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  • Best way to design a class in python

    - by Fraz
    So, this is more like a philosophical question for someone who is trying to understand classes. Most of time, how i use class is actually a very bad way to use it. I think of a lot of functions and after a time just indent the code and makes it a class and replacing few stuff with self.variable if a variable is repeated a lot. (I know its bad practise) But anyways... What i am asking is: class FooBar: def __init__(self,foo,bar): self._foo = foo self._bar = bar self.ans = self.__execute() def __execute(self): return something(self._foo, self._bar) Now there are many ways to do this: class FooBar: def __init__(self,foo): self._foo = foo def execute(self,bar): return something(self._foo, bar) Can you suggest which one is bad and which one is worse? or any other way to do this. This is just a toy example (offcourse). I mean, there is no need to have a class here if there is one function.. but lets say in __execute something() calls a whole set of other methods.. ?? Thanks

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  • iPad App design decision

    - by Comma
    I would like to develop a reader app for viewing and manipulating proprietary format documents. The documents are 2D. (Might add some cool page flip effects) The interface is similar to that of mobile safari. I'm trying to decide whether to write this in Quartz2D or OpenGL ES. I have no prior experience with either of those. Any suggestions?

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  • UITableView animations for a "lazy" UI design?

    - by donuts
    I have a UITableViewController that allows the user to perform editing tasks. Now, once a user has committed his change, the table view doesn't directly change the model and updates the table, rather "informs" the model what the user wants to do. The model in turn updates accordingly and then posts a notification that it has been changed. As far as I've seen, I need to begin/end updates on the tableview and in between change the model to its' final form. My changes though, are asynchronous and cannot guarantee to update the model before 'tableview endupdates' is called. Currently, each time I receive a 'model did change' notificaiton, I reload the entire table. So, how can I really make cell animations (delete/insert) work? Should the model fire a notification for each little change instead of the entire table?

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  • MVC Design Question

    - by user325142
    I'm trying to build a pager where it's just Next / Previous buttons that call a jquery function that post a JSON request. Inside the function, the current page "index" is retrieved from a hidden field and passed to the controller. Inside the controller, I reset the index if I'm on the last page of data. How would I pass the new index value back to the view? Or is there a better way to do what i'm trying to do? Thanks

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  • Filter design for audio signal.

    - by beanyblue
    What I am trying to do is simple. I have a few .wav files. I want to remove noise and filter out specific frequencies. I don't have matlab and I intend to write my own code for all the filters. Right now, I have a way to read the .wav file and dump out the structure into a text file. My questions are the following: Can I directly apply the digital filters on this sampled data?{ ie, can I directly do a convolution between my input samples and h(n) for the filter function that i choose?). How do I choose the number of coefficients for the Window function? I have octave, so if someone can point me to anything that gives me some idea on how to process the .wav file using octave, that would be great too. I want to be able to filter out the frequency and then listen to the sound again. Is this possible with octave? I'm just a beginner with these kinds of things, so please bear with me if my questions are too naive. Any help will be great.

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  • Example of application to design with fingers (source code)

    - by STD
    Hi, i'm new user about this interesting forum! I want start develop application for android and before starting i want learn about some android feature... the first android feature is how to correlate finger motion in screen with java... Exist some source code that show how to realize application to draw with finger in android screen? can you suggest me where donwload it? thanks

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  • the possible solution to this design issue??

    - by Sachindra
    I need to know how to fix this issue in the designs of forms.. Getting this in firefox and this in IE... the color is not an issue.. juz need the alignment to be fixed... The code goes like this : <div class="content_form_box7_main"> <div class="content_form_box7_main1"> <input type="text" name="email" value="Comments" class="content_form_box7_inside"/> </div> </div> the style goes like : .content_form_box7_main{ float:left; color:#FFFFFF; padding:5px 0px 2px 0px; width:281px; } .content_form_box7_main1{ float:left; padding:0px 0px 0px 40px; } .content_form_box7_inside{ float:left; background-image:url(images/amcro_contact4.gif); width:206px; height:43px; background-repeat:no-repeat; border:none; background-color:#E0D1B4; vertical-align:top; } apologies if it looks complex ...

