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  • Windows Media Player Object with Video_TS Files - No Sound Anymore

    - by user1624184
    I copied a bunch of my DVDs (yes, owned) to a drive and created a basic webpage to be able to search and play them. I am using the code at the bottom to create a Windows Media Player object and then play the video. The video files are pulled off the DVD in the original format so each movie has files like this: VTS_01_0.BUP VTS_01_0.IFO VTS_01_1.VOB VTS_01_2.VOB VTS_01_3.VOB VTS_01_4.VOB VTS_01_5.VOB VTS_01_6.VOB This all worked great until just recently. On my dev machine, I can play the videos but now, all of a sudden, there is no sound. I have tried the following but no luck: The video is not muted and the sound is at 50% Under the sound icon, under mixer, I checked IE and it is fine Sound works fine using another program, says WinAmp Opening Windows Media Player directly from the Start Menu and then playing the same movie works fine and I get sound I ensured that the option in IE to play sound on websites is checked I can play sound on other people's websites where they have embedded WMP files I tried resetting all of the IE settings on the Advanced tab in IE I tried my website, with my code below on another computer, AND IT WORKS FINE! I tried copying the media files listed above from the computer that works fine to my dev computer and it still doesn't work. If I try using a ".wmv" file, the sound does work By the way, I am using Win7 with IE8. As you can see, this is driving me crazy! Why would it stop working on my one computer and the same code and files work fine on another computer? Any help would be greatly appreciated. <OBJECT id="mediaPlayer" width="640px" height="480px" style="position:absolute; left:0px; top:0px;" CLASSID="CLSID:6BF52A52-394A-11d3-B153-00C04F79FAA6" type="application/x-oleobject"> <PARAM NAME="URL" VALUE="E:\test\VIDEO_TS\VIDEO_TS.IFO" /> <PARAM NAME="SendPlayStateChangeEvents" VALUE="True"/> <PARAM NAME="AutoStart" VALUE="True"/> <PARAM NAME="uiMode" VALUE="full"/> <PARAM NAME="volume" VALUE="50" /> <PARAM NAME="PlayCount" VALUE="9999"/> <PARAM NAME="fullScreen" VALUE="true"/> <PARAM NAME="enableContextMenu" VALUE="true"/> </OBJECT>

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  • getting Internet connection sharing working in a slightly more complicated configuration

    - by tirichitirca t
    I have the following configuration: Computer A - Mac OSX 10.8.4, wireless & wired adapters Computer B - Windows 7 (64 bit), wireless & wired adapters, has internet connection via the wired adapter (ethernet) d-link wired/wireless router. Problem to solve: Connect from computer A to the internet through the wired connection of computer B. I tried the following: I set up a local network between A and B using the d-link router. The configuration is this: D-link router - 192.168.0.1 A - wired connection to the d-link router, static 192.168.0.101 (I could have used the wireless but I preferred the wired connection) B - wireless connection to the d-link router DHCP 192.168.0.102 (but I made sure it always gets the same address) B - wired connection to the internet using some address that begins with 10.x.y.z. In this configuration A can see B. I enabled ICS on the wired adapter of B. I set up the Gateway of A to point to B and DNS servers to point to the DNS servers specified for the 10.x.y.z address. It doesn't work, A goes only as far as B. It can ping the 10.x.y.z address of B though. I then found this article: http://terrybritton.com/windows-internet-connection-sharing-ics-not-working-with-linux-bridging-is-the-solution-916/. Terry is suggesting that a bridge should be defined on B between the two connections. I tried that but basically computer B is screwed as soon as I create the bridge. It can't connect to the internet anymore. It is as if the network bridge seems to think the traffic to the internet should go from the wired connection to the wireless and not the other way around. The other thing that puzzles me is the router itself. In general the router needs an internet address. In a normal configuration it is the router that gets the ip address and the internet traffic goes through the router. In my case I am not interested in that. So, any suggestions to get this working? I wouldn't shy away from using a commercial software but I would think windows 7 should allow me to do it. Thanks

