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  • How to set ReceiveBufferSize for UDPClient? or Does it make sense to set? C#

    - by Jack
    Hello all. I am implementing a UDP data transfer thing. I have several questions about UDP buffer. I am using UDPClient to do the UDP send / receive. and my broadband bandwidth is 150KB/s (bytes/s, not bps). I send out a 500B datagram out to 27 hosts 27 hosts send back 10KB datagram back if they receive. So, I should receive 27 responses, right? however, I only get averagely 8 - 12 instead. I then tried to reduce the size of the response down to 500B, yes, I receive all. A thought of mine is that if all 27 hosts send back 10KB response at almost same time, the incoming traffic will be 270KB/s (likely), that exceeds my incoming bandwidth so loss happens. Am I right? But I think even if the incoming traffic exceeds the bandwidth, is the Windows supposed to put the datagram in the buffer and wait for receive? I then suspect that maybe the ReceiveBufferSize of my UdpClient is too small? by default, it is 8092B?? I don't know whether I am all right at these points. Please give me some help.

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  • Pointers to structs

    - by Bobby
    I have the following struct: struct Datastore_T { Partition_Datastores_T cmtDatastores; // bytes 0 to 499 Partition_Datastores_T cdhDatastores; // bytes 500 to 999 Partition_Datastores_T gncDatastores; // bytes 1000 to 1499 Partition_Datastores_T inpDatastores; // bytes 1500 1999 Partition_Datastores_T outDatastores; // bytes 2000 to 2499 Partition_Datastores_T tmlDatastores; // bytes 2500 to 2999 Partition_Datastores_T sm_Datastores; // bytes 3000 to 3499 }; I want to set a char* to struct of this type like so: struct Datastore_T datastores; // Elided: datastores is initialized with data here char* DatastoreStartAddr = (char*)&datastores; memset(DatastoreStartAddr, 0, sizeof(Datastore_T)); The problem I have is that the value that DatastoreStartAddr points to always has a value of zero when it should point to the struct that has been initialized with data. Meaning if I change the values in the struct using the struct directly, the values pointed to by DatastoreStartAddr should also change b/c they are pointing to the same address. But this is not happening. What am I doing wrong?

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  • Why does adding Crossover to my Genetic Algorithm give me worse results?

    - by MahlerFive
    I have implemented a Genetic Algorithm to solve the Traveling Salesman Problem (TSP). When I use only mutation, I find better solutions than when I add in crossover. I know that normal crossover methods do not work for TSP, so I implemented both the Ordered Crossover and the PMX Crossover methods, and both suffer from bad results. Here are the other parameters I'm using: Mutation: Single Swap Mutation or Inverted Subsequence Mutation (as described by Tiendil here) with mutation rates tested between 1% and 25%. Selection: Roulette Wheel Selection Fitness function: 1 / distance of tour Population size: Tested 100, 200, 500, I also run the GA 5 times so that I have a variety of starting populations. Stop Condition: 2500 generations With the same dataset of 26 points, I usually get results of about 500-600 distance using purely mutation with high mutation rates. When adding crossover my results are usually in the 800 distance range. The other confusing thing is that I have also implemented a very simple Hill-Climbing algorithm to solve the problem and when I run that 1000 times (faster than running the GA 5 times) I get results around 410-450 distance, and I would expect to get better results using a GA. Any ideas as to why my GA performing worse when I add crossover? And why is it performing much worse than a simple Hill-Climb algorithm which should get stuck on local maxima as it has no way of exploring once it finds a local max?

