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  • Asign Id's dynamically to DOM elements with javascript.

    - by jnkrois
    Hello everybody, I just have a quick question about how to generate id's on-the-fly for HTML elements. So far I've tried a few things, I started with a "for" loop, I already know how many elements I have to generate Id's for, in this case I have an "ul" with 6 "li". My "for" loop is as follows: var items = $("ul li").length; for(var i = 0; i <= items; i++){ $("ul li").attr("id", "number" + i); } "number" would be the new id concatenated with "i", so I get a different Id for each "li". As you can probably tell, this does not work, because I end up with the same Id for each "li": in this case I get <li id="number6">... </li> for all the "li" elments in the "ul". I tried a "while" loop and ".each()" with jQuery but I get the exact same thing. Any help would be appreciated.

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  • IE incompatibility with JavaScript (surprised?)

    - by Midevil Chaos
    I am coding my website, and a friend of mine was helping me. This code does not work on IE 10 (Windows 7). I even tried the legacy modes and to no avail. Upon clicking on "services" for example, this code would work on FF or Chrome. But, not on IE. Can someone help me fix this code so it would also work on IE? $('#services-fr-2').on('click',function(){ $( ".clientsFr" ).hide(); $('.servicesFr').fadeToggle(); $('#green-pouch-fr').animate({ 'top':'450px'//, //'height':'450' })

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  • Accessing HTML DOM elements from javascript using `.childNodes`

    - by Martin
    I'm wondering about the .childNodes property, I have the code below, and for some reason I get 18 children, while 6 are HTMLInputElements as expected, and the rest are undefined. What is this about? Is there an efficient way to iterate over the input elements? <html> <head> <script> window.onload = function(e){ form = document.getElementById('myForm'); alert(form.childNodes.length); for(i=0; i<form.childNodes.length; i++){ alert(form[i]); } } </script> </head> <body> <form id='myForm' action="haha" method="post"> Name: <input type="text" id="fnameAdd" name="name" /><br /> Phone1: <input type="text" id="phone1Add" name="phone1" /><br /> Phone2: <input type="text" id="phone2Add" name="phone2" /><br /> E-Mail: <input type="text" id="emailAdd" name="email" /><br /> Address: <input type="text" id="addressAdd" name="address" /><br /> <input type="submit" value="Save" /> </body> </html>

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  • This process does not work in JavaScript: createElement() -> setAttribute('id') -> getElementById()

    - by kristovaher
    I was so sure that this question has been answered a thousand times before, but I've been unable to find an answer in StackOverflow. If there is already an answer and I was unable to find it then I apologize. I create hidden form elements dynamically like this: submitForm=document.getElementById('my-form'); var element=document.createElement('input'); element.id='hidden-form-data'; // or setAttribute('id','hidden-form-data'); element.name='my-hidden-form-data'; element.type='hidden'; element.value='my-data'; submitForm.appendChild(element); This works and the input field is created and it is taken into account when submitting the form. But I want to remove it after I have dynamically created it. I was sure that creating a new node this way would be 'correct' for browser and DOM, but apparently it is not. This returns null: element=document.getElementById('hidden-form-data'); if(element!=null){ element.parentNode.removeChild(element); } But it never gets removed and is always null. Is there any way I can remove a dynamically created node with an ID? Thank you! Please do not suggest jQuery, it's not possible to use jQuery for this, footprint is too heavy for such a small task I could not get a working answer from here, which was the closest thread I could find.

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  • Programmatically Untag FB Photos with Javascript

    - by Tal
    Hello! I've spent the past hour hacking away at this: I want to write a Javscript routine to programatically untag myself from photos on Facebook. Once it works, I'll run it in the Firebug console and untag myself from all Facebook photos (there's no way to do this through the GUI). I wanted to see if you guys had some advice to get me on my journey. I have a few methods in mind but haven't come too far along quite yet. I've tried an AJAX approach by creating a new HTML request and pointing it to the remove_tag URL, which looks something like this: /ajax/photo_tagging_ajax.php?pid=(PICTURE_ID)&id=(PICTURE_OWNER_ID)&subject=(SOMETHING)&name=(YOUR+NAME)&action=remove Not surprisingly, this doesn't work (yet). I've been checking the HTTP response in Firebug and it's quite different than the one when I actually untag a picture. It's not even sending a POST request. Will this even be possible or am I dreaming? (it's almost 4AM)

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  • Javascript sliding (preferably jQuery)

    - by jwzk
    I am trying to think of the name of the plugin (or a plugin) that slides content in (up or down). So I have a hidden div, I click on one of the titles/header, it opens the hidden div, if I click on another header it hides the other visible div, and slides up or down the new one. I can't think of it for some reason.. anyone?

