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  • Position of SlidingDrawer handle?

    - by Christian Gawron
    I would like to have two overlapping SlidingDrawers (spanning the whole application window) with their handles side by side so that the user can open both drawers easily. However, it seems that the handle is always positioned horizontally centered (for a vertical SlidingDrawer) so that the handles collide. I tried both FrameLayout and RelativeLayout for the parent, but layout options like android:layout_alignRight seem to be ignored for the handles.

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  • Enable load movie button event on other flash movie

    - by Nasir
    In my flash movie I load another flash movie with button on it. The problem is when I trigger the button the event on the load flash not function. When I check the button it trigger event trough root function on the parent clip. How I can enable the button event on the load movie when I load it on my flash movie?

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  • determine pid of terminated process

    - by Hristo
    I'm trying to figure out what the pid is of a process that sent the SIGCHLD signal, and I want to do this in a signal handler I created for SIGCHLD. How would I do this? I'm trying: int pid = waitpid(-1, NULL, WNOHANG); .. because I want to wait for any child process that is spawned. Thanks, Hristo

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  • How to move a google doc into a folder using Zend Gdata

    - by Andre
    Hi Guys I am really struggling with moving a document from my root folder to another folder using zend gdata here is how i am trying to do it, but its not working. $service = Zend_Gdata_Docs::AUTH_SERVICE_NAME; $client = Zend_Gdata_ClientLogin::getHttpClient($gUser, $gPass, $service); $link = "https://docs.google.com/feeds/documents/private/full/spreadsheet:0AUFNVEpLOVg2U0E"; // Not real id for privacy purposes $docs = new Zend_GData_Docs($client); // Attach a category object of folder to this entry // I have tried many variations of this including attaching label categories $cat = new Zend_Gdata_App_Extension_Category('My Folder Name','http://schemas.google.com/docs/2007#folder'); $entry = $docs->getDocumentListEntry($link); $entry->setCategory(array($cat)); $return = $docs->updateEntry($entry,$entry->getEditLink()->href); When I run this I get No errors, but nothing seems to change, and the return data does not contain the new category. EDIT: Ok I realised that its not the category but the link that decides which "collection" (folder) a resource belongs too. https://developers.google.com/google-apps/documents-list/#managing_collections_and_their_contents says that each resource has as et of parent links, so I tried changing my code to do set link instead of set category, but this did not work. $folder = "https://docs.google.com/feeds/documents/private/full/folder%3A0wSFA2WHc"; $rel = "http://schemas.google.com/docs/2007#parent"; $linkObj = new Zend_Gdata_App_Extension_Link($folder,$rel,'application/atom+xml', NULL,'Folder Name'); $links = $entry->getLink(); array_push($links,$linkObj); $entry->setLink($links); $return = $docs->updateEntry($entry,$entry->getEditLink()->href); EDIT: SOLVED [nearly] OK Here is how to move/copy, sort of, from one folder to another: simpler than initially thought, but problem is it creates a reference and NOT a move! It now in both places at the same time.... // Folder you wnat to move too $folder = "https://docs.google.com/feeds/folders/private/full/folder%asdsad"; $data = $docs->insertDocument($entry, $folder); // Entry is the entry you want moved using insert automatically assigns link & category for you...

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  • Dynamic inheritance/implementation in PHP 5.*

    - by Rolf
    Hi everyone, I'm implementing a Logger, based on a XML declaration (path to class, method name, custom log message). There is also a Logger interface that defines the function __call, the latter logs what's needed and then relays the call to the target method. The only difficulty is to make each class, declared in the XML file, implement this interface with __call. So finally my question: is there a way to set at runtime the parent class or the implemented interface of another class ? Thanks in advance ! Rolf

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  • TicTacToe AI Making Incorrect Decisions

