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  • SEO For the Beginner - Three Basic Methods

    Search Engine Optimization, or SEO as it is known, is a process of improving the quality or amount of traffic that visits one's website through search engine results. For anyone who is just entering into this new world of search engine optimization, the scope of it can be overwhelming.

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  • Make Money Online - Why You Cannot Ignore SEO

    Any entrepreneur with designs to make money online consistently should focus heavily on obtaining high rankings in the search engines. If it turns out that you are struggling to obtain high rankings for targeted search terms, it is time to determine if your website is giving the right message to the search engines. Quite frequently internet marketers are told of the importance of building one way links to their website, but are not made privy to the importance of the optimization of their actual website, otherwise known as on-page optimization.

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  • SEO Management Services

    Search Engine Optimization (SEO) never ends; yes, it's forever. Ongoing maintenance of the program is necessary in order to continue competing successfully. The rigors of running a business often leave no time for properly overseeing a complex optimization plan. For this reason, savvy online business owners are turning to outside companies for their SEO Management Services.

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  • The Benefits of Being Featured in The DMOZ

    The DMOZ directory submission, or The Open Directory Project, is now so highly regarded that any respectable SEO services company is now presenting its customers with a DMOZ submission service. Another reason why the DMOZ site submission is now featured in the services lists of search engine optimization companies is that performing a DMOZ submission can prove to be extremely difficult, or even impossible in some cases, for anyone other than optimization experts.

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  • Top 5 Tips to Increase Your Google Ranking

    For most webmasters and site owners, the ultimate measurement that your Search Engine Optimization efforts are working is when the website starts showing up in the first few result pages of Google. Unfortunately, with most people focus on one single Search Engine Optimization strategy to achieve just that. It is important to know that in order to achieve top 10 rankings on Google, there are a number of elements that should be considered and worked on consistently.

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  • Understanding How a Professional SEO Helps

    Although a significant chunk of search engine optimization knowledge is available for free on the Internet you should never undermine the value of a professional SEO. This is because nothing can benefit your website more than the advice and efforts of a search engine optimization specialist.

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  • How to Improve Search Engine Rankings

    There are those who tend to think that search engine optimization is required to be a skilled task that really does not require a great deal of time and commitment for it to be successful. This could be wrong. Search Engine Optimization is a process that helps achieve high ranks in the search engines so that the website can be relevant in search terms.

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  • How SEO Will Change Your Business

    The best way through which they have managed to dominate the top search engine placements have been with carrying out online marketing also known as search engine optimization. SEO or search engine optimization is one of the foremost breakthroughs in online marketing where SEO companies help websites and companies rank on the top pages of all search engine queries.

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  • How to Dramatically Improve Search Engine Rankings

    While most conventional methods seem to work well to help you optimize your site to its fullest potential, sometimes exploring some other options does wonders to your search engine rankings. Most optimizations come in with the package of keywords, the correct niche, search engine optimization and article directories etc. and are extremely competent in handling optimization process.

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  • SEO Secrets - Take Over Google Today

    When I just started online marketing, I did my research on search engine optimization and wondered how would search engines like Google improve the quality of my business? And the key to that is article marketing. I know you're probably wondering, "How can articles increase your search engine optimization?

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  • creating objects from trivial graph format text file. java. dijkstra algorithm.

