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  • Why are only some of my objects being rendered?

    - by BleedObsidian
    Every time I create a new asteroid the previous one is no longer rendered? I did some debugging and printed out the size of Array-List 'Small' and when a new asteroid is created it doesn't go down, so the thread is still there it's just not being rendered, Why? StatePlay: package me.bleedobsidian.astroidjump; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class StatePlay extends BasicGameState { int stateID = 10; Player player; Asteroids asteroids; StatePlay(int stateID) { this.stateID = stateID; } @Override public int getID() { return stateID; } @Override public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { ResManager.loadImages(); player = new Player(); asteroids = new Asteroids(); } @Override public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { g.setAntiAlias(true); player.render(g); asteroids.render(g); g.drawString("Asteroids: " + Asteroids.small.size(), 10, 25); } @Override public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { player.update(gc, delta); asteroids.update(delta); } } Asteroids: package me.bleedobsidian.astroidjump; import java.util.ArrayList; import java.util.Timer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import org.newdawn.slick.SpriteSheet; public class Asteroids { public static ArrayList<Asteroid_Small> small = new ArrayList<Asteroid_Small>(); static SpriteSheet small_sprites = new SpriteSheet(ResManager.asteroids_small_ss, 32, 32); static Image small_1 = small_sprites.getSubImage(0, 0); static Image small_2 = small_sprites.getSubImage(1, 0); static Image small_3 = small_sprites.getSubImage(2, 0); static Image small_4 = small_sprites.getSubImage(3, 0); static boolean asteroids = true; static int diff = 0; Asteroids() { Task_Asteroids TaskA = new Task_Asteroids(); Timer timer = new Timer("Asteroids"); if(diff == 0) { timer.schedule(TaskA, 0, 4000); } else if(diff == 1) { timer.schedule(TaskA, 0, 3000); } } public static Image chooseSmallImage(int i) { if(i == 0) { return small_1; } else if(i == 1) { return small_2; } else if(i == 2) { return small_3; } else if(i == 3) { return small_4; } else { return small_1; } } public static void level_manager(float x) { if(x < 1000) { diff = 0; } else if(x < 2000) { diff = 1; } else if(x < 3000) { diff = 2; } else if(x < 5000) { diff = 3; } else if(x < 10000) { diff = 4; } else { diff = 5; } } public void update(int delta) { for(int s = 0; s < small.size(); s++) { Asteroid_Small as = small.get(s); as.update(delta); } } public void render(Graphics g) { for(int s = 0; s < small.size(); s++) { Asteroid_Small as = small.get(s); as.render(g); } } public static void setAsteroids(boolean tf) { asteroids = tf; } } Asteroid_Small: package me.bleedobsidian.astroidjump; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; public class Asteroid_Small { private static Image me; private static float x = 0; private static float y = 0; private static float speed = 0; private static float rotation = 0; private static float rotation_speed = 0; Asteroid_Small(Image i, float x, float y, float rs, float sp) { me = i; Asteroid_Small.x = x; Asteroid_Small.y = y; Asteroid_Small.rotation_speed = rs; Asteroid_Small.speed = sp; } public void update(int delta) { x -= speed * delta; rotation += rotation_speed * delta; me.setRotation(rotation); } public void render(Graphics g) { g.drawImage(me, x, y); } } Task_Asteroid: package me.bleedobsidian.astroidjump; import java.util.TimerTask; public class Task_Asteroids extends TimerTask { public void run() { if(Asteroids.diff == 0) { int randImage = (int) (Math.random() * 4); int randHeight = (int) (Math.random() * 480); Asteroids.small.add(new Asteroid_Small(Asteroids.chooseSmallImage(randImage), Player.x + 960, randHeight, 0.05f, 0.04f)); } } }

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  • Cannot upgrade from Maverick

    - by Tideland
    When I attempt to upgrade the Update manager shows a warning message stating "Your ubuntu release is no longer supported." Okay... Click "close" it never goes away. Locks-up the update manager and game over. Next, try to update the software sources but can't do that either since it launches from the System Administer Software Sources and guess what? Needs sudo... But like all good linux software I'm sure the program is buried in a folder somewhere waiting for me to find it through the all powerful terminal program. Already commented out all Maverick Sources by hand but that didn't do the trick. Now what?

