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  • Planning an Event&ndash;SPS NYC

    - by MOSSLover
    I bet some of you were wondering why I am not going to any events for the most part in June and July (aside from volunteering at SPS Chicago).  Well I basically have no life for the next 2 months.  We are approaching the 11th hour of SharePoint Saturday New York City.  The event is slated to have 350 to 400 attendees.  This is second year in a row I’ve helped run it with Jason Gallicchio.  It’s amazingly crazy how much effort this event requires versus Kansas City.  It’s literally 2x the volume of attendees, speakers, and sponsors plus don’t even get me started about volunteers.  So here is a bit of the break down… We have 30 volunteers+ that Tasha Scott from the Hampton Roads Area will be managing the day of the event to do things like timing the speakers, handing out food, making sure people don’t walk into the event that did not sign up until we get a count for fire code, registering people, watching the sharpees, watching the prizes, making sure attendees get to the right place,  opening and closing the partition in the big room, moving chairs, moving furniture, etc…Then there is Jason, Greg, and I who will be making sure that the speakers, sponsors, and everything is going smoothly in the background.  We need to make sure that everything is setup properly and in the right spot.  We also need to make sure signs are printed, schedules are created, bags are stuffed with sponsor material.  Plus we need to send out emails to sponsors reminding them to send us the right information to post on the site for charity sessions, send us boxes with material to stuff bags, and we need to make sure that Michael Lotter gets there information for invoicing.  We also need to check that Michael has invoiced everyone and who has paid, because we can’t order anything for the event without money.  Once people have paid we need to setup food orders, speaker and volunteer dinners, buy prizes, buy bags, buy speakers/volunteer/organizer shirts, etc…During this process we need all the abstracts from speakers, all the bios, pictures, shirt sizes, and other items so we can create schedules and order items.  We also need to keep track of who is attending the dinner the night before for volunteers and speakers and make sure we don’t hit capacity.  Then there is attendee tracking and making sure that we don’t hit too many attendees.  We need to make sure that attendees know where to go and what to do.  We have to make all kinds of random supply lists during this process and keep on track with a variety of lists and emails plus conference calls.  All in all it’s a lot of work and I am trying to keep track of it all the top so that we don’t duplicate anything or miss anything.  So basically all in all if you don’t see me around for another month don’t worry I do exist. Right now if you look at what I’m doing I am traveling every Monday morning and Thursday night back and forth to Washington DC from New Jersey.  Every night I am working on organizational stuff for SharePoint Saturday New York City.  Every Tuesday night we are running an event conference call.  Every weekend I am either with family or my boyfriend and cat trying hard not to touch the event.  So all my time is pretty much work, event, and family/boyfriend.  I have 0 bandwidth for anything in the community.  If you compound that with my severe allergy problems in DC and a doctor’s appointment every month plus a new med once a week I’m lucky I am still standing and walking.  So basically once July 30th hits hopefully Jason Gallicchio, Greg Hurlman, and myself will be able to breathe a little easier.  If I forget to do this thank you Greg and Jason.  Thank you Tom Daly.  Thank you Michael Lotter.  Thank you Tasha Scott.  Thank you Kevin Griffin.  Thank you all the volunteers, speakers, sponsors, and attendees who will and have made this event a success.  Hopefully, we have enough time until next year to regroup, recharge, and make the event grow bigger in a different venue.  Awesome job everyone we sole out within 3 days of registration and we still have several weeks to go.  Right now the waitlist is at 49 people with room to grow.  If you attend the event thank all these guys I mentioned above for making it possible.  It’s going to be awesome I know it but I probably won’t remember half of it due to the blur of things that we will all be taking care of the day of the event.  Catch you all in the end of July/Early August where I will attempt to post something useful and clever and possibly while wearing a fez. Technorati Tags: SPS NYC,SharePoint Saturday,SharePoint Saturday New York City

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  • Summit reflections

    - by Rob Farley
    So far, my three PASS Summit experiences have been notably different to each other. My first, I wasn’t on the board and I gave two regular sessions and a Lightning Talk in which I told jokes. My second, I was a board advisor, and I delivered a precon, a spotlight and a Lightning Talk in which I sang. My third (last week), I was a full board director, and I didn’t present at all. Let’s not talk about next year. I’m not sure there are many options left. This year, I noticed that a lot more people recognised me and said hello. I guess that’s potentially because of the singing last year, but could also be because board elections can bring a fair bit of attention, and because of the effort I’ve put in through things like 24HOP... Yeah, ok. It’d be the singing. My approach was very different though. I was watching things through different eyes. I looked for the things that seemed to be working and the things that didn’t. I had staff there again, and was curious to know how their things were working out. I knew a lot more about what was going on behind the scenes to make various things happen, and although very little about the Summit was actually my responsibility (based on not having that portfolio), my perspective had moved considerably. Before the Summit started, Board Members had been given notebooks – an idea Tom (who heads up PASS’ marketing) had come up with after being inspired by seeing Bill walk around with a notebook. The plan was to take notes about feedback we got from people. It was a good thing, and the notebook forms a nice pair with the SQLBits one I got a couple of years ago when I last spoke there. I think one of the biggest impacts of this was that during the first keynote, Bill told everyone present about the notebooks. This set a tone of “we’re listening”, and a number of people were definitely keen to tell us things that would cause us to pull out our notebooks. PASSTV was a new thing this year. Justin, the host, featured on the couch and talked a lot of people about a lot of things, including me (he talked to me about a lot of things, I don’t think he talked to a lot people about me). Reaching people through online methods is something which interests me a lot – it has huge potential, and I love the idea of being able to broadcast to people who are unable to attend in person. I’m keen to see how this medium can be developed over time. People who know me will know that I’m a keen advocate of certification – I've been SQL certified since version 6.5, and have even been involved in creating exams. However, I don’t believe in studying for exams. I think training is worthwhile for learning new skills, but the goal should be on learning those skills, not on passing an exam. Exams should be for proving that the skills are there, not a goal in themselves. The PASS Summit is an excellent place to take exams though, and with an attitude of professional development throughout the event, why not? So I did. I wasn’t expecting to take one, but I was persuaded and took the MCM Knowledge Exam. I hadn’t even looked at the syllabus, but tried it anyway. I was very tired, and even fell asleep at one point during it. I’ll find out my result at some point in the future – the Prometric site just says “Tested” at the moment. As I said, it wasn’t something I was expecting to do, but it was good to have something unexpected during the week. Of course it was good to catch up with old friends and make new ones. I feel like every time I’m in the US I see things develop a bit more, with more and more people knowing who I am, who my staff are, and recognising the LobsterPot brand. I missed being a presenter, but I definitely enjoyed seeing many friends on the list of presenters. I won’t try to list them, because there are so many these days that people might feel sad if I don’t mention them. For those that I managed to see, I was pleased to see that the majority of them have lifted their presentation skills since I last saw them, and I happily told them as much. One person who I will mention was Paul White, who travelled from New Zealand to his first PASS Summit. He gave two sessions (a regular session and a half-day), packed large rooms of people, and had everyone buzzing with enthusiasm. I spoke to him after the event, and he told me that his expectations were blown away. Paul isn’t normally a fan of crowds, and the thought of 4000 people would have been scary. But he told me he had no idea that people would welcome him so well, be so friendly and so down to earth. He’s seen the significance of the SQL Server community, and says he’ll be back. It’ll be good to see him there. Will you be there too?

