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  • Android OnClick in ListView calling parent function

    - by user1321683
    I have an Android application with a ListView in it, the ListView will setup fine but now I want a image in the ListView to be clickable. I do this by using 2 classes, the Activity class (parent) and an ArrayAdapter to fill the list. In the ArrayAdapter I implement a OnClickListener for the image in the list that I want to be clickable. So far it all works. But now I want to run a function from the activity class when the onClick, for the image in the list, is run but I do not know how. Below are the 2 classes that I use. First the Activity class: public class parent_class extends Activity implements OnClickListener, OnItemClickListener { child_class_list myList; ListView myListView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // setup the Homelist data myList = new child_class_list (this, Group_Names, Group_Dates); myListView = (ListView) findViewById(R.id.list); // set the HomeList myListView.setAdapter( myList ); myListView.setOnItemClickListener(this); } void function_to_run() { // I want to run this function from the LiscView Onclick } public void onItemClick(AdapterView<?> arg0, View arg1, int arg2, long arg3) { // do something } } And the ArrayAdapter from where I want to call a function from the Activity class: public class child_class_list extends ArrayAdapter<String> { // private private final Context context; private String[] mName; private String[] mDate; public child_class_list (Context context, String[] Name, String[] Date) { super(context, R.layout.l_home, GroupName); this.context = context; this.mName = Name; this.mDate = Date; } @Override public View getView(int position, View convertView, ViewGroup parent) { LayoutInflater inflater = (LayoutInflater) context .getSystemService(Context.LAYOUT_INFLATER_SERVICE); View rowView = inflater.inflate(R.layout.l_home, parent, false); ImageView selectable_image = (ImageView) rowView.findViewById(R.id.l_selectable_image); selectable_image.setOnClickListener(new OnClickListener() { public void onClick(View v) { // I want to run the function_to_run() function from the parant class here } } ); // get the textID's TextView tvName = (TextView) rowView.findViewById(R.id.l_name); TextView tvDate = (TextView) rowView.findViewById(R.id.l_date); // set the text tvName.setText (mName[position]); tvDate.setText (mDate[position]); return rowView; } } If anyone knows how to run the function in the activity class from the arrayadapter or how to set the image onClickListener in the Activity Class I would greatly apriciate the help.

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  • Consolidating coding styles: Funcs, private method, single method classes

    - by jdoig
    Hi all, We currently have 3 devs with, some, conflicting styles and I'm looking for a way to bring peace to the kingdom... The Coders: Foo 1: Likes to use Func's & Action's inside public methods. He uses actions to alias off lengthy method calls and Func's to perform simple tasks that can be expressed in 1 or 2 lines and will be used frequently through out the code Pros: The main body of his code is succinct and very readable, often with only one or 2 public methods per class and rarely any private methods. Cons: The start of methods contain blocks of lambda rich code that other developers don't enjoy reading; and, on occasion, can contain higher order functions that other dev's REALLY don't like reading. Foo 2: Likes to create a private method for (almost) everything the public method will have to do . Pros: Public methods remain small and readable (to all developers). Cons: Private methods are numerous. With private methods that call into other private methods, that call into... etc, etc. Making code hard to navigate. Foo 3: Likes to create a public class with a, single, public method for every, non-trivial, task that needs performing, then dependency inject them into other objects. Pros: Easily testable, easy to understand (one object, one responsibility). Cons: project gets littered by classes, opening multiple class files to understand what code does makes navigation awkward. It would be great to take the best of all these techniques... Foo-1 Has really nice, readable (almost dsl-like) code... for the most part, except for all the Action and Func lambda shenanigans bulked together at the start of a method. Foo-3 Has highly testable and extensible code that just feels a bit "belt-&-braces" for some solutions and has some code-navigation niggles (constantly hitting F12 in VS and opening 5 other .cs files to find out what a single method does). And Foo-2... Well I'm not sure I like anything about the one-huge .cs file with 2 public methods and 12 private ones, except for the fact it's easier for juniors to dig into. I admit I grossly over-simplified the explanations of those coding styles; but if any one knows of any patterns, practices or diplomatic-manoeuvres that can help unite our three developers (without just telling any of them to just "stop it!") that would be great. From a feasibility standpoint : Foo-1's style meets with the most resistance due to some developers finding lambda and/or Func's hard to read. Foo-2's style meets with a less resistance as it's just so easy to fall into. Foo-3's style requires the most forward thinking and is difficult to enforce when time is short. Any ideas on some coding styles or conventions that can make this work?

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  • What is the best practice for adding persistence to an MVC model?

    - by etheros
    I'm in the process of implementing an ultra-light MVC framework in PHP. It seems to be a common opinion that the loading of data from a database, file etc. should be independent of the Model, and I agree. What I'm unsure of is the best way to link this "data layer" into MVC. Datastore interacts with Model //controller public function update() { $model = $this->loadModel('foo'); $data = $this->loadDataStore('foo', $model); $data->loadBar(9); //loads data and populates Model $model->setBar('bar'); $data->save(); //reads data from Model and saves } Controller mediates between Model and Datastore Seems a bit verbose and requires the model to know that a datastore exists. //controller public function update() { $model = $this->loadModel('foo'); $data = $this->loadDataStore('foo'); $model->setDataStore($data); $model->getDataStore->loadBar(9); //loads data and populates Model $model->setBar('bar'); $model->getDataStore->save(); //reads data from Model and saves } Datastore extends Model What happens if we want to save a Model extending a database datastore to a flatfile datastore? //controller public function update() { $model = $this->loadHybrid('foo'); //get_class == Datastore_Database $model->loadBar(9); //loads data and populates $model->setBar('bar'); $model->save(); //saves } Model extends datastore This allows for Model portability, but it seems wrong to extend like this. Further, the datastore cannot make use of any of the Model's methods. //controller extends model public function update() { $model = $this->loadHybrid('foo'); //get_class == Model $model->loadBar(9); //loads data and populates $model->setBar('bar'); $model->save(); //saves } EDIT: Model communicates with DAO //model public function __construct($dao) { $this->dao = $dao; } //model public function setBar($bar) { //a bunch of business logic goes here $this->dao->setBar($bar); } //controller public function update() { $model = $this->loadModel('foo'); $model->setBar('baz'); $model->save(); } Any input on the "best" option - or alternative - is most appreciated.

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  • How to access static members in a Velocity template?