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  • MacBook 5,1 - cant change brightness on 12.04

    - by RunnerUp
    I'm a total newbie to Ubuntu and recently decided to give it a go on my early 2009 Alu MacBook. For about a week now I've been trying to get the brightness controls to work. I've tried the following: Brightness controls doesn't work on a MacBook Pro 5.5 (ubuntu 12.04 LTS) https://help.ubuntu.com/community/MacBookPro5-5/Precise#LCD None of it seems to work. Next option was to try the Nvidia-bl-dkms drivers, but aftert installing the Mactel PPA I just get this: Reading package lists... DoneBuilding dependency tree Reading state information... Done E: Unable to locate package nvidia-bl-dkms Any help would be much appreciated as my eyes are going to fall out soon with the brightness maxed out.

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  • Blocked Sites at work (that aren't even bad)

    - by Mercfh
    So here recently, i've been using google to look up information for basically random programming things (i was just hired on a month or so ago). So here recently I was actually looking up some information about RAW_SOCKETS (but thats beside the point) Anyways some of the tutorials sites/explaining how to use them and explaining the protocol sites are actually blocked. (and our manager sent out an email saying that if u run into a site just to email her just in case). Now obviously...w/e sys admins probably see these 'blocked' sites in their reports. But should I be worried? I mean....I literally am not trying to be devious Im just trying to learn stuff. I guess programming websites are sometimes labeled as "hacking". sometimes blogs get labeled like that, but alot of the time blogs have USEFUL information. This apparently happens alot of my other co-workers and they don't even bother emailing our manager.....but should I be worried? Or has this happened to you guys before?

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  • Expected salary for software engineer? Am I under or over paid? [closed]

    - by Asdasd Asdasd
    I work for a reasonably large tech company in Boston, MA. My company has about 1.2 billion in revenue and around 3500 employees. I have 6 years of industry experience and my current pay package is as follows: Base salary: 97,000 bonus: 10,000/year (everyone always gets 100% of this... i don't know why they bother call it bonus) RSU stock: 8000/year at present day valuation. My vesting schedule covers me for the next 5 years. that brings my total pay to ~ 115,000/year Given that, would folks say I am under/average/over paid? I read so much about how engineers at google and facebook are making ridiculous sums of money (almost 200k with bonuses included) and it makes me question my pay package. thanks

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  • ubuntu linux updates don't update to latest version, why?

    - by djahma
    I'm using ubuntu and any now and then new updates are offered for installation. However I've noticed these updates don't necessarily offer the latest update for any one package, but why? For example, today, under ubuntu 11.04 I'm beeing offered to update the linux kernel from version 2.6.38.12 to 2.6.38.13, but on my secondary computer running xubuntu 11.10 the kernel version is already 3.0!? Other examples are the nautilus package which remains at version 2.32 in ubuntu 11.04 and which is already at version 3.2.1 on xubuntu 11.10, or mono JIT compiler sticking to 2.6.7 in 11.04 but already at 2.10.5 in 11.10. So, does anyone has a clue as to why these updates are updating my system to old versions?

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  • Triple Boot Question

    - by Rick
    I have successfully set up a a win7,win8 and Ubuntu 12.10 system. Windows 8 and Ubuntu are located on the same SSD, while windows 7 is located on another SSD. All went great and I can continue playing around with all 3 OS's. My only annoyance is, while restarting, windows 7 boot loader runs first. If I select ubuntu in the win7 manager it then runs grub2 and asks me to select an os. I used easy bcd to add entries into win8's boot manager and was hoping to just use that one. I installed ubuntu's loader on to its own partition. Any suggestions to just use Win8 loader and still be able to choose between all 3?

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  • Programmer's career path

    - by kender
    I've been working as a programmer for the last few years - different companies and freelancing, mostly developing internal-business web applications (well, that's the current model of development, it seems). Besides simple coding I was working on specs, designing applications, and all those around-like things. My question is, what's the career path I should be aiming for? Is it like working on code for the rest of my life? :) Or do programmers make a good manager-position people (I know, those require quite different set of skills) and I should try to improve myself to this direction? I know it's very subjective. Thing is, lately I find myself much more into the designing/working on specs part of the development project then the coding itself. How do you see it? Would you like to go from development to management? Would you like to work on a project with a manager that used to be a coder? Would you like to hire one? :)

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  • Ubuntu 12.04 wallpaper problem when using two monitors

    - by jiomsa
    I am using two monitors, the main resolution is 1920x1080 and the secondary is 1440x900. Everything seems to work fine (with default drivers, fglrx crashes bad), besides windows opening in the wrong monitor (even when the main is set correctly), but now what I am trying to fix is the wallpaper problem, here's an image to explain it easier: http://i.imgur.com/msLRR.jpg It also happens with gradients. The secondary monitor is physically aligned like in the image, lower than the other, the wallpaper on the main screen seems to keep the size of the lower resolution, and then it start at the correct resolution the last part at right. Any way to fix this? I am using Ubuntu 12.04 with Gnome-Shell 3.4.1, the vga is a Radeon HD 6950 UPDATE I went to gnome-tweak-tool and disabled "Have file manager handle the desktop", now it looks ok on both monitors, but I can't have icons on my desktop, so I am still interested in solving it. UPDATE2 Disabling "Have file manager handle the desktop", in gnome-tweak-tool and then re-enabling it seems to work, but has to be done every time you turn on the PC.

