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  • Height Map Mapping to "Chunked" Quadrilateralized Spherical Cube

    - by user3684950
    I have been working on a procedural spherical terrain generator for a few months which has a quadtree LOD system. The system splits the six faces of a quadrilateralized spherical cube into smaller "quads" or "patches" as the player approaches those faces. What I can't figure out is how to generate height maps for these patches. To generate the heights I am using a 3D ridged multi fractals algorithm. For now I can only displace the vertices of the patches directly using the output from the ridged multi fractals. I don't understand how I generate height maps that allow the vertices of a terrain patch to be mapped to pixels in the height map. The only thing I can think of is taking each vertex in a patch, plug that into the RMF and take that position and translate into u,v coordinates then determine the pixel position directly from the u,v coordinates and determine the grayscale color based on the height. I feel as if this is the right approach but there are a few other things that may further complicate my problem. First of all I intend to use "height maps" with a pixel resolution of 192x192 while the vertex "resolution" of each terrain patch is only 16x16 - meaning that I don't have any vertices to sample for the RMF for most of the pixels. The main reason the height map resolution is higher so that I can use it to generate a normal map (otherwise the height maps serve little purpose as I can just directly displace vertices as I currently am). I am pretty much following this paper very closely. This is, essentially, the part I am having trouble with. Using the cube-to-sphere mapping and the ridged multifractal algorithm previously described, a normalized height value ([0, 1]) is calculated. Using this height value, the terrain position is calculated and stored in the first three channels of the positionmap (RGB) – this will be used to calculate the normalmap. The fourth channel (A) is used to store the height value itself, to be used in the heightmap. The steps in the first sentence are my primary problem. I don't understand how the pixel positions correspond to positions on the sphere and what positions are sampled for the RMF to generate the pixels if only vertices cannot be used.

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  • Win7 safe mode pretends it's Xp?

    - by Joachim Kerschbaumer
    hi there, just a question in between. a friend of mine brougth me a laptop that does not work anymore and wanted me to check whether i can do something. she told me its windows 7, and startup screen and login screen look like it. howevere, as she gets a bluescreen on startup it is only possible to boot in safe mode where the system pretends to be windows xp sp3. the system also may have 1 gig of ram but the system itself states that it has 954 mb of ram which is a value i´ve never seen before. is there everything corrupt from operating system to hardware, or am i just a newbie that does not know that windows 7 pretends to be winxp sp3 in safe mode? or is this laptop just the victim of an illegal, crazy copy of xp sold as win7? maybe some strange chinese stuff? i also recognized that the startup screen of Outlook Express is pronounced as "Outllok Express" (no typo) i´m kinda confused, maybe someone could put light into this ;) thanks

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  • Direct2D Transform

    - by James
    I have a beginner question about Direct2D transforms. I have a 20 x 10 bitmap that I would like to draw in different orientations. To start, I would like to draw it vertically with a destination rectangle of say: (left, top, right, bottom) (300, 300, 310, 320) The bitmap is wider than it is tall (20 x 10), but when I draw it vertically, it will be appear taller than it is wide (10 x 20). I know that I can use a rotation matrix like so: m_pRenderTarget->SetTransform( D2D1::Matrix3x2F::Rotation( 90.0f, D2D1::Point2F(<center of shape>)) ); But when I use this method to rotate my shape, the destination rectangle is still wider than it is tall. Maybe it would look something like this: (left, top, right, bottom) (280, 290, 300, 300) The destination rectangle is 20 x 10 but the bitmap appears on the screen as 10 x 20. I can't look at the destination rectangle in the debugger and compare it to: (left, top, right, bottom) (300, 300, 310, 320) Is there any simple way to say "I want to rotate it so that the image is rendered to exactly this destination rectangle after the rotation?" In this case, I would like to say "Please rotate the bitmap so that it appears on the screen at this location:" (left, top, right, bottom) (300, 300, 310, 320) If I can't do that, is there any way to find out the 10 x 20 destination rectangle where the bitmap is actually being rendered to the screen?

