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  • In WPF, should I base my converters on types or use-cases?

    - by user1013159
    I'm looking for some advice on how to write my WPF value converters. The way I'm currently writing them, they are very specific, like (bool?,bool) = Brush, i.e. I'm writing each converter for a specific use case, in this case, the Brush is bound to an indicator showing equality information between the bool? and the bool. This obviously makes re-use very hard and I end up with a quite large list of converters. Should I strive to write my converters in a more general way? Can I?

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  • CSS specificity: Why isn't CSS specificity weight of 10 or more class selectors greater than 1 id selector? [migrated]

    - by ajc
    While going through the css specificity concept, I understood the fact that it is calculated as a 4 parts 1) inline (1000) 2) id (100) 3) class (10) 4) html elments (1) CSS with the highest rule will be applied to the corresponding element. I tried the following example Created more than 10 classes <div class="a1"> .... <div class="a13" id="id1"> TEXT COLOR </div> ... </div> and the css as .a1 .a2 .a3 .a4 .a5 .a6 .a7 .a8 .a9 .a10 .a11 .a12 .a13 { color : red; } #id1 { color: blue; } Now, even though in this case there are 13 classes the weight is 130. Which is greater than the id. Result - JSFiddle CSS specificity

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  • How to add another OS entry in Wubi grub

    - by Amey Jah
    I am trying to install another linux distro besides ubuntu. However, I want to retain my existing windows based loader. Currently, as per my knowledge, MsDos loads grub which then loads Ubuntu (with loop back trick). Now, I have a new linux distro installed on /dev/sda8 (/boot for new distro) where as /root for that OS is installed on /dev/sda9. I tried following steps 1. Add entry into 40_custom of ubuntu grub 2. update grub But upon booting via that entry, it is not able to load the new OS and shows me blank screen. What could be the problem? Additional data: grub.cfg file of ubuntu menuentry 'Ubuntu' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-simple-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { gfxmode $linux_gfx_mode insmod gzio insmod ntfs set root='hd0,msdos5' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos5 --hint-efi=hd0,msdos5 --hint-baremetal=ahci0,msdos5 01CD7BB998DB0870 else search --no-floppy --fs-uuid --set=root 01CD7BB998DB0870 fi loopback loop0 /ubuntu/disks/root.disk set root=(loop0) linux /boot/vmlinuz-3.5.0-19-generic root=UUID=01CD7BB998DB0870 loop=/ubuntu/disks/root.disk ro quiet splash $vt_handoff initrd /boot/initrd.img-3.5.0-19-generic } submenu 'Advanced options for Ubuntu' $menuentry_id_option 'gnulinux-advanced-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { menuentry 'Ubuntu, with Linux 3.5.0-19-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.5.0-19-generic-advanced-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { gfxmode $linux_gfx_mode insmod gzio insmod ntfs set root='hd0,msdos5' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos5 --hint-efi=hd0,msdos5 --hint-baremetal=ahci0,msdos5 01CD7BB998DB0870 else search --no-floppy --fs-uuid --set=root 01CD7BB998DB0870 fi loopback loop0 /ubuntu/disks/root.disk set root=(loop0) echo 'Loading Linux 3.5.0-19-generic ...' linux /boot/vmlinuz-3.5.0-19-generic root=UUID=01CD7BB998DB0870 loop=/ubuntu/disks/root.disk ro quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.5.0-19-generic } menuentry 'Ubuntu, with Linux 3.5.0-19-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.5.0-19-generic-recovery-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { insmod gzio insmod ntfs set root='hd0,msdos5' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos5 --hint-efi=hd0,msdos5 --hint-baremetal=ahci0,msdos5 01CD7BB998DB0870 else search --no-floppy --fs-uuid --set=root 01CD7BB998DB0870 fi loopback loop0 /ubuntu/disks/root.disk set root=(loop0) echo 'Loading Linux 3.5.0-19-generic ...' linux /boot/vmlinuz-3.5.0-19-generic root=UUID=01CD7BB998DB0870 loop=/ubuntu/disks/root.disk ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.5.0-19-generic } } ### END /etc/grub.d/10_lupin ### menuentry 'Linux, with Linux core repo kernel' --class arch --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-core repo kernel-true-0f490b6c-e92d-42f0-88e1-0bd3c0d27641'{ load_video set gfxpayload=keep insmod gzio insmod part_msdos insmod ext2 set root='hd0,msdos8' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos8 --hint-efi=hd0,msdos8 --hint-baremetal=ahci0,msdos8 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 else search --no-floppy --fs-uuid --set=root 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 fi echo 'Loading Linux core repo kernel ...' linux /boot/vmlinuz-linux root=UUID=0f490b6c-e92d-42f0-88e1-0bd3c0d27641 ro quiet echo 'Loading initial ramdisk ...' initrd /boot/initramfs-linux.img } menuentry 'Linux, with Linux core repo kernel (Fallback initramfs)' --class arch --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-core repo kernel-fallback-0f490b6c-e92d-42f0-88e1-0bd3c0d27641' { load_video set gfxpayload=keep insmod gzio insmod part_msdos insmod ext2 set root='hd0,msdos8' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos8 --hint-efi=hd0,msdos8 --hint-baremetal=ahci0,msdos8 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 else search --no-floppy --fs-uuid --set=root 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 fi echo 'Loading Linux core repo kernel ...' linux /boot/vmlinuz-linux root=UUID=0f490b6c-e92d-42f0-88e1-0bd3c0d27641 ro quiet echo 'Loading initial ramdisk ...' initrd /boot/initramfs-linux-fallback.img } lsblk NAME MAJ:MIN RM SIZE RO TYPE MOUNTPOINT sda 8:0 0 931.5G 0 disk +-sda1 8:1 0 39.2M 0 part +-sda2 8:2 0 19.8G 0 part +-sda3 8:3 0 205.1G 0 part +-sda4 8:4 0 1K 0 part +-sda5 8:5 0 333.7G 0 part /host +-sda6 8:6 0 233.4G 0 part +-sda7 8:7 0 100.4G 0 part +-sda8 8:8 0 100M 0 part +-sda9 8:9 0 14.7G 0 part +-sda10 8:10 0 21.4G 0 part +-sda11 8:11 0 3G 0 part sr0 11:0 1 1024M 0 rom loop0 7:0 0 29G 0 loop / blkid /dev/loop0: UUID="fc296be2-8c59-4f21-a3f8-47c38cd0d537" TYPE="ext4" /dev/sda1: SEC_TYPE="msdos" LABEL="DellUtility" UUID="5450-4444" TYPE="vfat" /dev/sda2: LABEL="RECOVERY" UUID="78C4FAC1C4FA80A4" TYPE="ntfs" /dev/sda3: LABEL="OS" UUID="DACEFCF1CEFCC6B3" TYPE="ntfs" /dev/sda5: UUID="01CD7BB998DB0870" TYPE="ntfs" /dev/sda6: UUID="01CD7BB99CA3F750" TYPE="ntfs" /dev/sda7: LABEL="Windows 8" UUID="01CDBFB52F925F40" TYPE="ntfs" /dev/sda8: UUID="cdbb5770-d29c-401d-850d-ee30a048ca5e" TYPE="ext2" /dev/sda9: UUID="0f490b6c-e92d-42f0-88e1-0bd3c0d27641" TYPE="ext2" /dev/sda10: UUID="2e7682e5-8917-4edc-9bf9-044fea2ad738" TYPE="ext2" /dev/sda11: UUID="6081da70-d622-42b9-b489-309f922b284e" TYPE="swap Any help is appreciated. Please let me know if you need any extra data.

