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  • Web Interfaces not opening even after Port Forwarding is said to be working!

    - by Ahmad
    I'm encountering this strange problem which has baffled me to the ground, and which I haven't encountered even after years of doing port forwarding .. ! I am hoping somebody here can help me solve this mystery .. :) My network configuration is as follows: I have a DSL modem (custom made and branded by my ISP) which is receiving a DSL stream ... it has an external IP which is visible to the world, say, 11.22.33.44 ... This modem has DHCP enabled, has an internal IP for itself, which is 192.168.1.1 .. it is connected to 2 laptops via and ethernet cable .. Laptop 1 has IP 192.168.1.2, and Laptop 2 has IP 192.168.1.3 ... On Laptop 1, two applications are running, jDownloader and Media Player Classic, which have their web interfaces on ports 8765 and 13579, respectively ... I can access both of these web interfaces from Laptop 2 by opening these addresses: 192.1681.2:8765 and 192.168.1.2:13579 ... both of their web interfaces open up, meaning the web interfaces are working fine .. Moving on, I now want to access these web interfaces from outside my network as well, and so I've configured port forwarding in my PTCL modem to forward all traffic on ports between 8000 and 14000 (both TCP and UDP) to IP 192.168.1.2 ... I have verified that port forwarding is working by testing it using PortForward.com's port checker tool, and this website too: [URL]http://www.yougetsignal.com/tools/open-ports/[/URL] When I use the website, if I'm running the applications on Laptop 2, the website reports that the port is open .. if I then close the application, the website reports the port is closed ... This makes sense as nothing is listening on my machine in the latter case .. Also, if I disable port forwarding in my modem, again, the website reports the port is closed ... so, the website's results seem to be okay ... Same of the above can be said when I'm used PortForward.com's port checker tool ... So again, everything okay so far ... Now, here comes the problem !! ... Despite the above tools reporting that port forwarding is working, I am unable to open the web interfaces from outside my network ... So for example, if I tried to browse 11.22.33.44:8765 or 11.22.33.44:13579, nothing opens in my browser ... But if I accessed these web server's locally from Laptop 3, by typing in 192.168.1.2:8765 or 192.168.1.2:13579, they opened ... So where is the problem here ?? The tools report unanimously that port forwarding is working, and yet I am unable to open the web interfaces from outside the network .. Also note that I have disabled the firewall from my computer, and have also made sure that any option in the above programs (whose web interfaces I am trying to open) that says only local connections are to be accepted, is disabled ... So whats the problem ... ?!! Any ideas ??

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  • Windows 7 sometimes boots in VGA mode

    - by TuxRug
    I have an Asus G50VT-x5 laptop with nVidia GeForce9800M-GS graphics. Normally, Windows boots normally, but about 20% of the time (rough estimate), it will boot with the fallback VGA driver, maxing out at 800x600 with no Aero. I've checked the system logs and there is nothing indicating an error loading the nVidia driver. It even specifies in the logs that the Nvidia Display Driver service started successfully, even though it has booted in safe graphics mode. This has been happening for a while, but it's happening a little more often now than it was before. Since the first time my system exhibited this behavior, I have updated my graphics driver a handful of times. I used System Information for Windows to check for problems there, but the only thing that stood out was the following: Core Temperature 4486449 °C (8075639 °F) Shaders Temperature 1171513530 °C (2108724330 °F) I know this reading is incorrect, because my laptop is nowhere near the surface of the sun and my desk has not burst into flames. When it's opererating normally, I get a sane reading like [Core Temperature 58 °C (136 °F)] with no Shaders Temperature listed. All I have to do to resolve the issue is reboot. I have seen no stability issues with the graphics or anything else. A long time ago, I had an issue with this computer where my framerate would suddenly drop during a 3D game from 40fps to <1fps, but after looking at the temperature readout immediately after quitting a game, I removed the bottom panel and blew the dust out of the vent and heatsink. Since then I have no drops in framerate under any situation. I have uploaded a zip containing the SIW reports for when the problem is occurring and when the computer is operating normally. I don't have a paid account so it can only be downloaded 10 times, so please only download the reports if you think you can use them. If you try to download the reports and they are no longer available, please comment and I will re-upload them. If you want to look at the files, they are on Rapidshare. EDIT It happened again, and I looked a little deeper into the System logs. When this happens, there are a lot of errors about other device drivers unable to start. All of these errors are for PnP drivers. Also, my USB keyboard and mouse take a few moments before they actually start working, although this happens sometimes the first normal boot as well. I am quite sure this is related, so I am adding the pnp tag. Also, CHKDSK will not run on boot. Even if a check is scheduled or a volume is manually set as dirty, CHKDSK will be skipped entirely, not even leaving an entry in the System logs. I tried running CHKNTFS /D, which did not work. I then manually changed my HKLM\System\CurrentControlSet\Control\Session Manager BootExecute value to the default listed on Microsoft's website. That did not work either. I ended up booting to repair mode and running CHKDSK there, which found a number of minor inconsistencies on my system drive, but none on my data drive. I have no idea if this is related. Some more information for those who don't download my SIW report file: Antivirus and Firewall are ESET Smart Security I have three different virutalization programs installed: VMware Player, Windows Virtual PC, and VirtualBox. The network adapters for these show up in the log of failed device starts. EDIT 2 I tried running sfc /scannow, which reported that it found corrupted files that could not be fixed. The CBS log is extremely cryptic. I tried booting to my install disk, launching repair mode, and doing an offline sfc from there, which produced the same result.

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  • bash: per-command history. How does it work?

