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  • Loading Obj Files in Soya3d engine

    - by John Riselvato
    I recently just found soya3d and from what i have seen through the tutorials i will be able to make exactly what i wanted with python skills. Now i have built this map generator. The only issue is that i can not manage to understand from any documents how to load obj files. At first i figured that i had to convert it to a .data file, but i dont understand how to do this. I just want to load a simple model of a house. I tried using the soya_editor, but i can not figure out at all how to do anything with that. Heres my script so far: import sys, os, os.path, soya, soya.sdlconst width, height = 760, 375 soya.init("Generator 0.1", width, height) soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) scene = soya.World() model = soya.model.get("house") light = soya.Light(scene) light.set_xyz(0.5, 0.0, 2.0) camera = soya.Camera(scene) camera.z = 2.0 soya.set_root_widget(camera) soya.MainLoop(scene).main_loop() house is in .obj form at folder data/models The error i get is: Traceback (most recent call last): File "introduction.py", line 7, in <module> model = soya.Model.get("house") File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 259, in get return klass._alls.get(filename) or klass._alls.setdefault(filename, klass.load(filename)) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 268, in load dirname = klass._get_directory_for_loading_and_check_export(filename) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 194, in _get_directory_for_loading_and_check_export dirname = klass._get_directory_for_loading(filename, ext) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 171, in _get_directory_for_loading raise ValueError("Cannot find a %s named %s!" % (klass, filename)) ValueError: Cannot find a <class 'soya.Model'> named house! * Soya3D * Quit... So i am figuring that because i dont understand how to turn my files into .data files, i will need to learn that. So my question is, how do i use my own models?

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  • Need recommendation for transferring ASP.NET MVC skills to PHP

    - by Tuck
    I am looking to translate my skills in .NET to PHP - specifically in regards to ASP.NET MVC. At work I am currently using .NET MVC 2.0 on a variety of projects and thoroughly enjoy the platform. Specifically I enjoy the very minimal configuration required to get a project up and running (just create the project, define routes, and start coding), as well as the ability for controller actions to return different items (i.e. ActionResult, JsonResult). Another piece I really like is the way the view/model interaction can be handled. For example I like being able to call return View(model) and having a view page (.aspx) load and having the full model object available to the view, regardless of the model type. I'm looking for a PHP implementation of MVC that is the most similiar to what I am already familiar with. I don't anything apart from the MVC functionality. I've looked at Zend, Symfony, CodeIgniter, etc. and, while they look like they'll be fun to play with in the future, they provide much more functionality than I need. I'd prefer to write my own DAL, form helpers, delegate handlers, authentication/ACL pieces, etc. In short, I just need something to handle the routing and view interactions and will worry about the model implementation myself. Can someone please point me to some lightweight code that accomplishes or comes close to accomplishing my objectives above. Or, can someone identify just the portions of a larger framework that do the same (again, I'm not currently interested in implementing something on a big framework, just the MVC portion and want to implement the model portion myself as much as possible). Thanks in advance.

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  • Make a controller a superclass in MVC design pattern

    - by Nikola
    I am really confused how to handle this. I have: model.Outsider model.SubContractor (which extends Outsider) Basically, Outsider would mean Supplier, but SubContractor is not a Supplier itself so I had to divide it somehow. I used to have model.Outsider (super class of the two bellow) model.Supplier model.SubContractor But Supplier didn't have any unique fields so I have removed it (Was this correct?) So, continuing, I have db layer which has: db.DBOutsider db.DBSubContractor (which again extends the top one) And I have no place to put my Supplier methods. I can do that in DBOutsider, but then DBSubContractor (which extends DBOutsider) would get unnecessary methods. Do I create a DBSupplier even though there is no such class in the model layer? Then again, going to controller layer. It is the same situation as db layer. I have OutsiderController and SubContractorController (which extends the first one) (is this correct in first place? to have an extended controller?). But I have no place to put the methods which are concerned with Supplier and if I put them in the OutsiderController the SubContractorController would recieve unneccessary methods. At the moment I am going for the extra DBSupplier and SupplierController classes, but I have no idea if this is the correct way. Basically what perplexes me is the "empty" Supplier. Since it is supposed to be an Outsider but has no extra methods or fields, should there be an empty class?

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  • Toon shader with Texture. Can this be optimized?

    - by Alex
    I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their original texture at the same time. The result is actually a very nice Cel Shading effect of the model texture, but it is havling the speed of the program, it's quite very slow even with just 3 models on screen... Since the result was kind of hacked together, I am thinking that maybe I am performing some extra steps or extra rendering tasks that maybe are not needed, and are slowing down the game? Something unnecessary that maybe you guys could spot? Both MD2 and 3DS loader have an InitToon() function called upon creation to load the shader initToon(){ int i; // Looping Variable ( NEW ) char Line[255]; // Storage For 255 Characters ( NEW ) float shaderData[32][3]; // Storate For The 96 Shader Values ( NEW ) FILE *In = fopen ("Shader.txt", "r"); // Open The Shader File ( NEW ) if (In) // Check To See If The File Opened ( NEW ) { for (i = 0; i < 32; i++) // Loop Though The 32 Greyscale Values ( NEW ) { if (feof (In)) // Check For The End Of The File ( NEW ) break; fgets (Line, 255, In); // Get The Current Line ( NEW ) shaderData[i][0] = shaderData[i][1] = shaderData[i][2] = float(atof (Line)); // Copy Over The Value ( NEW ) } fclose (In); // Close The File ( NEW ) } else return false; // It Went Horribly Horribly Wrong ( NEW ) glGenTextures (1, &shaderTexture[0]); // Get A Free Texture ID ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind This Texture. From Now On It Will Be 1D ( NEW ) // For Crying Out Loud Don't Let OpenGL Use Bi/Trilinear Filtering! ( NEW ) glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage1D (GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGB , GL_FLOAT, shaderData); // Upload ( NEW ) } This is the drawing for the animated MD2 model: void MD2Model::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) // ORIGINAL PART OF THE FUNCTION //Figure out the two frames between which we are interpolating int frameIndex1 = (int)(time * (endFrame - startFrame + 1)) + startFrame; if (frameIndex1 > endFrame) { frameIndex1 = startFrame; } int frameIndex2; if (frameIndex1 < endFrame) { frameIndex2 = frameIndex1 + 1; } else { frameIndex2 = startFrame; } MD2Frame* frame1 = frames + frameIndex1; MD2Frame* frame2 = frames + frameIndex2; //Figure out the fraction that we are between the two frames float frac = (time - (float)(frameIndex1 - startFrame) / (float)(endFrame - startFrame + 1)) * (endFrame - startFrame + 1); // I ADDED THESE FROM NEHE'S TUTORIAL FOR FIRST PASS (TOON SHADE) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) // ORIGINAL DRAWING CODE //Draw the model as an interpolation between the two frames glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); // ADDED THESE FROM NEHE'S FOR SECOND PASS (OUTLINE) glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) // HERE I AM PARSING THE VERTICES AGAIN (NOT IN THE ORIGINAL FUNCTION) FOR THE OUTLINE AS PER NEHE'S TUT glBegin (GL_TRIANGLES); // Tell OpenGL What We Want To Draw for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd (); // Tell OpenGL We've Finished glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); } Whereas this is the drawToon function in the 3DS loader void Model_3DS::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) //ORIGINAL CODE if (visible) { glPushMatrix(); // Move the model glTranslatef(pos.x, pos.y, pos.z); // Rotate the model glRotatef(rot.x, 1.0f, 0.0f, 0.0f); glRotatef(rot.y, 0.0f, 1.0f, 0.0f); glRotatef(rot.z, 0.0f, 0.0f, 1.0f); glScalef(scale, scale, scale); // Loop through the objects for (int i = 0; i < numObjects; i++) { // Enable texture coordiantes, normals, and vertices arrays if (Objects[i].textured) glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (lit) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); // Point them to the objects arrays if (Objects[i].textured) glTexCoordPointer(2, GL_FLOAT, 0, Objects[i].TexCoords); if (lit) glNormalPointer(GL_FLOAT, 0, Objects[i].Normals); glVertexPointer(3, GL_FLOAT, 0, Objects[i].Vertexes); // Loop through the faces as sorted by material and draw them for (int j = 0; j < Objects[i].numMatFaces; j ++) { // Use the material's texture Materials[Objects[i].MatFaces[j].MatIndex].tex.Use(); // AFTER THE TEXTURE IS APPLIED I INSERT THE TOON FUNCTIONS HERE (FIRST PASS) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) // THIS IS AN ADDED SECOND PASS AT THE VERTICES FOR THE OUTLINE glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) for (int j = 0; j < Objects[i].numMatFaces; j ++) { glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); glPopMatrix(); } Finally this is the tex.Use() function that loads a BMP texture and somehow gets blended perfectly with the Toon shading void GLTexture::Use() { glEnable(GL_TEXTURE_2D); // Enable texture mapping glBindTexture(GL_TEXTURE_2D, texture[0]); // Bind the texture as the current one }