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  • CodePlex Daily Summary for Saturday, May 10, 2014

    CodePlex Daily Summary for Saturday, May 10, 2014Popular ReleasesTerraMap (Terraria World Map Viewer): TerraMap 1.0.3.14652: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip file, make sure you have .NET Framework v4.5 installed, then just download and extract the ZIP file, and run TerraMap.exe.R.NET: R.NET 1.5.12: R.NET 1.5.12 is a beta release towards R.NET 1.6. You are encouraged to use 1.5.12 now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.12: The C stack limit was not disabled on Windows. For reasons possibly peculiar to R, this means that non-concurrent access to R from multiple threads was not stable. This is now fixed, with the fix validated with a unit test. Thanks to Odugen, skyguy94, and previously others (evolvedmicrobe, tomasp) fo...CTI Text Encryption: CTI Text Encryption 5.2: Change log: 5.2 - Remove Cut button. - Fixed Reset All button does not reset encrypted text column. - Switch button location between Copy and Paste. - Enable users to use local fonts to display characters of their language correctly. (A font settings file will be saved at the same folder of this program.) 5.1 - Improve encryption process. - Minor UI update. - Version 5.1 is not compatible with older version. 5.0 - Improve encryption algorithm. - Simply inner non-encryption related mec...SEToolbox: SEToolbox 01.029.006 Release 1: Fix to allow keyboard search on load dialog. (type the first few letters of your save) Fixed check for new release. Changed the way ship details are loaded to alleviate load time for worlds with very large ships (100,000+ blocks). Fixed Image importer, was incorrectly listing 'Asteroid' as import option. Minor changes to menus (text and appearance) for clarity and OS consistency. Added in reading of world palette for color dialog editor. WIP on subsystem editor. Can now multiselec...Media Companion: Media Companion MC3.597b: Thank you for being patient, againThere are a number of fixes in place with this release. and some new features added. Most are self explanatory, so check out the options in Preferences. Couple of new Features:* Movie - Allow save Title and Sort Title in Title Case format. * Movie - Allow save fanart.jpg if movie in folder. * TV - display episode source. Get episode source from episode filename. Fixed:* Movie - Added Fill Tags from plot keywords to Batch Rescraper. * Movie - Fixed TMDB s...SimCityPak: SimCityPak 0.3.0.0: Contains several bugfixes, newly identified properties and some UI improvements. Main new features UI overhaul for the main index list: Icons for each different index, including icons for different property files Tooltips for all relevant fields Removed clutter Identified hundreds of additional properties (thanks to MaxisGuillaume) - this should make modding gameplay easierSeal Report: Seal Report 1.4: New Features: Report Designer: New option to convert a Report Source into a Repository Source. Report Designer: New contextual helper menus to select, remove, copy, prompt elements in a model. Web Server: New option to expand sub-folders displayed in the tree view. Web Server: Web Folder Description File can be a .cshtml file to display a MVC View. Views: additional CSS parameters for some DIVs. NVD3 Chart: Some default configuration values have been changed. Issues Addressed:16 ...Magick.NET: Magick.NET 6.8.9.002: Magick.NET linked with ImageMagick 6.8.9.0.VidCoder: 1.5.22 Beta: Added ability to burn SRT subtitles. Updated to HandBrake SVN 6169. Added checks to prevent VidCoder from running with a database version newer than it expects. Tooltips in the Advanced Video panel now trigger on the field labels as well as the fields themselves. Fixed updating preset/profile/tune/level settings on changing video encoder. This should resolve some problems with QSV encoding. Fixed tunes and profiles getting set to blank when switching between x264 and x265. Fixed co...NuGet: NuGet 2.8.2: We will be releasing a 2.8.2 version of our own NuGet packages and the NuGet.exe command-line tool. The 2.8.2 release will not include updated VS or WebMatrix extensions. NuGet.Server.Extensions.dll needs to be used alongside NuGet-Signed.exe to provide the NuGet.exe mirror functionality.DNN CMS Platform: 07.03.00 BETA (Not For Production Use): DNN 7.3 release is focused on performance and we have made a variety of changes to improve the run-time characteristics of the platform. End users will notice faster page response time and administrators will appreciate a more responsive user experience, especially on larger scale web sites. This is a BETA release and is NOT recommended for production use. There is no upgrade path offered from this release to the final DNN 7.3 release. Known Issues - The Telerik RAD Controls for ASP.NET AJA...SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 2.0.2: SmartStore.NET 2.0.2 is primarily a maintenance release for version 2.0.0, which has been released on April 04 2014. It contains several improvements & important fixes. BugfixesIMPORTANT FIX: Memory leak leads to OutOfMemoryException in application after a while Installation fix: some varchar(MAX) columns get created as varchar(4000). Added a migration to fix the column specs. Installation fix: Setup fails with exception Value cannot be null. Parameter name: stream Bugfix for stock iss...Channel9's Absolute Beginner Series: Windows Phone 8.1: Entire source code for Windows Phone 8.1 Absolute Beginner Series.BIDS Helper: BIDS Helper 1.6.6: This BIDS Helper beta release brings support for SQL Server 2014 and SSDTBI for Visual Studio 2013. (Note that SSDTBI for Visual Studio 2013 is currently unavailable to download from Microsoft. We are releasing BIDS Helper support to help those who downloaded it before it became unavailable, and we will recheck BIDS Helper 2014 is compatible after SSDTBI becomes available to download again.) BIDS Helper 2014 Beta Limitations: SQL Server 2014 support for Biml is still in progress, so this bet...Windows Phone IsoStoreSpy (a cool WP8.1 + WP8 Isolated Storage Explorer): IsoStoreSpy WP8.1 3.0.0.0 (Win8 only): 3.0.0.0 + WP8.1 & WP8 device allowed + Local, Roaming or Temp directory Selector for WindowsRuntime apps + Version number in the title :)CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.24.0: ShortcutMapping panel now allows direct modification of the shortcuts. Custom updater dropped support for MSI installation but it still allows downloading of MSI http://www.csscript.net/npp/codeplex/non_msi_update.pngProDinner - ASP.NET MVC Sample (EF5, N-Tier, jQuery): 8.2: upgrade to mvc 5 upgrade to ASP.net MVC Awesome 4.0, EF 6.1, latest jcrop, Windsor Castle etc. ability to show/hide the dog using tinymce for the feedback page mobile friendly uiASP.net MVC Awesome - jQuery Ajax Helpers: 4.0: version 4.0 ========================== - added InitPopup, InitPopupForm helpers, open initialized popups using awe.open(name, params) - added Tag or Tags for all helpers, usable in mod code - added popup aweclose, aweresize events - popups have api accessible via .data('api'), with