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  • Dynamically loading CSS and JavaScript using Prototype

    - by Salman A
    I have a classic ASP application that I've been constantly trying to modularize. Currently, almost all pages are divided in to two pages: an outer page that contains the layout, header, sidebar, footer an inner page that contains ASP code The outer pages use dreamweaver templates so updating layout and replicating changes is easy. The inner pages are managed by me. Now here is the problem: I had to add a lightbox to one page, I chose Lightbox 2 which requires Prototype. I ended up adding Prototype on every page, assuming that sooner or later I'll upgrade all pages, forms, ajax requests and other javascript to use Prototype. I've now added two other plugins -- Modalbox and Protofade; each with a pair of .JS and .CSS files. Since I'll be using these three plugins on specific set of pages I am wondering if I can load the required CSS and JS files dynamically. I do not want to access the document head and add include files there, I'll have to do this from inside a DIV where all ASP code is supposed to go.

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  • JQuery. Hide elements before they rendered. Best practice

    - by Andrew Florko
    Hello everybody, I want to generate html layout with areas (divs, spans) that can be shown/hidden conditionally. These areas are hidden by default. If I call .hide method with jquery on document.ready these areas may blink (browsers render partially loaded documents). So I apply "display: none" style in html layout. I wonder what is the best practice to avoid blinking, because applying "display:none" breaks incapsulation rule - I know what jquery does with hide/show and use it. If jquery's hiding/showing implementation will change one day, I'll get the whole site unworkable. Thank you in advance

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  • Getting differences between WVGA800 and WVGA854 in Android Emulator

    - by Droidy
    So far I just have one XML layout file, and one drawable directory, drawable-hdpi. I first want to target the high density screens. I added a bunch of imagebuttons to a relativelayout and everything looks perfect in the WVGA800 emulator. The problem arises when I view it in the WVGA854 emulator. Not only do the imagebuttons not position the same, but the images are blurry. I used dip for the layout margins on the imagebuttons even though it shouldn't matter in this case because WVGA800 and 854 are both high density. What is the problem? Why would it look totally different on emulators that have the same density and almost have the same exact screen dimensions? Thanks!

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  • Eidetic memory: What magic numbers you still remember?

    - by Hao
    Long before you practice writing readable code, what "magic numbers" you still remember up to this day? here's some of my list: 72 80 75 77 13 32 27 - up down left right enter space escape 1 2 4 128 - blue green red blink 67h 33h 17h - interrupt for EMS, mouse, printer function AH 9, interrupt 21 alt+219 for block ASCII alt+164 ñ 90 NOP 13 10 carriage return, line feed ascii 1 and 2 face, ascii 3 heart. no not this heart: <3 :-) debug -o72,10 -o71,12 clears the BIOS password. I don't know what those numbers mean, it's like a trade secret that gets shared with each other during college days. ascii 7 sounds a beep P.S. Somehow, remembering some of these magic numbers can help you in some tech problems, your keyboard is broken, the office pal's keyboard doesn't have accented characters. An anecdote, during college, one of my friend asked me how to remove the newlines in his Word document. Not having used Word so much then, I somehow "intuitively" guessed to find ^013 and replace it with blank. Well it works :-)

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  • In Dos batch file press ENTER key to open program or press any other key to exit from bat.

    - by user521875
    I have a DOS batch file that show some results on the cmd console. I want users to press Enter to run program or press any other key on the keyboard to exit. I don't want to use options/choices because in that case user will have to enter at least something which I need to check and set the action. Example: At the end of the cmd console something say like this Press ENTER to open abc.exe or press any key on the keyboard to exit! Thanks!