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  • Nested entities in Google App Engine. Do I do it right?

    - by Aleksandr Makov
    Trying to make most of the GAE Datastore entities concept, but some doubts drill my head. Say I have the model: class User(ndb.Model): email = ndb.StringProperty(indexed=True) password = ndb.StringProperty(indexed=False) first_name = ndb.StringProperty(indexed=False) last_name = ndb.StringProperty(indexed=False) created_at = ndb.DateTimeProperty(auto_now_add=True) @classmethod def key(cls, email): return ndb.Key(User, email) @classmethod def Add(cls, email, password, first_name, last_name): user = User(parent=cls.key(email), email=email, password=password, first_name=first_name, last_name=last_name) user.put() UserLogin.Record(email) class UserLogin(ndb.Model): time = ndb.DateTimeProperty(auto_now_add=True) @classmethod def Record(cls, user_email): login = UserLogin(parent=User.key(user_email)) login.put() And I need to keep track of times of successful login operations. Each time user logs in, an UserLogin.Record() method will be executed. Now the question — do I make it right? Thanks. EDIT 2 Ok, used the typed arguments, but then it raised this: Expected Key instance, got User(key=Key('User', 5418393301680128), created_at=datetime.datetime(2013, 6, 27, 10, 12, 25, 479928), email=u'[email protected]', first_name=u'First', last_name=u'Last', password=u'password'). It's clear to understand, but I don't get why the docs are misleading? They implicitly propose to use: # Set Employee as Address entity's parent directly... address = Address(parent=employee) But Model expects key. And what's worse the parent=user.key() swears that key() isn't callable. And I found out the user.key works. EDIT 1 After reading the example form the docs and trying to replicate it — I got type error: TypeError('Model constructor takes no positional arguments.'). This is the exacto code used: user = User('[email protected]', 'password', 'First', 'Last') user.put() stamp = UserLogin(parent=user) stamp.put() I understand that Model was given the wrong argument, BUT why it's in the docs?

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  • Live Updates in PrimeFaces Line Chart

    - by Geertjan
    In the Facelets file: <p:layoutUnit position="center"> <h:form> <p:poll interval="3" update=":chartPanel" autoStart="true" /> </h:form> <p:panelGrid columns="1" id="chartPanel"> <p:lineChart xaxisLabel="Time" yaxisLabel="Position" value="#{chartController.linearModel}" legendPosition="nw" animate="true" style="height:400px;width: 1000px;"/> </p:panelGrid> </p:layoutUnit> The controler: import java.io.Serializable; import javax.inject.Named; import org.primefaces.model.chart.CartesianChartModel; import org.primefaces.model.chart.ChartSeries; @Named public class ChartController implements Serializable { private CartesianChartModel model; private ChartSeries data; public ChartController() { createLinearModel(); } private void createLinearModel() { model = new CartesianChartModel(); model.addSeries(getStockChartData("Stock Chart")); } private ChartSeries getStockChartData(String label) { data = new ChartSeries(); data.setLabel(label); for (int i = 1; i <= 20; i++) { data.getData().put(i, (int) (Math.random() * 1000)); } return data; } public CartesianChartModel getLinearModel() { return model; } } Based on this sample.

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  • MVC 2 Ajax.Beginform passes returned Html to javascript function

    - by Joe
    Hi, I have a small partial Create Person form in a page above a table of results. I want to be able to post the form to the server, which I can do no problem with ajax.Beginform. <% using (Ajax.BeginForm("Create", new AjaxOptions { OnComplete = "ProcessResponse" })) {%> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%=Html.LabelFor(model => model.FirstName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.FirstName)%> <%=Html.ValidationMessageFor(model => model.FirstName)%> </div> <div class="editor-label"> <%=Html.LabelFor(model => model.LastName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.LastName)%> <%=Html.ValidationMessageFor(model => model.LastName)%> </div> <p> <input type="submit" /> </p> </fieldset> <% } %> Then in my controller I want to be able to post back a partial which is just a table row if the create is successful and append it to the table, which I can do easily with jquery. $('#personTable tr:last').after(data); However, if server validation fails I want to pass back my partial create person form with the validation errors and replace the existing Create Person form. I have tried returning a Json array Controller: return Json(new { Success = true, Html= this.RenderViewToString("PersonSubform",person) }); Javascript: var json_data = response.get_response().get_object(); with a pass/fail flag and the partial rendered as a string using the solition below but that doesnt render the mvc validation controls when the form fails. SO RenderPartialToString So, is there any way I can hand my javascript the out of the box PartialView("PersonForm") as its returned from my ajax.form? Can I pass some addition info as a Json array so I can tell if its pass or fail and maybe add a message? UPDATE I can now pass the HTML of a PartialView to my javascript but I need to pass some additional data pairs like ServerValidation : true/false and ActionMessage : "you have just created a Person Bill". Ideally I would pass a Json array rather than hidden fields in my partial. function ProcessResponse(response) { var html = response.get_data(); $("#campaignSubform").html(html); } Many thanks in advance