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  • WPF - List items not visible in Blend when 'DisplayMemberPath' is used

    - by Andy T
    Hi, We're currently working out how to implement MVVM and I've got to the point where I've got the MVVM Light Toolkit set up in blend and can specify dummy data to be supplied if running in Blend. All good. I've created a dummy list of data. The list contains 6 instances of a very simple class called DummyItem which has Age and Name properties. Here's the main code from my 'DummyList' class: public class DummyItem{ public string Name; public int Age; public DummyItem(string name, int age){ this.Name = name; this.Age = age; } } public class DummyList : ArrayList { public DummyList() { this.Add(new DummyItem("Dummy1", 00)); this.Add(new DummyItem("Dummy2", 01)); this.Add(new DummyItem("Dummy3", 02)); this.Add(new DummyItem("Dummy4", 03)); this.Add(new DummyItem("Dummy5", 04)); this.Add(new DummyItem("Dummy6", 05)); } } Here's the operative part of my XAML. The DataContext line does work and points to the correct ViewModel. <Grid x:Name="LayoutRoot"> <ListBox x:Name="ListViewBox" DataContext="{Binding Source={StaticResource Locator}, Path=ListViewModel}" ItemsSource="{Binding TheList}" DisplayMemberPath="Name"> </ListBox> </Grid> The problem is, when I add 'DisplayMemberPath', as I have above, then I can no longer see the list items in Blend. If I remove 'DisplayMemberPath', then I see a list of objects (DummyItem) with their full path. When the app is run, everything works perfectly. It's just that in Blend itself I cannot see the list items when I use 'DisplayMemberPath'. Anyone know why I can't see the items inside Blend itself when I use DisplayMemberPath? Thanks! AT

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  • Accelerometer gravity components

    - by Dvd
    Hi, I know this question is definitely solved somewhere many times already, please enlighten me if you know of their existence, thanks. Quick rundown: I want to compute from a 3 axis accelerometer the gravity component on each of these 3 axes. I have used 2 axes free body diagrams to work out the accelerometer's gravity component in the world X-Z, Y-Z and X-Y axes. But the solution seems slightly off, it's acceptable for extreme cases when only 1 accelerometer axis is exposed to gravity, but for a pitch and roll of both 45 degrees, the combined total magnitude is greater than gravity (obtained by Xa^2+Ya^2+Za^2=g^2; Xa, Ya and Za are accelerometer readings in its X, Y and Z axis). More detail: The device is a Nexus One, and have a magnetic field sensor for azimuth, pitch and roll in addition to the 3-axis accelerometer. In the world's axis (with Z in the same direction as gravity, and either X or Y points to the north pole, don't think this matters much?), I assumed my device has a pitch (P) on the Y-Z axis, and a roll (R) on the X-Z axis. With that I used simple trig to get: Sin(R)=Ax/Gxz Cos(R)=Az/Gxz Tan(R)=Ax/Az There is another set for pitch, P. Now I defined gravity to have 3 components in the world's axis, a Gxz that is measurable only in the X-Z axis, a Gyz for Y-Z, and a Gxy for X-Y axis. Gxz^2+Gyz^2+Gxy^2=2*G^2 the 2G is because gravity is effectively included twice in this definition. Oh and the X-Y axis produce something more exotic... I'll explain if required later. From these equations I obtained a formula for Az, and removed the tan operations because I don't know how to handle tan90 calculations (it's infinity?). So my question is, anyone know whether I did this right/wrong or able to point me to the right direction? Thanks! Dvd

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  • Java try finally variations

    - by Petr Gladkikh
    This question nags me for a while but I did not found complete answer to it yet (e.g. this one is for C# http://stackoverflow.com/questions/463029/initializing-disposable-resources-outside-or-inside-try-finally). Consider two following Java code fragments: Closeable in = new FileInputStream("data.txt"); try { doSomething(in); } finally { in.close(); } and second variation Closeable in = null; try { in = new FileInputStream("data.txt"); doSomething(in); } finally { if (null != in) in.close(); } The part that worries me is that the thread might be somewhat interrupted between the moment resource is acquired (e.g. file is opened) but resulting value is not assigned to respective local variable. Is there any other scenarios the thread might be interrupted in the point above other than: InterruptedException (e.g. via Thread#interrupt()) or OutOfMemoryError exception is thrown JVM exits (e.g. via kill, System.exit()) Hardware fail (or bug in JVM for complete list :) I have read that second approach is somewhat more "idiomatic" but IMO in the scenario above there's no difference and in all other scenarios they are equal. So the question: What are the differences between the two? Which should I prefer if I do concerned about freeing resources (especially in heavily multi-threading applications)? Why? I would appreciate if anyone points me to parts of Java/JVM specs that support the answers.