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  • Android OnClick in ListView calling parent function

    - by user1321683
    I have an Android application with a ListView in it, the ListView will setup fine but now I want a image in the ListView to be clickable. I do this by using 2 classes, the Activity class (parent) and an ArrayAdapter to fill the list. In the ArrayAdapter I implement a OnClickListener for the image in the list that I want to be clickable. So far it all works. But now I want to run a function from the activity class when the onClick, for the image in the list, is run but I do not know how. Below are the 2 classes that I use. First the Activity class: public class parent_class extends Activity implements OnClickListener, OnItemClickListener { child_class_list myList; ListView myListView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // setup the Homelist data myList = new child_class_list (this, Group_Names, Group_Dates); myListView = (ListView) findViewById(R.id.list); // set the HomeList myListView.setAdapter( myList ); myListView.setOnItemClickListener(this); } void function_to_run() { // I want to run this function from the LiscView Onclick } public void onItemClick(AdapterView<?> arg0, View arg1, int arg2, long arg3) { // do something } } And the ArrayAdapter from where I want to call a function from the Activity class: public class child_class_list extends ArrayAdapter<String> { // private private final Context context; private String[] mName; private String[] mDate; public child_class_list (Context context, String[] Name, String[] Date) { super(context, R.layout.l_home, GroupName); this.context = context; this.mName = Name; this.mDate = Date; } @Override public View getView(int position, View convertView, ViewGroup parent) { LayoutInflater inflater = (LayoutInflater) context .getSystemService(Context.LAYOUT_INFLATER_SERVICE); View rowView = inflater.inflate(R.layout.l_home, parent, false); ImageView selectable_image = (ImageView) rowView.findViewById(R.id.l_selectable_image); selectable_image.setOnClickListener(new OnClickListener() { public void onClick(View v) { // I want to run the function_to_run() function from the parant class here } } ); // get the textID's TextView tvName = (TextView) rowView.findViewById(R.id.l_name); TextView tvDate = (TextView) rowView.findViewById(R.id.l_date); // set the text tvName.setText (mName[position]); tvDate.setText (mDate[position]); return rowView; } } If anyone knows how to run the function in the activity class from the arrayadapter or how to set the image onClickListener in the Activity Class I would greatly apriciate the help.

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  • Sizing of a UITableViewCell

    - by Xetius
    I have created a UITableViewCell derived class which resizes itself to display at an indentation level. I have tried setting indentationLevel and indentationWidth using the following in the ViewControllers cellForRowAtIndexPath: cell.indentationLevel = [[item objectForKey:@"indent"] intValue]; cell.indentationWidth = CELL_INDENT_SIZE; This in itself does not indent the cell, so I am using the following layoutSubviews in the UITableViewCell: -(void)layoutSubviews { CGFloat indentSize = (self.indentationLevel - 1) * self.indentationWidth; CGRect r = containerView.frame; containerView.frame = CGRectMake (r.origin.x + indentSize, r.origin.y, r.size.width - indentSize, r.size.height); DLog(@"frameRect : %f, %f, %f, %f, %f",indentSize, r.origin.x, r.origin.y, r.size.width, r.size.height); [super layoutSubviews]; } This works fine for the initial layout, but when the cell is selected, it recalculates itself from the new dimensions and effectively shrinks the cell every time it is selected. How can I resize this cell so that it doesn't keep changing the layout.

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  • Vertical ButtonBar buttons width

    - by user294702
    I am creating a vertical button bar with 3 buttons. How to I force the same width for all three buttons so it doesn't look like crap? <s:ButtonBar x="10" y="10" dataProvider="{viewstack1}" > <s:layout> <s:VerticalLayout gap="-1"/> </s:layout> </s:ButtonBar> <mx:ViewStack id="viewstack1" left="115" paddingRight="0" right="0" bottom="0" top="0"> <s:NavigatorContent label="ABC Products" width="100%" height="100%"><custom:Banner width="100%" height="100%"/></s:NavigatorContent> <s:NavigatorContent label="Btn Player" width="100%" height="100%"><custom:Player /></s:NavigatorContent> <s:NavigatorContent label="Btn Cleaner" width="100%" height="100%"><custom:Cleaner width="100%"/></s:NavigatorContent> </mx:ViewStack>

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  • Is it possible to access variable of subclass using object of superclass in polymorphism

