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  • Installing ubuntu 12.04 on macbook pro9,2

    - by stariz77
    I seem to have tried all the various suggested methods for installing ubuntu on a mbp, but can't seem to get anything that works and was wondering if anyone has run into any new problems with the latest non-retina models? I have a core i7 in my macbook, and model identifier is MacBookPro9,2. I have partitioned my HD using disk utility and have 700gig free space ready for the install (I haven't removed OSX Lion, it is still there in a 50gig partition). Problem: I am just getting a blank screen with a blinking cursor (unresponsive) in the top left whenever I boot from the disk. I left it for 20 minutes and nothing ever happened. This was without any boot manager, just holding "c" on startup. Attempted remedies: I have downloaded the 64 ubuntu iso from their site 3 times now and burned 4 separate discs to rule out some kind of corruption or burn error. I burned one in OSX Lion 10.7.4 and 3 on my windows 7 pc. I tried holding "alt" instead and then navigating to the windows disc to boot. Same thing happens, blank blinking unresponsive cursor. I also tried going to the EFI disc which actually brings up a menu (after saying "error prefix is not set") asking if I want to install ubuntu, test for errors or partition. All three options lead me to an unresponsive blank screen (some without cursors). I downloaded and installed rEFIt and if I hold "alt" on startup a linux penguin (Boot Linux from CD) appears in my boot options, along with the apple boot, and two others that I'm not sure of: "Boot EFI\boto\bootx64.efi from" and "Boot Legacy OS from". The "Boot Linux from CD" just takes me to the blank blinking cursor screen; again, I left if for 10+ minutes and nothing. I heard that the detection of the graphics card might be a problem and that I need change to nomodeset, but I have tried pressing F6 in all of the boot menus listed above and no options appear. Does anyone have any other suggested routes or can you see what I might have done wrong?

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  • Laptop runs HOT after 12.10 upgrade!

    - by dinkelk
    I was running 12.04 for 6 months, my laptop ran almost silently and cool enough to hold on my lap. I updated to 12.10 and now my computer gets too hot to hold on my lap and the fan is constantly running on full blast. This is the output of sensors: acpitz-virtual-0 Adapter: Virtual device temp1: +84.0°C (crit = +99.0°C) coretemp-isa-0000 Adapter: ISA adapter Physical id 0: +84.0°C (high = +86.0°C, crit = +100.0°C) Core 0: +74.0°C (high = +86.0°C, crit = +100.0°C) Core 1: +72.0°C (high = +86.0°C, crit = +100.0°C) Core 2: +75.0°C (high = +86.0°C, crit = +100.0°C) Core 3: +84.0°C (high = +86.0°C, crit = +100.0°C) radeon-pci-0100 Adapter: PCI adapter temp1: +76.0°C I have an HP Pavilion dv6, i7, amd radeon graphics. Please let me know if you need additional information. What could be different between the two Ubuntu additions that caused such a drastic change? Edit 1: Per @Paul's suggestion, I ran htop to try to narrow down the problem. Here is the result! This is about 10 minutes after boot-up, htop, yakuake, and a chrome page with 1 tab opened to this question are all that I have manually opened. The most taxing program to the CPU is htop itself. I think that the problem must lie elsewhere; my temps are already up to ~65C for the CPU and ~69C for the GPU, with nearly 0% CPU usage.

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  • Computer suddenly won't boot - stops at a flashing prompt

    - by Dave M G
    I have been running Ubuntu on my computer for a long time, and I have been using 11.10 since it became available in October. Suddenly, this morning, when I rebooted, the computer would not reach the log in screen. I go through the standard POST boot sequence, and I also get a splash screen for my Nvidia graphics card, so at least most of the hardware seems to be working. After that, all I get is a flashing text prompt - one blinking white underline character on a screen that is otherwise completely blank. I don't think it is even reaching GRUB. No key input is possible. I have tried various key combinations to try and initiate some kind of interface, be it command line or anything else. The only key combination that works is [CTRL]+[ALT]+[Delete] to reboot. I realize this is likely to be a hardware problem, but it could be an Ubuntu problem(?), so I'm hoping for a specific set of troubleshooting steps so I can diagnose and repair this issue. My current suspicion is that one of the drives in my 2 disk software RAID has failed (even though they should be too new for that). However, this computer is critical to my work, so I'd like to invite advice on any possibilities so as to waste as little time as possible in fixing this machine.

