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  • Speaking on MonoDroid - Android Developer Conference (AnDevCon) - March, 2011 in San Francisco

    - by Wallym
    I'm honored to announce that I'll be speaking at AnDevCon in March, 2011 in San Francisco.  I've been spending a significant amount of time on iPhone and Android.  I'm trying to get a startup off the ground.  Mobile devices will be an integral part of this startup.  As such, iPhone and Android will be our target devices at this point in time.  I'll be doing an all day pre-class as well as parts of the pre-class as sessions through out the conference.  I'm looking forward to this.  If you are interested in Android Development, please come to this conference.  If you are coming to this conference, please look me up while there.

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  • C library build system dependencies

    - by Ninefingers
    Hello all, This debate has cropped up on a mailing list for a project I'm involved in. Unfortunately we're quite a small bunch at the moment, so I want to ask a wider audience. We're writing a C library (for arbitrary precision arithmetic) and are investigating build systems. Currently we have a bash script in desperate need of work. I believe we can't use autotools etc due to licensing (bsd vs gpl). So I suggested we use a modern scripting language like python or perl. The question is: is having something like perl or python around at build time an unrealistic dependency on Unix-like platforms these days?

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  • Mouse scroll issue after kernel build

    - by Anish S Kumar
    I have a Intel Cedar Trail netbook. For graphics to work, i had to build kernel 3.1 with the drivers. I followed the steps in this document After doing that, now my graphics is fine, but my mouse scroll does not work. Is that because I have not build the kernel properly? Have i missed selecting some options in the kernel compile menu? It will be nice if someone can help me. Also my wacom bamboo tablet is not recognized, i have installed the xserver-xorg-input-wacom drivers.

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  • Android: debug certificate expired error

    - by Bill Osuch
    I started up Eclipse today, created a new project, and immediately had an error before I had changed a single line: Error generating final archive: Debug Certificate expired on 11/12/11 When installed, the Android SDK generates a "debug" signing certificate for you in a file called "debug.keystore". Eclipse uses this certificate rather than forcing you to create a new one for every project. In older versions of Eclipse, the certificate was only valid for 365 days, but as I understand it the default has been changed to 30 years in newer versions. If for whatever reason you don't want to upgrade Eclipse, you can manually delete the certificate to for Eclipse to generate a new one. You can find the location in Preferences -> Android -> Build -> Default debug keystore (mine was in C:\Users\myUserName\.android\); just delete the "debug.keystore" file, then go back into Eclipse and Clean the project to generate a new file.

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  • Netflix Rolls Out Polished New iPhone and Android Apps [Video]

    - by Jason Fitzpatrick
    If you’re a Netflix subscriber, you’ve got a brand spanking new mobile interface to take for a spin. Last week Netflix released a brand new iOS interface, this week it’s a brand new Android interface. The above video showcases the new iOS interface for mobile playback on devices like the iPhone and iPad. The slick new layout makes it even easier to browser new content and resume watching content you’ve paused at home or on the go. For a peek at the new (and similar) Android interface, check out the video below: For more information about the respective apps, visit their download pages to read up and grab a copy. Netflix for Android / iOS How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • La galerie Android d'Amazon génère trois fois plus de revenus que Google Play, selon Flurry

    La galerie Android d'Amazon génère trois fois plus de revenus que Google Play selon Flurry Google tirerait moins de profit de la vente d'applications pour son écosystème Android que ces concurrents. D'après une récente étude réalisée par le cabinet d'analyse d'applications mobiles Flurry, sur la capacité pour les développeurs de générer des revenus à travers les galeries d'applications majeures, il en ressort qu'Amazon génère plus de revenus avec sa galerie Android que Google. En fixant à 100 % les revenus générés par l'App Store d'Apple qui est utilisé comme référence, puis en les comparants avec ceux générés par l'Appstore Amazon et Google Play, Flurry a constaté que pou...

