Search Results

Search found 19913 results on 797 pages for 'bit packing'.

Page 187/797 | < Previous Page | 183 184 185 186 187 188 189 190 191 192 193 194  | Next Page >

  • How does one gets started with Winforms style applications on Win32?

    - by Billy ONeal
    EDIT: I'm extremely tired and frustrated at the moment -- please ignore that bit in this question -- I'll edit it in the morning to be better. Okay -- a bit of background: I'm a C++ programmer mostly, but the only GUI stuff I've ever done was on top of .NET's WinForms platform. I'm completely new to Windows GUI programming, and despite Petzold's excellent book, I'm extremely confused. Namely, it seems that most every reference on getting started with Win32 is all about drawing lines and curves and things -- a topic about which (at least at present time) I couldn't care less. I need a checked list box, a splitter, and a textbox -- something that would take less than 10 minutes to do in Winforms land. It has been recommended to me to use the WTL library, which provides an implementation of all three of these controls -- but I keep getting hung up on simple things, such as getting the damn controls to use the right font, and getting High DPI working correctly. I've spent two freaking days on this, and I can't help but think there has to be a better reference for these kinds of things than I've been able to find. Petzold's book is good, but it hasn't been updated since Windows 95 days, and there's been a LOT changed w.r.t. how applications should be correctly developed since it was published. I guess what I'm looking for is a modern Petzold book. Where can I find such a resource, if any?

    Read the article

  • CreateProcess() fails with an access violation

    - by John Doe
    My aim is to execute an external executable in my program. First, I used system() function, but I don't want the console to be seen to the user. So, I searched a bit, and found CreateProcess() function. However, when I try to pass a parameter to it, I don't know why, it fails. I took this code from MSDN, and changed a bit: #include <windows.h> #include <stdio.h> #include <tchar.h> void _tmain( int argc, TCHAR *argv[] ) { STARTUPINFO si; PROCESS_INFORMATION pi; ZeroMemory( &si, sizeof(si) ); si.cb = sizeof(si); ZeroMemory( &pi, sizeof(pi) ); /* if( argc != 2 ) { printf("Usage: %s [cmdline]\n", argv[0]); return; } */ // Start the child process. if( !CreateProcess( NULL, // No module name (use command line) L"c:\\users\\e\\desktop\\mspaint.exe", // Command line NULL, // Process handle not inheritable NULL, // Thread handle not inheritable FALSE, // Set handle inheritance to FALSE 0, // No creation flags NULL, // Use parent's environment block NULL, // Use parent's starting directory &si, // Pointer to STARTUPINFO structure &pi ) // Pointer to PROCESS_INFORMATION structure ) { printf( "CreateProcess failed (%d).\n", GetLastError() ); return; } // Wait until child process exits. WaitForSingleObject( pi.hProcess, INFINITE ); // Close process and thread handles. CloseHandle( pi.hProcess ); CloseHandle( pi.hThread ); } However, this code crated access violation somehow. Can I execute mspaint without showing user the console? Thank you very much.

    Read the article

  • Is there any point in using a volatile long?

    - by Adamski
    I occasionally use a volatile instance variable in cases where I have two threads reading from / writing to it and don't want the overhead (or potential deadlock risk) of taking out a lock; for example a timer thread periodically updating an int ID that is exposed as a getter on some class: public class MyClass { private volatile int id; public MyClass() { ScheduledExecutorService execService = Executors.newScheduledThreadPool(1); execService.scheduleAtFixedRate(new Runnable() { public void run() { ++id; } }, 0L, 30L, TimeUnit.SECONDS); } public int getId() { return id; } } My question: Given that the JLS only guarantees that 32-bit reads will be atomic is there any point in ever using a volatile long? (i.e. 64-bit). Caveat: Please do not reply saying that using volatile over synchronized is a case of pre-optimisation; I am well aware of how / when to use synchronized but there are cases where volatile is preferable. For example, when defining a Spring bean for use in a single-threaded application I tend to favour volatile instance variables, as there is no guarantee that the Spring context will initialise each bean's properties in the main thread.

    Read the article

  • How much is too much memory allocation in NDK?