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  • how to avoid flickering in awt [on hold]

    - by Ishanth
    import java.awt.event.*; import java.awt.*; class circle1 extends Frame implements KeyListener { public int a=300; public int b=70; public int pacx=360; public int pacy=270; public circle1() { setTitle("circle"); addKeyListener(this); repaint(); } public void paint(Graphics g) { g.fillArc (a, b, 60, 60,pacx,pacy); } public void keyPressed(KeyEvent e) { int key=e.getKeyCode(); System.out.println(key); if(key==38) { b=b-5; //move pacman up pacx=135;pacy=270; //packman mouth upside if(b==75&&a>=20||b==75&&a<=945) { b=b+5; } else { repaint(); } } else if(key==40) { b=b+5; //move pacman downside pacx=315; pacy=270; //packman mouth down if(b==645&&a>=20||b==645&&a<=940) { b=b-5; } else{ repaint(); } } else if(key==37) { a=a-5; //move pacman leftside pacx=227; pacy=270; //packman mouth left if(a==15&&b>=75||a==15&&b<=640) { a=a+5; } else { repaint(); } } else if(key==39) { a=a+5; //move pacman rightside pacx=42;pacy=270; //packman mouth right if(a==945&&a>=80||a==945&&b<=640) { a=a-5; } else { repaint(); } } } public void keyReleased(KeyEvent e){} public void keyTyped(KeyEvent e){} public static void main(String args[]) { circle1 c=new circle1(); c.setVisible(true); c.setSize(400,400); } }

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  • Correct way to use Farseer Physics in XNA

    - by user1640602
    I am using Farseer Physics for my 2D sidescroller game and I'm not sure how to proceed with it. I currently have a Sprite class (handles nothing but graphics), a GameObject class (contains specific object info like hit points), a World object which contains the list of Bodies, and a Level object which contains all of these objects. Originally I was trying to keep track of the Sprites, GameObjects, and Bodies separately because I felt that would provide loose coupling but it quickly became a headache. So my new idea was to add a Sprite member to the GameObject class but I'm still not sure how to maintain the Bodies because they have to communicate with GameObject. Specifically, my issue is this: The position of the Body is used to draw the Sprite inside of the Level. In order to do that I would have to maintain a link between GameObjects and Bodies. Is this correct or is there a better way to architect my game? If any of this is unclear please ask and I'll try to clarify. Thank you in advance for any help.

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  • Error loading libGL.so.1

    - by jdp407
    When attempting to run various pieces of software (notably Steam and Yenka), I have come across an error similar to this: enter code here error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory I'm running a 64 bit system, with an NVidia Optimus card (I dual boot for certain windows only software that requires a dedicated graphics card). I have bumblebee installed, and I am using the nvidia-current driver, rather that one downloaded from NVidia, as recommended. The library (libGL.so.1) is not present in the top directory of /usr/lib, however it is present in /usr/lib32/nvidia-current, as a softlink to /usr/lib32/nvidia-current/libGL.so.304.64. A section of the output from ldconfig -p: libGL.so.1 (libc6,x86-64, OS ABI: Linux 2.4.20) => /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1 libGL.so (libc6,x86-64, OS ABI: Linux 2.4.20) => /usr/lib/x86_64-linux-gnu/libGL.so libGL.so (libc6,x86-64, OS ABI: Linux 2.4.20) => /usr/lib/x86_64-linux-gnu/mesa/libGL.so Obviously a library with that name is being loaded, but they are located in /usr/lib/x86_64-linux-gnu, however installed software doesn't seem to able to 'see' it. For Steam, running it with optirun causes it to work, but this is not the case for Yenka. I assume that optirun causes the library stored in /usr/lib32/nvidia-current to be used, which allows Steam to run, so I can't understant why Yenka won't run. Can anyone explain why software can't see the normal mesa library, and why Yenka refuses to run with the nvidia-current library?

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  • How do I fix broken installation?

