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  • Is there a way to update a database when installing/upgrading an app?

    - by Adam
    I have a main application, and a bunch of sub-applications (they are separate apps, which do not appear on the android home dashboard). I was planning on having a SQLite DB which the main app maintains, and get a list of available sub-apps from. Is there a way to update this main database as the user installs the sub-apps? Two alternative I was thinking of include: User installs the sub-apps via the main app, which would then update the DB. Rather than use the DB to find all installed sub-apps, have each sub-app declare a category, and use intents to query for all applications which match that query (is this even possible? if so, advice is welcomed). Thanks!

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  • problem in playing mp4 video in safari

    - by Codiator
    I have a particular link to a video file in server. when i load the safari through [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://mydomain/category/2.mp4"]]; simulator pops out an alert message saying that "Cannot Play MOVIE.. Server is not correctly configured"....... Even I tried using the mediaPlayer framework - MPMoviePlayerController and loading it with th e url-"http://mydomain/category/2.mp4" but it didnt play out. when i paste the same url in the 10.5 leopards safari it plays out smoothly.. What may be the reason behind it.?

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  • Add a smaller subView with new origin

    - by ReachWest
    I can't get my head around this - I know it must be simple.. I'm starting to feel pretty stupid. I have two viewControllers. MainViewController.h/m and LevelsViewController.h/m I want to add a subView from the LevelsViewController class and a view that is built in IB called levelsView. I am calling this from the MainViewController.m file. The levelsView is only 200x200 pixels and I want to offset it from the frame origin of the superView by x=140 pixels and y=50 pixels. I have this working - the view displays, but I can't figure out how to offset it. It only shows up at the 0,0 superView frame origin. (The superView shows below it, which is what I want). Here is the code I call in the method in the MainViewController.m that displays the levelsView.(I have commented out some of the things I have tried - but throws this error: error: request for member 'frame' in 'myLevelsView', which is of non-class type 'LevelsViewController*' ) - (void) displayLevelsPage { if (self.theLevelsView == nil) // Does not yet exist - therefore create { LevelsViewController * myLevelsView = [[LevelsViewController alloc] initWithNibName:@"levelsView" bundle:[NSBundle mainBundle]]; NSLog(@"NEW theLevelsView instance created!"); CGRect frame2 = CGRectMake(140, 50, 200, 200); //myLevelsView.frame = frame2; self.theLevelsView = myLevelsView; [myLevelsView release]; } [self.view addSubview: theLevelsView.view]; NSLog(@"Levels View has been activated"); } Any insight would be appreciated.

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  • Adding a Image to UITable View Cell

    - by Graeme
    Hi, I have a table in which I want a dynamic image to load in at the left-hand side. The table needs to use an IF statement to select the appropriate image from the "Resources" folder, and needs to be based upon [dog types]. The [dog types] is extracted from an RSS feed, and so the image in the table cell needs to match the each cell's [dog types] tag. I suspect I need to use - (UIImage *)imageForTypes:(NSString *)types { to do such a thing. Thanks.

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  • CADisplayLink stops updating when UIScrollView scrolled

    - by Tricky
    Title is quite self explanatory, but I have some animation being done in a loop triggered by CADisplayLink. However, as soon as I scroll a UIScrollView I have added to my view hierarchy, the animation stops immediately, only to return again when scrolling has completely stopped and come to a standstill.... Anyway to cancel this behaviour?

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  • image steganography in mobile

    - by user309860
    i am a fresher to steganographic concepts and would like to develop a mobile application for implementing image steganography with encryption.i would like to guidance about the suitable ALGORITHMS that can b used and various steps to follow..pls do help..

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  • iphone app time counter

    - by Sam
    I would like to create a time counter in my app that shows the user how many minutes the app has been running the current session and total. How do I create such time counter and how do I save the value to the phone? I'm new to app developement.

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  • Installing 2 versions of app on one device

    - by dl
    I've got two branches of an iPhone app going. I would like to load them both onto my provisioned iPad at the same time. The iPad sees them as the same app though and writes over whichever one is currently installed. Does anyone have good system for loading two versions concurrently. Thanks!

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  • UITableView with Shake and play.

