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  • Data Structure Brushup (Java)

    - by Daddy Warbox
    This should be easy for many of you, but for me it's just another bit of rust needing to be chipped away as I get back into basic Java coding. Using bloody associative arrays for so long in other languages have turned me nice and spoiled. :P My problem is simple: I'm storing a set of objects, each containing a string and a number, in a list. I would like each object inserted into this list to be sorted alphabetically by its string. I would also like to be able to retrieve objects from the list by their string as well. I would like to do this as formally and/or efficiently as possible. Is there something already available in the Java standard libraries for this?

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  • java.util.EmptyStackException on JIT/Warmup

    - by infectedrhythms
    I'm using a 3rd party lib in my application that throws a java.util.EmptyStackException This only happens during the VM JIT/Warmup Start application Start stress test no rampup. java.util.EmptyStackException thrown Keep application and redo stress test. No exception thrown Shutdown application Start application Start stress test with rampup. No exception thrown I could keep reproducing this over and over. Anyone have any ideas on how I can trace this so I can give more info to the vendor? Or why it could even be happening? Thanks

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  • Network license control for a Java application

    - by user1461615
    I have been tasked with providing some form of network license control for a Java application. The app would be stored on a network drive and run from a client machine. The basic idea is that it will be able to work out how many times it is being run concurrently and prevent the N+1th user from running the software where N is the number of concurrent licenses the customer has purchased. Is this possible somehow with a Java application? I implemented a "solution" which relied on multi-cast UDP communication between the running instances of the application but this didn't work because on most networks this kind of communication is blocked by security measures. Is there a better way? I don't even mind if it requires JNI/JNA. N.B. The solution does not have to be that sophisticated or highly secure.

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  • Generic arrays of parametrized ArrayLists in java?

    - by athena123
    I am new to Java, so I am not aware of the nitty gritties. Why can't I create generic array of parametrized ArrayList? Instead I have to write, ArrayList<String>[] alist = new ArrayList[10]; or I have to create List of ArrayLists. Aren't arrays supposed to be more efficient than ArrayLists? Then why doesn't Java allow it? Also, what is the difference between following two lines. ArrayList<String>[] alist = new ArrayList[10]; ArrayList<String>[] alist = new ArrayList<?>[10];

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  • Java Programming Help

    - by user215049
    hi, im a bit confused on this and i dont know how to solve this question that i have been asked, id be grateful if you could assist me on this question, maybe try to tell me what needs to be done, and how. the question is: Write a method called countChars which takes an InputStream as a parameter, reads the stream and returns the number of characters it contains as an int. Any IOExceptions which might occur in the method should be passed back to the method's caller. Note that the method header should show that it is possible that an exception might occur. i attempted this question with the following code: public class countChars { public int countChars(int InputStream) { return InputStream; } } and i get an error message saying : Main.java:26: cannot find symbol symbol : method countChars(java.io.InputStream) location: class Main s1 = "" + countChars(f1); ^ 1 error

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  • Java Thread wait() => blocked?

    - by Chris
    According to http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Thread.State.html calling wait() will result a thread to go in BLOCKED state. However this piece of code will result (after being called) in a Thread in WAITING State. class bThread extends Thread { public synchronized void run() { try { wait(); } catch (InterruptedException e) { e.printStackTrace(); } } } Have I got something wrong? Can anybody explain this behaviour to me? Any help would be appreciated!

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  • Java Web Application

    - by Mark R
    I am interested in creating a simple web application that will take in user input, convert it to an XML file and send the file to a database. Coding wise I feel I am okay, it is just the general setup and what implementation to use I am a bit unsure of. At the moment I have a JSP page containing a form, the user fills out the form and on submit a get method is sent to a servlet, in the servlet doGet() method the servlet is instantiating a java object and passing it the user inputted data. The java object then writes that data to an XML file and sends it to the database via REST. All I would be interested to know is if this the standard/optimal way of creating such a web application. Any and all feedback is appreciated. Thanks

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  • Load a dll library on Java

    - by crimson_king
    I need to load a library written in C on java. I have only dlls and header files. Since I didn't understand how to translate pointers or other derivated types from JNI documentation I tried to use an automating tool for this, gluegen and SWIG, but I couldn't manage on how to use them. I tried to create an interface file for SWIG but it only gives errors. Is there an example on how to load a dll to a java program using ANY tool that works and can generate translated C function and types from .h files ?