    - by matt b
    I'm not sure if there is a way to do this in Velocity or not: I have a User POJO which a property named Status, which looks like an enum (but it is not, since I am stuck on Java 1.4), the definition looks something like this: public class User { // default status to User private Status status = Status.USER; public void setStatus(Status status) { this.status = status; } public Status getStatus() { return status; } And Status is a static inner class: public static final class Status { private String statusString; private Status(String statusString) { this.statusString = statusString; } public final static Status USER = new Status("user"); public final static Status ADMIN = new Status("admin"); public final static Status STATUS_X = new Status("blah"); //.equals() and .hashCode() implemented as well } With this pattern, a user status can easily be tested in a conditional such as if(User.Status.ADMIN.equals(user.getStatus())) ... ... without having to reference any constants for the status ID, any magic numbers, etc. However, I can't figure out how to test these conditionals in my Velocity template with VTL. I'd like to just print a simple string based upon the user's status, such as: Welcome <b>${user.name}</b>! <br/> <br/> #if($user.status == com.company.blah.User.Status.USER) You are a regular user #elseif($user.status == com.company.blah.User.Status.ADMIN) You are an administrator #etc... #end But this throws an Exception that looks like org.apache.velocity.exception.ParseErrorException: Encountered "User" at webpages/include/dashboard.inc[line 10, column 21] Was expecting one of: "[" ... From the VTL User Guide, there is no mention of accessing a Java class/static member directly in VTL, it appears that the right hand side (RHS) of a conditional can only be a number literal, string literal, property reference, or method reference. So is there any way that I can access static Java properties/references in a Velocity template? I'm aware that as a workaround, I could embed the status ID or some other identifier as a reference in my controller (this is a web MVC application using Velocity as the View technology), but I strongly do not want to embed any magic numbers or constants in the view layer.

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  • XML Schema for a .NET type that inherits and implements

    - by John Ruiz
    Hi, Please consider the following three .NET types: I have an interface, an abstract class, and a concrete class. My question is how to write the XML Schema to include the properties from the interface and from the abstract class. public interface IStartable { bool RequiresKey { get; set; } void Start(object key); } public abstract class Vehicle { uint WheelCount { get; set; } } public class Car : Vehicle, IStartable { public bool RequiresKey { get; set; } public string Make { get; set; } publilc string Model { get; set; } public Car() {} public void Start(object key) { // start car with key } } I don't know how to complete this schema: <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="cars" xmlns="cars" xmlns:c="cars"> <!-- How do I get car to have vehicle's wheelcount AND IStartable's RequiresKey? --> <xs:element name="Car" type="c:Car" /> <xs:complexType name="Car"> <xs:complexContent> <xs:extension base="c:Vehicle"> <xs:group ref=c:CarGroup" /> </xs:extension> </xs:complexContent> </xs:complexType> <xs:group name="CarGroup"> <xs:sequence> <xs:element name="Make" type="xs:token" /> <xs:element name="Model" type="xs:token" /> </xs:sequence> </xs:group> <xs:complexType name="Vehicle"> <xs:sequence> <xs:element name="WheelCount" type="xs:unsignedInt" /> </xs:sequence> </xs:complexType> <xs:complexType name="IStartable"> <xs:sequence> <xs:element name="RequiresKey" type="xs:boolean" /> </xs:sequence> </xs:complexType> </xs:schema>

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  • JSF inner datatable not respecting rendered condition of outer table.

    - by Marc
    <h:dataTable cellpadding="0" cellspacing="0" styleClass="list_table" id="OuterItems" value="#{valueList.values}" var="item" border="0"> <h:column rendered="#{item.typeA"> <h:dataTable cellpadding="0" cellspacing="0" styleClass="list_table" id="InnerItems" value="#{item.options}" var="option" border="0"> <h:column > <h:outputText value="Option: #{option.displayValue}"/> </h:column> </h:dataTable> </h:column> <h:column rendered="#{item.typeB"> <h:dataTable cellpadding="0" cellspacing="0" styleClass="list_table" id="InnerItems" value="#{item.demands}" var="demand" border="0"> <h:column > <h:outputText value="Demand: #{demand.displayValue}"/> </h:column> </h:dataTable> </h:column> </h:dataTable> public class Item{ ... public boolean isTypeA(){ return this instanceof TypeA; } public boolean isTypeB(){ return this instanceof TypeB; } ... } public class typeA extends Item(){ ... public List getOptions(){ .... } ... } public class typeB extends Item(){ ... public List getDemands(){ ... } .... } I'm having an issue with JSF. I've abstracted the problem out here, and I'm hoping someone can help me understand how what I'm doing fails. I'm looping over a list of Items. These Items are actually instances of the subclasses TypeA and TypeB. For Type A, I want to display the options, for Type B I want to display the demands. When rendering the page for the first time, this works fine. However, when I post back to the page for some action, I get an error: [3/26/10 12:52:32:781 EST] 0000008c SystemErr R javax.faces.FacesException: Error getting property 'options' from bean of type TypeB at com.sun.faces.lifecycle.ApplyRequestValuesPhase.execute(ApplyRequestValuesPhase.java:89) at com.sun.faces.lifecycle.LifecycleImpl.phase(LifecycleImpl.java(Compiled Code)) at com.sun.faces.lifecycle.LifecycleImpl.execute(LifecycleImpl.java:91) at com.ibm.faces.portlet.FacesPortlet.processAction(FacesPortlet.java:193) My grasp on the JSF lifecyle is very rough. At this point, i understand there is an error in the ApplyRequestValues Phases which is very early and so the previous state is restored and nothing changes. What I don't understand is that in order to fufill the condition for rendering "item.typeA" that object has to be an instance of TypeA. But here, it looks like that object passed the condition even though it was an instance of TypeB. It is like it is evaluating the inner dataTable (InnerItems) before evaluating the outer (outerItems). My working assumption is that I just don't understand how/when the rendered attribute is actually evaluated.

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  • How can I make this client as a multithread client?

