COM  .NET  FoxPro   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Install Control Center Agent on Oracle Application Server

    - by qianqian.wu
    Control Center Agent (CCA) The Control Center Agent is the OWB component that runs the Template Mappings in the Oracle Containers for J2EE (OC4J) server; also referred to as the J2EE Runtime. The Control Center Agent provides a Java-based runtime environment that can be installed on Oracle and non-Oracle database hosts. The Control Center Agent provides fundamental infrastructure for the heterogeneous, Code Template-based mapping support and Web services-related features of OWB in this release. In Oracle Warehouse Builder 11gR2 the Control Center Agent, by default will run in the built-in OC4J that is bundled in the Oracle Home. Besides that, you also have ability to install the Control Center Agent in an Oracle Application Server install. In this article, you will find step-by-step instructions how to install the Control Center Agent on an Oracle Application Server instance. The instructions cover the following tasks: Task 1: Install and Configure the Application Server Task 2: Deploy the Control Center Agent to the Application Server Task 3: Optional Configuration Tasks   Task 1: Install and Configure the Application Server Before configuring the Application Server, you need to install it from Oracle Application Server CD-ROM, or by downloading the installation program from Oracle Technology Network (OTN). Once the installation is completed, you are ready to configure the Application Server. The purpose of the configuration task is to make sure the Control Center Agent ear file can be deployed and runs in the Application Server successfully. The essential configuration tasks are outlined below: · Modify the OC4J Startup Script · Set up Control Center Agent Server Side Logging · Set up Audit Table Data Source · Copy ct_permissions.properties File · Set up Security Roles for Control Center Agent · Create JMS Queues · Install JDBC Drivers to OC4J Modify the OC4J Startup Script The OC4J startup script “opmn.xml” is located in Application Server configuration directory, $AS_HOME/opmn/conf. $AS_HOME stands for the root home directory of the application server. Open the file opmn.xml in a text editor, and alter the contents of the file as displayed in the following sample. You need to make sure that: The MaxPerSize is set to 128M. This is to ensure that you allocate enough PermGen space to OC4J to run Control Center Agent. This will prevent java.lang.OutOfMemoryError when running the agent. The Python.path sets the path for the Python library files used by the Control Center Agent: jython_lib.zip and jython_owblib.jar. These two files are in the $OWB_HOME/owb/lib/int directory, where $OWB_HOME is the directory where owb is installed. · The km_security_needed determines whether restrictions will be applied to the kinds of operating system commands allowed to be executed by the OWB Code Template script executed by Control Center Agent. Setting km_security_needed to “true” enforces such restriction while setting it to “false” removes such restrictions. Set up Control Center Agent Server Side Logging Ensure that you are in the Application Server configuration directory, $AS_HOME/j2ee/home/config. Open the file j2ee-logging.xml in a text editor and add the following lines to the log handler section. The jrt-internal-log-handler is the handler used by Control Center Agent runtime logger to create log files. Then add the following entry into the loggers section to create the logger for Control Center Agent runtime auditing. Set up Audit Table Data Source To enable Audit Table logging, a managed data source and connection pool need to be set up before Control Center Agent deployment. Ensure that you are in the Application Server configuration directory, $AS_HOME/j2ee/home/config. Open the file data-sources.xml in a text editor. Define the audit data source shown below in the file, <managed-data-source name="AuditDS" connection-pool-name="OWBSYS Audit   Connection Pool" jndi-name="jdbc/AuditDS"/> <connection-pool name="OWBSYS Audit Connection Pool">   <connection-factory factory-class="oracle.jdbc.pool.OracleDataSource"     user="owbsys_audit" password="owbsys_audit"     url="jdbc:oracle:thin:@//localhost:1521/ORCL"/> </connection-pool> Copy ct_permissions.properties File The ct_permissions.properties can be obtained from $OWB_HOME /owb/jrt/config/ directory. You need to copy the file to $AS_HOME/j2ee/home/config directory.This properties file takes effect when the setting km-security is set to true in Control Center Agent. By default the ALLOWED_CMD is commented out in ct_permissions.properties file. This prevents all system command from being invoked from scripts executed in Control Center Agent (when km-security is set to true). To allow certain system commands to be invoked, ALLOWED_CMD needs to be uncommented out, and the system commands (allowed to be invoked) need to be added to the ALLOWED_CMD. Set up Security Roles for Control Center Agent You can set up the Control Center Agent security roles through Oracle Enterprise Manager. In a web browser, navigate to Enterprise Manager Homepage (e.g. http://hostname:8889/em). 1. Log in using the oc4jadmin credentials. After the Cluster Topology page is loaded, click home (the OC4J instance). This takes you to the home page of the OC4J instance. On the OC4J home screen, click the Administration tab. On the Administration Tasks screen, expand Security. Click the task icon next to Security Providers. 2. On Security Providers page click on the button “Instance Level Security”. On Instance Level Security page, go to “Realms” tab. You will see a row for the default realm “jazn.com” in the results table. It has a “Roles” column and a “Users” column. Click on the number in “Roles” column. In the “Roles” page it will display all the roles available for the realm. Click on “Create” button to create a new role “OWB_J2EE_ EXECUTOR”. 3. On the Add Role screen, enter Name OWB_J2EE_EXECUTOR, and click OK. 4. Follow the same steps as before, and create a new role “OWB_J2EE_OPERATOR”. 5. Assign role “oc4j-administrators” and “OWB_J2EE_EXECUTOR” to the role “OWB_J2EE_OPERATOR” by moving these roles from “Available Roles” and click “OK” to save. 6. Go back to Instance Level Security page and create a new role “OWB_J2EE_ADMINISTRATOR”. 7. Assign roles “OWB_J2EE_ OPERATOR” and “OWB_J2EE_EXECUTOR” to the role “OWB_J2EE_ ADMINISTRATOR” by moving these roles from “Available Roles” and click “OK” to save. 8.Go back to Instance Level Security page. This time, click on the number in “Users” column for the realm “jazn.com”. In the “Users” page, it shows all the users defined for this realm. Locate the user “oc4jadmin” in the results table and click on it. 9. Assign the roles “OWB_J2EE_ADMINISTRATOR” and “oc4j-app-administrators” to this user by moving the role from the “Available Roles” selection box to “Selected Roles” box and click “Apply” to save. 10. Go back to Instance Level Security page and create a new role “OWB_INTERNAL_USERS”, assign no user or role to this role. Simply click “OK” to create this role. Now you have finished creating the security roles required for Control Center Agent. Create JMS Queues You need to create two JMS queues for Control Center Agent: owbQueue and abort_owbQueue. 1. Now go to OC4J home Page. On the OC4J home screen, click the Administration tab. On the Administration Tasks screen, expand Services and then expand Enterprise Messaging Service. Click the task icon next to JMS Destinations. 2. On JMS Destinations page, click “Create New” button to create a new JMS queue. On Add Destination page, choose “Queue” as Destination Type. Put “owbQueue” as Destination Name. Select “In Memory Persistence Only” as the Persistence Type and put “jms/owbQueue” as JNDI Location and click on “OK” to finish. 3. Follow the same instruction as above to create the owb_abortQueue. Now you have finished creating the JMS queues required for Control Center Agent. Install JDBC Drivers to OC4J In order to execute Code Templates using commercial databases other than Oracle, e.g. DB2, SQL Server etc, the corresponding jdbc driver files need to be added to $AS_HOME/j2ee/home/applib directory. 1. To install other JDBC drivers to OC4J, first obtain the .jar file containing the JDBC driver. All the external JDBC drivers .jar files can be found in the directory: $OWB_HOME/owb/lib/ext/. For DB2, the files needed are db2jcc.jar and db2jcc_license_cu.jar. For SQL Server the file is sqljdbc.jar. For sunopsis JDBC drivers, the file needed is snpsxmlo.jar. 2. Copy the required JDBC driver file into the directory $AS_HOME/j2ee/home/applib. Now you have finished the Application Server configuration. To make the configuration to take an effect, you need to restart the Application Server.   Task 2: Deploy the Control Center Agent to the Application Server Now you can deploy the Control Center Agent to the Application Server. In a web browser, navigate to Enterprise Manager Homepage (e.g. http://hostname:8889/em). 1. Log in using the oc4jadmin credentials. After the Cluster Topology page is loaded, click home (the OC4J instance). This takes you to the home page of the OC4J instance. On the OC4J home screen, click the Applications tab. Click Deploy to begin deploying Control Center Agent. 2. On the Deploy: Select Archive screen, under Archive, select Archive is present on local host. Upload the archive to the server where Application Server Control is running. Click Browse and locate the jrt.ear file in the $OWB_HOME/owb/jrt/applications directory. Under Deployment Plan, select Automatically create a new deployment plan. Click Next. 3. Wait for the ear file to be uploaded to Application Server. On the Deploy: Application Attributes screen, enter Application Name jrt, and Context Root jrt. Leave the other attributes at their default values. Click Next. 4. On Deploy: Deployment Settings screen, leave all attributes at their default values, and click Deploy. This will take about 1 minute or so and when the application is deployed successfully, a confirmation message will be displayed. Now the Control Center Agent is started automatically. Go back to OC4J home page and click on Applications tab to make sure the deployed application jrt is showing in the applications list.   Task 3: Optional Configuration Tasks The optional configuration tasks contain: · Secure Control Center Agent Web Service · Setting the PATH Environment Variable Secure Control Center Agent Web Service If you want to use JRTWebService with a secure website, you need to do the following steps, 1. Create a file “secure-web-site.xml” in the $AS_HOME/j2ee/home/config directory. The file can be obtained from $OWB_HOME/owb/jrt/config directory. A sample secure-web-site.xml is shown as below. We need to modify the “protocol” to “https”, and “secure” to “true”, also choose an port as the secure http port. Also we need to add the entry “ssl-config” in the file. Remember to use the absolute path for the key store file. 2. Modify the file “server.xml” that is located at $AS_HOME/j2ee/home/config directory. Then add the <web-site> element in the file for the secure-web-site. 3. Create a key store file “serverkeystore.jks” in the $AS_HOME/j2ee/home/config directory. The file can be obtained from $OWB_HOME/owb/jrt/config directory. After the three files are altered, restart the application server. Now you can access the JRTWebService in SSL way through https://hostname:4443/jrt/webservice. Setting the PATH Environment Variable Sometimes, some system commands such as linux ls, sh etc, can not be executed successfully during the script execution due to they are not found in PATH. To ensure they work normally, you can setup the environment variable PATH. Let’s navigate to the Enterprise Manager Homepage. 1. Go to OC4J home screen and click the Administration tab. Expand Administration Tasks, then expand Properties. Click the task icon next to Server Properties. 2. On the Server Properties screen, scroll down to Environment Variables section. Under Environment Variables, click Add Another Row. Enter PATH in Name, and fill Value with directories that contain the system commands. Click Apply.   After you work through this article, I believe you have developed a deeper understanding of the Control Center Agent installation process, and you can apply this knowledge in other installation plan such as Control Center Agent installation on Standalone OC4J.

