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  • Is there anything inherently wrong with long variable/method names in Java?

    - by Doug Smith
    I know this is probably is a question of personal opinion, but I want to know what's standard practice and what would be frowned upon. One of my profs in university always seems to make his variable and method names as short as possible (getAmt() instead of getAmount) for instance. I have no objection to this, but personally, I prefer to have mine a little longer if it adds descriptiveness so the person reading it won't have to check or refer to documentation. For instance, we made a method that given a list of players, returns the player who scored the most goals. I made the method getPlayerWithMostGoals(), is this wrong? I toiled over choosing a way to make it shorter for awhile, but then I thought "why?". It gets the point across clearly and Eclipse makes it easy to autocomplete it when I type. I'm just wondering if the short variable names are a piece of the past due to needing everything to be as small as possible to be efficient. Is this still a requirement?

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  • Problem FlashVars parameter asp.net

    - by sofie-vo
    Code for asp.net page <%@ Page Language="VB" AutoEventWireup="false" CodeFile="trainingupload.aspx.vb" Inherits="trainingupload" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div height> <object width="1000" height="800"> <param name="movie" value="player.swf" /> <param name="FlashVars" value='userid=<%=String.Format(getuser())%>" '/> <embed src="bin-release/trainingscentrum.swf" FlashVars='userid=<%=String.Format(getuser())%>" ' width="1500" height="800" /> </embed> </object> </div> </form> </body> </html> Code behind Public Function getuser() As Guid Dim user As MembershipUser = Membership.GetUser() Dim userid As Guid = (CType(user.ProviderUserKey, Guid)) Return userid End Function In the code above I use an function to return the userid. When I replace <%=String.Format(getuser())% with an actual userid, I get the value in my flex application. But this code returns nothing. What am I doing wrong?

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  • jQuery Fancy - popup window doesn't fully expand

    - by fmz
    I am using jQuery Fancybox to display a number of Flash videos on a site and I am having trouble with the window not opening fully on the first click in Firefox. It works fine in other browsers. Here is the jQuery: <script type="text/javascript"> $(document).ready(function() { $("a.videoLink").fancybox({ 'titleShow' : false, 'autoscale' : true, 'width' : '820', 'height' : '620', 'transitionIn' : 'elastic', 'transitionOut' : 'elastic' }); }); </script> Here is the html: <tr> <td class="title"><a class="videoLink" href="#video-content30">CPR Lesson 1 Movie</a></td> <td class="time">38:39</td> <td class="video" style="display:none"> <div id="video-content30"> <script type='text/javascript'> var flashvars = { file: 'http://www.stockmarketcpr.com/smsys/link/CPR-Lesson-1-Movie.flv', id: '30' }; var params = { wmode: 'opaque', bgcolor: '#CCCCCC', allowfullscreen: 'true', allowscriptaccess: 'always' }; swfobject.embedSWF('http://www.stockmarketcpr.com/_flash/player.swf', 'player30','800','600', '9.0.0','expressInstall.swf', flashvars, params); </script> <div id="player30"></div> </div> </td> </tr> I end up getting a quarter inch high, full-width window on the first click. The second click plays fine. I would appreciate any assistance. Thank you!

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  • Use jquery ':contains' to find specific javascript within a span

    - by Rob
    This is my first time here, I hope that this is clear. So i will have code similar to this this. <span class="mediaSource ui-draggable" id="purchsePlay7915504"> <a href="" onclick="return popup_window(this, 'MediaView', 850, 680)" class="control" enter code hereid="GenericLink"></a> <img id="Any_71" alt="Media Source" src="images/9672web.gif" class="mediaStationIcons mediaWin"/> <img class="player" alt="Media Source" src="images/playmedia.gif" style="display: none;"/> </span> The href portion is generated on the backend, and I have no access to it. I need to modify some existing jquery code to do something based on what the 'onclick' function is(there are different ones e.g. popup_window1,popup_window2 etc.) . I tried something like this: $('.segmentLeft span.mediaSource').click(function(){ if ($('span:contains("popup_window")').length > 0) { do something } }); but it does not seem to work.

