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  • How to load new movie with preserved position from previous movie?

    - by ITmeze
    Hi, I am serving movie via JW player. I need to provide functionality to change quality of the movie. Each quality has different url. I need a javascript that loads new movie and moves to last position within clip. Example: User is watching a movie in low quality (http://test.com/play?id=1&qual=low) and is currently at position 00:30:15. User presses button requesting medium quality 'http://test.com/play?id=1&qual=medium' and sees movie starting from position from low quality (http://test.com/play?id=1&qual=low)

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  • How can I write a scrolling text in cocos2d ?

    - by srikanth rongali
    I have a text and it should be abled to scrolled only up and down to see entire text. and my application is a game and written in cocos2d. So, I have layers. There is also an image(CCSprite) adjacent to text. The text should be scrolled and the image have a touchesEnded: property. I used CCLabel for text and CCParallaxNode to add the text. But the text appears like a continues paragraph. But, my text should have different lines. My text is like this. //text starts Hey Player. Do you want to play the game right now then play. Do you want to practice or Play? what want to do? ...text continues //text ends What should I use for this ? Thank you.

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  • Iphone App Similar to the Talking Larry Application

    - by Zeeshan
    I am developing iphone application similar to the Talking Larry Application. I am facing an issue of Low Memory when i pre-load the animations into an NSMutable Array. If i do not pre-load the animations and load it into the Animation Images when the user touch the button then it takes Time and it play back the animation very Slow. And during video making it does not play the complete animations. How can i resolve this issue. I want to play back the animations similar to the Talking Larry app and do not want to get Low Memory Issue.

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  • Public ASPXAUTH cookie and security

    - by Bara
    Due to a bug in Flash, I have to use the ASPXAuth cookie to log a user in on a page that a flash upload script calls after upload. See this page for more information: http://geekswithblogs.net/apopovsky/archive/2009/05/06/working-around-flash-cookie-bug-in-asp.net-mvc.aspx I have to make the ASPXAUTH string "public" in the sense that it will be in the HTML of the page. My question is, how secure is this? I understand that anyone that can get to the string in the HTML can probably get to it from the cookie just as easily, but let's say someone does have this ASPXAUTH string. Is it possible that they can login as another user using this cookie? Would they be able to decrypt it? Bara

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  • AVAudioPlayer Memory Leak - Media Player Framework

    - by Krishnan
    Hi Friends, I am using AVAudioPlayer object to play an audio. I create an audioPlayer object initially. I play an animation and when ever animation starts I play the audio and pause the audio when the animation is finished. I initially found three memory Leaks using Instruments. (The responsible caller mentioned was RegisterEmbedCodecs). After suggestion from a "ahmet emrah" in this forum to add MediaPlayer framework, the number of leaks reduced to one. And is there any way to completely get rid of it? Thanks and regards, krishnan.

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  • Open source VideoPlayer / AudioPlayer / MediaPlayer GUI / UI resource available?

    - by steff
    Hi, I'm looking for a user interface for a MediaPlayer which should be able to play video as well as audio files. Furthermore it needs the following things (nothing fancy): TextView for playing time Progress Bar for progress visulization Play/Pause/Stop buttons NO playlist functionality required, the player will only play a single item (that's why I don't need next/previous buttons). It sounds pretty much like the standard audio-player of Android = 2.0. Sure, I could try to find its source code but that would require to tediously check out the entire source. I'm just asking for a more efficient way. Thanks in advance, steff

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  • extracting secrets from an embedded chip

    - by Will
    I am looking at an embedded system where secrets are stored in flash that is internal to the chip package, and there is no physical interface to get that information out - all access to this flash is policed by program code. All DMA attacks and JTAG and such are disabled. This seems to be a common locked-down configuration for system-on-a-chip. How might an attacker recover the secrets in that Flash? I understand they can fuzz for vulnerabilities in the app code and exploit it, that there could be some indistinct general side channel attack or something. But how would an attacker really go about trying to recover those keys? Are there viable approaches for a determined attacker to somehow shave-down the chip or some kind of microscope attack?

