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  • How should I trouble-shoot a frozen startup screen?

    - by Brian Dant
    The Problem: I'm running 10.04, and it suddenly started freezing after it boots. I can move the mouse, but I can't select anything. When the problem first started, there were only two things on the screen: 1. Gnome-Do 2. "Unlock Login Keyring" dialog box What I have done thus far: Asked myself if the keyboard was plugged in :-) Yes, it is. Tried to use ALT+F2 or CTRL+ALT+F1 per the "What Should I Do When Ubuntu Freezes" question. (Neither were responsive) Tried to reboot using the REISUB method (which did reboot, but I still had the same problem upon restart) Gnome-Do was in the autostart folder, and I removed it by deleting ~/.config/autostart/gnome-do.desktop Deleted my password keyring per this blog post Tried to kill and restart X with ALT+SysReq+K (Screen went black but X didn't restart) Tried to hit the Esc button What my screen is currently showing: My screen currently shows the "Choose password for new keyring" dialog box.

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  • Several New Hints

    - by Ondrej Brejla
    Hi all! Today we would like to introduce you some of our new experimental hints for NetBeans 7.2. They are called: Unused Use Statement and Immutable Variables. Unused Use Statement This hint is quite simple. It highlights (underlines) your use statements, which are not used. Typical use case is after some refactoring, when you forgot to remove some obsolete use statements. This hint warns you on them and allows you to remove them easily. Just click on the hint bulb in the gutter and select Remove Unused Use Statement. And of course, it works in multiple use statements combined too. Immutable Variables The next one is the hint which checks too many assignments into a variable. And why? That's simple. Mostly you should use just one assignment into one variable. But sometimes you are lazy and you do something like: But it's quite wrong, because what you really do is: And that's exactly the case, when our new hint warns you, that Too many assignments (2) into variable $foo occured. Nothing more. Yes, we know that there are some cases, where could be more assignments and no warning should occur, e.g.: Because maybe one likes longer increment syntax more than the short one. So we tried to handle these cases to don't bother you if it's not a need. Note: We are almost sure that this hint doesn't cover all your use cases, because there are a lot of them. So if you find something strange, write it into our bugzilla so we can handle it better for you. Thanks for your patience! And the last thing is, that you can set the number of allowed assignments in Tools -> Options -> Editor -> Hints -> PHP: Immutable Variables. Note: This hint works just for a common variables, not for fields. We have an enhancement request for that and it should be implemented in next version of NetBeans (probably 7.3). And that's all for today and as usual, please test it and if you find something strange, don't hesitate to file a new issue (product php, component Editor). Thanks.

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  • 100+ Science Fiction Movies Supercut [Video]

    - by Asian Angel
    If you were looking for inspiration for a weekend sci-fi movie watching marathon, then this awesome supercut video of 100+ sci-fi movies is the perfect place to start! Now all you need is a nice tub of popcorn to round things out… Science Fiction: A Supercut (Glitch Mob remix “Monday”) [via Geeks are Sexy] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • openGL Camera setup for Zoom in/out centered at point under cursor

    - by user3228921
    I am trying to implement a zoom in/out navigation mode in a openGL 3dViewer. I was able to implement zoom functionality centered at screen center just by moving eye towards the center in perspective mode. Now i am trying to do the zoom centered at arbitrary position under the cursor. I am unable to figure out how should i move my camera forward and backward such that point under cursor remains at the same screen coordinates after zoom in/out. Any help would be appreciated. Below are the images which show the desired effect. Just to mention, I am working in a perspective mode with eye target and up vectors to control camera. Same effect i found in google sketchup and 'zoom to mouse position' setting in blender.

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  • Enemy Spawning method in a Top-Down Shooter

    - by Chris Waters
    I'm working on a top-down shooter akin to DoDonPachi, Ikaruga, etc. The camera movement through the world is handled automatically with the player able to move inside of the camera's visible region. Along the way, enemies are scripted to spawn at particular points along the path. While this sounds straightforward, I could see two ways to define these points: Camera's position: 'trigger' spawning as the camera passes by the points Time along path: "30 seconds in, spawn 2 enemies" In both cases, the camera-relative positions would be defined as well as the behavior of the enemy. The way I see it, the way you define these points will directly affect how the 'level editor', or what have you, will work. Would there be any benefits of one approach over the other?