    - by user560084
    i want to create objects, vertex and edge, from trivial graph format txt file. one of programmers here suggested that i use trivial graph format to store data for dijkstra algorithm. the problem is that at the moment all the information, e.g., weight, links, is in the sourcecode. i want to have a separate text file for that and read it into the program. i thought about using a code for scanning through the text file by using scanner. but i am not quite sure how to create different objects from the same file. could i have some help please? the file is v0 Harrisburg v1 Baltimore v2 Washington v3 Philadelphia v4 Binghamton v5 Allentown v6 New York # v0 v1 79.83 v0 v5 81.15 v1 v0 79.75 v1 v2 39.42 v1 v3 103.00 v2 v1 38.65 v3 v1 102.53 v3 v5 61.44 v3 v6 96.79 v4 v5 133.04 v5 v0 81.77 v5 v3 62.05 v5 v4 134.47 v5 v6 91.63 v6 v3 97.24 v6 v5 87.94 and the dijkstra algorithm code is Downloaded from: http://en.literateprograms.org/Special:Downloadcode/Dijkstra%27s_algorithm_%28Java%29 */ import java.util.PriorityQueue; import java.util.List; import java.util.ArrayList; import java.util.Collections; class Vertex implements Comparable<Vertex> { public final String name; public Edge[] adjacencies; public double minDistance = Double.POSITIVE_INFINITY; public Vertex previous; public Vertex(String argName) { name = argName; } public String toString() { return name; } public int compareTo(Vertex other) { return Double.compare(minDistance, other.minDistance); } } class Edge { public final Vertex target; public final double weight; public Edge(Vertex argTarget, double argWeight) { target = argTarget; weight = argWeight; } } public class Dijkstra { public static void computePaths(Vertex source) { source.minDistance = 0.; PriorityQueue<Vertex> vertexQueue = new PriorityQueue<Vertex>(); vertexQueue.add(source); while (!vertexQueue.isEmpty()) { Vertex u = vertexQueue.poll(); // Visit each edge exiting u for (Edge e : u.adjacencies) { Vertex v = e.target; double weight = e.weight; double distanceThroughU = u.minDistance + weight; if (distanceThroughU < v.minDistance) { vertexQueue.remove(v); v.minDistance = distanceThroughU ; v.previous = u; vertexQueue.add(v); } } } } public static List<Vertex> getShortestPathTo(Vertex target) { List<Vertex> path = new ArrayList<Vertex>(); for (Vertex vertex = target; vertex != null; vertex = vertex.previous) path.add(vertex); Collections.reverse(path); return path; } public static void main(String[] args) { Vertex v0 = new Vertex("Nottinghill_Gate"); Vertex v1 = new Vertex("High_Street_kensignton"); Vertex v2 = new Vertex("Glouchester_Road"); Vertex v3 = new Vertex("South_Kensignton"); Vertex v4 = new Vertex("Sloane_Square"); Vertex v5 = new Vertex("Victoria"); Vertex v6 = new Vertex("Westminster"); v0.adjacencies = new Edge[]{new Edge(v1, 79.83), new Edge(v6, 97.24)}; v1.adjacencies = new Edge[]{new Edge(v2, 39.42), new Edge(v0, 79.83)}; v2.adjacencies = new Edge[]{new Edge(v3, 38.65), new Edge(v1, 39.42)}; v3.adjacencies = new Edge[]{new Edge(v4, 102.53), new Edge(v2, 38.65)}; v4.adjacencies = new Edge[]{new Edge(v5, 133.04), new Edge(v3, 102.53)}; v5.adjacencies = new Edge[]{new Edge(v6, 81.77), new Edge(v4, 133.04)}; v6.adjacencies = new Edge[]{new Edge(v0, 97.24), new Edge(v5, 81.77)}; Vertex[] vertices = { v0, v1, v2, v3, v4, v5, v6 }; computePaths(v0); for (Vertex v : vertices) { System.out.println("Distance to " + v + ": " + v.minDistance); List<Vertex> path = getShortestPathTo(v); System.out.println("Path: " + path); } } } and the code for scanning file is import java.util.Scanner; import java.io.File; import java.io.FileNotFoundException; public class DataScanner1 { //private int total = 0; //private int distance = 0; private String vector; private String stations; private double [] Edge = new double []; /*public int getTotal(){ return total; } */ /* public void getMenuInput(){ KeyboardInput in = new KeyboardInput; System.out.println("Enter the destination? "); String val = in.readString(); return val; } */ public void readFile(String fileName) { try { Scanner scanner = new Scanner(new File(fileName)); scanner.useDelimiter (System.getProperty("line.separator")); while (scanner.hasNext()) { parseLine(scanner.next()); } scanner.close(); } catch (FileNotFoundException e) { e.printStackTrace(); } } public void parseLine(String line) { Scanner lineScanner = new Scanner(line); lineScanner.useDelimiter("\\s*,\\s*"); vector = lineScanner.next(); stations = lineScanner.next(); System.out.println("The current station is " + vector + " and the destination to the next station is " + stations + "."); //total += distance; //System.out.println("The total distance is " + total); } public static void main(String[] args) { /* if (args.length != 1) { System.err.println("usage: java TextScanner2" + "file location"); System.exit(0); } */ DataScanner1 scanner = new DataScanner1(); scanner.readFile(args[0]); //int total =+ distance; //System.out.println(""); //System.out.println("The total distance is " + scanner.getTotal()); } }