    - by fari
    how can i access state varibale of class keyboard with object of class kalaplayer /** * An abstract class representing a player in Kala. Extend this class * to make your own players (e.g. human players entering moves at the keyboard * or computer players with programmed strategies for making moves). */ public abstract class KalaPlayer { /** * Method by which a player selects a move. * @param gs The current game state * @return A side pit number in the range 1-6 * @throws NoMoveAvailableException if all side pits for the player are empty * (i.e. the game is over) */ public abstract int chooseMove(KalaGameState gs) throws NoMoveAvailableException; } public class KeyBoardPlayer extends KalaPlayer { /** * Method by which a player selects a move. * @param gs The current game state * @return A side pit number in the range 1-6 * @throws NoMoveAvailableException if all side pits for the player are empty * (i.e. the game is over) */ public KalaGameState state; public KeyBoardPlayer() { System.out.println("Enter the number of stones to play with: "); try { BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); int key = Integer.parseInt(br.readLine()); state=new KalaGameState(key); //key=player1.state.turn; } catch(IOException e) { System.out.println(e); } } public int chooseMove(KalaGameState gs) throws NoMoveAvailableException{ return 0; } } import java.io.IOException; import java.io.BufferedReader; import java.io.InputStreamReader; public class KalaGame { KalaPlayer player1,player2; public KalaGame(KeyBoardPlayer Player1,KeyBoardPlayer Player2) { //super(0); player1=new KeyBoardPlayer(); player2 = new KeyBoardPlayer(); //player1=Player1; //player2=Player2; //player1.state ****how can i access the stae variable from Keyboard CLass using object from KalaPlayer key=player1.state.turn; } public void play() { System.out.println("Enter the number of stones to play with: "); try { BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); int key = Integer.parseInt(br.readLine()); System.out.println(key); KalaGameState state=new KalaGameState(key); printGame(); } catch(IOException e) { System.out.println(e); } }

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  • mediawiki markup equivalent of WMD editor?

    - by Justin Grant
    Anyone have a recommendation for an editor like the WMD editor, but using MediaWiki markup instead of Markdown? Our site is already using MediaWiki markup but we want a slicker editor without changing markup completely. Requirements include: live preview of formatted text underneath the markup you're typing a toolbar for common formatting (bold, italic, links, bullets, numbered-list, code, etc) keyboard shortcuts for each toolbar button (e.g. CTRL+B for bold) Undo/redo via keyboard shortcuts (CTRL+Z/CTRL+Y) or toolbar buttons works well in the usual set of popular browsers (including IE6!) open-source would be preferred

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  • Logging a specific package in log4j programmatically

    - by VinTem
    Hi there, here is the thing, I have to deploy a web app and the the log4j.properties file is created by the client so I dont have control over it. Their properties file is like this: log4j.rootCategory= FILE !-----------FILE--------------! log4j.category.FILE=DEBUG log4j.appender.FILE=org.apache.log4j.RollingFileAppender log4j.appender.FILE.File=${catalina.base}/logs/rcweb.log log4j.appender.FILE.MaxFileSize=1024KB log4j.appender.FILE.MaxBackupIndex=10 log4j.appender.FILE.layout=org.apache.log4j.PatternLayout log4j.appender.FILE.layout.ConversionPattern=%-2d{dd/MM/yyyy HH:mm:ss} [%t] %5p %c:%L - %m%n And in my classes I do something like this: private static final Logger LOG = Logger.getLogger(MaterialController.class); LOG.info("my log"); But the log file has never been created. I did the test and changed the log4j.properties file and deployed in my computer adding the following line: log4j.logger.br.com.golive.requisicaoCompras=DEBUG This works, but I cant use the file like this. Is there any ideas? Thanks

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  • Enable access for assistive device programmatically

    - by Dheeraj
    Hi All, I want to enable Access for assistive devices in System Preferences programmatically. But Problem is that my application is not running as root user and i do not want my application to be as root user and also should not ask for any authentication in between. I want to tap all keyboard events globally. I am using CGEventTapCreate() for the same.In the documentation of CGEventTapCreate() API it is mentioned that, Event taps receive key up and key down events if one of the following conditions is true: The current process is running as the root user. Access for assistive devices is enabled. In Mac OS X v10.4 & later, you can enable this feature using System Preferences, Universal Access panel, Keyboard view. I tried manually by checking the Enable Access for assistive devices from System Preference and it gives me expected output. So is there any way to do the same via program without asking for authentication and also application is not running as root user? Thanks, Dheeraj.

