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  • Forcing driver to device match

    - by shodanex
    I have a piece of usb hardware, for which I know the driver. However, the vendor id and product id do not match the VID, PID pair registered in the driver. Is there a way in linux to force a driver to be associated with a known device, that do not involve kernel module recompilation to add a PID / VID pair ?

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  • how to calculate power consumption on an Android mobile that uses wifi?

    - by Marco
    Hello, I have implemented a routing protocol on an Android 1.6 mobile that uses wireless (ad-hoc) network in order to exchange messages. Now I would like to evaluate it under an energy consumption point of view, the base would be to try to calculate the energy wasted to transmit a single packet, do anybody has any idea how to do that? Software/hardware solutions are welcome! Thanx :)

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  • Any tips for how to build a LED system thet will light up to music?

    - by daniels
    So basically I would like somehow that given an audio file as input (most likely mp3 or I can use some audio engine that will handle other types too) from my computer to control some LED lights so they will be something like an oscilloscope, like the one in winamp. What would I need to be able to do this? I'm interested in building thing up all by myself, coding, hardware, etc.. I'm going with C++ on Windows.

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  • Android - How to decide wether to run a Service in a separate Process?

    - by pableu
    I am working on an Android application that collects sensor data over the course of multiple hours. For that, we have a Service that collects the Sensor Data (e.g. Acceleration, GPS, ..), does some processing and stores them remotely on a server. Currently, this Service runs in a separate process (using android:service=":background" in the manifest). This complicates the communication between the Activities and the Service, but my predecessors created the Application this way because they thought that separating the Service from the Activities would make it more stable. I would like some more factual reasons for the effort of running a separate process. What are the advantages? Does it really run more stable? Is the Service less likely to be killed by the OS (to free up resources) if it's in a separate process? Our Application uses startForeground() and friends to minimize the chance of getting killed by the OS. The Android docs are not very specific about this, the mostly state that it depends on the Application's purpose ;-) TL;DR What are objective reasons to put a long-running Service in a separate process (in Android)?

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  • 12.04 Unity 3D Not working where as Unity 2D works fine

    - by Stephen Martin
    I updated from 11.10 to 12.04 using the distribution upgrade, after that I couldn't log into using the Unity 3D desktop after logging in I would either never get unity's launcher or I would get the launcher and once I tried to do anything the windows lost their decoration and nothing would respond. If I use Unity 2D it works fine and in fact I'm using it to type this. I managed to get some info out of dmesg that looks like it's the route of whats happening. dmesg: [ 109.160165] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [ 109.160180] [drm] capturing error event; look for more information in /debug/dri/0/i915_error_state [ 109.167587] [drm:i915_wait_request] *ERROR* i915_wait_request returns -11 (awaiting 1226 at 1218, next 1227) [ 109.672273] [drm:i915_reset] *ERROR* Failed to reset chip. output of lspci | grep vga 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) output of /usr/lib/nux/unity_support_test -p IN 12.04 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no The same command in 11.10: stephenm@mcr-ubu1:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes stephenm@mcr-ubu1:~$ output of /var/log/Xorg.0.log [ 11.971] (II) intel(0): EDID vendor "LPL", prod id 307 [ 11.971] (II) intel(0): Printing DDC gathered Modelines: [ 11.971] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 12.770] (II) intel(0): Allocated new frame buffer 2176x800 stride 8704, tiled [ 15.087] (II) intel(0): EDID vendor "LPL", prod id 307 [ 15.087] (II) intel(0): Printing DDC gathered Modelines: [ 15.087] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 33.310] (II) XKB: reuse xkmfile /var/lib/xkb/server-93A39E9580D1D5B855D779F4595485C2CC66E0CF.xkm [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 41.519] [mi] Increasing EQ size to 512 to prevent dropped events. [ 42.079] (EE) intel(0): Detected a hung GPU, disabling acceleration. [ 42.079] (EE) intel(0): When reporting this, please include i915_error_state from debugfs and the full dmesg. [ 42.598] (II) intel(0): EDID vendor "LPL", prod id 307 [ 42.598] (II) intel(0): Printing DDC gathered Modelines: [ 42.598] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 51.052] (II) AIGLX: Suspending AIGLX clients for VT switch I know im using the beta version so I'm not expecting it to work but does any one know what the problem may be or even why they Unity compatibility test is describing my video card as vmware when its an intel i915 and Ubuntu is running on the metal not virtualised. Unity 3D worked fine in 11.10

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  • Unity 3D Not working where as Unity 2D works fine [closed]

    - by Stephen Martin
    I updated from 11.10 to 12.04 using the distribution upgrade, after that I couldn't log into using the Unity 3D desktop after logging in I would either never get unity's launcher or I would get the launcher and once I tried to do anything the windows lost their decoration and nothing would respond. If I use Unity 2D it works fine and in fact I'm using it to type this. I managed to get some info out of dmesg that looks like it's the route of whats happening. dmesg: [ 109.160165] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [ 109.160180] [drm] capturing error event; look for more information in /debug/dri/0/i915_error_state [ 109.167587] [drm:i915_wait_request] *ERROR* i915_wait_request returns -11 (awaiting 1226 at 1218, next 1227) [ 109.672273] [drm:i915_reset] *ERROR* Failed to reset chip. output of lspci | grep vga 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) output of /usr/lib/nux/unity_support_test -p IN 12.04 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no The same command in 11.10: stephenm@mcr-ubu1:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes stephenm@mcr-ubu1:~$ output of /var/log/Xorg.0.log [ 11.971] (II) intel(0): EDID vendor "LPL", prod id 307 [ 11.971] (II) intel(0): Printing DDC gathered Modelines: [ 11.971] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 12.770] (II) intel(0): Allocated new frame buffer 2176x800 stride 8704, tiled [ 15.087] (II) intel(0): EDID vendor "LPL", prod id 307 [ 15.087] (II) intel(0): Printing DDC gathered Modelines: [ 15.087] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 33.310] (II) XKB: reuse xkmfile /var/lib/xkb/server-93A39E9580D1D5B855D779F4595485C2CC66E0CF.xkm [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 41.519] [mi] Increasing EQ size to 512 to prevent dropped events. [ 42.079] (EE) intel(0): Detected a hung GPU, disabling acceleration. [ 42.079] (EE) intel(0): When reporting this, please include i915_error_state from debugfs and the full dmesg. [ 42.598] (II) intel(0): EDID vendor "LPL", prod id 307 [ 42.598] (II) intel(0): Printing DDC gathered Modelines: [ 42.598] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 51.052] (II) AIGLX: Suspending AIGLX clients for VT switch I know im using the beta version so I'm not expecting it to work but does any one know what the problem may be or even why they Unity compatibility test is describing my video card as vmware when its an intel i915 and Ubuntu is running on the metal not virtualised. Unity 3D worked fine in 11.10

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  • JavaOne Tutorial Report - JavaFX 2 – A Java Developer’s Guide