    - by Daniel
    Let me start off by saying I'm dual booting 11.04 and Windows 7 on a Thinkpad T61p. The problem may have arisen when I hit the power button during normal startup. I'm fully aware how stupid this is. I don't know why I did it. I did it. Now, I can't get in to Ubuntu. Windows works fine. But when I try to start Ubuntu normally, it seems to run some checks, and does not start up. Sometimes, I see a black screen, and it tells me that it's running certain checks, and then, [ok]. Like... Battery Check Somethingorother [ok] It'll give me 1-5 of these. And then it just does nothing, and I have to turn it off. When I try to start in safe mode... I tried low graphics mode, and after going through a couple of dialogue boxes, I'm brought right back to the safe mode dialogue box. And if I hit 'resume,' a shell pushes up (still that grey on black "your computer is broken" type shell) and asks me to log in. I do, and try to run unity. It tells me something along the lines of: WARNING no DISPLAY variable set and then sets it to " :0" , which doesn't work. And then I can't do anything, really, and I have to restart. (I don't know how to do this from the command line, so I just hard reset. That command would be helpful). Does anybody have any idea how I can get Ubuntu working right again? FTP is less pleasant in Explorer than it is in Nautilus or w/e it is now.

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  • OUCH! Laptop running SUPER HOT after 12.10 upgrade!

    - by dinkelk
    I was running 12.04 for 6 months, my laptop ran almost silently and cool enough to hold on my lap. I updated to 12.10 and now my computer gets too hot to hold on my lap and the fan is constantly running on full blast. This is the output of sensors: acpitz-virtual-0 Adapter: Virtual device temp1: +84.0°C (crit = +99.0°C) coretemp-isa-0000 Adapter: ISA adapter Physical id 0: +84.0°C (high = +86.0°C, crit = +100.0°C) Core 0: +74.0°C (high = +86.0°C, crit = +100.0°C) Core 1: +72.0°C (high = +86.0°C, crit = +100.0°C) Core 2: +75.0°C (high = +86.0°C, crit = +100.0°C) Core 3: +84.0°C (high = +86.0°C, crit = +100.0°C) radeon-pci-0100 Adapter: PCI adapter temp1: +76.0°C I have an HP Pavilion dv6, i7, amd radeon graphics. Please let me know if you need additional information. What could be different between the two Ubuntu editions that caused such a drastic change? Edit 1: Per @Paul's suggestion, I ran htop to try to narrow down the problem. Here is the result! (left side of terminal) (right side of terminal) This is about 10 minutes after boot-up, htop, yakuake, and a chrome page with 1 tab opened to this question are all that I have manually opened. The most taxing program to the CPU is htop itself. I think that the problem must lie elsewhere; my temps are already up to ~65C for the CPU and ~69C for the GPU, with nearly 0% CPU usage.

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  • How to ensure nvidia_current module loads during boot

    - by Aras
    I am running Ubuntu 12.10 on an Asus G75V laptop with nvidia gforce GTX 660M. I first run 12.04 on this machine and was able to install nvidia_current drivers from swat ppa: sudo apt-add-repository ppa:ubuntu-x-swat/x-updates sudo apt-get update sudo apt-get install nvidia-current This worked in 12.04 and after rebooting the machine my graphics where working properly. After upgrade to 12.10 however, the machine boots into a low resolution desktop which I can not really interact with. I suspect this is due to the driver not being loaded properly. To fix this, I have to switch to ctrl+alt+F1 session and manually load the nvidia_current module and restart the desktop manager: sudo modprobe nvidia_current sudo service lightdm restart Now everything works fine again. However, I would like not to have to do this every time I reboot the machine. I also dont want to hack an script to do this on load. Basically, if things are setup currectly, the nvidia_current driver which is installed should load. How can I make sure nvidia_current driver module loads properly when system starts?

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  • Extremely simple online multiplayer game

    - by Postscripter
    I am considering creating a simple multiplayer game, which focuses on physics and can accommodate up to 30 players per session. Very simple graphics, but smart physics (pushing, weight and gravity, balance) is required. After some research I found a good java script (framework ??) called box2d.js I found the demo to be excellent. this is is kind of physics am looking for in my game. Now, what other frameworks will I need? Node.js?? Prototype.js?? (btw, I found the latest versoin of protoype.js to be released in 2010...?? is this still supported? Should I avoid using it?) What bout HTML 5 and Canvas? would I need them? websockets? Am a beginner in web programming + game programming world. but I will learn fast, am computer science graduate. (but no much web expeience but know essentionals javascript, html, css..). I just need a guiding path to build my game. Thanks

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  • What is a "Technical Programmer"? [closed]

