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  • How to add an "Export to ebook" feature to a site?

    - by systempuntoout
    How could i add to a blog or site in general a feature that let users export the content to epub format or some other open ebook formats? It's not a feature that i normally see on most of the site i browse every day (some has export to pdf that is not great as ebook format), do you think it is feasible? I own an ebook reader and reading saved html to pdf pages is not so good. I'm searching for a general solution here so i have not specified any specific technology; if you have some sites that offer this feature i would like to try them. thanks

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  • Please help to clean up my RoR development environment

    - by PeterWong
    I started RoR development a few months ago, and being new to Mac... Time flies and now I have a lot different ruby versions, rails versions and gems versions located everywhere......And currently I installed rvm and things got even worst, all things messed! And so I started want to clean all things and use rvm again! I want to uninstall all gems, all rails, and all ruby versions, except the system's default one (the very old one born with the mac). Or any other better solutions or suggestions!? Please help! there is some info that I think will be useful: which -a ruby /opt/local/bin/ruby /opt/local/bin/ruby /usr/local/bin/ruby /usr/bin/ruby /usr/local/bin/ruby which -a rails /usr/local/bin/rails /usr/bin/rails /usr/local/bin/rails which -a compass # simliar for rspec and many other gems /usr/local/bin/compass /usr/local/bin/compass gem list *** LOCAL GEMS *** abstract (1.0.0) actionmailer (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.9, 2.3.5, 2.3.4) actionpack (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.9, 2.3.5, 2.3.4) activemodel (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2) activerecord (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.9, 2.3.5, 2.3.4) activeresource (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.9, 2.3.5, 2.3.4) activesupport (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.9, 2.3.5, 2.3.4) addressable (2.2.2) arel (2.0.6, 1.0.1, 1.0.0.rc1) authlogic (2.1.6, 2.1.3) aws-s3 (0.6.2) base32 (0.1.2) block_helpers (0.3.3) bluecloth (2.0.9) bowline (0.9.4) bowline-bundler (0.0.4) bson (1.1.2) builder (2.1.2) bundler (1.0.2, 1.0.0) compass (0.10.6) crack (0.1.7) devise (1.1.3) diff-lcs (1.1.2) differ (0.1.1) dynamic_form (1.1.3) engineyard (1.3.1) engineyard-serverside-adapter (1.3.3) erubis (2.6.6) escape (0.0.4) extlib (0.9.15) facebooker (1.0.75) faker (0.3.1) faraday (0.5.3, 0.5.2) fast_gettext (0.5.10, 0.4.17) fastercsv (1.5.3) fastthread (1.0.7) ffi (0.6.3) formatize (1.0.1) formtastic (1.1.0, 1.0.1) gemcutter (0.5.0) gettext (2.1.0) git (1.2.5) gosu (0.7.25 universal-darwin) haml (3.0.24, 3.0.23, 3.0.22, 3.0.21, 3.0.18) haml-rails (0.3.4) heroku (1.10.13, 1.9.13) highline (1.5.2) hirb (0.3.4, 0.3.3) hpricot (0.8.2) i18n (0.5.0, 0.4.2, 0.4.1, 0.3.7) jeweler (1.4.0) json (1.4.6) json_pure (1.4.3) linkedin (0.1.8) locale (2.0.5) mail (2.2.12, 2.2.11, 2.2.10, 2.2.9, 2.2.7, 2.2.6.1) memcache-client (1.8.5) meta_search (0.9.8, 0.9.7.2, 0.9.7.1, 0.9.6, 0.9.4) mime-types (1.16) mongo (1.1.2) mongoid (2.0.0.beta.20) multi_json (0.0.5) multipart-post (1.0.1) mysql (2.8.1) mysql2 (0.2.6, 0.2.4, 0.2.3) net-ldap (0.1.1) nice-ffi (0.4) nokogiri (1.4.4, 1.4.2) oa-basic (0.1.6) oa-core (0.1.6) oa-enterprise (0.1.6) oa-oauth (0.1.6) oa-openid (0.1.6) oauth (0.4.4, 0.4.3, 0.4.1) oauth-plugin (0.4.0.pre1) oauth2 (0.1.0) omniauth (0.1.6) paperclip (2.3.6, 2.3.4, 2.3.1.1) passenger (2.2.12) polyglot (0.3.1) pyu-ruby-sasl (0.0.3.2) querybuilder (0.9.2, 0.5.9) rack (1.2.1, 1.1.0, 1.0.1) rack-cache (0.5.3) rack-cache-purge (0.0.2, 0.0.1) rack-mount (0.6.13) rack-openid (1.2.0) rack-test (0.5.6, 0.5.4) railroady (0.11.2) rails (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.9, 2.3.5, 2.3.4) railties (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2) rake (0.8.7) RedCloth (3.0.4) rest-client (1.6.1) roxml (3.1.5) rscribd (1.2.0) rspec (2.3.0, 2.2.0, 2.1.0, 2.0.1) rspec-core (2.3.0, 2.2.1, 2.1.0, 2.0.1) rspec-expectations (2.3.0, 2.2.0, 2.1.0, 2.0.1) rspec-mocks (2.3.0, 2.2.0, 2.1.0, 2.0.1) rspec-rails (2.3.0, 2.2.0, 2.1.0, 2.0.1) ruby-hmac (0.4.0) ruby-mysql (2.9.3) ruby-ole (1.2.10.1) ruby-openid (2.1.8) ruby-openid-apps-discovery (1.2.0) ruby-recaptcha (1.0.2, 1.0.0) ruby-sdl-ffi (0.3) ruby-termios (0.9.6) ruby_parser (2.0.5) rubyforge (2.0.4) rubygame (2.6.4) rubygems-update (1.3.7) rubyless (0.7.0, 0.6.0, 0.3.5) rubyntlm (0.1.1) rubyzip2 (2.0.1) scribd_fu (2.0.6) searchlogic (2.4.27, 2.4.23) sequel (3.16.0, 3.15.0, 3.13.0) sexp_processor (3.0.5) shoulda (2.11.3) sinatra (1.0) slim (0.8.0) slim-rails (0.1.2) spreadsheet (0.6.4.1) sqlite3-ruby (1.3.2, 1.3.1) ssl_requirement (0.1.0) subdomain-fu (1.0.0.beta2, 0.5.4) supermodel (0.1.4) syntax (1.0.0) taps (0.3.13, 0.3.11) templater (1.0.0) temple (0.1.6) text-format (1.0.0) text-hyphen (1.0.0) thor (0.14.6, 0.14.4, 0.14.3, 0.14.1, 0.14.0) tilt (1.1) treetop (1.4.9, 1.4.8) tzinfo (0.3.23) uuidtools (2.1.1, 2.0.0) validates_timeliness (3.0.0.beta.4, 2.3.1) warden (0.10.7) will_paginate (3.0.pre2, 2.3.15, 2.3.14) xml-simple (1.0.12) ya2yaml (0.30) yajl-ruby (0.7.8, 0.7.7) yamltest (0.7.0) zena (0.16.9, 0.16.8) ====== I have ran sudo rvm implode and sudo rm -rf ~/.rvm, so no rvm now. gem env RubyGems Environment: - RUBYGEMS VERSION: 1.3.7 - RUBY VERSION: 1.8.7 (2009-06-12 patchlevel 174) [i686-darwin10.2.0] - INSTALLATION DIRECTORY: /usr/local/lib/ruby/gems/1.8 - RUBY EXECUTABLE: /usr/local/bin/ruby - EXECUTABLE DIRECTORY: /usr/local/bin - RUBYGEMS PLATFORMS: - ruby - x86-darwin-10 - GEM PATHS: - /usr/local/lib/ruby/gems/1.8 - /Users/peter/.gem/ruby/1.8 - GEM CONFIGURATION: - :update_sources => true - :verbose => true - :benchmark => false - :backtrace => false - :bulk_threshold => 1000 - :sources => ["http://rubygems.org/", "http://gems.github.com"] - REMOTE SOURCES: - http://rubygems.org/ - http://gems.github.com === ls -al /usr/local/lib/ total 5704 drwxr-xr-x 7 root wheel 238 Jun 1 2010 . drwxr-xr-x 9 root wheel 306 Dec 15 16:20 .. -rw-r--r-- 1 root wheel 1717208 Jun 1 2010 libruby-static.a -rwxr-xr-x 1 root wheel 1191880 Jun 1 2010 libruby.1.8.7.dylib lrwxrwxrwx 1 root wheel 19 Jun 1 2010 libruby.1.8.dylib -> libruby.1.8.7.dylib lrwxrwxrwx 1 root wheel 19 Jun 1 2010 libruby.dylib -> libruby.1.8.7.dylib drwxr-xr-x 6 root wheel 204 Jun 1 2010 ruby