    - by Janice J. Heiss
    Oracle Java Technology Evangelist Stephen Chin and Independent Consultant Peter Pilgrim presented a tutorial session intended to help developers get a handle on JavaFX 2. Stephen Chin, a Java Champion, is co-author of the Pro JavaFX Platform 2, while Java Champion Peter Pilgrim is an independent consultant who works out of London.NightHacking with Stephen ChinBefore discussing the tutorial, a note about Chin’s “NightHacking Tour,” wherein from 10/29/12 to 11/11/12, he will be traveling across Europe via motorcycle stopping at JUGs and interviewing Java developers and offering live video streaming of the journey. As he says, “Along the way, I will visit user groups, interviewing interesting folks, and hack on open source projects. The last stop will be the Devoxx conference in Belgium.”It’s a dirty job but someone’s got to do it. His trip will take him from the UK through the Netherlands, Germany, Switzerland, Italy, France, and finally to Devoxx in Belgium. He has interviews lined up with Ben Evans, Trisha Gee, Stephen Coulebourne, Martijn Verburg, Simon Ritter, Bert Ertman, Tony Epple, Adam Bien, Michael Hutterman, Sven Reimers, Andres Almiray, Gerrit Grunewald, Bertrand Boetzmann, Luc Duponcheel, Stephen Janssen, Cheryl Miller, and Andrew Phillips. If you expect to be in Chin’s vicinity at the end of October and in early November, by all means get in touch with him at his site and add your perspective. The more the merrier! Taking the JavaFX PlungeNow to the business at hand. The “JavaFX 2 – A Java Developer’s Guide” tutorial introduced Java developers to the JavaFX 2 platform from the perspective of seasoned Java developers. It demonstrated the breadth of the JavaFX APIs through examples that are built out in the course of the session in an effort to present the basic requirements in using JavaFX to build rich internet applications. Chin began with a quote from Oracle’s Christopher Oliver, the creator of F3, the original version of JavaFX, on the importance of GUIs:“At the end of the day, on the one hand we have computer systems, and on the other, people. Connecting them together, and allowing people to interact with computer systems in a compelling way, requires graphical user interfaces.”Chin explained that JavaFX is about producing an immersive application experience that involves cross-platform animation, video and charting. It can integrate Java, JavaScript and HTML in the same application. The new graphics stack takes advantage of hardware acceleration for 2D and 3D applications. In addition, we can integrate Swing applications using JFXPanel.He reminded attendees that they were building JavaFX apps using pure Java APIs that included builders for declarative construction; in addition, alternative languages can be used for simpler UI creation. In addition, developers can call upon alternative languages such as GroovyFX, ScalaFX and Visage, if they want simpler UI creation. He presented the fundamentals of JavaFX 2.0: properties, lists and binding and then explored primitive, object and FX list collection properties. Properties in JavaFX are observable, lazy and type safe. He then provided an example of property declaration in code.  Pilgrim and Chin explained the architectural structure of JavaFX 2 and its basic properties:JavaFX 2.0 properties – Primitive, Object, and FX List Collection properties. * Primitive Properties* Object Properties* FX List Collection Properties* Properties are:– Observable– Lazy– Type SafeChin and Pilgrim then took attendees through several participatory demos and got deep into the weeds of the code for the two-hour session. At the end, everyone knew a lot more about the inner workings of JavaFX 2.0.

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  • default xna 4.0 gametime don´t works well for 2D physics

    - by EusKoder
    I am developing a game using Visual Studio 2010 and XNA 4.0, after advancing to some extent with the project (a platform based 2d platformer msdn starter kit) I got to test it on different computers with different hardware (CPU, graphics, etc.) and I found that the speed of movement object of the game is quite different, I implemented the PSK physics msdn that are based on time, /// <summary> /// Updates the player's velocity and position based on input, gravity, etc. /// </summary> public void ApplyPhysics(GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; Vector2 previousPosition = Position; // Base velocity is a combination of horizontal movement control and // acceleration downward due to gravity. velocity.X += movement * MoveAcceleration * elapsed; velocity.Y = MathHelper.Clamp(velocity.Y + GravityAcceleration * elapsed, -MaxFallSpeed, MaxFallSpeed); velocity.Y = DoJump(velocity.Y, gameTime); // Apply pseudo-drag horizontally. if (IsOnGround) velocity.X *= GroundDragFactor; else velocity.X *= GroundDragFactor; //velocity.X *= AirDragFactor; // Prevent the player from running faster than his top speed. velocity.X = MathHelper.Clamp(velocity.X, -MaxMoveSpeed, MaxMoveSpeed); // Apply velocity. Position += velocity *elapsed; Position = new Vector2((float)Math.Round(Position.X), (float)Math.Round(Position.Y)); // If the player is now colliding with the level, separate them. HandleCollisions(gameTime); // If the collision stopped us from moving, reset the velocity to zero. if (Position.X == previousPosition.X) velocity.X = 0; if (Position.Y == previousPosition.Y) { velocity.Y = 0; jumpTime = 0.0f; } } tested eg with a PC (PC1) 2.13GHz Intel Core 2 6400 / ATI Radeon HD 4670 and another one: (pc2) 3.00GHz Intel Pentium D / Intel 82945G Express Chipset Family by displacement difference (moving x axis at supossed (position = velocity * gametime.ElapsedGameTime.TotalSeconds) constant velocity, for example) is 3 seconds in a total of 20 (example: moving pc1 player sprite 6000 pixels in the x-axis at 20 seconds and pc 2 runs the same distance in 17 ). Tested on a 3rd PC: i72700k / Gigabyte GTX 560 TI the results are even worse, after some time after starting the game gets like 3 times slower and showing the number of pixels in each frame moved in a debug window in the game (counting updatespersecond with counter variable for updates cuantity and gametime for counting a second show 63fps), it appears as if the number is always constant ( refreshments lose the Update method?). In this pc if I put the game in fullscreen during the course of the game, the effect of "go slow" is immediate and restore window mode sometimes yield returns to "normal" and sometimes not. Eventually I began to try a new project to test whether the movement is constant in different pc loading only one sprite and its position value in screen printing. Occur The same. I even tried moving a constant amount of pixels explicitly (position + = 5) and different speeds in different pc quantities of pixels moved in x time. I have the game loop as the default (fixedTimeStep=true;SynchronizeWithVerticalRetrace=true;). I've also tried turning off and creating another timestep as discussed in different post (eg http://gafferongames.com/game-physics/fix-your-timestep/ but i can´t achieve the desired result, move the same number of pixels in X seconds on different computers with windows. All pc used for tests use windows 7 enterprise pc1 == x86 the others are x64. The weirdest thing is that I find information about people describing the same problem and that I wear long nights of searches. Thanks for your help.

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  • Oracle’s New Memory-Optimized x86 Servers: Getting the Most Out of Oracle Database In-Memory

    - by Josh Rosen, x86 Product Manager-Oracle
    With the launch of Oracle Database In-Memory, it is now possible to perform real-time analytics operations on your business data as it exists at that moment – in the DRAM of the server – and immediately return completely current and consistent data. The Oracle Database In-Memory option dramatically accelerates the performance of analytics queries by storing data in a highly optimized columnar in-memory format.  This is a truly exciting advance in database technology.As Larry Ellison mentioned in his recent webcast about Oracle Database In-Memory, queries run 100 times faster simply by throwing a switch.  But in order to get the most from the Oracle Database In-Memory option, the underlying server must also be memory-optimized. This week Oracle announced new 4-socket and 8-socket x86 servers, the Sun Server X4-4 and Sun Server X4-8, both of which have been designed specifically for Oracle Database In-Memory.  These new servers use the fastest Intel® Xeon® E7 v2 processors and each subsystem has been designed to be the best for Oracle Database, from the memory, I/O and flash technologies right down to the system firmware.Amongst these subsystems, one of the most important aspects we have optimized with the Sun Server X4-4 and Sun Server X4-8 are their memory subsystems.  The new In-Memory option makes it possible to select which parts of the database should be memory optimized.  You can choose to put a single column or table in memory or, if you can, put the whole database in memory.  The more, the better.  With 3 TB and 6 TB total memory capacity on the Sun Server X4-4 and Sun Server X4-8, respectively, you can memory-optimize more, if not your entire database.   Sun Server X4-8 CMOD with 24 DIMM slots per socket (up to 192 DIMM slots per server) But memory capacity is not the only important factor in selecting the best server platform for Oracle Database In-Memory.  As you put more of your database in memory, a critical performance metric known as memory bandwidth comes into play.  The total memory bandwidth for the server will dictate the rate in which data can be stored and retrieved from memory.  In order to achieve real-time analysis of your data using Oracle Database In-Memory, even under heavy load, the server must be able to handle extreme memory workloads.  With that in mind, the Sun Server X4-8 was designed with the maximum possible memory bandwidth, providing over a terabyte per second of total memory bandwidth.  Likewise, the Sun Server X4-4 also provides extreme memory bandwidth in an even more compact form factor with over half a terabyte per second, providing customers with scalability and choice depending on the size of the database.Beyond the memory subsystem, Oracle’s Sun Server X4-4 and Sun Server X4-8 systems provide other key technologies that enable Oracle Database to run at its best.  The Sun Server X4-4 allows for up 4.8 TB of internal, write-optimized PCIe flash while the Sun Server X4-8 allows for up to 6.4 TB of PCIe flash.  This enables dramatic acceleration of data inserts and updates to Oracle Database.  And with the new elastic computing capability of Oracle’s new x86 servers, server performance can be adapted to your specific Oracle Database workload to ensure that every last bit of processing power is utilized.Because Oracle designs and tests its x86 servers specifically for Oracle workloads, we provide the highest possible performance and reliability when running Oracle Database.  To learn more about Sun Server X4-4 and Sun Server X4-8, you can find more details including data sheets and white papers here. Josh Rosen is a Principal Product Manager for Oracle’s x86 servers, focusing on Oracle’s operating systems and software.  He previously spent more than a decade as a developer and architect of system management software. Josh has worked on system management for many of Oracle's hardware products ranging from the earliest blade systems to the latest Oracle x86 servers. 

