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  • COM IUnknown and do I need a pointer to it first before calling CoGetClassObject?

    - by Tony
    In COM, when you want to create an instance of some COM Server object, do you first need to get a pointer to it's IUnknown interface and only then create a class object using CoGetClassObject? As far as I understand it, IUnknown is used to manage object lifetimes, so from my understanding, whatever object the client wants to create, one needs a pointer to it's IUnknown interface implementation first. Sound correct? If not, can anyone tell me how it works?

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  • PyGTK: dynamic label wrapping

    - by detly
    It's a known bug/issue that a label in GTK will not dynamically resize when the parent changes. It's one of those really annoying small details, and I want to hack around it if possible. I followed the approach at 16 software, but as per the disclaimer you cannot then resize it smaller. So I attempted a trick mentioned in one of the comments (the set_size_request call in the signal callback), but this results in some sort of infinite loop (try it and see). Does anyone have any other ideas? (You can't block the signal just for the duration of the call, since as the print statements seem to indicate, the problem starts after the function is left.) The code is below. You can see what I mean if you run it and try to resize the window larger and then smaller. (If you want to see the original problem, comment out the line after "Connect to the size-allocate signal", run it, and resize the window bigger.) The Glade file ("example.glade"): <?xml version="1.0"?> <glade-interface> <!-- interface-requires gtk+ 2.16 --> <!-- interface-naming-policy project-wide --> <widget class="GtkWindow" id="window1"> <property name="visible">True</property> <signal name="destroy" handler="on_destroy"/> <child> <widget class="GtkLabel" id="label1"> <property name="visible">True</property> <property name="label" translatable="yes">In publishing and graphic design, lorem ipsum[p][1][2] is the name given to commonly used placeholder text (filler text) to demonstrate the graphic elements of a document or visual presentation, such as font, typography, and layout. The lorem ipsum text, which is typically a nonsensical list of semi-Latin words, is a hacked version of a Latin text by Cicero, with words/letters omitted and others inserted, but not proper Latin[1][2] (see below: History and discovery). The closest English translation would be "pain itself" (dolorem = pain, grief, misery, suffering; ipsum = itself).</property> <property name="wrap">True</property> </widget> </child> </widget> </glade-interface> The Python code: #!/usr/bin/python import pygtk import gobject import gtk.glade def wrapped_label_hack(gtklabel, allocation): print "In wrapped_label_hack" gtklabel.set_size_request(allocation.width, -1) # If you uncomment this, we get INFINITE LOOPING! # gtklabel.set_size_request(-1, -1) print "Leaving wrapped_label_hack" class ExampleGTK: def __init__(self, filename): self.tree = gtk.glade.XML(filename, "window1", "Example") self.id = "window1" self.tree.signal_autoconnect(self) # Connect to the size-allocate signal self.get_widget("label1").connect("size-allocate", wrapped_label_hack) def on_destroy(self, widget): self.close() def get_widget(self, id): return self.tree.get_widget(id) def close(self): window = self.get_widget(self.id) if window is not None: window.destroy() gtk.main_quit() if __name__ == "__main__": window = ExampleGTK("example.glade") gtk.main()

