Search Results

Search found 9002 results on 361 pages for 'parent child'.

Page 182/361 | < Previous Page | 178 179 180 181 182 183 184 185 186 187 188 189  | Next Page >

  • How to dispatch event from application to module in flex

    - by Viliam Husár
    Is there a way how modules can listen to parent application event? My current solution that works is: private function directoryRemoteObject_saveCompany_resultHandler(e:ResultEvent):void { this.directoryModuleLoader.child.dispatchEvent(new CompanyEvent(CompanyEvent.COMPANY_SAVED, e.result as int)); } this means that I need to dispatch event for every module. Isn't there better solution? Thanks.

    Read the article

  • problem with window.close and chrome

    - by Patrick
    Im trying to close a child window with javascript and in firefox everything works fine but in chrome the window doesnt close here is what im using $(document).ready(function() { if (window.opener && !window.opener.closed) window.opener.location = "http://www.website.com" window.close(); }); I tried a suggestion on google, but to no avail. Anyone having a similar issue or know of a work-around?

    Read the article

  • wxPython ListCtrl Column Ignores Specific Fields

    - by g.d.d.c
    I'm rewriting this post to clarify some things and provide a full class definition for the Virtual List I'm having trouble with. The class is defined like so: from wx import ListCtrl, LC_REPORT, LC_VIRTUAL, LC_HRULES, LC_VRULES, \ EVT_LIST_COL_CLICK, EVT_LIST_CACHE_HINT, EVT_LIST_COL_RIGHT_CLICK, \ ImageList, IMAGE_LIST_SMALL, Menu, MenuItem, NewId, ITEM_CHECK, Frame, \ EVT_MENU class VirtualList(ListCtrl): def __init__(self, parent, datasource = None, style = LC_REPORT | LC_VIRTUAL | LC_HRULES | LC_VRULES): ListCtrl.__init__(self, parent, style = style) self.columns = [] self.il = ImageList(16, 16) self.Bind(EVT_LIST_CACHE_HINT, self.CheckCache) self.Bind(EVT_LIST_COL_CLICK, self.OnSort) if datasource is not None: self.datasource = datasource self.Bind(EVT_LIST_COL_RIGHT_CLICK, self.ShowAvailableColumns) self.datasource.list = self self.Populate() def SetDatasource(self, datasource): self.datasource = datasource def CheckCache(self, event): self.datasource.UpdateCache(event.GetCacheFrom(), event.GetCacheTo()) def OnGetItemText(self, item, col): return self.datasource.GetItem(item, self.columns[col]) def OnGetItemImage(self, item): return self.datasource.GetImg(item) def OnSort(self, event): self.datasource.SortByColumn(self.columns[event.Column]) self.Refresh() def UpdateCount(self): self.SetItemCount(self.datasource.GetCount()) def Populate(self): self.UpdateCount() self.datasource.MakeImgList(self.il) self.SetImageList(self.il, IMAGE_LIST_SMALL) self.ShowColumns() def ShowColumns(self): for col, (text, visible) in enumerate(self.datasource.GetColumnHeaders()): if visible: self.columns.append(text) self.InsertColumn(col, text, width = -2) def Filter(self, filter): self.datasource.Filter(filter) self.UpdateCount() self.Refresh() def ShowAvailableColumns(self, evt): colMenu = Menu() self.id2item = {} for idx, (text, visible) in enumerate(self.datasource.columns): id = NewId() self.id2item[id] = (idx, visible, text) item = MenuItem(colMenu, id, text, kind = ITEM_CHECK) colMenu.AppendItem(item) EVT_MENU(colMenu, id, self.ColumnToggle) item.Check(visible) Frame(self, -1).PopupMenu(colMenu) colMenu.Destroy() def ColumnToggle(self, evt): toggled = self.id2item[evt.GetId()] if toggled[1]: idx = self.columns.index(toggled[2]) self.datasource.columns[toggled[0]] = (self.datasource.columns[toggled[0]][0], False) self.DeleteColumn(idx) self.columns.pop(idx) else: self.datasource.columns[toggled[0]] = (self.datasource.columns[toggled[0]][0], True) idx = self.datasource.GetColumnHeaders().index((toggled[2], True)) self.columns.insert(idx, toggled[2]) self.InsertColumn(idx, toggled[2], width = -2) self.datasource.SaveColumns() I've added functions that allow for Column Toggling which facilitate my description of the issue I'm encountering. On the 3rd instance of this class in my application the Column at Index 1 will not display String values. Integer values are displayed properly. If I add print statements to my OnGetItemText method the values show up in my console properly. This behavior is not present in the first two instances of this class, and my class does not contain any type checking code with respect to value display. It was suggested by someone on the wxPython users' group that I create a standalone sample that demonstrates this issue if I can. I'm working on that, but have not yet had time to create a sample that does not rely on database access. Any suggestions or advice would be most appreciated. I'm tearing my hair out on this one.