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  • How can a collection class instantiate many objects with one database call?

    - by Buttle Butkus
    I have a baseClass where I do not want public setters. I have a load($id) method that will retrieve the data for that object from the db. I have been using static class methods like getBy($property,$values) to return multiple class objects using a single database call. But some people say that static methods are not OOP. So now I'm trying to create a baseClassCollection that can do the same thing. But it can't, because it cannot access protected setters. I don't want everyone to be able to set the object's data. But it seems that it is an all-or-nothing proposition. I cannot give just the collection class access to the setters. I've seen a solution using debug_backtrace() but that seems inelegant. I'm moving toward just making the setters public. Are there any other solutions? Or should I even be looking for other solutions?

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  • This Week in Geek History: YouTube goes Public, Blu-ray vs. HD DVD, and All Your Base Are Belong To Us

    - by Jason Fitzpatrick
    Every week we bring you a snapshot of the current week in the history of technological and geeky endeavors. This week we’re taking a look at the birth of YouTube, the death of the HD DVD format, and the first mega meme. Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • Une startup californienne annonce avoir battu le Captcha, grâce à un algorithme basé sur un réseau de neurones artificiel multicouche

    Vicarious, une startup Californienne vient d'annoncer avoir battu le fameux test de Captcha.Qui utilise internet et n'a jamais eu à affronter ce test ? Réponse : personne ! Captcha est ce fameux test que vous devez passer lorsque vous souhaitez créer un compte, faire une réservation, etc. sur un site internet.Ce test (parfois même compliqué pour un humain, car les chiffres sont illisibles) créé par Luis von Ahn, permet de différencier automatiquement un humain d'une machine. En effet, lors de l'essor...

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  • Creating classed in JavaScript

    - by Renso
    Goal:Creating class instances in JavaScript is not available since you define "classes" in js with object literals. In order to create classical classes like you would in c#, ruby, java, etc, with inheritance and instances.Rather than typical class definitions using object literals, js has a constructor function and the NEW operator that will allow you to new-up a class and optionally provide initial properties to initialize the new object with.The new operator changes the function's context and behavior of the return statement.var Person = function(name) {   this.name = name;};   //Init the personvar dude= new Person("renso");//Validate the instanceassert(dude instanceof Person);When a constructor function is called with the new keyword, the context changes from global window to a new and empty context specific to the instance; "this" will refer in this case to the "dude" context.Here is class pattern that you will need to define your own CLASS emulation library:var Class = function() {   var _class = function() {      this.init.apply(this, arguments);   };   _class.prototype.init = function(){};   return _class;}var Person a new Class();Person.prototype.init = function() {};var person = new Person;In order for the class emulator to support adding functions and properties to static classes as well as object instances of People, change the emulator:var Class = function() {   var _class = function() {      this.init.apply(this, arguments);   };   _class.prototype.init = function(){};   _class.fn = _class.prototype;   _class.fn.parent = _class;   //adding class properties   _class.extend = function(obj) {      var extended = obj.extended;      for(var i in obj) {         _class[i] = obj[i];      };      if(extended) extended(_class);   };   //adding new instances   _class.include = function(obj) {      var included = obj.included;      for(var i in obj) {         _class.fn[i] = obj[i];      };      if(included) included(_class);   };   return _class;}Now you can use it to create and extend your own object instances://adding static functions to the class Personvar Person = new Class();Person.extend({   find: function(name) {/*....*/},      delete: function(id) {/*....*/},});//calling static function findvar person = Person.find('renso');   //adding properties and functions to the class' prototype so that they are available on instances of the class Personvar Person = new Class;Person.extend({   save: function(name) {/*....*/},   delete: function(id) {/*....*/}});var dude = new Person;//calling instance functiondude.save('renso');