    - by Maximus
    The NDK download page notes that, "Typical good candidates for the NDK are self-contained, CPU-intensive operations that don't allocate much memory, such as signal processing, physics simulation, and so on." I came from a C background and was excited to try to use the NDK to operate most of my OpenGL ES functions and any native functions related to physics, animation of vertices, etc... I'm finding that I'm relying quite a bit on Native code and wondering if I may be making some mistakes. I've had no trouble with testing at this point, but I'm curious if I may run into problems in the future. For example, I have game struct defined (somewhat like is seen in the San-Angeles example). I'm loading vertex information for objects dynamically (just what is needed for an active game area) so there's quite a bit of memory allocation happening for vertices, normals, texture coordinates, indices and texture graphic data... just to name the essentials. I'm quite careful about freeing what is allocated between game areas. Would I be safer setting some caps on array sizes or should I charge bravely forward as I'm going now?

    Read the article

  • AJAX or a server side framework?

    - by Romansky
    I am working with a friend on building a web site, in general this web site will be a custom web app along with a very custom social network type of thing.. Currently I have a mock-up site that uses simple PHP with AJAX and JSON and JQUERY and I love how it works, I love the way it all fits together. But for a mock-up I did not implement any of the Social Network design patterns such as a login, rating, groups etc.. This brought me to a higher level of decision making requirement, I need to decide if I want to develop all this functionality by hand or use some kind of a framework. I spent this entire day researching, and it would seem that using Drupal and such frameworks will make the Social Network part easy (overlooking the customization requirement for now..) but will make client side Web App development less so. I found some other frameworks that are more developer friendly (customizable) such as Zend and Symfony etc.. but these seem to take allot of the power from the client and implement it in the server side, to me this seems a waste (and an unjustified performance bottleneck) .. Finally I found Aptana Jaxer framework that seems to think the same way I feel. That said it seems a bit under-developed, I didn't find modules for a social network and the community around it seems thin.. (searching Jaxer in StackOverflow returns few results) So other then making server side DB comm a bit simpler it does not help me greatly.. My requirements are a good facility to develop web apps on while containing all the user centric logic usually used for social networks in advance. What would you recommend? EDIT: OK, lats fine tune this question, after considering this abit further, is there a good down loadable source of a social network site in PHP that I can work around in building my web app? (I really like using JQUERY AJAX JSON etc..)

    Read the article

  • Using different numeric variable types

    - by DataPimp
    Im still pretty new so bear with me on this one, my question(s) are not meant to be argumentative or petty but during some reading something struck me as odd. Im under the assumption that when computers were slow and memory was expensive using the correct variable type was much more of a necessity than it is today. Now that memory is a bit easier to come by people seem to have relaxed a bit. For example, you see this sample code everywhere: for (int i = 0; i < length; i++) int? (-2,147,483,648 to 2,147,483,648) for length? Isnt byte (0-255) a better choice? So Im curious of your opinion and what you believe to be best practice, I hate to think this would be used only because the acronym "int" is more intuitive for a beginner...or has memory just become so cheap that we really dont need to concern ourselves with such petty things and therefore we should just use long so we can be sure any other numbers/types(within reason) used can be cast automagically? ...or am Im just being silly by concerning myself with such things?

    Read the article

  • Rendering maps from raw SVG data in Java

    - by Lunikon
    In an application of mine I have to display locations and great circle paths in a map which is rendered to PNG and then displayed on the web. For this I simply use a world map (NASA's Blue Marbel in fact) scaled to various "zoom levels" as base image and only display the a part of it matching the final image size and fitting all items to be displayed. Straight forward so far. Now I came across Wikipedia's awesome blank SVG maps which contain all the country codes for easy reference and I was wondering whether it was possible to use those to have more customized colors and to highliht countries etc. So I did a bit of googling and was looking for Java libraries which would enable me to load the blank SVG map to memory allows for easy reference/selection of certain paths do manipulations of coloring, stroke widths etc render to a buffered image as the background for the great-circle paths/nodes What I came across quite often was Batik, but it looks like a really heavy framework and I'm not quite sure whether it is what I'm looking for. I have recently played around with Raphaël a bit and I like the way it handles working with vector graphics in code. If the Java framework for my purpose would feature a similar interface, that would be a nice-to-have. Any recommendations what toolset would be approriate for my purposes?

    Read the article

  • Where does the delete control go in my Cocoa user interface?

    - by Graham Lee
    Hi, I have a Cocoa application managing a collection of objects. The collection is presented in an NSCollectionView, with a "new object" button nearby so users can add to the collection. Of course, I know that having a "delete object" button next to that button would be dangerous, because people might accidentally knock it when they mean to create something. I don't like having "are you sure you want to..." dialogues, so I dispensed with the "delete object". There's a menu item under Edit for removing an object, and you can hit Cmd-backspace to do the same. The app supports undoing delete actions. Now I'm getting support emails ranging from "does it have to be so hard to delete things" to "why can't I delete objects?". That suggests I've made it a bit too hard, so what's the happy middle ground? I see applications from Apple that do it my way, or with the add/remove buttons next to each other, but I hate that latter option. Is there another good (and preferably common) convention for delete controls? I thought about an action menu but I don't think I have any other actions that would go in it, rendering the menu a bit thin.