methods open, close and destroy - all popups have .awe-popup class - popups can be grouped using .Group(string), only 1 popup in the same group can exist at the same time - added awebeginload event for...ScreenToGif: Release 1.0: What's new: • Small UI tweaks everywhere. • You can add Text, Subtitles and Title Frames. • Processing the gif now takes less time. • Languages: Spanish, Italian and Tamil added. • Single .exe multi language. • Takes less time to apply blur and pixelated efect. • Restart button. • Language picker. (If the user wants to select a diferent language than the system's) • "Encoding Finished" page with a link to open the file. • GreenScreen unchanged pixels to save kilobytes. • "Check for Updates" t...Touchmote: Touchmote 1.0 beta 11: Changes Support for multiple monitor setup Additional settings for analog sticks More reliable pairing Bug fixes and improvementsNew ProjectsADO: copy rightAntilop: Antilop is a professionnal C# business and data access framework.Bit Consulting Business Information Technology Blog: Espacio creado para todos los interesados en intercambiar información, opinar, preguntar todo lo relacionado con los productos ofrecidos por BIT CONSULTING.Black Desert C# emulator(Necroz Project): Development Black Desert emulatorDSLK: bai tap ctdl&gtFreelancerWebSecurity: FreelancerWebSecurityGlobal Machine Access: The project provides an intuitive interface computer control via the command line window. Features: - Login, logout, change password. - Execute commands inHeadTS: An alternative to the HeadJS script loader that provides a more focused, robust, promise-based script management system.How to develop an autodialer / predictive dialer in C#: This project demonstrates how to build a VoIP autodialer in C# in order to be able to make a huge amount of simultaneous calls automatically.html5demo: demo web app.NetPipe: A new piece of software in python that will allow programs to be executed on other computers / servers over a network.Observer Pattern: This project shows how the observer design pattern works.Our wedding: Ruben y Sarahi wedding 19-09-2014SpreadsheetComputations: Good stuffSpurnUI: jQuery based professional ASP.NET Controls for moblieStrategy Pattern: This project shows how the strategy design pattern works.TagIt-MP3: TagIt-MP3 is a free audio file data tagging ID3 format editor, support ID3 tag version, this audio tool can read and write metadata tags for MP3 audio files.TeamProjectDaNang: Ðà N?ng nhóm l?p trình :DThaumcraft4 Research: A small application to help players of Minecraft / Thaumcraft 4 complete their research projects.Visualize and Analyze Demand for Coding Skills, Using WPF: Use data visualization app to figure-out which job skills are most in demand. WPlayer: This project using ffmpeg library, based on Media Foundation. Yammer API SDK: A C# Yammer API SDK?????-?????【??】???????: ????????????????、?????????,??????、??????????????????,???????.??????????,????????。 ??????-??????【??】??????????: ??????????????????,???????、????、????、??????、???????,??????,???????????。?????-?????【??】???????: ??????????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ???????????????,???????、???????????,????????,????,?????????,??????,??????! ?????-?????【??】?????????: ???????,??????,?????????????????????,???????????????????????。?????-?????【??】???????: ???????????:?????,??????!???????????????,???????、?????、??????“??”????,????,????!?????-?????【??】???????: ???????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】???????: ???????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】????? ??: ?????????????????????????,???????????,??????,??????????????...????????。??????!??????-??????【??】??????????: ??????????????????,??:??????,????,????,????,?????,??????????????.??????-??????【??】??????????: ????????????????????,?????????????,???????????.????????????,????????????! ?????-?????【??】???????: ?????????????????????????,???????????,??????,??????????????...????????。??????!????-????【??】????????: ????????????????、?????、?????、????、?????,??????????。????????????????!?????-?????【??】?????????: ??????,??,????????。 ... ??????????????????、??????????????????...?????-?????【??】?????????: ?????????????:????,????,????,???????,????????,??????:????????,?????!??????-??????【??】????????: ?????????????????????、????、????、??????、???????,??????、??????。??????-??????【??】??????????: ????????,??????,?????????????????????,???????????????????????。 ?????-?????【??】???????: ??????????????????????????,??????,???????????,????????????????,????????.??????. ????-????【??】????????: ??????????????,???????、???????????,????????,????,?????????,??????,??????!?????-?????【??】?????: ?????????????????,???????、????、????、??????、???????,??????,???????????。?????-?????【??】???????: ????????????、????、????、??????、????、???????,?????,?????????!?????-?????【??】?????????: ???????????????????????、??????,????、?????、????, ?????????,?????????????! ??????-??????【??】??????????: ?????????????????????、????、????、??????、???????,??????、??????。?????-??????【??】???????: ?????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????!?????-?????【??】?????????: ???????????????????????、??????,????、?????、????, ?????????,?????????????!?????-?????【??】?????????: ??????????????、????、????、??????、????、???????,?????,?????????!??????-??????【??】??????????: ?????????????????"????,????"???,????????????????????????,??????????????。 ?????-?????【??】???????: ????????????????、?????????,??????、??????????????????,???????.??????????,????????。 ????-????【??】????????: ????????????????????????,???????????????,????????????????! ?????-?????【??】?????????: ?????,?????????,?????????????。?????????????,?????????,???????。??????-??????【??】??????????: ????????????????,????:????,????,????,??????,?????,???????????????!?????-?????【??】???????: ???????????:?????,??????!???????????????,???????、?????、??????“??”????,????,????! ?????-?????【??】?????????: ?????????????????????????、??????????????,??????????????。?????-?????【??】?????????: ???????????????,????????????,?????????????????,??????,????????!?????-?????【??】?????????: ??????????????????????,????????????,?????、??、????,?????,??????! ?????-?????【??】???????: ????????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ??????-??????【??】????????: ??????????????????????????、??????????????,??????????????。??????-??????【??】??????????: ?????????????????"????,????"???,????????????????????????,??????????????。????-????【??】????????: ????,?????????,?????????????。?????????????,?????????,???????。 ?????-?????【??】???????: ?????????????????、????、??????、????????,????????????,???????????!?????-?????【??】???????: ???????????????,????????????,?????????????????,??????,????????!?????-?????【??】?????????: ???????????????,????:????,????,????,??????,?????,???????????????! ??????-??????【??】????: ???????????????:?????? ???? ??????,???????,??????,???????。??????-??????【??】????????: ??????????????????、????、??????、????????,????????????,???????????!?????-?????【??】???????: ???????????????????,????????????,????????,???,???????????,????,????。?????,??????.????-????【??】??????: ?????????????????????????,???????????????????????,???????。?????-?????【??】???????: ???????????,????,??????????? ???? ???? ?????????,???,??,?????!