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  • Undefined test not working in javascript.

    - by James South
    I'm getting the error 'foo' is undefined. in my script when i test my function with an undefined parameter. As far as I understand, This shouldn't be happening. My calling code: //var foo var test = peachUI().stringIsNullOrEmpty(foo) ; My function (part of a larger framework). stringIsNullOrEmpty: function (testString) { /// <summary> /// Checks to see if a given string is null or empty. /// </summary> /// <param name="testString" type="String"> /// The string check against. /// </param> /// <returns type="Boolean" /> var $empty = true; if (typeof testString !== "undefined") { if (testString && typeof testString === "string") { if (testString.length > 0) { $empty = false; } } } return $empty; } Any ideas? Please note. I've had a good read of other similar questions before posting this one.

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  • Javascript: setTimeout() - help needed

    - by ilkin
    Hi guys, I'm currently doing a highlighting function on a webpage and im using the jquery plugin for that. My code looks like this: var input = function() { var matchword = $('#searchbox').val(); if(matchword != "") { $('body').removeHighlight(); $('body').highlight($('#searchbox').val()); } } $(document).ready(function() { $('#searchbox').keyup(function() { setTimeout("input()", 2000); }); }); It works fine if there is not so large amount of data on the page. But in case of large amount of data on the page the whole process is slowing down which causes that inputbox is freezing untill the letter is hightlighted. So the typing is not smooth. I tryed to use a setTimeout but it seems doesnt help. Any ideas?

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  • Pre-loading external files (CSS, JavaScript) for other pages

    - by Jason Young
    I'm curious if there is an efficient way to wait for the front page of a site to load, and then pre-load CSS and script files that I know will likely be needed for the other pages on the site. I want the front page of the site to be as fast as possible (lean and mean). It's likely that the user will not immediately click on a link. Since there will likely be some idle time, this seems like an opportune time to pre-load some of the external assets. Pre-loading should cause them to become cached. When the user does click on another page, the only request needed will be for the content and possibly some images, etc. Has anyone done this? Is it a bad idea? Is there an elegant way to implement it?

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  • Javascript: move the "view point" of the browser

    - by ArchJ
    I have a page with many out-of-bounds contents and since I set body{overflow:hidden}, they are not outside the viewport. So I want to attach a function to a button which would move the PoV of the browser so that the out-of-bounds contents would come into the viewport. What I can think of now is to set body{position:relative} and use jQuery to animate() the body instead. But in terms of performance, is there a better way to achieve that?

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  • javascript function object's inheritFrom method

    - by gawpertron
    I've come across this.inheritFrom that enables you to inherit from a super class. var superClass = function() { this.foo = 'foo'; this.bar = 'bar'; } var subClass = function() { this.inheritFrom = superClass; this.inheritFrom(); this.myFunction = function() { return this.foo; }; } I've looked in Mozilla and MSDN, but I can't seem to find it documented any where. As far as I can see it works in IE6 and Firefox 3. Any reason why it wouldn't be documented?

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  • How to facebook getuser() after login with javascript SDK