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  • Unable to start lightdm but can startx

    - by wzyboy
    I am trying to make my own Live USB and I have successfully generated an ISO file with a newly installed, configured and customized Xubuntu 12.04 LTS installation. My problem is that, no matter I boot the ISO in VirtualBox or in GRUB with loopback, it just cannot start the lightdm. When booting, I can see the log messages on the screen, it stucks at Stopping System V compablities or Configuring Network security. And tty7 is frozen... If I switch to tty1, I can get a logged-in shell as ubuntu@ubuntu. The weird thing is: When I type sudo start lightdm or just sudo lightdm, it will switch to tty7 and the screen flashes. Then nothing happened. Return to tty1 and I can see lightdm running, process xxxx. But the process does not exist. It was just crashed immediately I think. (That's why the screen flashes.) However, when I type startx, I can get into the desktop! That's amazing for me. I am not very clear about the relationship between X Server and Display Manager, but I think lightdm is running when I see the desktop! Then, what's wrong with sudo start lightdm? I use this command every time I power on my laptop since I have a text parameter added in grub.cfg. It never "crashed immediately". I need to use sudo start lightdm because it gets me into "Xubuntu Session" instead of "Xfce Session", the prior is more beautiful... Could anyone help?

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  • Why are network printers not available in the Add Printer Wizard...when run over a network?

    - by Kev
    From a Windows 2003 server machine I browsed the network to an XP client (\computername in Explorer) then double-clicked Printers and Faxes and then Add Printer. In the wizard, normally the second screen asks if you want to install a local printer or a network printer. Well, in this case, it seems to assume I want a local printer, because the second screen is what would normally be the third screen if you chose local printer and clicked Next. I want to install a network printer on a remote machine for its local users. Is this not possible? If not, why not?

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  • Lock System when certain hardware is removed

    - by er4z0r
    Hi all, I am working at a company where you are suppused to lock your screen whenever you leave your desk alone for a few minutes. Now I wondered if there is a nifty little tool that would lock my screen once a certain device is removed from the system. The ideal thing would of course be to have a short-range transmitter that causes the screen to be locked once it goes out of range. But for now I would also stick with removing a pen-drive from my laptop. I am pretty sure this is feasible. I just wan't to know if there are any preexistent projects.

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  • What resources are there for creating a dedicated NES emulator box?

    - by normalocity
    Where do I start, and what communities should I get involved in, in order to achieve the following? Ideally, I'd like to have a box that does the following (doesn't have to do this out of the box, I'm just looking to be able to achieve these goals through configs and necessary dependencies): Either bypasses login, or auto login Auto-start FCEUX with options that will (a) automatically start a ROM of my choosing, and (b) go into full-screen mode. You can assume that before I get that far, I've already configured the input devices and video options. I'd like to create (or install, if it exists) a full-screen app that takes a list of ROMs, allows me to select one with a gamepad/arcade stick, and press a button to open that game Be able to map a button on a gamepad/arcade stick to the "Power off" or exit function of the emulator, such that it will take me back to the ROM selection screen. I've already successfully installed FCEUX and tested it with an arcade stick I own, so I'm not looking for an emulator installer guide. I don't know if the ROM selector app exists already, but I'm a Java developer, and could probably create one (so long as it's not too difficult to support controllers - I was thinking of using Slick2D for this - a gaming library that I'm already pretty familiar with). The goal would be a dedicated box that I have connected to my TV. I power it on. It boots up and starts the ROM selection app, which passes the proper parameters to FCEUX (or another emulator that I might switch to at a later time), and I'm ready to go. Basically an NES emulator as a real, living room console. Also, as far as mapping a controller button to functions in the app, well, I've also played around with hardware, and it would be pretty trivial for me to modify a gamepad to trigger key presses. I just don't want to go to that length if it's not necessary.

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  • Drivers for Ubuntu 13.10 [on hold]

    - by Fernando De Souza Martins
    I just installed Ubuntu 13.10, my screen resolution is not fitting my screen as the ubuntu interface is all around stretching over the screen, so i thought i might install nvidia's driver that i know can let me adjust the exact resolution i need. So i began a 2 hour quest, i downloaded the driver hoping i would have a wizard to instal it, but yeah, so i tried to do a bit of research and i found that feature, i think its called in english additional drivers, but it wont show the nvidia drivers, i tried the terminal, but once i write the commands i found it asks for a password but i cant type anything once the password is asked. So, my question, obviously, how do i install this driver? I am not sure if this is appropriate, but why doesnt ubuntu have a wizard to install things? I feel like im working for the OS, when it should be the other way around, but i love the concept of linux, so im pushing forward and trying to use it. Another thing is, i had to install a bunch of drivers and applications for the drivers in windows, do i need to install any other driver? I cant change my mouse's sensibility in the os, it seems, so how do i do it? I'm sorry i'm asking all of this, but it seems necessary.