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  • C# struct with an array

    - by Whitey
    I am making a game using C# with the XNA framework. The player is a 2D soldier on screen and the user is able to fire bullets. The bullets are stored in an array. I have looked into using Lists and arrays for this and I came to the conclusion that an array is a lot better for me, as there will be a lot of bullets firing and being destroyed at once, something that I read Lists don't handle so well. After reading through some posts on the XNA forums, this came to my attention: http://forums.xna.com/forums/p/16037/84353.aspx I have created a struct like so: // Bullets struct Bullet { Vector2 Position; Vector2 Velocity; float Rotation; Rectangle BoundingRect; bool Active; } And I made the array like this: Bullet[] bulletCollection = new Bullet[100]; But when I try to do some code like this: // Fire bullet if (mouseState.LeftButton == ButtonState.Pressed) { for (int i = 0; i < bulletCollection.Length; i++) { if (!bulletCollection[i].Active) { // something } } I get the following error: 'Zombie_Apocalypse.Game1.Bullet.Active' is inaccessible due to its protection level Can anyone lend a hand? I have no idea why this error is popping up, or even if I'm declaring the array properly or anything... as the post on the XNA forums doesn't go into detail about that. Thank you for any help you can provide. :)

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  • Dynamically change embedded video src in IE/Chrome (works in Firefox)

    - by macca1
    I'm trying to dynamically change an embedded video on a page. It's working in Firefox but for some reason it's not working in IE and Chrome (strange combination). Here's the HTML: <object id="viewer" width="575" height="344"> <param name="wmode" value="transparent" /> <param name="movie" value="http://www.youtube.com/v/Lmn94kn08Lw&hl=en&fs=1&color1=0x006699&color2=0x54abd6&rel=0" /> <param name="allowFullScreen" value="true" /> <embed id="embeddedPlayer" src="http://www.youtube.com/v/Lmn94kn08Lw&hl=en&fs=1&color1=0x006699&color2=0x54abd6&rel=0" type="application/x-shockwave-flash" allowfullscreen="true" width="575" height="344" wmode="transparent"></embed> </object> And here's my javascript code. A link is clicked to change the video: $("#video a").click( function() { var videoAddress = $(this).attr("href"); $("#embeddedPlayer").attr("src", videoAddress); return false; // stop the default link so it just reloads in the video player } ); Like I said the videos are changing perfectly in Firefox but in IE and Chrome nothing happens. Any ideas?

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  • IE7 & IE8 error executing function with ajax

    - by Yahreen
    I am loading an ajax page which executes an HTML5 video player script. The function for the Flash fallback is html5media(); : //Load 1st Case Study $("#splash").live('click', function (e) { $(this).fadeOut('slow', function () { $('#case-studies').load('case-study-1.html', function() { html5media(); //initiate Flash fallback }).fadeIn(); }); e.preventDefault(); }); This initial page load works fine in IE7 & IE8. The problem is once this page is loaded, there are links to 4 more videos which are loaded in again using ajax. I use this function: //Switcher function csClients(url, client) { $("#case-studies").fadeOut('slow', function() { $('#case-studies').load(url, function () { html5media(); //initiate Flash fallback }).fadeIn(); }); } //Page Loader $("#cs-client-list li.client1 a").live('click', function(e) { csClients('case-study-1.html', 'client1'); e.preventDefault(); }); Originally I was using return false; but none of the sub-page Flash videos would load in IE7. When I switched to preventDefault, the videos loaded in IE7 but still not in IE8. I also get a weird error in both IE7 & IE8 with no helpful feedback: Error on Page: Unspecified error. / (Line 49) Code: 0 (Char 5) URI: http://www.mysite.com This is line 49 in my index page: <section id="case-studies" class="main-section"> I have a feeling it has to do with calling html5media(); too many times? At a loss...