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  • Test-Driven Development Problem

    - by Zeck
    Hi guys, I'm newbie to Java EE 6 and i'm trying to develop very simple JAX-RS application. RESTfull web service working fine. However when I ran my test application, I got the following. What have I done wrong? Or am i forget any configuration? Of course i'm create a JNDI and i'm using Netbeans 6.8 IDE. In finally, thank you for any advise. My Entity: @Entity @Table(name = "BOOK") @NamedQueries({ @NamedQuery(name = "Book.findAll", query = "SELECT b FROM Book b"), @NamedQuery(name = "Book.findById", query = "SELECT b FROM Book b WHERE b.id = :id"), @NamedQuery(name = "Book.findByTitle", query = "SELECT b FROM Book b WHERE b.title = :title"), @NamedQuery(name = "Book.findByDescription", query = "SELECT b FROM Book b WHERE b.description = :description"), @NamedQuery(name = "Book.findByPrice", query = "SELECT b FROM Book b WHERE b.price = :price"), @NamedQuery(name = "Book.findByNumberofpage", query = "SELECT b FROM Book b WHERE b.numberofpage = :numberofpage")}) public class Book implements Serializable { private static final long serialVersionUID = 1L; @Id @Basic(optional = false) @Column(name = "ID") private Integer id; @Basic(optional = false) @Column(name = "TITLE") private String title; @Basic(optional = false) @Column(name = "DESCRIPTION") private String description; @Basic(optional = false) @Column(name = "PRICE") private double price; @Basic(optional = false) @Column(name = "NUMBEROFPAGE") private int numberofpage; public Book() { } public Book(Integer id) { this.id = id; } public Book(Integer id, String title, String description, double price, int numberofpage) { this.id = id; this.title = title; this.description = description; this.price = price; this.numberofpage = numberofpage; } public Integer getId() { return id; } public void setId(Integer id) { this.id = id; } public String getTitle() { return title; } public void setTitle(String title) { this.title = title; } public String getDescription() { return description; } public void setDescription(String description) { this.description = description; } public double getPrice() { return price; } public void setPrice(double price) { this.price = price; } public int getNumberofpage() { return numberofpage; } public void setNumberofpage(int numberofpage) { this.numberofpage = numberofpage; } @Override public int hashCode() { int hash = 0; hash += (id != null ? id.hashCode() : 0); return hash; } @Override public boolean equals(Object object) { // TODO: Warning - this method won't work in the case the id fields are not set if (!(object instanceof Book)) { return false; } Book other = (Book) object; if ((this.id == null && other.id != null) || (this.id != null && !this.id.equals(other.id))) { return false; } return true; } @Override public String toString() { return "com.entity.Book[id=" + id + "]"; } } My Junit test class: public class BookTest { private static EntityManager em; private static EntityManagerFactory emf; public BookTest() { } @BeforeClass public static void setUpClass() throws Exception { emf = Persistence.createEntityManagerFactory("E01R01PU"); em = emf.createEntityManager(); } @AfterClass public static void tearDownClass() throws Exception { em.close(); emf.close(); } @Test public void createBook() { Book book = new Book(); book.setId(1); book.setDescription("Mastering the Behavior Driven Development with Ruby on Rails"); book.setTitle("Mastering the BDD"); book.setPrice(25.9f); book.setNumberofpage(1029); em.persist(book); assertNotNull("ID should not be null", book.getId()); } } My persistence.xml jta-data-sourceBookstoreJNDI And exception is: May 7, 2009 11:10:37 AM org.hibernate.validator.util.Version INFO: Hibernate Validator bean-validator-3.0-JBoss-4.0.2 May 7, 2009 11:10:37 AM org.hibernate.validator.engine.resolver.DefaultTraversableResolver detectJPA INFO: Instantiated an instance of org.hibernate.validator.engine.resolver.JPATraversableResolver. [EL Info]: 2009-05-07 11:10:37.531--ServerSession(13671123)--EclipseLink, version: Eclipse Persistence Services - 2.0.0.v20091127-r5931 May 7, 2009 11:10:40 AM com.sun.enterprise.transaction.JavaEETransactionManagerSimplified initDelegates INFO: Using com.sun.enterprise.transaction.jts.JavaEETransactionManagerJTSDelegate as the delegate May 7, 2009 11:10:43 AM com.sun.enterprise.connectors.ActiveRAFactory createActiveResourceAdapter SEVERE: rardeployment.class_not_found May 7, 2009 11:10:43 AM com.sun.enterprise.connectors.ActiveRAFactory createActiveResourceAdapter SEVERE: com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: Error in creating active RAR at com.sun.enterprise.connectors.ActiveRAFactory.createActiveResourceAdapter(ActiveRAFactory.java:104) at com.sun.enterprise.connectors.service.ResourceAdapterAdminServiceImpl.createActiveResourceAdapter(ResourceAdapterAdminServiceImpl.java:216) at com.sun.enterprise.connectors.ConnectorRuntime.createActiveResourceAdapter(ConnectorRuntime.java:352) at com.sun.enterprise.resource.naming.ConnectorObjectFactory.getObjectInstance(ConnectorObjectFactory.java:106) at javax.naming.spi.NamingManager.getObjectInstance(NamingManager.java:304) at com.sun.enterprise.naming.impl.SerialContext.getObjectInstance(SerialContext.java:472) at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:437) at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:569) at javax.naming.InitialContext.lookup(InitialContext.java:396) at org.eclipse.persistence.sessions.JNDIConnector.connect(JNDIConnector.java:110) at org.eclipse.persistence.sessions.JNDIConnector.connect(JNDIConnector.java:94) at org.eclipse.persistence.sessions.DatasourceLogin.connectToDatasource(DatasourceLogin.java:162) at org.eclipse.persistence.internal.sessions.DatabaseSessionImpl.loginAndDetectDatasource(DatabaseSessionImpl.java:584) at org.eclipse.persistence.internal.jpa.EntityManagerFactoryProvider.login(EntityManagerFactoryProvider.java:228) at