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  • How to determine if class meets single responsibility principle ?

    - by user1483278
    Single Responsibility Principle is based on high cohesion principle. The difference between the two is that highly cohesive classes feature a set of responsibilities that are strongly related, while classes adhering to SRP have just one responsibility. But how do we determine whether particular class features a set of responsibilities and is thus just highly cohesive, or whether it has only one responsibility and is thus adhering to SRP? Namely, isn't it more or less subjective, since some may find class very granular ( and as such will consider a class as adhering to SRP ), while others may find it not granular enough?

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  • How do these hotshot developers keep changing their technology base ?

    - by pankajdoharey
    Yesterday I was watching a lynda.com iphone development video and this developer started telling about how he has worked on 17 different languages from the days of mainframes in assembly/Cobol to now on iPhone Objective-C. My question is how do these developers keep shifting to new technology, without fearing the loss of experience they already have about a particular technology. I am trying to shift to Java from PHP and market considers this as non-relevant experience. How do these guys do it without losing the pay and not being considered a fresher in a particular technology.

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  • Where can I get a list or data base of light reflectance values for different materials?

    - by mikidelux
    I'm implementing lighting for a WebGL app but I'm not an artist so I don't know how to generate or where to obtain a list of materials with its values (diffuse, specular, ambient and shininess). I've been searching a lot but with no luck. Is there any list or DB I might have overlooked? Any common repository or something similar? Thanks in advance. Note: English is not my main language, let me know if you don't understand something and I'll try to rephrase it.

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  • Tutoriel OpenGL Moderne : shaders de base, apprenez à utiliser des objets transparents dans vos scènes en OpenGL 3 et supérieur

    Bonjour à tous,La rubrique 2D/3D/Jeux est heureuse de vous présenter une la suite de la série de tutoriels consacrée à OpenGL moderne (les versions à partir d'OpenGL 3.3). Ces tutoriels vous permettront d'intégrer facilement les nouveaux concepts d'OpenGL afin de profiter au maximum des dernières technologies de vos cartes graphiques. Ce dixième tutoriel vous apprendra à mettre en place la transparance dans vos applications OpenGL.Bonne lecture.

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  • Can I Base My Game on Another Game and Earn Money? [closed]

    - by Neb
    Possible Duplicate: How closely can a game resemble another game without legal problems I want make a game similar to Pocket Tanks but for Android and then sell it. Since I am not directly copying anything from Pocket Tanks, but simply using it to give me ideas, I should be allowed to make it. I don't want to finish making my game and then get into some legal trouble, so I wanted to ask here if its allowed. If this is the wrong place to ask, can you tell me where I could ask this question?

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  • Un expert en sécurité sort Aviator, un navigateur basé sur Chromium qui vide son cache par défaut et bloque l'installation des cookies tiers

    Protection de la vie privée : Aviator le nouveau navigateur voit le jour il vide part défaut son cache de navigation et bloque l'installation des cookies tiersSelon des experts en sécurité web, deux types de menaces principales guettent les internautes. Ces menaces ont en commun d'installer sur l'ordinateur des utilisateurs des logiciels. Alors que le premier type installe des malwares, la seconde catégorie est moins dangereuse. Les logiciels qu'elle installe sont plutôt du type espion.Si pour...

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  • Should I pass an object into a constructor, or instantiate in class?

    - by Prisoner
    Consider these two examples: Passing an object to a constructor class ExampleA { private $config; public function __construct($config) { $this->config = $config; } } $config = new Config; $exampleA = new ExampleA($config); Instantiating a class class ExampleB { private $config; public function __construct() { $this->config = new Config; } } $exampleA = new ExampleA(); Which is the correct way to handle adding an object as a property? When should I use one over the other? Does unit testing affect what I should use?

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  • Any tips/tricks/resources on actually TEACHING a class on OOP? [closed]

    - by Sempus
    I may slowly be getting into teaching an Object-Orientated Programming class at my school in a year or two. I just graduated and work at my school as an Application Programmer. I'd first start off as a TA/grader and then slowly move into the Professor role. The class would be in Java. I always see resources on this fine site about HOW to program, but does anyone know any tips/tricks/resources on how to TEACH a programming class? It would be full of all different skills levels(but still semi-technical) so it would have to be a little more understandable than if it was just CS kids.