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  • ASP.NET and HTML5 Local Storage

    - by Stephen Walther
    My favorite feature of HTML5, hands-down, is HTML5 local storage (aka DOM storage). By taking advantage of HTML5 local storage, you can dramatically improve the performance of your data-driven ASP.NET applications by caching data in the browser persistently. Think of HTML5 local storage like browser cookies, but much better. Like cookies, local storage is persistent. When you add something to browser local storage, it remains there when the user returns to the website (possibly days or months later). Importantly, unlike the cookie storage limitation of 4KB, you can store up to 10 megabytes in HTML5 local storage. Because HTML5 local storage works with the latest versions of all modern browsers (IE, Firefox, Chrome, Safari), you can start taking advantage of this HTML5 feature in your applications right now. Why use HTML5 Local Storage? I use HTML5 Local Storage in the JavaScript Reference application: http://Superexpert.com/JavaScriptReference The JavaScript Reference application is an HTML5 app that provides an interactive reference for all of the syntax elements of JavaScript (You can read more about the application and download the source code for the application here). When you open the application for the first time, all of the entries are transferred from the server to the browser (all 300+ entries). All of the entries are stored in local storage. When you open the application in the future, only changes are transferred from the server to the browser. The benefit of this approach is that the application performs extremely fast. When you click the details link to view details on a particular entry, the entry details appear instantly because all of the entries are stored on the client machine. When you perform key-up searches, by typing in the filter textbox, matching entries are displayed very quickly because the entries are being filtered on the local machine. This approach can have a dramatic effect on the performance of any interactive data-driven web application. Interacting with data on the client is almost always faster than interacting with the same data on the server. Retrieving Data from the Server In the JavaScript Reference application, I use Microsoft WCF Data Services to expose data to the browser. WCF Data Services generates a REST interface for your data automatically. Here are the steps: Create your database tables in Microsoft SQL Server. For example, I created a database named ReferenceDB and a database table named Entities. Use the Entity Framework to generate your data model. For example, I used the Entity Framework to generate a class named ReferenceDBEntities and a class named Entities. Expose your data through WCF Data Services. I added a WCF Data Service to my project and modified the data service class to look like this:   using System.Data.Services; using System.Data.Services.Common; using System.Web; using JavaScriptReference.Models; namespace JavaScriptReference.Services { [System.ServiceModel.ServiceBehavior(IncludeExceptionDetailInFaults = true)] public class EntryService : DataService<ReferenceDBEntities> { // This method is called only once to initialize service-wide policies. public static void InitializeService(DataServiceConfiguration config) { config.UseVerboseErrors = true; config.SetEntitySetAccessRule("*", EntitySetRights.All); config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; } // Define a change interceptor for the Products entity set. [ChangeInterceptor("Entries")] public void OnChangeEntries(Entry entry, UpdateOperations operations) { if (!HttpContext.Current.Request.IsAuthenticated) { throw new DataServiceException("Cannot update reference unless authenticated."); } } } }     The WCF data service is named EntryService. Notice that it derives from DataService<ReferenceEntitites>. Because it derives from DataService<ReferenceEntities>, the data service exposes the contents of the ReferenceEntitiesDB database. In the code above, I defined a ChangeInterceptor to prevent un-authenticated users from making changes to the database. Anyone can retrieve data through the service, but only authenticated users are allowed to make changes. After you expose data through a WCF Data Service, you can use jQuery to retrieve the data by performing an Ajax call. For example, I am using an Ajax call that looks something like this to retrieve the JavaScript entries from the EntryService.svc data service: $.ajax({ dataType: "json", url: “/Services/EntryService.svc/Entries”, success: function (result) { var data = callback(result["d"]); } });     Notice that you must unwrap the data using result[“d”]. After you unwrap the data, you have a JavaScript array of the entries. I’m transferring all 300+ entries from the server to the client when the application is opened for the first time. In other words, I transfer the entire database from the server to the client, once and only once, when the application is opened for the first time. The data is transferred using JSON. Here is a fragment: { "d" : [ { "__metadata": { "uri": "http://superexpert.com/javascriptreference/Services/EntryService.svc/Entries(1)", "type": "ReferenceDBModel.Entry" }, "Id": 1, "Name": "Global", "Browsers": "ff3_6,ie8,ie9,c8,sf5,es3,es5", "Syntax": "object", "ShortDescription": "Contains global variables and functions", "FullDescription": "<p>\nThe Global object is determined by the host environment. In web browsers, the Global object is the same as the windows object.\n</p>\n<p>\nYou can use the keyword <code>this</code> to refer to the Global object when in the global context (outside of any function).\n</p>\n<p>\nThe Global object holds all global variables and functions. For example, the following code demonstrates that the global <code>movieTitle</code> variable refers to the same thing as <code>window.movieTitle</code> and <code>this.movieTitle</code>.\n</p>\n<pre>\nvar movieTitle = \"Star Wars\";\nconsole.log(movieTitle === this.movieTitle); // true\nconsole.log(movieTitle === window.movieTitle); // true\n</pre>\n", "LastUpdated": "634298578273756641", "IsDeleted": false, "OwnerId": null }, { "__metadata": { "uri": "http://superexpert.com/javascriptreference/Services/EntryService.svc/Entries(2)", "type": "ReferenceDBModel.Entry" }, "Id": 2, "Name": "eval(string)", "Browsers": "ff3_6,ie8,ie9,c8,sf5,es3,es5", "Syntax": "function", "ShortDescription": "Evaluates and executes JavaScript code dynamically", "FullDescription": "<p>\nThe following code evaluates and executes the string \"3+5\" at runtime.\n</p>\n<pre>\nvar result = eval(\"3+5\");\nconsole.log(result); // returns 8\n</pre>\n<p>\nYou can rewrite the code above like this:\n</p>\n<pre>\nvar result;\neval(\"result = 3+5\");\nconsole.log(result);\n</pre>", "LastUpdated": "634298580913817644", "IsDeleted": false, "OwnerId": 1 } … ]} I worried about the amount of time that it would take to transfer the records. According to Google Chome, it takes about 5 seconds to retrieve all 300+ records on a broadband connection over the Internet. 5 seconds is a small price to pay to avoid performing any server fetches of the data in the future. And here are the estimated times using different types of connections using Fiddler: Notice that using a modem, it takes 33 seconds to download the database. 33 seconds is a significant chunk of time. So, I would not use the approach of transferring the entire database up front if you expect a significant portion of your website audience to connect to your website with a modem. Adding Data to HTML5 Local Storage After the JavaScript entries are retrieved from the server, the entries are stored in HTML5 local storage. Here’s the reference documentation for HTML5 storage for Internet Explorer: http://msdn.microsoft.com/en-us/library/cc197062(VS.85).aspx You access local storage by accessing the windows.localStorage object in JavaScript. This object contains key/value pairs. For example, you can use the following JavaScript code to add a new item to local storage: <script type="text/javascript"> window.localStorage.setItem("message", "Hello World!"); </script>   You can use the Google Chrome Storage tab in the Developer Tools (hit CTRL-SHIFT I in Chrome) to view items added to local storage: After you add an item to local storage, you can read it at any time in the future by using the window.localStorage.getItem() method: <script type="text/javascript"> window.localStorage.setItem("message", "Hello World!"); </script>   You only can add strings to local storage and not JavaScript objects such as arrays. Therefore, before adding a JavaScript object to local storage, you need to convert it into a JSON string. In the JavaScript Reference application, I use a wrapper around local storage that looks something like this: function Storage() { this.get = function (name) { return JSON.parse(window.localStorage.getItem(name)); }; this.set = function (name, value) { window.localStorage.setItem(name, JSON.stringify(value)); }; this.clear = function () { window.localStorage.clear(); }; }   If you use the wrapper above, then you can add arbitrary JavaScript objects to local storage like this: var store = new Storage(); // Add array to storage var products = [ {name:"Fish", price:2.33}, {name:"Bacon", price:1.33} ]; store.set("products", products); // Retrieve items from storage var products = store.get("products");   Modern browsers support the JSON object natively. If you need the script above to work with older browsers then you should download the JSON2.js library from: https://github.com/douglascrockford/JSON-js The JSON2 library will use the native JSON object if a browser already supports JSON. Merging Server Changes with Browser Local Storage When you first open the JavaScript Reference application, the entire database of JavaScript entries is transferred from the server to the browser. Two items are added to local storage: entries and entriesLastUpdated. The first item contains the entire entries database (a big JSON string of entries). The second item, a timestamp, represents the version of the entries. Whenever you open the JavaScript Reference in the future, the entriesLastUpdated timestamp is passed to the server. Only records that have been deleted, updated, or added since entriesLastUpdated are transferred to the browser. The OData query to get the latest updates looks like this: http://superexpert.com/javascriptreference/Services/EntryService.svc/Entries?