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • Summit reflections

    - by Rob Farley
    So far, my three PASS Summit experiences have been notably different to each other. My first, I wasn’t on the board and I gave two regular sessions and a Lightning Talk in which I told jokes. My second, I was a board advisor, and I delivered a precon, a spotlight and a Lightning Talk in which I sang. My third (last week), I was a full board director, and I didn’t present at all. Let’s not talk about next year. I’m not sure there are many options left. This year, I noticed that a lot more people recognised me and said hello. I guess that’s potentially because of the singing last year, but could also be because board elections can bring a fair bit of attention, and because of the effort I’ve put in through things like 24HOP... Yeah, ok. It’d be the singing. My approach was very different though. I was watching things through different eyes. I looked for the things that seemed to be working and the things that didn’t. I had staff there again, and was curious to know how their things were working out. I knew a lot more about what was going on behind the scenes to make various things happen, and although very little about the Summit was actually my responsibility (based on not having that portfolio), my perspective had moved considerably. Before the Summit started, Board Members had been given notebooks – an idea Tom (who heads up PASS’ marketing) had come up with after being inspired by seeing Bill walk around with a notebook. The plan was to take notes about feedback we got from people. It was a good thing, and the notebook forms a nice pair with the SQLBits one I got a couple of years ago when I last spoke there. I think one of the biggest impacts of this was that during the first keynote, Bill told everyone present about the notebooks. This set a tone of “we’re listening”, and a number of people were definitely keen to tell us things that would cause us to pull out our notebooks. PASSTV was a new thing this year. Justin, the host, featured on the couch and talked a lot of people about a lot of things, including me (he talked to me about a lot of things, I don’t think he talked to a lot people about me). Reaching people through online methods is something which interests me a lot – it has huge potential, and I love the idea of being able to broadcast to people who are unable to attend in person. I’m keen to see how this medium can be developed over time. People who know me will know that I’m a keen advocate of certification – I've been SQL certified since version 6.5, and have even been involved in creating exams. However, I don’t believe in studying for exams. I think training is worthwhile for learning new skills, but the goal should be on learning those skills, not on passing an exam. Exams should be for proving that the skills are there, not a goal in themselves. The PASS Summit is an excellent place to take exams though, and with an attitude of professional development throughout the event, why not? So I did. I wasn’t expecting to take one, but I was persuaded and took the MCM Knowledge Exam. I hadn’t even looked at the syllabus, but tried it anyway. I was very tired, and even fell asleep at one point during it. I’ll find out my result at some point in the future – the Prometric site just says “Tested” at the moment. As I said, it wasn’t something I was expecting to do, but it was good to have something unexpected during the week. Of course it was good to catch up with old friends and make new ones. I feel like every time I’m in the US I see things develop a bit more, with more and more people knowing who I am, who my staff are, and recognising the LobsterPot brand. I missed being a presenter, but I definitely enjoyed seeing many friends on the list of presenters. I won’t try to list them, because there are so many these days that people might feel sad if I don’t mention them. For those that I managed to see, I was pleased to see that the majority of them have lifted their presentation skills since I last saw them, and I happily told them as much. One person who I will mention was Paul White, who travelled from New Zealand to his first PASS Summit. He gave two sessions (a regular session and a half-day), packed large rooms of people, and had everyone buzzing with enthusiasm. I spoke to him after the event, and he told me that his expectations were blown away. Paul isn’t normally a fan of crowds, and the thought of 4000 people would have been scary. But he told me he had no idea that people would welcome him so well, be so friendly and so down to earth. He’s seen the significance of the SQL Server community, and says he’ll be back. It’ll be good to see him there. Will you be there too?