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  • Transferring a Windows 8 license and proper un- and reinstallation

    - by Kiwi
    Long story short I have two computers: a laptop and a desktop computer. Both have Windows 7 on them. I buy the Windows 8 Pro upgrade. To see if it screws up anything, I install it on my laptop as a guinea pig. I intend to use Windows 8 for my main computer, my desktop, but I want to test it on the laptop, so I know I don’t risk losing access to my desktop and the data on it. I never use my laptop, and only used it, because it already has a Windows 7 installation on it. The problem At some point, I must have entered the license key on my laptop, because when I go to the activation screen on my desktop, I get this: Uh-oh. I can’t use the key on my desktop. Now how the hell do I transfer the key from my laptop to my desktop computer? Answers and suggestions so far Let’s just say that I tried everything possible to get some answers on this matter. The best response I got from Microsoft is this: To install Windows 8 on your desktop, do the following: Uninstall Windows 8 on your laptop Afterwards, install Windows 8 on your desktop If it won’t activate, call product activation at (...) I am not a fan of that last point. The error message does allude to such a solution, however: If you’ve reinstalled Windows or made changes to your hardware recently, you may be able to use your current key. The question My main question is this: has anyone been in a similar situation, and if so, what did you do to resolve this? Failing that, what is the proper way to uninstall the Windows 8 installation on my laptop, and reinstall the Windows 8 installation on my desktop? Ad 1 I have already tried using the “reset” feature on my laptop, but that only resulted in a new Windows 8 installation that was already activated. But which is the right way to uninstall the installation in a way that allows me to use the license key on the desktop computer? Ad 2 Which is the proper way to reinstall the Windows 8 installation on my desktop computer? Why do I even have to reinstall it in the first place? I won’t get around to do this, until my USB key with 3.0 support arrives in the mail, but it is going to be a while, until I find a assuaging response to the best way to go about this anyway.

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  • a hidden program (virus) send hundred e-mail - Can you have any experience on something similar ?

    - by Aristos
    In one tablet computer yesterday I make the usually automatic updates from ms. This tablet have comodo firewall, and and old nod32. After that I notice very soon, that something start sending hundred smtp e-mail the moment the tablet computer is connected to the internet. Also the previous t time I have make updates, some 'virus' gets on the computer but I find very easy and stop it from run. I find using the autostart from sysinternals, and the process explorer. This virus has also break the automatic update from ms, and lost a lot of time to fix it. This is my usually practice when some call me to delete a virus from xp, I use the process explorer and autostart to locate the program, and delete it from everywhere. How ever the last one is so hard to locate. 0.I delete everything from temp directorys and search for suspicious files everywhere, run the nod32, 1.I use the TCPView to see witch program sending the smpt (I see hundred open smpt connections sending emails) but the SMTP was opened by the main service program. 2. I use the process monitor to locate whats happens but find again the main service that do the job. 3.I start delete many thinks on process explorer, but did not found the one that send the emails 4.I open many times the autorun but did not find there also something suspicion, I stop some thinks, but nothing happends. 5.From the last time that I suspect that this virus come to my computer and I partial remove it, he has broke my windows update, to fix it I lost a lot of time, searching on Internet for the error - it was just a register to a dll. 6.From what I suspect something is trigger after the ms update. 7.For the moment I block the email ports, and try to find a way to locate it. I like to notice here that everything is genius - and I mean everything. I believe that this virus pass from a page, or from an e-mail that this computer receive it in the past. Any help or information are appreciate. If you know anything similar, if you know how this virus send emails and how can I locate it, if you know any anti-virus anti-spyware program that maybe can find it. If you know how a virus gets after the ms updates. Million thanks.