    - by romainl
    OK. I have an old G5 running Leopard and a Dell running Ubuntu 10.04 at home and a MacPro also running Leopard at work. I use Terminal.app/bash a lot. On my home G5 it exhibits a nice feature: using ? to navigate history I get the last command starting with the few letters that I've typed. This is what I mean (| represents the caret): $ ssh user@server $ vim /some/file/just/to/populate/history $ ss| So, I've typed the two first letters of "ssh", hitting ? results in this: $ ssh user@server instead of this, which is the behaviour I get everywhere else : $ vim /some/file/just/to/populate/history If I keep on hitting ? or ?, I can navigate through the history of ssh like this: $ ssh otheruser@otherserver $ ssh user@server $ ssh yetanotheruser@yetanotherserver It works the same for any command like cat, vim or whatever. That's really cool. Except that I have no idea how to mimic this behaviour on my other machines. Here is my .profile: export PATH=/Developer/SDKs/flex_sdk_3.4/bin:/opt/local/bin:/opt/local/sbin:/usr/local/bin:/sw/bin:/sw/sbin:/bin:/sbin:/bin:/sbin:/usr/bin:/usr/sbin:$HOME/Applications/bin:/usr/X11R6/bin export MANPATH=/usr/local/share/man:/usr/local/man:opt/local/man:sw/share/man export INFO=/usr/local/share/info export PERL5LIB=/opt/local/lib/perl5 export PYTHONPATH=/opt/local/bin/python2.7 export EDITOR=/opt/local/bin/vim export VISUAL=/opt/local/bin/vim export JAVA_HOME=/System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Home export TERM=xterm-color export GREP_OPTIONS='--color=auto' GREP_COLOR='1;32' export CLICOLOR=1 export LS_COLORS='no=00:fi=00:di=01;34:ln=target:pi=40;33:so=01;35:do=01;35:bd=40;33;01:cd=40;33;01:or=40;31;01:*.tar=00;31:*.tgz=00;31:*.arj=00;31:*.taz=00;31:*.lzh=00;31:*.zip=00;31:*.z=00;31:*.Z=00;31:*.gz=00;31:*.bz2=00;31:*.deb=00;31:*.rpm=00;31:*.TAR=00;31:*.TGZ=00;31:*.ARJ=00;31:*.TAZ=00;31:*.LZH=00;31:*.ZIP=00;31:*.Z=00;31:*.Z=00;31:*.GZ=00;31:*.BZ2=00;31:*.DEB=00;31:*.RPM=00;31:*.jpg=00;35:*.png=00;35:*.gif=00;35:*.bmp=00;35:*.ppm=00;35:*.tga=00;35:*.xbm=00;35:*.xpm=00;35:*.tif=00;35:*.png=00;35:*.fli=00;35:*.gl=00;35:*.dl=00;35:*.psd=00;35:*.JPG=00;35:*.PNG=00;35:*.GIF=00;35:*.BMP=00;35:*.PPM=00;35:*.TGA=00;35:*.XBM=00;35:*.XPM=00;35:*.TIF=00;35:*.PNG=00;35:*.FLI=00;35:*.GL=00;35:*.DL=00;35:*.PSD=00;35:*.mpg=00;36:*.avi=00;36:*.mov=00;36:*.flv=00;36:*.divx=00;36:*.qt=00;36:*.mp4=00;36:*.m4v=00;36:*.MPG=00;36:*.AVI=00;36:*.MOV=00;36:*.FLV=00;36:*.DIVX=00;36:*.QT=00;36:*.MP4=00;36:*.M4V=00;36:*.txt=00;32:*.rtf=00;32:*.doc=00;32:*.odf=00;32:*.rtfd=00;32:*.html=00;32:*.css=00;32:*.js=00;32:*.php=00;32:*.xhtml=00;32:*.TXT=00;32:*.RTF=00;32:*.DOC=00;32:*.ODF=00;32:*.RTFD=00;32:*.HTML=00;32:*.CSS=00;32:*.JS=00;32:*.PHP=00;32:*.XHTML=00;32:' export LC_ALL=C export LANG=C stty cs8 -istrip -parenb bind 'set convert-meta off' bind 'set meta-flag on' bind 'set output-meta on' alias ip='curl http://www.whatismyip.org | pbcopy' alias ls='ls -FhLlGp' alias la='ls -AFhLlGp' alias couleurs='$HOME/Applications/bin/colors2.sh' alias td='$HOME/Applications/bin/todo.sh' alias scale='$HOME/Applications/bin/scale.sh' alias stree='$HOME/Applications/bin/tree' alias envoi='$HOME/Applications/bin/envoi.sh' alias unfoo='$HOME/Applications/bin/unfoo' alias up='cd ..' alias size='du -sh' alias lsvn='svn list -vR' alias jsc='/System/Library/Frameworks/JavaScriptCore.framework/Versions/A/Resources/jsc' alias asl='sudo rm -f /private/var/log/asl/*.asl' alias trace='tail -f $HOME/Library/Preferences/Macromedia/Flash\ Player/Logs/flashlog.txt' alias redis='redis-server /opt/local/etc/redis.conf' source /Users/johncoltrane/Applications/bin/git-completion.sh export GIT_PS1_SHOWUNTRACKEDFILES=1 export GIT_PS1_SHOWUPSTREAM="verbose git" export GIT_PS1_SHOWDIRTYSTATE=1 export PS1='\n\[\033[32m\]\w\[\033[0m\] $(__git_ps1 "[%s]")\n\[\033[1;31m\]\[\033[31m\]\u\[\033[0m\] $ \[\033[0m\]' mkcd () { mkdir -p "$*" cd "$*" } function cdl { cd $1 la } n() { $EDITOR ~/Dropbox/nv/"$*".txt } nls () { ls -c ~/Dropbox/nv/ | grep "$*" } copy(){ curl -s -F 'sprunge=<-' http://sprunge.us | pbcopy } if [ -f /opt/local/etc/profile.d/cdargs-bash.sh ]; then source /opt/local/etc/profile.d/cdargs-bash.sh fi if [ -f /opt/local/etc/bash_completion ]; then . /opt/local/etc/bash_completion fi Any idea?

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  • My 2009 MacBook Logic board failed - options to proceed and how difficult?

    - by user181061
    Scannerz just gave my MacBook logic board a big fat F! I upgraded from Snow Leopard to Mountain Lion about 3 weeks ago. The system was running short of memory so I upgraded it. The system was running fine for about 2 weeks. Yesterday the thing started acting erratic. A lot of spinning beach balls, delays, and then some errors saying files couldn't be read to or from the drive. I figured the drive was going because the system is over 3 years old. I ran Scannerz on it and it indicated a lot of errors and irregularities. I rescanned it in cursory mode, and none of them were repeatable, just showing up all over the place in different regions of the scan. I went through the docs and they implied either an I/O cable was bad, a connection was damaged, or the logic board was bad. I tossed on my backup of Snow Leopard that I cloned from the original hard drive because I figured Mountain Lion was to blame and booted from the USB drive with the clone on it. It wasn't. I performed scans on every single port, and errors and irregularities that couldn't be repeated were showing up on every single one of them. I then, for kicks, put a CD into the CD player. Scannerz doesn't test optical drives but I figured surely that will work. No it won't. More spinning beach balls and messages telling me it can't be read. It was working fine 3 days ago. I know a lot of people don't like MacBook's, but mine's been great, at least until now. It was working great even with Mountain Lion after the upgrade. The system is a mid-2009 MacBook. In my opinion, it's a complete waste to toss this system. The display is too good, the keyboard works great, and it still looks good, plus this type of MacBook still uses the FireWire 400 port and I use that for Time Machine backups. I've tried reseating the RAM, it didn't do anything. I shut the system down and put in the old RAM, booted to Snow Leopard, and the problems persist. Here are my questions: The Scannerz documentation somewhere said something about the Airport card not being seated properly, but when I go to iFixit, it's apparent, at least I think it's apparent, that this isn't a slot type Airport card that the user can easily install or remove. If the cables or connections to the Airport card are bad, could they be causing this problem. How about any other connections that can be intermittent, failing or erratic? Any type of resets that I could possibly do to get rid of this? For any of those that have replaced a logic board on a MacBook, if this really is the culprit, are there any "gotcha's" I need to be aware of? As an FYI, I replaced the hard drive on an old iBook @500MHz that I had a long time ago, and I replaced the drive on a 1.33GHz PowerBook about 6 years ago. You have to be careful, but using some of the info on web sites like iFixit it's not that hard. Time consuming, but not that hard. The Intel based MacBook's to me look like they're easier to service than either of those. I'm thinking about getting a unit off of eBay that matches mine but has something else wrong with it, like a busted display. I REFUSE to buy a new system. A guy at my office has a 2007 Mac Pro and he can't upgrade to Mountain Lion because his system is "obsoleted." That's ridiculous. If you pay nearly $7,500 for a system it shouldn't be trash just because Apple decides they don't have enough money (sorry for the soap box, but it's true, IMO!) Any input is appreciated.

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  • Hard drive write speed - finding a lighter antivirus?

    - by Shingetsu
    I recently have been getting a lot of system lag here (for example, the mouse and the display in general take about 15 seconds to react in the worst cases). After a lot of monitoring the resources, I found that the problem mainly happens when too much Disk I/O is being done. Three culprits have been identified: My browser had the highest write I/O with 35,000,000 I/O Write Bytes. Steam had the highest read I/O (when IDLE!!!) with 106,000,000 I/O Read Bytes. My antivirus (in both cases I will soon mention) was the runner up in both cases with: 30,000,000ish write and 80,000,000ish read. The first AV I had was Avast! which I had liked on my previous system. After noticing it taking so much I/O I switched to Panda (supposing it wouldn't use TOO much during idle phase). However it only used a bit less I/O. Just a lot less memory and cpu and somewhat more network. My browser at the moment is Maxthon 3 (which I like a lot). Before this I was running chrome which had similar data and much higher cpu when running in the background was enabled. I'm not going to be running steam all the time and there aren't many alternatives to it. I like my browser very much, but I AM willing to switch if there's an obvious problem (I'm in programming, however I'm not a very good sysadmin, especially not when it comes to windows). Finally, my system almost stops lagging when I turn off the antivirus (and preferably steam) (some remains but once in every 5-6 hours for a few seconds so it isn't a big problem). My question (has a few parts): Is it possible to configure steam to lower it's I/O usage? (and maybe network while we're at it?) Which antivirus (very preferably free) uses lowest I/O while idle (I leave PC alone during active scans so that isn't a problem). Is there an obvious problem with my current browser and, if so, is there a way to fix it or should I switch and, if so, to what? (P.S. I've been on FFox for some time too). Info on system: Windows 7 (32 bit T_T, I am getting a new one in a few months but I want to keep using system during that time though). Hard Drive (main) is a Raid0. (Also have an external 1TB one which contains steam (and steam alone). As such it doesn't get used by much anything other than steam and isn't a very large problem. However steam still uses some I/O of registry) CPU: Intel(R) Core(TM)2 CPU [email protected] RAM: 6GB (3.25GB usable) (this and CPU have little effect as shown in next section) Additional info: Memory usage during problematic times: 44% CPU usage during problematic times: 35% Page File: main drive: system managed. 1TB drive: none. The current system I'm using is about 6 years old and is mainly a place holder while I await the new one in a few months. Final words: this is my 1st post on Super User (this question wouldn't feel right on Stack Overflow where I usually stay). If it doesn't have it's place here please tell me. If anything is wrong with it, same. Edit Technically I'm looking for a live thread detection program with minimal IO usage. I already have good active scan capability: Kaspersky (the free scanner uses the paid database) and MalwareBytes. Edit 2 Noticed another one, it seems that windows media player has been using stuff even when off! Turning it off and restarting now. If the problem is fixed I'll tell you guys. The reason I didn't notice it before was because I didn't have resource manager in front of me at the MOMENT of the problem. Now I did and it was at the very top of the list!