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  • Google dévoile enfin Android 3.0 Honeycomb, dans lequel "tout est pensé pour les tablettes"

    Google dévoile enfin Android 3.0 Honeycomb, dans lequel "tout est pensé pour les tablettes" Depuis le temps qu'on en parlait, le voilà ! Google vient de présenter officiellement Honeycomb, la nouvelle mouture d'Android, lors d'un évènement spécial. Cette session était diffusée en streaming live sur le Web, ce qui nous a permis de la suivre en direct, dès son commencement à 19 heures (heure française). Android 3.0 est surtout attendu parce qu'il est adapté aux tablettes tactiles, son principe étant en effet de simplifier à l'extrême l'utilisation des appareils mobiles, en accédant à leurs différentes fonctions le plus facilement et directement possible. Et ça se sent dès l'écran d'accueil, qui...

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  • conflict with php zend libs and c++ libs(ctime) to build extension for php [migrated]

    - by user69800
    Im going to build an extension for PHP 5.3.x everything is OK when I build without vc++ lib. error C2039: 'clock_t' : is not a member of '`global namespace'' error C2873: 'clock_t' : symbol cannot be used in a using-declaration error C2039: 'asctime' : is not a member of '`global namespace'' error C2873: 'asctime' : symbol cannot be used in a using-declaration and... I include just and got this error. I know this problem is from my include header file in properties that required from PHP zend engine, But I do not know how solve this problem. thanks

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  • Google I/O 2011: Accelerated Android Rendering

    Google I/O 2011: Accelerated Android Rendering Romain Guy, Chet Haase Android 3.0 introduced a new hardware accelerated 2D rendering pipeline. In this talk, you will be introduced to the overall graphics architecture of the Android platform and get acquainted with the various rendering APIs at your disposal. You will learn how to choose the one that best fits your application. This talk will also deliver tips and tricks on how to use the new hardware accelerated pipeline to its full potential. From: GoogleDevelopers Views: 11086 62 ratings Time: 48:58 More in Science & Technology

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  • Google I/O 2012 - Android WebView

    Google I/O 2012 - Android WebView Nicolas Roard Hundred of thousands of Android applications use WebView to display HTML content. In Android 4.0 it's hardware-accelerated, which allows support for HTML5 features such as inline video, CSS 3d, CSS animations, and overflow elements. This talk will give an overview of the underlying implementation in ICS, explain how to best take advantage of WebView in your application, and cover best practices for high-performance HTML code. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 83 3 ratings Time: 52:04 More in Science & Technology

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  • Les ventes de smartphones sous Android dépassent celles de l'iPhone pour la première fois aux États-

    Mise à jour du 11/05/10 Les ventes de smartphones sous Android dépassent celles de l'iPhone Pour la première fois aux États-Unis, selon une étude de NPD Les ventes de mobiles embarquant Android, l'OS de Google, viennent de dépasser pour la première fois celles de l'iPhone sur le marché américain. C'est ce que révèle une étude de NPD qui attribue une part de marché de 26 % à Android contre 21 % à l'iPhone. Petite nuance cependant, ces chiffres sont « déclaratifs », autrement dit ils s'appuient sur les retours des usagers et non sur les chiffres de vente des différents opérateurs. Autre bémol, ils ne prennent pas en comp...

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  • Android 2.3 devrait changer d'UI, Gingerbread répondrait ainsi aux critiques des partenaires de Goog

    Android 2.3 devrait complètement changer d'UI « Gingerbread » répondrait ainsi aux critiques des partenaires de Google sur son interface utilisateur L'interface utilisateur d'Android est-elle « moche » ? Tout est question de goûts et de couleurs, bien sûr, mais il semblerait que des critiques commencent à faire réfléchir Google. Ces critiques émanent principalement des partenaires de Google, les constructeurs de smartphones (HTC et Motorola en tête). Comme Android est un OS open-source, les fabriquants sont libres de le modifier, et donc de changer l'UI, ce qu'ils ne se privent pas faire. Face à celle de l'iPhone, nombreux sont ceux à se lancer dans la créati...