    - by avural79
    hi all i am trying to make a musical app for iphone. the app is simple. there is a couple of musical note sample (caf) files. when user taps the predefined positions on uiview(like strings). app plays note sample and add a string value to a nsmutablearray about note. played note lists displays in a table. now i want to add a shake and play mode to app. when user shake iphone, recorded notes start to play from first record to last record and loop again. also if user shake iphone harder notes will plays faster. how can i do that. any idea? thanks

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  • Play a wav file retrieved from a database on the iPhone?

    - by user312917
    I have alot of wav files stored in sqlite3, but when I retrieve one of them, I can't play it. The retrieve code is NSData *soundData = (NSDATA *)sqlite3_column_blob(statement, 0); mPlayer = [[AVAudioPlayer alloc] initWithData:soundData error:&error]; The data is stored as binary and it's there when I search for it using sqlite3.

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  • how to save Audiorecorded file to another location? i m trying but i got exception...

    - by rakesh-bhatt99
    NSString recordFile = [NSTemporaryDirectory() stringByAppendingPathComponent: (NSString)inRecordFile]; NSArray *docPaths=NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES); NSString docDir=[[docPaths objectAtIndex:0]stringByAppendingPathComponent: (NSString)inRecordFile]; url = CFURLCreateWithString(kCFAllocatorDefault, (CFStringRef)docPaths, NULL); // create the audio file XThrowIfError(AudioFileCreateWithURL(url, kAudioFileCAFType, &mRecordFormat, kAudioFileFlags_EraseFile, &mRecordFile), "AudioFileCreateWithURL failed"); CFRelease(url);

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  • Call other activities in an activity?

    - by Mohit Deshpande
    Say I have 2 activities (ActivityOne and ActivityTwo). How would I call ActivityTwo from ActivityOne? Then how would I return to ActivityOne from ActivityTwo? For example, I have a listview with all the contacts on the host phone. When I tap on a contact, another activity shows information and allows editing of that contact. Then I could hit the back button, and I would go back to the exact state that ActivityOne was in before I called ActivityTwo. I was thinking an Intent object, but I am not sure. Could someone post some code?

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  • Develop an iPhone / iPad Reader app from scratch

    - by Comma
    I'm developing a reader app for viewing and highlighting proprietary format documents. The documents are 2D. (Might add some cool page flip effects) The interface is similar to that of mobile safari. I have no prior experience with iOS development. Could you guys point me to the right direction? (Things I need to consider, tutorials, sample projects...) THX

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  • Why do I have memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? After I launch my app in simulator, it prompts a second, than, no other error except the error above. @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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  • AccessoryDisclosureIndicator and AccessoryCheckmark on the left side

    - by embedded
    Hi I'm adding support for right-to-left languages for the UITableView. now I need to move the AccessoryDisclosureIndicator and AccessoryCheckmark from the right corner to the left. I'm taking the UIImageView path and Now I'm looking for 2 png icons: one for the AccessoryDisclosureIndicator arrow to the left and the second for the AccessoryCheckmark. Does anyone know where I can get those 2 icons? Is it possible when the user clicks on some cell to switch to the other view to the left and not to the right? Thanks

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  • How can I set different sound for different players by using [[SimpleAudioEngine sharedEngine] playE

    - by srikanth rongali
    I need to set sounds for different players in my game. There are 10 players. And I have 10 sounds. The players are loaded int his way for( int i = 1; i <5; i++ ) { [playerAnimation addFrameWithFilename: [NSString stringWithFormat:@"Player %02d gun draw_%02d.png", playerNumber, i]]; } How can I set the sounds in this way by giving the filenames. And player1 shoots player1sound should play. How can I do it using [[SimpleAudioEngine sharedEngine] playEffect:@"player1.sound.wav"];

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  • About setStatusBarHidden

    - by iTarek
    Today my app approved, but I got emails from users says it crash. I figured out that [[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation: UIStatusBarAnimationSlide]; Is the problem, Because users have firmware 3.1.x this API is not working and app crash. So I have replace it with if ([[[UIDevice currentDevice] systemVersion] floatValue]>=3.2) [[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation: UIStatusBarAnimationSlide]; else [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; My questions... Is what I did the best solution? Why XCODE did not warn me that SetStatusBarHidden withAnimation is not in 3.0 while I set my Traget OS firmware 3.0? Do I have to check on every API to see if it is working with my Target OS? Thank you

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