    Read the article

  • LINQ extention SelectMany in 3.5 vs 4.0?

    - by Moberg
    Hi When I saw Darins suggestion here .. IEnumerable<Process> processes = new[] { "process1", "process2" } .SelectMany(Process.GetProcessesByName); ( http://stackoverflow.com/questions/3059667/process-getprocessesbyname/3059733#3059733 ) .. I was a bit intrigued and I tried it in VS2008 with .NET 3.5 - and it did not compiling unless I changed it to .. IEnumerable<Process> res = new string[] { "notepad", "firefox", "outlook" } .SelectMany(s => Process.GetProcessesByName(s)); Having read some Darins answers before I suspected that it was me that were the problem, and when I later got my hands on a VS2010 with.NET 4.0 - as expected - the original suggestion worked beautifully. My question is : What have happend from 3.5 to 4.0 that makes this (new syntax) possible? Is it the extentionmethods that have been extended(hmm) or new rules for lambda syntax or? I've tried to search but my google-fu was not strong enough. Please forgive if the question is a bit naive and note that I've taged it as beginner :)

    Read the article

  • Information about PTE's (Page Table Entries) in Windows

    - by Patrick
    In order to find more easily buffer overflows I am changing our custom memory allocator so that it allocates a full 4KB page instead of only the wanted number of bytes. Then I change the page protection and size so that if the caller writes before or after its allocated piece of memory, the application immediately crashes. Problem is that although I have enough memory, the application never starts up completely because it runs out of memory. This has two causes: since every allocation needs 4 KB, we probably reach the 2 GB limit very soon. This problem could be solved if I would make a 64-bit executable (didn't try it yet). even when I only need a few hundreds of megabytes, the allocations fail at a certain moment. The second problem is the biggest one, and I think it's related to the maximum number of PTE's (page table entries, which store information on how Virtual Memory is mapped to physical memory, and whether pages should be read-only or not) you can have in a process. My questions (or a cry-for-tips): Where can I find information about the maximum number of PTE's in a process? Is this different (higher) for 64-bit systems/applications or not? Can the number of PTE's be configured in the application or in Windows? Thanks, Patrick PS. note for those who will try to argument that you shouldn't write your own memory manager: My application is rather specific so I really want full control over memory management (can't give any more details) Last week we had a memory overwrite which we couldn't find using the standard C++ allocator and the debugging functionality of the C/C++ run time (it only said "block corrupt" minutes after the actual corruption") We also tried standard Windows utilities (like GFLAGS, ...) but they slowed down the application by a factor of 100, and couldn't find the exact position of the overwrite either We also tried the "Full Page Heap" functionality of Application Verifier, but then the application doesn't start up either (probably also running out of PTE's)

    Read the article

  • Split UInt32 (audio frame) into two SInt16s (left and right)?

    - by morgancodes
    Total noob to anything lower-level than Java, diving into iPhone audio, and realing from all of the casting/pointers/raw memory access. I'm working with some example code wich reads a WAV file from disc and returns stereo samples as single UInt32 values. If I understand correctly, this is just a convenient way to return the 32 bits of memory required to create two 16 bit samples. Eventually this data gets written to a buffer, and an audio unit picks it up down the road. Even though the data is written in UInt32-sized chunks, it eventually is interpreted as pairs of 16-bit samples. What I need help with is splitting these UInt32 frames into left and right samples. I'm assuming I'll want to convert each UInt32 into an SInt16, since an audio sample is a signed value. It seems to me that for efficiency's sake, I ought to be able to simply point to the same blocks in memory, and avoid any copying. So, in pseudo-code, it would be something like this: UInt32 myStereoFrame = getFramefromFilePlayer; SInt16* leftChannel = getFirst16Bits(myStereoFrame); SInt16* rightChannel = getSecond16Bits(myStereoFrame); Can anyone help me turn my pseudo into real code?