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  • Data base design with Blob

    - by mmuthu
    Hi, I have a situation where i need to store the binary data into database as blob column. There are three different table exists in my database where in i need to store a blob data for each record. Not every record will have the blob data all the time. It is time and user based. The table one will have to store the *.doc files almost for all the record The table two will have to store the *.xml optionally. The table three will have to store images (not sure what is frequency, etc) Now my questions is whether it is a good idea to maintain a separate table to store the blob data pointing it to the respective table PK's (Yes, there will be no FK's and assuming program will maintain it). It will be some thing like below, BLOB|PK_ID|TABLE_NAME Alternatively, is it a good idea to keep the blob column in respective tables. As for as my application runtime is concerned, The table 2 will be read very frequently. Though the blob column will not be required. The table 2 record will gets deleted frequently. Similarly other blob data in respective table will not be accessed frequently. All of the blob content will be read on-demand basis. I'm thinking first approach will work better for me. What do you guys think? Btw, I'm using Oracle.

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  • Design classes/interface to support methods returning different types

    - by Nayn
    Hi, I have classes as below. public interface ITest <T> { public T MethodHere(); } public class test1 implements ITest<String> { String MethodHere(){ return "Bla"; } } public class test2 implements ITest<Integer> { Integer MethodHere(){ return Integer.valueOf(2); } } public class ITestFactory { public static ITest getInstance(int type) { if(type == 1) return new test1(); else if(type == 2) return new test2(); } } There is a warning in the factory class that ITest is used as raw type. What modification should I do to get rid of it? Thanks Nayn

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  • Database design for business numbers

    - by Rob Morris
    I'm in need of some help, I need to store the information below into a database, what would the relational database structure be for this: Then I need to create a dropdown for the insurance company followed by another dropdown depending on what the first dropdown selected value was, then once both selects have been chosen display the relevant telephone number. I guess i need to query the database, then display the dropdowns using javascript(jquery) or Ajax?

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  • TDBGrid columns design time or run time?

    - by Mawg
    I am using TDBGrid for the first time. I didn't even notice the Columns property in the object inspector and everything went just fine: the grid was filled. Then I saw the Columns property and tried it. When I use the object insector to add items to the Columns property of the grid, they do not all of them show up at run time. To me, it looks like the FieldName property is important. It looks like it is correct, but there are no values in some columns. If I leave this property blank (no columns at all) it seems that the control populates it itself at run time and I do see all the columns. I could live with that. When I set column titles at run time it works, but setting column width does not.

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  • Game design flaw, need help investigating

    - by Snake
    I am not sure if I will be able to get help here but I would give it a shot. The problem is I dont know where the problem is. I have a cards game, in which when you "human" play by dragging a card, then at the end of card being dragged, a handler using postExecute is called with delay of 0.5 sec to start the next player in turn (which is a bot) The bot chooses the color and plays it and at the end of the animation (the card moving to the middle) a handler is started for the next bot and so on. Once the play reaches again to the human player, it waits for his touchs to drag the crad and start the cycle again. The problem that in production, sometimes I am getting errors. The error is resulting in somehow messing up the sequence which ends up with players having more cards than others. After investigation, I found that the transition from human to bot is the problem. Somehow, the transition is happening twice (meaning handler calling post execute twice and the bot is playing twice and everything is messed up). Its been mutliple months and I can't reproduce it (to fix it) and I cna't figure out why this is happeneing? ANY IDEA how I can go after it? How can I get more info about or how can I solve something like that? any pointer would help me

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  • Proper Form Application Design

    - by Soo
    I'm creating a WinForm application in C# and one of its functions is displaying text in text boxes. I'm coding the logic for querying a database in a separate class and am unable to access the text box element in the class I'm creating (I'm getting a "name" does not exist in the current context error). Do I put all of my form logic into my Form1.cs file?

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  • Team activity/game for illustrating design in a SCRUM environment

    - by njreed.myopenid.com
    I'm looking for a team building / training activity for some of my scrum teams. I want something that really illustrates the flexibility that the team has when implementing stories to define the scope and complexity of the feature themselves. Most of the teams have long-term waterfall experience and are used to having a well-defined specification. I'm looking for something that illustrates the need for the team to vary the scope of what they are building themselves, dependent on the time and resources available. I couldn't find anything at tastycupcakes.com and Google wasn't much help. Maybe someone has prepared something themselves they would care to share?