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  • Why do the usable sizes differ

    - by Raigex
    Again, dont really know how to phrase the question so I will explain. I have a video recorder application. I open my camera with cameraRecorder = Camera.open(1); //(this is the front facing camera) And get the camera parameters and all supported preview sizes CameraParameters tmpParams = cameraRecorder.getParameters(); List<Camera.Size> tmpList = tmpParams.getSupportedPreviewSizes(); one of the preview sizes on the Galaxy Tab 10.1 running ICS (4.0.4) is 800x600 but when I try to set the Video size in my media Player mediaRecorder.setVideoSize(800,600); I get this error: 12-19 17:27:55.035: E/CameraSource(110): Video dimension (800x600) is unsupported 12-19 17:27:55.035: E/StagefrightRecorder(110): cameraSource do not init 12-19 17:27:55.035: E/StagefrightRecorder(110): setupCameraSource failed. (-19) 12-19 17:27:55.035: E/StagefrightRecorder(110): setupMediaSource is failed. (-19) 12-19 17:27:55.035: E/StagefrightRecorder(110): setupMPEG4Recording is failed. (-19) 12-19 17:27:55.035: E/MediaRecorder(30119): start failed: -19 Does anyone know why this discrepancy might exist (I know one of the supported record sizes is 1280x720 but that is too big for me).

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  • How to change the handler position by dragging/single click on the slider

    - by Geetha
    Hi All, I am using the following files to create a slider. Problem:Needs double click to change the handler position first click: it move the handler but the following code is not working. a second later it return back to the previous position. second click on the handler in new position, before it moves back the following code is working. Needs: I want change the media player current position with the handler current position value by dragging the handler or single click on the new position of the slider. Ex: initial position of the handler: l-------------------------------- document.mediaPlayer.currentPosition = 0 After dragging it some other position ----------------------l---------- document.mediaPlayer.currentPosition = 125 Code: var endTime = document.mediaPlayer.SelectionEnd; $("#slider-constraints").slider({ animate: true, max: endTime, range: $R(0, endTime), value: 1, enforceConstraints: false, start:function(event,index){document.mediaPlayer.currentPosition=index.value; $('#slider-constraints').slider("constraints", [0, index.value]); $('#slider-constraints').slider("value", index.value);} }); window.setInterval(function() { $('#slider-constraints').slider("value", document.mediaPlayer.currentPosition); }, 4000);

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  • How can I record and save flash video's with an H264 codec

    - by JimHendriks
    Right now I am working on an AIR 3.2 application which lets you stream a video to a Flash Media Server and saves it on a hard drive. This sequence works fine with the standard Sorenson codec but I want to use H.264 for my videos. I found lots example c ode and implemented it in my code, but when I record a video of myself I am unable to re-watch it afterwards. I found how to implement a H.264 encoding in a realeyes blog post here. My code is here. It saves the video as a .f4v file, but my browser (I've tried the latest versions of both Chrome and Firefox, with the latest Flash) and also VLC are unable to load the video. I also used a program called Movie Player which is able to open the file but can only show the first frame and the audio. Neither am I able to upload the video to YouTube because they do not support the file extension. Here is an example video file it saved: H264Test1.f4v. My question is: How do I stream and save the movie with a file extension that I am able to re-watch while using the H.264 codec?

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  • Unknown reason for code executing the way it does in python

    - by Jasper
    Hi I am a beginner programmer, using python on Mac. I created a function as a part of a game which receives the player's input for the main character's name. The code is: import time def newGameStep2(): print ' ****************************************** ' print '\nStep2\t\t\t\tCharacter Name' print '\nChoose a name for your character. This cannot\n be changed during the game. Note that there\n are limitations upon the name.' print '\nLimitations:\n\tYou cannot use:\n\tCommander\n\tLieutenant\n\tMajor\n\t\tas these are reserved.\n All unusual capitalisations will be removed.\n There is a two-word-limit on names.' newStep2Choice = raw_input('>>>') newStep2Choice = newStep2Choice.lower() if 'commander' in newStep2Choice or 'lieutenant' in newStep2Choice or 'major' in newStep2Choice: print 'You cannot use the terms \'commander\', \'lieutenant\' or \'major\' in the name. They are reserved.\n' print time.sleep(2) newGameStep2() else: newStep2Choice = newStep2Choice.split(' ') newStep2Choice = [newStep2Choice[0].capitalize(), newStep2Choice[1].capitalize()] newStep2Choice = ' ' .join(newStep2Choice) return newStep2Choice myVar = newGameStep2() print myVar When I was testing, I inputted 'major a', and when it asked me to input another name, i inputted 'a b'. However, when it returned the output of the function, it returns 'major a'. I went through this with a debugger, yet I still can't seem to find where the problem occurred. Thanks for any help, Jasper