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  • Data access pattern

    - by andlju
    I need some advice on what kind of pattern(s) I should use for pushing/pulling data into my application. I'm writing a rule-engine that needs to hold quite a large amount of data in-memory in order to be efficient enough. I have some rather conflicting requirements; It is not acceptable for the engine to always have to wait for a full pre-load of all data before it is functional. Only fetching and caching data on-demand will lead to the engine taking too long before it is running quickly enough. An external event can trigger the need for specific parts of the data to be reloaded. Basically, I think I need a combination of pushing and pulling data into the application. A simplified version of my current "pattern" looks like this (in psuedo-C# written in notepad): // This interface is implemented by all classes that needs the data interface IDataSubscriber { void RegisterData(Entity data); } // This interface is implemented by the data access class interface IDataProvider { void EnsureLoaded(Key dataKey); void RegisterSubscriber(IDataSubscriber subscriber); } class MyClassThatNeedsData : IDataSubscriber { IDataProvider _provider; MyClassThatNeedsData(IDataProvider provider) { _provider = provider; _provider.RegisterSubscriber(this); } public void RegisterData(Entity data) { // Save data for later StoreDataInCache(data); } void UseData(Key key) { // Make sure that the data has been stored in cache _provider.EnsureLoaded(key); Entity data = GetDataFromCache(key); } } class MyDataProvider : IDataProvider { List<IDataSubscriber> _subscribers; // Make sure that the data for key has been loaded to all subscribers public void EnsureLoaded(Key key) { if (HasKeyBeenMarkedAsLoaded(key)) return; PublishDataToSubscribers(key); MarkKeyAsLoaded(key); } // Force all subscribers to get a new version of the data for key public void ForceReload(Key key) { PublishDataToSubscribers(key); MarkKeyAsLoaded(key); } void PublishDataToSubscribers(Key key) { Entity data = FetchDataFromStore(key); foreach(var subscriber in _subscribers) { subscriber.RegisterData(data); } } } // This class will be spun off on startup and should make sure that all data is // preloaded as quickly as possible class MyPreloadingThread { IDataProvider _provider; MyPreloadingThread(IDataProvider provider) { _provider = provider; } void RunInBackground() { IEnumerable<Key> allKeys = GetAllKeys(); foreach(var key in allKeys) { _provider.EnsureLoaded(key); } } } I have a feeling though that this is not necessarily the best way of doing this.. Just the fact that explaining it seems to take two pages feels like an indication.. Any ideas? Any patterns out there I should have a look at?

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  • .NET asmx web services: serialize object property as string property to support versioning

    - by mcliedtk
    I am in the process of upgrading our web services to support versioning. We will be publishing our versioned web services like so: http://localhost/project/services/1.0/service.asmx http://localhost/project/services/1.1/service.asmx One requirement of this versioning is that I am not allowed to break the original wsdl (the 1.0 wsdl). The challenge lies in how to shepherd the newly versioned classes through the logic that lies behind the web services (this logic includes a number of command and adapter classes). Note that upgrading to WCF is not an option at the moment. To illustrate this, let's consider an example with Blogs and Posts. Prior to the introduction of versions, we were passing concrete objects around instead of interfaces. So an AddPostToBlog command would take in a Post object instead of an IPost. // Old AddPostToBlog constructor. public AddPostToBlog(Blog blog, Post post) { // constructor body } With the introduction of versioning, I would like to maintain the original Post while adding a PostOnePointOne. Both Post and PostOnePointOne will implement the IPost interface (they are not extending an abstract class because that inheritance breaks the wsdl, though I suppose there may be a way around that via some fancy xml serialization tricks). // New AddPostToBlog constructor. public AddPostToBlog(Blog blog, IPost post) { // constructor body } This brings us to my question regarding serialization. The original Post class has an enum property named Type. For various cross-platform compatibility issues, we are changing our enums in our web services to strings. So I would like to do the following: // New IPost interface. public interface IPost { object Type { get; set; } } // Original Post object. public Post { // The purpose of this attribute would be to maintain how // the enum currently is serialized even though now the // type is an object instead of an enum (internally the // object actually is an enum here, but it is exposed as // an object to implement the interface). [XmlMagic(SerializeAsEnum)] object Type { get; set; } } // New version of Post object public PostOnePointOne { // The purpose of this attribute would be to force // serialization as a string even though it is an object. [XmlMagic(SerializeAsString)] object Type { get; set; } } The XmlMagic refers to an XmlAttribute or some other part of the System.Xml namespace that would allow me to control the type of the object property being serialized (depending on which version of the object I am serializaing). Does anyone know how to accomplish this?

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  • Drawing A Piano

    - by Jonathan M.
    Hello Everyone, I have started working on a software synthesizer (or keyboard). I have decided to use Java because of the available Jfugue API. I am trying to figure out how to go about creating the actual keys (notes) of the keyboard user interface, but I am stuck. I have tried to create an interface by dragging/dropping black and white rectangular buttons onto the panel, but that doesn't seem to work. Could someone point me into the right direction?