    - by Chris Douglass
    A little background: as a way to learn multinode trees in C++, I decided to generate all possible TicTacToe boards and store them in a tree such that the branch beginning at a node are all boards that can follow from that node, and the children of a node are boards that follow in one move. After that, I thought it would be fun to write an AI to play TicTacToe using that tree as a decision tree. TTT is a solvable problem where a perfect player will never lose, so it seemed an easy AI to code for my first time trying an AI. Now when I first implemented the AI, I went back and added two fields to each node upon generation: the # of times X will win & the # of times O will win in all children below that node. I figured the best solution was to simply have my AI on each move choose and go down the subtree where it wins the most times. Then I discovered that while it plays perfect most of the time, I found ways where I could beat it. It wasn't a problem with my code, simply a problem with the way I had the AI choose it's path. Then I decided to have it choose the tree with either the maximum wins for the computer or the maximum losses for the human, whichever was more. This made it perform BETTER, but still not perfect. I could still beat it. So I have two ideas and I'm hoping for input on which is better: 1) Instead of maximizing the wins or losses, instead I could assign values of 1 for a win, 0 for a draw, and -1 for a loss. Then choosing the tree with the highest value will be the best move because that next node can't be a move that results in a loss. It's an easy change in the board generation, but it retains the same search space and memory usage. Or... 2) During board generation, if there is a board such that either X or O will win in their next move, only the child that prevents that win will be generated. No other child nodes will be considered, and then generation will proceed as normal after that. It shrinks the size of the tree, but then I have to implement an algorithm to determine if there is a one move win and I think that can only be done in linear time (making board generation a lot slower I think?) Which is better, or is there an even better solution?

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  • Sql query to get the GrandFather name by doing a self join

    - by mahesh
    Hello all , Can any one please give me the query to get the child name and his grand fathers name For eg - if i have a table Relationships in the i have childid and fatherid columns so how will i get the grandfather, i can easily get the father name by using a join but for grandfather i need to do joins 2 times so can any one help me with this D.Mahesh

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  • jquery ajax post callback - manipulation stops after the "third" call

    - by shanyu
    EDIT: The problem is not related to Boxy, I've run into the same issue when I've used JQuery 's load method. EDIT 2: When I take out link.remove() from inside the ajax callback and place it before ajax load, the problem is no more. Are there restrictions for manipulating elements inside an ajax callback function. I am using JQuery with Boxy plugin. When the 'Flag' link on the page is clicked, a Boxy modal pops-up and loads a form via ajax. When the user submits the form, the link (<a> tag) is removed and a new one is created from the ajax response. This mechanism works for, well, 3 times! After the 3rd, the callback function just does not remove/replace/append (tested several variations of manipulation) the element. The only hint I have is that after the 3rd call, the parent of the link becomes non-selectable. However I can't make anything of this. Sorry if this is a very trivial issue, I have no experience in client-side programming. The relevant html is below: <div class="flag-link"> <img class="flag-img" style="width: 16px; visibility: hidden;" src="/static/images/flag.png" alt=""/> <a class="unflagged" href="/i/flag/showform/9/1/?next=/users/1/ozgurisil">Flag</a> </div> Here is the relevant js code: $(document).ready(function() { $('div.flag-link a.unflagged').live('click', function(e){ doFlag(e); return false; }); ... }); function doFlag(e) { var link = $(e.target); var url = link.attr('href'); Boxy.load(url, {title:'Inappropriate Content', unloadOnHide:true, cache:false, behaviours: function(r) { $("#flag-form").live("submit", function(){ var post_url = $("#flag-form").attr('action'); boxy = Boxy.get(this); boxy.hideAndUnload(); $.post(post_url, $("#flag-form").serialize(), function(data){ par = link.parent(); par.append(data); alert (par.attr('class')); //BECOMES UNDEFINED AT THE 3RD CALL!! par.children('img.flag-img').css('visibility', 'visible'); link.remove(); }); return false; }); }}); }

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  • How to drill down any report

    - by shamim
    I have a report on RDLC.suppose this report of any account software.clicking on this report i want to show this report child report. Suppose i have Four report names are A,B,C,D,E.Click on button I see the report A, click on report Column I see report B or C or D,E next report show on basis of click on column.I actually want to drill down the report.How to drill down on report .please tell me.