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  • External USB HD issues with a twist (works on Windows7 but not XP)

    - by Eruditass
    I have this older external USB HD, 160 GB. I was using it to copy my Steam games to another computer. On the source computer, Windows 7 64-bit, everything worked fine. Drive reported no errors, had no hiccups, etc. Plugging it into the Windows XP 32-bit computer, it worked fine for looking through the files, moving files around on it (no real reading/writing, just modifying the filesystem table). However, when copying files from it to my internal HD, after a couple seconds to tens of minutes (seemingly random times), the USB device becomes unrecognized and it reports a delayed write error. Events in system log go like this, chronologically: (number times displayed)xSource (Event ID): "message" 2xdisk (51): An error was detected on device \Device\Harddisk1\D during a paging operation. 1xftdisk (57): The system failed to flush data to the transaction log. Corruption may occur. 1xApplication popup (26): Windows - Delayed Write Failed : Windows was unable to save all the data for the file E:\$Mft. The data has been lost. This error may be caused by a failure of your computer hardware or network connection. Please try to save this file elsewhere. 1xntfs (50): {Delayed Write Failed} Windows was unable to save all the data for the file . The data has been lost. This error may be caused by a failure of your computer hardware or network connection. Please try to save this file elsewhere. These repeat for a while, then there is 10+ disk messages or ftdisk messages. Other notes: This occurs on random files at random times. This problem cannot be replicated on the Windows 7 source machine when copying from the HD to a different location on its local disk chkdsk /f was run and found no errors. chkdsk /f/r has the delayed write issue. drive was set to quick removal. Setting to performance in device manager yielded same result I am not writing anything to the USB external drive, so I am not sure why there is even a delayed write error (writing file access times?) local Windows XP was chkdsk'd without problems Windows XP machine has no problems with other USB HD's Various USB ports were attempted Rebooting did not help Occurs with SyncToy as well as windows explorer SMART status is good on both local drive and the external one Lack of gaming is making me cranky

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  • "Error loading operating system": Win7/Vista

    - by LookitsPuck
    Hey fellas, Have this computer for about 2 years now. Originally had Vista installed, now have Windows 7 installed. Both on separate hard drives. Also have another drive used strictly for media. About a week ago, the Vista hard drive started going on its way out. Was getting problems on startup. After a few BIOS settings, I was able to get into Windows 7 and everything was fine. However, I started remembering the startup issues, so I deleted the bootup for Vista under msconfig. Didn't restart the computer at that time, though. For a few days, everything was ok. Last night I play a little poker, then hit the hay. I wake up to a good ole "Error loading operating system" on the screen. Just wonderful. Looks like the computer restarted overnight (auto updates, anyone?). So, after a big of finagling and half hearted tries, I can't get past the "Error loading operating system" screen. FWIW, in the BIOS it can see my hard drives fine. So I move on. I get my Windows 7 installation disk to try and do a repair. Go in the BIOS, change boot priority to DVD drive, and we're on our merry way. After loading from the disc, I first try jumping into the "Repair your computer" section. That opens up the System Recovery Options. However, this is where the problem comes into play. I don't see any operating systems here. Nada. What's odd though is if I click on the Load Drivers button, I can see my Windows 7 partition (C:), and can go through the files and folders without issue. What do I do at this point? I can't repair it. It seems like I can traverse the hard drive without issue when in an open dialog in the System Recovery Options, but I'm getting the good ole "Error loading computer" on bootup. Suggestions? Thanks all!!

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  • Active Directory Corrupted In Windows Small Business Server 2011 - Server No Longer Domain Controller