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  • Stopping a SoundPlayer loop at the local level

    - by EvanRyan
    I'm working on setting up an alarm that pops up as a dialog with multiple sound file options the user can choose from. The problem I'm having is creating a sound player at the local level that I can close with a button. The problem I'm having is that the sound keeps looping when I close the form because the SoundPlayer doesn't exist within the button click event. here's what I have: void callsound() { if (SoundToggle == 0) // if sound enabled { if ((SoundFile == 0) && (File.Exists(@"attention.wav"))) { System.Media.SoundPlayer alarm = new System.Media.SoundPlayer(@"attention.wav"); alarm.PlayLooping(); } if ((SoundFile == 1) && (File.Exists(@"aahh.wav"))) { System.Media.SoundPlayer alarm = new System.Media.SoundPlayer(@"aahh.wav"); alarm.PlayLooping(); } } private void button1_Click(object sender, EventArgs e) { //alarm.Stop(); Only works if SoundPlayer declared at class level this.Close(); } Is there a way I can do what I want to do by declaring the SoundPlayer instances where I am? Or is there a way to declare it at the class level, and still be able to change the sound file based on user settings?

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  • Embedded Youtube video in a Ruby on Rails page

    - by dan
    Hi, New to programming. I am trying to embed a YouTube video from a link stored in a database named "Promoter" into a ruby-on-rails page (.erb). I've looked at the source the code turns out, but the object video player does not appear (on heroku here: http://blazing-mountain-574.heroku.com/). The code in the home.html.erb file: <h1>Pages#home</h1> <p>Find me in app/views/pages/home.html.erb</p> <object width="640" height="385"> <param name="movie" value="<%= sanitize Promoter.first.link %>"> </param><param name="allowFullScreen" value="true"></param ><param name="allowscriptaccess" value="always"></param> <embed src="<%= sanitize Promoter.first.link %>" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> Is there something real simple that I'm missing?

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  • game currency convert: math efficient

    - by Comradsky
    For variables:4 text views named diamondText, goldText, silverText, and bronzeText;money variable unsigned int money;and an NSTimer, every .1 sec,runs function: -(void)updateMoney{ money++; bronzeText.text = [NSString stringWithFormat:@"%d",money]; silverText.text = [NSString stringWithFormat:@"%d",money%10]; goldText.text = [NSString stringWithFormat:@"%d",money%100]; diamondText.text= [NSString stringWithFormat:@"%d",money%1000]; } Given that my currency is diamond = 10 gold = 10 silver = 10 bronze = 1; What would be most efficient way to calculate and display the money labels? How would you store this variable, with GameCenter and NSDictionary or GameCenter and something else? More details are below if you don't understand. To clarify: bronze has the last 2 numbers, silver has the next 2 numbers, and so on. I understand I could use 4 ints or an array, but i would rather try to use this method, unless theres a much more efficient way. Example: When money = 1000;bronzeText = nothing, silverText = 10,goldText = nothing, diamondText = nothing; What other ways would you do this that you think would be more efficient? I will be calling a function (void)collisionDetector that detects if my player.frame crosses with a flyingObject.frame, and if that object is a coin it gives an added value to money and then calls (void)updateMoney. Im just using the timer to test this and spawn these flying objects.