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  • SQL Server – SafePeak “Logon Trigger” Feature for Managing Data Access

    - by pinaldave
    Lately I received an interesting question about the abilities of SafePeak for SQL Server acceleration software: Q: “I would like to use SafePeak to make my CRM application faster. It is an application we bought from some vendor, after a while it became slow and we can’t reprogram it. SafePeak automated caching sounds like an easy and good solution for us. But, in my application there are many servers and different other applications services that address its main database, and some even change data, and I feel that there is a chance that some servers that during the connection process we may miss some. Is there a way to ensure that SafePeak will be aware of all connections to the SQL Server, so its cache will remain intact?” Interesting question, as I remember that SafePeak (http://www.safepeak.com/Product/SafePeak-Overview) likes that all traffic to the database will go thru it. I decided to check out the features of SafePeak latest version (2.1) and seek for an answer there. A: Indeed I found SafePeak has a feature they call “Logon Trigger” and is designed for that purpose. It is located in the user interface, under: Settings -> SQL instances management  ->  [your instance]  ->  [Logon Trigger] tab. From here you activate / deactivate it and control a white-list of enabled server IPs and Login names that SafePeak will ignore them. Click to Enlarge After activation of the “logon trigger” Safepeak server is notified by the SQL Server itself on each new opened connection. Safepeak monitors those connections and decides if there is something to do with them or not. On a typical installation SafePeak likes all application and users connections to go via SafePeak – this way it knows about data and schema updates immediately (real time). With activation of the safepeak “logon trigger”  a special CLR trigger is deployed on the SQL server and notifies Safepeak on any connection that has not arrived via SafePeak. In such cases Safepeak can act to clear and lock the cache or to ignore it. This feature enables to make sure SafePeak will be aware of all connections so SafePeak cache will maintain exactly correct all times. So even if a user, like a DBA will connect to the SQL Server not via SafePeak, SafePeak will know about it and take actions. The notification does not impact the work of that connection, the user or application still continue to do whatever they planned to do. Note: I found that activation of logon trigger in SafePeak requires that SafePeak SQL login will have the next permissions: 1) CONTROL SERVER; 2) VIEW SERVER STATE; 3) And the SQL Server instance is CLR enabled; Seeing SafePeak in action, I can say SafePeak brings fantastic resource for those who seek to get performance for SQL Server critical apps. SafePeak promises to accelerate SQL Server applications in just several hours of installation, automatic learning and some optimization configuration (no code changes!!!). If better application and database performance means better business to you – I suggest you to download and try SafePeak. The solution of SafePeak is indeed unique, and the questions I receive are very interesting. Have any more questions on SafePeak? Please leave your question as a comment and I will try to get an answer for you. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • 12.04 installation started to black screen during boot today

    - by Cedric
    NOTE: Most of this question is now irrelevant. UPDATE 3 summarizes the problem as it stands. I've been running 12.04 on my Lenovo laptop for one month now (updated from 11.04), and I have not had any significant problem until today. This morning, when I boot, I pass the Grub screen, then I get to the purple loading screen with dots as usual, then for some reason I got to the terminal login, with no GUI. startx gives me a black screen. Ctrl+F7-F8 didn't help either. It's similar to: After the update today no graphical interface anymore - 12.04 I followed the instructions at the end, to flush the ATI drivers (which I had installed), and fall back to the community drivers. That made me lose the login! Now I just get a black screen after the Ubuntu loading screen. I can still access the console through recovery, and I've gotten into VESA mode once or twice (not reproducible, for some reason). I've tried various permutations of xorg.conf, without success. Xorg -configure fails for now, though I might be able to get it to work. apt-get update/upgrade doesn't improve anything either. However, both Windows and the 12.04 Live CD still work beautifully, and I know that all my data is still there. Is there any way that I could somehow take the configuration from the Live CD and roll with it? I know that I could reinstall, but that sucks, frankly, especially given that there's no straight-forward way of keeping the home (which, incidentally, is unaccessible from the Live CD) Thank you. Update: it seems that the fglrx drivers are still active, even after I've --purged them. From Xorg.0.log: [ 18.235] (WW) fglrx(0): *********************************************************** [ 18.235] (WW) fglrx(0): * DRI initialization failed * [ 18.235] (WW) fglrx(0): * kernel module (fglrx.ko) may be missing or incompatible * [ 18.235] (WW) fglrx(0): * 2D and 3D acceleration disabled * [ 18.235] (WW) fglrx(0): *********************************************************** [ 18.235] Fatal server error: [ 18.235] AddScreen/ScreenInit failed for driver 0 There's also a mention of the "fbdev" module. What is it? PARTIALLY SOLVED: I've undone the damage from the fglrx purge. I'm still mystified as to why uninstalling the packages didn't kill fglrx entirely, but I've now recovered the prompt. The solution to the DRI initialization error was to add radeon.modeset=0 to the GRUB boot options. So I'm back to being dropped to a prompt without any GUI. startx gives me a bunch of messages, though no obvious errors. I have little reason to suspect the video drivers, as they worked fine before today. There is no apparent error message in any of the log files. UPDATE: When I startx, I get an error, Plymounth command failed mountall: Disconnected from Plymouth This is all over the Internet, but I have not found anything that works for me yet. UPDATE 3: If I press ESC during boot, the splash screen (Plymouth!) disappears, and I no longer have any error from Plymouth. The last error message is: Stopping mount filesystems on boot I can then Ctrl+Alt+F1 to get the TTY1, but startx still does not work. Sadly, the Internet knows nothing about this error message, and neither do I. Help!

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  • Minecraft style XNA game collision?