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  • Diagonal line of sight with two corners

    - by Ash Blue
    Right now I'm using Bresenham's line algorithm for line of sight. The problem is I've found an edge case where players can look through walls. Occurs when the player looks between two corners of a wall with a gap on the other side at specific angles. The result I want is for the tile between two walls to be marked invalid as so. What is the fastest way to modify Bresenham's line algorithm to solve this? If there isn't a good solution, is there a better suited algorithm? Any ideas are welcome. Please note the solution should also be capable of supporting 3d. Edit: For the working source code and an interactive demo of the completed product please see http://ashblue.github.io/javascript-pathfinding/

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  • "Best fit" to avoid reuse of object instances in a collection

    - by Simon
    Imagine I have a collection of object instances which represent activities for a user to undertake. Dependent on user attributes, I have to randomly select instances to present activities to the user. For some users, I need to present more activities to them than there are available activities in which case, I want to use the following algorithm. If all available activities have already been presented to the user, then re-select a "used" activity, selecting the earliest presented activity ordered by frequency of use. In other words, try to reduce repetition and where repetition is unavoidable, use the instances which have been repeated less often and were presented furthest back in time. Before I go on to code that algorithm, I wondered if there is some existing pattern I can re-use? [EDIT] "Furthest back in time" is not relevant as I will pass the algorithm an ordered collection of used instances where the first entry is the first presented.

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  • 3D RTS pathfinding

    - by xcrypt
    I understand the A* algorithm, but I have some trouble doing it in 3D to suit the needs of my RTS Basically, in the game I'm making, there will be agents with different sizes of OBB collision boxes. I can use steering behaviours for avoiding other agents, so I don't need complete dynamic pathfinding. However, there is a problem because different agents have different collision geometry, and structures can be placed in almost any place. This means that there might be a gap between two structures where some agents can go through and some can't. A solution I have found to this problem is to do a sweep of the collision geometry of the agent from start node of the edge the pf algorithm is currently testing, to the end node of that edge. But this is probably a bit overkill since every edge the algorithm tests would also have to create and test with a collision geometry sweep. What are some reasonable approaches to this problem? I should mention that I'd prefer not to use navmeshes, I prefer waypoints because my entire system is based on it atm.

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  • How can I obtain in-game data from Warcraft 3 from an external process?

    - by Slav
    I am implementing a behavior algorithm and would like to test it with my lovely Warcraft III game to watch how it will fight against real players. The problem I'm having is that I don't know how to obtain information about in-game state (units, structures, environment, etc.) from the running WC3 game. My algorithm needs access to the hard drive and possibly distributed computing, that's why JASS (WC3's editor language) isn't appropriate; I need to run my algorithm from a separate process. Direct3D hooking is an approach, but it wasn't done for WC3 yet and a significant drawback of that approach would be the inability to watch how the AI performs online, since it uses the viewport to issue commands. How I read in-game data from WC3 in a different process in a fastest and easiest way?

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  • New Replication, Optimizer and High Availability features in MySQL 5.6.5!