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  • Thread is being killed by the OS

    - by Or.Ron
    I'm currently programming an app that extracts frames from a movie clip. I designed it so that the extraction will be done on a separate thread to prevent the application from freezing. The extraction process itself is taking a lot of resources, but works fine when used in the simulator. However, there are problems when building it for the iPad. When I perform another action (I'm telling my AV player to play while I extract frames), the thread unexpectedly stops working, and I believe it's being killed. I assume it's becauase I'm using a lot of resources, but not entirely sure. Here are my questions: 1. How can I tell if/why my thread stopping? 2. If it's really from over processing what should I do? I really need this action to be implemented. Heres some code im using: To create the thread: [NSThread detachNewThreadSelector:@selector(startReading) toTarget:self withObject:nil]; I'll post any information you need, Thanks so much! Update I'm using GCD now and it populates the threads for me. However the OS still kills the threads. I know exactly when is it happening. when i tell my [AVplayer play]; it kills the thread. This issue is only happening in the actual iPad and not on the simulator

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  • How to speed up drawing of scaled image? Audio playback chokes during window resize.

    - by Paperflyer
    I am writing an audio player for OSX. One view is a custom view that displays a waveform. The waveform is stored as a instance variable of type NSImage with an NSBitmapImageRep. The view also displays a progress indicator (a thick red line). Therefore, it is updated/redrawn every 30 milliseconds. Since it takes a rather long time to recalculate the image, I do that in a background thread after every window resize and update the displayed image once the new image is ready. In the meantime, the original image is scaled to fit the view like this: // The drawing rectangle is slightly smaller than the view, defined by // the two margins. NSRect drawingRect; drawingRect.origin = NSMakePoint(sideEdgeMarginWidth, topEdgeMarginHeight); drawingRect.size = NSMakeSize([self bounds].size.width-2*sideEdgeMarginWidth, [self bounds].size.height-2*topEdgeMarginHeight); [waveform drawInRect:drawingRect fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1]; The view makes up the biggest part of the window. During live resize, audio starts choking. Selecting the "big" graphic card on my Macbook Pro makes it less bad, but not by much. CPU utilization is somewhere around 20-40% during live resizes. Instruments suggests that rescaling/redrawing of the image is the problem. Once I stop resizing the window, CPU utilization goes down and audio stops glitching. I already tried to disable image interpolation to speed up the drawing like this: [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationNone]; That helps, but audio still chokes during live resizes. Do you have an idea how to improve this? The main thing is to prevent the audio from choking.

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  • Which DVCS would work best on Windows for my scenario?

    - by PoorLuzer
    At work I use ClearCase and SourceSafe, but have found some time to do some time to code for myself enroute thanks to a disposable laptop. However, I wish I had a lightweight VCS on my system using which I would be able to make changes to my code during the commute and then push/grab them from my Linux systems. I use git on my home system, but I can't really get it working on Windows. I don't want all that cygwin hack. If it does not run natively on Windows, it just won't do. What have you guys tried on your Windows system? Something that YOU use. The big player at the moment seems to be Mercurial? What would be best for a one (or maybe two) man team? I just need to maintain : Versioned copies of source code. Checking in and out should be as less obtrusive as possible. I am looking forward to a multiple Undo kind of feature (like that in an EMacs buffer) but persistent. I really like the way git keeps track of lines moving between files in a source code set I should be able to move part(s)/sub tree(s) of the source tree (each sub tree implies a module/plugin to my the main software I am building) to an archival system either completly or partially and restore them back from the archive as and when required and the system should track any changes to this tree as well. I actually want to experiment with my code as much as possible without me manually keeping track of what I modified and what I need to undo once I try out some idea, so that I am back to where I want to continue from. Notes : A similar topic came up a year ago : http://stackoverflow.com/questions/4670/dvcs-choices-whats-good-for-windows I hope things have changed, and I really want people to share their own, real life experiences. Not something they recommend without using it or they think will work.