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  • JUnit Rule TemporaryFolder

    - by Jeff Storey
    I'm creating a TemporaryFolder using the @Rule annotation in JUnit 4.7. I've tried to create a new folder that is a child of the temp folder using tempFolder.newFolder("someFolder") in the @Before (setup) method of my test. It seems as though the temporary folder gets initialized after the setup method runs, meaning I can't use the temporary folder in the setup method. Is this correct (and predictable) behavior? thanks, Jeff

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  • How to Link Sub Taxonomy to products in wordpress

    - by rahul251
    I have created custom post types called Internal products I Have a page page-internal-products.php which list all the custom taxonomy for the Custom post type Internal product On clicking on the taxonomies takes me to a page which lists the sub taxonomies for the particular parent taxonomy for which i have created the page called taxonomy-internalproducts_categories.php On clicking on the sub taxonomy. I need to go to a page which lists all the products for this sub taxonomy. How can I achieve this?

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  • Submenu with pure html and css disappears.

    - by Awemo
    Hello, I am trying to make a dropdown menu with pure html and css, but the submenus disappear when the cursor leaves the parent li, thus preventing me from clicking on the submenu. Here is a link to the test site, link text I would really appreciate some help. Roland A.

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  • Can PHP restart Apache?

    - by JohnA
    I have a local server which needs to make changes to a virtual hosts apache config file and then restart apache so the new config takes effect. Can PHP do this? I tried passthru and exec but they didn't work. Maybe the problem is that I'm trying to restart PHP's parent process? Thanks for any help!!

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  • wordpress custom post type

    - by codedude
    So I've just made a custom post type for my wordpress theme named "Products". When I create a new post in it and view it, the link is something like this: "http://localhost/wordpress/product/a-product-title" This page views as expected but when I try to go to the supposed parent page: "http://localhost/wordpress/product/" I get a 404 error page. Is there a special template I need to make to view this page? Thanks

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  • jquery fade popupwindow

    - by sanders
    Hello, I am using the popupwindow plugin for jquery to show a form in a popupwindow. How can I close this window after submitting? This is the link I am talking about. I can open a link in a pupup window. But after submitting I want it to open in its parent window.

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  • MenuItemClick Event Not firing

    - by ramyatk06
    hi guys, I am using asp:menu.In this asp menu,on clicking menu item,I want to get the menuitem,and its parent.I tried to use menuitemclick event.But menuitemclick event is not firing on clicking menu item.Can any body help?

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  • COM Dual Interfaces

    - by Tony
    A dual interface in COM is one that is able to be accessed via a DispInterface or via VTable methods. Now can someone tell me what is exactly what the difference is between the two methods? I thought that a VTable is a virtual table which holds the pointers to the different functions when implementing a class hierarchy which has virtual functions that can be overridden in child classes. However I do not see how this is related to a dual interface in COM?

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  • delay JQuery effects

    - by Don
    I want to fade out an element and all its child elements after a delay of a few seconds. but I haven't found a way to specify that an effect should start after a specified time delay.

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  • How do I clone over HTTP a repository that has no info/refs?

    - by gbacon
    Given a repository served over HTTP whose owner forgot to chmod +x hooks/post-update, is there a workaround for cloning it? I tried running wget --mirror url, but rather than fetching the subtree only, it tried to mirror the entire site—which I assume happened due to the parent-directory links in the autogenerated index.html resources.

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  • Cancel draggable dragging

    - by JohnM2
    I have a draggable (jquery-ui) element. I subscribe to it's 'drag' event. How can I cancel current draggig based on some constraints? So I want to constraint possible moves of this draggable element, but it is more custom then only based on axis or parent (containment). How can I do that?

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  • Calculix Data Visualiser using QT