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  • Scrollbar still is painted after it should be removed

    - by Walter Williams
    I have the following custom control and can place on a form (with AutoScroll set to true and the control anchored left, top and right). If the form is too short for the control, the form correctly resizes the control (to make room for the scroll) and displays the scroll bar. When the control is closed using the close glyph, the control is resized and the scroll bar is removed, but occasionally the scroll bar appears to remain painted. If the form is minimized or moved off-screen, the leftover paint is removed. I've tried Parent.Invalidate and have toyed with it in many ways but to no avail. Any suggestions? (Using VS 2008 Standard) using System; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; namespace GroupPanelTest { public class GroupPanel : GroupBox { #region Members private const Int32 iHeaderHeight = 20; private Int32 iFullHeight = 200; private Boolean bClosed = false; private Rectangle rectCloseGlyphBounds = Rectangle.Empty; private Boolean bIsMoveOverCloseGlyph = false; #endregion #region Properties [DefaultValue(false)] public Boolean Closed { get { return (this.bClosed); } set { if (this.bClosed != value) { this.bClosed = value; if (this.bClosed) { this.iFullHeight = base.Height; base.Height = GroupPanel.iHeaderHeight; } else { base.Height = this.iFullHeight; } foreach (Control con in base.Controls) con.Visible = !this.bClosed; this.Invalidate(); } } } public new Int32 Height { get { return (base.Height); } set { if (value != base.Height) { if (this.Closed) { this.iFullHeight = value; } else { Int32 iOldHeight = base.Height; base.Height = value; } } } } [DefaultValue(typeof(Size), "350,200")] public new Size Size { get { return (base.Size); } set { if (base.Size != value) { base.Size = value; if (!this.Closed) this.iFullHeight = value.Height; } } } [DefaultValue(typeof(Padding), "0,7,0,0")] public new Padding Padding { get { return (base.Padding); } set { base.Padding = value; } } #endregion #region Construction public GroupPanel () { SetStyle(ControlStyles.UserPaint, true); SetStyle(ControlStyles.ResizeRedraw, true); SetStyle(ControlStyles.AllPaintingInWmPaint, true); SetStyle(ControlStyles.OptimizedDoubleBuffer, true); SetStyle(ControlStyles.Selectable, true); this.Size = new Size(350, 200); this.Padding = new Padding(0, 7, 0, 0); // the groupbox will add to that this.rectCloseGlyphBounds = new Rectangle(base.ClientSize.Width - 24, 2, 16, 16); } #endregion #region Overrides protected override void OnSizeChanged (EventArgs e) { this.rectCloseGlyphBounds = new Rectangle(base.ClientSize.Width - 24, 2, 16, 16); base.OnSizeChanged(e); } protected override void OnPaint (PaintEventArgs e) { base.OnPaint(e); // we want all the delegates to receive the events, but we do this first so we can paint over it Graphics g = e.Graphics; g.FillRectangle(SystemBrushes.Window, this.ClientRectangle); Rectangle rectTitle = new Rectangle(0, 0, this.ClientRectangle.Width, GroupPanel.iHeaderHeight); g.FillRectangle(SystemBrushes.Control, rectTitle); g.DrawString(this.Text, this.Font, SystemBrushes.ControlText, new PointF(5.0f, 3.0f)); if (this.bIsMoveOverCloseGlyph) { g.FillRectangle(SystemBrushes.ButtonHighlight, this.rectCloseGlyphBounds); Rectangle rectBorder = this.rectCloseGlyphBounds; rectBorder.Inflate(-1, -1); g.DrawRectangle(SystemPens.Highlight, rectBorder); } using (Pen pen = new Pen(SystemColors.ControlText, 1.6f)) { if (this.Closed) { g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 3, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 8); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 3, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 8); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 7, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 12); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 7, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 12); } else { g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 8, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 3); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 8, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 3); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 12, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 7); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 12, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 7); } } } protected override void OnMouseDown (MouseEventArgs e) { if (e.Button == MouseButtons.Left && this.rectCloseGlyphBounds.Contains(e.Location)) this.Closed = !this.Closed; // close will call invalidate base.OnMouseDown(e); } protected override void OnMouseMove (MouseEventArgs e) { this.bIsMoveOverCloseGlyph = this.rectCloseGlyphBounds.Contains(e.Location); this.Invalidate(this.rectCloseGlyphBounds); base.OnMouseMove(e); } #endregion } }

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  • Why does my performance slow to a crawl I move methods into a base class?