    Read the article

  • ctypes DLL with optional dependencies

    - by pisswillis
    Disclaimer: I'm new to windows programming so some of my assumptions may be wrong. Please correct me if so. I am developing a python wrapper for a C API using ctypes. The API ships with both 64 and 32 DLLs/LIBs. I can succesfully load the DLL using ctypes.WinDLL('TheLibName') and call functions etc etc. However some functions were not doing what they should. Upon further investigation it appears that the 32bit DLL is being used, which is what is causing the unexpected behaviour. I have tried using ctypes.WinDLL('TheLibName64') but the module is not found. I have tried registering the DLL with regsrv32, but it reports there is no entry point (it also reports no entry point when I try and register TheLibName, which is found by WinDLL(). The DLL came with a sample project in Visual Studio (I have 0 experience with VS so again please correct me here) which builds both 32 and 64 bit versions of the sample project. In the .vcsproj file the configurations for the 64 bit version include: AdditionalDependencies="TheLibName64.lib" in the VCLinkerTool section. In windows/system32 there are both TheLibName.dll/.lib, and TheLibName64.dll/.lib. So it seems to me that my problem is now to make the python ctypes DLL loader load these optional dependencies when the DLL is loaded. However I can't find any information on this (perhaps because, as a doze noob, I do not know the correct terminology) in the ctypes documentation. Is there a way to do this in ctypes? Am I going about this in completely the wrong way? Any help or general information about optional DLL dependencies and how they are loaded in windows would be much appreciated. Thanks

    Read the article

  • How to easily Generate Synth Chords Sounds in Android?

    - by barata7
    How to easily Generate Synth Chords Sounds in Android? I wanna be able to generate dynamically an in game Music using 8bit. Tried with AudioTrack, but did not get good results of nice sounds yet. Any examples out there? I have tried the following code without success: public class BitLoose { private final int duration = 1; // seconds private final int sampleRate = 4200; private final int numSamples = duration * sampleRate; private final double sample[] = new double[numSamples]; final AudioTrack audioTrack; public BitLoose() { audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT, numSamples, AudioTrack.MODE_STREAM); audioTrack.play(); } public void addTone(final int freqOfTone) { // fill out the array for (int i = 0; i < numSamples; ++i) { sample[i] = Math.sin(2 * Math.PI * i / (sampleRate / freqOfTone)); } // convert to 16 bit pcm sound array // assumes the sample buffer is normalised. final byte generatedSnd[] = new byte[numSamples]; int idx = 0; for (final double dVal : sample) { // scale to maximum amplitude final short val = (short) ((((dVal * 255))) % 255); // in 16 bit wav PCM, first byte is the low order byte generatedSnd[idx++] = (byte) (val); } audioTrack.write(generatedSnd, 0, sampleRate); } public void stop() { audioTrack.stop(); }

    Read the article

  • CRM 2011 - Set/Retrieve work hours programmatically

    - by Philip Rich
    I am attempting to retrieve a resources work hours to perform some logic I require. I understand that the CRM scheduling engine is a little clunky around such things, but I assumed that I would be able to find out how the working hours were stored in the DB eventually... So a resource has associated calendars and those calendars have associated calendar rules and inner calendars etc. It is possible to look at the start/end and frequency of aforementioned calendar rules and query their codes to work out whether a resource is 'working' during a given period. However, I have not been able to find the actual working hours, the 9-5 shall we say in any field in the DB. I even tried some SQL profiling while I was creating a new schedule for a resource via the UI, but the results don't show any work hours passing to SQL. For those with the patience the intercepted SQL statement is below:- EXEC Sp_executesql N'update [CalendarRuleBase] set [ModifiedBy]=@ModifiedBy0, [EffectiveIntervalEnd]=@EffectiveIntervalEnd0, [Description]=@Description0, [ModifiedOn]=@ModifiedOn0, [GroupDesignator]=@GroupDesignator0, [IsSelected]=@IsSelected0, [InnerCalendarId]=@InnerCalendarId0, [TimeZoneCode]=@TimeZoneCode0, [CalendarId]=@CalendarId0, [IsVaried]=@IsVaried0, [Rank]=@Rank0, [ModifiedOnBehalfBy]=NULL, [Duration]=@Duration0, [StartTime]=@StartTime0, [Pattern]=@Pattern0 where ([CalendarRuleId] = @CalendarRuleId0)', N'@ModifiedBy0 uniqueidentifier,@EffectiveIntervalEnd0 datetime,@Description0 ntext,@ModifiedOn0 datetime,@GroupDesignator0 ntext,@IsSelected0 bit,@InnerCalendarId0 uniqueidentifier,@TimeZoneCode0 int,@CalendarId0 uniqueidentifier,@IsVaried0 bit,@Rank0 int,@Duration0 int,@StartTime0 datetime,@Pattern0 ntext,@CalendarRuleId0 uniqueidentifier', @ModifiedBy0='EB04662A-5B38-E111-9889-00155D79A113', @EffectiveIntervalEnd0='2012-01-13 00:00:00', @Description0=N'Weekly Single Rule', @ModifiedOn0='2012-03-12 16:02:08', @GroupDesignator0=N'FC5769FC-4DE9-445d-8F4E-6E9869E60857', @IsSelected0=1, @InnerCalendarId0='3C806E79-7A49-4E8D-B97E-5ED26700EB14', @TimeZoneCode0=85, @CalendarId0='E48B1ABF-329F-425F-85DA-3FFCBB77F885', @IsVaried0=0, @Rank0=2, @Duration0=1440, @StartTime0='2000-01-01 00:00:00', @Pattern0=N'FREQ=WEEKLY;INTERVAL=1;BYDAY=SU,MO,TU,WE,TH,FR,SA', @CalendarRuleId0='0A00DFCF-7D0A-4EE3-91B3-DADFCC33781D' The key parts in the statement are the setting of the pattern:- @Pattern0=N'FREQ=WEEKLY;INTERVAL=1;BYDAY=SU,MO,TU,WE,TH,FR,SA' However, as mentioned, no indication of the work hours set. Am I thinking about this incorrectly or is CRM doing something interesting around these work hours? Any thoughts greatly appreciated, thanks.