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  • Failure to Boot 12.04 on HP AMD Dual Core. Rescue Mode doesn't even come up

    - by L R Bellmore Jr
    I have 12.04 installed on HP 64 bit dual core AMD laptop.. worked great until about 1-2 months ago.. now takes 1/2 hour to 25 hours to boot if it ever does. A minor number of times I get the HP logo with hash lines on screen and it just hangs... When it finally boots 95% it will run until I turn it off days later to see if any of the upgrades fixed the problem. Currently, if it boots, it is random.. .left on over night .. 2 nights ago and came back to a HP logo with Hash Lines horizontal across the screen.. frozen.. rebooted back to black screen.. no HP logo... Most often when it does boot.. no HP logo.. just cursor shows up.. and then I know it will finally load... computer has been made worthless and it is my work computer..HELP PLEASE... Rescue Mode can't be invoked.. computer doesnt respond.. has shown up 3 times in about 100 and when I have tried it... 1 time it resulted in a boot up but then failed in a couple hours.

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  • Smart Taskbar Is a Thumb Friendly Android Task Launcher

    - by ETC
    If you frequently use your phone one handed you’ll definitely want to check out Smart Taskbar, an add-on for Android phones that makes it easy to launch apps with the swipe of your thumb. Smart Taskbar tucks an application launcher on the side of your screen, out of sight. Swipe your thumb across the screen and it slides out like a dock, revealing five of your favorite apps in a toolbar across the top and your lesser used apps in the main panel below. It’s much easier to swipe to view your applications than it is to peck at the application icon on the home screen; Smart Taskbar is great for one handed launching. Search for “Smart Taskbar” in the Android Market to download a copy or hit up the link below to read more. Smart Taskbar [AppBrain] Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic] Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox Androidify Turns You into an Android-style Avatar

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  • Laptop monitor goes black under intense graphics

    - by drahcir
    I have a dell inspiron 1520 with a nvidia GeForce 8600M GT video card. I have Windows 7 professional as an operating system. Yesterday when I was using it the screen started to somewhat flicker then go completely black. I restarted it and in the boot screen everything seems fine, when I entered the login screen it became flickery again, and when I logged in, when a couple of windows popped up it went black again. I hooked it up to a tft monitor and the monitor works fine, and did some more tests that confirmed that under higher graphics causes the laptop monitor to go black. Is there a reason why this is happening?

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  • Windows 7 safe mode pretends it's Windows XP?

    - by Joachim Kerschbaumer
    Just a question in between. A friend of mine brought me a laptop that does not work anymore and wanted me to check whether I can do something. She told me it's Windows 7, and startup screen and login screen look like it. However, as she gets a bluescreen on startup it is only possible to boot in safe mode where the system pretends to be Windows XP SP3. The system also may have 1 GB of RAM but the system itself states that it has 954 MB of RAM which is a value I've never seen before. Is everything corrupt from operating system to hardware, or am I just a newbie that does not know that Windows 7 pretends to be Windows XP SP3 in safe mode? Or is this laptop just the victim of an illegal, crazy copy of Windows XP sold as Windows 7? Maybe some strange Chinese stuff? I also recognized that the startup screen of Outlook Express reads "Outllok Express" (no typo) I´m kind of confused, maybe someone could put light into this ;)

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  • How do I adjust the origin of rotation for a group of sprites?