org.eclipse.persistence.internal.jpa.EntityManagerSetupImpl.deploy(EntityManagerSetupImpl.java:368) at org.eclipse.persistence.internal.jpa.EntityManagerFactoryImpl.getServerSession(EntityManagerFactoryImpl.java:151) at org.eclipse.persistence.internal.jpa.EntityManagerFactoryImpl.createEntityManagerImpl(EntityManagerFactoryImpl.java:207) at org.eclipse.persistence.internal.jpa.EntityManagerFactoryImpl.createEntityManager(EntityManagerFactoryImpl.java:195) at com.entity.BookTest.setUpClass(BookTest.java:31) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:27) at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31) at org.junit.runners.ParentRunner.run(ParentRunner.java:220) at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:515) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1031) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:888) Caused by: java.lang.ClassNotFoundException: com.sun.gjc.spi.ResourceAdapter at java.net.URLClassLoader$1.run(URLClassLoader.java:200) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:276) at java.lang.ClassLoader.loadClass(ClassLoader.java:251) at com.sun.enterprise.connectors.ActiveRAFactory.createActiveResourceAdapter(ActiveRAFactory.java:96) ... 32 more [EL Severe]: 2009-05-07 11:10:43.937--ServerSession(13671123)--Local Exception Stack: Exception [EclipseLink-7060] (Eclipse Persistence Services - 2.0.0.v20091127-r5931): org.eclipse.persistence.exceptions.ValidationException Exception Description: Cannot acquire data source [BookstoreJNDI]. Internal Exception: javax.naming.NamingException: Lookup failed for 'BookstoreJNDI' in SerialContext ,orb'sInitialHost=localhost,orb'sInitialPort=3700 [Root exception is javax.naming.NamingException: Failed to look up ConnectorDescriptor from JNDI [Root exception is com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: Error in creating active RAR]] at org.eclipse.persistence.exceptions.ValidationException.cannotAcquireDataSource(ValidationException.java:451) at org.eclipse.persistence.sessions.JNDIConnector.connect(JNDIConnector.java:116) at org.eclipse.persistence.sessions.JNDIConnector.connect(JNDIConnector.java:94) at org.eclipse.persistence.sessions.DatasourceLogin.connectToDatasource(DatasourceLogin.java:162) at org.eclipse.persistence.internal.sessions.DatabaseSessionImpl.loginAndDetectDatasource(DatabaseSessionImpl.java:584) at org.eclipse.persistence.internal.jpa.EntityManagerFactoryProvider.login(EntityManagerFactoryProvider.java:228) at org.eclipse.persistence.internal.jpa.EntityManagerSetupImpl.deploy(EntityManagerSetupImpl.java:368) at org.eclipse.persistence.internal.jpa.EntityManagerFactoryImpl.getServerSession(EntityManagerFactoryImpl.java:151) at org.eclipse.persistence.internal.jpa.EntityManagerFactoryImpl.createEntityManagerImpl(EntityManagerFactoryImpl.java:207) at org.eclipse.persistence.internal.jpa.EntityManagerFactoryImpl.createEntityManager(EntityManagerFactoryImpl.java:195) at com.entity.BookTest.setUpClass(BookTest.java:31) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:27) at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31) at org.junit.runners.ParentRunner.run(ParentRunner.java:220) at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:515) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1031) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:888) Caused by: javax.naming.NamingException: Lookup failed for 'BookstoreJNDI' in SerialContext ,orb'sInitialHost=localhost,orb'sInitialPort=3700 [Root exception is javax.naming.NamingException: Failed to look up ConnectorDescriptor from JNDI [Root exception is com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: Error in creating active RAR]] at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:442) at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:569) at javax.naming.InitialContext.lookup(InitialContext.java:396) at org.eclipse.persistence.sessions.JNDIConnector.connect(JNDIConnector.java:110) ... 23 more Caused by: javax.naming.NamingException: Failed to look up ConnectorDescriptor from JNDI [Root exception is com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: Error in creating active RAR] at com.sun.enterprise.resource.naming.ConnectorObjectFactory.getObjectInstance(ConnectorObjectFactory.java:109) at javax.naming.spi.NamingManager.getObjectInstance(NamingManager.java:304) at com.sun.enterprise.naming.impl.SerialContext.getObjectInstance(SerialContext.java:472) at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:437) ... 26 more Caused by: com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: Error in creating active RAR at com.sun.enterprise.connectors.ActiveRAFactory.createActiveResourceAdapter(ActiveRAFactory.java:104) at com.sun.enterprise.connectors.service.ResourceAdapterAdminServiceImpl.createActiveResourceAdapter(ResourceAdapterAdminServiceImpl.java:216) at com.sun.enterprise.connectors.ConnectorRuntime.createActiveResourceAdapter(ConnectorRuntime.java:352) at com.sun.enterprise.resource.naming.ConnectorObjectFactory.getObjectInstance(ConnectorObjectFactory.java:106) ... 29 more Caused by: java.lang.ClassNotFoundException: com.sun.gjc.spi.ResourceAdapter at java.net.URLClassLoader$1.run(URLClassLoader.java:200) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:276) at java.lang.ClassLoader.loadClass(ClassLoader.java:251) at com.sun.enterprise.connectors.ActiveRAFactory.createActiveResourceAdapter(ActiveRAFactory.java:96) ... 32 more Exception Description: Cannot acquire data source [BookstoreJNDI]. Internal Exception: javax.naming.NamingException: Lookup failed for 'BookstoreJNDI' in SerialContext ,orb'sInitialHost=localhost,orb'sInitialPort=3700 [Root exception is javax.naming.NamingException: Failed to look up ConnectorDescriptor from JNDI [Root exception is com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: Error in creating active RAR]])