    - by Mike E
    I've noticed in job posting boards a few postings, all from European companies in the games industry, for a "Technical Programmer". The job description in both was similar, having to do with tools development, 3d graphics programming, etc. It seems to be somewhere between a Technical Artist who's more technical than artist or who can code, and a Technical Director but perhaps without the seniority/experience. Information elsewhere on the position is sparse. The title seems redundant and I haven't seen any American companies post jobs by that name exactly. One example is this job posting on gamedev.net which isn't exactly thorough. In case the link dies: Subject: Technical Programmer Frictional Games, the creators of Amnesia: The Dark Descent and the Penumbra series, are looking for a talented programmer to join the company! You will be working for a small team with a big focus on finding new and innovating solutions. We want you who are not afraid to explore uncharted territory and constantly learn new things. Self-discipline and independence are also important traits as all work will be done from home. Some the things you will work with include: 3D math, rendering, shaders and everything else related. Console development (most likely Xbox 360). Hardware implementations (support for motion controls, etc). All coding is in C++, so great skills in that is imperative. As I mentioned, the job title has appeared from European companies so maybe it goes by another title in America. What other titles might this specialization of programmer go by?

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  • Kickstarter and 2D smartphone games

    - by mm24
    I am about to launch a Kickstarter project as, after 14 months of full time development on my first iOS game, I run out of money. I developed an iOS game that needs few more months to be ready (the game structure is there but haven't yet worked on balancing the difficulty of the various levels). I have a feeling that most of the computer games founded on Kickstarter are for console, PC or Mac and not for smartphones. The category that many people seem to like is RPG style games. I have done tons of work over a year and collaborated with musicians and illustrators to get top quality graphics and music. The game looks cool to be an iOS 2D game but, compared to what I've seen on Kickstarter, I feel so little and humbled. I have searched for smartphone game projects on Kickstarter but haven't found many. I believe that the reason is that people are not keen in backing an APP that is normally sold for 0.99$ as they perceive is not something big. Am I the only one having this feeling? Could anyone please share a list of references to some successfully backed kickstarter smartphone game projects? (In this way the question will not become a "chat" and will fulfill the requirements to be a gamedev question). Any other article or authoritative answer will be welcome.

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  • Costs/profit of/when starting an indie company

    - by Jack
    In short, I want to start a game company. I do not have much coding experience (just basic understanding and ability to write basic programs), any graphics design experience, any audio mixing experience, or whatever else technical. However, I do have a lot of ideas, great analytical skills and a very logical approach to life. I do not have any friends who are even remotely technical (or creative in regards to games for that matter). So now that we've cleared that up, my question is this: how much, minimally, would it cost me to start such a company? I know that a game could be developed in under half a year, which means it would have to operate for half a year prior, and that's assuming that the people working on the first project do their jobs good, don't leave game breaking bugs, a bunch of minor bugs, etc.. So how much would it cost me, and what would be the likely profit in half a year? I'm looking at minimal costs here, as to do it, I would have to sell my current apartment and buy a new, smaller one, pay taxes, and likely move to US/CA/UK to be closer to technologically advanced people (and be able to speak the language of course). EDIT: I'm looking at a small project for starters, not a huge AAA title.

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  • X won't start, root filesystem mounted read only

    - by TK Kocheran
    I just experienced a very strange and puzzling problem on my machine that I can't seem to get sorted out. I was running Windows on a second partition, and everything was working great. I then went to restart into Linux, and noticed that X wouldn't start. Everything was displayed in super-low resolution, so I tried reinstalling my NVIDIA driver. I started seeing all of these I/O error problems, so I figured that my SSD was bad. After a bit more playing around, I ran fsck on the drive when mounted from a startup disk as well as badsectors and everything looked great. The SMART drive tests all passed and again, everything was looking good, so I rebooted again and still, no joy. I started then getting some weird USB errors, so I followed someone's advice and unplugged my computer's power supply, then started back up again and my graphics looked a lot better in the BIOS and in the boot logo, but X still wouldn't start. I then found out that my main boot drive was being mounted read-only for some reason. What's going wrong? I've done some pretty extensive tests on the SSD from a startup disk such as writing massive files, reading big files, running filesystem checks on the entire disk, and everything is looking great, until I try to boot. Whenever I try installing the drivers with apt-get, I get a ton of ata error messages looking like this: How can I diagnose what's going wrong and fix it so I can get back to work?