    Read the article

  • How to add dynamically a component in JSF2 during an Ajax request.

    - by Guillaume
    Hello, I am currently trying to dynamically add a new component to the JSF component tree during an ajax request. In fact I add a child to the UIViewRoot component in my AjaxBehaviorListener which is fired on server side during the ajax request process. The issue is that the new component is not rendered. It seems that this component is not taken into account in the render response phase. Could you help me on this issue ? Regards, Guillaume

    Read the article

  • How to get an hierarchical php structure from a db table, in php array, or JSON

    - by daniel
    Hi guys, can you please help me. How to get an hierarchical php structure from a db table, in php array, or JSON, but with the following format: [{ "attributes" : {"id" : "111"}, "data" : "Some node title", "children" : [ { "attributes" : { "id" : "555"}, "data" : "A sub node title here" } ], "state" : "open" }, { "attributes" : {"id" : "222"}, "data" : "Other main node", "children" : [ { "attributes" : { "id" : "666"}, "data" : "Another sub node" } ], "state" : "open" }] My SQL table contains the fields: ID, PARENT, ORDER, TITLE Can you please help me with this? I'm going crazy trying to get this. Many thanks in advance. Daniel

    Read the article

  • How to set clickable and highlightable a ViewStub?

    - by Pentium10
    I have ViewStubs in my layout. If I set clickable and implement the OnClickListener this does work only on the root of the element. But the layout holds parent elements, and when I click on those the click is not recognized. How do I make a full row/view of ViewStub as whole to be clickable and highlightable like a ListView elements? Also what do I have to add to get that orange highlight?

    Read the article

  • Can't Prevent Nested Div's from Overflowing when using Percent Sizes and Padding in CSS?

    - by viatropos
    I want to be able to layout nested divs with these properties: width: 100% height: 100% padding: 10px I want it to be such that, the children are 100% width and height of the remaining space after padding is calculated, not before. Otherwise, when I have a document like the below example, the child makes the scrollbars appear. But the scrollbars are not the main issue, the fact that the child stretches beyond the width of the parent container is. I can use all position: absolute declarations, but that doesn't seem right. Here is the code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="X-UA-Compatible" content="IE=7"> <title>Liquid Layout</title> <style> body, html { width:100%; height:100%; margin:0; padding:0; background-color:black; } #container { position:relative; width:100%; height:100%; background-color:red; opacity:0.7; } #child1 { position:relative; width:100%; height:100%; padding:10px; background-color:blue; } #nested1 { position:relative; background-color: white; width:100%; height:100%; } </style> </head> <body> <div id="container"> <div id="child1"> <div id="nested1"></div> </div> </div> </body> </html> How do I make it so, using position:relative or position:static, and percent sizes, the percents size the children according to the parent's width/height minus padding and margins? Do I have to resort to position:absolute and left/right/top/bottom? Thanks for the help, Lance

    Read the article

  • Trying to use contains selector within nested divs

    - by James
    <div> <div>test</div> </div> $("div:contains('test')").css('display','none'); I know I am going to kick myself on this. The problem is that when this runs all divs are hidden due to nesting. How do I make it so that the parent div does not get hidden? I am limited to using 1.2.6