$filter=(LastUpdated%20gt%20634301199890494792L) If you remove URL encoding, the query looks like this: http://superexpert.com/javascriptreference/Services/EntryService.svc/Entries?$filter=(LastUpdated gt 634301199890494792L) This query returns only those entries where the value of LastUpdated > 634301199890494792 (the version timestamp). The changes – new JavaScript entries, deleted entries, and updated entries – are merged with the existing entries in local storage. The JavaScript code for performing the merge is contained in the EntriesHelper.js file. The merge() method looks like this:   merge: function (oldEntries, newEntries) { // concat (this performs the add) oldEntries = oldEntries || []; var mergedEntries = oldEntries.concat(newEntries); // sort this.sortByIdThenLastUpdated(mergedEntries); // prune duplicates (this performs the update) mergedEntries = this.pruneDuplicates(mergedEntries); // delete mergedEntries = this.removeIsDeleted(mergedEntries); // Sort this.sortByName(mergedEntries); return mergedEntries; },   The contents of local storage are then updated with the merged entries. I spent several hours writing the merge() method (much longer than I expected). I found two resources to be extremely useful. First, I wrote extensive unit tests for the merge() method. I wrote the unit tests using server-side JavaScript. I describe this approach to writing unit tests in this blog entry. The unit tests are included in the JavaScript Reference source code. Second, I found the following blog entry to be super useful (thanks Nick!): http://nicksnettravels.builttoroam.com/post/2010/08/03/OData-Synchronization-with-WCF-Data-Services.aspx One big challenge that I encountered involved timestamps. I originally tried to store an actual UTC time as the value of the entriesLastUpdated item. I quickly discovered that trying to work with dates in JSON turned out to be a big can of worms that I did not want to open. Next, I tried to use a SQL timestamp column. However, I learned that OData cannot handle the timestamp data type when doing a filter query. Therefore, I ended up using a bigint column in SQL and manually creating the value when a record is updated. I overrode the SaveChanges() method to look something like this: public override int SaveChanges(SaveOptions options) { var changes = this.ObjectStateManager.GetObjectStateEntries( EntityState.Modified | EntityState.Added | EntityState.Deleted); foreach (var change in changes) { var entity = change.Entity as IEntityTracking; if (entity != null) { entity.LastUpdated = DateTime.Now.Ticks; } } return base.SaveChanges(options); }   Notice that I assign Date.Now.Ticks to the entity.LastUpdated property whenever an entry is modified, added, or deleted. Summary After building the JavaScript Reference application, I am convinced that HTML5 local storage can have a dramatic impact on the performance of any data-driven web application. If you are building a web application that involves extensive interaction with data then I recommend that you take advantage of this new feature included in the HTML5 standard.

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  • Dual booting on separate hard drives

    - by tornadorider
    I have windows XP professional installed on 1 hard drive and Ubuntu 10.10 on my second hard drive. On start up the computer completely skips the grub menu and boots straight into 10.10. I have tried running os-prober with the windows hard drive mounted and then updating grub but it didnt work. Any ideas? I have changed the boot order so that the HDD with xp on it is first however the computer still booted into linux. I tried running grub-install /dev/sda and got this /usr/sbin/grub-setup: warn: Sector 32 is already in use by FlexNet; avoiding it. This software may cause boot or other problems in future. Please ask its authors not to store data in the boot track.. /usr/sbin/grub-setup: warn: Sector 33 is already in use by FlexNet; avoiding it. This software may cause boot or other problems in future. Please ask its authors not to store data in the boot track.. Installation finished. No error reported I checked using disk utility and the code for my xp hard drive is sdb so i ran the camand grub-install /dev/sdb shich gave me this Installation finished. No error reported. So i rebooted but it still didnt work. Any other ideas? Additional info gedit /boot/grub/grub.cfg: # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga } insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=640x480 load_video insmod gfxterm fi terminal_output gfxterm insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c set locale_dir=($root)/boot/grub/locale set lang=en insmod gettext if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### menuentry 'Ubuntu, with Linux 2.6.35-28-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c linux /boot/vmlinuz-2.6.35-28-generic root=UUID=d682c9bd-dd89-4827-9802-a1f921ebe21c ro quiet splash initrd /boot/initrd.img-2.6.35-28-generic } menuentry 'Ubuntu, with Linux 2.6.35-28-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c echo 'Loading Linux 2.6.35-28-generic ...' linux /boot/vmlinuz-2.6.35-28-generic root=UUID=d682c9bd-dd89-4827-9802-a1f921ebe21c ro single echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-2.6.35-28-generic } menuentry 'Ubuntu, with Linux 2.6.35-22-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c linux /boot/vmlinuz-2.6.35-22-generic root=UUID=d682c9bd-dd89-4827-9802-a1f921ebe21c ro quiet splash initrd /boot/initrd.img-2.6.35-22-generic } menuentry 'Ubuntu, with Linux 2.6.35-22-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c echo 'Loading Linux 2.6.35-22-generic ...' linux /boot/vmlinuz-2.6.35-22-generic root=UUID=d682c9bd-dd89-4827-9802-a1f921ebe21c ro single echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-2.6.35-22-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### if [ "x${timeout}" != "x-1" ]; then if keystatus; then if keystatus --shift; then set timeout=-1 else set timeout=0 fi else if sleep --interruptible 3 ; then set timeout=0 fi fi fi ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### sudo fdisk -l: Disk /dev/sda: 80.1 GB, 80060424192 bytes 255 heads, 63 sectors/track, 9733 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0008a483 Device Boot Start End Blocks Id System /dev/sda1 * 1 9352 75112448 83 Linux /dev/sda2 9352 9734 3068929 5 Extended /dev/sda5 9352 9734 3068928 82 Linux swap / Solaris Disk /dev/sdb: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xc5d6c5d6 Device Boot Start End Blocks Id System /dev/sdb1 1 60800 488375968+ 7 HPFS/NTFS sudo blkid /dev/sda1: UUID="d682c9bd-dd89-4827-9802-a1f921ebe21c" TYPE="ext4" /dev/sda5: UUID="09e9c2cb-d903-4f0b-a181-536951845231" TYPE="swap" /dev/sdb1: UUID="B21844EB1844AFE1" TYPE="ntfs" sudo os-prober (nothing) Boot Info Script 0.55 dated February 15th, 2010 ============================= Boot Info Summary: ============================== => Grub 2 is installed in the MBR of /dev/sda and looks on the same drive in partition #1 for (,msdos1)/boot/grub. => Grub 2 is installed in the MBR of /dev/sdb and looks on the same drive in partition #1 for (,msdos1)/boot/grub. sda1: _________________________________________________________________________ File system: ext4 Boot sector type: - Boot sector info: Operating System: Ubuntu 10.10 Boot files/dirs: /boot/grub/grub.cfg /etc/fstab /boot/grub/core.img sda2: _________________________________________________________________________ File system: Extended Partition Boot sector type: Unknown Boot sector info: sda5: _________________________________________________________________________ File system: swap Boot sector type: - Boot sector info: sdb1: _________________________________________________________________________ File