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  • Almost working 2D Collisions

    - by TheGag96
    I'm terribly sorry I'm asking this question YET AGAIN, but I can almost guarantee that this will be the last time I'll have to ask. I'm currently on the verge of FINALLY getting these collisions to work for my game, made with libGDX in Java. My collisions use the same method as (and are basically copied and modified code from) the XNA Platformer example (here) where the direction of the collision is based on the rectangle where two objects are overlapping. The collisions themselves almost work perfectly, but for some reason, holding down/up and left and colliding with the floor/ceiling while doing so doesn't seem to work well. I'm not at all sure why. Instead of vaguely giving my problem and snippets of code, I've decided to instead provide a binary and the source of the game I have so far so you can see for yourself what my problem is. Link. (Note: make sure you unzip everything into a folder somewhere or it will not work) You'll find the collision code in the method workingCollisions() in Link.java. Please excuse the messy code and terrible graphics as this whole thing is in pre-pre-alpha. If anyone is kind enough and helps me out here, you are the best person ever. I'm completely desperate; I've been trying this on and off for months and I just can't get it to work. I cannot thank you enough.

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  • Wall jumping collision detection anomaly

    - by Nanor
    I'm creating a game where the player ascends a tower by wall jumping his way to the top. When the player has collided with the right wall they can only jump left and vice versa. Here is my current implementation: if(wallCollision() == "left"){ player.setPosX(0); player.setVelX(0); ignoreCollisions = true; player.setCanJump(true); player.setFacingLeft(false); } else if (wallCollision() == "right"){ player.setPosX(screenWidth-playerWidth*2); player.setVelX(0); ignoreCollisions = true; player.setCanJump(true); player.setFacingLeft(true); } else{ player.setVelY(player.getVelY() + gravity); } and private String wallCollision(){ if(player.getPosX() < playerWidth && !ignoreCollisions) return "left"; else if(player.getPosX() > screenWidth - playerWidth*2 && !ignoreCollisions) return "right"; else{ timeToJump += Gdx.graphics.getDeltaTime(); if(timeToJump > 0.50f){ timeToJump = 0; ignoreCollisions = false; } return "jumping"; } } If the player is colliding with the left wall it will switch between the states left and jumping repeatedly due to the varible ignoreCollisions being switched repeatedly in collision checks. This will give a chance to either jump as intended or simply ascend vertically instead of diagonally. I can't figure out an implementation that will reliably make sure the player jumps as intended. Does anyone have any pointers?

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  • Video freezes when larger than a certain size

    - by Poyan
    I have a weird problem playing video files. I have a fairly new (a few years old) graphic card that should and has played up to 1080p video files without much a lot of trouble. I seem to be having a weird issue where the video plays back fine if the window is below a certain size, but as soon as the windowsize increases, the picture freezes. The audio still plays. Usually this is mitigated by killing som applications. Especially GTK (?) apps seem to cause this lag, like having a Nautilus window open usually triggers this error for me. With hardware rendering I get the error regardless of application. I have tried enabling software rendering in VLC and that eliminates the problem (but I get other problems using software rendering, so I've avoided it). I know this is pretty fuzzy, but I'm not sure how to approach this problem. Do you have any idea? EDIT: Some more information. I have the correct and latest drivers installed. My graphics card is a Nvidia 7600 GT.

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  • Brightness going up to 100% on loading certain websites in Chrome

    - by picheto
    I'm using Google Chrome version 21.0.1180.89 on Ubuntu 12.04 and my laptop is a Sony VAIO VPCCW15FL (spec sheet). My video driver is the propietary "NVIDIA accelerated graphics driver (post-release updates)(version-current updates)". After installing Ubuntu, I discovered that neither the brightness control buttons (hardware) or the brightness slider (software) worked, and found out I could get the hardware buttons to work by installing the nvidiabl.deb package and oBacklight script. I'm using nvidiabl-dkms 0.77 and oBacklight 0.3.8. Still, the slider on the Ubuntu "Settings" does not work, but I don't care. There is an annoying thing happening when loading certain pages in Google Chrome: the brightness goes up to 100% when loading the webpage or when leaving it (closing the tab or typing a different URL on the omnibox). However, the "brightness tooltip" (that default brightness notification) remembers the position it was set to, so if I adjust the brightness with the HW buttons, the level gets adjusted relative to the value it was set to before "going 100%". I disabled the flash PPAPI plugin, but left the NPAPI plugin enabled, and the problem went away for pages with flash content. Still, the same thing happens when viewing HTML5 video, or when loading, for example, the Chrome Web Store or using the Scratchpad extension. I suppose it has to do with the rendering of certain elements using the GPU, but this is just a guess. This brightness thing does not happen when using Firefox 15.0 or any other application I have used yet. Does anybody know why this may be happening and what could I do to fix this without changing browser? Thanks a lot.