    - by Johanna
    Hi, I have read a lot about multithread client but for this one,I can not make it multithread! would you please help me? public class MainClient implements Runnable{ private static InformationClass info = new InformationClass(); private static Socket c; private static String text; public static String getText() { return text; } public static void setText(String text) { MainClient.text = text; } private static PrintWriter os; private static BufferedReader is; static boolean closed = false; /** * @param args the command line arguments */ public static void main(String[] args) { MainFrame farme = new MainFrame(); farme.setVisible(true); try { c = new Socket("localhost", 5050); os = new PrintWriter(c.getOutputStream(), true); is = new BufferedReader(new InputStreamReader(c.getInputStream())); } catch (UnknownHostException ex) { Logger.getLogger(MainClient.class.getName()).log(Level.SEVERE, null, ex); } catch (IOException ex) { Logger.getLogger(MainClient.class.getName()).log(Level.SEVERE, null, ex); } } public static void active() { String teXt = MainClient.getText(); System.out.println(teXt); os.println(teXt); try { String line = is.readLine(); System.out.println("Text received: " + line); os.flush(); is.close(); is.close(); c.close(); } catch (IOException ex) { Logger.getLogger(MainClient.class.getName()).log(Level.SEVERE, null, ex); } } } also active method will be called when the client write something on the text area and then clicks on the send button. 2) also i have a question that: in the other class I have this action performed for my send button,does it mean that client is multithread?? private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) { new Thread(new Runnable() { @Override public void run() { // This gets run in a background thread String text = jTextArea1.getText(); jTextArea2.append(client.getCurrentName() + " : " + text + "\n"); MainClient.setText(client.getCurrentName() + " : " + text + "\n"); clear(); MainClient.active(); } }).start(); } Last EDIT: this is my active method: public static void active() { String teXt = MainClient.getText(); os.println(teXt); String line = is.readLine(); System.out.println("Text received: " + line); os.flush(); is.close(); is.close(); c.close(); }

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  • How to handle ordering of @Rule's when they are dependant on eachother

    - by Lennart Schedin
    I use embedded servers that run inside Junit test cases. Sometimes these servers require a working directory (for example the Apache Directory server). The new @Rule in Junit 4.7 can handle these cases. The TemporaryFolder-Rule can create a temporary directory. A custom ExternalResource-Rule can be created for server. But how do I handle if I want to pass the result from one rule into another: import static org.junit.Assert.assertEquals; import java.io.*; import org.junit.*; import org.junit.rules.*; public class FolderRuleOrderingTest { @Rule public TemporaryFolder folder = new TemporaryFolder(); @Rule public MyNumberServer server = new MyNumberServer(folder); @Test public void testMyNumberServer() throws IOException { server.storeNumber(10); assertEquals(10, server.getNumber()); } /** Simple server that can store one number */ private static class MyNumberServer extends ExternalResource { private TemporaryFolder folder; /** The actual datafile where the number are stored */ private File dataFile; public MyNumberServer(TemporaryFolder folder) { this.folder = folder; } @Override protected void before() throws Throwable { if (folder.getRoot() == null) { throw new RuntimeException("TemporaryFolder not properly initialized"); } //All server data are stored to a working folder File workingFolder = folder.newFolder("my-work-folder"); dataFile = new File(workingFolder, "datafile"); } public void storeNumber(int number) throws IOException { dataFile.createNewFile(); DataOutputStream out = new DataOutputStream(new FileOutputStream(dataFile)); out.writeInt(number); } public int getNumber() throws IOException { DataInputStream in = new DataInputStream(new FileInputStream(dataFile)); return in.readInt(); } } } In this code the folder is sent as a parameter into the server so that the server can create a working directory to store data. However this does not work because Junit processes the rules in reverse order as they are defined in the file. The TemporaryFolder Rule will not be executed before the server Rule. Thus the root-folder in TempraryFolder will be null, resulting that any files are created relative to the current working directory. If I reverse the order of the attributes in my class I get a compile error because I cannot reference a variable before it is defined. I'm using Junit 4.8.1 (because the ordering of rules was fixed a bit from the 4.7 release)

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  • How does the event dispatch thread work?

    - by Roman
    With the help of people on stackoverflow I was able to get the following working code of the simples GUI countdown (it just displays a window counting down seconds). My main problem with this code is the invokeLater stuff. As far as I understand the invokeLater send a task to the event dispatching thread (EDT) and then the EDT execute this task whenever it "can" (whatever it means). Is it right? To my understanding the code works like that: In the main method we use invokeLater to show the window (showGUI method). In other words, the code displaying the window will be executed in the EDT. In the main method we also start the counter and the counter (by construction) is executed in another thread (so it is not in the event dispatching thread). Right? The counter is executed in a separate thread and periodically it calls updateGUI. The updateGUI is supposed to update GUI. And GUI is working in the EDT. So, updateGUI should also be executed in the EDT. It is why the code for the updateGUI is inclosed in the invokeLater. Is it right? What is not clear to me is why we call the counter from the EDT. Anyway it is not executed in the EDT. It starts immediately a new thread and the counter is executed there. So, why we cannot call the counter in the main method after the invokeLater block? import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.SwingUtilities; public class CountdownNew { static JLabel label; // Method which defines the appearance of the window. public static void showGUI() { JFrame frame = new JFrame("Simple Countdown"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); label = new JLabel("Some Text"); frame.add(label); frame.pack(); frame.setVisible(true); } // Define a new thread in which the countdown is counting down. public static Thread counter = new Thread() { public void run() { for (int i=10; i>0; i=i-1) { updateGUI(i,label); try {Thread.sleep(1000);} catch(InterruptedException e) {}; } } }; // A method which updates GUI (sets a new value of JLabel). private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater( new Runnable() { public void run() { label.setText("You have " + i + " seconds."); } } ); } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { showGUI(); counter.start(); } }); } }

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  • What is the best way to create related types at runtime?

    - by SniperSmiley
    How do I determine the type of a class that is related to another class at runtime? I have figured out a solution, the only problem is that I ended up having to use a define that has to be used in all of the derived classes. Is there a simpler way to do this that doesn't need the define or a copy paste? Things to note: both the class and the related class will always have their respective base class, the different classes can share a related class, and as in the example I would like the control class to own the view. #include <iostream> #include <string> class model; class view { public: view( model *m ) {} virtual std::string display() { return "view"; } }; #define RELATED_CLASS(RELATED)\ typedef RELATED relatedType;\ virtual relatedType*createRelated(){\ return new relatedType(this);} class model { public: RELATED_CLASS(view) model() {} }; class otherView : public view { public: otherView( model *m ) : view(m) {} std::string display() { return "otherView"; } }; class otherModel : public model { public: RELATED_CLASS(otherView) otherModel() {} }; class control { public: control( model *m ) : m_(m), v_( m->createRelated() ) {} ~control() { delete v_; } std::string display() { return v_->display(); } model *m_; view *v_; }; int main( void ) { model m; otherModel om; model *pm = &om; control c1( &m ); control c2( &om ); control c3( pm ); std::cout << c1.display() << std::endl; std::cout << c2.display() << std::endl; std::cout << c3.display() << std::endl; }

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  • Different behaviour using unidirectional or bidirectional relation