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  • How can I disable Hibernate-cache logs?

    - by Mulone
    Hi guys, My Grails app log is being flooded with thousands of messages like: 2010-05-21 18:54:08,261 [30462143@qtp-19943008-38] DEBUG hibernate.EhCache - key: ga_event value: 5220206380077056 This is my log4j config: // log4j configuration log4j = { // Example of changing the log pattern for the default console // appender: // appenders { console name:'stdout',layout:pattern(conversionPattern: '%c{2} %m%n') rollingFile name:'applog', file: logDirectory+"/${appName}_main.log", maxFileSize:'10MB' //'null' name:'stacktrace' file name: 'stacktrace', file: logDirectory+"/${appName}_stacktrace.log", layout: pattern(conversionPattern: '%c{2} %m%n') } error 'org.codehaus.groovy.grails.web.servlet', // controllers 'org.codehaus.groovy.grails.web.pages', // GSP 'org.codehaus.groovy.grails.web.sitemesh', // layouts 'org.codehaus.groovy.grails.web.mapping.filter', // URL mapping 'org.codehaus.groovy.grails.web.mapping', // URL mapping 'org.codehaus.groovy.grails.commons', // core / classloading 'org.codehaus.groovy.grails.plugins', // plugins 'org.codehaus.groovy.grails.orm.hibernate', // hibernate integration 'org.springframework', 'org.hibernate', stacktrace: "stacktrace" warn 'org.mortbay.log' root { debug 'stdout', 'applog' additivity = true } } Any idea on how to disable that log? Cheers

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  • Starting a cocos2d game with initial gameplay as background

    - by boz
    Hi All, Id like to start my game, with the initial game play layout as the background, with a buttons layer over the top with maybe 'Tap to start' and a high score etc. and similarly, when the game finishes, id like to just 'pause' the final game play layout and overlay a game over menu of sorts. I tried calling [[CCDirector sharedDirector] pause] as the last line of the appDidFinishLaunching which didnt seem to have any effect. Is there a better way trying to do this? I dont really like my initial approach.

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  • iphone SDK: How to check user set up a valid IP , Netmask , Router ???

    - by WebberLai
    It is simple to understand after this pic. I add fewtextfields in tableview I already set the keyboard style is number pad. Now the problems is 1.Do I need to create 12 textfields ???ex. UITextField *ip1,ip2,ip3,ip4....or just set different tag for textfield ? 2.How to check user enter wrong char not 3 valid numbers (even the keyboard is set number pad,but it might can paste words...) 3.How to check user did follow this setting rules ??? <1If IP1 is 0~223 , IP2 need to be set 0~255,IP3,IP4 both are 0~255 <2If IP1 is 172 ,IP2 is set 16~31.IP3,IP4 both are 0~255; If IP1 is 192 ,IP2 must be 168.IP3 IP4 are 0~255 <3Netmask set default 255.255.255.0 <4Router 0~223 ,0~255 ,0~255 ,0~255 This IP setting rules is my friends tech me this ...I not sure the rules is right or not?

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  • What is your most productive shortcut with Vim?