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  • Problem with video playback on iPad with MPMoviePlayerViewController

    - by Symo
    Hello everybody... I have been fighting some code for about a week, and am hoping that someone else may have experienced this problem and can point me in the right direction. I am using the MPMoviePlayerViewController to play a video on the iPad. The primary problem is that it works FLAWLESSLY on the iPad Simulator, but will not play at all on the iPad. I have tried re-encoding the video to make sure that isn't an issue. The video I'm using is currently a 480x360 video encoded with H.264 Basline 3.0 with AAC/LC audio. The video plays fine on the iPhone, and also does play through Safari on the iPad. The video actually loads, and you can scrub through the video with the scrubber bar and see that it is there. The frames actually display, but just will not play. If you click play, it just immediately stops. Even when I have mp.moviePlayer.shouldAutoplay=YES set, you can see the player attempt to play, but only for a split second (maybe 1 frame?). I have tried just adding view with the following code: in .h ------ MPMoviePlayerViewController *vidViewController; @property (readwrite, retain) MPMoviePlayerViewController *vidViewController; in .m ------ MPMoviePlayerViewController *mp=[[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL URLWithString:videoURL]]; [mp shouldAutorotateToInterfaceOrientation:YES]; mp.moviePlayer.scalingMode=MPMovieScalingModeAspectFit; mp.moviePlayer.shouldAutoplay=YES; mp.moviePlayer.controlStyle=MPMovieControlStyleFullscreen; [videoURL release]; self.vidViewController = mp; [mp release]; [self.view addSubview:vidViewController.view]; float w = self.view.frame.size.width; float h = w * 0.75; self.vidViewController.view.frame = CGRectMake(0, 0, w, h); I have also just tried to do a: [self presentMoviePlayerViewControllerAnimated:self.vidViewController]; which I actually can not get to orient properly...always shows up in Portrait and almost completely off the screen on the bottom, and the app is only intended to run in either of the Landscape views... If anybody needs more info, just let me know. I'm about at my wits end on this. ANY help will be GREATLY appreciated.

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  • Using FFmpeg in c#?

    - by daniel
    So i know its a fairly big challenge but i want to write a basic movie player/converter in c# using the FFmpeg library. However the first obstacle i need to overcome is wrapping the FFmpeg library in c#. I downloaded ffmpeg but couldn't compile it on windows, so i downloaded a precompiled version for me. Ok awesome. Then i started looking for c# wrappers. I have looked around and have found a few wrappers such as SharpFFmpeg (http://sourceforge.net/projects/sharpffmpeg/) and ffmpeg-sharp (http://code.google.com/p/ffmpeg-sharp/). First of all i wanted to use ffmpeg-sharp as its LGPL and SharpFFmpeg is GPL. However it had quite a few compile errors. Turns out it was written for the mono compiler, i tried compiling it with mon but couldn't figure out how. I then started to manually fix the compiler errors myself, but came across a few scary ones and thought i'd better leave those alone. So i gave up on ffmpeg-sharp. Then i looked at SharpFFmpeg and it looks like what i want, all the functions P/Invoked for me. However its GPL? Both the AVCodec.cs and AVFormat.cs files look like ports of avcodec.c and avformat.c which i reckon i could port myself? Then not have to worry about licencing. But i wan't to get this right before i go ahead and start coding. Should I: Write my own c++ library for interacting with ffmpeg, then have my c# program talk to the c++ library in order to play/convert videos etc. OR Port avcodec.h and avformat.h (is that all i need?) to c# by using a whole lot of DllImports and write it entirely in c#? First of all consider that i'm not great at c++ as i rarely use it but i know enough to get around. The reason i'm thinking #1 might be the better option is that most FFmpeg tutorials are in c++ and i'd also have more control over memory management that if i was to do it in c#. What do you think? Also would you happen to have any usefull links (perhaps a tutorial) for using FFmpeg? EDIT: spelling mistakes

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  • Revisiting .NET, but what should I focus on?

    - by Wayne M
    After about a two-year hiatus, I'm brushing up on my .NET skills to find a .NET job (my previous two positions have very little development, or development using legacy technologies, so apart from a few very minor apps I have not touched .NET in close to two years). I'm aware of things like ASP.NET MVC, and I have previously read on things like NHibernate and DI/IOC, albeit I have yet to use them apart from very trivial "Hello World" type applications. I have a subscription to Rob Conery's Tekpub website and occasionally watch these videos when I have free time. My concern is this: I don't live in a very technical area. I would be surprised if any but the most tech-savvy companies have heard of, let alone use, ASP.NET MVC, NHibernate (or even LINQ/EF), or know about IoC. I would be willing to bet a large sum of money that 95% of the possible jobs I could obtain will use the following: Visual Source Safe, if any VCS at all ASP.NET 2.0 Webforms (3.5 if lucky) Raw ADO.NET on top of a very thin implementation of the Gateway pattern Stored Procedures in the database for most CRUD operations Gratuitous use of code-behind, with a Service layer if I'm lucky If I were extremely lucky, I might find a shop that has heard of ORMs and either uses one, or has wrote their own data abstraction. Also if I were lucky, the company would be using Model-View-Presenter. In light of this I'm not sure what I should focus on learning. Personally, I would prefer to be using the latest stuff - ASP.NET MVC, NHibernate, jQuery, WCF etc. Reality says I should go back to the basics, since it looks like most potential opportunities aren't going to be anywhere near the cutting edge, or anywhere close to it. And, as much as I would like to find a position and start to show the other developers the benefits, in my past experience this has usually resulted in my being fired for "not being a team player" and doing things the bad old way. So, I am curious how you would approach a situation like this? What should I focus on, in order to A) Reaquaint myself with .NET, and B) Prepare myself to obtain a .NET job again that is more than likely going to use techniques that I and most other knowledgeable developers will scoff at?