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  • Pointer incrementing query

    - by Craig
    I have been looking at this piece of code, and it is not doing what I expect. I have 3 globals. int x, y, *pointer, z; Inside of main I declare them. x = 10; y = 25; pointer = &x; now at this point &x is 0x004A144 &y is 0x004A138 pointer is pointing to 0x004A144 Now when I increment: y = *++pointer; it points to 0x004A148, this is the address y should be at shouldn't it? The idea is that incrementing the pointer to 'x' should increment it to point at y, but it doesn't seem to want to declare them in in order like I expect. If this a VS2005 / 2008 problem? Or maybe an Express problem? This isn't really homework, as I have done it a couple of years ago but I was revising on my pointer stuff and I tried this again. But this time I am getting unexpected results. Does anyone have opinions on this? *UPDATE sorry should be more clear, 'thought' on declaration 'y' should be at 148, and that incrementing the pointer pointing to x should increment 'pointer' to 148 (which it does), but that isn't where y is. Why isn't y declaring where it should be.

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  • How to make Web Storage persistent in Cordova using JS?

    - by ett
    I have a small quiz app, which is a cross-platform mobile app, that I plan for it to run on Android, iOS, and WP8. I want to store a local highscore, where it will keep track how many points the user had, and if he/she does better than the already stored highscore, update the current highscore. Though, I want the highscore to be persistent, what I mean is, every time the user opens the app I want the last highscore to be present and it to be compared with the new quiz score. Meaning, I don't want the highscore to be deleted after each time the app is closed. I also want for the first time when the app is ran, the highscore to be set to 0, so obviously the first time the user finishes the quiz gets a new highscore. I have those codes so far: scoredb.js // Wait for device API libraries to load document.addEventListener("deviceready", initScoreDB, false); // Device APIs are available function initScoreDB() { window.localStorage.setItem("score", 0); highscore = window.localStorage.getItem("score"); } main.js var correct = 0; var highscore; // In between I have some code that keeps incrementing // correct variable for each correct answer. if (correct > highscore) { window.localStorage.setItem("score", correct); highscore = correct; } It does seem to work okay once the app is started. I did the quiz three times, in the simulator, and it keeps the score as it should. Though, each time I open the app, highscore is reseted to 0. I guess it is due to the fact that I call initScoreDB when the device is ready, and I initialize the score to 0 there and give that value to highscore. Can someone help me to initialize the score to 0 only when the app is ran for the first time, and all the other times to keep the latest highscore as the current highscore and compare it each time with the score that is achieved when the quiz is finished. If someone can help me, I would be glad.

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  • Image processing on bifurcation diagram to get small eps size

    - by yCalleecharan
    Hello, I'm producing bifurcation diagrams (which are normally used in nonlinear dynamics). These diagrams identify abrupt changes in topologies due to stability changes. These abrupt changes occur as one or more parameters pass through some critical value(s). An example is here: http://en.wikipedia.org/wiki/File:LogisticMap_BifurcationDiagram.png On the above figure, some image processing has been done so as to make the plot more visually pleasant. A bifurcation diagram usually contains hundreds of thousands of points and the resulting eps file can become very big. Journal submission in the LaTeX format require that figures are to be submitted in the eps format. In my case one of such figures can result in about 6 MB in Matlab and even much more in Gnuplot. For the example in the above figure, 100,000 x values are calculated for each r and one can imagine that the resulting eps file would be huge. The site however explains some image processing that makes the plot more visually pleasing. Can anyone explain to me stepwise how go about? I can't understand the explanation provided in the "summary" section. Will the resulting image processing also reduce the figure size? Furthermore, any tips on reducing the file size of such a huge eps figure? Thanks a lot...