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  • Google I/O 2012 - Navigation in Android

    Google I/O 2012 - Navigation in Android Adam Powell, Richard Fulcher An app is useless if people can't find their way around it. Android introduced big navigation-support changes in 3.0 and 4.0. The Action Bar offers a convenient control for Up navigation, the Back key's behavior became more consistent within tasks, and the Recent Tasks UI got an overhaul. In this talk, we discuss how and why we got where we are today, how to think about navigation when designing your app's user experience, and how to write apps that offer effortless navigation in multiple Android versions. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 31 0 ratings Time: 01:01:53 More in Science & Technology

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  • Skype arbore le style Metro sur Android et privilégie la simplification et la fluidité des interactions

    Skype arbore le style Metro sur Android, et privilégie la simplification et la fluidité des interactions L'équipe de Skype fête les 100 millions de téléchargements de l'application sur Android avec une nouvelle mise à jour 4.0 au design entièrement refait. Inspirée de sa version sur Windows Phone, Skype adopte désormais une interface de style Metro. « Skype pour Android 4.0 a toutes les fonctionnalités que vous utilisez et que vous aimez mais est littéralement une application totalement nouvelle » confie Dereck Snyder, chef marketing de la division Skype Mobile. Le service VoIP promet une application plus performante et plus rapide, notamment pour lancer une conversation depuis les contac...

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  • How to compile and build fast in Visual studio 2010

    - by anirudha
    Sometime Project have included many thing with a project.suppose a ASP.NET MVC project maybe included Test project for the project you run or have some more project who attach to the current project. it's take a long time while project is going to debug the reason for that is because project have many subproject or attached project then compilation of all maybe goes long. the solution is that build and debug current project instead of all. it's same time on compilation in Visual studio. for configure build only current project you need to configure it in Visual studio. click on the button and select Configuration manager choose the project who you currently worked and unchecked all other. After that Visual studio debugging goes faster.

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  • /build folder used by PEAR

    - by Paul
    I've just noticed a root directory (/build) which I can't seem to find any information for. It looks like it's some sort of staging ground for PEAR (PHP). There are only two folders of different php versions in it, and each of those has a few PEAR tar files I've installed (via the PEAR command line). I'm really only asking this question because I find is strange PEAR (and only PEAR) would create its own root directory to store files. Is this normal? Does Ubuntu provide a /build directory for applications to use?

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  • Build git on embedded system

    - by naive231
    I want to build git on our embedded system and I got git's source code from here. I run ./configure tool with following arguments: ./configure --build=arm-eabi --host=`uname -p`-`uname -s`-`uname -o` Configure tool runs, and returns an error says: checking whether system succeeds to read fopen'ed directory...configure: error: in`/home/git-1.8.0.2`. I set necessary environment variables like CC and CXX to our tool chain already, so ./configure complains nothing about compilers. But I have no idea about that error message. It looks like some permission problem, but I have full permission of /home/git-1.8.0.2 for sure. Any idea ?

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  • Should I worry about DDMS console log messages "Can't bind to local nnnn for debugger"?

    - by Chris
    I'm new to Android programming (and Eclipse IDE and Android emulator). I've got Hello World and some of Notepad working, but I'm still constantly getting quite a few DDMS console log messages (shown below) about not being able to bind locals for debugger. Is this a problem? Can I get rid of these messages somehow? [2010-05-29 21:03:16 - ddms]Can't bind to local 8601 for debugger [2010-05-29 21:05:26 - Device]Failed to delete temporary package: device (emulator-5556) request rejected: device not found [2010-05-29 21:06:47 - ddms]Can't bind to local 8600 for debugger [2010-05-29 21:07:05 - ddms]Can't bind to local 8601 for debugger [2010-05-29 21:07:05 - ddms]Can't bind to local 8602 for debugger [2010-05-29 21:07:06 - ddms]Can't bind to local 8604 for debugger [2010-05-29 21:07:07 - ddms]Can't bind to local 8609 for debugger [2010-05-29 21:07:17 - ddms]Can't bind to local 8610 for debugger [2010-05-29 21:07:20 - ddms]Can't bind to local 8613 for debugger [2010-05-29 21:08:20 - ddms]Can't bind to local 8616 for debugger [2010-05-29 21:08:20 - ddms]Can't bind to local 8618 for debugger [2010-05-29 21:08:20 - ddms]Can't bind to local 8620 for debugger [2010-05-29 21:08:20 - ddms]Can't bind to local 8627 for debugger [2010-05-29 21:08:21 - ddms]Can't bind to local 8632 for debugger [2010-05-29 21:08:23 - ddms]Can't bind to local 8636 for debugger [2010-05-29 21:08:23 - ddms]Can't bind to local 8640 for debugger [2010-05-29 21:08:23 - ddms]Can't bind to local 8643 for debugger