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  • Stack overflow in compojure web project

    - by Anders Rune Jensen
    Hi I've been playing around with clojure and have been using it to build a simple little audio player. The strange thing is that sometimes, maybe one out of twenty, when contacting the server I will get the following error: 2010-04-20 15:33:20.963::WARN: Error for /control java.lang.StackOverflowError at clojure.lang.RT.seq(RT.java:440) at clojure.core$seq__4245.invoke(core.clj:105) at clojure.core$filter__5084$fn__5086.invoke(core.clj:1794) at clojure.lang.LazySeq.sval(LazySeq.java:42) at clojure.lang.LazySeq.seq(LazySeq.java:56) at clojure.lang.RT.seq(RT.java:440) at clojure.core$seq__4245.invoke(core.clj:105) at clojure.core$filter__5084$fn__5086.invoke(core.clj:1794) at clojure.lang.LazySeq.sval(LazySeq.java:42) at clojure.lang.LazySeq.seq(LazySeq.java:56) at clojure.lang.RT.seq(RT.java:440) at clojure.core$seq__4245.invoke(core.clj:105) at clojure.core$filter__5084$fn__5086.invoke(core.clj:1794) at clojure.lang.LazySeq.sval(LazySeq.java:42) at clojure.lang.LazySeq.seq(LazySeq.java:56) at clojure.lang.RT.seq(RT.java:440) at clojure.core$seq__4245.invoke(core.clj:105) at clojure.core$filter__5084$fn__5086.invoke(core.clj:1794) at clojure.lang.LazySeq.sval(LazySeq.java:42) at clojure.lang.LazySeq.seq(LazySeq.java:56) at clojure.lang.RT.seq(RT.java:440) ... If I do it right after again it always works. So it appears to be related to timing or something. The code in question is: (defn add-track [t] (common/ref-add tracks t)) (defn add-collection [coll] (doseq [track coll] (add-track track))) and (defn ref-add [ref value] (dosync (ref-set ref (conj @ref value)))) where coll is extracted from this function: (defn tracks-by-album [album] (sort sort-tracks (filter #(= (:album %) album) @tracks))) which uses: (defn get-album-from-track [track] (seq/find-first #(= (:album track) (:name %)) @albums)) (defn sort-tracks [track1 track2] (cond (= (:album track1) (:album track2)) (cond (and (:album-track track1) (:album-track track2)) (< (:album-track track1) (:album-track track2)) :else 0) :else (> (:year (get-album-from-track track1)) (:year (get-album-from-track track2))))) it gets called more or less directly from the request I get in: (when-handle-command cmd params (audio/tracks-by-album decoded-name)) (defn when-handle-command [cmd params data] (println (str "handling command:" cmd)) ....) I never get the handling command in my log, so it must die when it does the tracks-by-album. so it does appear to be the tracks-by-album function from the stack trace. I just don't see why it sometimes works and sometimes doesn't. I say that it's tracks-by-album because it's the only function (including it's children) that does filter, as can be seen in the trace. All the source code is available at: http://code.google.com/p/mucomp/. It's my little hobby project to learn clojure and so far it's quite buggy (this is just one bug :)) so I havn't really liked to tell too many people about it yet :)

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  • Using FFMPEG to reliably convert videos to mp4 for iphone/ipod and flash players

    - by Jake Stevenson
    I need to convert videos for use in both a flash player and the iphone/ipod touch. I'm using the following batch script with ffmpeg: @echo off ffmpeg.exe -i %1 -s qvga -acodec libfaac -ar 22050 -ab 128k -vcodec libx264 -threads 0 -f ipod %2 This always outputs an mp4 file, and I can always play it on my PC. The videos also seem to play fine on my iphone 3GS. But with some input files it won't work for older iphone versions (3G and iPod touch). Here's the ffmpeg output from one such file: D:\ffmpeg>encode.bat d:\temp\recording.flv d:\temp\out.m4v FFmpeg version SVN-r18709, Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --enable-memalign-hack --prefix=/mingw --cross-prefix=i686-ming w32- --cc=ccache-i686-mingw32-gcc --target-os=mingw32 --arch=i686 --cpu=i686 --e nable-avisynth --enable-gpl --enable-zlib --enable-bzlib --enable-libgsm --enabl e-libfaac --enable-libfaad --enable-pthreads --enable-libvorbis --enable-libtheo ra --enable-libspeex --enable-libmp3lame --enable-libopenjpeg --enable-libxvid - -enable-libschroedinger --enable-libx264 libavutil 50. 3. 0 / 50. 3. 0 libavcodec 52.27. 0 / 52.27. 0 libavformat 52.32. 0 / 52.32. 0 libavdevice 52. 2. 0 / 52. 2. 0 libswscale 0. 7. 1 / 0. 7. 1 built on Apr 28 2009 04:04:42, gcc: 4.2.4 [flv @ 0x187d650]skipping flv packet: type 18, size 164, flags 0 Input #0, flv, from 'd:\temp\recording.flv': Duration: 00:00:07.17, start: 0.001000, bitrate: N/A Stream #0.0: Video: flv, yuv420p, 320x240, 1k tbr, 1k tbn, 1k tbc Stream #0.1: Audio: nellymoser, 44100 Hz, mono, s16 [libx264 @ 0x13518b0]using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE 4.2 [libx264 @ 0x13518b0]profile Baseline, level 4.2 Output #0, ipod, to 'd:\temp\out.m4v': Stream #0.0: Video: libx264, yuv420p, 320x240, q=2-31, 200 kb/s, 1k tbn, 1k tbc Stream #0.1: Audio: libfaac, 22050 Hz, mono, s16, 128 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop encoding frame= 90 fps= 0 q=-1.0 Lsize= 128kB time=6.87 bitrate= 152.4kbits/s video:92kB audio:32kB global headers:1kB muxing overhead 2.620892% [libx264 @ 0x13518b0]slice I:8 Avg QP:29.62 size: 7047 [libx264 @ 0x13518b0]slice P:82 Avg QP:30.83 size: 467 [libx264 @ 0x13518b0]mb I I16..4: 17.9% 0.0% 82.1% [libx264 @ 0x13518b0]mb P I16..4: 0.6% 0.0% 0.0% P16..4: 23.1% 0.0% 0.0% 0.0% 0.0% skip:76.3% [libx264 @ 0x13518b0]final ratefactor: 57.50 [libx264 @ 0x13518b0]SSIM Mean Y:0.9544735 [libx264 @ 0x13518b0]kb/s:8412.6 My suspicion is that it has something to do with the audio encoding. If so, does anyone know how to force it to reencode the audio to the proper format? Any other ideas?

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  • Flash AS3 blur or liquify part of an image with mouse

    - by hamlet
    Hi, I am very beginner in flash. I want to load an image, show a cursor over the image and on mousedown I want to blur that actual part of the image. (e.g you can blur your face on the image and then save the new image). I can delete parts of the image with white line, but I would like to blur it instead // LIVE JPEG ENCODER 0.3 // from bytearray.org import asfiles.encoding.JPEGEncoder; import flash.external.ExternalInterface; ExternalInterface.addCallback("flash_saveImage", inflash_saveImage); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, handleComplete); loader.load(new URLRequest(loaderInfo.parameters._filename)); //loader.load(new URLRequest("b.jpg")); var container_mc:MovieClip = new MovieClip;//create movieclip function handleComplete(e:Event):void { addChild(container_mc); var bitmapData:BitmapData = Bitmap(e.target.content).bitmapData; var matrix:Matrix = new Matrix(); container_mc.graphics.clear(); container_mc.graphics.beginBitmapFill(bitmapData, matrix, false); //container_mc.graphics.beginFill(0xFFFFFF,0); container_mc.graphics.drawRect(0, 0, bitmapData.width, bitmapData.height); container_mc.graphics.endFill(); swapChildren(container_mc, pencil); container_mc.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing); container_mc.addEventListener(MouseEvent.MOUSE_UP, stopDrawing); container_mc.addEventListener(MouseEvent.MOUSE_MOVE, makeLine); } stage.addEventListener(MouseEvent.MOUSE_MOVE, moveCursor); Mouse.hide(); function moveCursor(event:MouseEvent):void { pencil.x = event.stageX; pencil.y = event.stageY; } function startDrawing(event:MouseEvent):void{ container_mc.graphics.lineStyle(20, 0xFFFFFF, 1); container_mc.graphics.moveTo(mouseX, mouseY); container_mc.addEventListener(MouseEvent.MOUSE_MOVE, makeLine); } function stopDrawing(event:MouseEvent):void{ container_mc.removeEventListener(MouseEvent.MOUSE_MOVE, makeLine); } function makeLine(event:MouseEvent):void{ container_mc.graphics.lineTo(mouseX, mouseY); } function inflash_saveImage ( ):void { var myURLLoader:URLLoader = new URLLoader(); var myBitmapSource:BitmapData = new BitmapData ( container_mc.width, container_mc.height ); // render the player as a bitmapdata myBitmapSource.draw ( container_mc ); // create the encoder with the appropriate quality var myEncoder:JPEGEncoder = new JPEGEncoder( 80 ); // generate a JPG binary stream to have a preview var myCapStream:ByteArray = myEncoder.encode ( myBitmapSource ); var header:URLRequestHeader = new URLRequestHeader ("Content-type", "application/octet-stream"); var myRequest:URLRequest = new URLRequest ( "save.php" ); myRequest.requestHeaders.push (header); myRequest.method = URLRequestMethod.POST; myRequest.data = myCapStream; myURLLoader.load ( myRequest ); } Thanks, hamlet

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  • Flash -> ByteArray -> AMFPHP -> Invalid Image !??