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  • Where and how to start on C# and .Net Framework ?

    - by Rachel
    Currently, I have been working as an PHP developer for approximately 1 year now and I want learn about C# and .Net Framework, I do not have any experience with .Net Framework and C# and also there is not firm basis as to why I am going for C# and .Net Framework vs Java or any other programming languages, this decision is mere on career point of view and job opportunities. So my question is about: Is my decision wise to go for C# and .Net Framework route after working for sometime as an PHP Developer ? What are the good resources which I can refer and learn from to get knowledge on C# and .NET Framework ? How should I go about learning on C# and .NET Framework ? What all technologies should I be learning OR have experience with to be considered as an C#/.Net Developer, I am mentioning some technologies, please add or suggest one, if am missing out any ? Technologies C#-THE LANGUAGE GUI APPLICATION DEVELOPMENT WINDOWS CONTROL LIBRARY DELEGATES DATA ACCESS WITH ADO.NET MULTI THREADING ASSEMBLIES WINDOWS SERVICES VB INTRODUCTION TO VISUAL STUDIO .NET WINDOWS CONTROL LIBRARY DATA ACCESS WITH ADO.NET ASP.NET WEB TECHNOLOGIES CONTROLS VALIDATION CONTROL STATE MANAGEMENT CACHING ASP.NET CONFIGURATION ADO.NET ASP.NET TRACING & SECURITY IN ASP.NET XMLPROGRAMMING WEB SERVICES CRYSTAL REPORTS SSRS (SQL Server Reporting Services) MS-Reports LINQ: NET Language-Integrated Query NET Language-Integrated Query LINQ to SQL: SQL Integration WCF: Windows Communication Foundation What Is Windows Communication Foundation? Fundamental Windows Communication Foundation Concepts Windows Communication Foundation Architecture WPF: Windows Presentation Foundation Getting Started (WPF) Application Development WPF Fundamentals What are your thoughts, suggestions on this and from Job and Market Perspective, what areas of C#/.Net Development should I put my focus on ? I know this is very subjective and long question but advice would be highly appeciated. Thanks.