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  • Online iPad 1&2 emulators give different results compared to the real thing

    - by Systembolaget
    I'm designing a centered website (jQuery Isotope). Thre sandbox is here. I have used some online iPad 1&2 emulators to test how the site is viewed on these devices. Then, I managed to get hold of the real thing. Result: on real iPads, the site is centered and the layout adjusts automatically as expected. In online iPad emulators, the site is not quite centered and additional Isotope elements are squeezed in. Of course, I trust the real thing more than online emulators, but why is this happening? To me, it feels like website testing with online emulators is not so reliable after all? If this question is wrong here, please move it or tell me where it should go. SO is about programming, this question isn't. Thanks!

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  • My ubuntu with unity not loading after last reboot

    - by Abonec
    I have asus u36sd and after last reboot I can't start up my ubuntu 11.10. Usually I suspend my notebook by closing cover but today I reboot it and it not starting up. Booting flowing by normal till to login screen but if I move mouse cursor after that image immediately switch to console (without any error; only normal loading startup processes) and back to login screen. I can type my password and boot continuing loading but after few moment it again switch back to dark console and switch again to login screen. I can load recovery mode but if I try touch my cursor (by mouse or internal notebook touchpad) it again switch back to console and to login screen. But if I use only keyboard it work fine. Where I can see detailed log information about my problem?

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  • 302 Redirect causes garbage at end of Wordpress link in Facebook

    - by Joao
    When I try to link my Wordpress blog to Facebook, the url doesn't resolve properly. There's garbage appended at the end and Facebook is not able to retrieve information from the site. Happens in every page, post or main entry. Here's what happens: http://clarissarezende.com.br/ shows up in Facebook as http://clarissarezende.com.br/UPLcS/ (when copy/paste the link) and no information about the site shows up in FB. I'm using Wordpress 3.3.1 with ProPhoto 4. Recently I moved the DNS entry on my ISP. The blog is hosted at clarissarezende.com.br/public_html/blog2 and before the DNS would point to public_html and then I changed it to public_html/blog2. Note that I did not move any Wordpress files. Made the (I think) necessary changes all over Facebook, but still no dice... Any ideas on what can be happening?

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  • Boot delay and mouse lag at login after Ubuntu 12.04 update

    - by Roshan George
    I am facing these weird problems after updating Ubuntu 12.04 with apt-get update && apt-get upgrade: It takes too much time to come to the Plymouth theme after selecting Ubuntu from the grub menu. Is it possible to correct this? On the login screen, before entering the password, whenever I move the mouse, it is kind of lagging/stuck. Only after entering the password and pressing Enter, it works normally. I think this may be because of the updated kernel. If so, is it possible to downgrade the kernel to the previous one ? If that is not the reason, what can be the problem?

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  • Text based game in XNA

    - by Sigh-AniDe
    I want to create a text based game, where the player will type up,down, left or right and the sprite will move in that direction. I created the game and at the moment the player moves with the up,left,down and right keys. I would like to change the movement of the sprite from keypresses to text commands, Ive googled a lot on creating text based games in XNA but have had no luck. Could you please help me or guide me in the right direction of how to do this in XNA. All help will greatly be appreciated. Thanks

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  • How can I receive more traffic? My VPS fails!!!

    - by Vic
    I have a web site - photo gallery. About 400 photos. Site on Gallery 3. mySQL. Hosted on VPS from myhosting.com (CPU 1792 MHz, 2048 MB RAM). Everything seems to be ok, but there is one big problem. Once traffic reaches ~ 20 people (online) - website start loading really really slow. Actually website can't be loaded about 30-60 sec. What should I do? Buy more RAM / CPU on the same VPS? Move to a dedicated server or maybe myhosting.com just sucks? What do you recommend?