    - by user1848205
    So I have to ask for extended permission by clicking the enter button, but after the login is necessary to refresh the page in order to display the app. Here's my code: <?php require 'facebook.php'; $facebook = new Facebook(array( 'appId' => '< THE APPID >', 'secret' => '< THE SECRET >', 'cookie' => true, )); $user = $facebook->getUser(); if ($user) { try { $user_profile = $facebook->api('/me'); } catch (FacebookApiException $e) { error_log($e); $user = null; } } ?> <body> <div id="fb-root"></div> <script> window.fbAsyncInit = function() { FB.init({ appId : '< THE APPID >', status : true, cookie : true, xfbml : true }); // Additional initialization code such as adding Event Listeners goes here $('#btn-enter').click(function(){ login(); }); }; (function(d){ var js, id = 'facebook-jssdk', ref = d.getElementsByTagName('script')[0]; if (d.getElementById(id)) {return;} js = d.createElement('script'); js.id = id; js.async = true; js.src = "//connect.facebook.net/en_US/all.js"; ref.parentNode.insertBefore(js, ref); }(document)); function login() { FB.login(function(response) { if (response.authResponse) { // connected } else { // cancelled } //}); }, {scope: 'read_friendlists,friends_photos,publish_stream'}); } </script> <?php if ($user): ?> <!--Here is my APP--> <?php else: ?> <a id="btn-enter">Enter</a> <?php endif ?> Is there a better way to do this ? What works for me is: function login() { FB.login(function(response) { if (response.authResponse) { top.location.href='https://the_app_url'; } else { } //}); }, {scope: 'read_friendlists,friends_photos,publish_stream'}); } But this causes the entire page to refresh and is not 'elegant' per se...

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  • Can't access Elements previously created by innerHTML with Javascript/Prototype

    - by Joe Hopfgartner
    I am setting the innerHTML variable of a div with contents from an ajax request: new Ajax.Request('/search/ajax/allakas/?ext_id='+extid, { method:'get', onSuccess: function(transport){ var response = transport.responseText || "no response text"; $('admincovers_content').innerHTML=response; }, onFailure: function(){ alert('Something went wrong...') } }); The response text cotains a form: <form id="akas-admin" method="post" action="/search/ajax/modifyakas/"> <input type="text" name="formfield" value="i am a form field"/> </form> Then I call a functiont that should submit that form: $('akas-admin').request({ onComplete: function(transport){ //alert('Form data saved! '+transport.responseText) $('admincovers_content').innerHTML=transport.responseText; } }); The problem is $('akas-admin) returns null , I tried to put the form with this id in the original document, which works. Question: Can I somehow "revalidate" the dom or access elements that have been inserted with innerHTML? Edit Info: document.getElementById("akas-admin").submit() works just fine, problem is i don't want to reload the whole page but post the form over ajax and get the response text in a callback function. Edit: Based on the answers provided, i replaced my function that does the request with the following observer: Event.observe(document.body, 'click', function(event) { var e = Event.element(event); if ('aka-savelink' == e.identify()) { alert('savelink clicked!'); if (el = e.findElement('#akas-admin')) { alert('found form to submit it has id: '+el.identify()); el.request({ onComplete: function(transport){ alert('Form data saved! '+transport.responseText) $('admincovers_content').innerHTML=transport.responseText; } }); } } }); problem is that i get as far as alert('savelink clicked!'); . findelement doesnt return the form. i tried to place the save link above and under the form. both doesnt work. i also think this approach is a bit clumsy and i am doing it wrong. could anyone point me in the right direction?

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  • Write a row to Google Spreadsheet programmically javascript

    - by Verber
    I'm trying to find a way to insert a row into a google spreadsheet dynamically. I have a list of objects that has all the data for every column in a row. I'm just trying to run a for loop and then send the data to the row in the spread sheet. But the spreadsheet is completely empty. So I don't know if that creates certain problems or not. for(var j=0; j < masterList.length; j++) { //tried this one but it didn't pan out sheet.appendRow([ masterList[j].Date, masterList[j].Name, masterList[j].Bugs, masterList[j].Enhancements, masterList[j].Epic, masterList[j].DevOps, masterList[j].High ]); }

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  • how delete all options except second in javascript

    - by Syom
    i have a select tag, with some options <select id="sel"> <option>text1</option> <option>text2</option> <option>text3</option> <option>text4</option> </select> i want to delete all options except second, i.e i want to get <select id="sel"> <option>text2</option> </select> i think it must looks something like this document.getElementById('sel').options.length= 0; but it deletes all list, so could you help me. thanks

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  • Adding images to the html with javascript

    - by Anonymous
    I've tried some HTML DOM code from several sites, but it isn't working. It isn't adding anything. Does anyone have a working example on this? this.img = document.createElement("img"); this.img.src = "img/eqp/"+this.apparel+"/"+this.facing+"_idle.png"; src = getElementById("gamediv"); src.appendChild(this.img) But it isn't adding anything to the div. (gamediv) I've tried document.body as well, with no result. Thanks in advance.