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  • LinearLayout not expanding inside a ScrollView

    - by Felix
    I have a LinearLayout inside a ScrollView that has android:layout_height="fill_parent", but it doesn't expand to the full height of the ScrollView. My layout looks something like: level layout layout_width layout_height 1 LinearLayout fill_parent fill_parent 2 LinearLayout fill_parent wrap_content 3 (some irrelevant stuff) 2 ScrollView fill_parent fill_parent <-- this expands full height 3 LinearLayout fill_parent fill_parent <-- this does not (has orientation=vertical) (following stuff probably are irrelevant, but just to be sure:) 4 TextView fill_parent fill_parent 4 LinearLayout fill_parent wrap_content I can see that the LinearLayout doesn't expand the full height of the ScrollView because in Eclipse in Android Layout Editor, if I select the ScrollView (in the Outline panel) it is highlighted with a red border that fills the screen to the bottom but when I select the LinearLayout its highlight doesn't expand to the bottom of the screen. How can I get it to do so? The effect I'm trying to achieve is to have some text and a button below it (inside the LinearLayout in level 4 there's just a button). The text can be big enough to need a scrollbar, in which case I want the user to have to scroll down in order to see the button. In case the text is not big enough for a scroll bar, I want the LinearLayout containing the button to stick to the bottom of the screen.

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  • geocoder.getFromLocationName returns only null

    - by test
    Hello, I am going out of my mind for the last 2 days with an IllegalArgumentException error i receive in android code when trying to get a coordinates out of an address, or even reverse, get address out of longitude and latitude. this is the code, but i cannot see an error. is a standard code snippet that is easily found on a google search. public GeoPoint determineLatLngFromAddress(Context appContext, String strAddress) { Geocoder geocoder = new Geocoder(appContext, Locale.getDefault()); GeoPoint g = null; try { System.out.println("str addres: " + strAddress); List<Address> addresses = geocoder.getFromLocationName(strAddress, 5); if (addresses.size() > 0) { g = new GeoPoint((int) (addresses.get(0).getLatitude() * 1E6), (int) (addresses.get(0).getLongitude() * 1E6)); } } catch (Exception e) { throw new IllegalArgumentException("locationName == null"); } return g; } These are the permissions from manifest.xml file: <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_MOCK_LOCATION" /> I do have the Google Api key declared too: <uses-library android:name="com.google.android.maps" /> From the code snippet above, geo coder is not null, neither is the address or appContext, and i stumble here: geocoder.getFromLocationName(strAddress, 5); I did a lot of google searching and found nothing that worked, and the most important info i found is this: ""The Geocoder class requires a backend service that is not included in the core android framework." Sooo, i am confuzed now. What do I have to call, import, add, use in code.... to make this work? I am using Google Api2.2, Api level 8. If somebody has found a solution for this, or a pointer for documentation, something that i didn't discover, please let us know. Thank you for your time.

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  • Illegal start of expression?