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  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • CefSharp.BrowserSubprocess.exe has stopped working

    - by Amogh
    I have CefSharp-master project with which is Built on Chromium- 31.0.1650.57. All is working fine and perfect, but when I click on link to load/view PDF file on an website and popup get loaded and after some time I got dialog box saying "CefSharp.BrowserSubprocess.exe has stopped working." and oped popup window become black. Below is what I found in windows event viewer.. Application: CefSharp.BrowserSubprocess.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.AccessViolationException Stack: at <Module>.CefExecuteProcess(CefMainArgs*, CefRefPtr<CefApp>*) at CefSharp.CefAppWrapper.Run(System.String[]) at CefSharp.BrowserSubprocess.Program.Main(System.String[]) What is problem? I searched a lot but didn't find any think.

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  • Use android.R.layout.simple_list_item_1 with a light theme

    - by Felix
    I have learned that when using android:entries with a ListView, it uses android.R.layout.simple_list_item_1 as the layout for a list item and android.R.id.text1 as the ID of the TextView inside that layout. Please, correct me if I'm wrong. Knowing this, I wanted to create my own adapter but use the same layout resources, in order to provide UI consistency with the platform. Thus, I tried the following: mAdapter = new SimpleCursorAdapter( getApplicationContext(), android.R.layout.simple_list_item_1, mSites, new String[] { SitesDatabase.KEY_SITE }, new int[] { android.R.id.text1 } ); Unfortunately, because I am using a light theme (I have android:theme="@android:style/Theme.Light" in my <application>), the list items appear with white text, making them unreadable. However, when using android:entries to specify a static list of items, the items appear correctly, with black text color. What am I doing wrong? How can I make my dynamic adapter use the standard layout but work with a light theme?

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  • osx web service spawns icon in taskbar - osx - while drawing image

    - by wuntee
    I have a web endpoint that displays an image of a string... When the following code is run (in tomcat) it spawns a java icon in the taskbar on OSX. Not sure if it is a problem, or whats going on. Looking for some sort of explination @RequestMapping("/text/{text}") public void textImage(HttpServletResponse response, @PathVariable("text") String text){ response.setContentType("image/png"); try{ OutputStream os = response.getOutputStream(); BufferedImage bufferedImage = new BufferedImage( (text.length()*10) , 14, BufferedImage.TYPE_INT_ARGB); Graphics2D g2d = bufferedImage.createGraphics(); g2d.setBackground(Color.WHITE); g2d.setPaint(Color.BLACK); Font font = new Font("sansserif", Font.PLAIN, 12); g2d.setFont(font); g2d.drawString(text, 0, 12); ImageIO.write(bufferedImage, "png", os); } catch(Exception e) { // nothing we can do, simply log the error logger.error("Could not draw string: ", e); } }

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  • GWT theme style overrides my css style

    - by david
    Hi, I have some html files with their own css. I want to use them in a gwt application so i copied the html and the css files in the application. The problem is when i open the html it uses the gwt theme style. For example in my css the html 'body' background color is black, but it looks white unless i deactivate the theme. How could I override the gwt theme style and use my css styles??? thx a lot....

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  • EventTrigger RoutedEvent in wpf xaml

    - by Cinaird
    I have a problem in wpf xaml and i'm pretty new on this so it may be something basic i want to rotate a ellipse 360 degree <Ellipse Name="test" Fill="Black" StrokeThickness="5" Margin="0,0,0,0" Height="66"> <Ellipse.Triggers> <EventTrigger RoutedEvent="Ellipse.Loaded" SourceName="test"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="test" Storyboard.TargetProperty="(Ellipse.RenderTransform).(RotateTransform.Angle)" From="0" To="360" Duration="0:0:0.5" RepeatBehavior="1x" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Ellipse.Triggers> </Ellipse> But nothing happens, what is wrong?

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  • JQuery Tools Overlay for modal dialog broken under IE8

    - by Gary McGill
    I've been developing a website that has several modal dialog boxes. I've been using jQuery Tools Overlay for the dialog boxes. However, I've just discovered that it doesn't seem to work properly on IE8. In Chrome (and I presume other browsers), the dialog is highlighted by darkening the rest of the page "below" it, but on IE8 the page "below" is obliterated - all you get is the dialog on a black background. This appears to be nothing to do with the way I've configured it - the same problem is evident on the jQuery Tools website itself. If you click the link above and then click one of the two buttons headed "For User Interactions", then you'll see what I mean. What's the deal? Does it simply not support IE8? If so, (a) grrrr... and (b) what else should I use?

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  • Render string to texture in Android and OpenGL ES

    - by Eddie Ringle
    I've googled around everywhere, but cannot find much for rendering strings to textures and then displaying that texture on a quad on the screen. Can someone provide a run-down on the process or provide good resources that describe how? Is rendering strings to textures even the best method for displaying text in an Android OpenGL ES app? EDIT: Okay, so LabelMaker interferes with alpha blending, the texture (created from a PNG with a transparent background) now has a solid black background, rather than a transparent background. If I comment out all the LabelMaker-related code, it works fine.

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  • VisualStyleRenderer and themes (WinForms)

    - by Yves
    I have my own TreeView control which is completely OwnerDraw'ed: myTreeView.DrawMode = TreeViewDrawMode.OwnerDrawAll; What I try to achieve is to draw the opened/closed glyph according to the current explorer theme. Especially on Vista and Win7 boxes I'd like to see the new glyphes (black triangles) instead of the plus/minus signs. I know, for a non-OwnerDraw'ed TreeView this can be achieved as follows which works perfectly: myTreeView.HandleCreated += delegate(object sender, EventArgs args) { MyNativeMethods.SetWindowTheme(myTreeView.Handle, "explorer", null); }; I thought a VisualStyleRenderer let me paint the glyphs theme-aware: VisualStyleRenderer r = new VisualStyleRenderer(VisualStyleElement.TreeView.Glyph.Opened); r.DrawBackground(e.Graphics, e.Bounds); The code above unfortunately draws the minus sign in all cases. It looks like the VisualStyleRenderer does not honour the theme setting. Can someone shed some light on this? Thanks!

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  • Changing the default UITabBarController background color.