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  • javamail smtp issue

    - by lepricon123
    I am using spring to send mail and for some reason its stripping the from email address. I ma sending the complete address form the sender to the mails server. Following is the log 10.105.21.299, taq02, 5/4/2010, 14:50:32, SMTPSVC1, taser10, 10.100.20.106, 2250, 11, 199, 250, 0, EHLO, -, taq02, 10.105.21.299, taq02, 5/4/2010, 14:50:32, SMTPSVC1, taser10, 10.100.20.106, 0, 14, 34, 250, 0, MAIL, -, FROM:<{}>, 10.105.21.299, taq02, 5/4/2010, 14:50:32, SMTPSVC1, taser10, 10.100.20.106, 0, 32, 35, 250, 0, RCPT, -, TO:<[email protected]>, 10.105.21.299, taq02, 5/4/2010, 14:50:32, SMTPSVC1, taser10, 10.100.20.106, 0, 681, 130, 250, 0, DATA, -, <27317520.11273009832239.JavaMail.root@taq02>, 10.105.21.299, taq02, 5/4/2010, 14:50:32, SMTPSVC1, taser10, 10.100.20.106, 0, 4, 78, 240, 2265, QUIT, -, taq02, 148.142.126.203, OutboundConnectionResponse, 5/4/2010, 14:50:33, SMTPSVC1, TASER10, -, 1110, 0, 95, 0, 0, -, -, 220 *******************************************************************************************, 148.142.126.203, OutboundConnectionCommand, 5/4/2010, 14:50:33, SMTPSVC1, TASER10, -, 1110, 0, 4, 0, 0, EHLO, -, TASER10.ccdomain.com, 148.142.126.203, OutboundConnectionResponse, 5/4/2010, 14:50:33, SMTPSVC1, TASER10, -, 1188, 0, 65, 0, 0, -, -, 250-acsinet11.emailserver.com Hello [4.79.35.186], pleased to meet you, 148.142.126.203, OutboundConnectionCommand, 5/4/2010, 14:50:33, SMTPSVC1, TASER10, -, 1188, 0, 4, 0, 0, MAIL, -, FROM:<{}@TASER10> SIZE=945, 148.142.126.203, OutboundConnectionResponse, 5/4/2010, 14:50:33, SMTPSVC1, TASER10, -, 1328, 0, 34, 0, 0, -, -, 250 2.1.0 <{}@TASER10>... Sender ok, 148.142.126.203, OutboundConnectionCommand, 5/4/2010, 14:50:33, SMTPSVC1, TASER10, -, 1328, 0, 4, 0, 0, RCPT, -, TO:<[email protected]>, 148.142.126.203, OutboundConnectionResponse, 5/4/2010, 14:50:33, SMTPSVC1, TASER10, -, 1375, 0, 87, 0, 0, -, -, 553 5.1.8 <[email protected]>... Domain of sender address {}@TASER10 does not exist, 148.142.126.203, OutboundConnectionCommand, 5/4/2010, 14:50:33, SMTPSVC1, TASER10, -, 1375, 0, 4, 0, 0, RSET, -, -, 148.142.126.203, OutboundConnectionResponse, 5/4/2010, 14:50:33, SMTPSVC1, TASER10, -, 1407, 0, 21, 0, 0, -, -, 250 2.0.0 Reset state, 148.142.126.203, OutboundConnectionCommand, 5/4/2010, 14:50:33, SMTPSVC1, TASER10, -, 1422, 0, 4, 0, 0, RSET, -, -, The mail server is taser10 and the sender is on taq02 erver as follows http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.0.xsd" <bean id="smtpAuthenticator" class="SmtpAuthenticator"> <constructor-arg value="[email protected]" /> <constructor-arg value="password" /> </bean> <bean id="mailSession" class="javax.mail.Session" factory-method="getInstance"> <constructor-arg> <props> <prop key="mail.smtp.auth">false</prop> <prop key="mail.smtp.socketFactory.port">465</prop> <prop key="mail.smtp.socketFactory.class"> javax.net.ssl.SSLSocketFactory</prop> <prop key="mail.smtp.socketFactory.fallback"> false </prop> </props> </constructor-arg> <constructor-arg ref="smtpAuthenticator" /> </bean> <bean id="mailSender" class="org.springframework.mail.javamail.JavaMailSenderImpl"> <property name="host" value="10.100.20.106" /> </bean> <bean id="mailMessage" class="org.springframework.mail.SimpleMailMessage"> <property name="from" value="[email protected]" /> <property name="subject" value="Subject AB"/> </bean>

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  • Single DispatcherServlet with Multiple Controllers

    - by jwmajors81
    I am trying to create some restful web services using Spring MVC 3.0. I currently have an issue that only 1 of my 2 controllers will work at any given time. As it turns out, whichever class comes first when sorted alphabetically will work properly. The error I get is: handleNoSuchRequestHandlingMethod No matching handler method found for servlet request: path '/polinq.xml', method 'GET', parameters map[[empty]] I had a very simliar message earlier also, except instead of the map being empty it was something like map[v--String(array)] Regardless of the message though, currently the LocationCovgController works and the PolicyInquiryController doesn't. If I change the change of the PolicyInquiryController to APolicyInquiryController, then it will start funcitoning properly and the LocationCovgController will stop working. Any assistance would be greatly appreciated. Thank you very much, Jeremy The information provided below includes the skeleton of both controller classes and also the servlet config file that defines how spring should be setup. Controller 1 package org.example; @Controller @RequestMapping(value = "/polinq.*") public class PolicyInquiryController { @RequestMapping(value = "/polinq.*?comClientId={comClientId}") public ModelAndView getAccountSummary( @PathVariable("comClientId") String commercialClientId) { // setup of variable as was removed. ModelAndView mav = new ModelAndView("XmlView", BindingResult.MODEL_KEY_PREFIX + "accsumm", as); return mav; } } Controller 2 package org.example; @Controller @RequestMapping(value = "/loccovginquiry.*") public class LocationCovgController { @RequestMapping(value = "/loccovginquiry.*method={method}") public ModelAndView locationCovgInquiryByPolicyNo( @PathVariable("method")String method) { ModelAndView mav = new ModelAndView("XmlView", BindingResult.MODEL_KEY_PREFIX + "loccovg", covgs); return mav; } } Servlet Config <context:component-scan base-package="org.example." /> <bean class="org.springframework.web.servlet.view.ContentNegotiatingViewResolver" p:order="0"> <property name="mediaTypes"> <map> <entry key="atom" value="application/atom+xml"/> <entry key="xml" value="application/xml"/> <entry key="json" value="application/json"/> <entry key="html" value="text/html"/> </map> </property> <property name="defaultContentType" value="text/html"/> <property name="ignoreAcceptHeader" value="true"/> <property name="favorPathExtension" value="true"/> <property name="viewResolvers"> <list> <bean class="org.springframework.web.servlet.view.InternalResourceViewResolver"> <property name="prefix" value="/WEB-INF/jsp/"/> <property name="suffix" value=".jsp"/> </bean> </list> </property> <property name="defaultViews"> <list> <bean class="org.springframework.web.servlet.view.json.MappingJacksonJsonView"/> </list> </property> </bean> <bean class="org.springframework.web.servlet.view.BeanNameViewResolver" /> <bean id="XmlView" class="org.springframework.web.servlet.view.xml.MarshallingView"> <property name="marshaller" ref="marshaller"/> </bean> <oxm:jaxb2-marshaller id="marshaller"> <oxm:class-to-be-bound name="org.example.policy.dto.AccountSummary"/> <oxm:class-to-be-bound name="org.example.policy.dto.InsuredName"/> <oxm:class-to-be-bound name="org.example.policy.dto.Producer"/> <oxm:class-to-be-bound name="org.example.policy.dto.PropertyLocCoverage"/> <oxm:class-to-be-bound name="org.example.policy.dto.PropertyLocCoverages"/> </oxm:jaxb2-marshaller>