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  • Things to do After installing Visual Studio Express 12.

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2013/06/25/things-to-do-after-install-visual-studio-express-12.aspx  1. Environment > Document > Check the option for auto-load changes. By checking this option You can modified the file outside the VWD and VWD don’t tell you for confirmation. 2. Environment > Tabs and Windows > Preview Tab > uncheck the solution Explorer option. This option don’t show you the file when you just click on them in solution explorer. 3. Project and solutions > Check the track active item in solution explorer This option help you to easily figure out which file you working on and where it is in solution explorer . 4. text editor > all settings > word wrap > check this feature to enable word wrap 5. Text-editor > Css > formatting > check the compact rule. this option make you file smaller in size and easily to read. 6. Text-editor > html > miscellaneous > uncheck the auto ID option. Actually When you copy paste the html code Visual studio change their ID if ID is already exist. this option disable that feature. This is useful to do when we write if{} else {} statement and this is not helpful on that case. 7. Package manager > General > browse > copy the location of cache folder and in package source add them as source. This way you can use package that you have use earlier when you are offline. Thanks for read my post

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  • How can I cleanly and elegantly handle data and dependancies between classes

    - by Neophyte
    I'm working on 2d topdown game in SFML 2, and need to find an elegant way in which everything will work and fit together. Allow me to explain. I have a number of classes that inherit from an abstract base that provides a draw method and an update method to all the classes. In the game loop, I call update and then draw on each class, I imagine this is a pretty common approach. I have classes for tiles, collisions, the player and a resource manager that contains all the tiles/images/textures. Due to the way input works in SFML I decided to have each class handle input (if required) in its update call. Up until now I have been passing in dependencies as needed, for example, in the player class when a movement key is pressed, I call a method on the collision class to check if the position the player wants to move to will be a collision, and only move the player if there is no collision. This works fine for the most part, but I believe it can be done better, I'm just not sure how. I now have more complex things I need to implement, eg: a player is able to walk up to an object on the ground, press a key to pick it up/loot it and it will then show up in inventory. This means that a few things need to happen: Check if the player is in range of a lootable item on keypress, else do not proceed. Find the item. Update the sprite texture on the item from its default texture to a "looted" texture. Update the collision for the item: it might have changed shape or been removed completely. Inventory needs to be updated with the added item. How do I make everything communicate? With my current system I will end up with my classes going out of scope, and method calls to each other all over the place. I could tie up all the classes in one big manager and give each one a reference to the parent manager class, but this seems only slightly better. Any help/advice would be greatly appreciated! If anything is unclear, I'm happy to expand on things.

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  • 14.04 missing "/etc/init.d/ufw"? my firewall never auto starts

    - by Aquarius Power
    I need to know how to fix the missing "/etc/init.d/ufw" file, is it some package or some command? I used the gufw to enable it, but on reboot my firewall was still off... I created a symlink /etc/init.d/ufw -> /lib/init/upstart-job but I could not make it work like start ufw. I found this file /lib/ufw/ufw-init, it looks like a init.d file! can I copy or symlink it there? Additional (optional) questions: How to find what package has that file? apt-cache search didnt work.. Can we safely create such a script? Any idea why is it missing? Obs.: my /etc/ufw/ufw.conf has ENABLED=yes (but seems useless..)

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  • Starting application in same window with XFCE4 Terminal and i3

    - by Luke
    Since recently I'm enjoying the i3 tiled window manager. I did install the XFCE4 Terminal since it gives greater control over my terminal look and feel however but I have noticed an issue with starting GUI based applications. When I execute a GUI based application I want it take over the current terminal window. To do this I use exec, as in: exec eclipse This will open a new window and leave the terminal I started the application in open as well. In normal circumstances this is not much of a problem since I can easily do an Alt-W on the GUI app's window. However, for some applications, like a file manager, it is necessary to open in the same window. How can I make GUI application open in the same window rather than opening a new one?