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  • 10.04 Window manager not working

    - by jackg
    Using an old mx200 128Mb AGP card. Log in ok. Sometimes the top and bottom bars do not appear, sometimes one sometimes both sometimes none. The menus on firefox/thunderbird and others disappear when I move the pointer from the menu heading to the menu itself. I can't play you tube videos, nor pacman, so the world has ended as I know it. If I type sudo metacity --replace in a terminal the window manager seems to work fine. But I don't know how to make this permanent. One option was: System menupreferencessessions In the sessions tab make sure that "automatically save changes to session" is checked. I don't have a sessions option in the preferences menu. So...? Must be a line of code in a terminal I can use to get round this. I have not upgraded to Ubuntu 11... because the graphics card is so old that I cannot get any decent screen resolutions when I do. On 10.04 I disable the Nvidia driver for the same reason and use 1024x768. Ta

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  • How do I debug xorg/fglrx related system freezes on Ubuntu 12.10?

    - by racerror
    My brand new system is randomly freezing and I don't know how to debug the issue. System: AMD A10-5800k Asus F2A85-M motherboard Integrated Radeon HD 7660D 8gb Samsung ddr3 1600 Ubuntu 12.10 Gnome shell / Unity (issue exists in both) xorg.conf (relevant parts): Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:0:1:0" Option "TexturedVideoSync" "on" Option "UseFastTLS" "2" EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" Monitor "Monitor0" DefaultDepth 24 Option "UseEDID" "False" Option "ExactModeTimingsDVI" "True" Option "NoBandWidthTest" "true" Option "ModeValidation" "AllowNon60hzmodesDFPModes, NoEDIDDFPMaxSizeCheck, NoVertRefreshCheck, NoHorizSyncCheck, NoDFPNativeResolutionCheck, NoMaxSizeCheck, NoMaxPClkCheck, NoEDIDModes" Option "UseEDIDDPI" "False" Option "UseEDIDFreqs" "0" Option "NoLogo" "True" Option "Coolbits" "1" Option "metamodes" "DFP-0: 2560x1440_60 +0+0" SubSection "Display" Depth 24 Modes "2560x1440" EndSubSection I ran memtest on my ram and it checks out fine. I have tried using the latest fglrx and fglrx-beta. I have loaded 3.6.x kernel. I do not see anything relevant in dmesg, kern.log, syslog, .xsession-errors or Xorg.log. I cannot ssh into the machine when frozen from another machine. I know that system resources not being stressed when the crashes happen. It seems that video and any gaming (very simple graphics games) contribute to the freezes most frequently. However, I have experienced the crash before when just using Chrome. I suspect the crashes are xorg/fglrx related, but I have no evidence to back that up. Where should I look? What should I grep for? What should I try next?

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  • To sell or give for free

    - by QAH
    Hello everyone! I am currently making a game that I was originally planning to sell. It is a simple 2D arcade style game for the PC. I've seen many indie games become popular and generate revenue from advertisements, but the game itself remains free. I need some advice on whether or not I should sell my game, release it for free with advertisements, or ask for donations and keep the game free. I feel that my game is fun, but of course the graphics aren't tip top because I am a programmer, not an artist. I just take screenshots of 3D models I get from Turbosquid and crop around it to make a sprite. Also, and I could be very wrong about this, it seems that there are more legal issues surrounding selling a game than making it free and generating revenue from advertisement, or asking for donations. If I am wrong, someone please correct me. Also, I am very interested in generating some revenue for my work, but that isn't at the very top of my list. I am in my last year of high school, soon to be going to college, and I am going to major in computer science/software engineering. So I am trying to gain some preliminary experience at home by coding stuff every day. One way of getting this experience is by making this game. So what do you think? What route should I take? What has worked well with other indie games? Thanks in advance.

