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  • How can I by using the FormHelper ,or some other method, render an image link that runs javascript w

    - by chiggsy
    Background: I want to render this: <a href="javascript:myfunction('Somevar')"><img src="some.png" width="20" height="20" border="0" /></a> in a cakephp app. Note: this link is not associated with a model at all, it's just part of a form going off-site. I'm unsure of how to proceed: I've seen this on the cakephp site, but with all that goes on in cake, I'm not sure about the whole javascript calling business. What's the best way to create such a thing?

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  • Whats the best method for queuing time-sensitive messages with PHP/MySQL?

    - by Mike Diena
    I'm building an SMS call and response system in a new app that receives a message via an aggregator gateway, checks it for functional keywords (run, stop, ask, etc), then processes it appropriately (save to the database, return an answer, or execute a task based on the users authorization). It's running fine at the moment as there are only a few users, but I figure its going to have more issues as we scale it up. We're currently running it on a single DV machine (mediatemple base dv). My question is this: does it make more sense to set something up like Memcached to run a queue, or a simple database with a daemon running to process each message one by one? I don't have much experience with either, so any advice would be helpful. Since the messaging is somewhat time-sensitive, what would be the fastest and most reliable way to handle this? Also, since we're sending responses, I'll probably need to set up and outbound message queue as well. Would it make sense to use the same concept for both?

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  • What's pcap_pkthdr there for?

    - by httpinterpret
    Code snippet from here: void packet_handler(u_char *param, const struct pcap_pkthdr *header, const u_char *pkt_data) { .... /* retireve the position of the ip header */ ih = (ip_header *) (pkt_data + 14); //length of ethernet header .... What's const struct pcap_pkthdr *header for, when do we need it, how is it populated (since there is no such info in the packet itself as below)?

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  • Copying 6000 tables and data from sqlserver to oracle ==> fastest method?

    - by nazer555
    i need to copy the tables and data (about 5 yrs data, 6200 tables) stored in sqlserver, i am using datastage and odbc connection to connect and datstage automatically creates the table with data, but its taking 2-3 hours per table as tables are very large(0.5 gig, 300+columns and about 400k rows). How can i achieve this the fastes as at this rate i am able to only copy 5 tables per day but within 30 days i need move over these 6000 tables.

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  • how to cout a vector of structs (that's a class member, using extraction operator)

    - by Julz
    hi, i'm trying to simply cout the elements of a vector using an overloaded extraction operator. the vector contians Point, which is just a struct containing two doubles. the vector is a private member of a class called Polygon, so heres my Point.h #ifndef POINT_H #define POINT_H #include <iostream> #include <string> #include <sstream> struct Point { double x; double y; //constructor Point() { x = 0.0; y = 0.0; } friend std::istream& operator >>(std::istream& stream, Point &p) { stream >> std::ws; stream >> p.x; stream >> p.y; return stream; } friend std::ostream& operator << (std::ostream& stream, Point &p) { stream << p.x << p.y; return stream; } }; #endif my Polygon.h #ifndef POLYGON_H #define POLYGON_H #include "Segment.h" #include <vector> class Polygon { //insertion operator needs work friend std::istream & operator >> (std::istream &inStream, Polygon &vertStr); // extraction operator friend std::ostream & operator << (std::ostream &outStream, const Polygon &vertStr); public: //Constructor Polygon(const std::vector<Point> &theVerts); //Default Constructor Polygon(); //Copy Constructor Polygon(const Polygon &polyCopy); //Accessor/Modifier methods inline std::vector<Point> getVector() const {return vertices;} //Return number of Vector elements inline int sizeOfVect() const {return vertices.size();} //add Point elements to vector inline void setVertices(const Point &theVerts){vertices.push_back (theVerts);} private: std::vector<Point> vertices; }; and Polygon.cc using namespace std; #include "Polygon.h" // Constructor Polygon::Polygon(const vector<Point> &theVerts) { vertices = theVerts; } //Default Constructor Polygon::Polygon(){} istream & operator >> (istream &inStream, Polygon::Polygon &vertStr) { inStream >> ws; inStream >> vertStr; return inStream; } // extraction operator ostream & operator << (ostream &outStream, const Polygon::Polygon &vertStr) { outStream << vertStr.vertices << endl; return outStream; } i figure my Point insertion/extraction is right, i can insert and cout using it and i figure i should be able to just...... cout << myPoly[i] << endl; in my driver? (in a loop) or even... cout << myPoly[0] << endl; without a loop? i've tried all sorts of myPoly.at[i]; myPoly.vertices[i]; etc etc also tried all veriations in my extraction function outStream << vertStr.vertices[i] << endl; within loops, etc etc. when i just create a... vector<Point> myVect; in my driver i can just... cout << myVect.at(i) << endl; no problems. tried to find an answer for days, really lost and not through lack of trying!!! thanks in advance for any help. please excuse my lack of comments and formatting also there's bits and pieces missing but i really just need an answer to this problem thanks again

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  • What's the C strategy to "imitate" a C++ template ?