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  • XNA Monogame GameState Management not deserilaizing

    - by Pectus Excavatum
    I am having some trouble serializing/deserializing in a little game I am doing to teach myself monogame. Basically, I am using the gamestatemnanagement resources common to monogame (screen manager etc). Then I am serializing my screen manager component and all associated screens in the OnDeactivated method: protected override void OnDeactivated(Object sender, EventArgs args) { foreach (GameplayScreen screen in mScreenManager.GetScreens()) { DataManager.SaveData(screen.Level.LevelData); } mScreenManager.SerializeState(); } The Save data bit is to do with something else. Then I then override OnActivated to de serialize protected override void OnActivated(Object sender, EventArgs args) { //System.Diagnostics.Debug.WriteLine("here activating"); mScreenManager.DeserializeState(); } However, when this runs it just loads a blank screen - it goes into the game initialize and the game draw method, but doesnt go down into the screens initialize or draw methods. I have no idea why this might be - any help would be greatly appreciated. I am not the only one who has encountered this - I found this post also - https://monogame.codeplex.com/discussions/391117

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  • upower wants to uninstall lots of packages

    - by Phoeey
    I'm running Natty and have a problem with upower. Currently installed is upower 0.9.5-4 (Maverick?), with upower 0.9.9-4 available. Update Manager won't upgrade it, but if I go to Synaptic and use Ctrl+E (force version) it prompts to remove all of the following packages: gdm gdm-guest-session gnome-power-manager gnome-session gnome-session-bin indicator-session nautilus-share ubuntu-desktop This seems like a fair chunk of the GUI, so I'm not keen to let it go ahead. Is there a better/safer way to force the package upgrade? NOTE: This machine was upgraded from Maverick to Natty using the Alternate CD a while ago. It locked-up about 80-90% through the upgrade requiring the machine to be hard reset, but it finished the upgrade process after rebooting. I was making sure everything was OK before going to Oneiric when I discovered this little gem.

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  • Xubuntu: how do I automatically mount external NTFS drive with writes allowed?

    - by user74372
    i would have thought mine was such a common question that there would be a simple solution already built in to xubuntu - but there isnt. i have 2 separate external hard disks and connect them to a usb port at different times - i would like them to be automatically mounted as read/write, but apparently the designers of gnome-volume-manager decided that shouldnt be possible and they are mounted as read-only in fact, i can write new files to them, but cannot then delete the new files i just wrote! is there a workaround? i read somewhere that etc/fstab doesn't apply to removable media, which are mounted by gnome-volume-manager and therefore cannot be unmounted by a user

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  • Using NPM to share resources between UI projects [on hold]

    - by guy mograbi
    I am a UI team leader. My team has a lot of projects using different languages/technologies. In some parts we will rewrite (gradually - @Ampt this is for you) the application in order to enable new fresh technologies in and get old dinosaurs out. I am going to use Node Package Manager to set up an "all powerful" build/dependency manager. Can I use NPM to depend on a private github repository? Can I use NPM to depend on SVN? Will NPM play nice with quickbuild? Since each project might have a slightly different structure (think jetty/maven or play!framework) can I configure NPM to install some dependencies in different folders while still running it from the project's root? How can I, using NPM, get development resources out and build a packaged product? (like a war) Yes/No - is there a reason to use grunt? No discussion, just one liners.

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  • Gnome/Nautilus does not remember individual folder's size/position?

    - by RaiGal
    I am using ubuntu 11.04 and I have noticed that Gnome/Nautilus remembers a "global" setting for size/position using the last window open instead of remembering an individual size/position for each folder. Also, this applies for some applications as well. I find this a real productivity killer and I think its one of the most basic features of a window manager. Funny thing is, that windows had this feature for a long time now. I have tried devilspie but I find it would be really time wasting to configure every folder that way. Is there any fix for this issue, if not what window manager would you suggest me? Thank you!

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  • Hadoop:Only master node does the work

    - by user287722
    I've setup a Hadoop 2.2 cluster with 1 master node(namenode and secondary namenode) and 3 slave nodes(datanode and namenode on each one).All of the machines use Linux Mint 64bit. When I run my MapReduce program, writen in Java, I can only see that master node is using extra CPU and RAM. Slave nodes are not doing a thing. I've checked the logs from all of the namenodes and there is nothing wrong with the namenodes on slave nodes. Resource Manager is running and all of the slave nodes can see the Resource Manager. I used this http://n0where.net/hadoop-2-2-multi-node-cluster-setup/ tutorial to configure my nodes. Datanodes are working in terms of distributed data storing but I can't see any indication of distributed data processing. Do I have to configure the xml configuration files in some other way so all of the machines will process data while I'm running my MapReduce Job?