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  • Space invaders clone not moving properly

    - by ThePlan
    I'm trying to make a basic space invaders clone in allegro 5, I've got my game set up, basic events and such, here is the code: #include <allegro5/allegro.h> #include <allegro5/allegro_image.h> #include <allegro5/allegro_primitives.h> #include <allegro5/allegro_font.h> #include <allegro5/allegro_ttf.h> #include "Entity.h" // GLOBALS ========================================== const int width = 500; const int height = 500; const int imgsize = 3; bool key[5] = {false, false, false, false, false}; bool running = true; bool draw = true; // FUNCTIONS ======================================== void initSpaceship(Spaceship &ship); void moveSpaceshipRight(Spaceship &ship); void moveSpaceshipLeft(Spaceship &ship); void initInvader(Invader &invader); void moveInvaderRight(Invader &invader); void moveInvaderLeft(Invader &invader); void initBullet(Bullet &bullet); void fireBullet(); void doCollision(); void updateInvaders(); void drawText(); enum key_t { UP, DOWN, LEFT, RIGHT, SPACE }; enum source_t { INVADER, DEFENDER }; int main(void) { if(!al_init()) { return -1; } Spaceship ship; Invader invader; Bullet bullet; al_init_image_addon(); al_install_keyboard(); al_init_font_addon(); al_init_ttf_addon(); ALLEGRO_DISPLAY *display = al_create_display(width, height); ALLEGRO_EVENT_QUEUE *event_queue = al_create_event_queue(); ALLEGRO_TIMER *timer = al_create_timer(1.0 / 60); ALLEGRO_BITMAP *images[imgsize]; ALLEGRO_FONT *font1 = al_load_font("arial.ttf", 20, 0); al_register_event_source(event_queue, al_get_keyboard_event_source()); al_register_event_source(event_queue, al_get_display_event_source(display)); al_register_event_source(event_queue, al_get_timer_event_source(timer)); images[0] = al_load_bitmap("defender.bmp"); images[1] = al_load_bitmap("invader.bmp"); images[2] = al_load_bitmap("explosion.bmp"); al_convert_mask_to_alpha(images[0], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[1], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[2], al_map_rgb(0, 0, 0)); initSpaceship(ship); initBullet(bullet); initInvader(invader); al_start_timer(timer); while(running) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_TIMER) { draw = true; if(key[RIGHT] == true) moveSpaceshipRight(ship); if(key[LEFT] == true) moveSpaceshipLeft(ship); } else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) running = false; else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: running = false; break; case ALLEGRO_KEY_LEFT: key[LEFT] = true; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = true; break; case ALLEGRO_KEY_SPACE: key[SPACE] = true; break; } } else if(ev.type == ALLEGRO_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_LEFT: key[LEFT] = false; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = false; break; case ALLEGRO_KEY_SPACE: key[SPACE] = false; break; } } if(draw && al_is_event_queue_empty(event_queue)) { draw = false; al_draw_bitmap(images[0], ship.pos_x, ship.pos_y, 0); al_flip_display(); al_clear_to_color(al_map_rgb(0, 0, 0)); } } al_destroy_font(font1); al_destroy_event_queue(event_queue); al_destroy_timer(timer); for(int i = 0; i < imgsize; i++) al_destroy_bitmap(images[i]); al_destroy_display(display); } // FUNCTION LOGIC ====================================== void initSpaceship(Spaceship &ship) { ship.lives = 3; ship.speed = 2; ship.pos_x = width / 2; ship.pos_y = height - 20; } void initInvader(Invader &invader) { invader.health = 100; invader.count = 40; invader.speed = 0.5; invader.pos_x = 300; invader.pos_y = 300; } void initBullet(Bullet &bullet) { bullet.speed = 10; } void moveSpaceshipRight(Spaceship &ship) { ship.pos_x += ship.speed; if(ship.pos_x >= width) ship.pos_x = width-30; } void moveSpaceshipLeft(Spaceship &ship) { ship.pos_x -= ship.speed; if(ship.pos_x <= 0) ship.pos_x = 0+30; } However it's not behaving the way I want it to behave, in fact the behavior for the ship movement is un-normal. Basically I specified that the ship only moves when the right/left key is down, however the ship is moving constantly to the direction of the key pressed, it never stops although it should only move while my key is down. Even more weird behavior, when I press the opposite key the ship completely stops no matter what else I press. What's wrong with the code? Why does the ship move constantly even after I specified it only moves when a key is down?

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  • HTG Explains: Why Does Photo Paper Improve Print Quality?