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  • Jquery: How can I place triggers on images already cached?

    - by FLX
    Please see: hxxp://flx.me/h/0504/ Source: hxxp://pastebin.com/bDh5k3Qd jquery.preload-min.js: hxxp://jquery.com/plugins/project/Preload jquery.jplayer.min.js: hxxp://www.happyworm.com/jquery/jplayer/0.2.4/developer-guide.htm I'm using jquery.preload-min.js to preload images and to send a play trigger to jquery.jplayer.min.js to start playing a mp3 file. This works great when viewing the page for the first time (or force reloading all content). However, when the image has already been cached, it doesn't use the preloading script and thus does not send the play trigger to jplayer. How can I make it send a play trigger even when the image is cached? Thank you in advance, Dennis

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  • How can I break from a method prematurely that's being called by NSTimer

    - by jammur
    Basically I'm writing a metronome app, but I'm using a sound file that, depending on the BPM, might not be finished playing when the "play" method is called again. For example, if the sound file is 0.5 seconds long, but the BPM is 200, the "play" method needs to be called every 0.3 seconds. I'm not overly familiar with NSTimer, but it appears that if it is supposed to fire before the previous invocation has completed, it doesn't, and just waits for the next time around. I could be completely wrong about that though. What I need to do is have the previous invocation end prematurely, and have the "play" method called again when the time is supposed to fire. Any help would be appreciated!

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  • How come this image won't resize to fit the sprite?

    - by George Edison
    I have this snippet of ActionScript code that is supposed to resize an image to fit the sprite: package { import flash.display.Sprite; import flash.display.Bitmap; import flash.events.Event; public class Main extends Sprite { [Embed(source = 'img.png')] private var TheImage:Class; public static const TheImageWidth:Number = 1300; public static const TheImageHeight:Number = 1300; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point var image:Bitmap = new TheImage(); addChild(image); image.scaleX = width / TheImageWidth; image.scaleY = height / TheImageHeight; } } } Why isn't it working?

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  • How To use Simple Html Video Player Also Have Rewind Forward Capability For The Next Video ?? PHP HTML

    - by Syed Raza
    i am trying to use this code for video in html but fistle it is for flash videos and second thing is that it do not have rewind forward capability for the next video clip my code is, <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="250" height="250" align="middle"> <param name="allowScriptAccess" value="sameDomain"/> <param name="movie" value="Pro Tools Tutorials.swf"/> <param name="quality" value="high"/> <param name="bgcolor" value="#000000"/> <param name="allowFullScreen" value="true"/> <embed src="/unknittingmouse1.swf" quality="high" align="middle" bgcolor="#ffffff" width="250" height="230" allowFullScreen="true" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed> </object> we have to also be carefull that that video code will run on internet explorer Hopes to listen from you soon, thanks in advance

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  • Synchronizing Java Visualizer Audio and Visual

    - by Matt
    I've run into a problem creating a visualizer for .mp3 files in Java. My goal is to create a visualization that runs in time with the .mp3 file being played. I can currently visualize an .mp3 OR play it, but not both at the same time. I am using libraries which may make this trickier than necessary. I currently: Read in the .mp3 as a FileInputStream. a) Convert the FileInputStream into a Bitstream and run the Visualizer OR b) Pass the FileInputStream to a library Play method where it converts it into a Bitstream, decodes it, and plays it. I am using the JLayer library to play and decode the .mp3. My question is: how do I synchronize the two actions so that I can run both at the same time AND they line up (so my visualizations correspond to the changing frequencies). This implies that they finish at the same time as well.