    - by Jon
    I am currently grouping sprites together, then applying a rotation transformation on draw: private void UpdateMatrix(ref Vector2 origin, float radians) { Vector3 matrixorigin = new Vector3(origin, 0); _rotationMatrix = Matrix.CreateTranslation(-matrixorigin) * Matrix.CreateRotationZ(radians) * Matrix.CreateTranslation(matrixorigin); } Where the origin is the Centermost point of my group of sprites. I apply this transformation to each sprite in the group. My problem is that when I adjust the point of origin, my entire sprite group will re-position itself on screen. How could I differentiate the point of rotation used in the transformation, from the position of the sprite group? Is there a better way of creating this transformation matrix? EDIT Here is the relevant part of the Draw() function: Matrix allTransforms = _rotationMatrix * camera.GetTransformation(); spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, allTransforms); for (int i = 0; i < _map.AllParts.Count; i++) { for (int j = 0; j < _map.AllParts[0].Count; j++) { spriteBatch.Draw(_map.AllParts[i][j].Texture, _map.AllParts[i][j].Position, null, Color.White, 0, _map.AllParts[i][j].Origin, 1.0f, SpriteEffects.None, 0f); } } This all works fine, again, the problem is that when a rotation is set and the point of origin is changed, the sprite group's position is offset on screen. I am trying to figure out a way to adjust the point of origin without causing a shift in position. EDIT 2 At this point, I'm looking for workarounds as this is not working. Does anyone know of a better way to rotate a group of sprites in XNA? I need a method that will allow me to modify the point of rotation (origin) without affecting the position of the sprite group on screen.

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  • How do I add color syntax highlighting to GNU emacs?

    - by Alex Reynolds
    I have two versions of emacs available to me on a locked workstation: $ /usr/local/bin/emacs --version GNU Emacs 22.3.1 $ /usr/bin/emacs --version GNU Emacs 21.4.1 In both cases, my terminal type is xterm when I run either version of emacs. When I run the v21 version of emacs, I get syntax coloring for Perl, HTML, and other modes. When I run the v22 version, I do not get syntax coloring. I would like to migrate from the v21 version because the combination of v21 emacs, GNOME Terminal and GNU Screen is eating Ctrl-arrow key chords, which prevents me from moving quickly between words. (OS X Terminal and GNU Screen do not have this issue.) The v22 version allows use of Ctrl-arrow key combinations with GNOME Terminal and GNU Screen. How do I fix the v22 version (or ask my sys admin to fix) so that it once again highlights syntax and allows me to use Ctrl-arrow key combinations?

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  • Open Windows Server 2012/Windows 8 Start Menu

    - by bmccleary
    I realize that Windows Server 2012 (and Windows 8) removed the start menu button and replaced it with moving your mouse to the upper right corner of the screen. This works fine when the desktop is full screen. However, I access all my servers through windowed RDP connections (or through the Hyper-V console window) and in this case, the desktop is not full screen. Therefore, in order to open the new "start" menu, I have to slowly move my mouse very carefully within the window to just a few pixels within top right corner of the window in order to open the menu. Also, because the session is windowed, the default hot keys (Windows + D, etc.) won't work. There has got to be an easier way. Has anyone else experienced this frustration?

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  • Watch Flash video but block out part of it

    - by Ken
    I'm learning a foreign language. There are several online sites that have Flash video in the language I'm learning (e.g., Hulu), which is great. Unfortunately, they have English subtitles, which is (depending on who you ask) somewhere between "annoying" and "actively harmful to my learning". When I'm watching them in a window, I can just move them near the bottom of the screen, or put another window over them. That's awkward, but it kind of works. But I'd like to watch them full-screen, on my TV set. Full-screen Flash doesn't let me put any window on top of it. Is there a way to watch an online Flash video but block out part of it? I'll probably be using my Mac for this, but maybe Linux -- solutions for either one welcome.

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  • Is there software that lets me drag windows between two PCs? (there is!)

    - by Jonathan
    I'm looking for a preferably free program that is similar to MaxiVista, which lets you extend you desktop to another desktops screen on the same network. But with MaxiVista you have to extend the entire screen. I'd like to just drag one window onto the other computers screen without extending the desktop. So on top of the other computer's windows. Kind of like a cross between MaxiVista and Windows 7' XP mode where you can run XP programs on the windows 7 desktop. EDIT: I am pleased to announce this is possible, though the windows is poor quality (8-bit color) but I believe thats just because MetaVNC isn't very up to date.

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  • How to do directional per fragment lighting in world space?