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  • F# Equivalent to Enumerable.OfType<'a>

    - by Joel Mueller
    ...or, how do I filter a sequence of classes by the interfaces they implement? Let's say I have a sequence of objects that inherit from Foo, a seq<#Foo>. In other words, my sequence will contain one or more of four different subclasses of Foo. Each subclass implements a different independent interface that shares nothing with the interfaces implemented by the other subclasses. Now I need to filter this sequence down to only the items that implement a particular interface. The C# version is simple: void MergeFoosIntoList<T>(IEnumerable<Foo> allFoos, IList<T> dest) where T : class { foreach (var foo in allFoos) { var castFoo = foo as T; if (castFoo != null) { dest.Add(castFoo); } } } I could use LINQ from F#: let mergeFoosIntoList (foos:seq<#Foo>) (dest:IList<'a>) = System.Linq.Enumerable.OfType<'a>(foos) |> Seq.iter dest.Add However, I feel like there should be a more idiomatic way to accomplish it. I thought this would work... let mergeFoosIntoList (foos:seq<#Foo>) (dest:IList<'a>) = foos |> Seq.choose (function | :? 'a as x -> Some(x) | _ -> None) |> Seq.iter dest.Add However, the complier complains about :? 'a - telling me: This runtime coercion or type test from type 'b to 'a involves an indeterminate type based on information prior to this program point. Runtime type tests are not allowed on some types. Further type annotations are needed. I can't figure out what further type annotations to add. There's no relationship between the interface 'a and #Foo except that one or more subclasses of Foo implement that interface. Also, there's no relationship between the different interfaces that can be passed in as 'a except that they are all implemented by subclasses of Foo. I eagerly anticipate smacking myself in the head as soon as one of you kind people points out the obvious thing I've been missing.

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  • Speed Problem with Wireless Connectivity on Cisco 877w

    - by Carl Crawley
    Having a bit of a weird one with my local LAN setup. I recently installed a Cisco 877W router on my DSL2+ connection and all is working really well.. Upgraded the IOS to 12.4 and my wired clients are streaming connectivity superfast at 1.3mb/s. However, there seems to be an issue with my wireless clients - I can't seem to stream any data across the local wireless connection (LAN) and using the Internet, whilst responsive enough isn't really comparable with the wired connection speed. For example, all devices are connected to an 8 Port Gb switch on FE0 from the Router with a NAS disk and on my wired clients, I can transfer/stream etc absolutely fine - however, transferring a local 700Mb file on my local LAN estimates 7-8 hours to transfer :( The Wireless config is as follows : interface Dot11Radio0 description WIRELESS INTERFACE no ip address ! encryption mode ciphers tkip ! ssid [MySSID] ! speed basic-1.0 basic-2.0 basic-5.5 6.0 9.0 basic-11.0 channel 2462 station-role root rts threshold 2312 world-mode dot11d country GB indoor bridge-group 1 bridge-group 1 subscriber-loop-control bridge-group 1 spanning-disabled bridge-group 1 block-unknown-source no bridge-group 1 source-learning no bridge-group 1 unicast-flooding All devices are connected to the Gb Switch which is connected to FE0 with the following: Hardware is Fast Ethernet, address is 0021.a03e.6519 (bia 0021.a03e.6519) Description: Uplink to Switch MTU 1500 bytes, BW 100000 Kbit/sec, DLY 100 usec, reliability 255/255, txload 1/255, rxload 1/255 Encapsulation ARPA, loopback not set Keepalive set (10 sec) Full-duplex, 100Mb/s ARP type: ARPA, ARP Timeout 04:00:00 Last input never, output never, output hang never Last clearing of "show interface" counters never Input queue: 0/75/0/0 (size/max/drops/flushes); Total output drops: 0 Queueing strategy: fifo Output queue: 0/40 (size/max) 5 minute input rate 14000 bits/sec, 19 packets/sec 5 minute output rate 167000 bits/sec, 23 packets/sec 177365 packets input, 52089562 bytes, 0 no buffer Received 919 broadcasts, 0 runts, 0 giants, 0 throttles 260 input errors, 260 CRC, 0 frame, 0 overrun, 0 ignored 0 input packets with dribble condition detected 156673 packets output, 106218222 bytes, 0 underruns 0 output errors, 0 collisions, 2 interface resets 0 babbles, 0 late collision, 0 deferred 0 lost carrier, 0 no carrier 0 output buffer failures, 0 output buffers swapped out Not sure why I'm having problems on the wireless and I've reached the end of my Cisco knowledge... Thanks for any pointers! Carl

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  • Weak References and Disposable objects.