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  • Enumerate all paths in a weighted graph from A to B where path length is between C1 and C2

    - by awmross
    Given two points A and B in a weighted graph, find all paths from A to B where the length of the path is between C1 and C2. Ideally, each vertex should only be visited once, although this is not a hard requirement. I supose I could use a heuristic to sort the results of the algorithm to weed out "silly" paths (e.g. a path that just visits the same two nodes over and over again) I can think of simple brute force algorithms, but are there any more sophisticed algorithms that will make this more efficient? I can imagine as the graph grows this could become expensive. In the application I am developing, A & B are actually the same point (i.e. the path must return to the start), if that makes any difference. Note that this is an engineering problem, not a computer science problem, so I can use an algorithm that is fast but not necessarily 100% accurate. i.e. it is ok if it returns most of the possible paths, or if most of the paths returned are within the given length range.

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  • Given a date range how to calculate the number of weekends partially or wholly within that range?

    - by andybak
    Given a date range how to calculate the number of weekends partially or wholly within that range? (A few definitions as requested: take 'weekend' to mean Saturday and Sunday. The date range is inclusive i.e. the end date is part of the range 'wholly or partially' means that any part of the weekend falling within the date range means the whole weekend is counted.) To simplify I imagine you only actually need to know the duration and what day of the week the initial day is... I darn well now it's going to involve doing integer division by 7 and some logic to add 1 depending on the remainder but I can't quite work out what... extra points for answers in Python ;-) Edit Here's my final code. Weekends are Friday and Saturday (as we are counting nights stayed) and days are 0-indexed starting from Monday. I used onebyone's algorithm and Tom's code layout. Thanks a lot folks. def calc_weekends(start_day, duration): days_until_weekend = [5, 4, 3, 2, 1, 1, 6] adjusted_duration = duration - days_until_weekend[start_day] if adjusted_duration < 0: weekends = 0 else: weekends = (adjusted_duration/7)+1 if start_day == 5 and duration % 7 == 0: #Saturday to Saturday is an exception weekends += 1 return weekends if __name__ == "__main__": days = ['Mon', 'Tue', 'Wed', 'Thu', 'Fri', 'Sat', 'Sun'] for start_day in range(0,7): for duration in range(1,16): print "%s to %s (%s days): %s weekends" % (days[start_day], days[(start_day+duration) % 7], duration, calc_weekends(start_day, duration)) print

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  • Recommendations to handle development and deployment of php web apps using shared project code

    - by Exception e
    I am wondering what the best way (for a lone developer) is to develop a project that depends on code of other projects deploy the resulting project to the server I am planning to put my code in svn, and have shared code as a separate project. There are problems with svn:externals which I cannot fully estimate. I've read subversion:externals considered to be an anti-pattern, and How do you organize your version control repository, but there is one special thing with php-projects (and other interpreted source code): there is no final executable resulting from your libraries. External dependencies are thus always on raw source code. Ideally I really want to be able to develop simultaneously on one project and the projects it dependends on. Possible way: Check out a projects' dependency in a sub folder as a working copy of the trunk. Problems I foresee: When you want to deploy a project, you might want to freeze its dependencies, right? The dependency code should not end up as a duplicate in the projects repository, I think. *(update1: I additionally assume svn:ignore will pose problems if I cannot fall back on symlinks, see my comment) I am still looking for suggestions that do not require the use junction points. They are a sort of unsupported hack in winxp, which may break some programs* This leads me to the last part of the question (as one has influence on the other): how do you deploy apps whith such dependencies? I've looked into BuildOut for Python, but it seems to be tightly related to the python ecosystem (resolving and fetching python modules from the web etc). I am very eager to learn about your best practices.