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  • Safari & Frames in html

    - by user575838
    Hi, I am using Windows Expression web to design a embedded quicktime player that plays 4 separate videos in a main frame. Yes, I am using frames. Header Frame, Left Bar frame, Footer & Main centre frame. Everything works in Explorer as it should. See the picture ![Web Frames preview in Explorer, links work, link plays dif videos when clicked.][1] <html> Untitled 1 <div style="position: absolute; width: 100px; height: 100px; z-index: 1" id="layer1"> </div> <p>This page uses frames, but your browser doesn&#39;t support them.</p> </body> </noframes> When I check it in Safari, the video is misaligned in the frame & the background color is black, which I want it white. All the links work, it's just the misalignment & background color. See the picture. ![Safari Preview][2] Firefox also works. Here's the code, page source from the Safari browser. Heres a pic of Safari misalignment. Heres the Safari Code code Please help. It may be simple but I'm a newb. I appreciate any advice from you pro's.

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  • Calling a method from another view in objective-c. (iphone sdk).

    - by MarcZero
    Hello. I am currently creating a multi-view game on the iPhone platform. I have my main view start to play some background music upon loading. I then go to another view and start the game. I am trying to get the background music from the original view to stop once I start the game. I am having trouble getting the stop playing music message to my original view. Here is the relevant info: The main view where the sound is played from is just a subView of the programViewController class called *viewController. The heading is in the programAppDelegate class. The sound is done using the AVAudioPlayer class and plays fine when the program starts up and when I navigate to other subviews that are added on by going through the menu system. In the view that I want to start the game, I attempt to call the instance of the class to turn of the player but anytime I use this format of code: [viewController #######]; It gives a build error of "viewController undeclared" no matter what I put after the "viewController" in the message.I have attempted to import the programAppDelegate.h file but it still gives the same error. I realize this might be a simple misunderstanding of the objective-c language but I cannot find any info on this issue. I am a recent convert from Java so I am trying to wrap my head around everything. Thank you for your time!

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  • Shadowbox + jQuery not working - No errors.

    - by Shelton
    First, apologies. I'm a js newb. I'm attempting to trigger a shadowbox with the load of a specific page - a "pop-up" if you will. Nothing happens and according to firebug, there are no errors to report. I should note that this is wordpress, so I'm using the default jQuery call and also shadowbox rolled into a WP plug-in. Shadowbox does work properly in other areas of the site, as do jQuery functions. noConflict() is used because WP also loads prototype by default, which conflicts with the jQuery dollar sign. var $j = jQuery.noConflict(); $j(function(){ //Set cookie $j.cookie('padpop_viewed',true); // open a welcome message as soon as the window loads $j(function() { Shadowbox.open({ content: '<div width="600" height="460" style="margin:auto;"><a href="<?php bloginfo('url');?>"/products/"><img src="<?php bloginfo('template_url');?>/images/ipad-pop.jpg" width="600" height="460" alt="Redacted"/></a></div>', player: "html", height: "470", width: "610" }); }); }); Any help here would be greatly appreciated as I have spent hours consulting the documentation of each aspect of this. Thanks, S.

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  • What is the best Networking implementation for my application?

    - by CaptainPhil
    I am in the planning phases of a project for myself, it is to be a single and multi-player card game. I would like to track statistics for each person such as world rankings etc... My problem is I do not know the best approach for the client - server architecture and programming. My original goal was to program everything in C# as I want to get proficient in that language. My original idea was to have a back-end database and a back end server run on some sort of hosting on the internet, however that seems costly for such a small project that may or may not make any money. I have tried looking into cloud services however I am unfamiliar with the technology, and I am not sure I can make them suit my needs, especially since most like Google's cloud wants you to use their coding architecture from what I understand. Finally my last problem is that I would like an architecture that can be used for different languages so that I can port it from PC to IPhone, Xbox etc... So does anyone have any advice on the best architecture and language to do this in? Am I worrying about architecture and back-end costs to much and should just concentrate on getting the game running any which way?