    Read the article

  • Implementing INotifyPropertyChanged with PostSharp 1.5

    - by no9
    Hello all. Im new to .NET and WPF so i hope i will ask the question correctly. I am using INotifyPropertyChanged implemented using PostSharp 1.5: [Serializable, DebuggerNonUserCode, AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class, AllowMultiple = false, Inherited = false), MulticastAttributeUsage(MulticastTargets.Class, AllowMultiple = false, Inheritance = MulticastInheritance.None, AllowExternalAssemblies = true)] public sealed class NotifyPropertyChangedAttribute : CompoundAspect { public int AspectPriority { get; set; } public override void ProvideAspects(object element, LaosReflectionAspectCollection collection) { Type targetType = (Type)element; collection.AddAspect(targetType, new PropertyChangedAspect { AspectPriority = AspectPriority }); foreach (var info in targetType.GetProperties(BindingFlags.Public | BindingFlags.Instance).Where(pi => pi.GetSetMethod() != null)) { collection.AddAspect(info.GetSetMethod(), new NotifyPropertyChangedAspect(info.Name) { AspectPriority = AspectPriority }); } } } [Serializable] internal sealed class PropertyChangedAspect : CompositionAspect { public override object CreateImplementationObject(InstanceBoundLaosEventArgs eventArgs) { return new PropertyChangedImpl(eventArgs.Instance); } public override Type GetPublicInterface(Type containerType) { return typeof(INotifyPropertyChanged); } public override CompositionAspectOptions GetOptions() { return CompositionAspectOptions.GenerateImplementationAccessor; } } [Serializable] internal sealed class NotifyPropertyChangedAspect : OnMethodBoundaryAspect { private readonly string _propertyName; public NotifyPropertyChangedAspect(string propertyName) { if (string.IsNullOrEmpty(propertyName)) throw new ArgumentNullException("propertyName"); _propertyName = propertyName; } public override void OnEntry(MethodExecutionEventArgs eventArgs) { var targetType = eventArgs.Instance.GetType(); var setSetMethod = targetType.GetProperty(_propertyName); if (setSetMethod == null) throw new AccessViolationException(); var oldValue = setSetMethod.GetValue(eventArgs.Instance, null); var newValue = eventArgs.GetReadOnlyArgumentArray()[0]; if (oldValue == newValue) eventArgs.FlowBehavior = FlowBehavior.Return; } public override void OnSuccess(MethodExecutionEventArgs eventArgs) { var instance = eventArgs.Instance as IComposed<INotifyPropertyChanged>; var imp = instance.GetImplementation(eventArgs.InstanceCredentials) as PropertyChangedImpl; imp.OnPropertyChanged(_propertyName); } } [Serializable] internal sealed class PropertyChangedImpl : INotifyPropertyChanged { private readonly object _instance; public PropertyChangedImpl(object instance) { if (instance == null) throw new ArgumentNullException("instance"); _instance = instance; } public event PropertyChangedEventHandler PropertyChanged; internal void OnPropertyChanged(string propertyName) { if (string.IsNullOrEmpty(propertyName)) throw new ArgumentNullException("propertyName"); var handler = PropertyChanged as PropertyChangedEventHandler; if (handler != null) handler(_instance, new PropertyChangedEventArgs(propertyName)); } } } Then i have a couple of classes (user and adress) that implement [NotifyPropertyChanged]. It works fine. But what i want would be that if the child object changes (in my example address) that the parent object gets notified (in my case user). Would it be possible to expand this code so it automaticly creates listeners on parent objects that listen for changes in its child objets?

    Read the article

  • Why doesn't nHibernate support LIMIT when doing "join fetch"?

    - by HeavyWave
    In nHibernate, if you do an HQL query with "join fetch" to eagerly load a child collection, nHibernate will ignore SetMaxResults and SetFirstResult and try to retrieve every single item from the database. Why? This behavior is specific to HQL, as ICriteria supports eager loading (with an outer join, though) and LIMIT. There are more details here http://www.lesnikowski.com/blog/index.php/nhibernate-ignores-setmaxresults-in-sql/ .

    Read the article

  • How can I know which Area my MVC controller action is being called in?