    - by sinuhepop
    I want to persist a mail entity which has some resources (inline or attachment). First I related them as a bidirectional relation: @Entity public class Mail extends BaseEntity { @OneToMany(mappedBy = "mail", cascade = CascadeType.ALL, orphanRemoval = true) private List<MailResource> resource; private String receiver; private String subject; private String body; @Temporal(TemporalType.TIMESTAMP) private Date queued; @Temporal(TemporalType.TIMESTAMP) private Date sent; public Mail(String receiver, String subject, String body) { this.receiver = receiver; this.subject = subject; this.body = body; this.queued = new Date(); this.resource = new ArrayList<>(); } public void addResource(String name, MailResourceType type, byte[] content) { resource.add(new MailResource(this, name, type, content)); } } @Entity public class MailResource extends BaseEntity { @ManyToOne(optional = false) private Mail mail; private String name; private MailResourceType type; private byte[] content; } And when I saved them: Mail mail = new Mail("[email protected]", "Hi!", "..."); mail.addResource("image", MailResourceType.INLINE, someBytes); mail.addResource("documentation.pdf", MailResourceType.ATTACHMENT, someOtherBytes); mailRepository.save(mail); Three inserts were executed: INSERT INTO MAIL (ID, BODY, QUEUED, RECEIVER, SENT, SUBJECT) VALUES (?, ?, ?, ?, ?, ?) INSERT INTO MAILRESOURCE (ID, CONTENT, NAME, TYPE, MAIL_ID) VALUES (?, ?, ?, ?, ?) INSERT INTO MAILRESOURCE (ID, CONTENT, NAME, TYPE, MAIL_ID) VALUES (?, ?, ?, ?, ?) Then I thought it would be better using only a OneToMany relation. No need to save which Mail is in every MailResource: @Entity public class Mail extends BaseEntity { @OneToMany(cascade = CascadeType.ALL, orphanRemoval = true) @JoinColumn(name = "mail_id") private List<MailResource> resource; ... public void addResource(String name, MailResourceType type, byte[] content) { resource.add(new MailResource(name, type, content)); } } @Entity public class MailResource extends BaseEntity { private String name; private MailResourceType type; private byte[] content; } Generated tables are exactly the same (MailResource has a FK to Mail). The problem is the executed SQL: INSERT INTO MAIL (ID, BODY, QUEUED, RECEIVER, SENT, SUBJECT) VALUES (?, ?, ?, ?, ?, ?) INSERT INTO MAILRESOURCE (ID, CONTENT, NAME, TYPE) VALUES (?, ?, ?, ?) INSERT INTO MAILRESOURCE (ID, CONTENT, NAME, TYPE) VALUES (?, ?, ?, ?) UPDATE MAILRESOURCE SET mail_id = ? WHERE (ID = ?) UPDATE MAILRESOURCE SET mail_id = ? WHERE (ID = ?) Why this two updates? I'm using EclipseLink, will this behaviour be the same using another JPA provider as Hibernate? Which solution is better?

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  • Why is javac 1.5 running so slowly compared with the Eclipse compiler?

    - by Simon Nickerson
    I have a Java Maven project with about 800 source files (some generated by javacc/JTB) which is taking a good 25 minutes to compile with javac. When I changed my pom.xml over to use the Eclipse compiler, it takes about 30 seconds to compile. Any suggestions as to why javac (1.5) is running so slowly? (I don't want to switch over to the Eclipse compiler permanently, as the plugin for Maven seems more than a little buggy.) I have a test case which easily reproduces the problem. The following code generates a number of source files in the default package. If you try to compile ImplementingClass.java with javac, it will seem to pause for an inordinately long time. import java.io.File; import java.io.FileNotFoundException; import java.io.PrintStream; public class CodeGenerator { private final static String PATH = System.getProperty("java.io.tmpdir"); private final static int NUM_TYPES = 1000; public static void main(String[] args) throws FileNotFoundException { PrintStream interfacePs = new PrintStream(PATH + File.separator + "Interface.java"); PrintStream abstractClassPs = new PrintStream(PATH + File.separator + "AbstractClass.java"); PrintStream implementingClassPs = new PrintStream(PATH + File.separator + "ImplementingClass.java"); interfacePs.println("public interface Interface<T> {"); abstractClassPs.println("public abstract class AbstractClass<T> implements Interface<T> {"); implementingClassPs.println("public class ImplementingClass extends AbstractClass<Object> {"); for (int i=0; i<NUM_TYPES; i++) { String nodeName = "Node" + i; PrintStream nodePs = new PrintStream(PATH + File.separator + nodeName + ".java"); nodePs.printf("public class %s { }\n", nodeName); nodePs.close(); interfacePs.printf("void visit(%s node, T obj);%n", nodeName); abstractClassPs.printf("public void visit(%s node, T obj) { System.out.println(obj.toString()); }%n", nodeName); } interfacePs.println("}"); abstractClassPs.println("}"); implementingClassPs.println("}"); interfacePs.close(); abstractClassPs.close(); implementingClassPs.close(); } }

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  • Class template specializations with shared functionality

    - by Thomas
    I'm writing a simple maths library with a template vector type: template<typename T, size_t N> class Vector { public: Vector<T, N> &operator+=(Vector<T, N> const &other); // ... more operators, functions ... }; Now I want some additional functionality specifically for some of these. Let's say I want functions x() and y() on Vector<T, 2> to access particular coordinates. I could create a partial specialization for this: template<typename T> class Vector<T, 3> { public: Vector<T, 3> &operator+=(Vector<T, 3> const &other); // ... and again all the operators and functions ... T x() const; T y() const; }; But now I'm repeating everything that already existed in the generic template. I could also use inheritance. Renaming the generic template to VectorBase, I could do this: template<typename T, size_t N> class Vector : public VectorBase<T, N> { }; template<typename T> class Vector<T, 3> : public VectorBase<T, 3> { public: T x() const; T y() const; }; However, now the problem is that all operators are defined on VectorBase, so they return VectorBase instances. These cannot be assigned to Vector variables: Vector<float, 3> v; Vector<float, 3> w; w = 5 * v; // error: no conversion from VectorBase<float, 3> to Vector<float, 3> I could give Vector an implicit conversion constructor to make this possible: template<typename T, size_t N> class Vector : public VectorBase<T, N> { public: Vector(VectorBase<T, N> const &other); }; However, now I'm converting from Vector to VectorBase and back again. Even though the types are the same in memory, and the compiler might optimize all this away, it feels clunky and I don't really like to have potential run-time overhead for what is essentially a compile-time problem. Is there any other way to solve this?

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  • protobuf-net NOT faster than binary serialization?