    - by Ann
    I am doing a project on CalculiX data visualizor,using Qt.I 've to draw the structure and after giving force the displacement should be shawn as variation in color.I chose HSV coloring,but while executing I got an error message:"QColor::from Hsv:HSV parameters out of range".The code is: DataViz1::DataViz1(QWidget *parent) : QWidget(parent), ui(new Ui::DataViz1) { DArea = new QGLScreen(this); DArea-setGeometry(QRect(10,10,700,600)); //TODO This values are feeded by user dfile="/home/41407/color.txt";//input file with displacement mfile="/home/41407/mesh21.txt";//input file nodeId="*NODE"; elId="*ELEMENT"; DataId="displ"; parseMfile(); parseDfile(); DArea->Nodes=Nodes; DArea->Elements=Elements; DArea->Data=Data; DArea->fillColorArray(); //printf("Colr is %d",DArea->pickColor(-11.02,0));fflush(stdout); ui->setupUi(this); } DataViz1::~DataViz1() { delete ui; } void DataViz1::parseMfile() { QFile file(mfile); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; int node_end=0; QTextStream in(&file); in.skipWhiteSpace(); while (!in.atEnd()) { QString line = in.readLine(); if(line.startsWith(nodeId))//Node block in Mfile { while(1) { line = in.readLine(); if(line.startsWith(elId)) { break; } Nodes< while(1) { line = in.readLine(); Elements<<line; //printf("Element is %s\n",line.toLocal8Bit().constData());fflush(stdout); if(in.atEnd()) break; } } } } void DataViz1::parseDfile() { QFile file(dfile); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; int node_end=0; QTextStream in(&file); in.skipWhiteSpace(); while (!in.atEnd()) { QString line = in.readLine(); if(line.startsWith(DataId)) { continue; } line = in.readLine(); Data< } /......................................................................../ include "qglscreen.h" include GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat LightDiffuse[]= { 1.0f, 1.0f, 1.0f, 1.0f }; GLfloat LightPosition[]= { 0.0f, 0.0f, 2.0f, 1.0f }; QGLScreen::QGLScreen(QWidget *parent):QGLWidget(QGLFormat(QGL::SampleBuffers), parent) { clearColor = Qt::black; xRot = 0; yRot = 0; zRot = 0; ifdef QT_OPENGL_ES_2 program = 0; endif //TODO user input ElType="HE8"; DType="SolidFrame"; axis="X"; } QGLScreen::~QGLScreen() { } QSize QGLScreen::minimumSizeHint() const { return QSize(50, 50); } QSize QGLScreen::sizeHint() const { return QSize(200, 200); } void QGLScreen::setClearColor(const QColor &color) { clearColor = color; updateGL(); } void QGLScreen::initializeGL() { xRot=0; yRot=0; zRot=0; scaling = 1.0; /* select clearing (background) color */ glClearColor (0.0, 0.0, 0.0, 0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); // glViewport(0,0,10,10); glOrtho(-10.0, +10.0, -10.0, +10.0, -10.0,+10.0); glEnable (GL_LINE_SMOOTH); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); } void QGLScreen::wheel1() { scaling1 += .0025; count2++; update(); } void QGLScreen::wheel2() { if(count2-14) { scaling1 -= .0025; count2--; update(); } } void QGLScreen::drawModel(int x1,int y1,int x2,int y2) { makeCurrent(); QStringList Cnode,Celement; for (int i = 0; i < Elements.size(); ++i) { Celement=Elements.at(i).split(","); // printf("Element is %s",Celement.at(0).toLocal8Bit().constData());fflush(stdout); //printf("Node at el is %s\n",(findNode(Celement.at(1).toInt())).at(1).toLocal8Bit().constData()); fflush(stdout); if(ElType=="HE8") { //First four nodes float ENX1=(findNode(Celement.at(1).toInt())).at(1).toDouble(); float ENX2=(findNode(Celement.at(2).toInt())).at(1).toDouble(); float ENX3=(findNode(Celement.at(3).toInt())).at(1).toDouble(); float ENX4=(findNode(Celement.at(4).toInt())).at(1).toDouble(); float ENY1=(findNode(Celement.at(1).toInt())).at(2).toDouble(); float ENY2=(findNode(Celement.at(2).toInt())).at(2).toDouble(); float ENY3=(findNode(Celement.at(3).toInt())).at(2).toDouble(); float ENY4=(findNode(Celement.at(4).toInt())).at(2).toDouble(); float