    - by ThinkerIV
    I have a rather bad problem with my Windows SBS 2011. First of all, I'll give the background to what caused the problem. I was setting up a new small business server network. I had my job about finished. The server was working great, all the workstations had joined the domain, and I had all my applications and data moved to the server. I thought I was done. But then it happened. I tried adding one more computer to the domain, and to my dismay the computer name was set to the same name as the server. Apparently when a computer joins a domain with the same name as another machine that is already on the domain, it overrides the first one. For normal workstations, this is not a big deal, you just delete the computer from AD and rejoin the original computer to the domain. However, for a server that is the domain controller it is a whole different story. Since the server got overridden in AD, it is no longer the domain controller. The DNS service is not working and all kinds of other services are failing also. So the question is, what are my options? I am embarrassed to admit it, but since this is a new server one thing I did not have setup yet was backup. So I have no backups to work from. I am worried that things are broken enough that I might need to do a reinstall. However, I already have several days worth of configuration into this server, so I would obviously prefer if there was a fix that would prevent me from needing to do a reinstall. All the server components are there and installed correctly, but they are misconfigured (I think it is basically just Active Directory). So I have the feeling that if I did the right thing I could solve the issue without a reinstall. Is there anyway to rerun the component that installs the initial configuration to "convert" the base windows server 2008 r2 install into a SBS? In other words in the program files folder there is an application called SBSsetup.exe, is there anyway to rerun this and have it reconfigure AD, etc. to work with SBS? Any insight will be greatly appreciated. Thanks.

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  • BlueScreens on my ThinkPad with Windows 7 64 Bit and a SSD (CRITICAL_OBJECT_TERMINATION, ntoskernel.exe)

    - by pvorb
    I'm getting BlueScreens about every five days for more than three months. Here's an example: A problem has been detected and Windows has been shut down to prevent damage to your computer. The problem seems to be caused by the following file: ntoskrnl.exe CRITICAL_OBJECT_TERMINATION If this is the first time you've seen this stop error screen, restart your computer. If this screen appears again, follow these steps: Check to make sure any new hardware or software is properly installed. If this is a new installation, ask your hardware or software manufacturer for any Windows updates you might need. If problems continue, disable or remove any newly installed hardware or software. Disable BIOS memory options such as caching or shadowing. If you need to use safe mode to remove or disable components, restart your computer, press F8 to select Advanced Startup Options, and then select Safe Mode. Technical Information: *** STOP: 0x000000f4 (0x0000000000000003, 0xfffffa80065f2b30, 0xfffffa80065f2e10, 0xfffff80002f9bf40) *** ntoskrnl.exe - Address 0xfffff80002c98d00 base at 0xfffff80002c19000 DateStamp 0x4d9fdd5b It's has always been the same BlueScreen message showing CRITICAL_OBJECT_TERMINATION, 0x000000f4, and ntoskrnl.exe. Of course the addresses change. My computer is a ThinkPad T400 (about 2 years old) with a SSD in it. I'm also running Windows 7 Professional 64 bit. When I bought my computer, it had a 250GByte SeaGate HDD in it, which I replaced by a 500GByte HDD by Western Digital. Last september I bought a Corsair F120 SSD and replaced the HDD by this SSD. Then I bought a LEICKE HDD adapter for the UltraBay II where I plugged in my 500GByte HDD. This configuration ran about half a year without any errors. After re-installing Windows this spring, I am getting regular BlueScreens. Sometimes my system runs for about 2 weeks without a BSOD, sometimes I get several BlueScreens a day. The only thing that I noticed is, that I'm always running Google Chrome when it happens. Is there anyone who has made his/her own bad experiences whith some of my components or is there anybody who can tell me if it would be helpful to send my notebook to Lenovo? Thank you very much for your help on my issue! Regards, Paul

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  • Expected output from an RM-1501 RS232 interface?

    - by Jon Cage
    I have an old RM-1501 digital tachometer which I'm using to try to identify the speed of an object. According to the manual I should be able to read the data over a serial link. Unfortunately, I don't appear to be able to get any sensible output from the device (never gives a valid speed). I think it might be a signalling problem because disconnecting the CTS line starts to get some data through.. Has anyone ever developed anything for one of these / had any success?

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • How to use Google's Closure to compile JavaScript

    - by Ted
    Google just released Closure, which is a compiler to minify JavaScript. On the product site, it says "The Closure Compiler has also been integrated with Page Speed". How do I use Page Speed to compile my web pages JavaScript with Closure? (Or, is there a web site that I can simply paste in my JavaScript to have closure minify it?