    - by kripto_ash
    I want to know how, from a controller action, I could identify the area in which the controller is in via the MVC framework (I mean, without making all controllers in a given area inherit from a base controller with that info). I'm particularly interested in the case of child actions (controller actions rendered via RenderAction), the area of the calling parent controller for instance. I'm using ASP .NET MVC 2.0 RTM

    Read the article

  • SQL Server - OPENXML how to get attribute value

    - by DotnetDude
    I have the following XML: <Field FieldRowId="1000"> <Items> <Item Name="CODE"/> <Item Name="DATE"/> </Items> </Field> I need to get the FieldRowId using OPENXML. The SQL i have so far: INSERT INTO @tmpField ([name], [fieldRowId]) SELECT [Name], --Need to get row id of the parent node FROM OPENXML (@idoc, '/Field/Items/Item', 1)

    Read the article

  • Retrieve jquery-ui dialog's div

    - by Hikari
    When we apply $().dialog() in an object, jquery-ui puts it inside a <div class="ui-dialog ui-widget">, with a <div class="ui-dialog-titlebar ui-widget-header"> before it. After the creation of this dialog around the main object, how can we get that ui-dialog object so that we can execute other JavaScript commands in it? The best I could do was use .parent(".ui-dialog") in the main object, is there a better way to do it?

    Read the article

  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

    Read the article

  • Using Window Handle to disable Mouse clicks using c#

    - by srk
    I need to disable the Mouse Clicks, Mouse movement for a specific windows for a Kiosk application. Is it Feasible in C# ? I have removed the menu bar and title bar of a specific window, will that be a starting point to achieve the above requirement ? How can i achieve this requirement. The code for removing the menu bar and title bar using window handle : #region Constants //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); [DllImport("user32.dll")] static extern IntPtr GetMenu(IntPtr hWnd); [DllImport("user32.dll")] static extern int GetMenuItemCount(IntPtr hMenu); [DllImport("user32.dll")] static extern bool DrawMenuBar(IntPtr hWnd); [DllImport("user32.dll")] static extern bool RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags); //assorted constants needed public static uint MF_BYPOSITION = 0x400; public static uint MF_REMOVE = 0x1000; public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public static int WS_SYSMENU = 0x00080000; //window menu #endregion public static void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); //get menu IntPtr HMENU = GetMenu(proc.MainWindowHandle); //get item count int count = GetMenuItemCount(HMENU); //loop & remove for (int i = 0; i < count; i++) RemoveMenu(HMENU, 0, (MF_BYPOSITION | MF_REMOVE)); //force a redraw DrawMenuBar(proc.MainWindowHandle); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_SYSMENU)); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

    Read the article

  • How to display subversion URL for the Project with jenkins email-ext plugin?