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  • How long people take to learn a new programming language?

    - by Cawas
    In general aspects, this might be a good reference for everyone. Having an idea of how long people take in average for properly learning how to code can give a very good idea on how dense or long is the path. Someone who never programmed should take weeks or months, even years maybe while someone who's already experienced in the area and know at least 2 different languages might take days, hours or even minutes to start coding. But other than being able to write code that runs, there are ways to write the same program, and it's much harder to get deep knowledge on that than actually being able to program. And sometimes languages differ a lot from one to another on that aspect as well. For instance, we should never have to worry with code-injection in JavaScript like we do in C. So, is there any place we can see some good numbers for how long it takes to learn a language, maybe divided into level of knowledge categories, languages and paradigms, etc?

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  • Are there any font rendering libraries for games development that support hinting?

    - by Richard Fabian
    I've used angel code's bitmap font generator quite a bit and though it's very good, I wondered if there would be a way of using the hinting information to provide a better readable result by using hinting to provide differing thickness based on size/pixel coverage. I imagine any solution would have to use the distance field tech presented in the valve paper on smoothing fonts while maintaining or reducing asset size. (http://www.gamedev.net/community/forums/topic.asp?topic_id=494612) but I haven't found any demos of it being used with hinting information turned on or included in the field gradients in any way. Another way of looking at this is whether there are any font bitmap generators that will output mipmaps that still maintain their readability in the face of pixel size. I think the lower mip levels would try to guarantee fill and space where it is necessary to maintain readability/topology over maintaining style/form (the point of hinting). In response to "Is there a reason you can't just render the size you want", the problem lies in the fact that font rasterisers currently don't render in 3D, and hinting information would be important in different amounts due to the pixel density being different along different axes, even differing in importance along the length of a string due to the size reducing over distance. For example, I only want horizontal hinting in a texture that is viewed from the side, and only really want vertical hinting in a font that is viewed from below or above. This isn't meant to be a renderer that tries to render a perfect outline as accurately as possible, as hinting distorts the reality of the font, instead this is meant to be a rendering solution for quite static scenes, but scenes that have 3D transformed and warped text layout. In this case the legibility is important, more important than the accuracy of representation of the polygon shape.

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  • Easy to use cross-platform 3D engines for C++ game development?

    - by davr
    I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like Irrlicht, Crystal Space 3D, and Cafu, but I don't have any experience with any of them. I'm looking for suggestions from people who have experience with these or other engines on which ones are well written, and are easy to get started using, without having to learn a ton of 3D math theory and how GPU's work internally.

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  • Good book/resource recommendation for HTML5 mobile game development?

    - by Greg Bala
    The problem: I am taking an existing, 5 year old, html based MMORTS game and "HTML5-ing" it, "AJAX-ing" it and most importantly, optimizing for mobile devices like iPhone, android etc. For these devices, the application will be packaged as a downloadable app that is a wrapper for a browser which actually shows the game.. The Question Looking for a good book, or books, or in-depth articles that would help me learn: what tools I have in iOS, andriod applications for optimizing an html based game. things like caching of images, etc what kind of connectivity, or interactivity I can expect between the html/javascript pages and the wrapper - can I play sounds in the wrapper by triggering them from javascript? etc tip and tricks to optimize html/html5 & Javascript application to run well on mobile devices ETC :) Any recommendations would be greatly appreciated!!

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  • What's the best way to create animations when doing Android development?

    - by Adam Smith
    I'm trying to create my first Android game and I'm currently trying to figure out (with someone that will do the drawings and another programmer) what the best way to create animation is. (Animations such as a character moving, etc.) At first, the designer said that she could draw objects/characters and animate them with flash so she didn't have to draw every single frame of an action. The other programmer and I don't know Flash too much so I suggested extracting all the images from the Flash animation and making them appear one after the other when the animation is to start. He said that would end up taking too much resource on the CPU and I tend to agree, but I don't really see how we're supposed to make smooth animations without it being too hard on the hardware and, if possible, not have the designer draw every single frame on Adobe Illustrator. Can an experienced Android game developper help me balance this out so we can move on to other parts of the game as I have no idea what the best way to create animations is.

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  • How to decide how much to charge for development?

    - by rik
    So two other friends and I are a very small game dev studio. So far we haven't released a game but we have 2 games almost ready to launch. A bigger studio saw our work and now they want to work with us; they need people to develop mobile games for them (iOS, Android). They want us to set the price for the projects (can't tell the specifics we signed a NDA). They will give us all the assets (graphics/sound) so we only have to code. And because they only work with Unity3D we have to learn it. How do we decide how much to charge for the projects?

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  • Where can I find Cinema4D for game development tutorials ?

    - by George Profenza
    Hi, I started to learn Cinema 4D. I've noticed it's really easy to use for motion graphics, but I want to use it for modeling for games/realtime 3d engines. Before I used 3dsmax and it was easy to estimate how a model would look/behave in a 3d engine. The two main things I did was displaying Polygon triangles and displaying the Polygon Count. I've found the Total Polygons tick in HUD settings in Cinema 4D, but I can't find any display mode that will show triangles. Is there there a way to display triangle faces/not quads in Cinema4D ? If so how ? There is a Triangulate function, but I'd rather not Triangulate/Untriangulate all the time, especially since it's converting back and forth between the two doesn't always produce the same result. I imagine I'm asking for old school techniques, but I plan to use these to make low poly models for web(canvas/webGL) and mobile.

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  • Best resources to learn Game Development from a Java background?

    - by Julio
    Hi guys, I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody could offer any advice, or book recommendations. The side I am most interested in is game engine design and implementation. People may say "ahh but plenty exist why write your own" - its purely for learning purposes, seeing how things work and so on. So far I've taken a look at LWJGL, but achieved nothing too serious. Thanks.