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  • Creating a Custom EventAggregator Class

    - by Phil
    One thing I noticed about Microsoft's Composite Application Guidance is that the EventAggregator class is a little inflexible. I say that because getting a particular event from the EventAggregator involves identifying the event by its type like so: _eventAggregator.GetEvent<MyEventType>(); But what if you want different events of the same type? For example, if a developer wants to add a new event to his application of type CompositePresentationEvent<int>, he would have to create a new class that derives from CompositePresentationEvent<int> in a shared library somewhere just to keep it separate from any other events of the same type. In a large application, that's a lot of little two-line classes like the following: public class StuffHappenedEvent : CompositePresentationEvent<int> {} public class OtherStuffHappenedEvent : CompositePresentationEvent<int> {} I don't really like that approach. It almost feels dirty to me, partially because I don't want a million two-line event classes sitting around in my infrastructure dll. What if I designed my own simple event aggregator that identified events by an event ID rather than the event type? For example, I could have an enum such as the following: public enum EventId { StuffHappened, OtherStuffHappened, YetMoreStuffHappened } And my new event aggregator class could use the EventId enum (or a more general object) as a key to identify events in the following way: _eventAggregator.GetEvent<CompositePresentationEvent<int>>(EventId.StuffHappened); _eventAggregator.GetEvent<CompositePresentationEvent<int>>(EventId.OtherStuffHappened); Is this good design for the long run? One thing I noticed is that this reduces type safety. In a large application, is this really as important of a concern as I think it is? Do you think there could be a better alternative design?

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  • Looking for a lock-free RT-safe single-reader single-writer structure

    - by moala
    Hi, I'm looking for a lock-free design conforming to these requisites: a single writer writes into a structure and a single reader reads from this structure (this structure exists already and is safe for simultaneous read/write) but at some time, the structure needs to be changed by the writer, which then initialises, switches and writes into a new structure (of the same type but with new content) and at the next time the reader reads, it switches to this new structure (if the writer multiply switches to a new lock-free structure, the reader discards these structures, ignoring their data). The structures must be reused, i.e. no heap memory allocation/free is allowed during write/read/switch operation, for RT purposes. I have currently implemented a ringbuffer containing multiple instances of these structures; but this implementation suffers from the fact that when the writer has used all the structures present in the ringbuffer, there is no more place to change from structure... But the rest of the ringbuffer contains some data which don't have to be read by the reader but can't be re-used by the writer. As a consequence, the ringbuffer does not fit this purpose. Any idea (name or pseudo-implementation) of a lock-free design? Thanks for having considered this problem.

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  • How can I write good "research code"?

    - by John
    "Research code" is often held up as a paragon of what not to do when writing software. Certainly, the kind of code that often results from trying to solve a research problem can end up being poorly-designed, difficult to debug, etc. But my question is this: does research code have to be this way? Is it possible to write good research code? Is the only approach to consider the first version a poorly-written prototype to be discarded in favour of the better-designed second version? Software engineering has all sorts of best practices about how to design and write good code, but I don't usually find this relevant when you don't have a good idea ahead of time what the final system will look like. The final system is likely to be a result of what did or didn't work along the way, and the only way to determine what does or doesn't work is to write the code first. As you find things that don't work, you change what the final system looks like, moving further away from your original design (assuming you had one). I'd be interested in any personal experience with these issues, as well as any books or other resources anyone can point me to.

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  • What should be the responsibility of a presenter here?

    - by Achu
    I have a 3 layer design. (UI / BLL / DAL) UI = ASP.NET MVC In my view I have collection of products for a category. Example: Product 1, Product 2 etc.. A user able to select or remove (by selecting check box) product’s from the view, finally save as a collection when user submit these changes. With this 3 layer design how this product collection will be saved? How the filtering of products (removal and addition) to the category object? Here are my options. (A) It is the responsibility of the controller then the pseudo Code would be Find products that the user selected or removed and compare with existing records. Add or delete that collection to category object. Call SaveCategory(category); // BLL CALL Here the first 2 process steps occurs in the controller. (B) It is the responsibility of BLL then pseudo Code would be Collect products what ever user selected SaveCategory(category, products); // BLL CALL Here it's up to the SaveCategory (BLL) to decide what products should be removed and added to the database. Thanks

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  • Moq and accessing called parameters