    - by Scott
    Hello, So I have an iPhone application running that is controlled at the highest level by a UITabBarController. It is the default black Tab Bar at the bottom that you see in many iPhone apps. I am kind of new to iPhone SDK programming, and I know I have seen other apps that have their own background color for the Tab Bar at the bottom. I am not sure if they are using this tab bar as I am, as the main controller for their app, but the question applies to this: How do I change the background color of the main UITabBarController in my application? I wanted to change it to a dark shade of green similar to the colors of the navigation bars and labels I have placed in my app. I find it weird how Apple makes it really easy to change the color of Navigation Bars (not controllers), and other things, but when it comes to controllers (in this case a Tab Bar Controller), I cannot find a single way to implement this cleanly and efficiently. Thanks! -Scott

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  • Silverlight RelativeSource of TemplatedParent Binding within a DataTemplate, Is it possible?

    - by Matt.M
    I'm trying to make a bar graph Usercontrol. I'm creating each bar using a DataTemplate. The problem is in order to compute the height of each bar, I first need to know the height of its container (the TemplatedParent). Unfortunately what I have: Height="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=Height, Converter={StaticResource HeightConverter}, Mode=OneWay}" Does not work. Each time a value of NaN is returned to my Converter. Does RelativeSource={RelativeSource TemplatedParent} not work in this context? What else can I do to allow my DataTemplate to "talk" to the element it is being applied to? Incase it helps here is the barebones DataTemplate: <DataTemplate x:Key="BarGraphTemplate"> <Grid Width="30"> <Rectangle HorizontalAlignment="Center" Stroke="Black" Width="20" Height="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=Height, Converter={StaticResource HeightConverter}, Mode=OneWay}" VerticalAlignment="Bottom" /> </Grid> </DataTemplate>

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  • Too nervous to install

    - by The Prop
    Yesterday I (a professional rugby prop of somewhat limited intellect) landed in http://htmlagilitypack.codeplex.com/ and found myself stranded in a town with no signposts. The locals don't need signposts - they know their way around - so who gives a hoot about visitors? Well I'm a visitor and I'm lost. Here's my plea to the good burgesses of Codeplex-sans-signs: HELP!! Let me back-track and explain what landed me at the bottom of this tangled ruck. There's a "Download" button positioned near the top-right of the Codeplex web page, right? Like the Sword of Damocles, a down-arrow to the left of the button indicates, presumably, what a download would include: CURRENT 1.4.0 Stable DATE Fri May 7 2010 at 7:00 AM STATUS Stable With a simple-minded confidence that has since deserted me (the confidence - not the simple-mindedness), I clicked "Download". This introduced 3 new files to my computer: HtmlAgilityPack.dll, HtmlAgilityPack.pdb, and HtmlAgilityPack.XML This is when the first stab of doubt penetrated that globe between my cauliflower ears that I call a head. Where's the dot cs? Somewhere in Codeplex, I'd read advice to another lost soul to "download and build the HTMLAgilityPack solution". As I've done so many times as an All Black prop, I glared at the opposition front row - ah, I mean the 3 new files. Shouldn't one of them have a ".cs" on the back of his jersey - er, on the end of its name? Or is this just how they play the game in Codeplex-sans-signs? Undaunted (props have more courage than sense) I packed into my first C# scrum. The half-back feeds the ball in, and the front rows collapse - er, the debugging stops at this line of my code: "HtmlAgilityPack.HtmlDocument doc = new HtmlAgilityPack.HtmlDocument();" Then the Referee blows his whistle and announces one of those verdicts that's utterly indecipherable to your average loose-head prop: Locating source for 'C:\Source\htmlagilitypack\Trunk\HtmlAgilityPack\HtmlDocument.cs'. Checksum: MD5 {62 bc f3 7e 9a 92 a6 32 7 d6 5b f8 76 59 7b 5b} The file 'C:\Source\htmlagilitypack\Trunk\HtmlAgilityPack\HtmlDocument.cs' does not exist. Looking in script documents for 'C:\Source\htmlagilitypack\Trunk\HtmlAgilityPack\HtmlDocument.cs'... Looking in the projects for 'C:\Source\htmlagilitypack\Trunk\HtmlAgilityPack\HtmlDocument.cs'. The file was not found in a project. Looking in directory 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\vc7\atlmfc'... Looking in directory 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\vc7\crt'... The debugger will ask the user to find the file: C:\Source\htmlagilitypack\Trunk\HtmlAgilityPack\HtmlDocument.cs. The user pressed Cancel [a brain-stemmer from the prop] in the Find Source dialog. The debug source files settings for the active solution have been modified so that the debugger will not ask the user to find the file: C:\Source\htmlagilitypack\Trunk\HtmlAgilityPack\HtmlDocument.cs. The debugger could not locate the source file 'C:\Source\htmlagilitypack\Trunk\HtmlAgilityPack\HtmlDocument.cs'. Even if it had been the first 50 stanzas of "Eskimo Nell", I couldn't have been more shocked. I'm so shocked, my jaws clamp shut around the opposition hooker's ear. He thumbs me in the iris. With a cornea-torn eye I peer at the Codeplex site. My brain stem sparks and I punch the "View all downloads" link. It sparks four more times on each download link, and.. lo! FOUR files this time: HAPExplorer.zip, HtmlAgilityPack.1.4.0.Source.zip, HtmlAgilityPack.1.4.0.zip, HtmlAgilityPack.Documentation.chm But... is this not the same place arrived at recently by my flat-mate Chaz, journalist extraordinaire? (Chaz, if you're reading this, I'm not plugging for nothing - just write kindly about me in your next report, okay?) Didn't these same four files flummox Chaz The Great? He told me about it. Chaz left a message with Codeplex and then solved the problem by just walking away. Typical journalist, huh. But I'm not like that. I don't walk away. I'm made of the sort of stubborn stuff that becomes an All Black prop. Hence this impassioned plea: GOOD TOWNSFOLK OF CODEPLEX-SANS-SIGNS, WHAT SHOULD I DO NEXT? Can somebody point me to Main Street? How does a simpleton install 'C:\Source\htmlagilitypack\Trunk\HtmlAgilityPack\HtmlDocument.cs'? I'm willing to prostrate myself and grovel to the first kind face that passes in front of my rapidly clouding sight. So help me, I'd even tug my forelock if I had one! Should I hold forth my rod over the wilderness, and create a folder called 'C:\Source\htmlagilitypack\Trunk\HtmlAgilityPack\' or some such? If so, what files should I move into it? ANYTHING else a dum-ass should know about? - and I mean ANYTHING - you just don't know how witless a punch-drunk prop can be.. %( Whenever I've installed other programs they've given me an ".exe" or ".msi" that I can click on and it's all done for me like magic. HEY... there's nothing of that nature here, is there? Am I missing something? Something for dummies to click? (From the waiting rooms of Dr I. Sight Phixes) (signed) The Prop