    - by Juliet
    I'm writing different implementations of immutable binary trees in C#, and I wanted my trees to inherit some common methods from a base class. However, I find. I have lots of binary tree data structures to implement, and I wanted move some common methods into in a base binary tree class. Unfortunately, classes which derive from the base class are abysmally slow. Non-derived classes perform adequately. Here are two nearly identical implementations of an AVL tree to demonstrate: AvlTree: http://pastebin.com/V4WWUAyT DerivedAvlTree: http://pastebin.com/PussQDmN The two trees have the exact same code, but I've moved the DerivedAvlTree.Insert method in base class. Here's a test app: using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Juliet.Collections.Immutable; namespace ConsoleApplication1 { class Program { const int VALUE_COUNT = 5000; static void Main(string[] args) { var avlTreeTimes = TimeIt(TestAvlTree); var derivedAvlTreeTimes = TimeIt(TestDerivedAvlTree); Console.WriteLine("avlTreeTimes: {0}, derivedAvlTreeTimes: {1}", avlTreeTimes, derivedAvlTreeTimes); } static double TimeIt(Func<int, int> f) { var seeds = new int[] { 314159265, 271828183, 231406926, 141421356, 161803399, 266514414, 15485867, 122949829, 198491329, 42 }; var times = new List<double>(); foreach (int seed in seeds) { var sw = Stopwatch.StartNew(); f(seed); sw.Stop(); times.Add(sw.Elapsed.TotalMilliseconds); } // throwing away top and bottom results times.Sort(); times.RemoveAt(0); times.RemoveAt(times.Count - 1); return times.Average(); } static int TestAvlTree(int seed) { var rnd = new System.Random(seed); var avlTree = AvlTree<double>.Create((x, y) => x.CompareTo(y)); for (int i = 0; i < VALUE_COUNT; i++) { avlTree = avlTree.Insert(rnd.NextDouble()); } return avlTree.Count; } static int TestDerivedAvlTree(int seed) { var rnd = new System.Random(seed); var avlTree2 = DerivedAvlTree<double>.Create((x, y) => x.CompareTo(y)); for (int i = 0; i < VALUE_COUNT; i++) { avlTree2 = avlTree2.Insert(rnd.NextDouble()); } return avlTree2.Count; } } } AvlTree: inserts 5000 items in 121 ms DerivedAvlTree: inserts 5000 items in 2182 ms My profiler indicates that the program spends an inordinate amount of time in BaseBinaryTree.Insert. Anyone whose interested can see the EQATEC log file I've created with the code above (you'll need EQATEC profiler to make sense of file). I really want to use a common base class for all of my binary trees, but I can't do that if performance will suffer. What causes my DerivedAvlTree to perform so badly, and what can I do to fix it?

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  • How to concatenate the contents of all children of a node in XPath?

    - by Brian
    Is it possible with XPath to get a concatenated view of all of the children of a node? I am looking for something like the JQuery .html() method. For example, if I have the following XML: <h3 class="title"> <span class="content">this</span> <span class="content"> is</span> <span class="content"> some</span> <span class="content"> text</span> </h3> I would like an XPath query on "h3[@class='title']" that would give me "this is some text". That is the real question, but if more context/background is helpful, here it is: I am using XPath and I used this post to help me write some complex XSL. My source XML looks like this. <h3 class="title">Title</h3> <p> <span class="content">Some</span> <span class="content"> text</span> <span class="content"> for</span> <span class="content"> this</span> <span class="content"> section</span> </p> <p> <span class="content">Another</span> <span class="content"> paragraph</span> </p> <h3 class="title"> <span class="content">Title</span> <span class="content"> 2</span> <span class="content"> is</span> <span class="content"> complex</span> </h3> <p> <span class="content">Here</span> <span class="content"> is</span> <span class="content"> some</span> <span class="content"> text</span> </p> My output XML considers each <h3> as well as all <p> tags until the next <h3>. I wrote the XSL as follows: <xsl:template match="h3[@class='title']"> ... <xsl:apply-templates select="following-sibling::p[ generate-id(preceding-sibling::h3[1][@class='title'][text()=current()/text()]) = generate-id(current()) ]"/> ... </xsl:template> The problem is that I use the text() method to identify h3s that are the same. In the example above, the "Title 2 is complex" title's text() method returns whitespace. My thought was to use a method like JQuery's .html that would return me "Title 2 is complex"

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  • Primefaces datatable in-cell edit to update other rows in the same datatable with ajax rowEdit event processing