ENZ1=(findNode(Celement.at(1).toInt())).at(3).toDouble(); float ENZ2=(findNode(Celement.at(2).toInt())).at(3).toDouble(); float ENZ3=(findNode(Celement.at(3).toInt())).at(3).toDouble(); float ENZ4=(findNode(Celement.at(4).toInt())).at(3).toDouble(); //Second four Nodes float ENX5=(findNode(Celement.at(5).toInt())).at(1).toDouble(); float ENX6=(findNode(Celement.at(6).toInt())).at(1).toDouble(); float ENX7=(findNode(Celement.at(7).toInt())).at(1).toDouble(); float ENX8=(findNode(Celement.at(8).toInt())).at(1).toDouble(); float ENY5=(findNode(Celement.at(5).toInt())).at(2).toDouble(); float ENY6=(findNode(Celement.at(6).toInt())).at(2).toDouble(); float ENY7=(findNode(Celement.at(7).toInt())).at(2).toDouble(); float ENY8=(findNode(Celement.at(8).toInt())).at(2).toDouble(); float ENZ5=(findNode(Celement.at(5).toInt())).at(3).toDouble(); float ENZ6=(findNode(Celement.at(6).toInt())).at(3).toDouble(); float ENZ7=(findNode(Celement.at(7).toInt())).at(3).toDouble(); float ENZ8=(findNode(Celement.at(8).toInt())).at(3).toDouble(); //Identify Colors GLfloat ENC[8][3]; for(int k=1;k<8;k++) { int hsv=pickColor(findData(Celement.at(k).toInt()).toDouble(),0); //printf("hsv is %d=",hsv);fflush(stdout); getRGB(hsv); //printf("%d*%d*%d\n",red,green,blue); //ENC[k]={red,green,blue}; ENC[k][0]=red; ENC[k][1]=green; ENC[k][2]=blue; } //Plot the first four direct loop if(DType=="WireFrame"){ glBegin(GL_LINE_LOOP); glColor3f(255,0,0); glVertex3f(ENX1,ENY1,ENZ1); glColor3f(255,0,0); glVertex3f(ENX2,ENY2,ENZ2); glColor3f(255,0,0); glVertex3f(ENX3,ENY3,ENZ3); glColor3f(255,0,0); glVertex3f(ENX4,ENY4,ENZ4); glEnd(); //Plot the second four direct loop glBegin(GL_LINE_LOOP); glColor3f(0,0,255); glVertex3f(ENX5,ENY5,ENZ5); glColor3f(0,0,255); glVertex3f(ENX6,ENY6,ENZ6); glColor3f(0,0,255); glVertex3f(ENX7,ENY7,ENZ7); glColor3f(0,0,255); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); //Plot the interconnections glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX1,ENY1,ENZ1); glVertex3f(ENX5,ENY5,ENZ5); glEnd(); glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX2,ENY2,ENZ2); glVertex3f(ENX6,ENY6,ENZ6); glEnd(); glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX3,ENY3,ENZ3); glVertex3f(ENX7,ENY7,ENZ7); glEnd(); glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX4,ENY4,ENZ4); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); } if(DType=="SolidFrame") { glBegin(GL_QUADS); glColor3fv(ENC[1]); glVertex3f(ENX1,ENY1,ENZ1); glColor3fv(ENC[2]); glVertex3f(ENX2,ENY2,ENZ2); glColor3fv(ENC[3]); glVertex3f(ENX3,ENY3,ENZ3); glColor3fv(ENC[4]); glVertex3f(ENX4,ENY4,ENZ4); glEnd(); //break; glBegin(GL_QUADS); glColor3fv(ENC[5]); glVertex3f(ENX5,ENY5,ENZ5); glColor3fv(ENC[6]); glVertex3f(ENX6,ENY6,ENZ6); glColor3fv(ENC[7]); glVertex3f(ENX7,ENY7,ENZ7); glColor3fv(ENC[8]); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[1]); glVertex3f(ENX1,ENY1,ENZ1); glColor3fv(ENC[5]); glVertex3f(ENX5,ENY5,ENZ5); glColor3fv(ENC[2]); glVertex3f(ENX2,ENY2,ENZ2); glColor3fv(ENC[6]); glVertex3f(ENX6,ENY6,ENZ6); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[3]); glVertex3f(ENX3,ENY3,ENZ3); glColor3fv(ENC[7]); glVertex3f(ENX7,ENY7,ENZ7); glColor3fv(ENC[4]); glVertex3f(ENX4,ENY4,ENZ4); glColor3fv(ENC[8]); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[2]); glVertex3f(ENX2,ENY2,ENZ2); glColor3fv(ENC[6]); glVertex3f(ENX6,ENY6,ENZ6); glColor3fv(ENC[3]); glVertex3f(ENX3,ENY3,ENZ3); glColor3fv(ENC[7]); glVertex3f(ENX7,ENY7,ENZ7); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[1]); glVertex3f(ENX1,ENY1,ENZ1); glColor3fv(ENC[5]); glVertex3f(ENX5,ENY5,ENZ5); glColor3fv(ENC[4]); glVertex3f(ENX4,ENY4,ENZ4); glColor3fv(ENC[8]); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); } } } } QStringList QGLScreen::findNode(int element) { QStringList Temp; for (int i = 0; i < Nodes.size(); ++i) { Temp=Nodes.at(i).split(","); if(Temp.at(0).toInt()==element) { break; } } return