    - by Ashish Gupta
    I wrote a program to serialize a 'Person' class using XMLSerializer, BinaryFormatter and ProtoBuf. I thought protobuf-net should be faster than the other two. Protobuf serialization was faster than XMLSerialization but much slower than the binary serialization. Is my understanding incorrect? Please make me understand this. Thank you for the help. Following is the output:- Person got created using protocol buffer in 347 milliseconds Person got created using XML in 1462 milliseconds Person got created using binary in 2 milliseconds Code below using System; using System.Collections.Generic; using System.Linq; using System.Text; using ProtoBuf; using System.IO; using System.Diagnostics; using System.Runtime.Serialization.Formatters.Binary; namespace ProtocolBuffers { class Program { static void Main(string[] args) { string XMLSerializedFileName = "PersonXMLSerialized.xml"; string ProtocolBufferFileName = "PersonProtocalBuffer.bin"; string BinarySerializedFileName = "PersonBinary.bin"; var person = new Person { Id = 12345, Name = "Fred", Address = new Address { Line1 = "Flat 1", Line2 = "The Meadows" } }; Stopwatch watch = Stopwatch.StartNew(); watch.Start(); using (var file = File.Create(ProtocolBufferFileName)) { Serializer.Serialize(file, person); } watch.Stop(); Console.WriteLine(watch.ElapsedMilliseconds.ToString()); Console.WriteLine("Person got created using protocol buffer in " + watch.ElapsedMilliseconds.ToString() + " milliseconds " ); watch.Reset(); watch.Start(); System.Xml.Serialization.XmlSerializer x = new System.Xml.Serialization.XmlSerializer(person.GetType()); using (TextWriter w = new StreamWriter(XMLSerializedFileName)) { x.Serialize(w, person); } watch.Stop(); Console.WriteLine(watch.ElapsedMilliseconds.ToString()); Console.WriteLine("Person got created using XML in " + watch.ElapsedMilliseconds.ToString() + " milliseconds"); watch.Reset(); watch.Start(); using (Stream stream = File.Open(BinarySerializedFileName, FileMode.Create)) { BinaryFormatter bformatter = new BinaryFormatter(); //Console.WriteLine("Writing Employee Information"); bformatter.Serialize(stream, person); } watch.Stop(); Console.WriteLine(watch.ElapsedMilliseconds.ToString()); Console.WriteLine("Person got created using binary in " + watch.ElapsedMilliseconds.ToString() + " milliseconds"); Console.ReadLine(); } } [ProtoContract] [Serializable] public class Person { [ProtoMember(1)] public int Id {get;set;} [ProtoMember(2)] public string Name { get; set; } [ProtoMember(3)] public Address Address {get;set;} } [ProtoContract] [Serializable] public class Address { [ProtoMember(1)] public string Line1 {get;set;} [ProtoMember(2)] public string Line2 {get;set;} } }

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  • Advice/suggestions for my first project PHP Classes

    - by Philip
    Hi guys, Any advice is welcome! I have a very limited understanding of php classes but below is my starting point for the route I would like to take. The code is a reflection of what I see in my head and how I would like to go about business. Does my code even look ok, or am I way off base? What are your thoughts, how would you go about achieving such a task as form-validate-insertquery-sendmail-return messages and errors? Please try and keep your answers simple enough for me to digest as for me its about understanding whats going on and not just a copy/paste job. Kindest regards, Phil. Note: This is a base structure only, no complete code added. <?php //======================================= //class.logging.php //======================================== class logging { public $data = array(); public $errors = array(); function __construct() { array_pop($_POST); $this->data =($this->_logging)? is_isset(filterStr($_POST) : ''; foreach($this->data as $key=> $value) { $this->data[$key] = $value; } //print_r($this->data); de-bugging } public function is_isset($str) { if(isset($str)) ? true: false; } public function filterStr($str) { return preg_match(do somthing, $str); } public function validate_post() { try { if(!is_numeric($data['cardID'])) ? throw new Exception('CardID must be numeric!') : continue; } catch (Exception $e) { return $errors = $e->getCode(); } } public function showErrors() { foreach($errors as $error => $err) { print('<div class="notok"></div><br />'); } } public function insertQ() { $query = ""; } } //======================================= //Usercp.php //======================================== if(isset($_GET['mode'])) { $mode = $_GET['mode']; } else { $mode = 'usercp'; } switch($mode) { case 'usercp': echo 'Welcome to the User Control Panel'; break; case 'logging': require_once 'class.logging.php'; $logger = new logging(); if(isset($_POST['submit']) { if($logger->validate_post === true) { $logger->insertQ(); require_once '/scripts/PHPMailer/class.phpmailer.php'; $mailer = new PHPMailer(); $mailer->PHPMailer(); } else { echo ''.$logger->showErrors.''; } } else { echo ' <form action="'.$_SERVER['PHP_SELF'].'?mode=logging" method="post"> </form> '; } break; case 'user_logout': // do somthing break; case 'user_settings': // do somthing break; ?>

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  • How can I implement NotOfType<T> in LINQ that has a nice calling syntax?

    - by Lette
    I'm trying to come up with an implementation for NotOfType, which has a readable call syntax. NotOfType should be the complement to OfType<T> and would consequently yield all elements that are not of type T My goal was to implement a method which would be called just like OfType<T>, like in the last line of this snippet: public abstract class Animal {} public class Monkey : Animal {} public class Giraffe : Animal {} public class Lion : Animal {} var monkey = new Monkey(); var giraffe = new Giraffe(); var lion = new Lion(); IEnumerable<Animal> animals = new Animal[] { monkey, giraffe, lion }; IEnumerable<Animal> fewerAnimals = animals.NotOfType<Giraffe>(); However, I can not come up with an implementation that supports that specific calling syntax. This is what I've tried so far: public static class EnumerableExtensions { public static IEnumerable<T> NotOfType<T>(this IEnumerable<T> sequence, Type type) { return sequence.Where(x => x.GetType() != type); } public static IEnumerable<T> NotOfType<T, TExclude>(this IEnumerable<T> sequence) { return sequence.Where(x => !(x is TExclude)); } } Calling these methods would look like this: // Animal is inferred IEnumerable<Animal> fewerAnimals = animals.NotOfType(typeof(Giraffe)); and // Not all types could be inferred, so I have to state all types explicitly IEnumerable<Animal> fewerAnimals = animals.NotOfType<Animal, Giraffe>(); I think that there are major drawbacks with the style of both of these calls. The first one suffers from a redundant "of type/type of" construct, and the second one just doesn't make sense (do I want a list of animals that are neither Animals nor Giraffes?). So, is there a way to accomplish what I want? If not, could it be possible in future versions of the language? (I'm thinking that maybe one day we will have named type arguments, or that we only need to explicitly supply type arguments that can't be inferred?) Or am I just being silly?