    Read the article

  • What is the appropriate granularity in building a ViewModel?

    - by JasCav
    I am working on a new project, and, after seeing some of the difficulties of previous projects that didn't provide enough separation of view from their models (specifically using MVC - the models and views began to bleed into each other a bit), I wanted to use MVVM. I understand the basic concept, and I'm excited to start using it. However, one thing that escapes me a bit - what data should be contained in the ViewModel? For example, if I am creating a ViewModel that will encompass two pieces of data so they can be edited in a form, do I capture it like this: public PersonAddressViewModel { public Person Person { get; set; } public Address Address { get; set; } } or like this: public PersonAddressViewModel { public string FirstName { get; set; } public string LastName { get; set; } public string StreetName { get; set; } // ...etc } To me, the first feels more correct for what we're attempting to do. If we were doing more fine grain forms (maybe all we were capturing was FirstName, LastName, and StreetAddress) then it might make more sense to go down to that level. But, I feel like the first is correct since we're capturing ALL Person data in the form and ALL Address data. It seems like it doesn't make sense (and a lot of extra work) to split things apart like that. Appreciate any insight.

    Read the article

  • Combining two queries on same table

    - by user1830856
    I've looked through several previous questions but I am struggling to apply the solutions to my specific example. I am having trouble combining query 1 and query 2. My query originally returned (amongst other details) the values "SpentTotal" and "UnderSpent" for all members/users for the current month. My issue has been adding two additional columns to this original quert that will return JUST these two columns (Spent and Overspent) but for the previous months data Original Query #1: set @BPlanKey = '##CURRENTMONTH##' EXECUTE @RC = Minimum_UpdateForPeriod @BPlanKey SELECT cm.clubaccountnumber, bp.Description , msh.PeriodMinObligation, msh.SpentTotal, msh.UnderSpent, msh.OverSpent, msh.BilledDate, msh.PeriodStartDate, msh.PeriodEndDate, msh.OverSpent FROM MinimumSpendHistory msh INNER JOIN BillPlanMinimums bpm ON msh.BillingPeriodKey = @BPlanKey and bpm.BillPlanMinimumKey = msh.BillPlanMinimumKey INNER JOIN BillPlans bp ON bp.BillPlanKey = bpm.BillPlanKey INNER JOIN ClubMembers cm ON cm.parentmemberkey is null and cm.ClubMemberKey = msh.ClubMemberKey order by cm.clubaccountnumber asc, msh.BilledDate asc Query #2, query of all columns for PREVIOUS month, but I only need two (spent and over spent), added to the query from above, joined on the customer number: set @BPlanKeyLastMo = '##PREVMONTH##' EXECUTE @RCLastMo = Minimum_UpdateForPeriod @BPlanKeyLastMo SELECT cm.clubaccountnumber, bp.Description , msh.PeriodMinObligation, msh.SpentTotal, msh.UnderSpent, msh.OverSpent, msh.BilledDate, msh.PeriodStartDate, msh.PeriodEndDate, msh.OverSpent FROM MinimumSpendHistory msh INNER JOIN BillPlanMinimums bpm ON msh.BillingPeriodKey = @BPlanKeyLastMo and bpm.BillPlanMinimumKey = msh.BillPlanMinimumKey INNER JOIN BillPlans bp ON bp.BillPlanKey = bpm.BillPlanKey INNER JOIN ClubMembers cm ON cm.parentmemberkey is null and cm.ClubMemberKey = msh.ClubMemberKey order by cm.clubaccountnumber asc, msh.BilledDate asc Big thank you to any and all that are willing to lend their help and time. Cheers! AJ CREATE TABLE MinimumSpendHistory( [MinimumSpendHistoryKey] [uniqueidentifier] NOT NULL, [BillPlanMinimumKey] [uniqueidentifier] NOT NULL, [ClubMemberKey] [uniqueidentifier] NOT NULL, [BillingPeriodKey] [uniqueidentifier] NOT NULL, [PeriodStartDate] [datetime] NOT NULL, [PeriodEndDate] [datetime] NOT NULL, [PeriodMinObligation] [money] NOT NULL, [SpentTotal] [money] NOT NULL, [CurrentSpent] [money] NOT NULL, [OverSpent] [money] NULL, [UnderSpent] [money] NULL, [BilledAmount] [money] NOT NULL, [BilledDate] [datetime] NOT NULL, [PriorPeriodMinimum] [money] NULL, [IsCommitted] [bit] NOT NULL, [IsCalculated] [bit] NOT NULL, [BillPeriodMinimumKey] [uniqueidentifier] NOT NULL, [CarryForwardCounter] [smallint] NULL, [YTDSpent] [money] NOT NULL, [PeriodToAccumulateCounter] [int] NULL, [StartDate] [datetime] NOT NULL,