    - by kamal
    Here is the jelly script i am using: <j:jelly xmlns:j="jelly:core" xmlns:st="jelly:stapler" xmlns:d="jelly:define"> <STYLE>BODY, TABLE, TD, TH, P { font-family:Verdana,Helvetica,sans serif; font-size:11px; color:black; } h1 { color:black; } h2 { color:black; } h3 { color:black; } TD.bg1 { color:white; background-color:#0000C0; font-size:120% } TD.bg2 { color:white; background-color:#4040FF; font-size:110% } TD.bg3 { color:white; background-color:#8080FF; } TD.test_passed { color:blue; } TD.test_failed { color:red ; } TD.console { font-family:Courier New; }</STYLE> <BODY> <j:set var="spc" value="&amp;nbsp;&amp;nbsp;" /> <!-- GENERAL INFO --> <TABLE> <TR> <TD align="right"> <j:choose> <j:when test="${build.result=='SUCCESS'}"> <IMG SRC="${rooturl}static/e59dfe28/images/32x32/blue.gif" /> </j:when> <j:when test="${build.result=='FAILURE'}"> <IMG SRC="${rooturl}static/e59dfe28/images/32x32/red.gif" /> </j:when> <j:otherwise> <IMG SRC="${rooturl}static/e59dfe28/images/32x32/yellow.gif" /> </j:otherwise> </j:choose> </TD> <TD valign="center"> <B style="font-size: 200%;">BUILD ${build.result}</B> </TD> </TR> <TR> <TD>Build URL</TD> <TD> <A href="${rooturl}${build.url}">${rooturl}${build.url}</A> </TD> </TR> <TR> <TD>Project:</TD> <TD>${project.name}</TD> </TR> <TR> <TD>Date of build:</TD> <TD>${it.timestampString}</TD> </TR> <TR> <TD>Build duration:</TD> <TD>${build.durationString}</TD> </TR> <TR> <!-- BRANCH --> <TD>Subversion Repo:</TD> <TD>${build.scm}</TD> </TR> <tr> <td>Build Cause:</td> <td> <j:forEach var="cause" items="${build.causes}">${cause.shortDescription} </j:forEach> </td> </tr> </TABLE> <BR /> <!-- CHANGE SET --> <j:set var="changeSet" value="${build.changeSet}" /> <j:if test="${changeSet!=null}"> <j:set var="hadChanges" value="false" /> <TABLE width="100%"> <TR> <TD class="bg1" colspan="2"> <B>CHANGES</B> </TD> </TR> <j:forEach var="cs" items="${changeSet}" varStatus="loop"> <j:set var="hadChanges" value="true" /> <j:set var="aUser" value="${cs.hudsonUser}" /> <TR> <TD colspan="2" class="bg2">${spc}Revision <B>${cs.commitId?:cs.revision?:cs.changeNumber}</B>by <B>${aUser!=null?aUser.displayName:cs.author.displayName}:</B> <B>(${cs.msgAnnotated})</B></TD> </TR> <j:forEach var="p" items="${cs.affectedFiles}"> <TR> <TD width="10%">${spc}${p.editType.name}</TD> <TD>${p.path}</TD> </TR> </j:forEach> </j:forEach> <j:if test="${!hadChanges}"> <TR> <TD colspan="2">No Changes</TD> </TR> </j:if> </TABLE> <BR /> </j:if> <!-- ARTIFACTS --> <j:set var="artifacts" value="${build.artifacts}" /> <j:if test="${artifacts!=null and artifacts.size()&gt;0}"> <TABLE width="100%"> <TR> <TD class="bg1"> <B>BUILD ATRIFACTS</B> </TD> </TR> <TR> <TD> <j:forEach var="f" items="${artifacts}"> <li> <a href="${rooturl}${build.url}artifact/${f}">${f}</a> </li> </j:forEach> </TD> </TR> </TABLE> <BR /> </j:if> <!-- MAVEN ARTIFACTS --> <j:set var="mbuilds" value="${build.moduleBuilds}" /> <j:if test="${mbuilds!=null}"> <TABLE width="100%"> <TR> <TD class="bg1"> <B>BUILD ATRIFACTS</B> </TD> </TR> <j:forEach var="m" items="${mbuilds}"> <TR> <TD class="bg2"> <B>${m.key.displayName}</B> </TD> </TR> <j:forEach var="mvnbld" items="${m.value}"> <j:set var="artifacts" value="${mvnbld.artifacts}" /> <j:if test="${artifacts!=null and artifacts.size()&gt;0}"> <TR> <TD> <j:forEach var="f" items="${artifacts}"> <li> <a href="${rooturl}${mvnbld.url}artifact/${f}">${f}</a> </li> </j:forEach> </TD> </TR> </j:if> </j:forEach> </j:forEach> </TABLE> <BR /> </j:if> <!-- JUnit TEMPLATE --> <j:set var="junitResultList" value="${it.JUnitTestResult}" /> <j:if test="${junitResultList.isEmpty()!