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  • Wpf Listbox and Togglebutton

    - by Tan
    Hi iam using a listbox to show a list of items. in the listbox i ahve an togglebutton on every item. When i click on the toggle button the state of the togglebutton is pressed. But when i am scrolling down in the listbox and scolls up again. The togglebutton state is not pressed. How can i prevent this please help. Heres my itemtemplate <ListBox.ItemTemplate> <DataTemplate> <StackPanel Margin="0,3,0,0"> <Border BorderBrush="Black" BorderThickness="1,1,1,1"> <Border.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0" MappingMode="RelativeToBoundingBox"> <GradientStop Color="#FFECECEC" Offset="1"/> <GradientStop Color="#FFE8E8E8"/> <GradientStop Color="#FFBDBDBD" Offset="0.153"/> <GradientStop Color="#FFE8E8E8" Offset="0.904"/> </LinearGradientBrush> </Border.Background> <Border.Style> <Style> <Style.Triggers> <DataTrigger Binding="{Binding Path=IsSelected, RelativeSource={RelativeSource Mode=FindAncestor,AncestorType={x:Type ListBoxItem}}}" Value="True"> <Setter Property="Border.Height" Value="100"/> <Setter Property="Border.Background"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0" MappingMode="RelativeToBoundingBox"> <GradientStop Color="DarkGray" Offset="1"/> <GradientStop Color="#FFE8E8E8"/> <GradientStop Color="#FFBDBDBD" Offset="0.153"/> <GradientStop Color="DarkGray" Offset="0.904"/> </LinearGradientBrush> </Setter.Value> </Setter> </DataTrigger> </Style.Triggers> </Style> </Border.Style> <StackPanel Orientation="Horizontal" VerticalAlignment="Center"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="500"/> <ColumnDefinition Width="100"/> <ColumnDefinition Width="55"/> </Grid.ColumnDefinitions> <!--Pick number--> <StackPanel Grid.Column="0" VerticalAlignment="Center" Orientation="Vertical"> <TextBlock Text="{Binding Path=FtgNamn}" FontWeight="Bold" FontSize="22pt" FontFamily="Calibri"/> <TextBlock Text="{Binding Path=LevsAttBeskr}" FontSize="18pt" FontFamily="Calibri"/> </StackPanel> <!--Pick Quantity--> <StackPanel Grid.Column="1" VerticalAlignment="Center"> <TextBlock Text="{Binding Path=Antal}" FontSize="44pt" FontFamily="Calibri"/> </StackPanel> <!-- Checkbox--> <StackPanel Grid.Column="2" VerticalAlignment="Center" HorizontalAlignment="Center"> <ToggleButton Name="Check" Width="40" Height="40" Click="Check_Click" Tag="{Binding Path=Plocklista}"> <ToggleButton.Style> <Style TargetType="ToggleButton"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ToggleButton}"> <Border x:Name="InnerBorder" Background="White" BorderBrush="Black" BorderThickness="1"/> <ControlTemplate.Triggers> <Trigger Property="IsChecked" Value="True"> <Setter TargetName="InnerBorder" Property="Background"> <Setter.Value> <ImageBrush ImageSource="/Images/button_ok.png"/> </Setter.Value> </Setter> <Setter TargetName="InnerBorder" Property="BorderThickness" Value="0"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </ToggleButton.Style> </ToggleButton> </StackPanel> </Grid> <Border BorderBrush="Darkgray" BorderThickness="0,0,1,0"> </Border> <TextBlock Width="100" Text="{Binding Path=Quantity}" FontSize="44pt" FontFamily="Calibri"/> <CheckBox Width="78"/> </StackPanel> </Border> </StackPanel> </DataTemplate>

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  • WPF Custom Buttons below ListBox Items