    - by undefined
    Hi, Im loading images into Flash and using JPGEncoder to encode the image to a ByteArray and send this to AMF PHP which writes out the bytearray to a file. This all appears to work correctly and I can download the resulting file in Photoshop CS4 absolutely fine. When i try to open it from the desktop or open it back in Flash it doesnt work... Picasa my default image browser says "Invalid" Here is the code i use to write the bytearray to a file - $jpg = $GLOBALS["HTTP_RAW_POST_DATA"]; file_put_contents($filename, $jpg); That's it ... I use the NetConnection class to connect and call the service, do I need to say Im sending jpg data? I assumed that JPGEncoder took care of that. How can I validate the bytearray before writing the file? Do I need to set MIME type or something .. excuse the slightly noob questions, a little knowledge can be a dangerous thing. Thanks --------------------------------------- PART II ------------------------------------------ Here is some code - 1) load the image into Flash player item.load(); function _onImageDataLoaded(evt:Event):void { var tmpFileRef:FileReference=FileReference(evt.target); image_loader=new Loader ; image_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, _onImageLoaded); image_loader.loadBytes(tmpFileRef.data); } function _onImageLoaded(evt:Event):void { bitmap=Bitmap(evt.target.content); bitmap.smoothing=true; if (bitmap.width>MAX_WIDTH||bitmap.height>MAX_HEIGHT) { resizeBitmap(bitmap); } uploadResizedImage(bitmap); } function resizeBitmap(target:Bitmap):void { if (target.height>target.width) { target.width=MAX_WIDTH; target.scaleY=target.scaleX; } else if (target.width >= target.height) { target.height=MAX_HEIGHT; target.scaleX=target.scaleY; } } function uploadResizedImage(target:Bitmap):void { var _bmd:BitmapData=new BitmapData(target.width,target.height); _bmd.draw(target, new Matrix(target.scaleX, 0, 0, target.scaleY)); var encoded_jpg:JPGEncoder=new JPGEncoder(90); var jpg_binary:ByteArray=encoded_jpg.encode(_bmd); _uploadService=new NetConnection(); _uploadService.objectEncoding=ObjectEncoding.AMF3 _uploadService.connect("http://.../amfphp/gateway.php"); _uploadService.call("UploadService.receiveByteArray",new Responder(success, error), jpg_binary, currentImageFilename); } Many thanks for you help

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  • iPhone SDK: Audio Queue control

    - by codemercenary
    Hi all, I am new to the audio queue services so I have taken an example from a book called iPhone Cool Projects where it describes how to stream audio. I want to extend this to being able to play a continuous playlist of links to mp3 files like an internet radio. The problem with the example code it that it does not detect when a stream ends and does not call AudioQueueStop at any point, so I added a counter to number of buffers added to the queue, and then decrement this counter each time audioQueueOutputCallback is called by the queue. This works fine except if when the buffer count goes to 0, and then I add a call AudioQueueFlush(audioQueue) and then AudioQueueStop(audioQueue, false) I get an error. If I only call AudioQueueReset, it continues to load the buffers again, but plays them out faster then it loads them... getting stuck in a loop and then crashing. 2010-04-14 13:56:29.745 AudioPlayer[2269:207] init player with URL 2010-04-14 13:56:29.941 AudioPlayer[2269:207] did recieve data 2010-04-14 13:56:29.942 AudioPlayer[2269:207] audio request didReceiveData 2010-04-14 13:56:29.944 AudioPlayer[2269:207] >>> start audio queue 2010-04-14 13:56:29.960 AudioPlayer[2269:207] packetCallback count 2 2010-04-14 13:56:29.961 AudioPlayer[2269:207] add buffer: 1 2010-04-14 13:56:29.962 AudioPlayer[2269:207] did recieve data 2010-04-14 13:56:29.963 AudioPlayer[2269:207] audio request didReceiveData 2010-04-14 13:56:29.963 AudioPlayer[2269:207] packetCallback count 1 2010-04-14 13:56:29.964 AudioPlayer[2269:207] add buffer: 2 2010-04-14 13:56:29.965 AudioPlayer[2269:207] packetCallback count 13 2010-04-14 13:56:29.967 AudioPlayer[2269:207] add buffer: 3 2010-04-14 13:56:29.968 AudioPlayer[2269:207] done with buffer: 3 2010-04-14 13:56:29.969 AudioPlayer[2269:207] done with buffer: 2 2010-04-14 13:56:29.974 AudioPlayer[2269:207] done with buffer: 1 So this loop continues some 20 - 30 times and then it crashes. The first time it plays an audio file it queues up the buffers and then plays sound, but doesn't callback to delete them until some 100 or more have been played. Can anyone explain this behavior? I read that there was a limit of 1 audio queue for MP3 playback for the iPhone. Is that still true? If not then I suppose I should use another audio queue for the next mp3 stream. I've had a look through the apple docs but it doesn't explain this in any particular detail. A better insight into this would be great. TIA.

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  • Using FFmpeg in .net?

    - by daniel
    So i know its a fairly big challenge but i want to write a basic movie player/converter in c# using the FFmpeg library. However the first obstacle i need to overcome is wrapping the FFmpeg library in c#. I downloaded ffmpeg but couldn't compile it on windows, so i downloaded a precompiled version for me. Ok awesome. Then i started looking for c# wrappers. I have looked around and have found a few wrappers such as SharpFFmpeg (http://sourceforge.net/projects/sharpffmpeg/) and ffmpeg-sharp (http://code.google.com/p/ffmpeg-sharp/). First of all i wanted to use ffmpeg-sharp as its LGPL and SharpFFmpeg is GPL. However it had quite a few compile errors. Turns out it was written for the mono compiler, i tried compiling it with mon but couldn't figure out how. I then started to manually fix the compiler errors myself, but came across a few scary ones and thought i'd better leave those alone. So i gave up on ffmpeg-sharp. Then i looked at SharpFFmpeg and it looks like what i want, all the functions P/Invoked for me. However its GPL? Both the AVCodec.cs and AVFormat.cs files look like ports of avcodec.c and avformat.c which i reckon i could port myself? Then not have to worry about licencing. But i wan't to get this right before i go ahead and start coding. Should I: Write my own c++ library for interacting with ffmpeg, then have my c# program talk to the c++ library in order to play/convert videos etc. OR Port avcodec.h and avformat.h (is that all i need?) to c# by using a whole lot of DllImports and write it entirely in c#? First of all consider that i'm not great at c++ as i rarely use it but i know enough to get around. The reason i'm thinking #1 might be the better option is that most FFmpeg tutorials are in c++ and i'd also have more control over memory management than if i was to do it in c#. What do you think? Also would you happen to have any usefull links (perhaps a tutorial) for using FFmpeg? EDIT: spelling mistakes

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  • Objective-c - How to serialize audio file into small packets that can be played?