    - by Steve Sheldon
    In C# it is possible to create weak references to objects as described here: WeakReference Class In .net some classes also implement the IDisposable interface. Calling the Dispose method of this interface is performed to manually dispose of any managed or unmanaged resources currently being held onto. An example might be a Bitmap object or class. If I assign an object that implements IDisposable to a weak reference, will Dispose be called if the weak reference collects the object?

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  • Go — variadic parameter functions weirdness

    - by ivanzoid
    I'm trying to write simple fmt.Printf wrapper which takes variable number of arguments, here is the code: func Die(format string, args ...interface{}) { str := fmt.Sprintf(format, args) fmt.Fprintf(os.Stderr, "%v\n", str) os.Exit(1) } But when I'm calling it: Die("foo") I get: foo%!(EXTRA []interface {}=[]) Can't figure why I'm getting this text after the "foo" & what is the correct way to create wrappers around fmt.Fprintf?

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  • Does this MSDN article violate MVVM?

    - by rasx
    This may be old news but back in March 2009, this article, “Model-View-ViewModel In Silverlight 2 Apps,” has a code sample that includes DataServiceEntityBase: // COPIED FROM SILVERLIGHTCONTRIB Project for simplicity /// <summary> /// Base class for DataService Data Contract classes to implement /// base functionality that is needed like INotifyPropertyChanged. /// Add the base class in the partial class to add the implementation. /// </summary> public abstract class DataServiceEntityBase : INotifyPropertyChanged { /// <summary> /// The handler for the registrants of the interface's event /// </summary> PropertyChangedEventHandler _propertyChangedHandler; /// <summary> /// Allow inheritors to fire the event more simply. /// </summary> /// <param name="propertyName"></param> protected void FirePropertyChanged(string propertyName) { if (_propertyChangedHandler != null) { _propertyChangedHandler(this, new PropertyChangedEventArgs(propertyName)); } } #region INotifyPropertyChanged Members /// <summary> /// The interface used to notify changes on the entity. /// </summary> event PropertyChangedEventHandler INotifyPropertyChanged.PropertyChanged { add { _propertyChangedHandler += value; } remove { _propertyChangedHandler -= value; } } #endregion What this class implies is that the developer intends to bind visuals directly to data (yes, a ViewModel is used but it defines an ObservableCollection of data objects). Is this design diverging too far from the guidance of MVVM? Now I can see some of the reasons Why would we go this way: what we can do with DataServiceEntityBase is this sort of thing (which is intimate with the Entity Framework): // Partial Method to support the INotifyPropertyChanged interface public partial class Game : DataServiceEntityBase { #region Partial Method INotifyPropertyChanged Implementation // Override the Changed partial methods to implement the // INotifyPropertyChanged interface // This helps with the Model implementation to be a mostly // DataBound implementation partial void OnDeveloperChanged() { base.FirePropertyChanged("Developer"); } partial void OnGenreChanged() { base.FirePropertyChanged("Genre"); } partial void OnListPriceChanged() { base.FirePropertyChanged("ListPrice"); } partial void OnListPriceCurrencyChanged() { base.FirePropertyChanged("ListPriceCurrency"); } partial void OnPlayerInfoChanged() { base.FirePropertyChanged("PlayerInfo"); } partial void OnProductDescriptionChanged() { base.FirePropertyChanged("ProductDescription"); } partial void OnProductIDChanged() { base.FirePropertyChanged("ProductID"); } partial void OnProductImageUrlChanged() { base.FirePropertyChanged("ProductImageUrl"); } partial void OnProductNameChanged() { base.FirePropertyChanged("ProductName"); } partial void OnProductTypeIDChanged() { base.FirePropertyChanged("ProductTypeID"); } partial void OnPublisherChanged() { base.FirePropertyChanged("Publisher"); } partial void OnRatingChanged() { base.FirePropertyChanged("Rating"); } partial void OnRatingUrlChanged() { base.FirePropertyChanged("RatingUrl"); } partial void OnReleaseDateChanged() { base.FirePropertyChanged("ReleaseDate"); } partial void OnSystemNameChanged() { base.FirePropertyChanged("SystemName"); } #endregion } Of course MSDN code can seen as “toy code” for educational purposes but is anyone doing anything like this in the real world of Silverlight development?