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  • "Local transaction already has 1 non-XA Resource: cannot add more resources" error

    - by jthg
    After reading previous questions about this error, it seems like all of them conclude that you need to enable XA on all of the data sources. But: What if I don't want a distributed transaction? What would I do if I want to start transactions on two different databases at the same time, but commit the transaction on one database and roll back the transaction on the other? I'm wondering how my code actually initiated a distributed transaction. It looks to me like I'm starting completely separate transactions on each of the databases. Info about the application: The application is an EJB running on a Sun Java Application Server 9.1 I use something like the following spring context to set up the hibernate session factories: <bean id="dbADatasource" class="org.springframework.jndi.JndiObjectFactoryBean"> <property name="jndiName" value="jdbc/dbA"/> </bean> <bean id="dbASessionFactory" class="org.springframework.orm.hibernate3.LocalSessionFactoryBean"> <property name="dataSource" ref="dbADatasource" /> <property name="hibernateProperties"> [hibernate properties...] </property> <property name="mappingResources"> [mapping resources...] </property> </bean> <bean id="dbBDatasource" class="org.springframework.jndi.JndiObjectFactoryBean"> <property name="jndiName" value="jdbc/dbB"/> </bean> <bean id="dbBSessionFactory" class="org.springframework.orm.hibernate3.LocalSessionFactoryBean"> <property name="dataSource" ref="dbBDatasource" /> <property name="hibernateProperties"> [hibernate properties...] </property> <property name="mappingResources"> [mapping resources...] </property> </bean> Both of the JNDI resources are javax.sql.ConnectionPoolDatasoure's. They actually both point to the same connection pool, but we have two different JNDI resources because there's the possibility that the two groups of tables will move to different databases in the future. Then in code, I do: sessionA = dbASessionFactory.openSession(); sessionB = dbBSessionFactory.openSession(); sessionA.beginTransaction(); sessionB.beginTransaction(); The sessionB.beginTransaction() line produces the error in the title of this post - sometimes. I ran the app on two different sun application servers. On one runs it fine, the other throws the error. I don't see any difference in how the two servers are configured although they do connect to different, but equivalent databases. So the question is Why doesn't the above code start completely independent transactions? How can I force it to start independent transactions rather than a distributed transaction? What configuration could cause the difference in behavior between the two application servers? Thanks.

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  • Spring @Autowired messageSource working in Controller but not in other classes?

    - by Jayaprakash
    New updates: As I could not succeed in configuring messageSource through annotations, I attempted to configure messageSource injection through servlet-context.xml. I still have messageSource as null. Please let me know if you need any more specific info, and I will provide. Thanks for your help in advance. servlet-context.xml <beans:bean id="message" class="com.mycompany.myapp.domain.common.message.Message"> <beans:property name="messageSource" ref="messageSource" /> </beans:bean> Spring gives the below information message about spring initialization. INFO : org.springframework.context.annotation.ClassPathBeanDefinitionScanner - JSR-330 'javax.inject.Named' annotation found and supported for component scanning INFO : org.springframework.beans.factory.support.DefaultListableBeanFactory - Overriding bean definition for bean 'message': replacing [Generic bean: class [com.mycompany.myapp.domain.common.message.Message]; scope=singleton; abstract=false; lazyInit=false; autowireMode=0; dependencyCheck=0; autowireCandidate=true; primary=false; factoryBeanName=null; factoryMethodName=null; initMethodName=null; destroyMethodName=null; defined in file [C:\springsource\tc-server-developer-2.1.0.RELEASE\spring-insight-instance\wtpwebapps\myapp\WEB-INF\classes\com\mycompany\myapp\domain\common\message\Message.class]] with [Generic bean: class [com.mycompany.myapp.domain.common.message.Message]; scope=; abstract=false; lazyInit=false; autowireMode=0; dependencyCheck=0; autowireCandidate=true; primary=false; factoryBeanName=null; factoryMethodName=null; initMethodName=null; destroyMethodName=null; defined in ServletContext resource [/WEB-INF/spring/appServlet/servlet-context.xml]] INFO : org.springframework.beans.factory.annotation.AutowiredAnnotationBeanPostProcessor - JSR-330 'javax.inject.Inject' annotation found and supported for autowiring INFO : org.springframework.beans.factory.support.DefaultListableBeanFactory - Pre-instantiating singletons in org.springframework.beans.factory.support.DefaultListableBeanFactory@1c7caac5: defining beans [org.springframework.web.servlet.mvc.annotation.DefaultAnnotationHandlerMapping#0,org.springframework.format.support.FormattingConversionServiceFactoryBean#0,org.springframework.validation.beanvalidation.LocalValidatorFactoryBean#0,org.springframework.web.servlet.mvc.annotation.AnnotationMethodHandlerAdapter#0,org.springframework.web.servlet.handler.MappedInterceptor#0,org.springframework.web.servlet.mvc.HttpRequestHandlerAdapter,org.springframework.web.servlet.resource.ResourceHttpRequestHandler#0,org.springframework.web.servlet.handler.SimpleUrlHandlerMapping#0,xxxDao,message,xxxService,jsonDateSerializer,xxxController,homeController,org.springframework.context.annotation.internalConfigurationAnnotationProcessor,org.springframework.context.annotation.internalAutowiredAnnotationProcessor,org.springframework.context.annotation.internalRequiredAnnotationProcessor,org.springframework.context.annotation.internalCommonAnnotationProcessor,tilesViewResolver,tilesConfigurer,messageSource,org.springframework.web.servlet.handler.MappedInterceptor#1,localeResolver,org.springframework.web.servlet.view.ContentNegotiatingViewResolver#0,validator,resourceBundleLocator,messageInterpolator]; parent: org.springframework.beans.factory.support.DefaultListableBeanFactory@4f47af3 I have the below definition for message source in 3 classes. In debug mode, I can see that in class xxxController, messageSource is initialized to org.springframework.context.support.ReloadableResourceBundleMessageSource. I have annotated Message class with @Component and xxxHibernateDaoImpl with @Repository. I also included context namespace definition in servlet-context.xml. But in Message class and xxxHibernateDaoImpl class, the messageSource is still null. Why is Spring not initializing messageSource in the two other classes though in xxxController classes, it initializes correctly? @Controller public class xxxController{ @Autowired private ReloadableResourceBundleMessageSource messageSource; } @Component public class Message{ @Autowired private ReloadableResourceBundleMessageSource messageSource; } @Repository("xxxDao") public class xxxHibernateDaoImpl{ @Autowired private ReloadableResourceBundleMessageSource messageSource; } <beans:beans xmlns:context="http://www.springframework.org/schema/context" xsi:schemaLocation=" http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context-3.0.xsd"> <beans:bean id="messageSource" class="org.springframework.context.support.ReloadableResourceBundleMessageSource"> <beans:property name="basename" value="/resources/messages/messages" /> </beans:bean> <context:component-scan base-package="com.mycompany.myapp"/> </beans>