Temp; } QString QGLScreen::findData(int Node) { QString Temp; QRegExp sep("\s+"); for (int i = 0; i < Data.size(); ++i) { if((Data.at(i).split("\t")).at(0).section(sep,1,1).toInt()==Node) { if(axis=="X") { Temp=Data.at(i).split("\t").at(0).section(sep,2,2); } if(axis=="Y") { Temp=Data.at(i).split("\t").at(0).section(sep,3,3); } if(axis=="Z") { Temp=Data.at(i).split("\t").at(0).section(sep,4,4); } break; } } return Temp; } void QGLScreen::fillColorArray() { QString Temp1,Temp2,Temp3; double d1s=0,d2s=0,d3s=0,d1l=0,d2l=0,d3l=0,diff=0; QRegExp sep("\\s+"); for (int i = 0; i < Data.size(); ++i) { Temp1=(Data.at(i).split("\t")).at(0).section(sep,2,2); if(d1s>Temp1.toDouble()) { d1s=Temp1.toDouble(); } if(d1l<Temp1.toDouble()) { d1l=Temp1.toDouble(); } Temp2=(Data.at(i).split("\t")).at(0).section(sep,3,3); if(d2s>Temp2.toDouble()) { d2s=Temp2.toDouble(); } if(d2l<Temp2.toDouble()) { d2l=Temp2.toDouble(); } Temp3=(Data.at(i).split("\t")).at(0).section(sep,4,4); if(d3s>Temp3.toDouble()) { d3s=Temp3.toDouble(); } if(d3l<Temp3.toDouble()) { d3l=Temp3.toDouble(); } // printf("data is %s",Temp.toLocal8Bit().constData());fflush(stdout); } color[0][0]=d1l; for(int i=1;i<360;i++) { //printf("Large is%f small is %f",d1l,d1s); diff=d1l-d1s; if(d1l==0&&d1s<0) color[0][i]=color[0][i-1]-diff/360; else if(d1l>0&&d1s==0) color[0][i]=color[0][i-1]+diff/360; else if(d1l>0&&d1s<0) color[0][i]=color[0][i-1]-diff/360; diff=d2l-d2s; if(d2l==0&&d2s<0) color[1][i]=color[1][i-1]-diff/360; else if(d2l>0&&d2s==0) color[1][i]=color[1][i-1]+diff/360; else if(d2l>0&&d2s<0) color[1][i]=color[1][i-1]-diff/360; diff=d3l-d3s; if(d3l==0&&d3s<0) color[2][i]=color[2][i-1]-diff/360; else if(d3l>0&&d3s==0) color[2][i]=color[2][i-1]+diff/360; else if(d3l>0&&d3s<0) color[2][i]=color[2][i-1]-diff/360; } //for(int i=0;i<360;i++) printf("%d %f %f %f\n",i,color[0][i],color[1][i],color[2][i]); } int QGLScreen::pickColor(double data,int Did) { int i,pos; if(axis=="X")Did=0; if(axis=="Y")Did=1; if(axis=="Z")Did=2; //printf("%f data is",data);fflush(stdout); for(int i=0;i<360;i++) { if(color[Did][i]<data && data>color[Did][i+1]) { //printf("Orginal dat is %f Data found is %f and pos %d\n",data,color[Did][i],i);fflush(stdout); pos=i; break; } } return pos; } void QGLScreen::getRGB(int hsv) { QColor c; c.setHsv(hsv,255,255,255); QColor r=QColor::fromHsv(hsv,255,255); red=r.red(); green=r.green(); blue=r.blue(); } void QGLScreen::paintGL() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); GLfloat x = 3.0 * GLfloat(width()) / height(); glOrtho(-x, +x, -3.0, +3.0, 4.0, 15.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glScalef(scaling, scaling, scaling); glRotatef(xRot, 1.0, 0.0, 0.0); glRotatef(yRot, 0.0, 1.0, 0.0); glRotatef(zRot, 0.0, 0.0, 1.0); drawModel(0,0,1,1); /* don't wait! * start processing buffered OpenGL routines */ glFlush (); } /void QGLScreen::zoom1() { scaling+=.05; update(); }/ void QGLScreen::resizeGL(int width, int height) { int side = qMin(width, height); glViewport((width - side) / 2, (height - side) / 2, side, side); #if !defined(QT_OPENGL_ES_2) glMatrixMode(GL_PROJECTION); glLoadIdentity(); #ifndef QT_OPENGL_ES glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0); #else glOrthof(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0); #endif glMatrixMode(GL_MODELVIEW); #endif } void QGLScreen::mousePressEvent(QMouseEvent *event) { lastPos = event-pos(); } void QGLScreen::mouseMoveEvent(QMouseEvent *event) { GLfloat dx = GLfloat(event->x() - lastPos.x()) / width(); GLfloat dy = GLfloat(event->y() - lastPos.y()) / height(); if (event->buttons() & Qt::LeftButton) { xRot+= 180 * dy; yRot += 180 * dx; update(); } else if (event->buttons() & Qt::RightButton) { xRot += 180 * dy; yRot += 180 * dx; update(); } lastPos = event->pos(); } void QGLScreen::mouseReleaseEvent(QMouseEvent * /* event */) { emit clicked(); }