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  • PowerShell Cmdlet Parameters and Inheritance

    - by Adam Driscoll
    I have an interface: public interface X {} I have a class: public class Y : X {} I have one cmdlet: [Cmdlet("Get", "Y")] public class GetYCmdlet : PSCmdlet { protected override void ProcessRecord() { WriteObject(new Y()); } } I have another cmdlet: [Cmdlet("Set", "X")] public class SetYCmdlet : PSCmdlet { [Parameter] public X SomeObj {get;set;} } When I do this: $y = Get-Y Set-X -SomeObj $y I get this: Could not convert "Y" to "X". Method not supported. Any ideas?

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  • Is it possible top opt-out of INamingContainer if it's implemented by a superclass?

    - by michielvoo
    The UserControl class inherits from TemplateControl which implements INamingContainer. Since this is "only a marker interface" I was wondering if it's possible to opt-out of the behavior that this interface brings with it. I am developing a templated control based on a user control, and I want the controls inside the template to be accessible in the page without using FindControl(id).

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  • NSMutableArray Vs Stack

    - by Chandan Shetty SP
    I am developing 2D game for iphone in Objectice-C.In this project I need to use stack, I can do it using STL(Standard template library) stacks or NSMutableArray, since this stack is widely used in the game which one is more efficient? @interface CarElement : NSObject { std::stack<myElement*> *mBats; } or @interface CarElement : NSObject { NSMutableArray *mBats; } Thanks,

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  • Data access pattern, combining push and pull?

    - by andlju
    I need some advice on what kind of pattern(s) I should use for pushing/pulling data into my application. I'm writing a rule-engine that needs to hold quite a large amount of data in-memory in order to be efficient enough. I have some rather conflicting requirements; It is not acceptable for the engine to always have to wait for a full pre-load of all data before it is functional. Only fetching and caching data on-demand will lead to the engine taking too long before it is running quickly enough. An external event can trigger the need for specific parts of the data to be reloaded. Basically, I think I need a combination of pushing and pulling data into the application. A simplified version of my current "pattern" looks like this (in psuedo-C# written in notepad): // This interface is implemented by all classes that needs the data interface IDataSubscriber { void RegisterData(Entity data); } // This interface is implemented by the data access class interface IDataProvider { void EnsureLoaded(Key dataKey); void RegisterSubscriber(IDataSubscriber subscriber); } class MyClassThatNeedsData : IDataSubscriber { IDataProvider _provider; MyClassThatNeedsData(IDataProvider provider) { _provider = provider; _provider.RegisterSubscriber(this); } public void RegisterData(Entity data) { // Save data for later StoreDataInCache(data); } void UseData(Key key) { // Make sure that the data has been stored in cache _provider.EnsureLoaded(key); Entity data = GetDataFromCache(key); } } class MyDataProvider : IDataProvider { List<IDataSubscriber> _subscribers; // Make sure that the data for key has been loaded to all subscribers public void EnsureLoaded(Key key) { if (HasKeyBeenMarkedAsLoaded(key)) return; PublishDataToSubscribers(key); MarkKeyAsLoaded(key); } // Force all subscribers to get a new version of the data for key public void ForceReload(Key key) { PublishDataToSubscribers(key); MarkKeyAsLoaded(key); } void PublishDataToSubscribers(Key key) { Entity data = FetchDataFromStore(key); foreach(var subscriber in _subscribers) { subscriber.RegisterData(data); } } } // This class will be spun off on startup and should make sure that all data is // preloaded as quickly as possible class MyPreloadingThread { IDataProvider _provider; MyPreloadingThread(IDataProvider provider) { _provider = provider; } void RunInBackground() { IEnumerable<Key> allKeys = GetAllKeys(); foreach(var key in allKeys) { _provider.EnsureLoaded(key); } } } I have a feeling though that this is not necessarily the best way of doing this.. Just the fact that explaining it seems to take two pages feels like an indication.. Any ideas? Any patterns out there I should have a look at?

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  • Can Windsor do this?

    - by Marius
    Consider this example: public class Factory { private List<ISubFactory> subFactories; public Factory(List<ISubFactory> subFactories) { this.subFactories = subFactories; } } public interface ISubFactory { } I want Windsor to resolve the Factory class and put all implementers of the ISubFactory interface which are registered in the container (ResolveAll) into the "subFactories" parameter, can Windsor do this?