    - by vfn
    Hi there, So, I would like to get a sound file and convert it in packets, and send it to another computer. I would like that the other computer be able to play the packets as they arrive. I am using AVAudioPlayer to try to play this packets, but I couldn't find a proper way to serialize the data on the peer1 that the peer2 can play. The scenario is, peer1 has a audio file, split the audio file in many small packets, put them on a NSData and send them to peer2. Peer 2 receive the packets and play one by one, as they arrive. Does anyone have know how to do this? or even if it is possible? EDIT: Here it is some piece of code to illustrate what I would like to achieve. // This code is part of the peer1, the one who sends the data - (void)sendData { int packetId = 0; NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:@"myAudioFile" ofType:@"wav"]; NSData *soundData = [[NSData alloc] initWithContentsOfFile:soundFilePath]; NSMutableArray *arraySoundData = [[NSMutableArray alloc] init]; // Spliting the audio in 2 pieces // This is only an illustration // The idea is to split the data into multiple pieces // dependin on the size of the file to be sent NSRange soundRange; soundRange.length = [soundData length]/2; soundRange.location = 0; [arraySoundData addObject:[soundData subdataWithRange:soundRange]]; soundRange.length = [soundData length]/2; soundRange.location = [soundData length]/2; [arraySoundData addObject:[soundData subdataWithRange:soundRange]]; for (int i=0; i // This is the code on peer2 that would receive an play the piece of audio on each packet - (void) receiveData:(NSData *)data { NSKeyedUnarchiver* unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; if ([unarchiver containsValueForKey:PACKET_ID]) NSLog(@"DECODED PACKET_ID: %i", [unarchiver decodeIntForKey:PACKET_ID]); if ([unarchiver containsValueForKey:PACKET_SOUND_DATA]) { NSLog(@"DECODED sound"); NSData *sound = (NSData *)[unarchiver decodeObjectForKey:PACKET_SOUND_DATA]; if (sound == nil) { NSLog(@"sound is nil!"); } else { NSLog(@"sound is not nil!"); AVAudioPlayer *audioPlayer = [AVAudioPlayer alloc]; if ([audioPlayer initWithData:sound error:nil]) { [audioPlayer prepareToPlay]; [audioPlayer play]; } else { [audioPlayer release]; NSLog(@"Player couldn't load data"); } } } [unarchiver release]; } So, here is what I am trying to achieve...so, what I really need to know is how to create the packets, so peer2 can play the audio. It would be a kind of streaming. Yes, for now I am not worried about the order that the packet are received or played...I only need to get the sound sliced and them be able to play each piece, each slice, without need to wait for the whole file be received by peer2. Thanks!

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  • Problem retrieving HTML5 video duration

    - by drebabels
    UPDATE: Ok so although I haven't solved this problem exactly, but I did figure out a work around that handles my biggest concern... the user experience. First the video doesn't begin loading until after the viewer hits the play button, so I am assuming that the duration information wasn't available to be pulled (I don't know how to fix this particular issue... although I assume that it would involve just loading the video metadata separately from the video, but I don't even know if that is possible). So to get around the fact that there is no duration data, I decided to hide the duration info (and actually the entire control) completely until you hit play. I know... its cheating. But for now it makes me happy :) That said... if anyone knows how to load the video metadata separately from the video file... please share. I think that should completely solve this problem. I am working on building a HTML5 video player with a custom interface, but I am having some problems getting the video duration information to display. My HTML is real simple (see below) <video id="video" poster="image.jpg" controls> <source src="video_path.mp4" type="video/mp4" /> <source src="video_path.ogv" type="video/ogg" /> </video> <ul class="controls"> <li class="time"><p><span id="timer">0</span> of <span id="duration">0</span></p></li> </ul> And the javascript I am using to get and insert the duration is var duration = $('#duration').get(0); var vid_duration = Math.round(video.duration); duration.firstChild.nodeValue = vid_duration; The problem is nothing happens. I know the video file has the duration data because if I just use the default controls, it displays fine. But the real strange thing is if I put alert(duration) in my code like so alert(duration); var vid_duration = Math.round(video.duration); duration.firstChild.nodeValue = vid_duration; then is works fine (minus the annoying alert that pops up). Any ideas what is happening here or how I can fix it?

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  • Text to Speech in ASP.NET - Access is denied... what to do?

    - by Magnetic_dud
    On my personal website, i would like to make it "pronounce" something I solved the "concept" problem, as in here, and on my desktop it works smoothly when launched from visual web developer. Creates a file, and then an embedded player in the page will play it. Perfect. So, I uploaded it on the server... I get this error 500: Server Error in '/sapi' Application. Access is denied. (Exception from HRESULT: 0x80070005 (E_ACCESSDENIED)) Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.UnauthorizedAccessException: Access is denied. (Exception from HRESULT: 0x80070005 (E_ACCESSDENIED)) ASP.NET is not authorized to access the requested resource. Consider granting access rights to the resource to the ASP.NET request identity. ASP.NET has a base process identity (typically {MACHINE}\ASPNET on IIS 5 or Network Service on IIS 6) that is used if the application is not impersonating. If the application is impersonating via , the identity will be the anonymous user (typically IUSR_MACHINENAME) or the authenticated request user. (...) Source Error: See it below Source File: c:\mypath\sapi\myfile.aspx.cs Line: 21 Stack Trace: [UnauthorizedAccessException: Access is denied. (Exception from HRESULT: 0x80070005 (E_ACCESSDENIED))] SpeechLib.SpVoiceClass.Speak(String Text, SpeechVoiceSpeakFlags Flags) +0 prova.Button1_Click(Object sender, EventArgs e) in c:\mypath\sapi\prova.aspx.cs:21 System.Web.UI.WebControls.Button.OnClick(EventArgs e) +111 System.Web.UI.WebControls.Button.RaisePostBackEvent(String eventArgument) +110 System.Web.UI.WebControls.Button.System.Web.UI.IPostBackEventHandler.RaisePostBackEvent(String eventArgument) +10 System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) +13 System.Web.UI.Page.RaisePostBackEvent(NameValueCollection postData) +36 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +1565 Version Information: Microsoft .NET Framework Version:2.0.50727.3053; ASP.NET Version:2.0.50727.3053 This is the source Source Error: Line 19: myfile.Open(@"C:\mypath\sapi\gen\hi.wav",SpeechStreamFileMode.SSFMCreateForWrite,false); Line 20: voice.AudioOutputStream = myfile; Line 21: voice.Speak("Hi",SpeechVoiceSpeakFlags.SVSFDefault); I get error on line 21, Voice.speak That probably means that the aspnet worker user has not some right permission The generation folder has all the right permissions: an empty file is created. So, i have to give permission of execute to some system dll? Do you know which dll? It is not bin\Interop.SpeechLib.dll, on this one the aspnet user has full control Ps: i have full control on the (windows) server (i mean, access by RDC, is not a shared hosting)

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  • Using Effect For Fog of War

    - by Qua
    I'm trying to apply fog of war to areas on the screen not currently visible to the player. I do this by rendering the game content in one RenderTarget and the the fog of war into another, and then I merge them with an effect file that takes the color from the game RenderTarget and the alpha from the fog of war render target. The FOW RenderTarget is black where the FOW appears, and white where it doesn't. This does work, but it colors the fog of war (the unrevealed locations) white instead of the intended color of black. Before applying the effect I clear the backbuffer of the device to white. When I try to clear it to black, non of the fog of war appears at all, which I assume is a product of alpha blending with black. It works for all other colors, however - giving the resulting screen a tint of that color. How do I archieve a black fog while still being able to do alpha blending between the two render targets? The rendering code for applying the FOW: private RenderTarget2D mainTarget; private RenderTarget2D lightTarget; private void CombineRenderTargetsAndDraw() { batch.GraphicsDevice.SetRenderTarget(null); batch.GraphicsDevice.Clear(Color.White); fogOfWar.Parameters["LightsTexture"].SetValue(lightTarget); batch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend); fogOfWar.CurrentTechnique.Passes[0].Apply(); batch.Draw( mainTarget, new Rectangle(0, 0, batch.GraphicsDevice.PresentationParameters.BackBufferWidth, batch.GraphicsDevice.PresentationParameters.BackBufferHeight), Color.White ); batch.End(); } The effect file I'm using to apply the FOW: texture LightsTexture; sampler ColorSampler : register(s0); sampler LightsSampler = sampler_state{ Texture = <LightsTexture>; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; }; float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float2 tex = input.TexCoord; float4 color = tex2D(ColorSampler, tex); float4 alpha = tex2D(LightsSampler, tex); return float4(color.r, color.g, color.b, alpha.r); } technique Technique1 { pass Pass1 { PixelShader = compile ps_2_0 PixelShaderFunction(); } }

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  • How to make Flash 'play well with others'?