    - by Levi
    I've been trying to get this working for ages now, I can detect if there's a solid block at any place on the map and I can check how far something is inside of it, but I don't understand how to fix the collision. I've tried loads of ways and all of them end up by the player getting stuck, glitching around, incorrect responses and I really have no idea how to go about this :/. int Chnk = Utility.GetChunkFromPosition(origin); if (Chnk == -1) return; Vector3 Pos = Utility.GetCubeVectorFromPosition(origin); if (GlobalWorld.LoadedChunks[Chnk].Blocks[(byte)Pos.X, (byte)Pos.Y, (byte)Pos.Z] != 0) { isInIllegalState = true; if (velocity.Y < 0f) velocity.Y = 0f; } while (isInIllegalState) { if (GlobalWorld.LoadedChunks[Chnk].Blocks[(byte)Pos.X, (byte)origin.Y, (byte)Pos.Z] != 0) origin.Y = (int)(origin.Y + 1); else isInIllegalState = false; } if (origin.Y < Chunk.YSize - 2 && GlobalWorld.LoadedChunks[Chnk].Blocks[(byte)Pos.X, (byte)(origin.Y + playerHeight.Y), (byte)Pos.Z] != 0) { velocity.Y = 0f; //Acceleration.Y = 0f; origin.Y = (int)origin.Y;// -0.5f; } for (int x = -1; x <= 1; x+=2) { for (int z = -1; z <= 1; z += 2) { Vector3 CornerPosition = new Vector3(boundingSize * x, 0, boundingSize * z); bool CorrectX = false; bool CorrectZ = false; Vector3 RoundedOrigin = Utility.RoundVector(origin); Vector3 RoundedCorner = Utility.RoundVector(origin + CornerPosition); byte BlockAdjacent = Utility.GetCubeFromPosition(origin + CornerPosition); if (BlockAdjacent == 0) continue; if (RoundedCorner.X != RoundedOrigin.X && RoundedCorner.Z != RoundedOrigin.Z) { CorrectX = true; CorrectZ = true; } if (RoundedCorner.Z != RoundedOrigin.Z && RoundedCorner.X == RoundedOrigin.X) CorrectZ = true; if (RoundedCorner.X != RoundedOrigin.X && RoundedCorner.Z == RoundedOrigin.Z) CorrectX = true; if (CorrectX && CornerPosition.X > 0) { if (origin.X > 0f) origin.X = (int)(origin.X + 1) - boundingSize; else origin.X = (int)origin.X - boundingSize; } else if (CorrectX && CornerPosition.X < 0) { if (origin.X > 0f) origin.X = (int)(origin.X) + boundingSize; else origin.X = (int)(origin.X - 1) + boundingSize; } if (CorrectZ && CornerPosition.Z > 0) { if (origin.Z > 0f) origin.Z = (int)(origin.Z + 1) - boundingSize; else origin.Z = (int)origin.Z - boundingSize; } else if (CorrectZ && CornerPosition.Z < 0) { if (origin.Z > 0f) origin.Z = (int)(origin.Z) + boundingSize; else origin.Z = (int)(origin.Z - 1) + boundingSize; } } }

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  • Bumblebee [ERROR]Cannot access secondary GPU - error: [XORG]

    - by Lunchbox
    Though this may seem like a duplicate question, none of the suggestions I've seen have worked for me, however nearly all posters get good results. I'll start with hardware: Metabox W350ST notebook Intel Core i7 4700 16GB RAM GTX 765M (with Optimus) 128GB SSD 1TB SSHD My initial error output when trying to optirun a game is: [ERROR]Cannot access secondary GPU - error: [XORG] (EE) NVIDIA(0): Failed to initialize the NVIDIA GPU at PCI:1:0:0. Please [133.973920] [ERROR]Aborting because fallback start is disabled. If anything else is needed to troubleshoot this just let me know. Adding bumblebee.conf: # Configuration file for Bumblebee. Values should **not** be put between quotes ## Server options. Any change made in this section will need a server restart # to take effect. [bumblebeed] # The secondary Xorg server DISPLAY number VirtualDisplay=:8 # Should the unused Xorg server be kept running? Set this to true if waiting # for X to be ready is too long and don't need power management at all. KeepUnusedXServer=false # The name of the Bumbleblee server group name (GID name) ServerGroup=bumblebee # Card power state at exit. Set to false if the card shoud be ON when Bumblebee # server exits. TurnCardOffAtExit=false # The default behavior of '-f' option on optirun. If set to "true", '-f' will # be ignored. NoEcoModeOverride=false # The Driver used by Bumblebee server. If this value is not set (or empty), # auto-detection is performed. The available drivers are nvidia and nouveau # (See also the driver-specific sections below) Driver=nvidia # Directory with a dummy config file to pass as a -configdir to secondary X XorgConfDir=/etc/bumblebee/xorg.conf.d ## Client options. Will take effect on the next optirun executed. [optirun] # Acceleration/ rendering bridge, possible values are auto, virtualgl and # primus. Bridge=auto # The method used for VirtualGL to transport frames between X servers. # Possible values are proxy, jpeg, rgb, xv and yuv. VGLTransport=proxy # List of paths which are searched for the primus libGL.so.1 when using # the primus bridge PrimusLibraryPath=/usr/lib/x86_64-linux-gnu/primus:/usr/lib/i386-linux-gnu/primus # Should the program run under optirun even if Bumblebee server or nvidia card # is not available? AllowFallbackToIGC=false # Driver-specific settings are grouped under [driver-NAME]. The sections are # parsed if the Driver setting in [bumblebeed] is set to NAME (or if auto- # detection resolves to NAME). # PMMethod: method to use for saving power by disabling the nvidia card, valid # values are: auto - automatically detect which PM method to use # bbswitch - new in BB 3, recommended if available # switcheroo - vga_switcheroo method, use at your own risk # none - disable PM completely # https://github.com/Bumblebee-Project/Bumblebee/wiki/Comparison-of-PM-methods ## Section with nvidia driver specific options, only parsed if Driver=nvidia [driver-nvidia] # Module name to load, defaults to Driver if empty or unset KernelDriver=nvidia PMMethod=auto # colon-separated path to the nvidia libraries LibraryPath=/usr/lib/nvidia-current:/usr/lib32/nvidia-current # comma-separated path of the directory containing nvidia_drv.so and the # default Xorg modules path XorgModulePath=/usr/lib/nvidia-current/xorg,/usr/lib/xorg/modules XorgConfFile=/etc/bumblebee/xorg.conf.nvidia ## Section with nouveau driver specific options, only parsed if Driver=nouveau [driver-nouveau] KernelDriver=nouveau PMMethod=auto XorgConfFile=/etc/bumblebee/xorg.conf.nouveau DRIVER VERSION - Output of jockey-text -l: nvidia_304_updates - nvidia_304_updates (Proprietary, Enabled, Not in use)

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  • In hindsight, is basing XAML on XML a mistake or a good approach?

    - by romkyns
    XAML is essentially a subset of XML. One of the main benefits of basing XAML on XML is said to be that it can be parsed with existing tools. And it can, to a large degree, although the (syntactically non-trivial) attribute values will stay in text form and require further parsing. There are two major alternatives to describing a GUI in an XML-derived language. One is to do what WinForms did, and describe it in real code. There are numerous problems with this, though it’s not completely advantage-free (a question to compare XAML to this approach). The other major alternative is to design a completely new syntax specifically tailored for the task at hand. This is generally known as a domain-specific language. So, in hindsight, and as a lesson for the future generations, was it a good idea to base XAML on XML, or would it have been better as a custom-designed domain-specific language? If we were designing an even better UI framework, should we pick XML or a custom DSL? Since it’s much easier to think positively about the status quo, especially one that is quite liked by the community, I’ll give some example reasons for why building on top of XML might be considered a mistake. Basing a language off XML has one thing going for it: it’s much easier to parse (the core parser is already available), requires much, much less design work, and alternative parsers are also much easier to write for 3rd party developers. But the resulting language can be unsatisfying in various ways. It is rather verbose. If you change the type of something, you need to change it in the closing tag. It has very poor support for comments; it’s impossible to comment out an attribute. There are limitations placed on the content of attributes by XML. The markup extensions have to be built "on top" of the XML syntax, not integrated deeply and nicely into it. And, my personal favourite, if you set something via an attribute, you use completely different syntax than if you set the exact same thing as a content property. It’s also said that since everyone knows XML, XAML requires less learning. Strictly speaking this is true, but learning the syntax is a tiny fraction of the time spent learning a new UI framework; it’s the framework’s concepts that make the curve steep. Besides, the idiosyncracies of an XML-based language might actually add to the "needs learning" basket. Are these disadvantages outweighted by the ease of parsing? Should the next cool framework continue the tradition, or invest the time to design an awesome DSL that can’t be parsed by existing tools and whose syntax needs to be learned by everyone? P.S. Not everyone confuses XAML and WPF, but some do. XAML is the XML-like thing. WPF is the framework with support for bindings, theming, hardware acceleration and a whole lot of other cool stuff.