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  • Game Development In C Only. Is it possible?

    - by Ishan Sharma
    I am a first year college student in India and want to make a small game as a this semester project. I am quite good at C and am learning it rapidly but I wanted to ask if developing a game entirely in C(no C++ or C#m I'd love to use these but for college projects, we have strict requirements of using only C). What I am looking for is a simple top view driving game. It won't have anything fancy and even the visual things will be powered by simple characters. For example, user controlled car can be represented by ¦ and edges of road by series of |'s. What do you think?

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  • Best resources to learn Game Development from a Java background?

    - by Julio
    I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody could offer any advice, or book recommendations. The side I am most interested in is game engine design and implementation. People may say "ahh but plenty exist why write your own" - its purely for learning purposes, seeing how things work and so on. So far I've taken a look at LWJGL, but achieved nothing too serious. Thanks.

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  • Building Enterprise Smartphone App &ndash; Part 4: Application Development Considerations

    - by Tim Murphy
    This is the final part in a series of posts based on a talk I gave recently at the Chicago Information Technology Architects Group.  Feel free to leave feedback. Application Development Considerations Now we get to the actual building of your solutions.  What are the skills and resources that will be needed in order to develop a smartphone application in the enterprise? Language Knowledge One of the first things you need to consider when you are deciding which platform language do you either have the most in house skill base or can you easily acquire.  If you already have developers who know Java or C# you may want to use either Android or Windows Phone.  You should also take into consideration the market availability of developers.  If your key developer leaves how easy is it to find a knowledgeable replacement? A second consideration when it comes to programming languages is the qualities exposed by the languages of a particular platform.  How well does that development language and its associated frameworks support things like security and access to the features of the smartphone hardware?  This will play into your overall cost of ownership if you have to create this infrastructure on your own. Manage Limited Resources Everything is limited on a smartphone: battery, memory, processing power, network bandwidth.  When developing your applications you will have to keep your footprint as small as possible in every way.  This means not running unnecessary processes in the background that will drain the battery or pulling more data over the airwaves than you have to.  You also want to keep your on device in as compact a format as possible. Mobile Design Patterns There are a number of design patterns that have either come to life because of smartphone development or have been adapted for this use.  The main pattern in the Windows Phone environment is the MVVM (Model-View-View-Model).  This is great for overall application structure and separation of concerns.  The fun part is trying to keep that separation as pure as possible.  Many of the other patterns may or may not have strict definitions, but some that you need to be concerned with are push notification, asynchronous communication and offline data storage. Real estate is limited on smartphones and even tablets. You are also limited in the type of controls that can be represented in the UI. This means rethinking how you modularize your application. Typing is also much harder to do so you want to reduce this as much as possible.  This leads to UI patterns.  While not what we would traditionally think of as design patterns the guidance each platform has for UI design is critical to the success of your application.  If user find the application difficult navigate they will not use it. Development Process Because of the differences in development tools required, test devices and certification and deployment processes your teams will need to learn new way of working together.  This will include the need to integrate service contracts of back-end systems with mobile applications.  You will also want to make sure that you present consistency across different access points to corporate data.  Your web site may have more functionality than your smartphone application, but it should have a consistent core set of functionality.  This all requires greater communication between sub-teams of your developers. Testing Process Testing of smartphone apps has a lot more to do with what happens when you lose connectivity or if the user navigates away from your application. There are a lot more opportunities for the user or the device to perform disruptive acts.  This should be your main testing concentration aside from the main business requirements.  You will need to do things like setting the phone to airplane mode and seeing what the application does in order to weed out any gaps in your handling communication interruptions. Need For Outside Experts Since this is a development area that is new to most companies the need for experts is a lot greater. Whether these are consultants, vendor representatives or just development community forums you will need to establish expert contacts. Nothing is more dangerous for your project timelines than a lack of knowledge.  Make sure you know who to call to avoid lengthy delays in your project because of knowledge gaps. Security Security has to be a major concern for enterprise applications. You aren't dealing with just someone's game standings. You are dealing with a companies intellectual property and competitive advantage. As such you need to start by limiting access to the application itself.  Once the user is in the app you need to ensure that the data is secure at all times.  This includes both local storage and across the wire.  This means if a platform doesn’t natively support encryption for these functions you will need to find alternatives to secure your data.  You also need to keep secret (encryption) keys obfuscated or locked away outside of the application. People can disassemble the code otherwise and break your encryption. Offline Capabilities As we discussed earlier one your biggest concerns is not having connectivity.  Because of this a good portion of your code may be dedicated to handling loss of connection and reconnection situations.  What do you do if you lose the network?  Back up all your transactions and store of any supporting data so that operations can continue off line. In order to support this you will need to determine the available flat file or local data base capabilities of the platform.  Any failed transactions will need to support a retry mechanism whether it is automatic or user initiated.  This also includes your services since they will need to be able to roll back partially completed transactions.  What ever you do, don’t ignore this area when you are designing your system. Deployment Each platform has different deployment capabilities. Some are more suited to enterprise situations than others. Apple's approach is probably the most mature at the moment. Prior to the current generation of smartphone platforms it would have been Windows CE. Windows Phone 7 has the limitation that the app has to be distributed through the same network as public facing applications. You mark them as private which means that they are only accessible by a direct URL. Unfortunately this does not make them undiscoverable (although it is very difficult). This will change with Windows Phone 8 where companies will be able to certify their own applications and distribute them.  Given this Windows Phone applications need to be more diligent with application access in order to keep them restricted to the company's employees. My understanding of the Android deployment schemes is that it is much less standardized then either iOS or Windows Phone. Someone would have to confirm or deny that for me though since I have not yet put the time into researching this platform further. Given my limited exposure to the iOS and Android platforms I have not been able to confirm this, but there are varying degrees of user involvement to install and keep applications updated. At one extreme the user just goes to a website to do the install and in other case they may need to download files and perform steps to install them. Future Bluetooth Today we use Bluetooth for keyboards, mice and headsets.  In the future it could be used to interrogate car computers or manufacturing systems or possibly retail machines by service techs.  This would open smartphones to greater use as a almost a Star Trek Tricorder.  You would get you all your data as well as being able to use it as a universal remote for just about any device or machine. Better corporation controlled deployment At least in the Windows Phone world the upcoming release of Windows Phone 8 will include a private certification and deployment option that is currently not available with Windows Phone 7 (Mango). We currently have to run the apps through the Marketplace certification process and use a targeted distribution method. Platform independent approaches HTML5 and JavaScript with Web Service has become a popular topic lately for not only creating flexible web site, but also creating cross platform mobile applications.  I’m not yet convinced that this lowest common denominator approach is viable in most cases, but it does have it’s place and seems to be growing.  Be sure to keep an eye on it. Summary From my perspective enterprise smartphone applications can offer a great competitive advantage to many companies.  They are not cheap to build and should be approached cautiously.  Understand the factors I have outlined in this series, do you due diligence and see if there is a portion of your business that can benefit from the mobile experience. del.icio.us Tags: Architecture,Smartphones,Windows Phone,iOS,Android