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  • Value isnt being saved in the strings

    - by Raptrex
    I'm trying to make a class where I put a key and value into the put method which puts the key in the k string array and value into the v string array, however it is not being saved in the array when I do get or display. For example: put(dan,30) get(dan) returns null display returns null null 10 times. Anyone know whats wrong? public class Memory { final int INITIAL_CAPACITY = 10; String[] k = new String[INITIAL_CAPACITY]; String[] v = new String[INITIAL_CAPACITY]; int count = 0; public Memory() { count = 0; } public int size() { return count; } public void put(String key, String value) { int a = 0; boolean found = false; for (int i = 0; i < k.length; i++) { //System.out.println("key is " + key.equals(k[i])); if (key.equalsIgnoreCase(k[i])) { v[i] = value; found = true; } if (found) break; a++; } //System.out.println(a == k.length); if (a == k.length); { k[count] = key; v[count] = value; //System.out.println(k[count] + " " + v[count]); count++; //System.out.println(count); } } public String get(String key) { String output = "a"; for(int i = 0; i < k.length; i++) { if(!key.equalsIgnoreCase(k[i])) { output = null; } else { output = v[i]; return output; } } return output; } public void clear() { for (int i = 0; i < k.length; i++) { k[i] = null; v[i] = null; } count = 0; } public void display() { for (int i = 0; i < k.length; i++) { System.out.println(k[i] + " " + v[i]); } } }

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  • Help with C# program design implementation: multiple array of lists or a better way?

    - by Bob
    I'm creating a 2D tile-based RPG in XNA and am in the initial design phase. I was thinking of how I want my tile engine to work and came up with a rough sketch. Basically I want a grid of tiles, but at each tile location I want to be able to add more than one tile and have an offset. I'd like this so that I could do something like add individual trees on the world map to give more flair. Or set bottles on a bar in some town without having to draw a bunch of different bar tiles with varying bottles. But maybe my reach is greater than my grasp. I went to implement the idea and had something like this in my Map object: List<Tile>[,] Grid; But then I thought about it. Let's say I had a world map of 200x200, which would actually be pretty small as far as RPGs go. That would amount to 40,000 Lists. To my mind I think there has to be a better way. Now this IS pre-mature optimization. I don't know if the way I happen to design my maps and game will be able to handle this, but it seems needlessly inefficient and something that could creep up if my game gets more complex. One idea I have is to make the offset and the multiple tiles optional so that I'm only paying for them when needed. But I'm not sure how I'd do this. A multiple array of objects? object[,] Grid; So here's my criteria: A 2D grid of tile locations Each tile location has a minimum of 1 tile, but can optionally have more Each extra tile can optionally have an x and y offset for pinpoint placement Can anyone help with some ideas for implementing such a design (don't need it done for me, just ideas) while keeping memory usage to a minimum? If you need more background here's roughly what my Map and Tile objects amount to: public struct Map { public Texture2D Texture; public List<Rectangle> Sources; //Source Rectangles for where in Texture to get the sprite public List<Tile>[,] Grid; } public struct Tile { public int Index; //Where in Sources to find the source Rectangle public int X, Y; //Optional offsets }

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  • sql statement "into outfile" not working with jdbc

    - by Celeste Berus
    I am attempting to add an "export to CSV" feature to a webapp that displays data from a MySQL database. I have a written a "queryExecuter" class to execute queries from my servlet. I have used this to successfully execute insert queries so I know the connection works etc however queries with the "into outfile" statement are simply not executing. Here is my code, the java class... import java.sql.Connection; import java.sql.DriverManager; import java.sql.Statement; import java.sql.ResultSet; public class queryExecuter { public void exportToCSV(String query) { DBase db = new DBase(); Connection conn = db.connect( mydatabaseurl ,"myusername","mypassword"); db.exportData(conn,query); } } class DBase { public DBase() { } public Connection connect(String db_connect_str, String db_userid, String db_password) { Connection conn; try { Class.forName("com.mysql.jdbc.Driver").newInstance(); conn = DriverManager.getConnection(db_connect_str, db_userid, db_password); } catch(Exception e) { e.printStackTrace(); conn = null; } return conn; } public void exportData(Connection conn,String query) { Statement stmt; try { stmt = conn.createStatement(ResultSet.TYPE_SCROLL_SENSITIVE, ResultSet.CONCUR_UPDATABLE); stmt.execute(query); } catch(Exception e) { e.printStackTrace(); stmt = null; } } }; The servlet... import java.io.IOException; import java.io.PrintWriter; import java.sql.SQLException; import java.util.logging.Level; import java.util.logging.Logger; import javax.servlet.ServletException; import javax.servlet.http.HttpServlet; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import javax.servlet.*; import javax.servlet.http.*; import java.io.*; public class MyExportServlet extends HttpServlet { public void doPost(HttpServletRequest request, HttpServletResponse response) throws IOException, ServletException { String query = "select into outfile 'theoutfile.txt' * from mytable;"; request.setAttribute("query", query); queryExecuter mydata = new queryExecuter(); mydata.exportToCSV(query); RequestDispatcher view = request.getRequestDispatcher("ConfirmationPage.jsp"); view.forward(request, response); } } Any help would be greatly appreciated. Thank you

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  • How to add new object to an IList mapped as a one-to-many with NHibernate?

    - by Jørn Schou-Rode
    My model contains a class Section which has an ordered list of Statics that are part of this section. Leaving all the other properties out, the implementation of the model looks like this: public class Section { public virtual int Id { get; private set; } public virtual IList<Static> Statics { get; private set; } } public class Static { public virtual int Id { get; private set; } } In the database, the relationship is implemented as a one-to-many, where the table Static has a foreign key pointing to Section and an integer column Position to store its index position in the list it is part of. The mapping is done in Fluent NHibernate like this: public SectionMap() { Id(x => x.Id); HasMany(x => x.Statics).Cascade.All().LazyLoad() .AsList(x => x.WithColumn("Position")); } public StaticMap() { Id(x => x.Id); References(x => x.Section); } Now I am able to load existing Statics, and I am also able to update the details of those. However, I cannot seem to find a way to add new Statics to a Section, and have this change persisted to the database. I have tried several combinations of: mySection.Statics.Add(myStatic) session.Update(mySection) session.Save(myStatic) but the closest I have gotten (using the first two statements), is to an SQL exception reading: "Cannot insert the value NULL into column 'Position'". Clearly an INSERT is attempted here, but NHibernate does not seem to automatically append the index position to the SQL statement. What am I doing wrong? Am I missing something in my mappings? Do I need to expose the Position column as a property and assign a value to it myself? EDIT: Apparently everything works as expected, if I remove the NOT NULL constraint on the Static.Position column in the database. I guess NHibernate makes the insert and immediatly after updates the row with a Position value. While this is an anwers to the question, I am not sure if it is the best one. I would prefer the Position column to be not nullable, so I still hope there is some way to make NHibernate provide a value for that column directly in the INSERT statement. Thus, the question is still open. Any other solutions?