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  • Interpreting java.lang.NoSuchMethodError message

    - by Doog
    I get the following runtime error message (along with the first line of the stack trace, which points to line 94). I'm trying to figure out why it says no such method exists. java.lang.NoSuchMethodError: com.sun.tools.doclets.formats.html.SubWriterHolderWriter.printDocLinkForMenu( ILcom/sun/javadoc/ClassDoc;Lcom/sun/javadoc/MemberDoc; Ljava/lang/String;Z)Ljava/lang/String; at com.sun.tools.doclets.formats.html.AbstractExecutableMemberWriter.writeSummaryLink( AbstractExecutableMemberWriter.java:94) Line 94 of writeSummaryLink is shown below. QUESTIONS What does "ILcom" or "Z" mean? Why there are four types in parentheses (ILcom/sun/javadoc/ClassDoc;Lcom/sun/javadoc/MemberDoc;Ljava/lang/String;Z) and one after the parentheses Ljava/lang/String; when the method printDocLinkForMenu clearly has five parameters? CODE DETAIL The writeSummaryLink method is: protected void writeSummaryLink(int context, ClassDoc cd, ProgramElementDoc member) { ExecutableMemberDoc emd = (ExecutableMemberDoc)member; String name = emd.name(); writer.strong(); writer.printDocLinkForMenu(context, cd, (MemberDoc) emd, name, false); // 94 writer.strongEnd(); writer.displayLength = name.length(); writeParameters(emd, false); } Here's the method line 94 is calling: public void printDocLinkForMenu(int context, ClassDoc classDoc, MemberDoc doc, String label, boolean strong) { String docLink = getDocLink(context, classDoc, doc, label, strong); print(deleteParameterAnchors(docLink)); }

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  • Stack usage with MMX intrinsics and Microsoft C++

    - by arik-funke
    I have an inline assembler loop that cumulatively adds elements from an int32 data array with MMX instructions. In particular, it uses the fact that the MMX registers can accommodate 16 int32s to calculate 16 different cumulative sums in parallel. I would now like to convert this piece of code to MMX intrinsics but I am afraid that I will suffer a performance penalty because one cannot explicitly intruct the compiler to use the 8 MMX registers to accomulate 16 independent sums. Can anybody comment on this and maybe propose a solution on how to convert the piece of code below to use intrinsics? == inline assembler (only part within the loop) == paddd mm0, [esi+edx+8*0] ; add first & second pair of int32 elements paddd mm1, [esi+edx+8*1] ; add third & fourth pair of int32 elements ... paddd mm2, [esi+edx+8*2] paddd mm3, [esi+edx+8*3] paddd mm4, [esi+edx+8*4] paddd mm5, [esi+edx+8*5] paddd mm6, [esi+edx+8*6] paddd mm7, [esi+edx+8*7] ; add 15th & 16th pair of int32 elements esi points to the beginning of the data array edx provides the offset in the data array for the current loop iteration the data array is arranged such that the elements for the 16 independent sums are interleaved.

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  • Tips on designing a .NET API for future use with F#

    - by Drew Noakes
    I'm in the process of designing a .NET API to allow developers to create RoboCup agents for the 3D simulated soccer league. I'm pretty happy with how the API work with C# code, however I would like to use this project to improve my F# skill (which is currently based on reading rather than practice). So I would like to ask what kinds of things I should consider when designing an API that is to be consumed by both C# and F# code. Some points. I make fairly heavy use of matrix and vector math. These are currently immutable classes/structs. The API currently defines a few interfaces with the consumer implements (eg: IAgent), using instances of their implementations (eg: MyAgent) to construct other API classes (eg: new Client(myAgent)). The API fires events. The API exposes a few delegate types. The API includes several enums. I'd like to release a version of the API as soon as possible and don't want to make major changes to it later if I realise it's too difficult to work with from F#. Any advice is appreciated.