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  • Pillar Axiom OpenWorld Highlights

    - by uwes
    During the Storage General Session at Oracle OpenWorld Conference 2012 in San Francisco, the following Axiom-related announcements were made: Oracle Platinum Services for Axiom 600: Extending Oracle's Platinum Services to Axiom 600 as a standalone product –  the same level of service and support you get with Exadata – 24/7 fault monitoring, dedicated response and escalation management to meet enterprise-grade SLA’s, patch planning and management. Oracle Enterprise Manager Axiom Plug-in: Allowing DBA's to manage, maintain, monitor and provision the Axiom 600 storage system from Oracle EM. Oracle Virtual Machine Axiom Plug-in: Allowing Oracle VM and System Administrators to manage, maintain, monitor and provision the Axiom 600 storage system from Oracle VM using Storage Connect. Oracle Axiom Data Protection Manager 3.1: Leveraging Axiom's Copy Services, System Administrators can automatically create Application Consistent Clones of critical Windows and Oracle DataBase environments for quick recovery. For More Information Go To: Oracle.com Pillar Axiom Page Oracle Technology Network SAN Page

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  • Dynamic quicklist: how to reference to .desktop file? (installed in /opt)

    - by Nick Lemaire
    I'm trying to create a dynamic quicklist for an application I'm developing in quickly. This is the line of code I use to try and connect to the .desktop file: self.launcher = Unity.LauncherEntry.get_for_desktop_id("my-app.desktop") For testing purposes, I've found that when using quickly run I should copy the .desktop file to ~/.local/share/applications. When I do this, the quicklist shows up correctly. However, when packaging my app using quickly package --extras, and installing this package, I get a launcher without quicklist. Does this have something to do with my app being installed in /opt? Meaning my desktop file is located somewhere else? Should I use another reference to the desktop file?

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  • Is it dangerous for me to give some of my Model classes Control-like methods?

    - by Pureferret
    In my personal project I have tried to stick to MVC, but I've also been made aware that sticking to MVC too tightly can be a bad thing as it makes writing awkward and forces the flow of the program in odd ways (i.e. some simple functions can be performed by something that normally wouldn't, and avoid MVC related overheads). So I'm beginning to feel justified in this compromise: I have some 'manager programs' that 'own' data and have some way to manipulate it, as such I think they'd count as both part of the model, and part of the control, and to me this feels more natural than keepingthem separate. For instance: One of my Managers is the PlayerCharacterManager that has these methods: void buySkill(PlayerCharacter playerCharacter, Skill skill); void changeName(); void changeRole(); void restatCharacter(); void addCharacterToGame(); void createNewCharacter(); PlayerCharacter getPlayerCharacter(); List<PlayerCharacter> getPlayersCharacter(Player player); List<PlayerCharacter> getAllCharacters(); I hope the mothod names are transparent enough that they don't all need explaining. I've called it a manager because it will help manage all of the PlayerCharacter 'model' objects the code creates, and create and keep a map of these. I may also get it to store other information in the future. I plan to have another two similar classes for this sort of control, but I will orchestrate when and how this happens, and what to do with the returned data via a pure controller class. This splitting up control between informed managers and the controller, as opposed to operating just through a controller seems like it will simplify my code and make it flow more. My question is, is this a dangerous choice, in terms of making the code harder to follow/test/fix? Is this somethign established as good or bad or neutral? I oculdn't find anything similar except the idea of Actors but that's not quite why I'm trying to do. Edit: Perhaps an example is needed; I'm using the Controller to update the view and access the data, so when I click the 'Add new character to a player button' it'll call methods in the controller that then go and tell the PlayerCharacterManager class to create a new character instance, it'll call the PlayerManager class to add that new character to the player-character map, and then it'll add this information to the database, and tell the view to update any GUIs effected. That is the sort of 'control sequence' I'm hoping to create with these manager classes.

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  • Hulu desktop stopped working on my Dell

    - by jwdinkc
    After last weeks flash update Hulu desktop no longer works on my Dell laptop though it still works on my HP Desktop. Here's what CLI tells me on the Dell: Inspiron-1564:~$ huludesktop Failed to open VDPAU backend libvdpau_nvidia.so: cannot open shared object file: No such file or directory I tried: sudo apt-get install libvdpau_nvidia.so but got E: Unable to locate package libvdpau_nvidia.so and E: Couldn't find any package by regex 'libvdpau_nvidia.so' Hulu does work through the browser and through XBMC. XBMC just doesn't seem to match the video quality of the Hulu Desktop. I don't really know why a nvidia.so is needed for my Intel graphics that comes on Dell Insiron 1564's. anyway. So, do you guys have a solution?

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