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  • Android Java Eclipse Intent with 2 Projects

    - by user3793685
    Good day! I have 2 Projects in my Eclipse. MainActivity1 and MainActivity2 are the names of the activities. The MainActivity2 is connected to the MainActivity1 via Project in the properties of the MainActivity1. So far, I can call the package of the MainActivity2 from the MainActivity1. Now, below are my problem: I have a button in MainActivity1. What I want to do is after I click on the button in the MainActivity1, it runs the MainActivity2 project and some variables will be passed on to the MainActivity2. I've been searching in google for a while now and I couldn't get the right keyword for it. I've checked some of the questions here in StackOverflow but I'm unable to locate the problem similar to mine with calling and running the MainActivity2 class from the MainActivity1.java I'm a noob in Android Java but have knowledge in other OOP. Any tips will be a great help. Thanks

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  • Getting value in ZK by passing from java

    - by Thida
    I could not take the value that I pass from JAVA code in ZK Spreadsheet (http://www.zkoss.org) file. Here are what I am doing: In java side I call the .zul file String filenames = "test.txt"; htmlPane.setContentsURL("preview.zul?filename=" + filename); In preview.zul file < zk < zscript < ![CDATA[ System.out.println(execution.getArg().get("filename")); ]] < /zscript < zk The the result is NUll Could you help how to write the correct script? Thanks,

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  • Comparing Java enum members: == or equals() ?

    - by Bears will eat you
    I know that Java enums are compiled to classes with private constructors and a bunch of public static members. When comparing two members of a given enum, I've always used .equals(), e.g. public useEnums(SomeEnum a) { if(a.equals(SomeEnum.SOME_ENUM_VALUE)) { ... } ... } However, I just came across come code that uses the equals operator == instead: public useEnums2(SomeEnum a) { if(a == SomeEnum.SOME_ENUM_VALUE) { ... } ... } I've been programming in Java for 5+ years, and I thought I understood difference between the two - but I'm still scratching my head at which one is more correct. Which operator is the one I should be using?

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  • Java Basics: create class object

    - by user1767853
    In C++: class Rectangle { int x, y; public: void set_values (int,int); int area () {return (x*y);} }; int main () { Rectangle rect; rect.set_values (3,4); } In Java: class Rectangle { int x, y; void set_values (int x,int y); int area () {return (x*y);} } public static void main(String[] args) { Rectangle rect=new Rectangle(3,4); } In C++ compiler will create rect object & reserve memory 4 bytes. I want to know How Java is creating object?

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  • XNA: Camera's Rotation and Translation matrices seem to interfere with each other

    - by Danjen
    I've been following the guide here for how to create a custom 2D camera in XNA. It works great, I've implemented it before, but for some reason, the matrix math is throwing me off. public sealed class Camera2D { public Vector2 Origin { get; set; } public Vector2 Position { get; set; } public float Scale { get; set; } public float Rotation { get; set; } } It might be easier to just show you a picture of my problem: http://i.imgur.com/H1l6LEx.png What I want to do is allow the camera to pivot around any given point. Right now, I have the rotations mapped to my shoulder buttons on a gamepad, and if I press them, it should rotate around the point the camera is currently looking at. Then, I use the left stick to move the camera around. The problem is that after it's been rotated, pressing "up" results in it being used relative to the rotation, creating the image above. I understand that matrices have to be applied in a certain order, and that I have to offset the thing to be rotated around the world origin and move it back, but it just won't work! public Matrix GetTransformationMatrix() { Matrix mRotate = Matrix.Identity * Matrix.CreateTranslation(-Origin.X, -Origin.Y, 0.00f) * // Move origin to world center Matrix.CreateRotationZ(MathHelper.ToRadians(Rotation)) * // Apply rotation Matrix.CreateTranslation(+Origin.X, +Origin.Y, 0.00f); // Undo the move operation Matrix mTranslate = Matrix.Identity * Matrix.CreateTranslation(-Position.X, Position.Y, 0.00f); // Apply the actual translation return mRotate * mTranslate; } So to recap, it seems I can have it rotate around an arbitrary point and lose the ability to have "up" move the camera straight up, or I can rotate it around the world origin and have the camera move properly, but not both.

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  • Unity stuck in 2D mode, Nvidia Quadro graphics "unknown", Nvidia-Current active but not in use

    - by Jordan Lund
    I've seen this problem reported under several questions, but I haven't been able to resolve any of it so I thought I'd bring it all in under one umbrella. I started a new job and was given a Dell Precision M6400 laptop with Nvidia Quadro FX 2700M graphics card. It had a previous version of Ubuntu on it, but nobody had any passwords for it so I wiped the drive and did a fresh install of 11.10 from scratch. I didn't do any updates during installation, preferring to do them after boot. Updates ran fine and the system works... except Unity is in 2D mode. System Settings - Additional Drivers shows that Nvidia-Current is active but not in use. System Settings - System Info shows Graphics Driver Unknown, Experience Standard Nvidia X Server Settings is installed and working, re-writing the xorg.conf did nothing. /usr/lib/nux/unity_support_test -p OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: Quadro FX 2700M/PCI/SSE2 OpenGL version string: 3.3.0 NVIDIA 285.05.09 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes One suggestion was to do a sudo apt-get --purge remove nvidia* and that resulted in a scrambled screen on boot and a non-bootable installation. Pressing the Delete key on boot allowed me to access the recovery console and do a sudo apt-get install nvidia-current, which brought me back to a working, bootable system. Another suggestion was to edit /etc/default/grub and change the line reading "GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" to read "GRUB_CMDLINE_LINUX_DEFAULT="quiet splash vmalloc=192MB" thus allocating more video RAM. I did that, followed by a sudo update-grub and a re-boot. No change. Created a brand new standard user and logged on with that account, no change.