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  • How do I return clean JSON from a WCF Service?

    - by user208662
    I am trying to return some JSON from a WCF service. This service simply returns some content from my database. I can get the data. However, I am concerned about the format of my JSON. Currently, the JSON that gets returned is formatted like this: {"d":"[{\"Age\":35,\"FirstName\":\"Peyton\",\"LastName\":\"Manning\"},{\"Age\":31,\"FirstName\":\"Drew\",\"LastName\":\"Brees\"},{\"Age\":29,\"FirstName\":\"Tony\",\"LastName\":\"Romo\"}]"} In reality, I would like my JSON to be formatted as cleanly as possible. I believe (I may be incorrect), that the same collection of results, represented in clean JSON, should look like so: [{"Age":35,"FirstName":"Peyton","LastName":"Manning"},{"Age":31,"FirstName":"Drew","LastName":"Brees"},{"Age":29,"FirstName":"Tony","LastName":"Romo"}] I have no idea where the “d” is coming from. I also have no clue why the escape characters are being inserted. My entity looks like the following: [DataContract] public class Person { [DataMember] public string FirstName { get; set; } [DataMember] public string LastName { get; set; } [DataMember] public int Age { get; set; } public Person(string firstName, string lastName, int age) { this.FirstName = firstName; this.LastName = lastName; this.Age = age; } } The service that is responsible for returning the content is defined as: [ServiceContract(Namespace = "")] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class TestService { [OperationContract] [WebGet(ResponseFormat = WebMessageFormat.Json)] public string GetResults() { List<Person> results = new List<Person>(); results.Add(new Person("Peyton", "Manning", 35)); results.Add(new Person("Drew", "Brees", 31)); results.Add(new Person("Tony", "Romo", 29)); // Serialize the results as JSON DataContractJsonSerializer serializer = new DataContractJsonSerializer(results.GetType()); MemoryStream memoryStream = new MemoryStream(); serializer.WriteObject(memoryStream, results); // Return the results serialized as JSON string json = Encoding.Default.GetString(memoryStream.ToArray()); return json; } } How do I return “clean” JSON from a WCF service? Thank you!

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  • Is Abstract Factory Pattern implemented correctly for given scenario.... ???

    - by Amit
    First thing... I am novice to pattern world, so correct me if wrong anywhere Scenario: There are multiple companies providing multiple products of diff size so there are 3 entities i.e. Companies, Their Product and size of product I have implement Abstract Pattern on this i.e. so that I will create instance of IProductFactory interface to get desired product... Is below implementation of Abstract Factory Pattern correct ??? If not then please correct the approach + Also tell me if any other pattern can be used for such scenario Thanks in advance... public enum Companies { Samsung = 0, LG = 1, Philips = 2, Sony = 3 } public enum Product { PlasmaTv = 0, DVD = 1 } public enum ProductSize { FortyTwoInch, FiftyFiveInch } interface IProductFactory { IPhilips GetPhilipsProduct(); ISony GetSonyProduct(); } interface ISony { string CreateProducts(Product product, ProductSize size); } interface IPhilips { string CreateProducts(Product product, ProductSize size); } class ProductFactory : IProductFactory { public IPhilips GetPhilipsProduct() { return new Philips(); } public ISony GetSonyProduct() { return new Sony(); } } class Philips : IPhilips { #region IPhilips Members public string CreateProducts(Product product, ProductSize size) {// I have ingnore size for now.... string output = string.Empty; if (product == Product.PlasmaTv) { output = "Plasma TV Created !!!"; } else if (product == Product.DVD) { output = "DVD Created !!!"; } return output; } #endregion } class Sony : ISony {// I have ingnore size for now.... #region ISony Members public string CreateProducts(Product product, ProductSize size) { string output = string.Empty; if (product == Product.PlasmaTv) { output = "Plasma TV Created !!!"; } else if (product == Product.DVD) { output = "DVD Created !!!"; } return output; } #endregion } IProductFactory prodFactory = new ProductFactory(); IPhilips philipsObj = prodFactory.GetPhilipsProduct(); MessageBox.Show(philipsObj.CreateProducts(Product.DVD, ProductSize.FortyTwoInch)); or //ISony sonyObj = prodFactory.GetSonyProduct(); //MessageBox.Show(sonyObj.CreateProducts(Product.DVD, ProductSize.FortyTwoInch));

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  • polymorphism, inheritance in c# - base class calling overridden method?

    - by Andrew Johns
    This code doesn't work, but hopefully you'll get what I'm trying to achieve here. I've got a Money class, which I've taken from http://www.noticeablydifferent.com/CodeSamples/Money.aspx, and extended it a little to include currency conversion. The implementation for the actual conversion rate could be different in each project, so I decided to move the actual method for retrieving a conversion rate (GetCurrencyConversionRate) into a derived class, but the ConvertTo method contains code that would work for any implementation assuming the derived class has overriden GetCurrencyConversionRate so it made sense to me to keep it in the parent class? So what I'm trying to do is get an instance of SubMoney, and be able to call the .ConvertTo() method, which would in turn use the overriden GetCurrencyConversionRate, and return a new instance of SubMoney. The problem is, I'm not really understanding some concepts of polymorphism and inheritance yet, so not quite sure what I'm trying to do is even possible in the way I think it is, as what is currently happening is that I end up with an Exception where it has used the base GetCurrencyConversionRate method instead of the derived one. Something tells me I need to move the ConvertTo method down to the derived class, but this seems like I'll be duplicating code in multiple implementations, so surely there's a better way? public class Money { public CurrencyConversionRate { get { return GetCurrencyConversionRate(_regionInfo.ISOCurrencySymbol); } } public static decimal GetCurrencyConversionRate(string isoCurrencySymbol) { throw new Exception("Must override this method if you wish to use it."); } public Money ConvertTo(string cultureName) { // convert to base USD first by dividing current amount by it's exchange rate. Money someMoney = this; decimal conversionRate = this.CurrencyConversionRate; decimal convertedUSDAmount = Money.Divide(someMoney, conversionRate).Amount; // now convert to new currency CultureInfo cultureInfo = new CultureInfo(cultureName); RegionInfo regionInfo = new RegionInfo(cultureInfo.LCID); conversionRate = GetCurrencyConversionRate(regionInfo.ISOCurrencySymbol); decimal convertedAmount = convertedUSDAmount * conversionRate; Money convertedMoney = new Money(convertedAmount, cultureName); return convertedMoney; } } public class SubMoney { public SubMoney(decimal amount, string cultureName) : base(amount, cultureName) {} public static new decimal GetCurrencyConversionRate(string isoCurrencySymbol) { // This would get the conversion rate from some web or database source decimal result = new Decimal(2); return result; } }