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  • Faster Memory Allocation Using vmtasks

    - by Steve Sistare
    You may have noticed a new system process called "vmtasks" on Solaris 11 systems: % pgrep vmtasks 8 % prstat -p 8 PID USERNAME SIZE RSS STATE PRI NICE TIME CPU PROCESS/NLWP 8 root 0K 0K sleep 99 -20 9:10:59 0.0% vmtasks/32 What is vmtasks, and why should you care? In a nutshell, vmtasks accelerates creation, locking, and destruction of pages in shared memory segments. This is particularly helpful for locked memory, as creating a page of physical memory is much more expensive than creating a page of virtual memory. For example, an ISM segment (shmflag & SHM_SHARE_MMU) is locked in memory on the first shmat() call, and a DISM segment (shmflg & SHM_PAGEABLE) is locked using mlock() or memcntl(). Segment operations such as creation and locking are typically single threaded, performed by the thread making the system call. In many applications, the size of a shared memory segment is a large fraction of total physical memory, and the single-threaded initialization is a scalability bottleneck which increases application startup time. To break the bottleneck, we apply parallel processing, harnessing the power of the additional CPUs that are always present on modern platforms. For sufficiently large segments, as many of 16 threads of vmtasks are employed to assist an application thread during creation, locking, and destruction operations. The segment is implicitly divided at page boundaries, and each thread is given a chunk of pages to process. The per-page processing time can vary, so for dynamic load balancing, the number of chunks is greater than the number of threads, and threads grab chunks dynamically as they finish their work. Because the threads modify a single application address space in compressed time interval, contention on locks protecting VM data structures locks was a problem, and we had to re-scale a number of VM locks to get good parallel efficiency. The vmtasks process has 1 thread per CPU and may accelerate multiple segment operations simultaneously, but each operation gets at most 16 helper threads to avoid monopolizing CPU resources. We may reconsider this limit in the future. Acceleration using vmtasks is enabled out of the box, with no tuning required, and works for all Solaris platform architectures (SPARC sun4u, SPARC sun4v, x86). The following tables show the time to create + lock + destroy a large segment, normalized as milliseconds per gigabyte, before and after the introduction of vmtasks: ISM system ncpu before after speedup ------ ---- ------ ----- ------- x4600 32 1386 245 6X X7560 64 1016 153 7X M9000 512 1196 206 6X T5240 128 2506 234 11X T4-2 128 1197 107 11x DISM system ncpu before after speedup ------ ---- ------ ----- ------- x4600 32 1582 265 6X X7560 64 1116 158 7X M9000 512 1165 152 8X T5240 128 2796 198 14X (I am missing the data for T4 DISM, for no good reason; it works fine). The following table separates the creation and destruction times: ISM, T4-2 before after ------ ----- create 702 64 destroy 495 43 To put this in perspective, consider creating a 512 GB ISM segment on T4-2. Creating the segment would take 6 minutes with the old code, and only 33 seconds with the new. If this is your Oracle SGA, you save over 5 minutes when starting the database, and you also save when shutting it down prior to a restart. Those minutes go directly to your bottom line for service availability.

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  • Bypass BIOS password set by faulty Toshiba firmware on Satellite A55 laptop?

    - by Brian
    How can the CMOS be cleared on the Toshiba Satellite A55-S1065? I have this 7 year old laptop that has been crippled by a glitch in its BIOS: 'A "Password =" prompt may be displayed when the computer is turned on, even though no power-on password has been set. If this happens, there is no password that will satisfy the password request. The computer will be unusable until this problem is resolved. [..] The occurrence of this problem on any particular computer is unpredictable -- it may never happen, but it could happen any time that the computer is turned on. [..] Toshiba will cover the cost of this repair under warranty until Dec 31, 2010.' -Toshiba As they stated, this machine is "unusable." The escape key does not bypass the prompt (nor does any other key), thus no operating system can be booted and no firmware updates can be installed. After doing some research, I found solutions that have been suggested for various Toshiba Satellite models afflicted by this glitch: "Make arrangements with a Toshiba Authorized Service Provider to have this problem resolved." -Toshiba (same link). Even prior to the expiration of Toshiba's support ("repair under warranty until Dec 31, 2010"), there have been reports that this solution is prohibitively expensive, labor charges accruing even when the laptop is still under warranty, and other reports that are generally discouraging: "They were unable to fix it and the guy who worked on it said he couldn’t find the jumpers on the motherboard to clear the BIOS. I paid $39 for my troubles and still have the password problem." - Steve. Since the costs of the repairs can now exceed the value of the hardware, it would seem this is a DIY solution, or a non-solution (i.e. the hardware is trash). Build a Toshiba parallel loopback by stripping and soldering the wires on a DB25 plug to connect connect these pins: 1-5-10, 2-11, 3-17, 4-12, 6-16, 7-13, 8-14, 9-15, 18-25. -CGSecurity. According to a list of supported models on pwcrack, this will likely not work for my Satellite A55-1065 (as well as many other models of similar age). -pwcrack Disconnect the laptop battery for an extended period of time. Doesn't work, laptop sat in a closet for several years without the battery connected and I forgot about the whole thing for awhile. The poor thing. Clear CMOS by setting the proper jumper setting or by removing the CMOS (RTC) battery, or by short circuiting a (hidden?) jumper that looks like a pair of solder marks -various sources for various Satellite models: Satellite A105: "you will see C88 clearly labeled right next the jack that the wireless card plugs into. There are two little solder squares (approx 1/16") at this location" -kerneltrap Satellite 1800: "Underneath the RAM there is black sticker, peel off the black sticker and you will reveal two little solder marks which are actually 'jumpers'. Very carefully hold a flat-head screwdriver touching both points and power on the unit briefly, effectively 'shorting' this circuit." -shadowfax2020 Satellite L300: "Short the B500 solder pads on the system board." -Lester Escobar Satellite A215: "Short the B500 solder pads on the system board." -fixya Clearing the CMOS could resolve the issue, but I cannot locate a jumper or a battery on this board. Nothing that looks remotely like a battery can be removed (everything is soldered). I have looked closely at the area around the memory and do not see any obvious solder pads that could be a secret jumper. Here are pictures (click for full resolution) : Where is the jumper (or solder pads) to short circuit and wipe the CMOS on this board? Possibly related questions: Remove Toshiba laptop BIOS password? Password Problem Toshiba Satellite..

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  • Integrating HP Systems Insight Manager into an existing environment

    - by ewwhite
    I'm working with an environment that spans multiple data centers/sites and consists primarily of HP ProLiant servers (G5-G7) running Linux. The mix is 30% RHEL/CentOS, the rest are Gentoo :(. I also have a few dozen virtual machines running back-office and Windows servers on VMWare ESX hosts. I run OpenNMS to pull SNMP data from the various server nodes and networking devices. While OpenNMS works wonderfully for up/down, thresholds and notifications, it's native handling of traps is a little rough and the graphs are not particularly pretty. I use Orca/RRD graphs for performance trending and nice graphs. I'm tasked with inventorying the environment and wanted to come up with a clean way to organize server information. Since my environment is mostly HP, I've been playing with HP Systems Insight Manager as a way to extract server data and to deploy HP health/monitoring packages and firmware. The Gentoo systems eventually have to be converted to CentOS, so getting a quick assessment of what hardware is where would be great. Although I've read through a few hundred pages of HP manuals, I'm having a difficult time understanding how to get HP SIM to do what I want, though. My main problems are: I have about 40 subnets to deal with; 98% connected with private lines to facilities across the globe. I don't want to initiate an HP SIM discovery only to pull back every piece of intermediate networking hardware and equipment from all of the locations. I'd like this to focus on the servers. I have OpenNMS configured to accept traps. I don't want HP SIM to duplicate that effort. It seems like the built-in software deployment tool wants to overwrite the trapsink parameters for the systems it encounters during discovery. I have about 10 administrative username/password combinations in use across this infrastructure. Is there a more efficient way to get HP SIM to do the discovery or break discovery into manageable chunks? In terms of general workflow, do people typically install the HP Management Agents during the initial OS deployment (e.g. kickstart post script) or afterwards from HP SIM? Is HP SIM too thick/fat to be an inventory tool? I can't tell if it's meant to be used standalone or alongside other monitoring products. Since the majority of the systems I'm trying to track are those running Gentoo (in order to plan the move to CentOS), is there any way for HP SIM to extract system model information from them ( like dmidecode)? I have systems here where I may have an SSH key established, but not direct user or login access. Is there a way for me to import an SSH private/public key pair into HP SIM to reach out to the servers that can't accept standard credentials? There are a handful of sites where I have inconsistent access or have a double-NAT situation. I may be able to poke a server, but it may not be able to find its way back to the management system. Is there a workaround for this? The certificate configuration for HP SIM seems complicated. What is the preferred setup for trust between systems? I'd also appreciate any notes or recommendations to using this product. Or if there's a better way to do this, I'd like to know.