    - by Rob Young
    As the Product Manager for the MySQL database it is always great to announce when the MySQL Engineering team delivers another great product release.  As a field DBA and developer it is even better when that release contains improvements and innovation that I know will help those currently using MySQL for apps that range from modest intranet sites to the most highly trafficked web sites on the web.  That said, it is my pleasure to take my hat off to MySQL Engineering for today's release of the MySQL 5.6.5 Development Milestone Release ("DMR"). The new highlighted features in MySQL 5.6.5 are discussed here: New Self-Healing Replication ClustersThe 5.6.5 DMR improves MySQL Replication by adding Global Transaction Ids and automated utilities for self-healing Replication clusters.  Prior to 5.6.5 this has been somewhat of a pain point for MySQL users with most developing custom solutions or looking to costly, complex third-party solutions for these capabilities.  With 5.6.5 these shackles are all but removed by a solution that is included with the GPL version of the database and supporting GPL tools.  You can learn all about the details of the great, problem solving Replication features in MySQL 5.6 in Mat Keep's Developer Zone article.  New Replication Administration and Failover UtilitiesAs mentioned above, the new Replication features, Global Transaction Ids specifically, are now supported by a set of automated GPL utilities that leverage the new GTIDs to provide administration and manual or auto failover to the most up to date slave (that is the default, but user configurable if needed) in the event of a master failure. The new utilities, along with links to Engineering related blogs, are discussed in detail in the DevZone Article noted above. Better Query Optimization and ThroughputThe MySQL Optimizer team continues to amaze with the latest round of improvements in 5.6.5. Along with much refactoring of the legacy code base, the Optimizer team has improved complex query optimization and throughput by adding these functional improvements: Subquery Optimizations - Subqueries are now included in the Optimizer path for runtime optimization.  Better throughput of nested queries enables application developers to simplify and consolidate multiple queries and result sets into a single unit or work. Optimizer now uses CURRENT_TIMESTAMP as default for DATETIME columns - For simplification, this eliminates the need for application developers to assign this value when a column of this type is blank by default. Optimizations for Range based queries - Optimizer now uses ready statistics vs Index based scans for queries with multiple range values. Optimizations for queries using filesort and ORDER BY.  Optimization criteria/decision on execution method is done now at optimization vs parsing stage. Print EXPLAIN in JSON format for hierarchical readability and Enterprise tool consumption. You can learn the details about these new features as well all of the Optimizer based improvements in MySQL 5.6 by following the Optimizer team blog. You can download and try the MySQL 5.6.5 DMR here. (look under "Development Releases")  Please let us know what you think!  The new HA utilities for Replication Administration and Failover are available as part of the MySQL Workbench Community Edition, which you can download here .Also New in MySQL LabsAs has become our tradition when announcing DMRs we also like to provide "Early Access" development features to the MySQL Community via the MySQL Labs.  Today is no exception as we are also releasing the following to Labs for you to download, try and let us know your thoughts on where we need to improve:InnoDB Online OperationsMySQL 5.6 now provides Online ADD Index, FK Drop and Online Column RENAME.  These operations are non-blocking and will continue to evolve in future DMRs.  You can learn the grainy details by following John Russell's blog.InnoDB data access via Memcached API ("NotOnlySQL") - Improved refresh of an earlier feature releaseSimilar to Cluster 7.2, MySQL 5.6 provides direct NotOnlySQL access to InnoDB data via the familiar Memcached API. This provides the ultimate in flexibility for developers who need fast, simple key/value access and complex query support commingled within their applications.Improved Transactional Performance, ScaleThe InnoDB Engineering team has once again under promised and over delivered in the area of improved performance and scale.  These improvements are also included in the aggregated Spring 2012 labs release:InnoDB CPU cache performance improvements for modern, multi-core/CPU systems show great promise with internal tests showing:    2x throughput improvement for read only activity 6x throughput improvement for SELECT range Read/Write benchmarks are in progress More details on the above are available here. You can download all of the above in an aggregated "InnoDB 2012 Spring Labs Release" binary from the MySQL Labs. You can also learn more about these improvements and about related fixes to mysys mutex and hash sort by checking out the InnoDB team blog.MySQL 5.6.5 is another installment in what we believe will be the best release of the MySQL database ever.  It also serves as a shining example of how the MySQL Engineering team at Oracle leads in MySQL innovation.You can get the overall Oracle message on the MySQL 5.6.5 DMR and Early Access labs features here. As always, thanks for your continued support of MySQL, the #1 open source database on the planet!

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  • Logging errors caused by exceptions deep in the application