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  • XCode: Adjusting indentation of auto-generated braces?

    - by Nocturne
    Code auto-generated by XCode seems to have the opening brace on the same line by default: @interface Controller : NSObject { } I'd like the opening brace on a line of its own, like this: @interface Controller : NSObject { } This applies in general to any method / class auto-generated by XCode. In XCode preferences I have "Indent solo { by" set to 0: How can I fix this?

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  • Use annotation to specify which classes/interfaces should be generate javadoc?

    - by ipkiss
    Hi, I have a java program and want to generate javadoc for classes/interfaces. However, I just want to generate javadoc for a certain classes and interfaces. I just want to know if there is any way that I can add an annotation at the beginning of each class/interface to indicate that this class/interface should not be generated javadoc (something like @no-generate-javadoc) Does anyone have ideas, please? Thanks

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  • Creating UI problem

    - by Xaver
    I create program which have the installer-like interface. How better realize that with ShowDialog method of Form-class or doing MDI interface? when i using ShowDialog method i doing this ways and i have next problems: 1) First form have ShowInTaskbar property=true other form false, formm appeared by .ShowDialog() method in event of press button "Next", event of pressing "" (also this function do .visible=false to undisplay form), event of pressing "

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  • How to develop a Nightly Builder

    - by allenzzzxd
    Hello, I was told to create a tool like a Nightly Builder for a JUnit project. It's a client-server project with oracle database.The tests are based on QTP. Also there is a test interface written on C#. The tester can click on the interface to choose which tests to run and get a report from each test. So I have to make this procedure automated. So what tools should I use? Thanks in advance Best regards

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  • Dependency injection: Scoping by region (Guice, Spring, Whatever)

    - by Itay
    Here's a simplified version of my needs. I have a program where every B object has its own C and D object, injected through Guice. In addition an A object is injected into every C and D objects. What I want: that for each B object, its C and D objects will be injected with the same A object. Specifically, I want the output of the program (below) to be: Created C0 with [A0] Created D0 with [A0] Created B0 with [C0, D0] Created C1 with [A1] Created D1 with [A1] Created B1 with [C1, D1] Where it currently produces the following output: Created C0 with [A0] Created D0 with [A1] <-- Should be A0 Created B0 with [C0, D0] Created C1 with [A2] <-- Should be A1 Created D1 with [A3] <-- Should be A1 Created B1 with [C1, D1] I am expecting DI containers to allow this kind of customization but so far I had no luck in finding a solution. Below is my Guice-based code, but a Spring-based (or other DI containers-based) solution is welcome. import java.util.Arrays; import com.google.inject.*; public class Main { public static class Super { private static Map<Class<?>,Integer> map = new HashMap<Class<?>,Integer>(); private Integer value; public Super(Object... args) { value = map.get(getClass()); value = value == null ? 0 : ++value; map.put(getClass(), value); if(args.length > 0) System.out.println("Created " + this + " with " + Arrays.toString(args)); } @Override public final String toString() { return "" + getClass().getSimpleName().charAt(0) + value; } } public interface A { } public static class AImpl extends Super implements A { } public interface B { } public static class BImpl extends Super implements B { @Inject public BImpl(C c, D d) { super(c,d); } } public interface C { } public static class CImpl extends Super implements C { @Inject public CImpl(A a) { super(a); } } public interface D { } public static class DImpl extends Super implements D { @Inject public DImpl(A a) { super(a); } } public static class MyModule extends AbstractModule { @Override protected void configure() { bind(A.class).to(AImpl.class); bind(B.class).to(BImpl.class); bind(C.class).to(CImpl.class); bind(D.class).to(DImpl.class); } } public static void main(String[] args) { Injector inj = Guice.createInjector(new MyModule()); inj.getInstance(B.class); inj.getInstance(B.class); } }

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  • COM Pointers and process termination

    - by Tony
    Can an unreleased COM pointer to an external process (still alive) cause that process to hang on destruction? Even with TerminateProcess called on it? Process A has a COM interface pointer reference to Process B, now Process B issues a TerminateProcess on A, if some COM interface pointer to Process B in Process A is not released properly, could it be that the process hangs on termination?

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