    - by user
    I am attempting to create a GLSL shader for simple, per-fragment directional light. So far, after following many tutorials, I have continually ran into the issue: my light is specified in world coordinates, however, the shader treats the light's position as being in eye space, thus, the light direction changes when I move the camera. My question is, how to I transform a directional light position such as (50, 50, 50, 0) into eye space, or, would doing things this way be the incorrect approach to the problem?

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  • Chrome is "glitching", on my Mac, is this a known issue?

    - by Fraggle
    Ok, so on my MacBook Pro I'm seeing some weird stuff when using Chrome. Occasionally, the screen will momentarily get messed up (see pic). Usually this happens for less than 1 second but one time it froze like that long enough for me to get the screen shot shown. Only seems to happen when using Chrome (Version 35.0.1916.114). OSX 10.9.3 Happens on both primary monitor and when attached to secondary display Does not seem to happen to other windows being shown on same screen Is this a known issue? Possible causes?

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  • XNA Windows Resolution / Mouse Position Bug

    - by Ian Hern
    In XNA, when in windowed mode and resolution (set via PreferredBackBufferWidth/Height) is close to the resolution of the display, the view is distorted (zoomed in a bit)and the mouse coordinates are wrong. Here is what it looks like when I draw a bunch of lines to the screen. (Normal, Error on my ASUS Notebook G73Jh, Error on my EEE PC 1001P) In the top left of the screen the mouse position is correct, but the further you get away the more out of sync it becomes. Here are some images of the mouse in different positions and the game drawing a circle underneath where it thinks the mouse is. (Top Left, Bottom Right) If you shrink the resolution by a couple pixels then it goes back to working like normal, my first though at a fix was to limit the max resolution to a little smaller than the display resolution. I figured out the maximum resolution that works in a couple different modes, but there doesn't seem to be a pattern that would allow me to determine it based off the display resolution. Computer | Screen Resolution | Max Error-Free | Difference ASUS Notebook G73Jh | 1920x1080 | 1924x1059 | +4x-21 ASUS Notebook G73Jh | 1024x600 | 1018x568 | -6x-32 EEE PC 1001P | 1024x600 | 1020x574 | -4x-26 Because the differences don't form a pattern I can't hack in a solution, the one even has +4 which baffles me. Here is a project that demonstrates the problem, just set the resolution to the resolution of your display. Any ideas on how I might fix this issue? As an insteresting aside, I tried to use FRAPS to capture a video of the issue but fraps actually records without distortion or mouse offset.

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  • Understanding clojure keywords

    - by tjb1982
    I'm taking my first steps with Clojure. Otherwise, I'm somewhat competent with JavaScript, Python, Java, and a little C. I was reading this artical that describes destructuring vectors and maps. E.g. => (def point [0 0]) => (let [[x y] point] => (println "the coordinates are:" x y)) the coordinates are: 0 0 but I'm having a difficult time understanding keywords. At first glance, they seem really simple, as they just evaluate to themselves: => :test :test But they seem to be used is so many different ways and I don't understand how to think about them. E.g., you can also do stuff like this: => (defn full-name [& {first :first last :last}] => (println first last)) => (full-name :first "Tom" :last "Brennan") Tom Brennan nil This doesn't seem intuitive to me. I would have guessed the arguments should have been something more like: (full-name {:first "Tom" :last "Brennan"}) because it looks like in the function definition that you're saying "no required arguments, but a variable number of arguments comes in the form of a single map". But it seems more like you're saying "no required arguments, but a variable number of arguments comes which should be a list of alternating keywords and values... ?" I'm not really sure how to wrap my brain around this. Also, things like this confuse me too: => (def population {:humans 5 :zombies 1000}) => (:zombies population) 1000 => (population :zombies) 1000 How do maps and keywords suddenly become functions? If I could get some clarification on the use of keywords in these two examples, that would be really helpful. Update I've also seen http://stackoverflow.com/questions/3337888/clojure-named-arguments and while the accepted answer is a great demonstration of how to use keywords with destructuring and named arguments, I'm really looking more for understanding how to think about them--why the language is designed this way and how I can best internalize their use.

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  • Windows program to remove titlebar, frame, etc from a window?