    - by lozzar
    I've just started to implement unit tests (using xUnit and Moq) on an already established project of mine. The project extensively uses dependency injection via the unity container. I have two services A and B. Service A is the one being tested in this case. Service A calls B and gives it a delegate to an internal function. This 'callback' is used to notify A when a message has been received that it must handle. Hence A calls (where b is an instance of service B): b.RegisterHandler(Guid id, Action<byte[]> messageHandler); In order to test service A, I need to be able to call messageHandler, as this is the only way it currently accepts messages. Can this be done using Moq? ie. Can I mock service B, such that when RegisterHandler is called, the value of messageHandler is passed out to my test? Or do I need to redesign this? Are there any design patterns I should be using in this case? Does anyone know of any good resources on this kind of design?

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  • Correctly use dependency injection

    - by Rune
    Me and two other colleagues are trying to understand how to best design a program. For example, I have an interface ISoda and multiple classes that implement that interface like Coke, Pepsi, DrPepper, etc.... My colleague is saying that it's best to put these items into a database like a key/value pair. For example: Key | Name -------------------------------------- Coke | my.namespace.Coke, MyAssembly Pepsi | my.namespace.Pepsi, MyAssembly DrPepper | my.namespace.DrPepper, MyAssembly ... then have XML configuration files that map the input to the correct key, query the database for the key, then create the object. I don't have any specific reasons, but I just feel that this is a bad design, but I don't know what to say or how to correctly argue against it. My second colleague is suggesting that we micro-manage each of these classes. So basically the input would go through a switch statement, something similiar to this: ISoda soda; switch (input) { case "Coke": soda = new Coke(); break; case "Pepsi": soda = new Pepsi(); break; case "DrPepper": soda = new DrPepper(); break; } This seems a little better to me, but I still think there is a better way to do it. I've been reading up on IoC containers the last few days and it seems like a good solution. However, I'm still very new to dependency injection and IoC containers, so I don't know how to correctly argue for it. Or maybe I'm the wrong one and there's a better way to do it? If so, can someone suggest a better method? What kind of arguments can I bring to the table to convince my colleagues to try another method? What are the pros/cons? Why should we do it one way? Unfortunately, my colleagues are very resistant to change so I'm trying to figure out how I can convince them.

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  • Programming tips for writing document editors?

    - by Tesserex
    I'm asking this because I'm in the process of writing two such editors for my Mega Man engine, one a tileset editor, and another a level editor. When I say document editor, I mean the superset application type for things like image editors and text editors. All of these share things like toolbars, menu options, and in the case of image editors, and my apps, tool panes. We all know there's tons of advice out there for interface design in these apps, but I'm wondering about programming advice. Specifically, I'm doubting my code designs with the following things: Many menu options toggle various behaviors. What's the proper way to reliably tie the checked state of the option with the status of the behavior? Sometimes it's more complicated, like options being disabled when there's no document loaded. More and more consensus seems to be against using MDI, but how should I control tool panes? For example, I can't figure out how to get the panels to minimize and maximize along with the main window, like Photoshop does. When tool panels are responsible for a particular part of the document, who actually owns that thing? The main window, or the panel class? How do you do communication between the tool panels and the main window? Currently mine is all event based but it seems like there could be a better way. This seems to be a common class of gui application, but I've never seen specific pointers on code design for them. Could you please offer whatever advice or experience you have for writing them?

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  • Modeling related objects and their templates

    - by Duddle
    Hello everybody! I am having trouble correctly modeling related objects that can use templates. This is not homework, but part of a small project in the university. In this application the user can add several elements, which can either be passive or active. Each concrete element has different attributes, these must be set by the user. See diagram 1: Since the user will create many elements, we want there to be templates for each type of element, so some of the attributes are filled in automatically. See diagram 2: In my opinion, this is a bad design. For example, to get all possible templates for a PassiveElementA-object, there has to be a list/set somewhere that only holds PassiveElementATemplate-objects. There has to be a separate list for each subclass of Element. So if you wanted to add a new PassiveElement-child, you also have to edit the class which holds all these separate lists. I cannot figure out a good way to solve this problem. Since the concrete classes (i.e. PassiveElementA, ..., PassiveElementZ) have so many different attributes, many of the design patterns I know do not work. Thanks in advance for any hints, and sorry for my bad English.

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