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  • Determining cause of high NFS/IO utilization without iotop

    - by Matt
    I have a server that is doing an NFSv4 export for user's home directories. There are roughly 25 users (mostly developers/analysts) and about 40 servers mounting the home directory export. Performance is miserable, with users often seeing multi-second lags for simple commands (like ls, or writing a small text file). Sometimes the home directory mount completely hangs for minutes, with users getting "permission denied" errors. The hardware is a Dell R510 with dual E5620 CPUs and 8 GB RAM. There are eight 15k 2.5” 600 GB drives (Seagate ST3600057SS) configured in hardware RAID-6 with a single hot spare. RAID controller is a Dell PERC H700 w/512MB cache (Linux sees this as a LSI MegaSAS 9260). OS is CentOS 5.6, home directory partition is ext3, with options “rw,data=journal,usrquota”. I have the HW RAID configured to present two virtual disks to the OS: /dev/sda for the OS (boot, root and swap partitions), and /dev/sdb for the home directories. What I find curious, and suspicious, is that the sda device often has very high utilization, even though it only contains the OS. I would expect this virtual drive to be idle almost all the time. The system is not swapping, according to "free" and "vmstat". Why would there be major load on this device? Here is a 30-second snapshot from iostat: Time: 09:37:28 AM Device: rrqm/s wrqm/s r/s w/s rkB/s wkB/s avgrq-sz avgqu-sz await svctm %util sda 0.00 44.09 0.03 107.76 0.13 607.40 11.27 0.89 8.27 7.27 78.35 sda1 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 sda2 0.00 44.09 0.03 107.76 0.13 607.40 11.27 0.89 8.27 7.27 78.35 sdb 0.00 2616.53 0.67 157.88 2.80 11098.83 140.04 8.57 54.08 4.21 66.68 sdb1 0.00 2616.53 0.67 157.88 2.80 11098.83 140.04 8.57 54.08 4.21 66.68 dm-0 0.00 0.00 0.03 151.82 0.13 607.26 8.00 1.25 8.23 5.16 78.35 dm-1 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 dm-2 0.00 0.00 0.67 2774.84 2.80 11099.37 8.00 474.30 170.89 0.24 66.84 dm-3 0.00 0.00 0.67 2774.84 2.80 11099.37 8.00 474.30 170.89 0.24 66.84 Looks like iotop is the ideal tool to use to sniff out these kinds of issues. But I'm on CentOS 5.6, which doesn't have a new enough kernel to support that program. I looked at Determining which process is causing heavy disk I/O?, and besides iotop, one of the suggestions said to do a "echo 1 /proc/sys/vm/block_dump". I did that (after directing kernel messages to tempfs). In about 13 minutes I had about 700k reads or writes, roughly half from kjournald and the other half from nfsd: # egrep " kernel: .*(READ|WRITE)" messages | wc -l 768439 # egrep " kernel: kjournald.*(READ|WRITE)" messages | wc -l 403615 # egrep " kernel: nfsd.*(READ|WRITE)" messages | wc -l 314028 For what it's worth, for the last hour, utilization has constantly been over 90% for the home directory drive. My 30-second iostat keeps showing output like this: Time: 09:36:30 PM Device: rrqm/s wrqm/s r/s w/s rkB/s wkB/s avgrq-sz avgqu-sz await svctm %util sda 0.00 6.46 0.20 11.33 0.80 71.71 12.58 0.24 20.53 14.37 16.56 sda1 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 sda2 0.00 6.46 0.20 11.33 0.80 71.71 12.58 0.24 20.53 14.37 16.56 sdb 137.29 7.00 549.92 3.80 22817.19 43.19 82.57 3.02 5.45 1.74 96.32 sdb1 137.29 7.00 549.92 3.80 22817.19 43.19 82.57 3.02 5.45 1.74 96.32 dm-0 0.00 0.00 0.20 17.76 0.80 71.04 8.00 0.38 21.21 9.22 16.57 dm-1 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 dm-2 0.00 0.00 687.47 10.80 22817.19 43.19 65.48 4.62 6.61 1.43 99.81 dm-3 0.00 0.00 687.47 10.80 22817.19 43.19 65.48 4.62 6.61 1.43 99.82

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  • Unmountable boot volume blue screen, what should I do?

    - by Josh
    I was trying to install an update from NVIDIA for my GTX 560, but while it was installing, my computer shut off. After a few minutes, I turned it back on. It got to the Windows boot screen and then had a blue screen error and if left on it would just keep doing that. A few details about my PC: I haven't added any new hardware or software, I'm running Windows XP Professional 32 bit and Windows XP Professional 64 bit on the same hard drive for about 2 years now. I have 2 other hard drives also, but I don't have one large enough to hold everything from my main hard drive, so formatting isn't an option. Now, as for what I've done so far: I've scanned the RAM with "memtest - 86 v3.4" and it said that it was good. I scanned the hard drive in question with chkdsk /r and it gets to 50% and tells me something along the lines of "the drive has one or more unrepairable problems". I also tried to use chkdsk on the drive I installed the new copy of Windows XP on and it got to 75% then jumped back down to 50% and stayed there (I had to reboot the pc). So, after that, I turned off auto reboot and got to read the blue screen error code and I looked it up only to find that nobody seems to have this problem, just problems close to it. The error code is 0x000000ed and I've seen a lot of these online but none that matched the detailed part of the code UNMOUNTABLE_BOOT_VOLUME 0x000000ed (0xfffffadf513c19a0, 0xffffffffc0000006, 0, 0) So, I have installed another copy of Windows XP Professional 32 bit on one of my other hard drives in hopes of accessing the data on the drive in question and when it booted it asked if I wanted chkdsk to scan the drive in question and this is what it found: file record segments 12740, 12741, 12742 and 12743 were reported unreadable. Then it says "recovering lost files" but it sits there for a few seconds and then just boots to Windows. I can't access the drive in question from Windows as far as I can tell, it just says "drive not accessible" and when I go to properties it says that the drive has 100% free space. So, after that failed I didn't give up, I looked for another way to access the drive in question. I used a Ubuntu bootable disk and was able to access the drive in question without any problems. However, I can't access the registry editor because it's a .exe file and that won't load from Ubuntu. I made a copy of the "Windows" folder and put it on one of my other drives and that's where I'm stuck at now. I'm sure my drive works fine, I know chkdsk can't fix the problem with it and I know what caused the problem in the first place for the most part, but I don't know what to do about it. I have a laptop that I can use to download and burn disks if needed and I also have the other copy of Windows XP Professional 32 bit that I can use that's installed on the computer in question (so I know it's not a hardware issue). I'm pretty sure it's a driver issue or the update was editing the registry when it shut off and left me when a broken registry. I've tried accessing C:\Windows\System32\CONFIG only to find that the Windows XP disk repair option can't even access the files on the drive in question. It seems I'll need to be able to do everything from Ubuntu unless there is something I haven't tried with the Windows XP disk. I didn't install the update on Windows XP 64 bit but yet it also has the same blue screen error (that's where the error code above came from but I haven't checked to see if they are the same). They both stopped working at the same time, so I assume it's one problem causing both to not work.