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  • What frameworks are available for cross device 2d game development?

    - by kim3er
    Hi, I'm about to embark on a 2D gaming project. Initially, I'll be targeting iPhone and Facebook, but would like to expand the rollout to include Android (and possibly Windows Phone) in a future phase. Flash and Unity seem to be the most likely suspects, but is one better than the other? Are there pros/cons that may not be obvious at first glance? Are there frameworks that I have not considered? I am primarily a .NET developer, so the Unity C# integration is appealling. But I also have experience with AS3, JavaScript and Objective-C. Rich

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  • What frameworks are available for cross device 2d game development?

    - by kim3er
    I'm about to embark on a 2D gaming project. Initially, I'll be targeting iPhone and Facebook, but would like to expand the rollout to include Android (and possibly Windows Phone) in a future phase. Flash and Unity seem to be the most likely suspects, but is one better than the other? Are there pros/cons that may not be obvious at first glance? Are there frameworks that I have not considered? I am primarily a .NET developer, so the Unity C# integration is appealling. But I also have experience with AS3, JavaScript and Objective-C. Rich

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  • Game Development In C Only. Is it possible?

    - by Ishan Sharma
    I am a first year college student in India and want to make a small game as a this semester project. I am quite good at C and am learning it rapidly but I wanted to ask if developing a game entirely in C (no C++ or C#) I'd love to use these but for college projects, we have strict requirements of using only C. What I am looking for is a simple top view driving game. It won't have anything fancy and even the visual things will be powered by simple characters. For example, user controlled car can be represented by ¦ and edges of road by series of |'s. What do you think?

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  • Android Game Development. Async Task. Loading Bitmap Images Sounds

    - by user2534694
    Im working on this game for android. And wanted to know if my thread architecture was right or wrong. Basically, what is happening is, i am loading All the bitmaps,sounds etc in the initializevariables() method. But sometimes the game crashes and sometimes it doesnt. So i decided to use async task. But that doesnt seem to work either (i too loads at times and crashes at times) @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setFullScreen(); initializeVariables(); new initVariables().execute(); // setContentView(ourV); } private void setFullScreen() { requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON ); } private void initializeVariables() { ourV=new OurView(this); stats = getSharedPreferences(filename, 0); ballPic = BitmapFactory.decodeResource(getResources(), R.drawable.ball5); platform = BitmapFactory.decodeResource(getResources(), R.drawable.platform3); gameB = BitmapFactory.decodeResource(getResources(), R.drawable.game_back2); waves = BitmapFactory.decodeResource(getResources(), R.drawable.waves); play = BitmapFactory.decodeResource(getResources(), R.drawable.play_icon); pause = BitmapFactory.decodeResource(getResources(), R.drawable.pause_icon); platform2 = BitmapFactory.decodeResource(getResources(), R.drawable.platform4); countdown = BitmapFactory.decodeResource(getResources(), R.drawable.countdown); bubbles = BitmapFactory.decodeResource(getResources(), R.drawable.waves_bubbles); backgroundMusic = MediaPlayer.create(this, R.raw.music); jump = MediaPlayer.create(this, R.raw.jump); click = MediaPlayer.create(this, R.raw.jump_crack); sm = (SensorManager) getSystemService(SENSOR_SERVICE); acc = sm.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); sm.registerListener(this, acc, SensorManager.SENSOR_DELAY_GAME); ourV.setOnTouchListener(this); dialog = new Dialog(this,android.R.style.Theme_Translucent_NoTitleBar_Fullscreen); dialog.setContentView(R.layout.pausescreen); dialog.hide(); dialog.setOnDismissListener(this); resume = (Button) dialog.findViewById(R.id.bContinue); menu = (Button) dialog.findViewById(R.id.bMainMenu); newTry = (Button) dialog.findViewById(R.id.bNewTry); tv_time = (TextView) dialog.findViewById(R.id.tv_time); tv_day = (TextView) dialog.findViewById(R.id.tv_day); tv_date = (TextView) dialog.findViewById(R.id.tv_date); resume.setOnClickListener(this); menu.setOnClickListener(this); newTry.setOnClickListener(this); } @Override protected void onResume() { //if its running the first time it goes in the brackets if(firstStart) { ourV.onResume(); firstStart=false; } } Now what onResume in ourV does is , its responsible for starting the thread //this is ourV.onResume public void onResume() { t=new Thread(this); isRunning=true; t.start(); } Now what I want is to initialise all bitmaps sounds etc in the async background method public class initVariables extends AsyncTask<Void, Integer, Void> { ProgressDialog pd; @Override protected void onPreExecute() { pd = new ProgressDialog(GameActivity.this); pd.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); pd.setMax(100); pd.show(); } @Override protected Void doInBackground(Void... arg0) { synchronized (this) { for(int i=0;i<20;i++) { publishProgress(5); try { Thread.sleep(89); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } return null; } @Override protected void onProgressUpdate(Integer... values) { pd.incrementProgressBy(values[0]); } @Override protected void onPostExecute(Void result) { pd.dismiss(); setContentView(ourV); } } Now since I am new to this. You could tellme maybe if async is not required for such stuff and there is another way of doing it normally.