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  • Javascript, problem with binding an event to a div-tag

    - by Patrick
    Hello, i am trying to bind an event to a dynamically created div. function GameField(playerNumber) { this.fields = new Array(); this.player = playerNumber; this.isPlayerActive = false; this.currentRound = 0; } GameField.prototype.InitField = function(fieldNumber) { var newField = document.createElement("div"); if (fieldNumber == 0 || fieldNumber == 6 || fieldNumber == 8 || fieldNumber == 17) newField.className = 'gameCellSmall borderFull gameText gameTextAlign'; else newField.className = 'gameCellSmall borderWithoutTop gameText gameTextAlign'; newField.onclick = function() { this.DivClick('a'); } this.fields[fieldNumber] = newField; return newField; } GameField.prototype.DivClick = function(fieldNumber) { alert('Nummer: ' + fieldNumber); } Everything works perfectly, but when you click on one of the created divs, i end up with the following error message: Error: Object doesn't support this property or method. If i replace the onclick function with this, then it works: newField.onclick = function() { alert('Nummer: ' + fieldNumber); } How can i get the onclick event to fire my DivClick function instead?

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  • Flash video plays well, but time and time-remaining are out of sync.

    - by sparkyfied
    Hey guys, Could be a known issue, an issue with my code or an oversight on my part. I have created a video player in flash. I have got it playing progressive and streaming over rtmp/rtmpt so that is all fine. My only issue is that when the video's are playing, the time-codes for time played and time remaining are not synced. So, if my video is 20 secs long and 5 have been played, time played will be 5secs, time remaining will be 16secs until it updates about half a second later. So even though they are both being set with the same line of code, there are not changing at the same time. The time played changes, then a split second later the time remaining changes. Anyone got any idea what this could be. Maybe a miscalculation on my part. Maybe I need to round up or down the remaining time. How can I sync the two times. I understand this is probably an tough question to answer, I have done my best to explain it. Thanks in advance.

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  • How to stream authenticated content with MediaPlayer on Android

    - by 102790073222983779908
    I've seen quite a few posts askign this question on SO but there doesn't seem to be a definitive answer (or at least an answer I like!) I've got content protected behind basic auth (username/password) -- I can download it fine using the various HTTP download clases but for the life of me I can't sort out how to tell media player to stream it (and provide the authentication). I saw one post that suggested it wasn't possible since the MediaPlayer is all native code and doesn't things like the Authenticator. There are plenty of examples of how to first download to a cached copy and then play that back but....That sort of sucks (and the files maybe 100's of MB's). I saw at least one proposal to download it in smalish chunks and then start & stop the playback (redirecting to the new file) but that sort of sucks also since there would (I presume) be a stutter (I haven't tried it though) The best idea I have at this point is to start downloading to a cache file and then when it's 'full enough' start up playback while I continue to fill the file.... I hope that this works (but again, haven't tried it). Am I missing something obvious? It's so painful to have all the various pieces almost working and I sort of convinced myself that there had to be a way to natively stream protected content (or have it take a already established & qualified InputStream) but it appears no joy. BTW I'm a Mac/iPhone guy and a newb at Android so I'm still fighting a bit of Java learning.... Excuse me if I'm missing somthing obvious. -john

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  • My game plays itself?

    - by sc8ing
    I've been making a canvas game in HTML5 and am new to a lot of it. I would like to use solely javascript to create my elements too (it is easier to embed into other sites this way and I feel it is cleaner). I had my game reloading in order to play again, but I want to be able to keep track of the score and multiple other variables without having to put each into the URL (which I have been doing) to make it seem like the game is still going. I'm also going to add "power ups" and other things that need to be "remembered" by the script. Anyways, here's my question. When one player kills another, the game will play itself for a while and make my computer very slow until I reload the page. Why is it doing this? I cleared the interval for the main function (which loops the game and keeps everything running) and this used to make everything stop moving - it no longer does. What's wrong here? This is my game: http://dl.dropbox.com/u/11168436/game/game.html Controls: Move the skier with arrow keys and shoot with M (you shoot in the direction you were last moving in). The snowboarder is moved with ESDF and shoots with Q. Thanks for your time.

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