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  • 2.5D game development

    - by ne5tebiu
    2.5D ("two-and-a-half-dimensional"), 3/4 perspective and pseudo-3D are terms used to describe either: graphical projections and techniques which cause a series of images or scenes to fake or appear to be three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane. (Information taken from Wikipedia.org) I have a question based on 2.5D game development. As stated before, 2.5D uses graphical projections and techniques to make fake 3d or a gameplay restricted to a two-dimensional plane. A good example is a TQ Digital made game: Zero Online (screenshot) the whole map is made of 2d images and only NPCs and players are 3d. The maps were drawn manually by hand without any 3d software rendering. As I'm playing the game I feel like I'm going from a lower part of the map (ground) to a higher one (some metal platform) and it feels like I'm moving in 3 dimensions. But when I look closely, I see that the player size didn't change and the shadow too but I'm still feeling like I'm somehow higher then before (I had rendered a simple map myself that I made in 3dmax but it didn't quite give the result I wanted). How to accomplish such an effect?

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  • Please help with bounding box/sprite collision in darkBASIC pro

    - by user1601163
    So I just recently learned BASIC and figured I would try making a clone of pong on my own in darkBASIC pro, and I made everything else work just fine except for the part that makes the ball bounce off the paddle. And yes I'm aware that the game is not yet finished. The error is on lines 39-51 EVERYTHING IS 2D. /////////////////////////////////////////////////////////// // // Project: Pong // Created: Friday, August 31, 2012 // Code: Brandon Spaulding // Art: Brandon Spaulding // Made in CIS lab at CPAVTS // Pong art and code © Brandon Spaulding 2012-2013 // ////////////////////////////////////////////////////////// y=150 x=0 ay=150 ax=612 ballx=300 bally=200 ballx_DIR=1 bally_DIR=1 hide mouse set global collision on //objectnumber=10 //make object box objectnumber,5,150,0 do load image "media\paddle1.png",1 load image "media\paddle2.png",2 load image "media\ball.png",3 sprite 1,x,y,1 sprite 2,ax,ay,2 sprite 3,ballx,bally,3 if upkey()=1 then y = y - 4 if downkey()=1 then y = y + 4 //num_1 = sprite collision(1,0) //num_2 = sprite collision(2,0) num_3 = sprite collision(3,0) for t=1 to 2 //ball&paddle collision if num_3 > 0 if bally_DIR=1 bally_DIR=0 else bally_DIR=1 endif if ballx_DIR=0 ballx_DIR=1 else ballx_DIR=0 endif endif //if bally > 1 and bally < 500 then bally=bally + 2.5 if bally_DIR=1 bally=bally-2.5 if bally<-2.5 bally_DIR=0 endif else bally=bally+2.5 if bally>452.5 bally_DIR=1 endif endif if ballx_DIR=1 ballx=ballx-2.5 if ballx<-2.5 ballx_DIR=0 endif else ballx=ballx+2.5 if ballx>612 ballx_DIR=1 endif endif //bally = bally + t //if bally < 600 or bally > 1 then bally = bally - 2.5 //if ballx < 400 or ballx > 1 then ballx = ballx + 2.5 //move sprite 3,1 next t if escapekey()=1 then exit loop end Thank you in advance for the help.

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  • Dynamic real-time pathfinding with C# and unity

    - by Yakri
    A buddy and I are working on a simple 2D top down arena combat game similar to OpenGLAD (grew up on ye olde GLADIATOR). Thing is, we want to make some substantial deviation from our source of inspiration, including completely destructible/changeable terrain. Like rivers that can be frozen, walls which can be knocked down, etc. As well as letting players and NPC's build new terrain objects, some of which cannot be moved through or seen through. So I'm tasked with creating the AI, starting with pathfinding. Because of all the changeable terrain, we need something that can check to see if the player/other NPC's are in line of sight, and which can then check to find current paths around existing terrain, without getting completely confused by new terrain popping up, and old terrain vanishing, and even capable of breaking through terrain. A lot of that will just be filling in the framework of the feature, but I really just don't know where to start. What I'm really looking for are relevant websites, books, articles, or keywords to google. I just can't quite find a direction to start in, because most pathfinding types we've googled up just won't give us even the most basic level of robustness we need.

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