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  • Banshee doesn't like opening websites

    - by Allan
    I have come across two bugs (which will be added to launchpad if it's not resolved here) When I open any of the websites in Banshee Amazon or Miro Guide as soon as the site is finished loading it crashes Banshee. If I play any video local or remote it will show 1 frame maybe 0.5 sec of video then I get a black screen and audio continues in the backgound. Specs & Details I have a Fujitsu Amilo 1718 laptop with 2 gig of ram (original 1 gig) graphics is provided by ATI Radeon Xpress 200M (don't laugh it works with compiz....just) I have a link to the output of banshee --debug Here Don't have time to read? Here are the Highlights [2 Warn 11:52:34.814] Caught an exception - System.ArgumentNullException: Argument cannot be null. then abit later Debug info from gdb: Could not attach to process. If your uid matches the uid of the target process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf ptrace: Operation not permitted. ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= Aborted Not music to my ears as you can expect. The version I am using is 1.9.4 from the daily ppa but these bugs happen in any version of banshee from 1.8.1 and up. So if any one has come across a fix for this problem please share!! additional info Both VLC and Miro work on my system so there isn't a system wide problem with video and I haven't mentioned mono so no trolling it will get voted down.

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  • Problems loading Hilva tutorials

    - by Beska
    I'm a newcomer to XNA, and I'm evaluating some libraries. The Hilva Graphics Engine looks interesting, and I'm trying to run their tutorials. However, all of them give me errors. For example, if I download the ParallaxMappingSample demo, and try to build it, I get Error 1 Error loading pipeline assembly "C:\Users\Me\Desktop\ParallaxMappingSample\Hilva.Content.dll". ParallaxMappingSample I get similar errors for all of the samples. Unfortunately, this error isn't very enlightening. I can see the Hilva.Content.dll in the appropriate directory. I tried removing and readding the reference from the content project, but I get the same error. I'm not sure it's relevant, but I'm on Windows 7, I'm using Microsoft Visual Studio 2010, and XNA 4.0. Is there an easy (or difficult) solution? EDIT: If you happen to try this, even if you don't have a solution, let me know about it in a comment. Whether it works for you, or if you get the same problem...either result would be something that might let me know if it's just a problem with the tutorial, or if it's on my end.

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  • What is the standard technique for shifting the frames of a sprite according to user input?

    - by virtual__
    From my own experience, I developed two techniques for changing the sprites of a character that's reacting to user input -- this in the context of a classic 2D platformer. The first one is to store all character's pixmaps in a list, putting the index of the currently used pixmap in an ordinary variable. This way, every time the player presses a key -- say the right arrow for moving the character forward -- the graphics engine sees what's the next pixmap to draw, draws it, and increments the index counter. That's a pretty common approach I believe, the problem is that in this case the animation's quality depends not only on the number of sprites available but also on how often your engine listens to user input. The second technique is to actually play an animation every key press event. For this you can use any sort of animation framework you want. It's only necessary to set the timer, the animation steps and to call the animation's play() method on your key press event handler. The problem with that approach is that is lacks responsiveness, since the character won't react to any input while the current animation is still being played. What I want to know is whether you are using one of these techniques -- or something similar -- in your games, or whether there's a standard method for animating sprites out there that's widely known by everybody but me.

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  • How can I fix my xvinfo?

    - by YumYumYum
    How can i fix my X server/driver? $ xvinfo X-Video Extension version 2.2 screen #0 no adaptors present Additional info: $ uname -a Linux desktop 2.6.32-33-generic #70-Ubuntu SMP Thu Jul 7 21:13:52 UTC 2011 x86_64 GNU/Linux $ lspci 00:00.0 Host bridge: Intel Corporation Device 0100 (rev 09) 00:02.0 VGA compatible controller: Intel Corporation Sandy Bridge Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation Cougar Point HECI Controller #1 (rev 04) 00:19.0 Ethernet controller: Intel Corporation Device 1503 (rev 05) 00:1a.0 USB Controller: Intel Corporation Cougar Point USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation Cougar Point High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 1 (rev b5) 00:1c.1 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 2 (rev b5) 00:1c.3 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 4 (rev b5) 00:1d.0 USB Controller: Intel Corporation Cougar Point USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation Device 1c4a (rev 05) 00:1f.2 SATA controller: Intel Corporation Cougar Point 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation Cougar Point SMBus Controller (rev 05) 01:00.0 PCI bridge: Integrated Technology Express, Inc. Device 8892 (rev 10) 04:00.0 USB Controller: NEC Corporation Device 0194 (rev 04) Follow up: It seems in 64-bit its a mess doing existing approach. Therefore, after upgrading to 12.04 64-bit this problems in same hardware is resolved (of-course, i have now other drivers problem)

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