system: ntfs Boot sector type: Windows XP Boot sector info: No errors found in the Boot Parameter Block. Operating System: Windows XP Boot files/dirs: =========================== Drive/Partition Info: ============================= Drive: sda ___________________ _____________________________________________________ Disk /dev/sda: 80.1 GB, 80060424192 bytes 255 heads, 63 sectors/track, 9733 cylinders, total 156368016 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start End Size Id System /dev/sda1 * 2,048 150,226,943 150,224,896 83 Linux /dev/sda2 150,228,990 156,366,847 6,137,858 5 Extended /dev/sda5 150,228,992 156,366,847 6,137,856 82 Linux swap / Solaris Drive: sdb ___________________ _____________________________________________________ Disk /dev/sdb: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start End Size Id System /dev/sdb1 * 63 976,751,999 976,751,937 7 HPFS/NTFS blkid -c /dev/null: ____________________________________________________________ Device UUID TYPE LABEL /dev/sda1 d682c9bd-dd89-4827-9802-a1f921ebe21c ext4 /dev/sda2: PTTYPE="dos" /dev/sda5 09e9c2cb-d903-4f0b-a181-536951845231 swap /dev/sda: PTTYPE="dos" /dev/sdb1 B21844EB1844AFE1 ntfs /dev/sdb: PTTYPE="dos" ============================ "mount | grep ^/dev output: =========================== Device Mount_Point Type Options /dev/sda1 / ext4 (rw,errors=remount-ro,commit=0) =========================== sda1/boot/grub/grub.cfg: =========================== # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga } insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=640x480 load_video insmod gfxterm fi terminal_output gfxterm insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c set locale_dir=($root)/boot/grub/locale set lang=en insmod gettext if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### menuentry 'Ubuntu, with Linux 2.6.35-28-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c linux /boot/vmlinuz-2.6.35-28-generic root=UUID=d682c9bd-dd89-4827-9802-a1f921ebe21c ro quiet splash initrd /boot/initrd.img-2.6.35-28-generic } menuentry 'Ubuntu, with Linux 2.6.35-28-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c echo 'Loading Linux 2.6.35-28-generic ...' linux /boot/vmlinuz-2.6.35-28-generic root=UUID=d682c9bd-dd89-4827-9802-a1f921ebe21c ro single echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-2.6.35-28-generic } menuentry 'Ubuntu, with Linux 2.6.35-22-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c linux /boot/vmlinuz-2.6.35-22-generic root=UUID=d682c9bd-dd89-4827-9802-a1f921ebe21c ro quiet splash initrd /boot/initrd.img-2.6.35-22-generic } menuentry 'Ubuntu, with Linux 2.6.35-22-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c echo 'Loading Linux 2.6.35-22-generic ...' linux /boot/vmlinuz-2.6.35-22-generic root=UUID=d682c9bd-dd89-4827-9802-a1f921ebe21c ro single echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-2.6.35-22-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### if [ "x${timeout}" != "x-1" ]; then if keystatus; then if keystatus --shift; then set timeout=-1 else set timeout=0 fi else if sleep --interruptible 3 ; then set timeout=0 fi fi fi ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. menuentry "Windows XP" { set root=(hd1,1) chainloader (hd1,1)+1 } ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### =============================== sda1/etc/fstab: =============================== # /etc/fstab: static file system information. # # Use 'blkid -o value -s UUID' to print the universally unique identifier # for a device; this may be used with UUID= as a more robust way to name # devices that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 /dev/sda1 / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation UUID=09e9c2cb-d903-4f0b-a181-536951845231 none swap sw 0 0 =================== sda1: Location of files loaded by Grub: =================== 51.7GB: boot/grub/core.img 58.5GB: boot/grub/grub.cfg 1.2GB: boot/initrd.img-2.6.35-22-generic 1.3GB: boot/initrd.img-2.6.35-28-generic 58.2GB: boot/vmlinuz-2.6.35-22-generic 51.7GB: boot/vmlinuz-2.6.35-28-generic 1.3GB: initrd.img 1.2GB: initrd.img.old 51.7GB: vmlinuz 58.2GB: vmlinuz.old =========================== Unknown MBRs/Boot Sectors/etc ======================= Unknown BootLoader on sda2 00000000 d9 ed 13 ab ff a8 33 8c 01 b2 47 99 e1 4a b1 f1 |......3...G..J..| 00000010 69 5f a7 29 a4 1a 03 9e 31 b9 45 02 71 e6 58 78 |i_.)....1.E.q.Xx| 00000020 3d f6 ee 7b 3e 33 1b 82 c6 7d cf 1a c8 e7 bc 2f |=..{>3...}...../| 00000030 b9 e1 70 75 cf 18 aa e7 d5 7e 3c f1 b4 e7 9e 3a |..pu.....~<....:| 00000040 55 38 f1 b4 ee 78 59 0b 5e f7 3c 4c 57 73 9c 2a |U8...xY.^.<LWs.*| 00000050 28 f1 19 ed 11 9c b2 19 e2 80 92 1c 7b 84 ee 0b |(...........{...| 00000060 e2 c0 ac af 0a 50 42 b9 cf 0c dc 2c 20 77 85 dc |.....PB...., w..| 00000070 8f 70 5f 7b 84 9b a1 f7 8c 2d ee 70 5c ae f7 39 |.p_{.....-.p\..9| 00000080 63 f7 09 8a ec 79 4c ed 9f cc ad 3c f8 1b 47 7d |c....yL....<..G}| 00000090 3f 97 d5 16 cb 29 45 38 25 61 36 08 de 10 93 0f |?....)E8%a6.....| 000000a0 95 4f ea 54 f9 89 ff f1 bf 9a cc bb fd b6 22 b1 |.O.T..........".| 000000b0 65 08 05 21 78 19 46 b0 24 7e fb de d4 b3 ba d6 |e..!x.F.$~......| 000000c0 ec 11 65 82 ee 10 1d 12 04 91 da 6d 67 47 ea 9b |..e........mgG..| 000000d0 6f b0 aa fb cb 67 10 64 86 e8 26 85 fb f9 50 77 |o....g.d..&...Pw| 000000e0 9d 13 9b 9e d9 11 f3 a1 50 1b 11 b7 93 79 9f ab |........P....y..| 000000f0 c1 b6 86 0f 35 ed d4 9f dc f8 db bd ed 45 3a 68 |....5........E:h| 00000100 54 68 4a 1d d1 fc b8 c9 72 b4 d7 7b 60 e7 39 2f |ThJ.....r..{`.9/| 00000110 2a 0a 4e 52 72 52 c6 e2 2a 55 6a 2a e1 82 40 71 |*.NRrR..*Uj*..@q| 00000120 11 11 e0 53 d6 ff 1b a9 c6 65 df 1e b7 15 6f a2 |...S.....e....o.| 00000130 15 02 a4 6d 19 b7 78 57 a6 ee 9e 36 08 7d 6f 7c |...m..xW...6.}o|| 00000140 fd f7 7c d5 40 ff 0f c7 97 dc aa 00 ce 8b bb dc |..|.@...........| 00000150 e2 eb 1c 50 74 d8 14 cc 9a d6 5c a2 ab f2 67 f9 |...Pt.....\...g.| 00000160 58 ed 43 79 0e 78 7a 5c a6 f8 7b e8 05 4e 62 8a |X.Cy.xz\..{..Nb.| 00000170 0a 5f 22 ee a6 38 b9 e1 32 45 97 08 cc 75 66 c6 |._"..8..2E...uf.| 00000180 b3 a2 2d 89 a1 e9 95 21 28 53 fd dd be b1 b2 a2 |..-....!(S......| 00000190 78 3f a3 c9 3d e3 31 54 88 cf 78 0d e1 21 a8 74 |x?..=.1T..x..!.t| 000001a0 06 60 9d 21 c6 7a 24 e1 cc 28 f8 98 e0 99 e3 fc |.`.!.z$..(......| 000001b0 fa 8b eb d5 56 03 20 b8 54 ba c6 ee 9f 57 00 fe |....V. .T....W..| 000001c0 ff ff 82 fe ff ff 02 00 00 00 00 a8 5d 00 00 00 |............]...| 000001d0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| * 000001f0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 55 aa |..............U.| 00000200

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  • Issues with signal handling [closed]

    - by user34790
    I am trying to actually study the signal handling behavior in multiprocess system. I have a system where there are three signal generating processes generating signals of type SIGUSR1 and SIGUSR1. I have two handler processes that handle a particular type of signal. I have another monitoring process that also receives the signals and then does its work. I have a certain issue. Whenever my signal handling processes generate a signal of a particular type, it is sent to the process group so it is received by the signal handling processes as well as the monitoring processes. Whenever the signal handlers of monitoring and signal handling processes are called, I have printed to indicate the signal handling. I was expecting a uniform series of calls for the signal handlers of the monitoring and handling processes. However, looking at the output I could see like at the beginning the monitoring and signal handling processes's signal handlers are called uniformly. However, after I could see like signal handler processes handlers being called in a burst followed by the signal handler of monitoring process being called in a burst. Here is my code and output #include <iostream> #include <sys/types.h> #include <sys/wait.h> #include <sys/time.h> #include <signal.h> #include <cstdio> #include <stdlib.h> #include <sys/ipc.h> #include <sys/shm.h> #define NUM_SENDER_PROCESSES 3 #define NUM_HANDLER_PROCESSES 4 #define NUM_SIGNAL_REPORT 10 #define MAX_SIGNAL_COUNT 100000 using namespace std; volatile int *usrsig1_handler_count; volatile int *usrsig2_handler_count; volatile int *usrsig1_sender_count; volatile int *usrsig2_sender_count; volatile int *lock_1; volatile int *lock_2; volatile int *lock_3; volatile int *lock_4; volatile int *lock_5; volatile int *lock_6; //Used only by the monitoring process volatile int monitor_count; volatile int usrsig1_monitor_count; volatile int usrsig2_monitor_count; double time_1[NUM_SIGNAL_REPORT]; double time_2[NUM_SIGNAL_REPORT]; //Used only by the main process int total_signal_count; //For shared memory int shmid; const int shareSize = sizeof(int) * (10); double timestamp() { struct timeval tp; gettimeofday(&tp, NULL); return (double)tp.tv_sec + tp.tv_usec / 1000000.; } pid_t senders[NUM_SENDER_PROCESSES]; pid_t handlers[NUM_HANDLER_PROCESSES]; pid_t reporter; void signal_catcher_1(int); void signal_catcher_2(int); void signal_catcher_int(int); void signal_catcher_monitor(int); void