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  • MVC 2 Ajax.Beginform passes returned Html + Json to javascript function

    - by Joe
    Hi, I have a small partial Create Person form in a page above a table of results. I want to be able to post the form to the server, which I can do no problem with ajax.Beginform. <% using (Ajax.BeginForm("Create", new AjaxOptions { OnComplete = "ProcessResponse" })) {%> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%=Html.LabelFor(model => model.FirstName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.FirstName)%> <%=Html.ValidationMessageFor(model => model.FirstName)%> </div> <div class="editor-label"> <%=Html.LabelFor(model => model.LastName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.LastName)%> <%=Html.ValidationMessageFor(model => model.LastName)%> </div> <p> <input type="submit" /> </p> </fieldset> <% } %> Then in my controller I want to be able to post back a partial which is just a table row if the create is successful and append it to the table, which I can do easily with jquery. $('#personTable tr:last').after(data); However, if server validation fails I want to pass back my partial create person form with the validation errors and replace the existing Create Person form. I have tried returning a Json array Controller: return Json(new { Success = true, Html= this.RenderViewToString("PersonSubform",person) }); Javascript: var json_data = response.get_response().get_object(); with a pass/fail flag and the partial rendered as a string using the solition below but that doesnt render the mvc validation controls when the form fails. SO RenderPartialToString So, is there any way I can hand my javascript the out of the box PartialView("PersonForm") as its returned from my ajax.form? Can I pass some addition info as a Json array so I can tell if its pass or fail and maybe add a message? UPDATE I can now pass the HTML of a PartialView to my javascript but I need to pass some additional data pairs like ServerValidation : true/false and ActionMessage : "you have just created a Person Bill". Ideally I would pass a Json array rather than hidden fields in my partial. function ProcessResponse(response) { var html = response.get_data(); $("#campaignSubform").html(html); } Many thanks in advance

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  • Learning to implement DIC in MVC

    - by Tom
    I am learning to apply DIC to MVC project. So, I have sketched this DDD-ish DIC-ready-ish layout to my best understanding. I have read many blogs articles wikis for the last few days. However, I am not confident about implementing it correctly. Could you please demonstrate to me how to put them into DIC the proper way? I prefer Ninject or Windsor after all the readings, but anyDIC will do as long as I can get the correct idea how to do it. Web controller... public class AccountBriefingController { //create private IAccountServices accountServices { get; set; } public AccountBriefingController(IAccountServices accsrv) accountServices = accsrv; } //do work public ActionResult AccountBriefing(string userid, int days) { //get days of transaction records for this user BriefingViewModel model = AccountServices.GetBriefing(userid, days); return View(model); } } View model ... public class BriefingViewModel { //from user repository public string UserId { get; set; } public string AccountNumber {get; set;} public string FirstName { get; set; } public string LastName { get; set; } //from account repository public string Credits { get; set; } public List<string> Transactions { get; set; } } Service layer ... public interface IAccountServices { BriefingViewModel GetBriefing(); } public class AccountServices { //create private IUserRepository userRepo {get; set;} private IAccountRepository accRepo {get; set;} public AccountServices(UserRepository ur, AccountRepository ar) { userRepo = ur; accRepo = ar; } //do work public BriefingViewModel GetBriefing(string userid, int days) { var model = new BriefingViewModel(); //<---is that okay to new a model here?? var user = userRepo.GetUser(userid); if(user != null) { model.UserId = userid; model.AccountNumber = user.AccountNumber; model.FirstName = user.FirstName; model.LastName = user.LastName; //account records model.Credits = accRepo.GetUserCredits(userid); model.Transactions = accRepo.GetUserTransactions(userid, days); } return model; } } Domain layer and data models... public interface IUserRepository { UserDataModel GetUser(userid); } public interface IAccountRepository { List<string> GetUserTransactions(userid, days); int GetUserCredits(userid); } // Entity Framework DBContext goes under here Please point out if my implementation is wrong, e.g.I can feel in AccountServices-GetBriefing - new BriefingViewModel() seems wrong to me, but I don't know how to fit the stud into DIC? Thank you very much for your help!

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  • Jquery only works the first time

    - by Tripping
    I am trying to teach myself general web development skills. I am trying to create a image upload with preview functionality using HTML5 FileAPI. Till now, I have created a file input which shows the preview of image when selected. Html mark up is below: <div> <!-- Photos --> <fieldset> <legend>PropertyPhotos</legend> <div class="upload-box" id="upload-box-1"> <div class="preview-box"> <img alt="Field for image cutting" id="preview_1" src="@Url.Content("~/Content/empty.png")" /> </div> <div> @Html.FileFor(model => model.File1) @Html.ValidationMessageFor(model => model.File1) </div> </div> <div class="upload-box" id="upload-box-2"> <div class="preview-box"> <img alt="Field for image cutting" id="preview_2" src="@Url.Content("~/Content/empty.png")" /> </div> <div> @Html.FileFor(model => model.File2) @Html.ValidationMessageFor(model => model.File2) </div> </div> <div class="upload-box" id="upload-box-3"> <div class="preview-box"> <img alt="Field for image cutting" id="preview_3" src="@Url.Content("~/Content/empty.png")" /> </div> <div> @Html.FileFor(model => model.File3) @Html.ValidationMessageFor(model => model.File3) </div> </div> </fieldset> </div> The Jquery to show preview and then display the next "upload-box" is as follows: <script type="text/javascript"> $(document).ready(function () { // show first box $("#upload-box-1").fadeIn(); //Get current & next step index var stepNum = $('div.upload-box').attr('id').replace(/[^\d]/g, ''); var nextNum = parseInt(stepNum)+1; //Get the preview image tag var preview = $('#preview_'+stepNum); //Load preview on file tag change and display second upload-box $('#File'+stepNum).change(function (evt) { var f = evt.target.files[0]; var reader = new FileReader(); if (!f.type.match('image.*')) { alert("The selected file does not appear to be an image."); return; } reader.onload = function (e) { preview.attr('src', e.target.result); }; reader.readAsDataURL(f); //Show next upload-box $("#upload-box-" + nextNum).fadeIn(); }); }); </script> However, this code only first for the first time ... i.e. on selecting a file - It shows a preview and then shows the next "upload-box". However, when I browse using the second file it doesn't show any preview. From what I have ready, I need to close the Jquery function so that it can be initialised again but I am not sure how to do that. Any help will be grateful.