    - by Kaleb Pederson
    What are best-practices for logging deep within an application's source? Is it bad practice to have multiple event log entries for a single error? For example, let's say that I have an ETL system whose transform step involves: a transformer, pipeline, processing algorithm, and processing engine. In brief, the transformer takes in an input file, parses out records, and sends the records through the pipeline. The pipeline aggregates the results of the processing algorithm (which could do serial or parallel processing). The processing algorithm sends each record through one or more processing engines. So, I have at least four levels: Transformer - Pipeline - Algorithm - Engine. My code might then look something like the following: class Transformer { void Process(InputSource input) { try { var inRecords = _parser.Parse(input.Stream); var outRecords = _pipeline.Transform(inRecords); } catch (Exception ex) { var inner = new ProcessException(input, ex); _logger.Error("Unable to parse source " + input.Name, inner); throw inner; } } } class Pipeline { IEnumerable<Result> Transform(IEnumerable<Record> records) { // NOTE: no try/catch as I have no useful information to provide // at this point in the process var results = _algorithm.Process(records); // examine and do useful things with results return results; } } class Algorithm { IEnumerable<Result> Process(IEnumerable<Record> records) { var results = new List<Result>(); foreach (var engine in Engines) { foreach (var record in records) { try { engine.Process(record); } catch (Exception ex) { var inner = new EngineProcessingException(engine, record, ex); _logger.Error("Engine {0} unable to parse record {1}", engine, record); throw inner; } } } } } class Engine { Result Process(Record record) { for (int i=0; i<record.SubRecords.Count; ++i) { try { Validate(record.subRecords[i]); } catch (Exception ex) { var inner = new RecordValidationException(record, i, ex); _logger.Error( "Validation of subrecord {0} failed for record {1}", i, record ); } } } } There's a few important things to notice: A single error at the deepest level causes three log entries (ugly? DOS?) Thrown exceptions contain all important and useful information Logging only happens when failure to do so would cause loss of useful information at a lower level. Thoughts and concerns: I don't like having so many log entries for each error I don't want to lose important, useful data; the exceptions contain all the important but the stacktrace is typically the only thing displayed besides the message. I can log at different levels (e.g., warning, informational) The higher level classes should be completely unaware of the structure of the lower-level exceptions (which may change as the different implementations are replaced). The information available at higher levels should not be passed to the lower levels. So, to restate the main questions: What are best-practices for logging deep within an application's source? Is it bad practice to have multiple event log entries for a single error?

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  • Come up with a real-world problem in which only the best solution will do (a problem from Introduction to algorithms) [closed]

    - by Mike
    EDITED (I realized that the question certainly needs a context) The problem 1.1-5 in the book of Thomas Cormen et al Introduction to algorithms is: "Come up with a real-world problem in which only the best solution will do. Then come up with one in which a solution that is “approximately” the best is good enough." I'm interested in its first statement. And (from my understanding) it is asked to name a real-world problem where only the exact solution will work as opposed to a real-world problem where good-enough solution will be ok. So what is the difference between the exact and good enough solution. Consider some physics problem for example the simulation of the fulid flow in the permeable medium. To make this simulation happen some simplyfing assumptions have to be made when deriving a mathematical model. Otherwise the model becomes at least complex and unsolvable. Virtually any particle in the universe has its influence on the fluid flow. But not all particles are equal. Those that form the permeable medium are much more influental than the ones located light years away. Then when the mathematical model needs to be solved an exact solution can rarely be found unless the mathematical model is simple enough (wich probably means the model isn't close to reality). We take an approximate numerical method and after hours of coding and days of verification come up with the program or algorithm which is a solution. And if the model and an algorithm give results close to a real problem by some degree that is good enough soultion. Its worth noting the difference between exact solution algorithm and exact computation result. When considering real-world problems and real-world computation machines I believe all physical problems solutions where any calculations are taken can not be exact because universal physical constants are represented approximately in the computer. Any numbers are represented with the limited precision, at least limited by amount of memory available to computing machine. I can imagine plenty of problems where good-enough, good to some degree solution will work, like train scheduling, automated trading, satellite orbit calculation, health care expert systems. In that cases exact solutions can't be derived due to constraints on computation time, limitations in computer memory or due to the nature of problems. I googled this question and like what this guy suggests: there're kinds of mathematical problems that need exact solutions (little note here: because the question is taken from the book "Introduction to algorithms" the term "solution" means an algorithm or a program, which in this case gives exact answer on each input). But that's probably more of theoretical interest. So I would like to narrow down the question to: What are the real-world practical problems where only the best (exact) solution algorithm or program will do (but not the good-enough solution)? There are problems like breaking of cryptographic ciphers where only exact solution matters in practice and again in practice the process of deciphering without knowing a secret should take reasonable amount of time. Returning to the original question this is the problem where good-enough (fast-enough) solution will do there's no practical need in instant crack though it's desired. So the quality of "best" can be understood in any sense: exact, fastest, requiring least memory, having minimal possible network traffic etc. And still I want this question to be theoretical if possible. In a sense that there may be example of computer X that has limited resource R of amount Y where the best solution to problem P is the one that takes not more than available Y for inputs of size N*Y. But that's the problem of finding solution for P on computer X which is... well, good enough. My final thought that we live in a world where it is required from programming solutions to practical purposes to be good enough. In rare cases really very very good but still not the best ones. Isn't it? :) If it's not can you provide an example? Or can you name any such unsolved problem of practical interest?