    - by Fraser
    I'm trying to build a simple Android app that increments a number displayed every time a button is pressed, but I can't work out how to fix the "illegal start of expression" error I keep getting. My code: package com.clicker; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.TextView; public class Clicker extends Activity { private int clickerNumber = 0; private TextView clickerText; private Button clickerButton; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); clickerText = (TextView)findViewById(R.id.clickerText); final Button clickerButton = (Button)findViewById(R.id.clickerButton); clickerButton.setOnClickListener(new View.OnClickListener()); { public void onClick(); { clickerNumber = clickerNumber++; clickerText.setText(Integer.toString(clickerNumber)); } } } } And compiler output: compile: [javac] Compiling 2 source files to /home/fraser/Applications/Android/Code/Clicker/bin/classes [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:24: ')' expected [javac] clickerButton.setOnClickListener(new View.OnClickListener(); [javac] ^ [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:26: illegal start of expression [javac] public void onClick(); [javac] ^ [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:26: illegal start of expression [javac] public void onClick(); [javac] ^ [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:26: ';' expected [javac] public void onClick(); [javac] ^ [javac] /home/fraser/Applications/Android/Code/Clicker/src/com/clicker/Clicker.java:29: ';' expected [javac] clickerText.setText(Integer.toString(clickerNumber))); [javac] ^ [javac] 5 errors

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  • How can I add a portrait layout on top of a landscape Camera SurfaceView?

    - by user319919
    I need a Camera SurfaceView for my application. The camera should be set to fixed landscape view which is done by setting android:screenOrientation="landscape" for the activity in the AndroidManifest.xml. After doing some experiments and Google researches trying to use setRotation(int) inside the camera preview implementation, I came to the conclusion, that it is obviously the common practice to get a preview with correct behaviour. Now the camera preview itself looks fine for landscape orientation. But I need to have an overlay that holds a bunch of buttons. Due to usability the user interface should be in portrait view (or even better orientation aware). There seemed no other option to me, but to fix the activity screenOrientation, so that the camera preview looks normal (in portrait mode the whole view is streched and rotated to the left) Is there a workaround to get my buttons back to portrait orientation? Or another overall approach to deal with the camera view? Parameters.setRotation(int) obvisouly didnt work. I am quite new to the Android plattform programming. Of course I dont know much about the programming tricks and workarounds yet. I did a lot of research over the last two weeks, but couldnt find the right solution so far.

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  • onTouchListener togglebutton, ignores first press?

    - by Paul
    I have a togglebutton that should run code when I press it down and more code when I let go. However the first time I press and let go nothing happens. Every other time it is fine, why is this? I can see the method only runs the first time when I let go of the button (it does not trigger any onTouch part of the method though), how can I get around this, and have it work for the first press? public void pushtotalk3(final View view) { ((ToggleButton) view).setChecked(true); ((ToggleButton) view).setChecked(false); view.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { //if more than one call, change this code int callId = 0; for (SipCallSession callInfo : callsInfo) { callId = callInfo.getCallId(); Log.e(TAG, "" + callInfo.getCallId()); } final int id = callId; switch (event.getAction()) { case MotionEvent.ACTION_DOWN: { //press ((ToggleButton) view).setBackgroundResource(R.drawable.btn_blue_glossy); ((ToggleButton) view).setChecked(true); OnDtmf(id, 17, 10); OnDtmf(id, 16, 9); return true; } case MotionEvent.ACTION_UP: { //release ((ToggleButton) view).setBackgroundResource(R.drawable.btn_lightblue_glossy); ((ToggleButton) view).setChecked(false); OnDtmf(id, 18, 11); OnDtmf(id, 18, 11); return true; } default: return false; } } }); } EDIT: the xml for the button: <ToggleButton android:id="@+id/PTT_button5" android:layout_width="0dp" android:layout_height="fill_parent" android:text="@string/ptt5" android:onClick="pushtotalk5" android:layout_weight="50" android:textOn="Push To Talk On" android:textOff="Push To Talk Off" android:background="@drawable/btn_lightblue_glossy" android:textColor="@android:color/white" android:textSize="15sp" /> EDIT: hardware problem, can't test solutions atm.

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