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  • jQuery Audio Player

    - by tony noriega
    I was given 2 MP3 files, one that is 4.5Mb and one that is 5.6Mb. I was instructed to have them play on a website i am managing. I have found a nice, clean looking CSS based jQuery audio player. My question is, is this the right solution for files that big? I am not sure if the player preloads the file, or streams it ? (if that is the correct terminology) i dont deal much with audio players and such... this player is from happyworm.com/jquery/jplayer/latest/demo-01.htm is there another approach i shoudl take to get this to play properly? I dont want it to have to buffer, and the visitor to wait, or slow page loading...etc..etc.. i want it to play clean and not affect the visitors session to the site. thanks

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  • What trick will give most reliable/compatible sound alarm in a browser window for most browsers

    - by Dirk Paessler
    I want to be able to play an alarm sound using Javascript in a browser window, preferably with the requirement for any browser plugins (Quicktime/Flash). I have been experimenting with the tag and the new Audio object in Javascript, but results are mixed: As you can see, there is no variant that works on all browsers. Do I miss a trick that is more cross-browser compatible? This is my code: // mp3 with Audio object var snd = new Audio("/sounds/beep.mp3");snd.play(); // wav with Audio object var snd = new Audio("/sounds/beep.wav");snd.play(); // mp3 with EMBED tag $("#alarmsound").empty().append ('<embed src="/sounds/beep.mp3" autostart="true" loop="false" '+ 'volume="100" hidden="true" width="1" height="1" />'); // wav with EMBED tag $("#alarmsound").empty().append ('<embed src="/sounds/beep.wav" autostart="true" loop="false" '+ 'volume="100" hidden="true" width="1" height="1" />'); }

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  • Enhanced Podcasts and MPMoviePlayerViewController

    - by Ben Robinson
    Hi, This is a bit of an odd/specific one - possibly a bug? I'm using MPMoviePlayerViewController to play a variety of files, including Enhanced Podcasts - these are audio files, but with a slideshow of images, often created using GarageBand. Until (i think) iOS 3.2 they weren't supported at all, now they are and play fine in the iPod app, but in my app the slideshow doesn't start, the full screen movie player opens, and the audio begins, but all I see is the QuickTime logo. If I scrub the track the pictures appear - and will continue to play correctly - but I see nothing if I don't scrub! Any ideas?? On a related note, these files also include a small rectangluar button containing an (i) button on the right hand side - anybody know what it is or should do?! It does nothing for me!

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  • Html5 - Callback when media is ready on iPad wont work

    - by Kap
    I'm trying to add a callback to a HTML5 audio element on an iPad. I added an eventlistener to the element, the myOtherThing() starts but there is no sound. If I pause and the play the sound again the audio starts. This works in chrome. Does anyone have an idea how I can do this? myAudioElement.src = "path_to_file"; addEventListener("canplay", function(){ myAudioElement.play(); myOtherThing.start(); }); SOLVED Just wanted to share my solution here, just in case someone else needs it. As far as I understand the iPad does not trigger any events without user interactions. So to be able to use "canply", "playing" and all the other events you need to use the built in media controller. Once you press play in that controller, the events gets triggered. After that you can use your custom interface.

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  • SoundPool.load() and FileDescriptor from file

    - by Hans
    I tried using the load function of the SoundPool that takes a FileDescriptor, because I wanted to be able to set the offset and length. The File is not stored in the Ressources but a file on the storage card. Even though neither the load nor the play function of the SoundPool throw any Exception or print anything to the console, the sound is not played. Using the same code, but use the file path string in the SoundPool constructor works perfectly. This is how I have tried the loading (start equals 0 and length is the length of the file in miliseconds): FileInputStream fileIS = new FileInputStream(new File(mFile)); mStreamID = mSoundPool.load(fileIS.getFD(), start, length, 0); mPlayingStreamID = mSoundPool.play(mStreamID, 1f, 1f, 1, 0, 1f); If I would use this, it works: mStreamID = mSoundPool.load(mFile, 0); mPlayingStreamID = mSoundPool.play(mStreamID, 1f, 1f, 1, 0, 1f); Any ideas anyone? Thanks

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  • XNA Music mixing real-time

    - by Adam L. S.
    I've created a "format" to store segments of music (prelude part, repeated part, ending part) and time information for these segments (offset, scored length) so I can mix it up in real-time as if it were one piece of music, while repeating the repeated part (optionally) indefinitely. This way, the segments can store decay where the next segment is played, while the previous one is finished. (I've created a player for this in Java, and used the Clip class.) I wanted this format, so I can provide a finite length music (for a jukebox feature), while I play infinite length music in-games. However, when I wanted to code a class in XNA that manages this "format" I've noticed, that there is no obvious way to play "Songs" simultaneously/overlapped. How can I do this/what is the best practice, not leaving the XNA framework? (I don't want to create infinite play-lists.)