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  • Trying to randomise a jQuery content slider

    - by alecrust
    Hi everyone, I'm using a very nice jQuery content slider called Easy Slider on my site that I downloaded from Css Globe. The script is excellent and does just what I want - except I can't make it randomise the list, it always scrolls from left to right or right to left! I'm far from good with JavaScript, so my attempts at solving this have been feeble. Although I'm sure it must be an easy fix! If anyone wouldn't mind taking a glance over the script to see if they can spot what I need to change to make it random it would be greatly appreciated! I've tried contacting the original plugin developer but have had no response yet. The comments on the Easy Slider page didn't bear much fruit either unfortunately. I've pasted the script I'm using on my site below: /* * Easy Slider 1.7 - jQuery plugin * written by Alen Grakalic * http://cssglobe.com/post/4004/easy-slider-15-the-easiest-jquery-plugin-for-sliding * * Copyright (c) 2009 Alen Grakalic (http://cssglobe.com) * Dual licensed under the MIT (MIT-LICENSE.txt) * and GPL (GPL-LICENSE.txt) licenses. * * Built for jQuery library * http://jquery.com * */ (function($) { $.fn.easySlider = function(options){ // default configuration properties var defaults = { prevId: 'prevBtn', prevText: 'Previous', nextId: 'nextBtn', nextText: 'Next', controlsShow: true, controlsBefore: '', controlsAfter: '', controlsFade: true, firstId: 'firstBtn', firstText: 'First', firstShow: false, lastId: 'lastBtn', lastText: 'Last', lastShow: false, vertical: false, speed: 800, auto: false, pause: 7000, continuous: false, numeric: false, numericId: 'controls' }; var options = $.extend(defaults, options); this.each(function() { var obj = $(this); var s = $("li", obj).length; var w = $("li", obj).width(); var h = $("li", obj).height(); var clickable = true; obj.width(w); obj.height(h); obj.css("overflow","hidden"); var ts = s-1; var t = 0; $("ul", obj).css('width',s*w); if(options.continuous){ $("ul", obj).prepend($("ul li:last-child", obj).clone().css("margin-left","-"+ w +"px")); $("ul", obj).append($("ul li:nth-child(2)", obj).clone()); $("ul", obj).css('width',(s+1)*w); }; if(!options.vertical) $("li", obj).css('float','left'); if(options.controlsShow){ var html = options.controlsBefore; if(options.numeric){ html += '<ol id="'+ options.numericId +'"></ol>'; } else { if(options.firstShow) html += '<span id="'+ options.firstId +'"><a href=\"javascript:void(0);\">'+ options.firstText +'</a></span>'; html += ' <span id="'+ options.prevId +'"><a href=\"javascript:void(0);\">'+ options.prevText +'</a></span>'; html += ' <span id="'+ options.nextId +'"><a href=\"javascript:void(0);\">'+ options.nextText +'</a></span>'; if(options.lastShow) html += ' <span id="'+ options.lastId +'"><a href=\"javascript:void(0);\">'+ options.lastText +'</a></span>'; }; html += options.controlsAfter; $(obj).after(html); }; if(options.numeric){ for(var i=0;i<s;i++){ $(document.createElement("li")) .attr('id',options.numericId + (i+1)) .html('<a rel='+ i +' href=\"javascript:void(0);\">'+ (i+1) +'</a>') .appendTo($("#"+ options.numericId)) .click(function(){ animate($("a",$(this)).attr('rel'),true); }); }; } else { $("a","#"+options.nextId).click(function(){ animate("next",true); }); $("a","#"+options.prevId).click(function(){ animate("prev",true); }); $("a","#"+options.firstId).click(function(){ animate("first",true); }); $("a","#"+options.lastId).click(function(){ animate("last",true); }); }; function setCurrent(i){ i = parseInt(i)+1; $("li", "#" + options.numericId).removeClass("current"); $("li#" + options.numericId + i).addClass("current"); }; function adjust(){ if(t>ts) t=0; if(t<0) t=ts; if(!options.vertical) { $("ul",obj).css("margin-left",(t*w*-1)); } else { $("ul",obj).css("margin-left",(t*h*-1)); } clickable = true; if(options.numeric) setCurrent(t); }; function animate(dir,clicked){ if (clickable){ clickable = false; var ot = t; switch(dir){ case "next": t = (ot>=ts) ? (options.continuous ? t+1 : ts) : t+1; break; case "prev": t = (t<=0) ? (options.continuous ? t-1 : 0) : t-1; break; case "first": t = 0; break; case "last": t = ts; break; default: t = dir; break; }; var diff = Math.abs(ot-t); var speed = diff*options.speed; if(!options.vertical) { p = (t*w*-1); $("ul",obj).animate( { marginLeft: p }, { queue:false, duration:speed, complete:adjust } ); } else { p = (t*h*-1); $("ul",obj).animate( { marginTop: p }, { queue:false, duration:speed, complete:adjust } ); }; if(!options.continuous && options.controlsFade){ if(t==ts){ $("a","#"+options.nextId).hide(); $("a","#"+options.lastId).hide(); } else { $("a","#"+options.nextId).show(); $("a","#"+options.lastId).show(); }; if(t==0){ $("a","#"+options.prevId).hide(); $("a","#"+options.firstId).hide(); } else { $("a","#"+options.prevId).show(); $("a","#"+options.firstId).show(); }; }; if(clicked) clearTimeout(timeout); if(options.auto && dir=="next" && !clicked){; timeout = setTimeout(function(){ animate("next",false); },diff*options.speed+options.pause); }; }; }; // init var timeout; if(options.auto){; timeout = setTimeout(function(){ animate("next",false); },options.pause); }; if(options.numeric) setCurrent(0); if(!options.continuous && options.controlsFade){ $("a","#"+options.prevId).hide(); $("a","#"+options.firstId).hide(); }; }); }; })(jQuery); Many thanks again! Alec