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  • reiserfsck on lvm

    - by DaDaDom
    It seems like my filesystem got corrupted somehow during the last reboot of my server. I can't fsck some logical volumes anymore. The setup: root@rescue ~ # cat /mnt/rescue/etc/fstab proc /proc proc defaults 0 0 /dev/md0 /boot ext3 defaults 0 2 /dev/md1 / ext3 defaults,errors=remount-ro 0 1 /dev/systemlvm/home /home reiserfs defaults 0 0 /dev/systemlvm/usr /usr reiserfs defaults 0 0 /dev/systemlvm/var /var reiserfs defaults 0 0 /dev/systemlvm/tmp /tmp reiserfs noexec,nosuid 0 2 /dev/sda5 none swap defaults,pri=1 0 0 /dev/sdb5 none swap defaults,pri=1 0 0 [UPDATE] First question: what "part" should I check for bad blocks? The logical volume, the underlying /dev/md or the /dev/sdx below that? Is doing what I am doing the right way to go? [/UPDATE] The errormessage when checking /dev/systemlvm/usr: root@rescue ~ # reiserfsck /dev/systemlvm/usr reiserfsck 3.6.19 (2003 www.namesys.com) [...] Will read-only check consistency of the filesystem on /dev/systemlvm/usr Will put log info to 'stdout' Do you want to run this program?[N/Yes] (note need to type Yes if you do):Yes ########### reiserfsck --check started at Wed Feb 3 07:10:55 2010 ########### Replaying journal.. Reiserfs journal '/dev/systemlvm/usr' in blocks [18..8211]: 0 transactions replayed Checking internal tree.. Bad root block 0. (--rebuild-tree did not complete) Aborted Well so far, let's try --rebuild-tree: root@rescue ~ # reiserfsck --rebuild-tree /dev/systemlvm/usr reiserfsck 3.6.19 (2003 www.namesys.com) [...] Will rebuild the filesystem (/dev/systemlvm/usr) tree Will put log info to 'stdout' Do you want to run this program?[N/Yes] (note need to type Yes if you do):Yes Replaying journal.. Reiserfs journal '/dev/systemlvm/usr' in blocks [18..8211]: 0 transactions replayed ########### reiserfsck --rebuild-tree started at Wed Feb 3 07:12:27 2010 ########### Pass 0: ####### Pass 0 ####### Loading on-disk bitmap .. ok, 269716 blocks marked used Skipping 8250 blocks (super block, journal, bitmaps) 261466 blocks will be read 0%....20%....40%....60%....80%....100% left 0, 11368 /sec 52919 directory entries were hashed with "r5" hash. "r5" hash is selected Flushing..finished Read blocks (but not data blocks) 261466 Leaves among those 13086 Objectids found 53697 Pass 1 (will try to insert 13086 leaves): ####### Pass 1 ####### Looking for allocable blocks .. finished 0% left 12675, 0 /sec The problem has occurred looks like a hardware problem (perhaps memory). Send us the bug report only if the second run dies at the same place with the same block number. mark_block_used: (39508) used already Aborted Bad. But let's do it again as mentioned: [...] Flushing..finished Read blocks (but not data blocks) 261466 Leaves among those 13085 Objectids found 54305 Pass 1 (will try to insert 13085 leaves): ####### Pass 1 ####### Looking for allocable blocks .. finished 0%... left 12127, 958 /sec The problem has occurred looks like a hardware problem (perhaps memory). Send us the bug report only if the second run dies at the same place with the same block number. build_the_tree: Nothing but leaves are expected. Block 196736 - internal Aborted Same happens every time, only the actual error message changes. Sometimes I get mark_block_used: (somenumber) used already, other times the block number changes. Seems like something is REALLY broken. Are there any chances I can somehow get the partitions to work again? It's a server to which I don't have physical access directly (hosted server). Thanks in advance!

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  • Troubleshooting unwanted NTP Traffic

    - by Jaxaeon
    A domain controller running Windows Server 2012 is sending NTP and NETBIOS traffic to an address that has never been configured as a time provider. The server logs give no indication that any NTP traffic is failing. The only place I see any evidence of this traffic is in pfSense system logs: (Blocked) Jun 9 08:48:50 DOMAIN 10.0.1.100:123 192.128.127.254:123 UDP (Blocked) Jun 9 08:48:53 DOMAIN 10.0.1.100:137 192.128.127.254:137 UDP As far as I can tell the NTP service is working normally otherwise: DC2.domain.com[10.0.1.101:123]: ICMP: 0ms delay NTP: -0.0131705s offset from DC1.domain.com RefID: DC1.domain.com [10.0.1.100] Stratum: 3 DC1.domain.com *** PDC ***[10.0.1.100:123]: ICMP: 0ms delay NTP: +0.0000000s offset from DC1.domain.com RefID: clock1.albyny.inoc.net [64.246.132.14] Stratum: 2 The time provider NtpClient is currently receiving valid time data from 1.pool.ntp.org,0×1 (ntp.m|0x0|0.0.0.0:123->204.2.134.163:123). The time provider NtpClient is currently receiving valid time data from 0.pool.ntp.org,0×1 (ntp.m|0x0|0.0.0.0:123->64.246.132.14:123). The time service is now synchronizing the system time with the time source 0.pool.ntp.org,0×1 (ntp.m|0x0|0.0.0.0:123->64.246.132.14:123). I've been inside and out of the NTP configuration and cannot find any reason for this traffic. Reverse DNS points the destination address to nothing.attdns.com. pinging nothing.attdns.com from the domain controller in question leads to a response from loopback (127.0.0.2) which makes my head hurt. Any ideas? EDIT1: It should probably be noted that after a dns flush, nslookup 192.128.127.254 returns nothing.attdns.com. 192.128.127.254 is not present in domain.com DNS records. The attdns.com domain is not present in cached lookups. 127.in-addr.arpa is clean of any funkyness. EDIT2: The loopback ping response from nothing.attdns.com is possibly unrelated. Machines on other networks are also displaying this behavior. EDIT3: As mentioned in the comments, I tracked the problem network adapter back to my pfSense VM hosted in esxi 5.5 (I know shame on me for virtualizing a firewall). pfSense was configured to use DC1.domain.com as its primary time provider, but upon changing it back to pool.ntp.org the problem persists. pfSense logs give no indication of NTP misconfiguration. Everywhere I can think to look this VM is identified as 10.0.1.253, so I still have no idea why it’s sending NTP requests as 192.128… Since this firewall was a temporary solution to a problem that no longer exists so I am going to decommission it. EDIT4: The queries were coming from another machine sharing the same virtual adapter as the firewall. The machine has two local adapters: one for LAN, and the other for attached hardware that uses an Ethernet connection. That hardware sits in the the mystery subnet, and the machine is broadcasting NTP requests over both adapters.

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  • Did a recent WinXP update break CD/DVD read speeds? SP2/SP3