    - by Sensei James
    What up fam. So this isn't a question asking about memory management schemes; for those of you who may not know, the Flash Virtual Machine relies on garbage collection by using reference counting and mark and sweep (for good coverage of these topics, check out Grant Skinner's article and presentation). And yes, Flash also provides the "delete" operator, which can (unfortunately only) be used to remove the properties of dynamic objects. What I want to know is how to make it so that Flash programs don't continue to consume CPU and memory while running in the background (save loading content or communicating remotely, for example). The motivation for this question comes in part from Apple's ban on cross compiled applications (in its SDK 4) on the grounds that they do not behave as predicted with the multitasking feature central to iPhone OS 4. My intention is not only to make Flash programs that will 'pass muster' as far as multitasking in iPhone OS 4, but also to simply make better (behaving) Flash programs. Put another way, how might a Flash application mimic the multitasking feature of iPhone OS 4? Does the Flash API provide the means for a developer to put their applications to 'sleep' while other programs run, and then to 'awaken' them just as quickly? In our own program, we might do something as crude as detecting when the user has been idle (no mouse motion or key press) for (say) four seconds: var idle_id:uint = setInterval(4000, pause_program); var current_movie_clip:MovieClip; var current_frame:uint; ... // on Mouse move or key press... clearInterval(idle_id); idle_id = setInterval(4000, pause_program); ... function pause_program():void { current_movie_clip = event.target as MovieClip; current_frame = current_movie_clip.currentFrame; MovieClip(root).gotoAndStop("program_pause_screen"); } (on the program pause screen) resume_button.addEventListener(MouseEvent.CLICK, resume_program); function resume_program(event:MouseEvent) { current_movie_clip.gotoAndPlay(current_frame); } If that's the right idea, what's the best way to detect that an application should be shelved? And, more importantly, is it possible for Flash Player to detect that some of its running programs are idle, and to similarly shelve them until the user performs an action to resume them? (Please feel free to answer as much or as little of the many questions I've posed.)

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  • RestKit : Not able to perform mapping using coredata

    - by Ashish Beuwria
    I'm using rest kit 0.20.3 and Xcode 5. Without core data I'm able to perform all rest kit operation, but when I've tried it with core data, I'm not even able to perform GET due to some problem. I can't figure it out. I'm new with core data. So pls help. Here is my code: AppDelegate.m @implementation CardGameAppDelegate @synthesize managedObjectContext = _managedObjectContext; @synthesize managedObjectModel = _managedObjectModel; @synthesize persistentStoreCoordinator = _persistentStoreCoordinator; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { RKLogConfigureByName("RestKit", RKLogLevelWarning); RKLogConfigureByName("RestKit/ObjectMapping", RKLogLevelTrace); RKLogConfigureByName("RestKit/Network", RKLogLevelTrace); RKObjectManager *objectManager = [RKObjectManager managerWithBaseURL:[NSURL URLWithString:@"http://192.168.1.3:3010/"]]; RKManagedObjectStore *objectStore = [[RKManagedObjectStore alloc] initWithManagedObjectModel:self.managedObjectModel]; objectManager.managedObjectStore = objectStore; RKEntityMapping *playerMapping = [RKEntityMapping mappingForEntityForName:@"Player" inManagedObjectStore:objectStore]; [playerMapping addAttributeMappingsFromDictionary:@{@"id": @"playerId", @"name": @"playerName", @"age" : @"playerAge", @"created_at": @"createdAt", @"updated_at": @"updatedAt"}]; RKResponseDescriptor *responseDesc = [RKResponseDescriptor responseDescriptorWithMapping:playerMapping method:RKRequestMethodGET pathPattern:@"/players.json" keyPath:nil statusCodes:RKStatusCodeIndexSetForClass(RKStatusCodeClassSuccessful)]; [objectManager addResponseDescriptor:responseDesc]; PlayersTableViewController *ptvc = (PlayersTableViewController *)self.window.rootViewController; ptvc.managedObjectContext = self.managedObjectContext; return YES; } and code for playerTableViewController.h #import <UIKit/UIKit.h> @interface PlayersTableViewController : UITableViewController <NSFetchedResultsControllerDelegate> @property (strong, nonatomic) NSFetchedResultsController *fetchedResultsController; @property (strong, nonatomic) NSManagedObjectContext *managedObjectContext; @end and PlayerTableViewController.m get method: -(void)loadPlayers{ [[RKObjectManager sharedManager] getObjectsAtPath:@"/players.json" parameters:nil success:^(RKObjectRequestOperation *operation, RKMappingResult *mappingResult){ [self.refreshControl endRefreshing]; } failure:^(RKObjectRequestOperation *operation, NSError *error) { [self.refreshControl endRefreshing]; UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"An Error Has Occurred" message:[error localizedDescription] delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alertView show]; }]; } I'm getting the following error : Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Unable to perform mapping: No `managedObjectContext` assigned. (Mapping response.URL = http://192.168.1.3:3010/players.json)'

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  • iphone calls both if and else at the same time?

    - by David Schiefer
    Hi, I need to determine what file type a file is and then perform a certain action for it. this seems to work fine for some types, however all media types such as videos and sound files get mixed up. I determine the file type by doing this: BOOL matchedMP3 = ([[rowValue pathExtension] isEqualToString:@"mp3"]); if (matchedMP3 == YES) { NSLog(@"Matched MP3"); } I do this for various file types and just define an "else" for all the others. Here's the problem though. The iPhone calls them both. Here's what the log reveals: 2010-05-11 18:51:12.421 Test [5113:207] Matched MP3 2010-05-11 18:51:12.449 Test [5113:207] Matched ELSE I've never seen anything like this before. This is my "matchedMP3" function: BOOL matchedMP3 = ([[rowValue pathExtension] isEqualToString:@"mp3"]); if (matchedMP3 == YES) { NSLog(@"Matched MP3"); NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSFileManager *manager = [NSFileManager defaultManager]; self.directoryContent = [manager directoryContentsAtPath:documentsDirectory]; NSString *errorMessage = [documentsDirectory stringByAppendingString:@"/"]; NSString *urlAddress = [errorMessage stringByAppendingString:rowValue]; MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:urlAddress]]; moviePlayer.movieControlMode = MPMovieControlModeDefault; moviePlayer.backgroundColor = [UIColor blackColor]; [moviePlayer play]; } and here's the else statement: else { NSLog(@"Matched ELSE"); [[NSUserDefaults standardUserDefaults] setObject:rowValue forKey:@"rowValue"]; NSString*rowValue = [[NSUserDefaults standardUserDefaults] objectForKey:@"rowValue"]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSFileManager *manager = [NSFileManager defaultManager]; self.directoryContent = [manager directoryContentsAtPath:documentsDirectory]; NSString *errorMessage = [documentsDirectory stringByAppendingString:@"/"]; NSString *urlAddress = [errorMessage stringByAppendingString:rowValue]; webViewHeader.prompt = rowValue; [documentViewer setDelegate:self]; NSString *encodedString = [urlAddress stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; //Create a URL object. NSURL *url = [NSURL URLWithString:encodedString]; //URL Requst Object NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; //Load the request in the UIWebView. [documentViewer loadRequest:requestObj]; [navigationController pushViewController:webView animated:YES]; } I can't see a reason why it wouldn't work. What happens is that both the webview and the MediaPlayer toggle their own player, so they overlap and play their sound/video a few secs apart from each other. Any help would be appreciated & thank for you taking the time to read through my code.

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  • XML: When to use attributes instead of child nodes?