    - by Eric Z Goodnight
    So you’ve shelled out the money for a fancy inkjet photo printer, only you’re not impressed with the images you’re getting out of your standard office paper. Have you ever wondered why that photo paper works so much better? Surely, paper is paper, right? What can be so special about it? In this article, we’ll explore the differences between regular typing paper, why these differences are good for printing, and how to take advantage of them for superior photographic printing Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Settle into Orbit with the Voyage Theme for Chrome and Iron Awesome Safari Compass Icons Set Escape from the Exploding Planet Wallpaper Move Your Tumblr Blog to WordPress Pytask is an Easy to Use To-Do List Manager for Your Ubuntu System Snowy Christmas House Personas Theme for Firefox

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  • How to copy files while keeping directory structure?

    - by Cubic
    This is for a java project, but the same concept can be applied more generally: Basically, I have a projects with all *.java files located in some sub directory of src. Now I want to grab all directories with the name test in that directory tree and move them into a new directory called tests, e.g.: src->com->a1 -> A.java -> B.java -> test -> test1.java -> test2.java to src->com->a1 -> A.java -> B.java tests->com->a1->test -> test1.java -> test2.java How would I best do that?

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  • Jumping a sprite while moving in a Bezier action

    - by marcg11
    I'm creating a game and I need the sprite to jump (move up and down basically) while it's moving on a bezier path so it moves vertically while it still follows the path. If I do this while it's moving along the bezier path: [mySprite runAction:[CCJumpBy actionWithDuration:0.1 position:ccp(0,0) height:10 jumps:1]]; It jumps vertically but instantly it returns to the position on the path. What I want is to jump relative to the path. Anyone knows something about it? It would looks something like this: the curve is a sequence of CCBezierBy's by the way. Thanks.

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  • Advice for transitioning into a Java developer position from doing other types of web development?

    - by Rick
    I've been doing web programming and currently work at a company working with mainly PHP and Javascript. For a little while now I've been becoming more and more frustrated with the shortcomings of this type of development and want to move to a company with a more defined development process that values doing things the "right way" such as using Unit tests, dependency injection / IoC, etc. I've been learning JEE / Java as much as I can on my own time but would really like to make a switch to doing this as my career and leave behind the PHP world altogether. I'm just wondering if anyone can give me advice on which things to put my main focus on right now to make myself marketable as an entry level Java developer. Basically, I feel that I'm not really learning anything new at my current job that will benefit me and its only making me more and more frustrated so I figure if there is any way to position myself for a transition I would rather do it sooner than later. Thanks for any advice.

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  • How to remove unused usings from class file ?

    - by Samir R. Bhogayta
    When we create a .cs file means code file class is automatically create. That .cs file means class has default usings for namespace. using System;using System.Collections.Generic;using System.Linq;using System.Web;using System.Web.UI;using System.Web.UI.WebControls; We don't use all namespaces  in that class so we have to remove unused namespaces from file. We can remove  namespace manually but it takes time and need full knowledge of class library so we can use Visual Studio . Step 1:  Right Click in .cs File. Step 2:  Move on Organize usings. Step 3: Click on Remove Unused Usings. After that we have only those namespaces in the file these are using.  

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  • How do I stop that launcher from popping up when mouse goes to the left edge?

    - by Michael
    This is what it says on the help.ubuntu.com website, but when i go to system settings, it does not have a Launcher & Menus option. I wish I could revert back to the old Ubuntu, I hate this launcher. Does any know a fix plz? "Stop the launcher from showing when I point to the left side of the screen The launcher unhides when you move your mouse or touchpad pointer to the left side of the screen. If you prefer, you can tell Unity to only show the launcher when you click the top left Ubuntu button instead. Click the icon at the very right of the top bar and select System Settings. In the Personal section, click Launcher & Menus. Choose Touches the top left corner of the screen"

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  • Windows 8 client virtualization

    - by John Paul Cook
    Hyper-V is coming to Windows 8, but you must have a processor that supports SLAT. Virtual machines created with Virtual PC aren’t easily transferred to Windows 2008 Hyper-V and vice-versa. With Windows 8, it will be easy to move vhds from Windows 8 on your laptop or desktop to Windows 8 server and back again. To find out if your processor supports SLAT, run coreinfo –v from a command window running as administrator. Download coreinfo from here . My MacBook Pro supports SLAT as this output shows:...(read more)