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  • Create a new app pool and assign it to a site subfolder on a remote host, using C# and IIS7

    - by Soeren
    I have a web site running on IIS7 on a remote server. I would like to do the following: Create a new subfolder under the root virtual directory. Create a new app pool. Add this new app pool to the new subfolder Normally, I would do this manually in IIS by first creating the app pool, and then right-clicking the sub folder an choose "add application", but I need to do this programmatically in C#. I've managed to make the above points 1 and 2 work, but I can't find the way to adding the application to the sub folder. This is the code I have used so far for 1 and 2: ServerManager mgr = new ServerManager(); ApplicationPool myAppPool = mgr.ApplicationPools.Add("MyAppPool"); myAppPool.AutoStart = true; myAppPool.Cpu.Action = ProcessorAction.KillW3wp; myAppPool.ManagedPipelineMode = ManagedPipelineMode.Integrated; myAppPool.ManagedRuntimeVersion = "V4.0"; myAppPool.ProcessModel.IdentityType = ProcessModelIdentityType.NetworkService; mgr.CommitChanges(); if (!Directory.Exists(@"D:\webroot\TestSite\NytSite")) { Directory.CreateDirectory(@"D:\webroot\TestSite\NytSite"); } So, I need to add "MyAppPool" to the "NytSite" folder... Is this even the correct way to do this? Any experiences out there? Thnx

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  • No output got after execution.

    - by wilson88
    I am still stuck with getting output for a copied vector. Probably something am not doing right. I get no output. void Auctioneer::accept_bids(const BidList& bid){ BidList list; BidList list2; BidList::const_iterator iter; copy (list.begin(),list.end(), back_inserter(list2)); for(iter=list2.begin(); iter != list2.end(); iter++) { const Bid& bid = *iter; // Get a reference to the Bid object that the iterator points to cout << "Bid id : " << bid.bidId << endl; cout << "Trd id : " << bid.trdId << endl; cout << "Quantity: " << bid.qty << endl; cout << "Price : " << bid.price << endl; cout << "Type : " << bid.type << endl; } }

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  • The uncatchable exception, pt 2

    - by chaiguy
    Ok I've done some testing and I've reduced the problem to something very simple: i. Create a method in a new class that throws an exception: public class Class1 { public void CallMe() { string blah = null; blah.ToLower(); } } ii. Create a MethodInfo that points to this method somewhere else: Type class1 = typeof( Class1 ); Class1 obj = new Class1(); MethodInfo method = class1.GetMethod( "CallMe" ); iii. Wrap a call to Invoke() in a try/catch block: try { method.Invoke( obj, null ); // exception is not being caught! } catch { } iv. Run the program without the debugger (works fine). v. Now run the program with the debugger. The debugger will halt the program when the exception occurs, even though it's wrapped in a catch handler that tries to ignore it. (Even if you put a breakpoint in the catch block it will halt before it reaches it!) In fact, the exception is happening when you run it without the debugger too. In a simple test project it's getting ignored at some other level, but if your app has any kind of global exception handling, it will get triggered there as well. This is causing me a real headache because it keeps triggering my app's crash-handler, not to mention the pain it is to attempt to debug.

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  • Events and references pattern

    - by serhio
    In a project I have the following relation between BO and GUI By e.g. G could represent a graphic with time lines, C a TimeLine curve, P - points of that curve and T the time that represents each point. Each GUI object is associated with the BO corresponding object. When T changes GUI P captures the Changed event and changes its location. So, when G should be modified, it modifies internally its objects and as result T changes, P moves and the GuiG visually changes, everything is OK. But there is an inconvenient of this architecture... BO should not be recreated, because this will breack the link between BO and GUIO. In particular, GUI P should always have the same reference of T. If in a business logic I do by e.g. P1.T = new T(this.T + 10) GUI_P1 will not move anymore, because it wait an event from the reference of former P1.T object, that does not belongs to P1 anymore. So the solution was to always modify the existing objects, not to recreate it. But here is an other inconvenient: performance. Say I have a ready newC object that should replace the older one. Instead of doing G1.C = newC I should do foreach T in foreach P in C replace with T from P from newC. Is there an other more optimal way to do it?