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  • Binding functions of derived class with luabind

    - by Anamon
    I am currently developing a plugin-based system in C++ which provides a Lua scripting interface, for which I chose to use luabind. I'm using Lua 5 and luabind 0.9, both statically linked and compiled with MSVC++ 8. I am now having trouble binding functions with luabind when they are defined in a derived class, but not its parent class. More specifically, I have an abstract base class called 'IPlugin' from which all plugin classes inherit. When the plugin manager initialises, it registers that class and its functions like this: luabind::open(L); luabind::module(L) [ luabind::class_("IPlugin") .def("start", (void(IPlugin::*)())&IPlugin::start) ]; As it is only known at runtime what effective plugin classes are available, I had to solve loading plugins in a kind of roundabout way. The plugin manager exposes a factory function to Lua, which takes the name of a plugin class and a desired object name. The factory then creates the object, registers the plugin's class as inheriting from the 'IPlugin' base class, and immediately calls a function on the created object that registers itself as a global with the Lua state, like this: void PluginExample::registerLuaObject(lua_State *L, string a_name) { luabind::globals(L)[a_name] = (PluginExample*)this; } I initially did this because I had problems with Lua determining the most derived class of the object, as if I register it from the StreamManager it is only known as a subtype of 'IPlugin' and not the specific subtype. I'm not sure anymore if this is even necessary though, but it works and the created object is subsequently accessible from Lua under 'a_name'. The problem I have, though, is that functions defined in the derived class, which were not declared at all in the parent class, cannot be used. Virtual functions defined in the base class, such as 'start' above, work fine, and calling them from Lua on the new object runs the respective redefined code from the 'PluginExample' class. But if I add a new function to 'PluginExample', here for example a function taking no arguments and returning void, and register it like this: luabind::module(L) [ luabind::class_("PluginExample") .def(luabind::constructor()) .def("func", &PluginExample::func) ]; calling 'func' on the new object yields the following Lua runtime error: No matching overload found, candidates: void func(PluginExample&) I am correctly using the ':' syntax so the 'self' argument is not needed and it seems suddenly Lua cannot determine the derived type of the object anymore. I am sure I am doing something wrong, probably having to do with the two-step binding required by my system architecture, but I can't figure out where. I'd much appreciate some help =)

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