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  • Asp MVC - "The Id field is required" validation message on Create; Id not set to [Required]

    - by burnt_hand
    This is happening when I try to create the entity using a Create style action in Asp.Net MVC 2. The POCO has the following properties: public int Id {get;set;} [Required] public string Message {get; set} On the creation of the entity, the Id is set automatically, so there is no need for it on the Create action. The ModelState says that "The Id field is required", but I haven't set that to be so. Is there something automatic going on here? EDIT - Reason Revealed The reason for the issue is answered by Brad Wilson via Paul Speranza in one of the comments below where he says (cheers Paul): You're providing a value for ID, you just didn't know you were. It's in the route data of the default route ("{controller}/{action}/{id}"), and its default value is the empty string, which isn't valid for an int. Use the [Bind] attribute on your action parameter to exclude ID. My default route was: new { controller = "Customer", action = "Edit", id = " " } // Parameter defaults EDIT - Update Model technique I actually changed the way I did this again by using TryUpdateModel and the exclude parameter array asscoiated with that. [HttpPost] public ActionResult Add(Venue collection) { Venue venue = new Venue(); if (TryUpdateModel(venue, null, null, new[] { "Id" })) { _service.Add(venue); return RedirectToAction("Index", "Manage"); } return View(collection); }

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  • Asp MVC - "The Id field is required" validation message on Create; Id not set to [Required]

    - by Dann
    This is happening when I try to create the entity using a Create style action in Asp.Net MVC 2. The POCO has the following properties: public int Id {get;set;} [Required] public string Message {get; set} On the creation of the entity, the Id is set automatically, so there is no need for it on the Create action. The ModelState says that "The Id field is required", but I haven't set that to be so. Is there something automatic going on here? EDIT - Reason Revealed The reason for the issue is answered by Brad Wilson via Paul Speranza in one of the comments below where he says (cheers Paul): You're providing a value for ID, you just didn't know you were. It's in the route data of the default route ("{controller}/{action}/{id}"), and its default value is the empty string, which isn't valid for an int. Use the [Bind] attribute on your action parameter to exclude ID. My default route was: new { controller = "Customer", action = "Edit", id = " " } // Parameter defaults EDIT - Update Model technique I actually changed the way I did this again by using TryUpdateModel and the exclude parameter array asscoiated with that. [HttpPost] public ActionResult Add(Venue collection) { Venue venue = new Venue(); if (TryUpdateModel(venue, null, null, new[] { "Id" })) { _service.Add(venue); return RedirectToAction("Index", "Manage"); } return View(collection); }

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  • Problem with deploying simple Spring MVC Portlet to Liferay 5.2.3

    - by Johannes Hipp
    Hello, I try to deploy a simple spring portlet in ext (I can't use Plugins SDK...) on Liferay 5.2.3 My portlet: ext-impl/src: package: com.ext.portlet.springmvc HelloWorldController.java [code] package com.ext.portlet.springmvc; import java.io.IOException; import javax.servlet.ServletException; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import org.springframework.web.servlet.ModelAndView; import org.springframework.web.servlet.mvc.Controller; public class HelloWorldController implements Controller { public ModelAndView handleRequest(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { String aMessage = "Hello World MVC!"; ModelAndView modelAndView = new ModelAndView("hello_world"); modelAndView.addObject("message", aMessage); return modelAndView; } } [/code] ext-lib: - jstr.jar - spring-webmvc.jar - spring-webmvc-portlet.jar - spring.jar - standard.jar ext-web/docroot/html/portlet/ext/springmvc/hello_world.jsp [code] <%@ taglib prefix="c" uri="http://java.sun.com/jsp/jstl/core" %> <html> <body> <p>This is my message: ${message}</p> </body> </html> [/code] ext-web/docroot/html/portlet/ext/springmvc/index.jsp [code] <html> <body> <p>Hi</p> </body> </html> [/code] ext-web/docroot/WEB-INF/springmvc-servlet.xml [code] <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.5.xsd"> <bean name="/hello_world.html" class="com.ext.portlet.springmvc.HelloWorldController"/> <bean id="viewResolver" class="org.springframework.web.servlet.view.InternalResourceViewResolver"> <property name="viewClass" value="org.springframework.web.servlet.view.JstlView"/> <property name="prefix" value="/jsp/"/> <property name="suffix" value=".jsp"/> </bean> </beans> [/code] ext-web/docroot/WEB-INF/portlet-ext.xml [code] <portlet> <portlet-name>springmvc</portlet-name> <portlet-class>org.springframework.web.portlet.DispatcherPortlet</portlet-class> <supports> <mime-type>text/html</mime-type> <portlet-mode>view</portlet-mode> </supports> <portlet-info> <title>Simple JSP Portlet</title> </portlet-info> <security-role-ref> <role-name>power-user</role-name> </security-role-ref> <security-role-ref> <role-name>user</role-name> </security-role-ref> </portlet> [/code] ext-web/docroot/WEB-INF/web.xml [code] <?xml version="1.0"?> <web-app xmlns="http://java.sun.com/xml/ns/j2ee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/j2ee http://java.sun.com/xml/ns/j2ee/web-app_2_4.xsd" version="2.4"> <servlet> <servlet-name>springmvc</servlet-name> <servlet-class>org.springframework.web.servlet.DispatcherServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>springmvc</servlet-name> <url-pattern>*.html</url-pattern> </servlet-mapping> <welcome-file-list> <welcome-file> jsp/index.jsp </welcome-file> </welcome-file-list> </web-app> [/code] Are there some mistakes? I get this error, when I try to deploy: [code] Website OC4J 10g (10.1.3) Default Web Site definiert ist. Error creating bean w ith name 'com.liferay.portal.kernel.captcha.CaptchaUtil' defined in class path r esource [META-INF/util-spring.xml]: Cannot create inner bean 'com.liferay.portal .captcha.CaptchaImpl#1424b7b' of type [com.liferay.portal.captcha.CaptchaImpl] w hile setting bean property 'captcha'; nested exception is org.springframework.be ans.factory.BeanCreationException: Error creating bean with name 'com.liferay.po rtal.captcha.CaptchaImpl#1424b7b' defined in class path resource [META-INF/util- spring.xml]: Instantiation of bean failed; nested exception is org.springframewo rk.beans.BeanInstantiationException: Could not instantiate bean class [com.lifer ay.portal.captcha.CaptchaImpl]: Constructor threw exception; nested exception is java.lang.NullPointerException [/code] Hope anybody can help me... Thank you very much. Best regards, Johannes

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  • How to do validation on both client and server side for a service which is a store procedure(return a complex type)