    Read the article

  • Organising files and classes in XCode (iPhone application)

    - by pulegium
    It's a generic question and really a newbie one too, so bear with me... I'm playing with some iPhone development, and trying to create a simple "flip type" application. Nothing sophisticated, let's say on the flip side is a short application summary, bit like 'help' and on the main screen is a simple board game, let's say tic-tac-toe or similar. Now, XCode has generated me 'Main View', 'Flipside View' and 'Application Delegate' folders, with default template files in them. Now the question is where do I create appropriate 'MVC' classes? Let's say (V)iew classes are going to be the ones that have been automatically created. So the Flipside view class is responsible for generating text/images etc on the 'help' view. 'Main View' class is what draws the items on the table and updates the counters, etc. Where should I place the 'controller' class? And also, should it only be dealing with proxying only to the model? According to this the controller method is called from the view and manipulates the method classes. Similarly, the results from model are passed back to the view class by the controller issuing the calls to appropriate view methods. Similarly, where does the model class go? or should I just create a new folder for each, controller and model class files? What I'm after is the best practices, or just a short description how people normally structure their applications. I know it's very specific and also undefined... I came from Django background, so the way stuff is organised there is slightly different. Hope this makes sense, sorry if it's all bit vague, but I have to start somewhere :) And yes I've read quite few docs on the apple developer site, but trouble is that the documents are either going into too much detail about the language/framework/etc and the examples are way too simplistic. Actually, this leads me to the final question, has anyone know any good example of relatively complete application tutorial which I could use as a reference in organising my files?...

    Read the article

  • How to limit TCP writes to particular size and then block untlil the data is read

    - by ustulation
    {Qt 4.7.0 , VS 2010} I have a Server written in Qt and a 3rd party client executable. Qt based server uses QTcpServer and QTcpSocket facilities (non-blocking). Going through the articles on TCP I understand the following: the original implementation of TCP mentioned the negotiable window size to be a 16-bit value, thus maximum being 65535 bytes. But implementations often used the RFC window-scale-extension that allows the sliding window size to be scalable by bit-shifting to yield a maximum of 1 gigabyte. This is implementation defined. This could have resulted in majorly different window sizes on receiver and sender end as the server uses Qt facilities without hardcoding any window size limit. Client 1st asks for all information it can based on the previous messages from the server before handling the new (accumulating) incoming messages. So at some point Server receives a lot of messages each asking for data of several MB's. This the server processes and puts it into the sender buffer. Client however is unable to handle the messages at the same pace and it seems that client’s receiver buffer is far smaller (65535 bytes maybe) than sender’s transmit window size. The messages thus get accumulated at sender’s end until the sender’s buffer is full too after which the TCP writes on sender would block. This however does not happen as sender buffer is much larger. Hence this manifests as increase in memory consumption on the sender’s end. To prevent this from happening, I used Qt’s socket’s waitForBytesWritten() with timeout set to -1 for infinite waiting period. This as I see from the behaviour blocks the thread writing TCP data until the data has actually been sensed by the receiver’s window (which will happen when earlier messages have been processed by the client at application level). This has caused memory consumption at Server end to be almost negligible. is there a better alternative to this (in Qt) if i want to restrict the memory consumption at server end to say x MB's? Also please point out if any of my understandings is incorrect.