    - by Nelson
    I like playing computer games in windowed mode, as opposed to full screen. I don't like staring at the title bar, frame, and other UI junk. I also don't like seeing other stuff on my desktop around the window. Is there a simple Windows program that will strip the UI chrome off of an arbitrary window from some other application? Extra points for an easy way to put a black screen underneath the window, hiding the desktop. Note: I'm looking specifically to handle windows that are smaller than my desktop size. There's a variety of 'windowed maximized' options that make a window exactly the desktop size, and positioned so all the UI decorations are off screen. (E.g.: ShiftWindow). I'm trying to strip all the decorations away from a window that's smaller than desktop size.

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  • NVIDIA Graphics - resolution problems with new 12.04 LTS installation

    - by Daveisuser56810
    I've been trying to install Ubuntu 12.04 LTS on my desktop most of the day. The desktop uses a NVIDIA GEFORCE 9800 (GT I think) graphics card. I am unable to set the correct resolution (1680 x 1050) for the display. The first problem I had was that of the "Black Screen" during install. I overcame this by utilising the "nomodeset" switch on the install options (once I'd found how to do that). The second problem of course was the "Black screen" following the first reboot. Once again this was overcome by using "nomodeset", this time by "editing" the GRUB. This gave me a resolution of 1280x768 which, the Displays GUI allowed me to change to 1280x720 (appears to fit on screen). I then tried to install the NVIDIA drivers. 1) using additional drivers 2) manually by downloading driver and installing in root As soon as NVIDIA drivers are installed - resolution become restricted to 640x480 (max). At this resolution Ubuntu GUI is not usable as most screens are larger than the display. Removing the NVIDIA driver and removing the XORG.CONF file does not lift this restriction. I have tried most things that I have found and that were vaguely intelligible, but nothing appears to get me closer to a resolution of 1680x1050. UPDATE: reinstalled Ubuntu 12-04 and used the "NoModeSet" in the Grub to restore the resolution to 1280x720, which is at least usable. Will live with this for now.

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  • 2D Side scroller collision detection

    - by Shanon Simmonds
    I am trying to do some collision detection between objects and tiles, but the tiles do not have there own x and y position, they are just rendered to the x and y position given, there is an array of integers which has the ids of the tiles to use(which are given from an image and all the different colors are assigned different tiles) int x0 = camera.x / 16; int y0 = camera.y / 16; int x1 = (camera.x + screen.width) / 16; int y1 = (camera.y + screen.height) / 16; for(int y = y0; y < y1; y++) { if(y < 0 || y >= height) continue; // height is the height of the level for(int x = x0; x < x1; x++) { if(x < 0 || x >= width) continue; // width is the width of the level getTile(x, y).render(screen, x * 16, y * 16); } } I tried using the levels getTile method to see if the tile that the object was going to advance to, to see if it was a certain tile, but, it seems to only work in some directions. Any ideas on what I'm doing wrong and fixes would be greatly appreciated. What's wrong is that it doesn't collide properly in every direction and also this is how I tested for a collision in the objects class if(!level.getTile((x + xa) / 16, (y + ya) / 16).isSolid()) { x += xa; y += ya; } EDIT: xa and ya represent the direction as well as the movement, if xa is negative it means the object is moving left, if its positive it is moving right, and same with ya except negative for up, positive for down.

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  • Graphic driver for Targa Now NT9231

    - by Lumio
    I thought of installing Xubuntu on my elder Targa Now nettop and didn't think about the driver option. So now I'm here with a fresh Xubuntu installation and looking for graphic drivers. I found someone who might have had a "good" result with SiS - and the package is already installed, but I can't get my xorg.conf right. This is how my xorg.conf looks like right now: Section "Device" Identifier "Configured Video Device" Driver "sis" EndSection Section "Monitor" Identifier "Screen 0" Modeline "1024x768_60.00" 64.11 1024 1080 1184 1344 768 769 772 795 -HSync +Vsync #HorizSync 30.0-62.0 #VertRefresh 50.0-70.0 EndSection Section "Screen" Identifier "Default Screen" Monitor "Configured Monitor" Device "Configured Video Device" DefaultDepth 24 SubSection "Display" Depth 24 Modes "1024x768" "800x600" EndSubSection EndSection Thanks for every help given!

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