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  • 11gR2 RAC ASM????

    - by Liu Maclean(???)
    11gR2 RAC?ocr?votedisk???????ASM??, ????10g??????2?RAC????????????,  ?? 11gR2 ?ASM?spfile??????ASM diskgroup???????ASM??????? ????????????,????? ASM?????mount diskgroup??????diskgroup????, ??ASM??????ASM spfile????????,?2???????? ????T.askmaclean.com?????ASM?????: hello maclean, ??spfile??ASMCMD> spget+CRSDG/rac/asmparameterfile/registry.253.787925627?????,ASM ?????ORACLE instance,?????????????diskgroup,????????????????????????????thanks.! ?????????: ?11.2??Oracle Cluterware??voting disk files?????????11.1?10.2????,11.2??voting disk file??????OCR?, ?????11.2??ocr?votedisk?????ASM? , ???11.2?voting disk file??GPNP profile??CSS voting file discovery string???? CSS voting disk file?discovery string???ASM,??????ASM discovery string???  ????????udev???????ASM???LUN, ??udev????????/dev/rasm-disk* , ????gpnptool get????gpnp profile: [grid@maclean1 trace]$ gpnptool get Warning: some command line parameters were defaulted. Resulting command line: /g01/grid/app/11.2.0/grid/bin/gpnptool.bin get -o- <?xml version="1.0" encoding="UTF-8"?><gpnp:GPnP-Profile Version="1.0" xmlns="http://www.grid-pnp.org/2005/11/gpnp-profile" xmlns:gpnp="http://www.grid-pnp.org/2005/11/gpnp-profile" xmlns:orcl="http://www.oracle.com/gpnp/2005/11/gpnp-profile" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.grid-pnp.org/2005/11/gpnp-profile gpnp-profile.xsd" ProfileSequence="9" ClusterUId="452185be9cd14ff4ffdc7688ec5439bf" ClusterName="maclean-cluster" PALocation=""><gpnp:Network-Profile><gpnp:HostNetwork id="gen" HostName="*"><gpnp:Network id="net1" IP="192.168.1.0" Adapter="eth0" Use="public"/><gpnp:Network id="net2" IP="172.168.1.0" Adapter="eth1" Use="cluster_interconnect"/></gpnp:HostNetwork></gpnp:Network-Profile>< orcl:CSS-Profile id="css" DiscoveryString="+asm" LeaseDuration="400"/><orcl:ASM-Profile id="asm" DiscoveryString="/dev/rasm*" SPFile="+SYSTEMDG/maclean-cluster/asmparameterfile/registry.253.788682933"/>< ds:Signature xmlns:ds="http://www.w3.org/2000/09/xmldsig#"><ds:SignedInfo><ds:CanonicalizationMethod Algorithm="http://www.w3.org/2001/10/xml-exc-c14n#"/><ds:SignatureMethod Algorithm="http://www.w3.org/2000/09/xmldsig#rsa-sha1"/><ds:Reference URI=""><ds:Transforms><ds:Transform Algorithm="http://www.w3.org/2000/09/xmldsig#enveloped-signature"/><ds:Transform Algorithm="http://www.w3.org/2001/10/xml-exc-c14n#"> <InclusiveNamespaces xmlns="http://www.w3.org/2001/10/xml-exc-c14n#" PrefixList="gpnp orcl