    - by Java Thu
    I have issue to update other rows in the same datatable when one row updated using primeface datatable in-cell edit ajax rowEdit. But failed to update other row with ajax call. The ajax response only return the same row data which was updated. The codes are as following: <h:form id="testForm"> <p:dataTable id="testDT" var="d" rowIndexVar="rowIndex" value="#{testBean.lists}" editable="true"> <p:column> <f:facet name="header">No</f:facet> <h:outputText value="#{rowIndex}" /> </p:column> <p:column headerText="Value"> <p:cellEditor> <f:facet name="output"> <h:outputText value="#{d.value}" /> </f:facet> <f:facet name="input"> <p:inputText value="#{d.value}" size="5" /> </f:facet> </p:cellEditor> </p:column> <p:column headerText="Edit" style="width:50px"> <p:outputPanel rendered="#{d.editable}"> <p:rowEditor> </p:rowEditor> </p:outputPanel> </p:column> <p:ajax event="rowEdit" update=":testForm:testDT" listener="#{testBean.onRowUpdate}" /> </p:dataTable> </h:form> My TestBean: package web.bean.test; import java.util.ArrayList; import java.util.List; import javax.annotation.PostConstruct; import javax.faces.bean.ManagedBean; import javax.faces.bean.ViewScoped; import org.primefaces.event.RowEditEvent; @ManagedBean(name="testBean") @ViewScoped public class TestBean { private List<TestData> lists = new ArrayList<>(); @PostConstruct protected void init() { TestData d = new TestData("Row1Data", 1d, true); lists.add(d); d = new TestData("Row1Data", 11.11d, false); lists.add(d); } public void onRowUpdate(RowEditEvent event) { Object o = event.getObject(); if (o != null) { TestData d = (TestData)o; TestData d1 = lists.get(1); d1.setValue(d1.getValue() + d.getValue()); } } public List<TestData> getLists() { return lists; } public void setLists(List<TestData> lists) { this.lists = lists; } } package web.bean.test; public class TestData { private String name; private double value; private boolean editable; public TestData(String name, double value, boolean editable) { super(); this.name = name; this.value = value; this.editable = editable; } public TestData() { } public String getName() { return name; } public void setName(String name) { this.name = name; } public double getValue() { return value; } public void setValue(double value) { this.value = value; } public boolean isEditable() { return editable; } public void setEditable(boolean editable) { this.editable = editable; } } The ajax response body: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"><head><link type="text/css" rel="stylesheet" href="/Octopus-G/javax.faces.resource/theme.css.xhtml?ln=primefaces-bluesky" /><link type="text/css" rel="stylesheet" href="/Octopus-G/javax.faces.resource/primefaces.css.xhtml?ln=primefaces&amp;v=3.2" /><script type="text/javascript" src="/Octopus-G/javax.faces.resource/jquery/jquery.js.xhtml?ln=primefaces&amp;v=3.2"></script><script type="text/javascript" src="/Octopus-G/javax.faces.resource/primefaces.js.xhtml?ln=primefaces&amp;v=3.2"></script></head><body> <form id="testForm" name="testForm" method="post" action="/Octopus-G/test.xhtml" enctype="application/x-www-form-urlencoded"> <input type="hidden" name="testForm" value="testForm" /> <div id="testForm:testDT" class="ui-datatable ui-widget"><table role="grid"><thead><tr role="row"><th id="testForm:testDT:j_idt5" class="ui-state-default" role="columnheader"><div class="ui-dt-c"><span>No</span></div></th><th id="testForm:testDT:j_idt8" class="ui-state-default" role="columnheader"><div class="ui-dt-c"><span>Value</span></div></th><th id="testForm:testDT:j_idt12" class="ui-state-default" role="columnheader" style="width:50px"><div class="ui-dt-c"><span>Edit</span></div></th></tr></thead><tfoot></tfoot><tbody id="testForm:testDT_data" class="ui-datatable-data ui-widget-content"><tr data-ri="0" class="ui-widget-content ui-datatable-even" role="row"><td role="gridcell"><div class="ui-dt-c">0</div></td><td role="gridcell" class="ui-editable-column"><div class="ui-dt-c"><span id="testForm:testDT:0:j_idt9" class="ui-cell-editor"><span class="ui-cell-editor-output">1.0</span><span class="ui-cell-editor-input"><input id="testForm:testDT:0:j_idt11" name="testForm:testDT:0:j_idt11" type="text" value="1.0" size="5" class="ui-inputfield ui-inputtext ui-widget ui-state-default ui-corner-all" /><script id="testForm:testDT:0:j_idt11_s" type="text/javascript">PrimeFaces.cw('InputText','widget_testForm_testDT_0_j_idt11',{id:'testForm:testDT:0:j_idt11'});</script></span></span></div></td><td role="gridcell" style="width:50px"><div class="ui-dt-c"><span id="testForm:testDT:0:j_idt13"><span id="testForm:testDT:0:j_idt14" class="ui-row-editor"><span class="ui-icon ui-icon-pencil"></span><span class="ui-icon ui-icon-check" style="display:none"></span><span class="ui-icon ui-icon-close" style="display:none"></span></span></span></div></td></tr><tr data-ri="1" class="ui-widget-content ui-datatable-odd" role="row"><td role="gridcell"><div class="ui-dt-c">1</div></td><td role="gridcell" class="ui-editable-column"><div class="ui-dt-c"><span id="testForm:testDT:1:j_idt9" class="ui-cell-editor"><span class="ui-cell-editor-output">11.11</span><span class="ui-cell-editor-input"><input id="testForm:testDT:1:j_idt11" name="testForm:testDT:1:j_idt11" type="text" value="11.11" size="5" class="ui-inputfield ui-inputtext ui-widget ui-state-default ui-corner-all" /><script id="testForm:testDT:1:j_idt11_s" type="text/javascript">PrimeFaces.cw('InputText','widget_testForm_testDT_1_j_idt11',{id:'testForm:testDT:1:j_idt11'});</script></span></span></div></td><td role="gridcell" style="width:50px"><div class="ui-dt-c"></div></td></tr></tbody></table></div><script id="testForm:testDT_s" type="text/javascript">$(function() {PrimeFaces.cw('DataTable','widget_testForm_testDT',{id:'testForm:testDT',editable:true,behaviors:{rowEdit:function(event) {PrimeFaces.ab({source:'testForm:testDT',process:'testForm:testDT',update:'testForm:testDT',event:'rowEdit'}, arguments[1]);}}});});</script><input type="hidden" name="javax.faces.ViewState" id="javax.faces.ViewState" value="-8223787210091934199:-360328890338571623" autocomplete="off" /> </form></body> </html>

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  • How to display a JSON error message?