=true}"> <TABLE width="100%"> <TR> <TD class="bg1" colspan="2"> <B>${project.name} Functional Tests</B> </TD> </TR> <j:forEach var="junitResult" items="${it.JUnitTestResult}"> <j:forEach var="packageResult" items="${junitResult.getChildren()}"> <TR> <TD class="bg2" colspan="2">Name: ${packageResult.getName()} Failed: ${packageResult.getFailCount()} test(s), Passed: ${packageResult.getP assCount()} test(s), Skipped: ${packageResult.getSkipCount()} test(s), Total: ${packageResult.getPassCount()+packageResult.getFailCount()+packageResult.getSkipCount()} test(s)</TD> </TR> <j:forEach var="failed_test" items="${packageResult.getFailedTests()}"> <TR bgcolor="white"> <TD class="test_failed" colspan="2"> <B> <li>Failed: ${failed_test.getFullName()} <br /> <pre> ${failed_test.errorDetails} </pre></li> </B> </TD> </TR> <TR bgcolor="white"> <TD class="test_failed" colspan="2"> <B> <li>StackTrace: ${failed_test.getFullName()} <br /> <pre> ${failed_test.errorStackTrace} </pre></li> </B> </TD> </TR> </j:forEach> </j:forEach> </j:forEach> </TABLE> <BR /> </j:if> <!-- COBERTURA TEMPLATE --> <j:set var="coberturaAction" value="${it.coberturaAction}" /> <j:if test="${coberturaAction!=null}"> <j:set var="coberturaResult" value="${coberturaAction.result}" /> <j:if test="${coberturaResult!=null}"> <table width="100%"> <TD class="bg1" colspan="2"> <B>Cobertura Report</B> </TD> </table> <table width="100%"> <TD class="bg2" colspan="2"> <B>Project Coverage Summary</B> </TD> </table> <table border="1px" class="pane"> <tr> <td>Name</td> <j:forEach var="metric" items="${coberturaResult.metrics}"> <td>${metric.name}</td> </j:forEach> </tr> <tr> <td>${coberturaResult.name}</td> <j:forEach var="metric" items="${coberturaResult.metrics}"> <td data="${coberturaResult.getCoverage(metric).percentageFloat}">${coberturaResult.getCoverage(metric).percentage}% (${coberturaResult.ge tCoverage(metric)})</td> </j:forEach> </tr> </table> <j:if test="${coberturaResult.sourceCodeLevel}"> <h2>Source</h2> <j:choose> <j:when test="${coberturaResult.sourceFileAvailable}"> <div style="overflow-x:scroll;"> <table class="source"> <thead> <tr> <th colspan="3">${coberturaResult.relativeSourcePath}</th> </tr> </thead>${coberturaResult.sourceFileContent}</table> </div> </j:when> <j:otherwise> <p> <i>Source code is unavailable</i> </p> </j:otherwise> </j:choose> </j:if> <j:forEach var="element" items="${coberturaResult.childElements}"> <j:set var="childMetrics" value="${coberturaResult.getChildMetrics(element)}" /> <table width="100%"> <TD class="bg2" colspan="2">Coverage Breakdown by ${element.displayName}</TD> </table> <table border="1px" class="pane sortable"> <tr> <td>Name</td> <j:forEach var="metric" items="${childMetrics}"> <td>${metric.name}</td> </j:forEach> </tr> <j:forEach var="c" items="${coberturaResult.children}"> <j:set var="child" value="${coberturaResult.getChild(c)}" /> <tr> <td>${child.xmlTransform(child.name)}</td> <j:forEach var="metric" items="${childMetrics}"> <j:set var="childResult" value="${child.getCoverage(metric)}" /> <j:choose> <j:when test="${childResult!=null}"> <td data="${childResult.percentageFloat}">${childResult.percentage}% (${childResult})</td> </j:when> <j:otherwise> <td data="101">N/A</td> </j:otherwise> </j:choose> </j:forEach> </tr> </j:forEach> </table> </j:forEach> </j:if> <BR /> </j:if> <!-- HEALTH TEMPLATE --> <div class="content"> <j:set var="healthIconSize" value="16x16" /> <j:set var="healthReports" value="${project.buildHealthReports}" /> <j:if test="${healthReports!=null}"> <h1>Health Report</h1> <table> <tr> <th>W</th> <th>Description</th> <th>Score</th> </tr> <j:forEach var="healthReport" items="${healthReports}"> <tr> <td> <img src="${rooturl}${healthReport.getIconUrl(healthIconSize)}" /> </td> <td>${healthReport.description}</td> <td>${healthReport.score}</td> </tr> </j:forEach> </table> <br /> </j:if> </div> <!-- CONSOLE OUTPUT --> <j:getStatic var="resultFailure" field="FAILURE" className="hudson.model.Result" /> <j:if test="${build.result==resultFailure}"> <TABLE width="100%" cellpadding="0" cellspacing="0"> <TR> <TD class="bg1"> <B>CONSOLE OUTPUT</B> </TD> </TR> <j:forEach var="line" items="${build.getLog(100)}"> <TR> <TD class="console">${line}</TD> </TR> </j:forEach> </TABLE> <BR /> </j:if> </BODY> </j:jelly> <!-- BRANCH --> <TD>Subversion Repo:</TD> <TD>${build.scm}</TD> </TR> does not work, and i am not sure which argument to use with build object to get subversion url. outside jelly script, i can get the Subversion URL, using: Subversion URL: ${ENV, var="SVN_URL"}