xsi"/></ds:Transform></ds:Transforms>< ds:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"/><ds:DigestValue>L1SLg10AqGEauCQ4ne9quucITZA=</ds:DigestValue>< /ds:Reference></ds:SignedInfo><ds:SignatureValue>rTyZm9vfcQCMuian6isnAThUmsV4xPoK2fteMc1l0GIvRvHncMwLQzPM/QrXCGGTCEvgvXzUPEKzmdX2oy5vLcztN60UHr6AJtA2JYYodmrsFwEyVBQ1D6wH+HQiOe2SG9UzdQnNtWSbjD4jfZkeQWyMPfWdKm071Ek0Rfb4nxE=</ds:SignatureValue></ds:Signature></gpnp:GPnP-Profile> Success. ?????2???: <orcl:CSS-Profile id=”css” DiscoveryString=”+asm” LeaseDuration=”400?/>==»css voting disk??+ASM<orcl:ASM-Profile id=”asm” DiscoveryString=”/dev/rasm*” SPFile=”+SYSTEMDG/maclean-cluster/asmparameterfile/registry.253.788682933?/>==»??????ASM?DiscoveryString=”/dev/rasm*”,?ASM??????????????,SPFILE???ASM Parameter FILE?ALIAS ???????GPNP???ASM Parameter FILE?ALIAS,?????ASM???????SPFILE,???Diskgroup?Mount???????ASM ALIAS?????? ??????+SYSTEMDG/maclean-cluster/asmparameterfile/registry.253.788682933??SPFILE?ASM??????: [grid@maclean1 wallets]$ sqlplus / as sysasm SQL*Plus: Release 11.2.0.3.0 Production on Tue Jul 17 05:45:35 2012 Copyright (c) 1982, 2011, Oracle. All rights reserved. Connected to: Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production With the Real Application Clusters and Automatic Storage Management options SQL> set linesize 140 pagesize 1400 col "FILE NAME" format a40 set head on select NAME "FILE NAME", AU_KFFXP "AU NUMBER", NUMBER_KFFXP "FILE NUMBER", DISK_KFFXP "DISK NUMBER" from x$kffxp, v$asm_alias where GROUP_KFFXP = GROUP_NUMBER and NUMBER_KFFXP = FILE_NUMBER and name in ('REGISTRY.253.788682933') order by DISK_KFFXP,AU_KFFXP; FILE NAME AU NUMBER FILE NUMBER DISK NUMBER ---------------------------------------- ---------- ----------- ----------- REGISTRY.253.788682933 39 253 1 REGISTRY.253.788682933 35 253 3 REGISTRY.253.788682933 35 253 4 SQL> col path for a50 SQL> select disk_number,path from v$asm_disk where disk_number in (1,3,4) and GROUP_NUMBER=3; DISK_NUMBER PATH ----------- -------------------------------------------------- 3 /dev/rasm-diske 4 /dev/rasm-diskf 1 /dev/rasm-diskc ?????ASM SPFILE??????(redundancy=high),????? /dev/rasm-diskc?AU=39?/dev/rasm-diske AU=35?/dev/rasm-diskf AU=35? ????kfed?????????ASM DISK?header: [grid@maclean1 wallets]$ kfed read /dev/rasm-diske|grep spfile kfdhdb.spfile: 35 ; 0x0f4: 0x00000023 [grid@maclean1 wallets]$ kfed read /dev/rasm-diskc|grep spfile kfdhdb.spfile: 39 ; 0x0f4: 0x00000027 [grid@maclean1 wallets]$ kfed read /dev/rasm-diskf|grep spfile kfdhdb.spfile: 35 ; 0x0f4: 0x00000023 ????ASM disk header?kfdhdb.spfile??ASM SPFILE???DISK??AU NUMBER????, ASM???????????GPNP PROFILE?? DiscoveryString?????????,????ASM disk header?????kfdhdb.spfile??????,?????MOUNT DISKGROUP??????ASM SPFILE,?????ASM, ?????????????????