signal_catcher_main(int); void terminate_processes() { //Kill the child processes int status; cout << "Time up terminating the child processes" << endl; for(int i=0; i<NUM_SENDER_PROCESSES; i++) { kill(senders[i],SIGKILL); } for(int i=0; i<NUM_HANDLER_PROCESSES; i++) { kill(handlers[i],SIGKILL); } kill(reporter,SIGKILL); //Wait for the child processes to finish for(int i=0; i<NUM_SENDER_PROCESSES; i++) { waitpid(senders[i], &status, 0); } for(int i=0; i<NUM_HANDLER_PROCESSES; i++) { waitpid(handlers[i], &status, 0); } waitpid(reporter, &status, 0); } int main(int argc, char *argv[]) { if(argc != 2) { cout << "Required parameters missing. " << endl; cout << "Option 1 = 1 which means run for 30 seconds" << endl; cout << "Option 2 = 2 which means run until 100000 signals" << endl; exit(0); } int option = atoi(argv[1]); pid_t pid; if(option == 2) { if(signal(SIGUSR1, signal_catcher_main) == SIG_ERR) { perror("1"); exit(1); } if(signal(SIGUSR2, signal_catcher_main) == SIG_ERR) { perror("2"); exit(1); } } else { if(signal(SIGUSR1, SIG_IGN) == SIG_ERR) { perror("1"); exit(1); } if(signal(SIGUSR2, SIG_IGN) == SIG_ERR) { perror("2"); exit(1); } } if(signal(SIGINT, signal_catcher_int) == SIG_ERR) { perror("3"); exit(1); } /////////////////////////////////////////////////////////////////////////////////////// ////////////////////// Initializing the shared memory ///////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////// cout << "Initializing the shared memory" << endl; if ((shmid=shmget(IPC_PRIVATE,shareSize,IPC_CREAT|0660))< 0) { perror("shmget fail"); exit(1); } usrsig1_handler_count = (int *) shmat(shmid, NULL, 0); usrsig2_handler_count = usrsig1_handler_count + 1; usrsig1_sender_count = usrsig2_handler_count + 1; usrsig2_sender_count = usrsig1_sender_count + 1; lock_1 = usrsig2_sender_count + 1; lock_2 = lock_1 + 1; lock_3 = lock_2 + 1; lock_4 = lock_3 + 1; lock_5 = lock_4 + 1; lock_6 = lock_5 + 1; //Initialize them to be zero *usrsig1_handler_count = 0; *usrsig2_handler_count = 0; *usrsig1_sender_count = 0; *usrsig2_sender_count = 0; *lock_1 = 0; *lock_2 = 0; *lock_3 = 0; *lock_4 = 0; *lock_5 = 0; *lock_6 = 0; cout << "End of initializing the shared memory" << endl; ///////////////////////////////////////////////////////////////////////////////////////////// /////////////////// End of initializing the shared memory /////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////Registering the signal handlers/////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////// cout << "Registering the signal handlers" << endl; for(int i=0; i<NUM_HANDLER_PROCESSES; i++) { if((pid = fork()) == 0) { if(i%2 == 0) { struct sigaction action; action.sa_handler = signal_catcher_1; sigset_t block_mask; action.sa_flags = 0; sigaction(SIGUSR1,&action,NULL); if(signal(SIGUSR2, SIG_IGN) == SIG_ERR) { perror("2"); exit(1); } } else { if(signal(SIGUSR1 ,SIG_IGN) == SIG_ERR) { perror("1"); exit(1); } struct sigaction action; action.sa_handler = signal_catcher_2; action.sa_flags = 0; sigaction(SIGUSR2,&action,NULL); } if(signal(SIGINT, SIG_DFL) == SIG_ERR) { perror("2"); exit(1); } while(true) { pause(); } exit(0); } else { //cout << "Registerd the handler " << pid << endl; handlers[i] = pid; } } cout << "End of registering the signal handlers" << endl; ///////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////End of registering the signal handlers ////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////Registering the monitoring process ////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// cout << "Registering the monitoring process" << endl; if((pid = fork()) == 0) { struct sigaction action; action.sa_handler = signal_catcher_monitor; sigemptyset(&action.sa_mask); sigset_t block_mask; sigemptyset(&block_mask); sigaddset(&block_mask,SIGUSR1); sigaddset(&block_mask,SIGUSR2); action.sa_flags = 0; action.sa_mask = block_mask; sigaction(SIGUSR1,&action,NULL); sigaction(SIGUSR2,&action,NULL); if(signal(SIGINT, SIG_DFL) == SIG_ERR) { perror("2"); exit(1); } while(true) { pause(); } exit(0); } else { cout << "Monitor's pid is " << pid << endl; reporter = pid; } cout << "End of registering the monitoring process" << endl; ///////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////End of registering the monitoring process//////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////// //Sleep to make sure that the monitor and handler processes are well initialized and ready to handle signals sleep(5); ////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////Registering the signal generators/////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////// cout << "Registering the signal generators" << endl; for(int i=0; i<NUM_SENDER_PROCESSES; i++) { if((pid = fork()) == 0) { if(signal(SIGUSR1, SIG_IGN) == SIG_ERR) { perror("1"); exit(1); } if(signal(SIGUSR2, SIG_IGN) == SIG_ERR) { perror("2"); exit(1); } if(signal(SIGINT, SIG_DFL) == SIG_ERR) { perror("2"); exit(1); } srand(i); while(true) { int signal_id = rand()%2 + 1; if(signal_id == 1) { killpg(getpgid(getpid()), SIGUSR1); while(__sync_lock_test_and_set(lock_4,1) != 0) { } (*usrsig1_sender_count)++; *lock_4 = 0; } else { killpg(getpgid(getpid()), SIGUSR2); while(__sync_lock_test_and_set(lock_5,1) != 0) { } (*usrsig2_sender_count)++; *lock_5=0; } int r = rand()%10 + 1; double s = (double)r/100; sleep(s); } exit(0); } else { //cout << "Registered the sender " << pid << endl; senders[i] = pid; } } //cout << "End of registering the signal generators" << endl; ///////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////End of registering the signal generators/////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////// //Either sleep for 30 seconds and terminate the program or if the number of signals generated reaches 10000, terminate the program if(option = 1) { sleep(90); terminate_processes(); } else { while(true) { if(total_signal_count >= MAX_SIGNAL_COUNT) { terminate_processes(); } else { sleep(0.001); } } } } void signal_catcher_1(int the_sig) { while(__sync_lock_test_and_set(lock_1,1) != 0) { } (*usrsig1_handler_count) = (*usrsig1_handler_count) + 1; cout << "Signal Handler 1 " << *usrsig1_handler_count << endl; __sync_lock_release(lock_1); } void signal_catcher_2(int the_sig) { while(__sync_lock_test_and_set(lock_2,1) != 0) { } (*usrsig2_handler_count) = (*usrsig2_handler_count) + 1; __sync_lock_release(lock_2); } void signal_catcher_main(int the_sig) { while(__sync_lock_test_and_set(lock_6,1) != 0) { } total_signal_count++; *lock_6 = 0; } void signal_catcher_int(int the_sig) { for(int i=0; i<NUM_SENDER_PROCESSES; i++) { kill(senders[i],SIGKILL); } for(int i=0; i<NUM_HANDLER_PROCESSES; i++) { kill(handlers[i],SIGKILL); } kill(reporter,SIGKILL); exit(3); } void signal_catcher_monitor(int the_sig) { cout << "Monitoring process " << *usrsig1_handler_count << endl; } Here is the initial segment of output Monitoring process 0 Monitoring process 0 Monitoring process 0 Monitoring process 0 Signal Handler 1 1 Monitoring process 2 Signal Handler 1 2 Signal Handler 1 3 Signal Handler 1 4 Monitoring process 4 Monitoring process Signal Handler 1 6 Signal Handler 1 7 Monitoring process 7 Monitoring process 8 Monitoring process 8 Signal Handler 1 9 Monitoring process 9 Monitoring process 9 Monitoring process 10 Signal Handler 1 11 Monitoring process 11 Monitoring process 12 Signal Handler 1 13 Signal Handler 1 14 Signal Handler 1 15 Signal Handler 1 16 Signal Handler 1 17 Signal Handler 1 18 Monitoring process 19 Signal Handler 1 20 Monitoring process 20 Signal Handler 1 21 Monitoring process 21 Monitoring process 21 Monitoring process 22 Monitoring process 22 Monitoring process 23 Signal Handler 1 24 Signal Handler 1 25 Monitoring process 25 Signal Handler 1 27 Signal Handler 1 28 Signal Handler 1 29 Here is the segment when the signal handler processes signal handlers are called in a burst Signal Handler 1 456 Signal Handler 1 457 Signal Handler 1 458 Signal Handler 1 459 Signal Handler 1 460 Signal Handler 1 461 Signal Handler 1 462 Signal Handler 1 463 Signal Handler 1 464 Signal Handler 1 465 Signal Handler 1 466 Signal Handler 1 467 Signal Handler 1 468 Signal Handler 1 469 Signal Handler 1 470 Signal Handler 1 471 Signal Handler 1 472 Signal Handler 1 473 Signal Handler 1 474 Signal Handler 1 475 Signal Handler 1 476 Signal Handler 1 477 Signal Handler 1 478 Signal Handler 1 479 Signal Handler 1 480 Signal Handler 1 481 Signal Handler 1 482 Signal Handler 1 483 Signal Handler 1 484 Signal Handler 1 485 Signal Handler 1 486 Signal Handler 1 487 Signal Handler 1 488 Signal Handler 1 489 Signal Handler 1 490 Signal Handler 1 491 Signal Handler 1 492 Signal Handler 1 493 Signal Handler 1 494 Signal Handler 1 495 Signal Handler 1 496 Signal Handler 1 497 Signal Handler 1 498 Signal Handler 1 499 Signal Handler 1 500 Signal Handler 1 501 Signal Handler 1 502 Signal Handler 1 503 Signal Handler 1 504 Signal Handler 1 505 Signal Handler 1 506 Here is the segment when the monitoring processes signal handlers are called in a burst Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Monitoring process 140 Why isn't it uniform afterwards. Why are they called in a burst?

