What is the purpose of bitdepth for the several components of the framebuffer in glfwWindowHint function of GLFW3?
- by Rui d'Orey
I would like to know what are the following "framebuffer related hints" of GLFW3 function glfwWindowHint :
GLFW_RED_BITS
GLFW_GREEN_BITS
GLFW_BLUE_BITS
GLFW_ALPHA_BITS
GLFW_DEPTH_BITS
GLFW_STENCIL_BITS
What is the purpose of this?
Usually their default values are enough?
Where are those bits stored? In a buffer in the GPU?
What do they…