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  • Managing inverse relationships without CoreData

    - by Nathaniel Martin
    This is a question for Objective-J/Cappuccino, but I added the cocoa tag since the frameworks are so similar. One of the downsides of Cappuccino is that CoreData hasn't been ported over yet, so you have to make all your model objects manually. In CoreData, your inverse relationships get managed automatically for you... if you add an object to a to-many relationship in another object, you can traverse the graph in both directions. Without CoreData, is there any clean way to setup those inverse relationships automatically? For a more concrete example, let's take the typical Department and Employees example. To use rails terminology, a Department object has-many Employees, and an Employee belongs-to a Department. So our Department model has an NSMutableSet (or CPMutableSet ) "employees" that contains a set of Employees, and our Employee model has a variable "department" that points back to the Department model that owns it. Is there an easy way to make it so that, when I add a new Employee model into the set, the inverse relationship (employee.department) automatically gets set? Or the reverse: If I set the department model of an employee, then it automatically gets added to that department's employee set? Right know I'm making an object, "ValidatedModel" that all my models subclass, which adds a few methods that setup the inverse relationships, using KVO. But I'm afraid that I'm doing a lot of pointless work, and that there's already an easier way to do this. Can someone put my concerns to rest?

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  • How to handle alpha in a manual "Overlay" blend operation?

    - by quixoto
    I'm playing with some manual (walk-the-pixels) image processing, and I'm recreating the standard "overlay" blend. I'm looking at the "Photoshop math" macros here: http://www.nathanm.com/photoshop-blending-math/ (See also here for more readable version of Overlay) Both source images are in fairly standard RGBA (8 bits each) format, as is the destination. When both images are fully opaque (alpha is 1.0), the result is blended correctly as expected: But if my "blend" layer (the top image) has transparency in it, I'm a little flummoxed as to how to factor that alpha into the blending equation correctly. I expect it to work such that transparent pixels in the blend layer have no effect on the result, opaque pixels in the blend layer do the overlay blend as normal, and semitransparent blend layer pixels have some scaled effect on the result. Can someone explain to me the blend equations or the concept behind doing this? Bonus points if you can help me do it such that the resulting image has correctly premultiplied alpha (which only comes into play for pixels that are not opaque in both layers, I think.) Thanks! // factor in blendLayerA, (1-blendLayerA) somehow? resultR = ChannelBlend_Overlay(baseLayerR, blendLayerR); resultG = ChannelBlend_Overlay(baseLayerG, blendLayerG); resultB = ChannelBlend_Overlay(baseLayerB, blendLayerB); resultA = 1.0; // also, what should this be??

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  • Uncrackable anti-piracy protection/DRM even possible? [closed]

    - by some guy
    I hope that this is programming-related enough. You have probably heard about Ubisofts recent steps against piracy. (New DRM requires a constant connection to the Ubisoft server) Many people including me see this as intolerable because the only ones suffering from it at the end are the paying customers. Now to the actual question(s): Ubisoft justified this by calling this mechanism "Uncrackable, only playable by the paying customers". Is a so called uncrackable DRM even possible? You can reverse-engineer and modify everything, even if it takes long. Isn't Ubisoft already lying by calling something not crackable? I mean, hey - With the game you get all its content (textures, models, you know) and some anti-piracy mechanism hardcoded into it. How could that be "uncrackable"? You can just patch the unwanted mechanisms out ---- "Pirates" play the cracked game without problems and the paying customers are the idiots by having constant problems with the game and being unable to play it without a (working) internet connection. What are the points Ubisoft sees in this? If they are at least a bit intelligent and informed they know their anti-piracy protection won't last long. All they get is lower sales, angry customers and happy pirates and crackers.