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  • Whats wrong with my triple DES wrapper??

    - by Chen Kinnrot
    it seems that my code adds 6 bytes to the result file after encrypt decrypt is called.. i tries it on a mkv file.. please help here is my code class TripleDESCryptoService : IEncryptor, IDecryptor { public void Encrypt(string inputFileName, string outputFileName, string key) { EncryptFile(inputFileName, outputFileName, key); } public void Decrypt(string inputFileName, string outputFileName, string key) { DecryptFile(inputFileName, outputFileName, key); } static void EncryptFile(string inputFileName, string outputFileName, string sKey) { var outFile = new FileStream(outputFileName, FileMode.OpenOrCreate, FileAccess.ReadWrite); // The chryptographic service provider we're going to use var cryptoAlgorithm = new TripleDESCryptoServiceProvider(); SetKeys(cryptoAlgorithm, sKey); // This object links data streams to cryptographic values var cryptoStream = new CryptoStream(outFile, cryptoAlgorithm.CreateEncryptor(), CryptoStreamMode.Write); // This stream writer will write the new file var encryptionStream = new BinaryWriter(cryptoStream); // This stream reader will read the file to encrypt var inFile = new FileStream(inputFileName, FileMode.Open, FileAccess.Read); var readwe = new BinaryReader(inFile); // Loop through the file to encrypt, line by line var date = readwe.ReadBytes((int)readwe.BaseStream.Length); // Write to the encryption stream encryptionStream.Write(date); // Wrap things up inFile.Close(); encryptionStream.Flush(); encryptionStream.Close(); } private static void SetKeys(SymmetricAlgorithm algorithm, string key) { var keyAsBytes = Encoding.ASCII.GetBytes(key); algorithm.IV = keyAsBytes.Take(algorithm.IV.Length).ToArray(); algorithm.Key = keyAsBytes.Take(algorithm.Key.Length).ToArray(); } static void DecryptFile(string inputFilename, string outputFilename, string sKey) { // The encrypted file var inFile = File.OpenRead(inputFilename); // The decrypted file var outFile = new FileStream(outputFilename, FileMode.OpenOrCreate, FileAccess.ReadWrite); // Prepare the encryption algorithm and read the key from the key file var cryptAlgorithm = new TripleDESCryptoServiceProvider(); SetKeys(cryptAlgorithm, sKey); // The cryptographic stream takes in the encrypted file var encryptionStream = new CryptoStream(inFile, cryptAlgorithm.CreateDecryptor(), CryptoStreamMode.Read); // Write the new unecrypted file var cleanStreamReader = new BinaryReader(encryptionStream); var cleanStreamWriter = new BinaryWriter(outFile); cleanStreamWriter.Write(cleanStreamReader.ReadBytes((int)inFile.Length)); cleanStreamWriter.Close(); outFile.Close(); cleanStreamReader.Close(); } }

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  • Encrypt a hex string in java.

    - by twintwins
    I would like to ask for any suggestions about my problem. I need to encrypt a hexadecimal string. I must not to use the built-in functions of java because it doesn't work in my server. In short, I have to hard code an algorithm or any means of encrypting the message. Anyone who could help me with this? thanks a lot! here is the code. public Encrypt(SecretKey key, String algorithm) { try { ecipher = Cipher.getInstance(algorithm); dcipher = Cipher.getInstance(algorithm); ecipher.init(Cipher.ENCRYPT_MODE, key); dcipher.init(Cipher.DECRYPT_MODE, key); } catch (NoSuchPaddingException e) { System.out.println("EXCEPTION: NoSuchPaddingException"); } catch (NoSuchAlgorithmException e) { System.out.println("EXCEPTION: NoSuchAlgorithmException"); } catch (InvalidKeyException e) { System.out.println("EXCEPTION: InvalidKeyException"); } } public void useSecretKey(String secretString) { try { SecretKey desKey = KeyGenerator.getInstance("DES").generateKey(); SecretKey blowfishKey = KeyGenerator.getInstance("Blowfish").generateKey(); SecretKey desedeKey = KeyGenerator.getInstance("DESede").generateKey(); Encrypt desEncrypter = new Encrypt(desKey, desKey.getAlgorithm()); Encrypt blowfishEncrypter = new Encrypt(blowfishKey, blowfishKey.getAlgorithm()); Encrypt desedeEncrypter = new Encrypt(desedeKey, desedeKey.getAlgorithm()); desEncrypted = desEncrypter.encrypt(secretString); blowfishEncrypted = blowfishEncrypter.encrypt(secretString); desedeEncrypted = desedeEncrypter.encrypt(secretString); } catch (NoSuchAlgorithmException e) {} } those are the methods i used. no problem if it is run as an application but then when i put it to my server which is the glassfish server an exception occured and it says no such algorithm.

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  • Any implementations of graph st-ordering or ear-decomposition?

    - by chang
    I'm in the search for an implementation of an ear-decomposition algorithm (http://www.ics.uci.edu/~eppstein/junkyard/euler/ear.html). I examined networkx and didn't find one. Although the algorithm layout is vaguely in my mind, I'd like to see some reference implementation, too. I'm aware of Ulrik Brandes publication on a linear time Eager st-ordering algorithm, which results in an ear decomposition as a side product, if I understand correctly (it even includes pseudocode, which I'm trying to base my implementation on). Side problem: First step could be an st-ordering of a graph. Are there any implementations for st-ordering algorithms you know? Thanks for your input. I'd really like to contribute e.g. to networkx by implementing the ear-decomposition algorithm in python.

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