    - by Andrei Ciobanu
    After reading some examples on stackoverflow, and following some of the answers for my previous questions (1), I've eventually come with a "strategy" for this. I've come to this: 1) Have a declare section in the .h file. Here I will define the data-structure, and the accesing interface. Eg.: /** * LIST DECLARATION. (DOUBLE LINKED LIST) */ #define NM_TEMPLATE_DECLARE_LIST(type) \ typedef struct nm_list_elem_##type##_s { \ type data; \ struct nm_list_elem_##type##_s *next; \ struct nm_list_elem_##type##_s *prev; \ } nm_list_elem_##type ; \ typedef struct nm_list_##type##_s { \ unsigned int size; \ nm_list_elem_##type *head; \ nm_list_elem_##type *tail; \ int (*cmp)(const type e1, const type e2); \ } nm_list_##type ; \ \ nm_list_##type *nm_list_new_##type##_(int (*cmp)(const type e1, \ const type e2)); \ \ (...other functions ...) 2) Wrap the functions in the interface inside MACROS: /** * LIST INTERFACE */ #define nm_list(type) \ nm_list_##type #define nm_list_elem(type) \ nm_list_elem_##type #define nm_list_new(type,cmp) \ nm_list_new_##type##_(cmp) #define nm_list_delete(type, list, dst) \ nm_list_delete_##type##_(list, dst) #define nm_list_ins_next(type,list, elem, data) \ nm_list_ins_next_##type##_(list, elem, data) (...others...) 3) Implement the functions: /** * LIST FUNCTION DEFINITIONS */ #define NM_TEMPLATE_DEFINE_LIST(type) \ nm_list_##type *nm_list_new_##type##_(int (*cmp)(const type e1, \ const type e2)) \ {\ nm_list_##type *list = NULL; \ list = nm_alloc(sizeof(*list)); \ list->size = 0; \ list->head = NULL; \ list->tail = NULL; \ list->cmp = cmp; \ }\ void nm_list_delete_##type##_(nm_list_##type *list, \ void (*destructor)(nm_list_elem_##type elem)) \ { \ type data; \ while(nm_list_size(list)){ \ data = nm_list_rem_##type(list, tail); \ if(destructor){ \ destructor(data); \ } \ } \ nm_free(list); \ } \ (...others...) In order to use those constructs, I have to create two files (let's call them templates.c and templates.h) . In templates.h I will have to NM_TEMPLATE_DECLARE_LIST(int), NM_TEMPLATE_DECLARE_LIST(double) , while in templates.c I will need to NM_TEMPLATE_DEFINE_LIST(int) , NM_TEMPLATE_DEFINE_LIST(double) , in order to have the code behind a list of ints, doubles and so on, generated. By following this strategy I will have to keep all my "template" declarations in two files, and in the same time, I will need to include templates.h whenever I need the data structures. It's a very "centralized" solution. Do you know other strategy in order to "imitate" (at some point) templates in C++ ? Do you know a way to improve this strategy, in order to keep things in more decentralized manner, so that I won't need the two files: templates.c and templates.h ?

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  • How to check which action method rendered the current view (from within the current view) ?

    - by Richard77
    Hello, I would like to know how to check which action displayed the current View (from the current view). For instance, to check if controller myController originated the rendering (I guess) I can write: <% if(ViewContext.Controller is myApplication.Controllers.myController)%> In fact, I want to use the same View model for 2 actions methods, like this: <% If( First Action rendered this view){%> // Display this <%} else {%> //Display that <%}%> Thanks for helping

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  • Silencing GCC warnings when using an "Uncopyable" class

    - by Kazade
    I have several classes that I don't want to be copyable, some of these classes have pointer data members. To make these classes uncopyable I privately inherit the following class template: template <class T> class Uncopyable { protected: Uncopyable() {} virtual ~Uncopyable() {} private: Uncopyable(const Uncopyable &); T & operator=(const T&); }; Which I used like so: class Entity : private Uncopyable<Entity> { } This works fine, however when I compile with -Weffc++ I still get the following warning: class Entity has pointer data members but does not override Entity(const Entity&) or operator=(const Entity&) Why is it still giving me this warning?