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  • Sort latitude and longitude coordinates into clockwise quadrangle

    - by Dave Jarvis
    Problem Users can provide up to four latitude and longitude coordinates, in any order. They do so with Google Maps. Using Google's Polygon API (v3), the coordinates they select should highlight the selected area between the four coordinates. Solutions and Searches http://stackoverflow.com/questions/242404/sort-four-points-in-clockwise-order Graham's scan seems too complicated for four coordinates Sort the coordinates into two arrays (one by latitude, the other longitude) ... then? Question How do you sort the coordinates in (counter-)clockwise order, using JavaScript? Code Here is what I have so far: // Ensures the markers are sorted: NW, NE, SE, SW function sortMarkers() { var ns = markers.slice( 0 ); var ew = markers.slice( 0 ); ew.sort( function( a, b ) { if( a.lat() < b.lat() ) { return -1; } else if( a.lat() > b.lat() ) { return 1; } return 0; }); ns.sort( function( a, b ) { if( a.lng() < b.lng() ) { return -1; } else if( a.lng() > b.lng() ) { return 1; } return 0; }); } What is a better approach? Thank you.

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  • Spring 2.0.0/2.0.6 to 3.0.5 migration stories

    - by Pangea
    We are in the process of migrating to 3.0.5 of spring from 2.0.x. We mainly use spring in below scenarios custom scope: thread local scope persistence: jdbc+hibernate 3.6 (but moving to mix of ejb 3.0+jpa 2.0+hibernate, not sure if all 3 can co-exist in 1 app) transactions: local (but planning to use jta due to the necessity of using multiple persistence inits, and has to use ejb+jpa+hibernate in 1 single trans), declarative trans mgmt parent-child contexts cxf annotations+xml OracleLobHandler Resource/ResourceBundleMessageResource JSF/Facelets with FacesSpringVariableResolver ActiveMQ integration Quartz integration TaskExecutor JMX exporter HttpExporter/Invoker Appreciate if someone can share their experiences like what to watch out for head aches/pain points which ones to drop for better alternate choices in new 3.0.5 release Is it better to switch from commons/iscreen validator to Hibernate Validator (Spec impl) or Spring Validator Is there a bean mapping framework in spring that i can use instead of Dozer XSLT transformation helper: currently we have small homegrown framework to cache xslts during load. if spring can do that for me then I would like to drop this Encryption/Decryption support. Password generation support. Authentication with SALT any SAML (or claims based secur New ideas Suggestions Switch to latest version of aspectj Upgrade guide from 2.5 to 3.0.5

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  • How to create platform independent 3D video on 3D TV via HDMI 1.4?

    - by artif
    I am writing a real-time, interactive 3D visualization program and at each point in the program, I can compute 2 images (bitmaps) that are meant to look 3D together by means of stereoscopy. How do I get my program to display the image pairs such that they look 3D on a 3D TV? Is there a platform independent way of accomplishing it? (By platform I mean independent of GPU brand, operating system, 3D TV vendor, etc.) If not, which is preferable-- to lock in by GPU, OS, or 3D TV? I suppose I need to be using an HDMI 1.4 cable with the 3D TV? HDMI 1.4 can encode stereoscopy via side-by-side method. But how do I send such an encoded signal to the monitor? What kind of libraries do I use for this sort of thing? Windows DirectShow? If DirectShow is correct, is there a cross platform equivalent available? If anyone asks, yes I have seen this question: http://stackoverflow.com/questions/2811350/generating-3d-tv-stereoscopic-output-programmatically. However, correct me if I am wrong, it does not appear to be what I'm looking for. I do not have an OpenGL or Direct3D program that generates polygons, for which a Nvidia card can do ad-hoc impromptu stereoscopy simply by rendering the scene from 2 slightly offset points of view and then displaying those 2 images on the monitor-- my program already has those image pairs and needs to display them (and they are not the result of rendering polygons). Btw, I have never done any major multimedia programming before and know very little about HDMI, Direct Show, 3D TVs, etc so pardon me if any parts of this question did not make any sense at all.

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