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  • Robust and easy to implement serial bus (automotive application)

    - by JcMaco
    What serial communication bus would you use in a automotive embedded system if your main selection criteria were: * Electrically robust * Slow speed (32 kb/s) * Easy to program * Easy to interface with microcontrollers It won't be transferring much data, but it will need to be transferred periodically at high speed (100 - 500 Hz). I find that RS-232 is just not reliable enough if you have noise in your ground line. CAN-bus seems interesting, but I have no experience with it. We are currently interested in a combination of AVR AT90CAN128 microcontrollers.

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  • Help needed regarding CLCorelocation

    - by yogendra singh
    Hello everybody, i am developing a GPS application in which i needs to track the speed of the device/iphone ,i am using the CLCorelocation API's Locate me referral code provided by Apple my problem is that the LocationManager does not updates the current latitude and longitudes thus i am unable to calculate the distance as well as the speed of the device/iphone. Any kinds of suggestions/code will be highly appreciated please suggest me if i can do something with the Mapkit framework introduced in the sdk 3.0. thanks in advance

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  • PHP Library to test loading speeds

    - by cdecker
    I was wondering whether there is a simple PHP library to test the loading speed of a web page or a single resource similar to Google Page Speed and Yahoo! YSlow. The reason is that I'd like to build a web based alternative.

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  • Tips for learning MUMPS (M) / Cache?

    - by Jake
    I'm interested in getting involved/up to speed on VistA, the Veterans' Administrations open source medical records system. To that effect, I understand I should learn the MUMPS (M) language upon which the software is based. Does anyone have any getting started tips or book recommendations on this language and environment? Any tips on getting up to speed on VistA is appreciated as well. Audience: experienced developer/consultant. Thanx in adv.