    Read the article

  • Is there a way to receive data as unsigned char over UDP on Qt?

    - by user269037
    I need to send floating point numbers using a UDP connection to a Qt application. Now in Qt the only function available is qint64 readDatagram ( char * data, qint64 maxSize, QHostAddress * address = 0, quint16 * port = 0 ) which accepts data in the form of signed character buffer. I can convert my float into a string and send it but it will obviously not be very efficient converting a 4 byte float into a much longer sized character buffer. I got hold of these 2 functions to convert a 4 byte float into an unsinged 32 bit integer to transfer over network which works fine for a simple C++ UDP program but for Qt I need to receive the data as unsigned char. Is it possible to avoid converting the floatinf point data into a string and then sending it? uint32_t htonf(float f) { uint32_t p; uint32_t sign; if (f < 0) { sign = 1; f = -f; } else { sign = 0; } p = ((((uint32_t)f)&0x7fff)<<16) | (sign<<31); // Whole part and sign. p |= (uint32_t)(((f - (int)f) * 65536.0f))&0xffff; // Fraction. return p; } float ntohf(uint32_t p) { float f = ((p>>16)&0x7fff); // Whole part. f += (p&0xffff) / 65536.0f; // Fraction. if (((p>>31)&0x1) == 0x1) { f = -f; } // Sign bit set. return f; }

    Read the article

  • Can the size of a structure change after compiled?

    - by Sarah Altiva
    Hi, suppose you have the following structure: #include <windows.h> // BOOL is here. #include <stdio.h> typedef struct { BOOL someBool; char someCharArray[100]; int someIntValue; BOOL moreBools, anotherOne, yetAgain; char someOthercharArray[23]; int otherInt; } Test; int main(void) { printf("Structure size: %d, BOOL size: %d.\n", sizeof(Test), sizeof(BOOL)); } When I compile this piece of code in my machine (32-bit OS) the output is the following: Structure size: 148, BOOL size: 4. I would like to know if, once compiled, these values may change depending on the machine which runs the program. E.g.: if I ran this program in a 64-bit machine, would the output be the same? Or once it's compiled it'll always be the same? Thank you very much, and forgive me if the answer to this question is obvious...

    Read the article

  • C++ Printing: Printer jams, what am I doing wrong?

    - by Kleas
    I have a problem with printing in C++. As far as I know, this code used to work on my previous printer, but ever since I got another one (an HP C7280) it started giving problems. Whenever I try to print anything, even an empty page, the page JAMS the printer. I have to manualy remove the page from the printer. I have no clue why this is happening. Am I doing something wrong, is it a driver problem, are there better ways to print in C++? I am using Windows 7 64 bit, but this problem also presented itself when I was using Windows Vista 64 bit. I use the following code: PRINTDLG pd; ZeroMemory(&pd, sizeof(pd)); pd.lStructSize = sizeof(pd); pd.hwndOwner = mainWindow; pd.hDevMode = NULL; pd.hDevNames = NULL; pd.Flags = PD_USEDEVMODECOPIESANDCOLLATE | PD_RETURNDC; pd.nCopies = 1; pd.nMinPage = 1; pd.nMaxPage = 0xFFFF; if (PrintDlg(&pd)==TRUE) { DOCINFO di; di.cbSize = sizeof(DOCINFO); di.lpszDocName = "Rumitec en Roblaco Print"; di.lpszOutput = (LPTSTR)NULL; di.fwType = 0; // Start printing StartDoc(pd.hDC, &di); StartPage(pd.hDC); initPrinter(pd.hDC); // ... // Do some drawing // ... // End printing EndPage(pd.hDC); EndDoc(pd.hDC); DeleteDC(pd.hDC); } Am I doing something wrong? Alternatively, is there a better, easier, more modern way to do it?

    Read the article

  • .Net Hash Codes no longer persistent?