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  • Oracle HRMS API – Update Employee

    - by PRajkumar
    API - hr_person_api.update_person Example --   Before Firing Update API -- Middle Name and Status is NULL lets update Middle Name and Status     DECLARE     -- Local Variables     -- -----------------------     ln_object_version_number       PER_ALL_PEOPLE_F.OBJECT_VERSION_NUMBER%TYPE  := 7;      lc_dt_ud_mode                            VARCHAR2(100)                                                                                     := NULL;      ln_assignment_id                       PER_ALL_ASSIGNMENTS_F.ASSIGNMENT_ID%TYPE          := 33564;      lc_employee_number                 PER_ALL_PEOPLE_F.EMPLOYEE_NUMBER%TYPE               := 'PRAJ_01';        -- Out Variables for Find Date Track Mode API     -- ----------------------------------------------------------------     lb_correction                                  BOOLEAN;      lb_update                                        BOOLEAN;      lb_update_override                      BOOLEAN;       lb_update_change_insert           BOOLEAN;    -- Out Variables for Update Employee API     -- -----------------------------------------------------------      ld_effective_start_date                       DATE;      ld_effective_end_date                        DATE;      lc_full_name                                         PER_ALL_PEOPLE_F.FULL_NAME%TYPE;      ln_comment_id                                    PER_ALL_PEOPLE_F.COMMENT_ID%TYPE;       lb_name_combination_warning    BOOLEAN;      lb_assign_payroll_warning             BOOLEAN;      lb_orig_hire_warning                        BOOLEAN; BEGIN     -- Find Date Track Mode     -- --------------------------------      dt_api.find_dt_upd_modes      (    -- Input Data Elements           -- ------------------------------           p_effective_date                           => TO_DATE('29-JUN-2011'),           p_base_table_name                    => 'PER_ALL_ASSIGNMENTS_F',           p_base_key_column                   => 'ASSIGNMENT_ID',           p_base_key_value                       => ln_assignment_id,           -- Output data elements           -- -------------------------------          p_correction                                   => lb_correction,          p_update                                         => lb_update,          p_update_override                       => lb_update_override,          p_update_change_insert            => lb_update_change_insert    );      IF ( lb_update_override = TRUE OR lb_update_change_insert = TRUE )    THEN           -- UPDATE_OVERRIDE           -- ---------------------------------           lc_dt_ud_mode := 'UPDATE_OVERRIDE';    END IF;    IF ( lb_correction = TRUE )    THEN          -- CORRECTION          -- ----------------------          lc_dt_ud_mode := 'CORRECTION';    END IF;    IF ( lb_update = TRUE )    THEN         -- UPDATE         -- --------------          lc_dt_ud_mode := 'UPDATE';    END IF;       -- Update Employee API     -- ---------------------------------       hr_person_api.update_person     (       -- Input Data Elements             -- ------------------------------             p_effective_date                              => TO_DATE('29-JUN-2011'),             p_datetrack_update_mode         => lc_dt_ud_mode,             p_person_id                                     => 32979,             p_middle_names                            => 'TEST',             p_marital_status                             => 'M',             -- Output Data Elements             -- ----------------------------------            p_employee_number                       => lc_employee_number,            p_object_version_number              => ln_object_version_number,            p_effective_start_date                      => ld_effective_start_date,            p_effective_end_date                       => ld_effective_end_date,            p_full_name                                       => lc_full_name,            p_comment_id                                   => ln_comment_id,            p_name_combination_warning   => lb_name_combination_warning,            p_assign_payroll_warning           => lb_assign_payroll_warning,            p_orig_hire_warning                      => lb_orig_hire_warning     );      COMMIT; EXCEPTION        WHEN OTHERS THEN                    ROLLBACK;                    dbms_output.put_line(SQLERRM); END; / SHOW ERR;   After Firing Update Employee API -- Middle Name and Status  

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  • Seeking on a Heap, and Two Useful DMVs

    - by Paul White
    So far in this mini-series on seeks and scans, we have seen that a simple ‘seek’ operation can be much more complex than it first appears.  A seek can contain one or more seek predicates – each of which can either identify at most one row in a unique index (a singleton lookup) or a range of values (a range scan).  When looking at a query plan, we will often need to look at the details of the seek operator in the Properties window to see how many operations it is performing, and what type of operation each one is.  As you saw in the first post in this series, the number of hidden seeking operations can have an appreciable impact on performance. Measuring Seeks and Scans I mentioned in my last post that there is no way to tell from a graphical query plan whether you are seeing a singleton lookup or a range scan.  You can work it out – if you happen to know that the index is defined as unique and the seek predicate is an equality comparison, but there’s no separate property that says ‘singleton lookup’ or ‘range scan’.  This is a shame, and if I had my way, the query plan would show different icons for range scans and singleton lookups – perhaps also indicating whether the operation was one or more of those operations underneath the covers. In light of all that, you might be wondering if there is another way to measure how many seeks of either type are occurring in your system, or for a particular query.  As is often the case, the answer is yes – we can use a couple of dynamic management views (DMVs): sys.dm_db_index_usage_stats and sys.dm_db_index_operational_stats. Index Usage Stats The index usage stats DMV contains counts of index operations from the perspective of the Query Executor (QE) – the SQL Server component that is responsible for executing the query plan.  It has three columns that are of particular interest to us: user_seeks – the number of times an Index Seek operator appears in an executed plan user_scans – the number of times a Table Scan or Index Scan operator appears in an executed plan user_lookups – the number of times an RID or Key Lookup operator appears in an executed plan An operator is counted once per execution (generating an estimated plan does not affect the totals), so an Index Seek that executes 10,000 times in a single plan execution adds 1 to the count of user seeks.  Even less intuitively, an operator is also counted once per execution even if it is not executed at all.  I will show you a demonstration of each of these things later in this post. Index Operational Stats The index operational stats DMV contains counts of index and table operations from the perspective of the Storage Engine (SE).  It contains a wealth of interesting information, but the two columns of interest to us right now are: range_scan_count – the number of range scans (including unrestricted full scans) on a heap or index structure singleton_lookup_count – the number of singleton lookups in a heap or index structure This DMV counts each SE operation, so 10,000 singleton lookups will add 10,000 to the singleton lookup count column, and a table scan that is executed 5 times will add 5 to the range scan count. The Test Rig To explore the behaviour of seeks and scans in detail, we will need to create a test environment.  The scripts presented here are best run on SQL Server 2008 Developer Edition, but the majority of the tests will work just fine on SQL Server 2005.  A couple of tests use partitioning, but these will be skipped if you are not running an Enterprise-equivalent SKU.  Ok, first up we need a database: USE master; GO IF DB_ID('ScansAndSeeks') IS NOT NULL DROP DATABASE ScansAndSeeks; GO CREATE DATABASE ScansAndSeeks; GO USE ScansAndSeeks; GO ALTER DATABASE ScansAndSeeks SET ALLOW_SNAPSHOT_ISOLATION OFF ; ALTER DATABASE ScansAndSeeks SET AUTO_CLOSE OFF, AUTO_SHRINK OFF, AUTO_CREATE_STATISTICS OFF, AUTO_UPDATE_STATISTICS OFF, PARAMETERIZATION SIMPLE, READ_COMMITTED_SNAPSHOT OFF, RESTRICTED_USER ; Notice that several database options are set in particular ways to ensure we get meaningful and reproducible results from the DMVs.  In particular, the options to auto-create and update statistics are disabled.  There are also three stored procedures, the first of which creates a test table (which may or may not be partitioned).  The table is pretty much the same one we used yesterday: The table has 100 rows, and both the key_col and data columns contain the same values – the integers from 1 to 100 inclusive.  The table is a heap, with a non-clustered primary key on key_col, and a non-clustered non-unique index on the data column.  The only reason I have used a heap here, rather than a clustered table, is so I can demonstrate a seek on a heap later on.  The table has an extra column (not shown because I am too lazy to update the diagram from yesterday) called padding – a CHAR(100) column that just contains 100 spaces in every row.  It’s just there to discourage SQL Server from choosing table scan over an index + RID lookup in one of the tests. The first stored procedure is called ResetTest: CREATE PROCEDURE dbo.ResetTest @Partitioned BIT = 'false' AS BEGIN SET NOCOUNT ON ; IF OBJECT_ID(N'dbo.Example', N'U') IS NOT NULL BEGIN DROP TABLE dbo.Example; END ; -- Test table is a heap -- Non-clustered primary key on 'key_col' CREATE TABLE dbo.Example ( key_col INTEGER NOT NULL, data INTEGER NOT NULL, padding CHAR(100) NOT NULL DEFAULT SPACE(100), CONSTRAINT [PK dbo.Example key_col] PRIMARY KEY NONCLUSTERED (key_col) ) ; IF @Partitioned = 'true' BEGIN -- Enterprise, Trial, or Developer -- required for partitioning tests IF SERVERPROPERTY('EngineEdition') = 3 BEGIN EXECUTE (' DROP TABLE dbo.Example ; IF EXISTS ( SELECT 1 FROM sys.partition_schemes WHERE name = N''PS'' ) DROP PARTITION SCHEME PS ; IF EXISTS ( SELECT 1 FROM sys.partition_functions WHERE name = N''PF'' ) DROP PARTITION FUNCTION PF ; CREATE PARTITION FUNCTION PF (INTEGER) AS RANGE RIGHT FOR VALUES (20, 40, 60, 80, 100) ; CREATE PARTITION SCHEME PS AS PARTITION PF ALL TO ([PRIMARY]) ; CREATE TABLE dbo.Example ( key_col INTEGER NOT NULL, data INTEGER NOT NULL, padding CHAR(100) NOT NULL DEFAULT SPACE(100), CONSTRAINT [PK dbo.Example key_col] PRIMARY KEY NONCLUSTERED (key_col) ) ON PS (key_col); '); END ELSE BEGIN RAISERROR('Invalid SKU for partition test', 16, 1); RETURN; END; END ; -- Non-unique non-clustered index on the 'data' column CREATE NONCLUSTERED INDEX [IX dbo.Example data] ON dbo.Example (data) ; -- Add 100 rows INSERT dbo.Example WITH (TABLOCKX) ( key_col, data ) SELECT key_col = V.number, data = V.number FROM master.dbo.spt_values AS V WHERE V.