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  • Where to get PNG icons/graphics for game development for kids? [closed]

    - by at.
    Possible Duplicate: Where can I find free sprites and images? I'm teaching kids to program using Ruby and the gaming framework Gosu/Chingu. Kids love it, including the part where they have to look for the icons/graphics for their game objects. I direct them to iconarchive.com, but the selection is sometimes very limited, the graphics aren't always with transparent backgrounds and sometimes the art requires payment. I don't mind paying for an educational license of some sort, but I want the kids to easily select graphics they can use in their games. Is there another resource better suited for this purpose? I don't have a good solution for this, but would also love a site they can get cool background images for their games.

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  • How long till HTML5 canvas becomes a viable game development platform?

    - by Shouvik
    So I have been working on web application. So invariably what it boils down to is making simple games which were previously based on flash or openGL. Now I know apple was moving away from flash because its proprietary unlike their stance that its got "pathetic performance"! Not true, try playing a canvas game, I can assure you at any point of time (including when its idle) it will use up a fair bit of processing power just to redraw the UI. Now I do understand that this is my fault because when the game is not active I should not be redrawing the canvas, but honestly its a lot of work and I suppose there should be libraries which should be able to assist me with that! So, how much will it be before I see a decent canvas library which handles these "tiny" issues for me? I can't honestly expect Steve Jobs to be doing anything more for HTML5! I someone knows of a good library, I am all ears...! :) PS: I use mootools and am presently using Mootools Canvas Library.

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  • How to gun shots sounds right in game development?

    - by G3tinmybelly
    So I am now trying to find sounds for my guns but when I grab a gun sound effect and play it in my game a lot of the sounds are either terrible sounding or have this horrible echoing effect because as a gun shoots sometimes the previous sound is playing still. public void shoot(float x, float y, float direction){ if(empty){ PlayHUD.message = "No more bullets!"; return; } if(reloading){ return; } if(System.currentTimeMillis() - lastShot < fireRate){ //AssetsLoader.lmgSound.stop(); return; } float dx = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); float dx1 = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy1 = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); PlayState.effects.add(new MuzzleFlashEffect(x + dx1, y + dy1, (float) Math.toDegrees(-direction))); PlayState.projectiles.add(new Bullet(this, x + dx, y + dy, (float) (direction + (Math.toRadians(MathUtils.random(-accuracy, accuracy)))))); if(OptionState.soundOn){ AssetsLoader.lmgSound.play(OptionState.volume); } bulletsInClip--; lastShot = System.currentTimeMillis(); } Here is the code for where the sound plays. Every time this method is called the sound is called but it happens so often in this case that there is this terrible echoing. Any idea on how to fix this?

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  • Beginner flash game development: Start with framework or from scratch?

    - by captaincomic
    I want to write some simple flash games (as a hobby). I have a lot of programming experience, but no experience with Flash/ActionScript. My question is: As a beginner, is it a good idea to start with a framework like Flixel, FlashPunk or PushButton or would it be better to write my first games from scratch? Also, if you vote for using a framework, which one would you recommend? What are the differences? And another question: What about Flex, would you recommend using it?

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  • What online games would let me practice AI development?

    - by Myn
    I am working on a project experimenting with Artificial Intelligence design methodologies for online world avatars. Online world here is quite open to interpretation; Second Life is just as applicable as Counter Strike, for example. To carry out these experiments, I must first develop an intelligent agent for the world in question. However, I am honestly quite stuck as to which game I could use for this. My preference was to develop an intelligent "bot" to play an MMORPG, but the legal restrictions of such games prevent me. Likewise with most FPS games the use of an intelligent agent in place of a human player is considered cheating. The alternative, of course, is to create an NPC bot; an intelligent agent that populates the world alongside the player(s) rather than replacing a particular player. However, I'm struggling to find a game that would enable me to create an intelligent opponent either. I suppose the main requirements would be a game allows a third party program to use the function calls usually utilised by players and read feedback on the state of the world. Quake III and Unreal Tournament have been suggested before, but they have already been the subject of work on this research project. Short of writing my own online game from scratch, what games would allow me, through middleware, an API, or otherwise, to create either an artificially intelligent player or a bot?

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  • Is there any online programmer's community, focusing on core game development?

    - by kasperov
    I am looking for a stricktly/mostly programming oriented game community, focusing on core graphics, middleware, and research. Any suggestions? Edit: I am specifically looking for people/community/group, having expertise in core game engine design/programming, directx/opengl reservoir.(And specifically targetting the programming part only).(The platforms can be anything from PC to xbox360/ps3/wii and even 3ds.)

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