    - by Tai
    Hi I am doing Silverlight 4 In my database, I have a store procedure(having two parameters) which returns rows (with extra fields). So i have to make a complex type for those rows on my Models. And Making a service to call that function import store procedure. The RIA will automatically create a matching Entity(to the complex type) and an operation for me. However, I don't know how to validation the parameters of the operation on both client and server side. For example, the parameter must be an integer only (and greater than 10) or datetime only. below is my xaml code. I am using DomainDataSource control and don't know how to validate the two field parameter.It has two TextBox to let the user types in the value of parameters. Plz help me, thank you <riaControls:DomainDataSource AutoLoad="False" d:DesignData="{d:DesignInstance my1:USPFinancialAccountHistory, CreateList=true}" Height="0" LoadedData="uSPFinancialAccountHistoryDomainDataSource_LoadedData" Name="uSPFinancialAccountHistoryDomainDataSource" QueryName="GetFinancialAccountHistoryQuery" Width="0" Margin="0,0,705,32"> <riaControls:DomainDataSource.DomainContext> <my:USPFinancialAccountHistoryContext /> </riaControls:DomainDataSource.DomainContext> <riaControls:DomainDataSource.QueryParameters> <riaControls:Parameter ParameterName="fiscalYear" Value="{Binding ElementName=fiscalYearTextBox, Path=Text}" /> <riaControls:Parameter ParameterName="fiscalPeriod" Value="{Binding ElementName=fiscalPeriodTextBox, Path=Text}" /> </riaControls:DomainDataSource.QueryParameters> </riaControls:DomainDataSource> <StackPanel Height="30" HorizontalAlignment="Left" Orientation="Horizontal" VerticalAlignment="Top"> <sdk:Label Content="Fiscal Year:" Margin="3" VerticalAlignment="Center" /> <TextBox Name="fiscalYearTextBox" Width="60" /> <sdk:Label Content="Fiscal Period:" Margin="3" VerticalAlignment="Center" /> <TextBox Name="fiscalPeriodTextBox" Width="60" /> <Button Command="{Binding Path=LoadCommand, ElementName=uSPFinancialAccountHistoryDomainDataSource}" Content="Load" Margin="3" Name="uSPFinancialAccountHistoryDomainDataSourceLoadButton" /> </StackPanel> <telerik:RadGridView ItemsSource="{Binding ElementName=uSPFinancialAccountHistoryDomainDataSource, Path=Data}" Name="uSPFinancialAccountHistoryRadGridView" Grid.Row="1" IsReadOnly="True" DataLoadMode="Asynchronous" AutoGenerateColumns="False" ShowGroupPanel="False"> <telerik:RadGridView.Columns> <telerik:GridViewDataColumn Header="Account Number" DataMemberBinding="{Binding AccountNumber}"/> <telerik:GridViewDataColumn Header="Department Number" DataMemberBinding="{Binding DepartmentNumber}"/> <telerik:GridViewDataColumn Header="Period code" DataMemberBinding="{Binding PeriodCode}" /> <telerik:GridViewDataColumn Header="Total Debit" DataMemberBinding="{Binding TotalDebit}" DataFormatString="{}{0:C2}"/> <telerik:GridViewDataColumn Header="Total Credit" DataMemberBinding="{Binding TotalCredit}" DataFormatString="{}{0:C2}"/> <telerik:GridViewDataColumn Header="Period Total" DataMemberBinding="{Binding PeriodTotal}" DataFormatString="{}{0:C2}"/> <telerik:GridViewDataColumn Header="Year To Date" DataMemberBinding="{Binding YearToDate}" DataFormatString="{}{0:C2}"/> </telerik:RadGridView.Columns> </telerik:RadGridView>

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  • How can give validation on custom registration form in drupal?

    - by Nitz
    Hey Friends, I have created custom registration form in drupal 6. i have used changed the behavior of the drupal registration page by adding this code in themes. template file function earthen_theme($existing, $type, $theme, $path) { return array( // tell Drupal what template to use for the user register form 'user_register' => array( 'arguments' => array('form' => NULL), 'template' => 'user_register', // this is the name of the template ), ); } and my user_register.tpl.php file is looking like this... //php tag starts from here $forms['access'] = array( '#type' = 'fieldset', '#title' = t('Access log settings'), ); $form['my_text_field']=array( '#type' = 'textfield', '#default_value' = $node-title, '#size' = 30, '#maxlength' = 50, '#required' = TRUE ); <div id="registration_form"><br> <div class="field"> <?php print drupal_render($form['my_text_field']); // prints the username field ?> </div> <div class="field"> <?php print drupal_render($form['account']['name']); // prints the username field ?> </div> <div class="field"> <?php print drupal_render($form['account']['pass']); // print the password field ?> </div> <div class="field"> <?php print drupal_render($form['account']['email']); // print the password field ?> </div> <div class="field"> <?php print drupal_render($form['submit']); // print the submit button ?> </div> </div> How to make validation on "my_text_field" which is custmized. and exactly i want that as soon as user click on my_text_field then datetime picker should be open and whichever date user select, that date should be value in my_text_field. so guys help. Thanks in advance, nitish Panchjanya Corporation

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  • hibernate not picking sessionFactory

    - by Satya
    My application-context.xml is <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE beans PUBLIC "-//SPRING//DTD BEAN//EN" "http://www.springframework.org/dtd/spring-beans.dtd"> <beans> <bean id="myDataSource" class="org.apache.commons.dbcp.BasicDataSource" destroy-method="close"> <property name="driverClassName"><value>com.mysql.jdbc.Driver</value></property> <property name="url"><value>jdbc:mysql://localhost:3306/myDB</value></property> <property name="username"><value>myUser</value></property> <property name="password"><value>myUser</value></property> </bean> <bean id="mySessionFactory" class="org.springframework.orm.hibernate3.LocalSessionFactoryBean"> <property name="mappingResources"> <property name="dataSource"><ref bean="myDataSource"/></property> <list> <value>com/x/model/config/hibernate/user.hbm.xml</value> </list> </property> <property name="hibernateProperties" > <value> hibernate.dialect=org.hibernate.dialect.MySQLDialect </value> </property> </bean> <bean id="userdao" class="com.x.y.z.UserDao"> <property name="sessionFactory"><ref bean="mySessionFactory"/></property> </bean> </beans> user.hbm.xml is <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE hibernate-mapping PUBLIC "-//Hibernate/Hibernate Mapping DTD//EN" "http://hibernate.sourceforge.net/hibernate-mapping-3.0.dtd"> <hibernate-mapping package="com.cpt.model"> <class name="User" table="user"> <id name="userId" column="id"> <generator class="native"/> </id> <property name="firstname" column="firstName" /> <property name="lastName" column="lastName"/> <property name="login" column="login"/> <property name="pass" column="pass"/> <property name="superemail" column="superEmail"/> </class> </hibernate-mapping> and the UserDao is package com.x.y.z; import java.sql.Connection; import java.sql.DriverManager; import java.sql.SQLException; import java.sql.Statement; import org.hibernate.HibernateException; import org.hibernate.Session; import org.hibernate.SessionFactory; import org.hibernate.cfg.Configuration; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.orm.hibernate.support.HibernateDaoSupport; import org.springframework.stereotype.Component; import com.x.model.User; @Component public class UserDao { private SessionFactory sessionFactory; public void addUser(User user) { Session session; try { try { session = getSessionFactory().openSession(); // session = sessionFactory.openSession(); session.save(user); } catch (RuntimeException e) { // TODO Auto-generated catch block e.printStackTrace(); } } catch (HibernateException e) { // TODO Auto-generated catch block System.out.println("printing in the catch"); e.printStackTrace(); } } public SessionFactory getSessionFactory() { System.out.println("returning session factory ::: sessionFactory == null :: "+sessionFactory.openSession()); return sessionFactory; } public void setSessionFactory(SessionFactory sessionFactory) { System.out.println("this is setting session factory" + sessionFactory.getClass()); System.out.println("setting session factory ::: sessionFactory == null :: "+sessionFactory==null); this.sessionFactory = sessionFactory; System.out.println("setting session factory ::: sessionFactory == null :: "+this.sessionFactory.openSession().getClass()); System.out.println(getSessionFactory().openSession().isOpen()); } } However, I keep getting 14:45:09,929 INFO [org.hibernate.impl.SessionFactoryImpl] building session fact ory 14:45:09,933 WARN [net.sf.ehcache.config.Configurator] No configuration found. Configuring ehcache from ehcache-failsafe.xml found in the classpath: vfs:/C:/jb /server/default/deploy/C.war/WEB-INF/lib/ehcache-1.1.jar/ehcache-failsafe.xml 14:45:10,007 INFO [org.hibernate.impl.SessionFactoryObjectFactory] Not binding factory to JNDI, no JNDI name configured 14:45:10,008 INFO [org.hibernate.impl.SessionFactoryImpl] Checking 0 named quer ies 14:45:10,017 INFO [STDOUT] this is setting session factoryclass $Proxy178 14:45:10,017 INFO [STDOUT] false 14:45:10,019 INFO [STDOUT] setting session factory ::: sessionFactory == null : : class org.hibernate.impl.SessionImpl 14:45:10,020 INFO [STDOUT] returning session factory ::: sessionFactory == null :: org.hibernate.impl.SessionImpl(PersistentContext[entitiesByKey={}] ActionQue ue[insertions=[] updates=[] deletions=[] collectionCreations=[] collectionRemova ls=[] collectionUpdates=[]]) It is giving sessionFactory null . Any Idea where am I failing ? Thanks