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  • Curl CONNECTION OPTIONS

    - by cinek1lol
    HI I'd like to know how to check out the speed of a file being uploaded in real time using the curl library in c++. This is what I have written: curl_easy_getinfo(curl,CURLINFO_SPEED_UPLOAD,&c); But the manual says that it shows average speed, but even this doesn't seem to work with me, because I can only see a 0. There is one more thing: How to set an upload limit that works, because if I write this: curl_easy_setopt(curl, CURLOPT_MAX_SEND_SPEED_LARGE, 100); I get an error 502 message plis help

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  • Stuttering animation in iPhone OpenGL ES although fps is high

    - by guymic
    I am building a 2d OpenGL es application For iPad it displays a background texture and numerous textures on top of it which are always in motion. Every frame their location is recalculated based on time delta and speed and the entire thing is being rendered at 60 fps successfully, but still as the movement speed of the sprites raises, thing look stuttering. Any ideas? Are there inherit problems with what I'm doing? Are there known design patterns for smooth animation?

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  • Multiple instances of this carousel on a single page - can't get it to work

    - by Andy
    This code comes from a tutorial so it's not originally my own work. What I am trying to do is implement this several times on a single page. I have tried and so far failed - by numbering the id "carousel" and so forth. Any help would be seriously appreciated. I'm tearing my hair out. http://jsfiddle.net/AndyMP/zcKDV/5/ For completeness.. this is the carousel JQuery as it stands. //rotation speed and timer var speed = 5000; var run = setInterval('rotate()', speed); //grab the width and calculate left value var item_width = $('#slides li').outerWidth(); var left_value = item_width * (-1); //move the last item before first item, just in case user click prev button $('#slides li:first').before($('#slides li:last')); //set the default item to the correct position $('#slides ul').css({'left' : left_value}); //if user clicked on prev button $('#prev').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) + item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200,function(){ //move the last item and put it as first item $('#slides li:first').before($('#slides li:last')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if user clicked on next button $('#next').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) - item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200, function () { //move the first item and put it as last item $('#slides li:last').after($('#slides li:first')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if mouse hover, pause the auto rotation, otherwise rotate it $('#slides').hover( function() { clearInterval(run); }, function() { run = setInterval('rotate()', speed); } ); //a simple function to click next link //a timer will call this function, and the rotation will begin :) function rotate() { $('#next').click(); }

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  • sql "Group By" and "Having"

    - by Hans Rudel
    im trying to work through some questions and im not sure how to do the following Q:Find the hard drive sizes that are equal among two or more PCs. its q15 on this site http://www.sql-ex.ru/learn_exercises.php#answer_ref The database scheme consists of four tables: Product(maker, model, type) PC(code, model, speed, ram, hd, cd, price) Laptop(code, model, speed, ram, hd, screen, price) Printer(code, model, color, type, price) any pointers would be appreciated.

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  • How fast should an interpreted language be today?

    - by Tarbal
    Is speed of the (main/only viable) implementation of an interpreted programming language a criteria today? What would be the optimal balance between speed and abstraction? Should scripting languages completely ignore all thoughts about performance and just follow the concepts of rapid development, readability, etc.? I'm asking this because I'm currently designing some experimental languages and interpreters

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  • Tell smarty to print block as is

    - by Juriy
    Hello guys, I need to inline some javascript code into the Smarty template files and these {ldelim} {rdelim} things are killing me. Is there a way to tell smarty to ignore the markup for a block and just output it as is? Something similar to CDATA blocks in the xml? Just in case: here is how simple javascript looks now: $(function() {ldelim} $( "#slides" ).accessNews({ldelim} speed : "{$speed}", slideBy : 1 {rdelim}); {rdelim}); creepy heh?

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  • how to avoid clutch billiard balls?