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  • How to fix the position of the button in applet

    - by user1609804
    I'm trying to make an applet that has a buttons in the right, where each button is corresponding to a certain pokemon. I already did it, but the buttons isn't fixed.they keep following the mouse. please help. This is my code: import javax.swing.*; import java.awt.image.BufferedImage; import java.io.*; import javax.imageio.ImageIO; import java.applet.*; import java.awt.event.*; import java.awt.*; public class choosePokemon extends Applet implements ActionListener { private int countPokemon; private int[] storePokemon; private int x,y; //this will be the x and y coordinate of the button BufferedImage Picture; public int getCountPokemon(){ //for other class that needs how many pokemon return countPokemon; } public int[] getStoredPokemon(){ //for other class that needs the pokemon return storePokemon; } public void init(){ x=0;y=0; try{ Picture = ImageIO.read(new File("pokeball.png")); } catch( IOException ex ){ } } public void paint( Graphics g ){ pokemon display = new pokemon(); // to access the pokemon attributes in class pokemon ButtonGroup group = new ButtonGroup(); //create a button group for( int a=0;a<16;a++ ){ // for loop in displaying the buttons of every pokemon(one pokemon, one button) display.choose( a ); //calls the method choose in which accepts an integer from 0-15 and saves the attributes of the pokemon corresponding to the integer JButton pokemonButton = new JButton( display.getName() ); // creates the button pokemonButton.setActionCommand( display.getName() ); // isasave sa actioncommand yung name ng kung ano mang pokemon pokemonButton.addActionListener(this); //isasama yung bagong gawang button sa listener para malaman kung na-click yung button pokemonButton.setBounds( x,y,50,23 ); group.add( pokemonButton ); //eto naman yung mag-aadd sa bagong gawang button sa isang group na puro buttons(button ng mga pokemon) y+=23; if( a==7 ){ x+=50; y=0; } add( pokemonButton ); //will add the button to the applet } g.drawImage( Picture, 120, 20, null ); } public void actionPerformed(ActionEvent e) { try{ //displays the picture of the selected pokemon Picture = ImageIO.read(new File( "pokemon/" + e.getActionCommand() + ".png" )); } catch( IOException ex ){ } } public boolean chosen( int PChoice ){ //this will check if the chosen pokemon is already the player's pokemon boolean flag = false; for( int x=0; x<countPokemon && !flag ;x++ ){ if( storePokemon[x]==PChoice ){ flag = true; } } return flag; }

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  • Doubt with c# handlers?

    - by aF
    I have this code in c# public void startRecognition(string pName) { presentationName = pName; if (WaveNative.waveInGetNumDevs() > 0) { string grammar = System.Environment.GetEnvironmentVariable("PUBLIC") + "\\SoundLog\\Presentations\\" + presentationName + "\\SpeechRecognition\\soundlog.cfg"; /* if (File.Exists(grammar)) { File.Delete(grammar); } executeCommand();*/ recContext = new SpSharedRecoContextClass(); recContext.CreateGrammar(0, out recGrammar); if (File.Exists(grammar)) { recGrammar.LoadCmdFromFile(grammar, SPLOADOPTIONS.SPLO_STATIC); recGrammar.SetGrammarState(SPGRAMMARSTATE.SPGS_ENABLED); recGrammar.SetRuleIdState(0, SPRULESTATE.SPRS_ACTIVE); } recContext.Recognition += new _ISpeechRecoContextEvents_RecognitionEventHandler(handleRecognition); //recContext.RecognitionForOtherContext += new _ISpeechRecoContextEvents_RecognitionForOtherContextEventHandler(handleRecognition); //System.Windows.Forms.MessageBox.Show("olari"); } } private void handleRecognition(int StreamNumber, object StreamPosition, SpeechLib.SpeechRecognitionType RecognitionType, SpeechLib.ISpeechRecoResult Result) { System.Windows.Forms.MessageBox.Show("entrei"); string temp = Result.PhraseInfo.GetText(0, -1, true); _recognizedText = ""; foreach (string word in recognizedWords) { if (temp.Contains(word)) { _recognizedText = word; } } } public void run() { if (File.Exists(System.Environment.GetEnvironmentVariable("PUBLIC") + "\\SoundLog\\Serialization\\Voices\\identifiedVoicesDLL.txt")) { deserializer = new XmlSerializer(_identifiedVoices.GetType()); FileStream fs = new FileStream(System.Environment.GetEnvironmentVariable("PUBLIC") + "\\SoundLog\\Serialization\\Voices\\identifiedVoicesDLL.txt", FileMode.Open); Object o = deserializer.Deserialize(fs); fs.Close(); _identifiedVoices = (double[])o; } if (File.Exists(System.Environment.GetEnvironmentVariable("PUBLIC") + "\\SoundLog\\Serialization\\Voices\\deletedVoicesDLL.txt")) { deserializer = new XmlSerializer(_deletedVoices.GetType()); FileStream fs = new FileStream(System.Environment.GetEnvironmentVariable("PUBLIC") + "\\SoundLog\\Serialization\\Voices\\deletedVoicesDLL.txt", FileMode.Open); Object o = deserializer.Deserialize(fs); fs.Close(); _deletedVoices = (ArrayList)o; } myTimer.Interval = 5000; myTimer.Tick += new EventHandler(clearData); myTimer.Start(); if (WaveNative.waveInGetNumDevs() > 0) { _waveFormat = new WaveFormat(_samples, 16, 2); _recorder = new WaveInRecorder(-1, _waveFormat, 8192 * 2, 3, new BufferDoneEventHandler(DataArrived)); _scaleHz = (double)_samples / _fftLength; _limit = (int)((double)_limitVoice / _scaleHz); SoundLogDLL.MelFrequencyCepstrumCoefficients.calculateFrequencies(_samples, _fftLength); } } startRecognition is a method for Speech Recognition that load a grammar and makes the recognition handler here: recContext.Recognition += new _ISpeechRecoContextEvents_RecognitionEventHandler(handleRecognition); Now I have a problem, when I call the method startRecognition before method run, both handlers (the recognition one and the handler for the Tick) work well. If a word is recognized, handlerRecognition method is called. But, when I call the method run before the method startRecognition, both methods seem to run well but then the recognition Handler is never executed! Even when I see that words are recognized (because they happear on the Windows Speech Recognition app). What can I do for the recognition handler be allways called?

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