    - by Tiny Giant Studios
    I'm currently developing a tumblr theme and have built a jQuery JSON thingamabob that uses the Tumblr API to do the following: The user would click on the "post type" link (e.g. Video Posts), at which stage jQuery would use JSON to grab all the posts that's related to that type and then dynamically display them in a designated area. Now everything works absolutely peachy, except that with Tumblr being Tumblr and their servers taking a knock every now and then, the Tumblr API thingy is sometimes offline. Now I can't foresee when this function will be down, which is why I want to display some generic error message if JSON (for whatever reason) was unable to load the post. You'll see I've already written some code to show an error message when jQuery can't find any posts related to that post type BUT it doesn't cover any server errors. Note: I sometimes get this error: Failed to load resource: the server responded with a status of 503 (Service Temporarily Unavailable) It is for this 503 Error message that I need to write some code, but I'm slightly clueless :) Here's the jQuery JSON code: $('ul.right li').find('a').click(function() { var postType = this.className; var count = 0; byCategory(postType); return false; function byCategory(postType, callback) { $.getJSON('{URL}/api/read/json?type=' + postType + '&callback=?', function(data) { var article = []; $.each(data.posts, function(i, item) { // i = index // item = data for a particular post switch(item.type) { case 'photo': article[i] = '<div class="post_wrap"><div class="photo" style="padding-bottom:5px;">' + '<a href="' + item.url + '" title="{Title}" class="type_icon"><img src="http://static.tumblr.com/ewjv7ap/XSTldh6ds/photo_icon.png" alt="type_icon"/></a>' + '<a href="' + item.url + '" title="{Title}"><img src="' + item['photo-url-500'] + '"alt="image" /></a></div></div>'; count = 1; break; case 'video': article[i] = '<div class="post_wrap"><div class="video" style="padding-bottom:5px;">' + '<a href="' + item.url + '" title="{Title}" class="type_icon">' + '<img src="http://static.tumblr.com/ewjv7ap/nuSldhclv/video_icon.png" alt="type_icon"/></a>' + '<span style="margin: auto;">' + item['video-player'] + '</span>' + '</div></div>'; count = 1; break; case 'audio': if (use_IE == true) { article[i] = '<div class="post_wrap"><div class="regular">' + '<a href="' + item.url + '" title="{Title}" class="type_icon"><img src="http://static.tumblr.com/ewjv7ap/R50ldh5uj/audio_icon.png" alt="type_icon"/></a>' + '<h3><a href="' + item.url + '">' + item['id3-artist'] +' - ' + item['id3-title'] + '</a></h3>' + '</div></div>'; } else { article[i] = '<div class="post_wrap"><div class="regular">' + '<a href="' + item.url + '" title="{Title}" class="type_icon"><img src="http://static.tumblr.com/ewjv7ap/R50ldh5uj/audio_icon.png" alt="type_icon"/></a>' + '<h3><a href="' + item.url + '">' + item['id3-artist'] +' - ' + item['id3-title'] + '</a></h3><div class="player">' + item['audio-player'] + '</div>' + '</div></div>'; }; count = 1; break; case 'regular': article[i] = '<div class="post_wrap"><div class="regular">' + '<a href="' + item.url + '" title="{Title}" class="type_icon"><img src="http://static.tumblr.com/ewjv7ap/dwxldhck1/regular_icon.png" alt="type_icon"/></a><h3><a href="' + item.url + '">' + item['regular-title'] + '</a></h3><div class="description_container">' + item['regular-body'] + '</div></div></div>'; count = 1; break; case 'quote': article[i] = '<div class="post_wrap"><div class="quote">' + '<a href="' + item.url + '" title="{Title}" class="type_icon"><img src="http://static.tumblr.com/ewjv7ap/loEldhcpr/quote_icon.png" alt="type_icon"/></a><blockquote><h3><a href="' + item.url + '" title="{Title}">' + item['quote-text'] + '</a></h3></blockquote><cite>- ' + item['quote-source'] + '</cite></div></div>'; count = 1; break; case 'conversation': article[i] = '<div class="post_wrap"><div class="chat">' + '<a href="' + item.url + '" title="{Title}" class="type_icon"><img src="http://static.tumblr.com/ewjv7ap/MVuldhcth/conversation_icon.png" alt="type_icon"/></a><h3><a href="' + item.url + '">' + item['conversation-title'] + '</a></h3></div></div>'; count = 1; break; case 'link': article[i] = '<div class="post_wrap"><div class="link">' + '<a href="' + item.url + '" title="{Title}" class="type_icon"><img src="http://static.tumblr.com/ewjv7ap/EQGldhc30/link_icon.png" alt="type_icon"/></a><h3><a href="' + item['link-url'] + '" target="_blank">' + item['link-text'] + '</a></h3></div></div>'; count = 1; break; default: alert('No Entries Found.'); }; }) // end each if (!(count == 0)) { $('#content_right') .hide('fast') .html('<div class="first_div"><span class="left_corner"></span><span class="right_corner"></span><h2>Displaying ' + postType + ' Posts Only</h2></div>' + article.join('')) .slideDown('fast') } else { $('#content_right') .hide('fast') .html('<div class="first_div"><span class="left_corner"></span><span class="right_corner"></span><h2>Hmmm, currently there are no ' + postType + ' posts to display</h2></div>') .slideDown('fast') } // end getJSON }); // end byCategory } }); If you'd like to see the demo in action, check out Elegantem but do note that everything might work absolutely fine for you (or not), depending on Tumblr's temperament.