    - by Olivier Pons
    I've heard a lot about Vim, both pros and cons. It really seems you should be (as a developer) faster with Vim than with any other editor. I'm using Vim to do some basic stuff and I'm at best 10 times less productive with Vim. The only two things you should care about when you talk about speed (you may not care enough about them, but you should) are: Using alternatively left and right hands is the fastest way to use the keyboard. Never touching the mouse is the second way to be as fast as possible. It takes ages for you to move your hand, grab the mouse, move it, and bring it back to the keyboard (and you often have to look at the keyboard to be sure you returned your hand properly to the right place) Here are two examples demonstrating why I'm far less productive with Vim. Copy/Cut & paste. I do it all the time. With all the classical editors you press Shift with the left hand, and you move the cursor with your right hand to select text. Then Ctrl+C copies, you move the cursor and Ctrl+V pastes. With Vim it's horrible: yy to copy one line (you almost never want the whole line!) [number xx]yy to copy xx lines into the buffer. But you never know exactly if you've selected what you wanted. I often have to do [number xx]dd then u to undo! Another example? Search & replace. In PSPad: Ctrl+f then type what you want you search for, then press Enter. In Vim: /, then type what you want to search for, then if there are some special characters put \ before each special character, then press Enter. And everything with Vim is like that: it seems I don't know how to handle it the right way. NB : I've already read the Vim cheat sheet :) My question is: What is the way you use Vim that makes you more productive than with a classical editor?

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  • how can I make pip/setuptools understand that my package is in ./src?

    - by Giacomo Lacava
    I have a library with a layout like this in Github: README setup.py src/ somelibrary.py Note: I cannot change the layout, but I can change setup.py. I want to be able to reference this library from requirements.txt, so that people can do pip install -r requirements.txt and have it installed automagically. So I add a line like this into requirements: -e git+http://blablabla/blabla#egg=somelibrary This will clone the repository under ./src/somelibrary and then run setup.py develop on it, which will just add a link to ./src/somelibrary under site-packages. Unfortunately, because the library is actually under ./src/somelibrary/src, it seems like python can't see the library correctly. What am I missing? I guess it must be a setup.py option I'm not using correctly.

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  • VC++ 2010 wants to link boost libararies i didn't even specify

    - by Philipp
    Hi there, I'm trying to build my application with MSVC 2010 instead of GCC. With GCC everything works fine. My app uses boost_system and boost_thread libraries. I built boost with VC2010 in "system" layout, that means the libraries are named just libboost_system.lib (and not libboost_system_compiler_threading_version_wtf_snafu.lib) The libs reside in C:\Boost\lib, the Makefile specifies LFLAGS = /NOLOGO /INCREMENTAL:NO /SUBSYSTEM:CONSOLE LIBS = /LIBPATH:C:/Boost/lib libboost_system.lib libboost_thread.lib Ws2_32.lib when invoking nmake it compiles, but when trying to link it quits with LINK : fatal error LNK1104: cannot open file 'libboost_date_time-vc100-mt-1_43.lib I mean seriously, WTF? I told it to link libboost_systen.lib and libboost_thread.lib how come it tries to link libboost_data_time and why does it assume I built the libs in "tagged" layout?? How can I stop MSVC trying to be smart and guess what I might have wanted to link? Thanks, Philipp

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  • Problem getting the background image of a form

    - by Deumber
    I'm creating a datagridview transparent //I got the parent background image Bitmap parentBackGround = new Bitmap(this.Parent.BackgroundImage); //Set the area i want to create equal to the size of my grid Rectangle rect = new Rectangle(this.Location.X, this.Location.Y, this.Width, this.Height); //And draw in the entire grid the area of the background image that is cover with my grid, making a "transparent" effect. graphics.DrawImage(parentBackGround.Clone(rect, PixelFormat.Format32bppRgb), gridBounds); When the backgroundimage of the grid's parent is show in an normal layout all work ok, but if the layout is stretch, center or any other, the transparency effent gone, have you any idea to fix it?

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  • Can't change header logo in Magento?

    - by Jared
    Hello, I have created my own theme for magento, and I am trying to edit the logo and am having difficulty. I have created my own local/Mage/Page/etc/config.xml file, and specified within the config the following: <logo_src>images/Race-Ramps-logo-streaked-gradient.gif</logo_src> I created a custom layout in the file as well. I can see the custom layout file in the CMS, but my changes to the logo do absolutely nothing. I have even tried changing the original core config.xml, it still stays the same. On multiple websites, I have been told to go to System Configuration Design Header, but I do not have the header option? Help please!