    - by Nait87
    I'm working on the simple behaviour of billiard balls in a collision with each other. All works normal, but there was a problem when facing a few easy balls is the effect of coupling balls and they're cool with each other. Tell me how to prevent this. bool MGBilliard::CollisingBall(CCPoint curr_point, CCPoint next_point) { float dx = next_point.x - (curr_point.x + dvdt.x); float dy = next_point.y - (curr_point.y - dvdt.y); float d = dx*dx+dy*dy; return d <= BALL_RADIUS * BALL_RADIUS; } double MGBilliard::angleCollisionBalls(Ball* current, Ball* next) { double na; double dx = fabs(next->location.x - current->location.x); double dy = fabs(next->location.y - current->location.y); na = atan(fabs(dy/dx)); if(atan(fabs(current->location.y/current->location.x)) < atan(fabs(next->location.y/next->location.x))) na = current->angle - na; else if(atan(fabs(current->location.y/current->location.x)) > atan(fabs(next->location.y/next->location.x))) na = current->angle + na; return na; } for(unsigned int i = 0;i<BALL_COUNT;++i) { if(vBalls[i]->speed > 0){ vBalls[i]->speed += vBalls[i]->acceleration; float dsdt = vBalls[i]->speed*dt; dvdt.x = dsdt*cos(vBalls[i]->angle); dvdt.y = dsdt*sin(vBalls[i]->angle); vBalls[i]->location.x += dvdt.x; vBalls[i]->location.y += dvdt.y; for(unsigned int j = 1; j < BALL_COUNT; ++j) { if(i == j) continue; if(CollisingBall(vBalls[i]->spriteBall->getPosition(),vBalls[j]->spriteBall->getPosition())) { vBalls[j]->speed = 600; double angle; angle = angleCollisionBalls(vBalls[i],vBalls[j]); vBalls[i]->angle = (float)-angle; vBalls[j]->angle = (float)angle; } } } }

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  • jQuery question from a person who can't javascript

    - by Evilalan
    So I'm trying to adapt this Dropdown menu on Joomla the styles work great as expected so I'll post the javascript includes on the head of my website: <script type='text/javascript' src='js/jquery.js'></script> <script type='text/javascript' src='js/dropdown.js'></script> <script type='text/javascript'> $(function() { $('.menu').droppy(); }); </script> <script type='text/javascript'> $(function() { $('.menu').droppy({speed: 100}); }); </script> ok I don't know why its is not working I'll post the dropdown.js should I post the jQuery too? it's really big! $.fn.droppy = function(options) { options = $.extend({speed: 250}, options || {}); this.each(function() { var root = this, zIndex = 1000; function getSubnav(ele) { if (ele.nodeName.toLowerCase() == 'li') { var subnav = $('> ul', ele); return subnav.length ? subnav[0] : null; } else { return ele; } } function getActuator(ele) { if (ele.nodeName.toLowerCase() == 'ul') { return $(ele).parents('li')[0]; } else { return ele; } } function hide() { var subnav = getSubnav(this); if (!subnav) return; $.data(subnav, 'cancelHide', false); setTimeout(function() { if (!$.data(subnav, 'cancelHide')) { $(subnav).slideUp(options.speed); } }, 500); } function show() { var subnav = getSubnav(this); if (!subnav) return; $.data(subnav, 'cancelHide', true); $(subnav).css({zIndex: zIndex++}).slideDown(options.speed); if (this.nodeName.toLowerCase() == 'ul') { var li = getActuator(this); $(li).addClass('hover'); $('> a', li).addClass('hover'); } } $('ul, li', this).hover(show, hide); $('li', this).hover( function() { $(this).addClass('hover'); $('> a', this).addClass('hover'); }, function() { $(this).removeClass('hover'); $('> a', this).removeClass('hover'); } ); }); }; My question here is: Why is it not working! I know that this is really complex (I don't anything about JavaScript) but if you help me I'll post a tutorial and edited files that will help a lot of people! By the way I've download jQuery from the original site so I don't think that this can be the problem! Thanks in advance!

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