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  • xhtml validation javascript

    - by Jason
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> onmouseover="text.show('<br /><b>XXXXXX</b><br />')" Validation Output: Error: character "<" is the first character of a delimiter but occurred as data How can I fix it? thanks

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  • current url javascript binding into html

    - by soField
    document.write("window.location.href");&layout=button_count&show_faces=true&width=450&action=like&font=arial&colorscheme=light&height=21" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:450px; height:21px;" allowTransparency="true" i am trying to bind current url of my page to this html how can i do that

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  • Getting document.getElementsByName from another page PHP/javascript

    - by DarkN3ss
    so i have been looking around on how to do this but with no success. Im trying to get the value of the name test from an external website <input type="hidden" name="test" value="ThisIsAValue" /> But so far i have only found how to get the value of that with an ID <input type="hidden" id="test" name="test" value="ThisIsAValue" autocomplete="off" /> but I need to try find it without a ID is my problem. And this is an example on how to get it from the ID <?php $doc = new DomDocument; $doc->validateOnParse = true; $doc->loadHtml(file_get_contents('http://example.com/bla.php')); var_dump($doc->getElementById('test')); ?> And i have found how to get it from name and NOT ID on the same page <script> function getElements() { var test = document.getElementsByName("test")[0].value; alert(test); } </script> But again I dont know how to get the value of it by name from an external page eg "http://example.com/bla.php", any help? Thanks

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  • Redirect To Another Site With Header Information Attached Javascript

    - by Nick LaMarca
    I am trying to make a client side click and redirect to another site with header information added, my client side code for the onclick is this: function selectApp(appGUID, userId ,embedUrl) { if(embedUrl==="") { var success = setAppGUID(appGUID); window.location.replace('AppDetail.aspx'); } else { $.ajax({ type: "POST", url: embedUrl, contentType: "text/html", beforeSend: function (xhr, settings) { xhr.setRequestHeader("UserId", userId); }, success: function (msg) { //go to slx window.location.replace(embedUrl); } }); } } And the server side code in "embedUrl" is protected void Page_Load(object sender, EventArgs e) { string isSet = (String)HttpContext.Current.Session["saveUserID"]; if (String.IsNullOrEmpty(isSet)) { NameValueCollection headers = base.Request.Headers; for (int i = 0; i < headers.Count; i++) { if (headers.GetKey(i).Equals("UserId")) { HttpContext.Current.Session["saveUserID"] = headers.Get(i); } } } else { TextBox1.Text = HttpContext.Current.Session["saveUserID"].ToString(); } } This seems to work but its not too elegant. Is there a way to redirect with header data? Without (what Im doing) Saving header info in a session var then doing a redirect in 2 seperate pieces.

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  • Collision Handling in Javascript - Particles Get Stuck

    - by Conner Ruhl
    I am trying to recreate this, and I have been fairly successful. I am having issues with the collision handling though. Although the collision handling seems to work, it has very strange behavior. Here is what I have so far. This is the code that handles collisions: var dx = particle2.getX() - particle1.getX(); var dy = particle2.getY() - particle1.getY(); var angle = Math.atan2(dy, dx); var newP2X = particle1.getX() + (particle1.getRadius() + particle2.getRadius()) * Math.cos(angle); var newP2Y = particle1.getY() + (particle1.getRadius() + particle2.getRadius()) * Math.sin(angle); particle2.setX(newP2X); particle2.setY(newP2Y); var p1Vxi = particle1.getVx(); var p1Vyi = particle1.getVy(); var p1Mass = particle1.getMass(); var p2Vxi = particle2.getVx(); var p2Vyi = particle2.getVy(); var p2Mass = particle2.getMass(); var vxf = (p1Mass * p1Vxi + p2Mass * p2Vxi) / (p1Mass + p2Mass); var vyf = (p1Mass * p1Vyi + p2Mass * p2Vyi) / (p1Mass + p2Mass); particle1.setVx(vxf); particle1.setVy(vyf); particle2.setVx(vxf); particle2.setVy(vyf); EDIT: I have tried to change it to inelastic collisions like suggested, but for some reason the balls collide erratically. Check it out here. Any help is much appreciated!

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