    - by Rosarch
    For tree leaves in XML, when is it better to use attributes, and when is it better to use descendant nodes? For example, in the following XML document: <?xml version="1.0" encoding="utf-8" ?> <savedGame> <links> <link rootTagName="zombies" packageName="zombie" /> <link rootTagName="ghosts" packageName="ghost" /> <link rootTagName="players" packageName="player" /> <link rootTagName="trees" packageName="tree" /> </links> <locations> <zombies> <zombie> <positionX>41</positionX> <positionY>100</positionY> </zombie> <zombie> <positionX>55</positionX> <positionY>56</positionY> </zombie> </zombies> <ghosts> <ghost> <positionX>11</positionX> <positionY>90</positionY> </ghost> </ghosts> </locations> </savedGame> The <link> tag has attributes, but it could also be written as: <link> <rootTagName>trees</rootTagName> <packageName>tree</packageName> </link> Similarly, the location tags could be written as: <zombie positionX="55" positionY="56" /> instead of: <zombie> <positionX>55</positionX> <positionY>56</positionY> </zombie> What reasons are there to prefer one over the other? Is it just a stylistic issue? Any performance considerations?

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  • TicTacToe AI Making Incorrect Decisions

    - by Chris Douglass
    A little background: as a way to learn multinode trees in C++, I decided to generate all possible TicTacToe boards and store them in a tree such that the branch beginning at a node are all boards that can follow from that node, and the children of a node are boards that follow in one move. After that, I thought it would be fun to write an AI to play TicTacToe using that tree as a decision tree. TTT is a solvable problem where a perfect player will never lose, so it seemed an easy AI to code for my first time trying an AI. Now when I first implemented the AI, I went back and added two fields to each node upon generation: the # of times X will win & the # of times O will win in all children below that node. I figured the best solution was to simply have my AI on each move choose and go down the subtree where it wins the most times. Then I discovered that while it plays perfect most of the time, I found ways where I could beat it. It wasn't a problem with my code, simply a problem with the way I had the AI choose it's path. Then I decided to have it choose the tree with either the maximum wins for the computer or the maximum losses for the human, whichever was more. This made it perform BETTER, but still not perfect. I could still beat it. So I have two ideas and I'm hoping for input on which is better: 1) Instead of maximizing the wins or losses, instead I could assign values of 1 for a win, 0 for a draw, and -1 for a loss. Then choosing the tree with the highest value will be the best move because that next node can't be a move that results in a loss. It's an easy change in the board generation, but it retains the same search space and memory usage. Or... 2) During board generation, if there is a board such that either X or O will win in their next move, only the child that prevents that win will be generated. No other child nodes will be considered, and then generation will proceed as normal after that. It shrinks the size of the tree, but then I have to implement an algorithm to determine if there is a one move win and I think that can only be done in linear time (making board generation a lot slower I think?) Which is better, or is there an even better solution?

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  • Python. How to iterate through a list of lists looking for a partial match

    - by Becca Millard
    I'm completely stuck on this, without even an idea about how to wrap my head around the logic of this. In the first half of the code, I have successfully generation a list of (thousands of) lists of players names and efficiency scores: eg name_order_list = [["Bob", "Farley", 12.345], ["Jack", "Donalds", 14.567], ["Jack", "Donalds", 13.421], ["Jack", "Donalds", 15.232],["Mike", "Patricks", 10.543]] What I'm trying to do, is come up with a way to make a list of lists of the average efficiency of each player. So in that example, Jack Donalds appears multiple times, so I'd want to recognize his name somehow and average out the efficiency scores. Then sort that new list by efficiency, rather than name. So then the outcome would be like: average_eff_list = [[12.345, "Bob", "Farley"], [14.407, "Jack", "Donalds"], [10.543, "Mike", "Patricks"]] Here's what I tried (it's kind of a mess, but should be readable): total_list = [] odd_lines = [name_order_list[i] for i in range(len(name_order_list)) if i % 2 == 0] even_lines = [name_order_list[i] for i in range(len(name_order_list)) if i % 2 == 1] i = 0 j = i-1 while i <= 10650: iteration = 2 total_eff = 0 while odd_lines[i][0:2] == even_lines[i][0:2]: if odd_lines[i][0:2] == even_lines[j][0:2]: if odd_lines[j][0:2] != even_lines[j][0:2]: total_eff = even_lines[j][2]/(iteration-1) iteration -= 1 #account fr the single (rather than dual) additional entry else: total_eff = total_eff if iteration == 2: total_eff = (odd_lines[i][2] + even_lines[i][2]) / iteration else: total_eff = ((total_eff * (iteration - 2)) + (odd_lines[i][2] + even_lines[i][2])) / iteration iteration += 2 i += 1 j += 1 if i > 10650: break else: if odd_lines[i][0:2] == even_lines[j][0:2]: if odd_lines[j][0:2] != even_lines[j][0:2]: total_eff = (odd_lines[i][2] + even_lines[j][2]) / iteration else: total_eff = ((total_eff * (iteration -2)) + odd_lines[i][2]) / (iteration - 1) if total_eff == 0: #there's no match at all total_odd = [odd_lines[i][2], odd_lines[i][0], odd_lines[i][1]] total_list.append(total_odd) if even_lines[i][0:2] != odd_lines[i+1][0:2]: total_even = [even_lines[i][2], even_lines[i][0], even_lines[i][1]] else: total = [total_eff, odd_lines[i][0], odd_lines[i][1]] total_list.append(total) i += 1 if i > 10650: break else: print(total_list) Now, this runs well enough (doesn't get stuck or print someone's name multiple times) but the efficiency values are off by a large amount, so I know that scores are getting missed somewhere. This is a problem with my logic, I think, so any help would be greatly appreciated. As would any advice about how to loop through that massive list in a smarter way, since I'm sure there is one... EIDT: for this exercise, I need to keep it all in a list format. I can make new lists, but no using dictionaries, classes, etc.

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  • Optimising movement on hex grid

    - by Mloren
    I am making a turn based hex-grid game. The player selects units and moves them across the hex grid. Each tile in the grid is of a particular terrain type (eg desert, hills, mountains, etc) and each unit type has different abilities when it comes to moving over the terrain (e.g. some can move over mountains easily, some with difficulty and some not at all). Each unit has a movement value and each tile takes a certain amount of movement based on its terrain type and the unit type. E.g it costs a tank 1 to move over desert, 4 over swamp and cant move at all over mountains. Where as a flying unit moves over everything at a cost of 1. The issue I have is that when a unit is selected, I want to highlight an area around it showing where it can move, this means working out all the possible paths through the surrounding hexes, how much movement each path will take and lighting up the tiles based on that information. I got this working with a recursive function and found it took too long to calculate, I moved the function into a thread so that it didn't block the game but still it takes around 2 seconds for the thread to calculate the moveable area for a unit with a move of 8. Its over a million recursions which obviously is problematic. I'm wondering if anyone has an clever ideas on how I can optimize this problem. Here's the recursive function I'm currently using (its C# btw): private void CalcMoveGridRecursive(int nCenterIndex, int nMoveRemaining) { //List of the 6 tiles adjacent to the center tile int[] anAdjacentTiles = m_ThreadData.m_aHexData[nCenterIndex].m_anAdjacentTiles; foreach(int tileIndex in anAdjacentTiles) { //make sure this adjacent tile exists if(tileIndex == -1) continue; //How much would it cost the unit to move onto this adjacent tile int nMoveCost = m_ThreadData.m_anTerrainMoveCost[(int)m_ThreadData.m_aHexData[tileIndex].m_eTileType]; if(nMoveCost != -1 && nMoveCost <= nMoveRemaining) { //Make sure the adjacent tile isnt already in our list. if(!m_ThreadData.m_lPassableTiles.Contains(tileIndex)) m_ThreadData.m_lPassableTiles.Add(tileIndex); //Now check the 6 tiles surrounding the adjacent tile we just checked (it becomes the new center). CalcMoveGridRecursive(tileIndex, nMoveRemaining - nMoveCost); } } } At the end of the recursion, m_lPassableTiles contains a list of the indexes of all the tiles that the unit can possibly reach and they are made to glow. This all works, it just takes too long. Does anyone know a better approach to this?

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