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  • By using ejb 3 , jsf and jboss is it possible to call a ejb method from web module?

    - by Bariscan
    Even if I have different modules in my jee application including myproject-web and myproject-ejb; is it possible to call (or inject) my ejb session bean which is in the ejb module from a managed bean which is in the web module? When I asked before, I see the following declaration: @EJB private BeanInterface yourbean However, I wanna learn that whether it is possible or not, to call each other between different contexts (one of it in ejb context, the other one -managed bean- is in web context)? Any help would be appreciated Best wishes Bariscan

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  • Load XML file into object. Best method?

    - by Cypher
    Hello, We are receiving an XML file from our client. I want to load the data from this file into a class, but am unsure about which way to go about it. I have an XSD to defining what is expected in the XML file, so therefore i can easily validate the XML file. Can i use the XSD file to load the data into a POCO, using some sort of serialization? The other way i was thinking was to load the xml into a XMLDocument and use XPath to populate each property in my class. Cheers for any advice

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  • What is the correct method to load an XML file and re-write it as a CVS? (C# Only)

    - by codesmack
    Hello, I have a XML file that I want to load into an unknown object type. (I say unknown object type because I am not sure what direction to go) Once I have the data loaded I need to do some processing on certain elements that are now loaded into the new object. For sake of example, we can say that the xml file is full of elements named and within the car element I need to process the element. Then once this is all done I need to write the file as a CSV file. I would like to do this is the most direct way possible. (The less code the better) I am using VS 2008 C# Thank you, CodeSmack

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  • What are block expressions actually good for?

    - by Helper Method
    I just solved the first problem from Project Euler in JavaFX for the fun of it and wondered what block expressions are actually good for? Why are they superior to functions? Is it the because of the narrowed scope? Less to write? Performance? Here's the Euler example. I used a block here but I don't know if it actually makes sense // sums up all number from low to high exclusive which are divisible by a or b function sumDivisibleBy(a: Integer, b: Integer, high: Integer) { def low = if (a <= b) a else b; def sum = { var result = 0; for (i in [low .. <high] where i mod 3 == 0 or i mod 5 == 0) { result += i } result } } Does a block makes sense here?

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  • How to use HTTP method DELETE on Google App Engine?

    - by Jader Dias
    I can use this verb in the Python Windows SDK. But not in production. Why? What am I doing wrong? The error message includes (only seen via firebug or fiddler) Malformed request or something like that My code looks like: from google.appengine.ext import db from google.appengine.ext import webapp class Handler(webapp.RequestHandler): def delete(self): key = self.request.get('key') item = db.get(key) item.delete() self.response.out.write(key)

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  • Java class Class<T> and static method Class.forName() drive me crazy.

    - by matt
    Hi, this code doesn't compile. i'm wandering what i am doing wrong: private static Importable getRightInstance(String s) throws Exception { Class<Importable> c = Class.forName(s); Importable i = c.newInstance(); return i; } where Importable is an interface and the string s is the name of an implementing class. The compiler says: ./Importer.java:33: incompatible types found : java.lang.Class<capture#964 of ?> required: java.lang.Class<Importable> Class<Importable> c = Class.forName(format(s)); thanks for any help!

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  • How to reduce redundant code when adding new c++0x rvalue reference operator overloads