[type] = N'P' AND V.number BETWEEN 1 AND 100 ; END; GO The second stored procedure, ShowStats, displays information from the Index Usage Stats and Index Operational Stats DMVs: CREATE PROCEDURE dbo.ShowStats @Partitioned BIT = 'false' AS BEGIN -- Index Usage Stats DMV (QE) SELECT index_name = ISNULL(I.name, I.type_desc), scans = IUS.user_scans, seeks = IUS.user_seeks, lookups = IUS.user_lookups FROM sys.dm_db_index_usage_stats AS IUS JOIN sys.indexes AS I ON I.object_id = IUS.object_id AND I.index_id = IUS.index_id WHERE IUS.database_id = DB_ID(N'ScansAndSeeks') AND IUS.object_id = OBJECT_ID(N'dbo.Example', N'U') ORDER BY I.index_id ; -- Index Operational Stats DMV (SE) IF @Partitioned = 'true' SELECT index_name = ISNULL(I.name, I.type_desc), partitions = COUNT(IOS.partition_number), range_scans = SUM(IOS.range_scan_count), single_lookups = SUM(IOS.singleton_lookup_count) FROM sys.dm_db_index_operational_stats ( DB_ID(N'ScansAndSeeks'), OBJECT_ID(N'dbo.Example', N'U'), NULL, NULL ) AS IOS JOIN sys.indexes AS I ON I.object_id = IOS.object_id AND I.index_id = IOS.index_id GROUP BY I.index_id, -- Key I.name, I.type_desc ORDER BY I.index_id; ELSE SELECT index_name = ISNULL(I.name, I.type_desc), range_scans = SUM(IOS.range_scan_count), single_lookups = SUM(IOS.singleton_lookup_count) FROM sys.dm_db_index_operational_stats ( DB_ID(N'ScansAndSeeks'), OBJECT_ID(N'dbo.Example', N'U'), NULL, NULL ) AS IOS JOIN sys.indexes AS I ON I.object_id = IOS.object_id AND I.index_id = IOS.index_id GROUP BY I.index_id, -- Key I.name, I.type_desc ORDER BY I.index_id; END; The final stored procedure, RunTest, executes a query written against the example table: CREATE PROCEDURE dbo.RunTest @SQL VARCHAR(8000), @Partitioned BIT = 'false' AS BEGIN -- No execution plan yet SET STATISTICS XML OFF ; -- Reset the test environment EXECUTE dbo.ResetTest @Partitioned ; -- Previous call will throw an error if a partitioned -- test was requested, but SKU does not support it IF @@ERROR = 0 BEGIN -- IO statistics and plan on SET STATISTICS XML, IO ON ; -- Test statement EXECUTE (@SQL) ; -- Plan and IO statistics off SET STATISTICS XML, IO OFF ; EXECUTE dbo.ShowStats @Partitioned; END; END; The Tests The first test is a simple scan of the heap table: EXECUTE dbo.RunTest @SQL = 'SELECT * FROM Example'; The top result set comes from the Index Usage Stats DMV, so it is the Query Executor’s (QE) view.  The lower result is from Index Operational Stats, which shows statistics derived from the actions taken by the Storage Engine (SE).  We see that QE performed 1 scan operation on the heap, and SE performed a single range scan.  Let’s try a single-value equality seek on a unique index next: EXECUTE dbo.RunTest @SQL = 'SELECT key_col FROM Example WHERE key_col = 32'; This time we see a single seek on the non-clustered primary key from QE, and one singleton lookup on the same index by the SE.  Now for a single-value seek on the non-unique non-clustered index: EXECUTE dbo.RunTest @SQL = 'SELECT data FROM Example WHERE data = 32'; QE shows a single seek on the non-clustered non-unique index, but SE shows a single range scan on that index – not the singleton lookup we saw in the previous test.  That makes sense because we know that only a single-value seek into a unique index is a singleton seek.  A single-value seek into a non-unique index might retrieve any number of rows, if you think about it.  The next query is equivalent to the IN list example seen in the first post in this series, but it is written using OR (just for variety, you understand): EXECUTE dbo.RunTest @SQL = 'SELECT data FROM Example WHERE data = 32 OR data = 33'; The plan looks the same, and there’s no difference in the stats recorded by QE, but the SE shows two range scans.  Again, these are range scans because we are looking for two values in the data column, which is covered by a non-unique index.  I’ve added a snippet from the Properties window to show that the query plan does show two seek predicates, not just one.  Now let’s rewrite the query using BETWEEN: EXECUTE dbo.RunTest @SQL = 'SELECT data FROM Example WHERE data BETWEEN 32 AND 33'; Notice the seek operator only has one predicate now – it’s just a single range scan from 32 to 33 in the index – as the SE output shows.  For the next test, we will look up four values in the key_col column: EXECUTE dbo.RunTest @SQL = 'SELECT key_col FROM Example WHERE key_col IN (2,4,6,8)'; Just a single seek on the PK from the Query Executor, but four singleton lookups reported by the Storage Engine – and four seek predicates in the Properties window.  On to a more complex example: EXECUTE dbo.RunTest @SQL = 'SELECT * FROM Example WITH (INDEX([PK dbo.Example key_col])) WHERE key_col BETWEEN 1 AND 8'; This time we are forcing use of the non-clustered primary key to return eight rows.  The index is not covering for this query, so the query plan includes an RID lookup into the heap to fetch the data and padding columns.  The QE reports a seek on the PK and a lookup on the heap.  The SE reports a single range scan on the PK (to find key_col values between 1 and 8), and eight singleton lookups on the heap.  Remember that a bookmark lookup (RID or Key) is a seek to a single value in a ‘unique index’ – it finds a row in the heap or cluster from a unique RID or clustering key – so that’s why lookups are always singleton lookups, not range scans. Our next example shows what happens when a query plan operator is not executed at all: EXECUTE dbo.RunTest @SQL = 'SELECT key_col FROM Example WHERE key_col = 8 AND @@TRANCOUNT < 0'; The Filter has a start-up predicate which is always false (if your @@TRANCOUNT is less than zero, call CSS immediately).  The index seek is never executed, but QE still records a single seek against the PK because the operator appears once in an executed plan.  The SE output shows no activity at all.  This next example is 2008 and above only, I’m afraid: EXECUTE dbo.RunTest @SQL = 'SELECT * FROM Example WHERE key_col BETWEEN 1 AND 30', @Partitioned = 'true'; This is the first example to use a partitioned table.  QE reports a single seek on the heap (yes – a seek on a heap), and the SE reports two range scans on the heap.  SQL Server knows (from the partitioning definition) that it only needs to look at partitions 1 and 2 to find all the rows where key_col is between 1 and 30 – the engine seeks to find the two partitions, and performs a range scan seek on each partition. The final example for today is another seek on a heap – try to work out the output of the query before running it! EXECUTE dbo.RunTest @SQL = 'SELECT TOP (2) WITH TIES * FROM Example WHERE key_col BETWEEN 1 AND 50 ORDER BY $PARTITION.PF(key_col) DESC', @Partitioned = 'true'; Notice the lack of an explicit Sort operator in the query plan to enforce the ORDER BY clause, and the backward range scan. © 2011 Paul White email: [email protected] twitter: @SQL_Kiwi

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  • How to safely reboot via First Boot script

    - by unixman
    With the cost and performance benefits of the SPARC T4 and SPARC T5 systems undeniably validated, the banking sector is actively moving to Solaris 11.  I was recently asked to help a banking customer of ours look at migrating some of their Solaris 10 logic over to Solaris 11.  While we've introduced a number of holistic improvements in Solaris 11, in terms of how we ease long-term software lifecycle management, it is important to appreciate that customers may not be able to move all of their Solaris 10 scripts and procedures at once; there are years of scripts that reflect fine-tuned requirements of proprietary banking software that gets layered on top of the operating system. One of these requirements is to go through a cycle of reboots, after the system is installed, in order to ensure appropriate software dependencies and various configuration files are in-place. While Solaris 10 introduced a facility that aids here, namely SMF, many of our customers simply haven't yet taken the time to take advantage of this - proceeding with logic that, while functional, without further analysis has an appearance of not being optimal in terms of taking advantage of all the niceties bundled in Solaris 11 at no extra cost. When looking at Solaris 11, we recognize that one of the vehicles that bridges the gap between getting the operating system image payload delivered, and the customized banking software installed, is a notion of a First Boot script.  I had a working example of this at one of the Oracle OpenWorld sessions a few years ago - we've since improved our documentation and have introduced sections where this is described in better detail.   If you're looking at this for the first time and you've not worked with IPS and SMF previously, you might get the sense that the tasks are daunting.   There is a set of technologies involved that are jointly engineered in order to make the process reliable, predictable and extensible. As you go down the path of writing your first boot script, you'll be faced with a need to wrap it into a SMF service and then packaged into a IPS package. The IPS package would then need to be placed onto your IPS repository, in order to subsequently be made available to all of your AI (Automated Install) clients (i.e. the systems that you're installing Solaris and your software onto).     With this blog post, I wanted to create a single place that outlines the entire process (simplistically), and provide a hint of how a good old "at" command may make the requirement of forcing an initial reboot handy. The syntax and references to commands here is based on running this on a version of Solaris 11 that has been updated since its initial release in 2011 (i.e. I am writing this on Solaris 11.1) Assuming you've built an AI server (see this How To article for an example), you might be asking yourself: "Ok, I've got some logic that I need executed AFTER Solaris is deployed and I need my own little script that would make that happen. How do I go about hooking that script into the Solaris 11 AI framework?"  