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  • log4net initialisation

    - by Ruben Bartelink
    I've looked hard for duplicates but have to ask the following, no matter how basic it may seem, to get it clear once and for all! In a fresh Console app using log4net version 1.2.10.0 on VS28KSP1 on 64 bit W7, I have the following code:- using log4net; using log4net.Config; namespace ConsoleApplication1 { class Program { static readonly ILog _log = LogManager.GetLogger(typeof(Program)); static void Main(string[] args) { _log.Info("Ran"); } } } In my app.config, I have: <?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler, log4net" /> </configSections> <log4net> <appender name="RollingFileAppender" type="log4net.Appender.RollingFileAppender"> <file value="Program.log" /> <lockingModel type="log4net.Appender.FileAppender+MinimalLock" /> <appendToFile value="true" /> <rollingStyle value="Size" /> <maxSizeRollBackups value="10" /> <maximumFileSize value="1MB" /> <staticLogFileName value="true" /> <layout type="log4net.Layout.PatternLayout"> <conversionPattern value="[%username] %date [%thread] %-5level %logger [%property{NDC}] - %message%newline" /> </layout> </appender> <root> <level value="DEBUG" /> <appender-ref ref="RollingFileAppender" /> </root> </log4net> </configuration> This doesnt write anything, unless I either add an attribute: [ assembly:XmlConfigurator ] Or explicitly initialise it in Main(): _log.Info("This will not go to the log"); XmlConfigurator.Configure(); _log.Info("Ran"); This raises the following questions: I'm almost certain I've seen it working somewhere on some version of log4net without the addition of the assembly attribute or call in Main. Can someone assure me I'm not imagining that? Can someone please point me to where in the doc it explicitly states that both the config section and the initialisation hook are required - hopefully with an explanation of when this changed, if it did? I can easily imagine why this might be the policy -- having the initialisation step explicit to avoid surprises etc., it's just that I seem to recall this not always being the case... (And normally I have the config in a separate file, which generally takes configsections out of the picture)

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  • Application lifecycle. How to run something only when application starts

    - by David
    I have a dialog popup to indicate how long I want an activity to run. Seems simple enough, but its difficult to determine when the activity is really starting. If the user opens the keyboard on a G1 and thereby goes into landscape, that reruns the activities onCreate method. I can't have a static for the class or even create an application class, because I can't determine when the 'application' goes away. Even after destroying the only activity, the application is apparently still alive. Is there a way to determine that onCreate has been called because of the keyboard being extended or landscape mode invoked? Thanks

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  • Android: duplicate items in ListVew. Maybe getView() called too many times?

    - by gonzobrains
    Hi, I am trying to create a simple program which displays a "shopping cart" list of items, along with a few buttons below it to manage the cart. The biggest problem is that items are getting duplicate entries in the list view. That is, for every item I want to enter I see it appear two times in the list view. What's the problem? Also, the scrollable area of my cart is not big enough. How do I set it so that it is bigger but I can still see my buttons? Perhaps I should put the buttons above the cart? Here is my shopping cart's layout XML: Here is the layout for individual row items: <LinearLayout android:orientation="vertical" android:layout_width="0dip" android:layout_weight="1" android:layout_height="fill_parent"> <TextView android:id="@+id/BookTitle" android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1" android:singleLine="true" android:gravity="center_vertical" / <TextView android:id="@+id/BookPrice" android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1" android:singleLine="true" android:ellipsize="marquee" / Thanks, gb

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  • acts_as_taggable_on and auto_complete returning no results

    - by Sean Johnson
    I'm using acts_as_taggable_on in a model, and am trying to implement the auto_complete plugin. It seems as though I have everything hooked up correctly, but the search isn't returning any results. Here's what I have so far: In the view: <%= text_field_with_auto_complete(:link, :tag_list, {}, {:tokens => ','}) %> In the controller: def auto_complete_for_link_tag_list @tags = Link.tag_counts_on(:tags).where('tags.name LIKE ?', params[:link][:tag_list]) render :inline => "<%= auto_complete_result(@tags, 'name') %>", :layout => false logger.info "#{@tags.size} tags found." end The logger keeps returning 0 tags, and nothing shows up in the view (yeah, the layout includes the javascript defaults). Any thoughts or advice would be awesome.

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