    - by RobV
    I have an API where various types have custom hash codes. These hash codes are based on getting the hash of a string representation of the object in question. Various salting techniques are used so that as far as possible Hash Codes do not collide and that Objects of different types with equivalent string representations have different Hash Codes. Obviously since the Hash Codes are based on strings there are some collisions (infinite strings vs the limited range of 32 bit integers). I use hashes based on string representations since I need the hashes to persist over sessions and particularly for use in database storage of objects. Suddenly today my code has started generating different hash codes for Objects which is breaking all kinds of things. It was working earlier today and I haven't touched any of the code involved in Hash Code generation. I'm aware that the .Net documentation allows for implementation of hash codes between .Net framework versions to change (and between 32 and 64 bit versions) but I haven't changed the framework version and there has been no framework updates recently as far as I can remember Any ideas because this seems really weird? Edit Hash Codes are generated like follows: //Compute Hash Code this._hashcode = (this._nodetype + this.ToString() + PlainLiteralHashCodeSalt).GetHashCode();

    Read the article

  • rake db:migrate fails when trying to do inserts

    - by anthony
    I'm trying to get a database populate so I can begin working on a project. THis project is already built and I'm being brought in to helpwith front-end work. Problem is I can't get rake db:migrate to do any inserts. Every time I run rake db:migrate I get this: ... == 20081220084043 CreateTimeDimension: migrating ============================== -- create_table(:time_dimension) - 0.0870s INSERT time_dimension(time_key, year, month, day, day_of_week, weekend, quarter) VALUES(20080101, 2008, 1, 1, 'Tuesday', false, 1) rake aborted! Could not load driver (uninitialized constant Mysql::Driver) ... I'm building on a MBP with Snow Leopard. I've installed XCode from the disk that comes with the mac. I've updated ruby, installed rails and all the needed gems. I have the 64 bit version of MySQL installed. I've tried the 32 bit version of MySQL and I've even tried installing from macports (via http://www.robbyonrails.com/articles/2010/02/08/installing-ruby-on-rails-passenger-postgresql-mysql-oh-my-zsh-on-snow-leopard-fourth-edition) The mysql gemis installed using: sudo env ARCHFLAGS="-arch x86_64" gem install mysql -- --with-mysql-config=/path/to/mysql/bin/mysql_config the migrate creates the tables just fine but it dies every. single. time. it trys an insert. Any help would be great

    Read the article

  • Number of characters recommended for a statement

    - by liaK
    Hi, I have been using Qt 4.5 and so do C++. I have been told that it's a standard practice to maintain the length of each statement in the application to 80 characters. Even in Qt creator we can make a right border visible so that we can know whether we are crossing the 80 characters limit. But my question is, Is it really a standard being followed? Because in my application, I use indenting and all, so it's quite common that I cross the boundary. Other cases include, there might be a error statement which will be a bit explanatory one and which is in an inner block of code, so it too will cross the boundary. Usually my variable names look bit lengthier so as to make the names meaningful. When I call the functions of the variable names, again I will cross. Function names will not be in fewer characters either. I agree a horizontal scroll bar shows up and it's quite annoying to move back and forth. So, for function calls including multiple arguments, when the boundary is reached I will make the forth coming arguments in the new line. But besides that, for a single statement (for e.g a very long error message which is in double quotes " " or like longfun1()->longfun2()->...) if I use an \ and split into multiple lines, the readability becomes very poor. So is it a good practice to have those statement length restrictions? If this restriction in statement has to be followed? I don't think it depends on a specific language anyway. I added C++ and Qt tags since if it might. Any pointers regarding this are welcome.

    Read the article

  • Logic: Best way to sample & count bytes of a 100MB+ file

    - by Jami
    Let's say I have this 170mb file (roughly 180 million bytes). What I need to do is to create a table that lists: all 4096 byte combinations found [column 'bytes'], and the number of times each byte combination appeared in it [column 'occurrences'] Assume two things: I can save data very fast, but I can update my saved data very slow. How should I sample the file and save the needed information? Here're some suggestions that are (extremely) slow: Go through each 4096 byte combinations in the file, save each data, but search the table first for existing combinations and update it's values. this is unbelievably slow Go through each 4096 byte combinations in the file, save until 1 million rows of data in a temporary table. Go through that table and fix the entries (combine repeating byte combinations), then copy to the big table. Repeat going through another 1 million rows of data and repeat the process. this is faster by a bit, but still unbelievably slow This is kind of like taking the statistics of the file. NOTE: I know that sampling the file can generate tons of data (around 22Gb from experience), and I know that any solution posted would take a bit of time to finish. I need the most efficient saving process

    Read the article

< Previous Page | 183 184 185 186 187 188 189 190 191 192 193 194  | Next Page >