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • BoundingBox created from mesh to origin, making it bigger

    - by Gunnar Södergren
    I'm working on a level-based survival game and I want to design my scenes in Maya and export them as a single model (with multiple meshes) into XNA. My problem is that when I try to create Bounding Boxes(for Collision purposes) for each of the meshes, the are calculated from origin to the far-end of the current mesh, so to speak. I'm thinking that it might have something to do with the position each mesh brings from Maya and that it's interpreted wrongly... or something. Here's the code for when I create the boxes: private static BoundingBox CreateBoundingBox(Model model, ModelMesh mesh) { Matrix[] boneTransforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(boneTransforms); BoundingBox result = new BoundingBox(); foreach (ModelMeshPart meshPart in mesh.MeshParts) { BoundingBox? meshPartBoundingBox = GetBoundingBox(meshPart, boneTransforms[mesh.ParentBone.Index]); if (meshPartBoundingBox != null) result = BoundingBox.CreateMerged(result, meshPartBoundingBox.Value); } result = new BoundingBox(result.Min, result.Max); return result; } private static BoundingBox? GetBoundingBox(ModelMeshPart meshPart, Matrix transform) { if (meshPart.VertexBuffer == null) return null; Vector3[] positions = VertexElementExtractor.GetVertexElement(meshPart, VertexElementUsage.Position); if (positions == null) return null; Vector3[] transformedPositions = new Vector3[positions.Length]; Vector3.Transform(positions, ref transform, transformedPositions); for (int i = 0; i < transformedPositions.Length; i++) { Console.WriteLine(" " + transformedPositions[i]); } return BoundingBox.CreateFromPoints(transformedPositions); } public static class VertexElementExtractor { public static Vector3[] GetVertexElement(ModelMeshPart meshPart, VertexElementUsage usage) { VertexDeclaration vd = meshPart.VertexBuffer.VertexDeclaration; VertexElement[] elements = vd.GetVertexElements(); Func<VertexElement, bool> elementPredicate = ve => ve.VertexElementUsage == usage && ve.VertexElementFormat == VertexElementFormat.Vector3; if (!elements.Any(elementPredicate)) return null; VertexElement element = elements.First(elementPredicate); Vector3[] vertexData = new Vector3[meshPart.NumVertices]; meshPart.VertexBuffer.GetData((meshPart.VertexOffset * vd.VertexStride) + element.Offset, vertexData, 0, vertexData.Length, vd.VertexStride); return vertexData; } } Here's a link to the picture of the mesh(The model holds six meshes, but I'm only rendering one and it's bounding box to make it clearer: http://www.gsodergren.se/portfolio/wp-content/uploads/2011/10/Screen-shot-2011-10-24-at-1.16.37-AM.png The mesh that I'm refering to is the Cubelike one. The cylinder is a completely different model and not part of any bounding box calculation. I've double- (and tripple-)-checked that this mesh corresponds to this bounding box. Any thoughts on what I'm doing wrong?

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  • How to make ASP.Net MVC checkboxes keep state

    - by myotherme
    I have the following situation: I have a class Product that can have a confirmation from various Stations. So I have a ViewModel that holds the Product information, and a list of stations, and all the ProductStationConfirmations. public class ProductViewModel { public Product Product { get; private set; } public List<Station> Stations { get; private set; } public Dictionary<string, ProductStationConfirmation> ProductStationConfirmations { get; private set; } public ProductViewModel(int productID) { // Loads everything from DB } } In my partial view for inserting/editing I iterate over the stations to make a checkbox for each of them: <div class="editor-label"> <%= Html.LabelFor(model => model.Product.Title)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Product.Title)%> <%= Html.ValidationMessageFor(model => model.Product.Title)%> </div> <fieldset> <legend>Station Confirmations</legend> <% foreach (var station in Model.Stations) { %> <div class="nexttoeachother"> <div> <%= Html.Encode(station.Name) %> </div> <div> <%= Html.CheckBox("confirm_"+station.ID.ToString(), Request["confirm_"+station.ID.ToString()] == null ? Model.ProductStationConfirmations.ContainsKey(Entities.ProductStationConfirmation.MakeHash(Model.Product.ID, station.ID)) : Request["confirm_" + station.ID.ToString()].Contains("true") ) %> </div> </div> <% } %> </fieldset> This works and I can process the Request values to store the confirmed Stations, but it is really messy. I made it this way to preserve the state of the checkboxes between round trips if there is a problem with the model (missing title, bad value for decimal, or something that can only be checked server-side like duplicate tile). I would expect that there is a nicer way to do this, I just don't know what it is. I suspect that I need to change the shape of my ViewModel to better accommodate the data, but i don't know how. I am using MVC 2.

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  • JavaScript JSON Error While Tabbing in ASP.NET MVC

    - by MightyZot
    Originally posted on: http://geekswithblogs.net/MightyZot/archive/2013/11/11/javascript-json-error-while-tabbing-in-asp.net-mvc.aspxI sometimes don’t care about validation for a specific control. The RememberMe control in the login form, for example, really doesn’t need validation, so I forget to include the Html.ValidationMessageFor helper line for that control in particular. As a result, when I’m debugging using IE, I get a silly JSON parsing exception when changing focus from one field to another. The exception doesn’t hurt anything, as far as I know, but it’s just plain annoying. If you’re getting this error, and you don’t want validation messages showing up for controls on a form, you can put them in div tags and set the display style on the divs to none. When I have a handful of controls that I don’t want the validation messages for, I just throw them all in the same div and hide it.

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