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  • Checking online users with Facebook Javascript SDK

    - by Roman
    Hi, I'm trying to build some kind of a social game in facebook, where I need that every user that has approved my APP is able to receive notifications from me. When the user approves my App, I save his UID in the DB for future reference. At some later time, I want to make it possible for other users find partners for a game - so I need a way to pick randomly some user from my DB and check if he's online. Then, send him a message and propose to play with the current player. So 2 questions: How can I check if some user is online, using Javascript SDK? It seems that in the new Graph API I can't get the users' online status. How can I then send him a message and propose to play the game? When he approves to play - he is being forwarded to the game page. Many thanks in advance, Roman

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  • How to join two wav file using python??

    - by kaushik
    I am using python programming language,I want to join to wav file one at the end of other wav file? I have a Question in the forum which suggest how to merge two wav file i.e add the contents of one wav file at certain offset,but i want to join two wav file at the end of each other... And also i had a prob playing the my own wav file,using winsound module..I was able to play the sound but using the time.sleep for certain time before playin any windows sound,disadvantage wit this is if i wanted to play a sound longer thn time.sleep(N),N sec also,the windows sound wil jst overlap after N sec play the winsound nd stop.. Can anyone help??please kindly suggest to how to solve these prob... Thanks in advance

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  • How to generate a Makefile with source in sub-directories using just one makefile.

    - by James Dean
    I have source in a bunch of subdirectories like: src/widgets/apple.cpp src/widgets/knob.cpp src/tests/blend.cpp src/ui/flash.cpp In the root of the project I want to generate a single Makefile using a rule like: %.o: %.cpp $(CC) -c $< build/test.exe: build/widgets/apple.o build/widgets/knob.o build/tests/blend.o src/ui/flash.o $(LD) build/widgets/apple.o .... build/ui/flash.o -o build/test.exe When I try this it does not find a rule for build/widgets/apple.o. Can I change something so that the %.o: %.cpp is used when it needs to make build/widgets/apple.o ?

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  • AS3 Camera denied if loaded in a parent SWF

    - by teepusink
    Hi, I have a child SWF file that has the Camera functionality. It works fine if I run the child SWF by itself. However, when I load the child SWF into a parent SWF, the Camera functionality does not work. Doing some tracing it says that Camera access is denied. That happens without me even clicking on the deny button and in fact the usual security popup does not even show up. I have added import flash.system.Security; flash.system.Security.allowDomain("*"); to both parent and child SWF. What am I missing? It's Flash 10 player. Thank you, Tee

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  • ASF duration is 29 secs, WMP plays 25 secs. How come?

    - by Roey
    Hi All. I've created a custom ASF file containing compressed voice + screen streams. The total duration of the file according to the header is 29 secs. When opening it in WMP (using custom DMOs to play the streams), the file plays 25 seconds, and then the seek bar snaps to the beginning, but oddly, WMP continues to play 4 more seconds before stopping. Looking at the ASF with ASF Viewer - there are 29 seconds of packets , and both "play duration" and "send duration" are 29 seconds. Why would WMP only see 25 seconds?? Thanks

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  • AS3:loading XML is not working after exporting the air file?

    - by Tarek Said
    import flash.events.Event; import flash.net.URLLoader; import flash.net.URLRequest; names(); function names() { var url:URLRequest = new URLRequest("http://artbeatmedia.net/application/xmlkpisname.php?username=adel_artbeat&password=ADL1530"); url.contentType = "text/xml"; url.method = URLRequestMethod.POST; var loader:URLLoader = new URLLoader(); loader.load(url); loader.addEventListener(Event.COMPLETE, onLoadComplete); } function onLoadComplete(event:Event):void { trace('good'); } i used adobe air to load xml using as3,this code works only in the .fla file,but when i export the .air file it does not work.

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