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  • Parleys Testimonial at GlassFish Community Event, JavaOne 2012

    - by arungupta
    Parleys.com is an e-learning platform that provide a unique experience of online and offline viewing presentations, with integrated movies and chaptering, from the top notch developer conferences and about 40 JUGs all around the world. Stephan Janssen (the Devoxx man and Parleys webmaster) presented at the GlassFish Community Event at JavaOne 2012 and shared why they moved from Tomcat to GlassFish. The move paid off as GlassFish was able to handle 2000 concurrent users very easily. Now they are also running Devoxx CFP and registration on this updated infrastructure. The GlassFish clustering, the asadmin CLI, application versioning, and JMS implementation are some of the features that made them a happy user. Recently they migrated their application from Spring to Java EE 6. This allows them to get locked into proprietary frameworks and also avoid 40MB WAR file deployments. Stateless application, JAX-RS, MongoDB, and Elastic Search is their magical forumla for success there. Watch the video below showing him in full action: More details about their infrastructure is available here.

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  • is it possible to change from software developer job to business analyst job

    - by user72406
    I am working as a software developer (.net programmer) for an mnc for the past two years. From the initial days itself I know I am not a good programer at all, but I tried learning and managed the development for these two years. I am looking to do mba in future and move to business side. But to start mba I need an year more. I don't want to continue programing in this year. I am looking for a change in position which will help me doing my mba too. Please suggest.

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  • 6 Start Menu Replacements for Windows 8

    - by Chris Hoffman
    Want a Start menu on your Windows 8 desktop? While Microsoft no longer includes the Start button, opting instead for a click in a hidden corner and a new Start screen, there are quite a few Start menu replacements you can choose from. You can try living without the Start button and customizing your Start screen – it’s very possible to get by without the Start button and some people seem to prefer the new interface – but you have a choice. Many of these tools also allow you to boot directly to the desktop and hide the charms and app switcher that appear when you move your cursor to the corners of the screen, giving you a more traditional desktop experience. What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • Java or C# for a PL/SQL Developer

    - by OracleDeveloper
    Hello, Can you Please suggest as what should be my next carrer move , I am an Oracle Developer , I worked in Forms and reports and know good PL/SQL and SQL. Now , I am thinking to learn new technology as there no jobs in PL/SQL alone and Oracle front-end Forms and reports are on the verge of extinction. The issue is that I have with Java is its HUGE and I need to learn a lot many other technologies as well ( struts , hibernate , spring etc ) in addtion to adv java and Java EE coming. I am think as which technology can give with edge , with PL/SQL and Oracle ... Thank you.

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  • A* how make natural look path?

    - by user11177
    I've been reading this: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html But there are some things I don't understand, for example the article says to use something like this for pathfinding with diagonal movement: function heuristic(node) = dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) I don't know how do set D to get a natural looking path like in the article, I set D to the lowest cost between adjacent squares like it said, and I don't know what they meant by the stuff about the heuristic should be 4*D, that does not seem to change any thing. This is my heuristic function and move function: def heuristic(self, node, goal): D = 10 dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) def move_cost(self, current, node): cross = abs(current.x - node.x) == 1 and abs(current.y - node.y) == 1 return 19 if cross else 10 Result: The smooth sailing path we want to happen: The rest of my code: http://pastebin.com/TL2cEkeX

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  • Comparison between a value with static type Array and a possibly unrelated type Class

    - by Kaoru
    I got this error: Comparison between a value with static type Array and a possibly unrelated type Class. After i modify the class to many classes (before that, everything is on 1 class (all of the functions)), but after i move everything to many classes (all the functions is not on 1 class), that error appear. How to solve this? I am using AS3 and as3isolib Library. Here is the code after i modify the function: if (Constant.dude.y < Constant._numY) { if (Constant.dude.sprites != marioBackClass) { Constant.dude.sprites = [marioBackClass]; Constant.dudeDir = "Up"; } } Here is the code before i change the function to many classes: if (dude.y < ._numY) { if (dude.sprites.toString() != marioBackClass.toString()) { dude.sprites = [marioBackClass]; dudeDir = "Up"; } }

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