You might start here, in Chapter 13 of the "Installing Oracle Solaris 11.1 Systems" guide, which talks about "Running a Custom Script During First Boot".  And as you do, you'll be confronted with command that might be unfamiliar to you if you're new to Solaris 11, like our dear new friend: svcbundle svcbundle is an aide to creating manifests and profiles.  It is awesome, but don't let its awesomeness overwhelm you. (See this How To article by my colleague Glynn Foster for a nice working example).  In order to get your script's logic integrated into the Solaris 11 deployment process, you need to wrap your (shell) script into 2 manifests -  a SMF service manifest and a IPS package manifest.  ....and if you're new to XML, well then -- buckle up We have some examples of small first boot scripts shown here, as templates to build upon. Necessary structure of the script, particularly in leveraging SMF interfaces, is key. I won't go into that here as that is covered nicely in the doc link above.    Let's say your script ends up looking like this (btw: if things appear to be cut-off in your browser, just select them, copy and paste into your editor and it'll be grabbed - the source gets captured eventhough the browser may not render it "correctly" - ah, computers). #!/bin/sh # Load SMF shell support definitions . /lib/svc/share/smf_include.sh # If nothing to do, exit with temporary disable completed=`svcprop -p config/completed site/first-boot-script-svc:default` [ "${completed}" = "true" ] && \ smf_method_exit $SMF_EXIT_TEMP_DISABLE completed "Configuration completed" # Obtain the active BE name from beadm: The active BE on reboot has an R in # the third column of 'beadm list' output. Its name is in column one. bename=`beadm list -Hd|nawk -F ';' '$3 ~ /R/ {print $1}'` beadm create ${bename}.orig echo "Original boot environment saved as ${bename}.orig" # ---- Place your one-time configuration tasks here ---- # For example, if you have to pull some files from your own pre-existing system: /usr/bin/wget -P /var/tmp/ $PULL_DOWN_ADDITIONAL_SCRIPTS_FROM_A_CORPORATE_SYSTEM /usr/bin/chmod 755 /var/tmp/$SCRIPTS_THAT_GOT_PULLED_DOWN_IN_STEP_ABOVE # Clearly the above 2 lines represent some logic that you'd have to customize to fit your needs. # # Perhaps additional things you may want to do here might be of use, like # (gasp!) configuring ssh server for root login and X11 forwarding (for testing), and the like... # # Oh and by the way, after we're done executing all of our proprietary scripts we need to reboot # the system in accordance with our operational software requirements to ensure all layered bits # get initialized properly and pull-in their own modules and components in the right sequence, # subsequently. # We need to set a "time bomb" reboot, that would take place upon completion of this script. # We already know that *this* script depends on multi-user-server SMF milestone, so it should be # safe for us to schedule a reboot for 5 minutes from now. The "at" job get scheduled in the queue # while our little script continues thru the rest of the logic. /usr/bin/at now + 5 minutes <<REBOOT /usr/bin/sync /usr/sbin/reboot REBOOT # ---- End of your customizations ---- # Record that this script's work is done svccfg -s site/first-boot-script-svc:default setprop config/completed = true svcadm refresh site/first-boot-script-svc:default smf_method_exit $SMF_EXIT_TEMP_DISABLE method_completed "Configuration completed"  ...and you're happy with it and are ready to move on. Where do you go and what do you do? The next step is creating the IPS package for your script. Since running the logic of your script constitutes a service, you need to create a service manifest. This is described here, in the middle of Chapter 13 of "Creating an IPS package for the script and service".  Assuming the name of your shell script is first-boot-script.sh, you could end up doing the following: $ cd some_working_directory_for_this_project$ mkdir -p proto/lib/svc/manifest/site$ mkdir -p proto/opt/site $ cp first-boot-script.sh proto/opt/site  Then you would create the service manifest  file like so: $ svcbundle -s service-name=site/first-boot-script-svc \ -s start-method=/opt/site/first-boot-script.sh \ -s instance-property=config:completed:boolean:false -o \ first-boot-script-svc-manifest.xml   ...as described here, and place it into the directory hierarchy above. But before you place it into the directory, make sure to inspect the manifest and adjust the appropriate service dependencies.  That is to say, you want to properly specify what milestone should be reached before your service runs.  There's a <dependency> section that looks like this, before you modify it: <dependency restart_on="none" type="service" name="multi_user_dependency" grouping="require_all"> <service_fmri value="svc:/milestone/multi-user"/>  </dependency>  So if you'd like to have your service run AFTER the multi-user-server milestone has been reached (i.e. later, as multi-user-server has more dependencies then multi-user and our intent to reboot the system may have significant ramifications if done prematurely), you would modify that section to read:  <dependency restart_on="none" type="service" name="multi_user_server_dependency" grouping="require_all"> <service_fmri value="svc:/milestone/multi-user-server"/>  </dependency> Save the file and validate it: $ svccfg validate first-boot-script-svc-manifest.xml Assuming there are no errors returned, copy the file over into the directory hierarchy: $ cp first-boot-script-svc-manifest.xml proto/lib/svc/manifest/site Now that we've created the service manifest (.xml), create the package manifest (.p5m) file named: first-boot-script.p5m.  Populate it as follows: set name=pkg.fmri value=first-boot-script-AT-1-DOT-0,5.11-0 set name=pkg.summary value="AI first-boot script" set name=pkg.description value="Script that runs at first boot after AI installation" set name=info.classification value=\ "org.opensolaris.category.2008:System/Administration and Configuration" file lib/svc/manifest/site/first-boot-script-svc-manifest.xml \ path=lib/svc/manifest/site/first-boot-script-svc-manifest.xml owner=root \ group=sys mode=0444 dir path=opt/site owner=root group=sys mode=0755 file opt/site/first-boot-script.sh path=opt/site/first-boot-script.sh \ owner=root group=sys mode=0555 Now we are going to publish this package into a IPS repository. If you don't have one yet, don't worry. You have 2 choices: You can either  publish this package into your mirror of the Oracle Solaris IPS repo or create your own customized repo.  The best practice is to create your own customized repo, leaving your mirror of the Oracle Solaris IPS repo untouched.  From this point, you have 2 choices as well - you can either create a repo that will be accessible by your clients via HTTP or via NFS.  Since HTTP is how the default Solaris repo is accessed, we'll go with HTTP for your own IPS repo.   This nice and comprehensive How To by Albert White describes how to create multiple internal IPS repos for Solaris 11. We'll zero in on the basic elements for our needs here: We'll create the IPS repo directory structure hanging off a separate ZFS file system, and we'll tie it into an instance of pkg.depotd. We do this because we want our IPS repo to be accessible to our AI clients through HTTP, and the pkg.depotd SMF service bundled in Solaris 11 can help us do this. We proceed as follows: # zfs create rpool/export/MyIPSrepo # pkgrepo create /export/MyIPSrepo # svccfg -s pkg/server add MyIPSrepo # svccfg -s pkg/server:MyIPSrepo addpg pkg application # svccfg -s pkg/server:MyIPSrepo setprop pkg/port=10081 # svccfg -s pkg/server:MyIPSrepo setprop pkg/inst_root=/export/MyIPSrepo # svccfg -s pkg/server:MyIPSrepo addpg general framework # svccfg -s pkg/server:MyIPSrepo addpropvalue general/complete astring: MyIPSrepo # svccfg -s pkg/server:MyIPSrepo addpropvalue general/enabled boolean: true # svccfg -s pkg/server:MyIPSrepo setprop pkg/readonly=true # svccfg -s pkg/server:MyIPSrepo setprop pkg/proxy_base = astring: http://your_internal_websrvr/MyIPSrepo # svccfg -s pkg/server:MyIPSrepo setprop pkg/threads = 200 # svcadm refresh application/pkg/server:MyIPSrepo # svcadm enable application/pkg/server:MyIPSrepo Now that the IPS repo is created, we need to publish our package into it: # pkgsend publish -d ./proto -s /export/MyIPSrepo first-boot-script.p5m If you find yourself making changes to your script, remember to up-rev the version in the .p5m file (which is your IPS package manifest), and re-publish the IPS package. Next, you need to go to your AI install server (which might be the same machine) and modify the AI manifest to include a reference to your newly created package.  We do that by listing an additional publisher, which would look like this (replacing the IP address and port with your own, from the "svccfg" commands up above): <publisher name="firstboot"> <origin name="http://192.168.1.222:10081"/> </publisher>  Further down, in the  <software_data action="install">  section add: <name>pkg:/first-boot-script</name> Make sure to update your Automated Install service with the new AI manifest via installadm update-manifest command.  Don't forget to boot your client from the network to watch the entire process unfold and your script get tested.  Once the system makes the initial reboot, the first boot script will be executed and whatever logic you've specified in it should be executed, too, followed by a nice reboot. When the system comes up, your service should stay in a disabled state, as specified by the tailing lines of your SMF script - this is normal and should be left as is as it helps provide an auditing trail for you.   Because the reboot is quite a significant action for the system, you may want to add additional logic to the script that actually places and then checks for presence of certain lock files in order to avoid doing a reboot unnecessarily. You may also want to, alternatively, remove the SMF service entirely - if you're unsure of the potential for someone to try and accidentally enable that service -- eventhough its role in life is to only run once upon the system's first boot. That is how I spent a good chunk of my pre-Halloween time this week, hope yours was just as SPARCkly^H^H^H^H fun!    

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