    - by Ryan
    WPF Experts - I am trying to add buttons below my custom listbox and also have the scroll bar go to the bottom of the control. Only the items should move and not the buttons. I was hoping for some guidance on the best way to achieve this. I was thinking the ItemsPanelTemplate needed to be modified but was not certain. Thanks My code is below <!-- List Item Selected --> <LinearGradientBrush x:Key="GotFocusStyle" EndPoint="0.5,1" StartPoint="0.5,0"> <LinearGradientBrush.GradientStops> <GradientStop Color="Black" Offset="0.501"/> <GradientStop Color="#FF091F34"/> <GradientStop Color="#FF002F5C" Offset="0.5"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> <!-- List Item Hover --> <LinearGradientBrush x:Key="MouseOverFocusStyle" StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Color="#FF013B73" Offset="0.501"/> <GradientStop Color="#FF091F34"/> <GradientStop Color="#FF014A8F" Offset="0.5"/> <GradientStop Color="#FF003363" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> <!-- List Item Selected --> <LinearGradientBrush x:Key="LostFocusStyle" EndPoint="0.5,1" StartPoint="0.5,0"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <ScaleTransform CenterX="0.5" CenterY="0.5"/> <SkewTransform CenterX="0.5" CenterY="0.5"/> <RotateTransform CenterX="0.5" CenterY="0.5"/> <TranslateTransform/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <GradientStop Color="#FF091F34" Offset="1"/> <GradientStop Color="#FF002F5C" Offset="0.4"/> </LinearGradientBrush> <!-- List Item Highlight --> <SolidColorBrush x:Key="ListItemHighlight" Color="#FFE38E27" /> <!-- List Item UnHighlight --> <SolidColorBrush x:Key="ListItemUnHighlight" Color="#FF6FB8FD" /> <Style TargetType="ListBoxItem"> <EventSetter Event="GotFocus" Handler="ListItem_GotFocus"></EventSetter> <EventSetter Event="LostFocus" Handler="ListItem_LostFocus"></EventSetter> </Style> <DataTemplate x:Key="CustomListData" DataType="{x:Type ListBoxItem}"> <Border BorderBrush="Black" BorderThickness="1" Margin="-2,0,0,-1"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type ListBoxItem}}, Path=ActualWidth}" /> </Grid.ColumnDefinitions> <Label VerticalContentAlignment="Center" BorderThickness="0" BorderBrush="Transparent" Foreground="{StaticResource ListItemUnHighlight}" FontSize="24" Tag="{Binding .}" Grid.Column="0" MinHeight="55" Cursor="Hand" FontFamily="Arial" FocusVisualStyle="{x:Null}" KeyboardNavigation.TabNavigation="None" Background="{StaticResource LostFocusStyle}" MouseMove="ListItem_MouseOver" > <Label.ContextMenu> <ContextMenu Name="editMenu"> <MenuItem Header="Edit"/> </ContextMenu> </Label.ContextMenu> <TextBlock Text="{Binding .}" Margin="15,0,40,0" TextWrapping="Wrap"></TextBlock> </Label> <Image Tag="{Binding .}" Source="{Binding}" Margin="260,0,0,0" Grid.Column="1" Stretch="None" Width="16" Height="22" HorizontalAlignment="Center" VerticalAlignment="Center" /> </Grid> </Border> </DataTemplate> </Window.Resources> <Window.DataContext> <ObjectDataProvider ObjectType="{x:Type local:ImageLoader}" MethodName="LoadImages" /> </Window.DataContext> <ListBox ItemsSource="{Binding}" Width="320" Background="#FF021422" BorderBrush="#FF1C4B79" > <ListBox.Resources> <SolidColorBrush x:Key="{x:Static SystemColors.HighlightBrushKey}">Transparent</SolidColorBrush> <Style TargetType="{x:Type ListBox}"> <Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Disabled" /> <Setter Property="ItemTemplate" Value="{StaticResource CustomListData }" /> </Style> </ListBox.Resources> </ListBox>

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  • QtWebKit problems playing HTML5 video

    - by oskar
    I have a simple Qt application that launches a window with a QWebView. I tried several sites using the video tag with h.264, and it either can't play the video at all (as in youtube or sublime video), or it renders the video poorly, with black lines covering parts of it, like when viewing the video here. Is this a known issue with QtWebKit, or have I neglected to do something that would make it work better? My code is below. #include <QtGui/QApplication> #include <QWebView> int main(int argc, char *argv[]) { QApplication a(argc, argv); QWebView *view = new QWebView(); view->load(QUrl("http://webkit.org/blog/140/html5-media-support/")); view->show(); return a.exec(); }

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  • opencv fails to open avi with ffdshow codec

    - by Seb
    Hey everyone, I am currently using OpenCV to try and open an AVI file that was made using ffdshow. The program manages to open the video file and play however, the video file is in black and white and is slightly skewed. VLC and windows media player can run it fine. Is there anything that I am able to do to install the ffdshow codec into OpenCV or do I have to covert each file with ffdshow used into appropriate OpenCV codec formats? Thank you in advance for your help.

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  • WPF: OnRender and Hit Testing

    - by stefan.at.wpf
    Hello, when using OnRender to draw something on the screen, is there any way to perform Hit Testing on the drawn graphics? Sample Code protected override void OnRender(System.Windows.Media.DrawingContext drawingContext) { base.OnRender(drawingContext); drawingContext.DrawRectangle(Brushes.Black, null, new Rect(50, 50, 100, 100)); } Obviously one has no reference to the drawn Rectangle which would be necessary to perform hit testing or am I wrong about this? I know I can use DrawingVisual, I'm just curious if my understanding is correct, that using OnRender to draw something you can't perform any hit testing on the drawn things?

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  • ListView selection issue...Using onItemClick(AdapterView<?> parent, View view, ...)

    - by searchMaker
    The problem I hope to resolve here is that when I click on one item in the ListView that item's background changes to light gray, but when I continue to scroll through the list every 4th item has the background changed to light gray even though those other items have not been clicked. How do I make only the item I clicked be effected by the click? ListView lv = (ListView) findViewById(R.id.resultsList); lv.setAdapter(new ArrayAdapter(this, R.layout.resultitem, (String[])labelList.toArray(new String[labelList.size()]))); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView parent, View view, int position, long id) { TextView tv = (TextView)view.findViewById(R.id.result); tv.setBackgroundColor(Color.LTGRAY); tv.setTextColor(Color.BLACK);

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  • PHP preg_replace oddity with £ pound sign and ã

    - by Barry Ramsay
    Hello I am applying the following function <?php function replaceChar($string){ $new_string = preg_replace("/[^a-zA-Z0-9\sçéèêëñòóôõöàáâäåìíîïùúûüýÿ]/", "", $string); return $new_string; } $string = "This is some text and numbers 12345 and symbols !£%^#&$ and foreign letters éèêëñòóôõöàáâäåìíîïùúûüýÿ"; echo replaceChar($string); ?> which works fine but if I add ã to the preg_replace like $new_string = preg_replace("/[^a-zA-Z0-9\sçéèêëñòóôõöàáâãäåìíîïùúûüýÿ]/", "", $string); $string = "This is some text and numbers 12345 and symbols !£%^#&$ and foreign letters éèêëñòóôõöàáâäåìíîïùúûüýÿã"; It conflicts with the pound sign £ and replaces the pound sign with the unidentified question mark in black square. This is not critical but does anyone know why this is? Thank you, Barry

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  • Images in crystal report with white background don't show as white

    - by Rory
    I'm putting an image in a crystal report (using Crystal Reports for Visual Studio 2005). The image is a product logo with a white background, and the report has a white background too. But when I run the report you can see it's not quite white. The off-white color is barely visible, but it is visible and more so when printed. I've tried a variety of image formats, and tried transparent images too but they don't seem to work (transparent pixels show as black). When I use a different image I notice that the faint non-white color changes - as if it's a function of the colors in the image. Anyone else encountered this? Any suggestions?

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