    - by quack quixote
    I have two systems with fresh installations of Windows XP Pro SP3 (SP3 slipstreamed into the installer; fully updated after install). One's a refurbished 2.4GHz Pentium4 system; the other is a new 1.6GHz Atom330 build. Both have brand-new dual-layer CD/DVD burners (one's a LiteOn IDE, the other an LG SATA). Both take a really looooong time to read a single-layer DVD in Windows with Cygwin tools. Specifically, 40 minutes or more. I burn backup data to single-layer DVD+/-R and use MD5 hashes for data verification (made with the standard md5sum tool in Unix or Cygwin). The hashes are burned to disc with the data files, and I use this command to verify: $ cd /path/to/disc/mountpoint ; time md5sum -c < md5.txt Here's how long that takes to run on a full single-layer DVD+/-R disc: Old system (WinXP SP2, 1.8GHz Athlon 2500+, last summer): ~10 minutes Old system (Ubuntu 9.04, 1.8GHz Athlon 2500+): ~10 minutes Old system (Debian 5, dual 550MHz P3): ~10 minutes New Pentium4 system (running Ubuntu 9.04): ~5 minutes New Pentium4 system (running WinXP SP3, file copy from Win Explorer): ~6 minutes New Atom330 system (running WinXP SP3, file copy from Win Explorer): ~6 minutes Now the weird stuff: Old system (WinXP SP2, 1.8GHz Athlon 2500+, today): ~25 minutes New Pentium4 system (running WinXP SP3, read from Cygwin): ~40-50 minutes (?!!) New Atom330 system (running WinXP SP3, read from Cygwin): ~40 minutes (can do it in ~30 minutes ...if i have another program spin up the drive first) Since both systems will copy files in 6 minutes using Windows Explorer, I know it's not a hardware problem. Windows just never spins up the drive during the Cygwin read, so it stays super-slow the whole time. Other programs like EAC and DVD Decrypter seem to spin up the disc just fine during their processing. DMA is enabled on both systems. (Can confirm in Windows' Device Manager on the Atom330, not on the P4.) Nero's DriveSpeed tool doesn't seem to have any effect. Copy times are comparable from commandline with Windows' xcopy. Copying with Cygwin's cp looks more like the problem state -- it will spin up the drive for a short time, never reaches full speed, and lets it spin back down again for most of the copy. What I need is to get full read speeds from Cygwin. Is this a known issue with SP3 or some other recent Windows update? Any other ideas? Update: More testing; Windows will spin up the drive when data is copied with Windows tools, but not when read in place or copied with Cygwin tools. It doesn't make sense to me that Windows spins up the drive for copying, but not for other reads. Might be more of a Cygwin problem? Update 2: GUI activity is sluggish during the problem state -- during the Cygwin verifies, there's a slight but noticable delay when dragging windows or icons around on the desktop, switching windows, Alt-Tabbing through open applications, opening new windows, etc. It reminds me of the delay when opening a Windows Explorer window on My Computer just after inserting a DVD. I've tried updating Cygwin (from 1.5.x to 1.7.x), but no change in the problem behavior. I've also noticed this issue occurs on WinXP SP2, but it's not exactly the same -- some spin-up occurs, so the read happens in ~25-30 minutes instead of 40+. The SP2 system used to run the verifies in ~10 minutes, and when it first changed (not sure exactly when, maybe in late November or early December 2009) I thought it was dying hardware. This is why I suspect an official update of breaking this functionality; this has worked for years on that SP2 box.

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  • BluRay audio/video stuttering with PowerDVD 11, WinDVD 11 Pro, etc? Xonar/Auzen HD audio option?

    - by jrista
    I recently upgraded my Windows 7 MediaCenter HTPC due to a motherboard failure (really old motherboard and cpu, it was on its last legs.) I chose to upgrade to an i5 system with everything built into the motherboard. I did my due diligence, researched, and found some hardware that was within my budget. I ended up with: Core i5 2500K (3.3Ghz) Corsair XMS3 2x2Gb DDR3 (4Gb) ASUS P8H 61-M LE/CSM MicroCenter 64Gb SSD (Previous BluRay player, forget the brand) The system is pretty awesome, and plays everything I have perfectly. I almost went with an Atom solution, however there have been numerous notes that they do not play NetFlix Instant Watch well...and I am a heavy Netflix IW user. High definition BluRay rips work well, although they usually contain lower audio quality than the BluRay's they were ripped from. The real problem I am encountering is playing back BluRay video from discs. For some reason, I am encountering rather terrible stuttering problems with both the audio and video. The stuttering is synchronous in both, and occurs at seemingly random intervals. I've used PowerDVD 9, PowerDVD 11 trial, and WinDVD 11 Pro trial. All three have stuttering problems, although PowerDVD 11 seems to have the least. Watching system resource usage, CPU load is never above 20%, and memory usage tends to be a constant 1/3rd the total available system memory. When playback is fine, its superb...the video is crystal clear. The audio quality is ok, certainly not what I would expect from a BluRay disc. I did some research, and it seems that playing BluRay from a PC causes a downsampling of the audio? I am curious if the audio is my primary problem here, the cause of the stuttering I am encountering? When stuttering occurs, the audio gets REALLY bad, while the video just pauses momentarily every second until for whatever reason everything picks up and runs fine (usually after a few seconds to a couple minutes.) The audio chipset is a Realtek HD ALC887 8-channel, supposedly designed to support BluRay playback. Has anyone encountered any issues like this playing back bluray discs on a PC (namely with PowerDVD...WinDVD was FAR worse, and seemed to have real trouble even reading the discs, and I have no interest in fiddling with it further.) Is there any reason to suspect the video decoding as the problem?(Given how bad the audio gets during a stutter, and how clean the video remains, I am inclined to think the issue boils down to audio.) Is it even remotely possible that the motherboard, cpu, or ram are causing the stuttering (all three are pretty blazing fast...faster than the hardware that I replaced, which seemed to play BluRay fine with PowerDVD 9.) I've read a bit about the Asus Xonar HDAV 1.3 and the Auzen X-Fi HomeTheater HD home theater hi-fi audio cards. Seems they are the only way to get true full-quality, uncompressed BluRay audio bitstreaming over HDMI on a PC. None of the usual suspects seem to have these cards in stock, however. Are these cards worth getting? Are they even still available, or have they been discontinued (if so, that would indeed be sad...they sound simply fantastic.)

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  • Cheapest way to connect 20-24 Sata II HDDs in a budget storage server?

    - by Joe Hopfgartner
    I need to assemble a high density storage server for as cheap as possible. It's been a while for me and the last systems I integrated didn't even have Sata yet... During my Research I of course stumbled about Nexsan SATA Beast, the BackBlaze storage Pods as well as some ridiculously overpriced HP Proliant or Dell storage solutions. Finally I choose Norco cases as the way to go. My eye is set on the RPC-4020, which is a 4U 19" Rackmount case with 20 Hot Swap 3.5" SATA/SAS Hdd trays (Backplanes included) and room for two 2.5" OS drives as well as a Slim Line CD-Rom. The backplanes connect with a single SATA port for each drive, so there are 20 internal SATA ports to to be connected. They also have redundant power ports which I think is quite nice. The cheapest price I have found is 290$ + 40$ shipping. In europe the cheapest unfortunately is 370€ (500$) + 40 € shipping... A nice alternative would be the RPC-4224 which has SFF-8087 Mini SAS connectors that bundle 4 SATA trays each. But it doesn't seem to be available in Europe (where i am) anywhere. So here comes my problem: What Mainboard/Controller to choose to connect them for as cheap as possible while still having nice data rates? I have to say that the server is intended as a Storage server with 1gps connectivity and the data transfer will be distributed very evenly across all drives. I also don't require any raid functionality. This is all done at application level, I just need JBOD. So for example if I go for the RPC 4020 Model I need to connect 20 Storage + 1 OS + 1 CDROM Sata ports. I searched a bit and stumbled across this very low priced controller: http://www.intel.com/products/server/raid-controllers/SASWT4I/SASWT4I-overview.htm They sell it for 115 € here and the specs say it can control up to 122 hard discs and has 4 Mini SAS connectors. So I would use 4 Mini SAS 36pin - 4 SATA 7pin cables to connect 4 SATA drives to each port and choose a Mainboard taht has 6 SATA on board (for example this one) and hurray, I can connect my 22 SATA devices for as low as about ~ 220 EUR (cpu, ram, psu, case not counted) Question: WOULD THAT WORK? And if not, why? 2nd Question: If I go for the 4220 or 4224 Model, I have internal Mini SAS connectors. Am I right in assuming that the backplane than acts as a "SAS Expander"? And can I just plug these SAS connectors into any SAS port I can find on my controller / mainboard or are there certain requirements? I know that SATA port multipliers only work with controllers that are ready for that. But isn't this expansion already implemented in the SAS standard? I am sorry that this is a very broad question, but I really spent the last week reading up and it seems to be not so clear! Especially all the controlling hardware specifications! 3rd Question: A lot of hardware specs feature "internal channels" and "internal connectors". The connecors are the physical numbers of places where I can plug a cable in. I got that. But are the "internal channels" always the maximum numbers of physical drives that can be used in the end? Or can I enhance this further by Expanders/Fanouts? 4th and last question: What do you think about the setup so far? Do you know any good alternatives? Maby I am completely going the wrong way and some DAS would be way better? Are there any comparable chassis available in europe? Please feel free to say whatever you think is relevant to the subject!

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