    Read the article

  • NHibernate criteria query question

    - by Chris
    I have 3 related objects (Entry, GamePlay, Prize) and I'm trying to find the best way to query them for what I need using NHibernate. When a request comes in, I need to query the Entries table for a matching entry and, if found, get a) the latest game play along with the first game play that has a prize attached. Prize is a child of GamePlay and each Entry object has a GamePlays property (IList). Currently, I'm working on a method that pulls the matching Entry and eagerly loads all game plays and associated prizes, but it seems wasteful to load all game plays just to find the latest one and any that contain a prize. Right now, my query looks like this: var entry = session.CreateCriteria<Entry>() .Add(Restrictions.Eq("Phone", phone)) .AddOrder(Order.Desc("Created")) .SetFetchMode("GamePlays", FetchMode.Join) .SetMaxResults(1).UniqueResult<Entry>(); Two problems with this: It loads all game plays up front. With 365 days of data, this could easily balloon to 300k of data per query. It doesn't eagerly load the Prize child property for each game. Therefore, my code that loops through the GamePlays list looking for a non-null Prize must make a call to load each Prize property I check. I'm not an nhibernate expert, but I know there has to be a better way to do this. Ideally, I'd like to do the following (pseudocode): entry = findEntry(phoneNumber) lastPlay = getLatestGamePlay(Entry) firstWinningPlay = getFirstWinningGamePlay(Entry) The end result of course is that I have the entry details, the latest game play, and the first winning game play. The catch is that I want to do this in as few database calls as possible, otherwise I'd just execute 3 separate queries. The object definitions look like: public class Entry { public Guid Id {get;set;} public string Phone {get;set;} public IList<GamePlay> GamePlays {get;set;} // ... other properties } public class GamePlay { public Guid Id {get;set;} public Entry Entry {get;set;} public Prize Prize {get;set;} // ... other properties } public class Prize { public Guid Id {get;set;} // ... other properties } The proper NHibernate mappings are in place, so I just need help figuring out how to set up the criteria query (not looking for HQL, don't use it).

    Read the article

  • solve mathematical equation with 1 unknown (equations are dynamically built)

    - by chris-gr
    Hi, I have to built dynamically equations like following: x + x/3 + (x/3)/4 + (x/3/4)/2 = 50 Now I would like to evaluate this equation and get x. The equation is built dynamically. x is the leaf node in a taxonomy, the other 3 nodes are the super concepts. The divisor represents the number of children of the child nodes. Is there a library that allows to build such equations dynamically and resolve x? Thanks, Chris

    Read the article

  • UITableView Search

    - by lkl
    Hi all, I'm using the following code for my search on my table: - (void)filterContentForSearchText:(NSString*)searchText scope:(NSString*)scope { [searchParent removeAllObjects]; for(NSString *a in parent) { NSComparisonResult result = [a compare:searchText options:(NSCaseInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if(result == NSOrderedSame){ [searchParent addObject:a]; } } } It's working fine, however, only for one character. I get the following in the console: *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray objectAtIndex:]: index (0) beyond bounds (0)' Any help is appreciated greatly! Thanks

    Read the article

  • C# windows client get registry value

    - by sam
    I have a c# windows client app packaged using ClickOnce. Using c# how can I programmatically get the registry entry for that application? As I am wanting to write a registry entry for a child app NEAR the same location

    Read the article

< Previous Page | 178 179 180 181 182 183 184 185 186 187 188 189  | Next Page >