    - by Inverse
    I am adding new operator overloads to take advantage of c++0x rvalue references, and I feel like I'm producing a lot of redundant code. I have a class, tree, that holds a tree of algebraic operations on double values. Here is an example use case: tree x = 1.23; tree y = 8.19; tree z = (x + y)/67.31 - 3.15*y; ... std::cout << z; // prints "(1.23 + 8.19)/67.31 - 3.15*8.19" For each binary operation (like plus), each side can be either an lvalue tree, rvalue tree, or double. This results in 8 overloads for each binary operation: // core rvalue overloads for plus: tree operator +(const tree& a, const tree& b); tree operator +(const tree& a, tree&& b); tree operator +(tree&& a, const tree& b); tree operator +(tree&& a, tree&& b); // cast and forward cases: tree operator +(const tree& a, double b) { return a + tree(b); } tree operator +(double a, const tree& b) { return tree(a) + b; } tree operator +(tree&& a, double b) { return std::move(a) + tree(b); } tree operator +(double a, tree&& b) { return tree(a) + std::move(b); } // 8 more overloads for minus // 8 more overloads for multiply // 8 more overloads for divide // etc which also has to be repeated in a way for each binary operation (minus, multiply, divide, etc). As you can see, there are really only 4 functions I actually need to write; the other 4 can cast and forward to the core cases. Do you have any suggestions for reducing the size of this code? PS: The class is actually more complex than just a tree of doubles. Reducing copies does dramatically improve performance of my project. So, the rvalue overloads are worthwhile for me, even with the extra code. I have a suspicion that there might be a way to template away the "cast and forward" cases above, but I can't seem to think of anything.

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  • Why is my class method not visible when I implement an interface in my class?

    - by Phsika
    i can not see MyLoad.TreeLoader(.... but why i can not see? i implemented iloader to TreeViewLoad. i should see TreeLoader why? namespace Rekursive { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { //treeView1.Nodes.Add("Test"); iloader MyLoad = new TreeViewLoad(); MyLoad.loader("test", treeView1, 1); // i can not see MyLoad.TreeLoader(.... but why i can not see? // i implemented iloader to TreeViewLoad. i should see TreeLoader why? //TreeViewLoad myloader = new TreeViewLoad(); } } interface iloader { void loader(string nodeName, TreeView myTre, int id); } class TreeViewLoad : iloader { public void TreeLoader(TreeView tre) { // i will call loader... } public void loader(string nodeName, TreeView myTre, int id) { myTre.Nodes.Add(nodeName + id.ToString()); if (id

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  • Cross-browser method for hiding page elements until all content is loaded to prevent layout from appearing broken during load?

    - by Ryan
    I have an issue where due to some elements loading faster than others, the page looks broken for a few seconds at the start. An example is the CSS Pie behavior that allows me to do curved corners in IE, it appears before it becomes curved which looks bad. What would be ideal would be it somehow knowing when everything is loaded and then appear all at once, possibly including some kind of elegant visual way of not making the user feel impatient... any ideas or common tricks for doing this?

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  • What if a large number of objects are passed to my SwingWorker.process() method?

    - by Trejkaz
    I just found an interesting situation. Suppose you have some SwingWorker (I've made this one vaguely reminiscent of my own): public class AddressTreeBuildingWorker extends SwingWorker<Void, NodePair> { private DefaultTreeModel model; public AddressTreeBuildingWorker(DefaultTreeModel model) { } @Override protected Void doInBackground() { // Omitted; performs variable processing to build a tree of address nodes. } @Override protected void process(List<NodePair> chunks) { for (NodePair pair : chunks) { // Actually the real thing inserts in order. model.insertNodeInto(parent, child, parent.getChildCount()); } } private static class NodePair { private final DefaultMutableTreeNode parent; private final DefaultMutableTreeNode child; private NodePair(DefaultMutableTreeNode parent, DefaultMutableTreeNode child) { this.parent = parent; this.child = child; } } } If the work done in the background is significant then things work well - process() is called with relatively small lists of objects and everything is happy. Problem is, if the work done in the background is suddenly insignificant for whatever reason, process() receives a huge list of objects (I have seen 1,000,000, for instance) and by the time you process each object, you have spent 20 seconds on the Event Dispatch Thread, exactly what SwingWorker was designed to avoid. In case it isn't clear, both of these occur on the same SwingWorker class for me - it depends on the input data, and the type of processing the caller wanted. Is there a proper way to handle this? Obviously I can intentionally delay or yield the background processing thread so that a smaller number might arrive each time, but this doesn't feel like the right solution to me.

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  • What is the correct method to load an XML file and re-write it as a CSV?

    - by codesmack
    I have a XML file that I want to load into an unknown object type. (I say unknown object type because I am not sure what direction to go) Once I have the data loaded I need to do some processing on certain elements that are now loaded into the new object. For sake of example, we can say that the xml file is full of elements named <car> and within the car element I need to process the <mileage> element. Then once this is all done I need to write the file as a CSV file. I would like to do this is the most direct way possible. (The less code the better) I am using VS 2008 C#

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