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  • How can i call method from class but this method implamented from any interface?

    - by Phsika
    i try to call base.Alan(); in HacimBul. But base. dont give intellisense alan method public double HacimBul() { throw new Exception(); //return base..... -- how can i see base.Alan(); } namespace interfaceClass { class Program { static void Main(string[] args) { } } interface Ikenar { double kenar { get; set; } } interface Iyukseklik { double yuksekli {get; set;} } interface IAlan { double Alan(); } interface IHacim { double Hacim(); } class Alan : Ikenar, IAlan { public double kenar { get; set; } double IAlan.Alan() { return kenar * kenar; } } class Hacim : Alan, Iyukseklik { public double kenar { get; set; } public double yuksekli { get; set; } public double HacimBul() { throw new Exception(); //return base..... -- how can i see base.Alan(); } } }

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  • How can i call method from class but this method implemented from any interface?

    - by Phsika
    i try to call base.Alan(); in HacimBul. But base. dont give intellisense alan method public double HacimBul() { throw new Exception(); //return base..... -- how can i see base.Alan(); } namespace interfaceClass { class Program { static void Main(string[] args) { } } interface Ikenar { double kenar { get; set; } } interface Iyukseklik { double yuksekli {get; set;} } interface IAlan { double Alan(); } interface IHacim { double Hacim(); } class Alan : Ikenar, IAlan { public double kenar { get; set; } double IAlan.Alan() { return kenar * kenar; } } class Hacim : Alan, Iyukseklik { public double kenar { get; set; } public double yuksekli { get; set; } public double HacimBul() { throw new Exception(); //return base..... -- how can i see base.Alan(); } } }

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  • How to get the path of a derived class from an inherited method?

    - by Jacco
    How to get the path of the current class, from an inherited method? I have the following: <?php // file: /parentDir/class.php class Parent { protected function getDir() { return dirname(__FILE__); } } ?> and <?php // file: /childDir/class.php class Child extends Parent { public function __construct() { echo $this->getDir(); } } $tmp = new Child(); // output: '/parentDir' ?> The __FILE__ constant always points to the source-file of the file it is in, regardless of inheritance. I would like to get the name of the path for the derived class. Is there any elegant way of doing this? I could do something along the lines of $this->getDir(__FILE__); but that would mean that I have to repeat myself quite often. I'm looking for a method that puts all the logic in the parent class, if possible. Update: Accepted solution (by Palantir): <?php // file: /parentDir/class.php class Parent { protected function getDir() { $reflector = new ReflectionClass(get_class($this)); return dirname($reflector->getFileName()); } } ?>

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  • What do I name this class whose sole purpose is to report failure?

    - by Blair Holloway
    In our system, we have a number of classes whose construction must happen asynchronously. We wrap the construction process in another class that derives from an IConstructor class: class IConstructor { public: virtual void Update() = 0; virtual Status GetStatus() = 0; virtual int GetLastError() = 0; }; There's an issue with the design of the current system - the functions that create the IConstructor-derived classes are often doing additional work which can also fail. At that point, instead of getting a constructor which can be queried for an error, a NULL pointer is returned. Restructuring the code to avoid this is possible, but time-consuming. In the meantime, I decided to create a constructor class which we create and return in case of error, instead of a NULL pointer: class FailedConstructor : public IConstructor public: virtual void Update() {} virtual Status GetStatus() { return STATUS_ERROR; } virtual int GetLastError() { return m_errorCode; } private: int m_errorCode; }; All of the above this the setup for a mundane question: what do I name the FailedConstructor class? In our current system, FailedConstructor would indicate "a class which constructs an instance of Failed", not "a class which represents a failed attempt to construct another class". I feel like it should be named for one of the design patterns, like Proxy or Adapter, but I'm not sure which.

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  • how to get access to private members of nested class?

    - by macias
    Background: I have enclosed (parent) class E with nested class N with several instances of N in E. In the enclosed (parent) class I am doing some calculations and I am setting the values for each instance of nested class. Something like this: n1.field1 = ...; n1.field2 = ...; n1.field3 = ...; n2.field1 = ...; ... It is one big eval method (in parent class). My intention is -- since all calculations are in parent class (they cannot be done per nested instance because it would make code more complicated) -- make the setters only available to parent class and getters public. And now there is a problem: when I make the setters private, parent class cannot acces them when I make them public, everybody can change the values and C# does not have friend concept I cannot pass values in constructor because lazy evaluation mechanism is used (so the instances have to be created when referencing them -- I create all objects and the calculation is triggered on demand) I am stuck -- how to do this (limit access up to parent class, no more, no less)? I suspect I'll get answer-question first -- "but why you don't split the evaluation per each field" -- so I answer this by example: how do you calculate min and max value of a collection? In a fast way? The answer is -- in one pass. This is why I have one eval function which does calculations and sets all fields at once.

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