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  • Application stopped unexpectedly at launch

    - by Chris Stryker
    I've run this on a device and on the emulator. The app stops unexpectedly on both. I have not a clue what is wrong currently. It uses Google API Maps I compiled with Google Api 7. I followed this tutorial http://developer.android.com/guide/tutorials/views/hello-mapview.html (made some alterations clearly) I did use the correct API Key That the final apk is signed with This is the source(If you compile it shouldn't work as it is unsigned) This is the compiled signed apk Log 03-21 00:30:38.912: INFO/ActivityManager(54): Starting activity: Intent { act=android.intent.action.MAIN flg=0x10000000 cmp=com.chris.stryker.worldly/.com.poppoob.WorldlyMap } 03-21 00:30:39.173: INFO/ActivityManager(54): Start proc com.chris.stryker.worldly for activity com.chris.stryker.worldly/.com.poppoob.WorldlyMap: pid=287 uid=10031 gids={3003, 1015} 03-21 00:30:39.532: DEBUG/ddm-heap(287): Got feature list request 03-21 00:30:40.185: WARN/dalvikvm(287): Unable to resolve superclass of Lcom/chris/stryker/worldly/com/poppoob/WorldlyMap; (17) 03-21 00:30:40.193: WARN/dalvikvm(287): Link of class 'Lcom/chris/stryker/worldly/com/poppoob/WorldlyMap;' failed 03-21 00:30:40.205: DEBUG/AndroidRuntime(287): Shutting down VM 03-21 00:30:40.223: WARN/dalvikvm(287): threadid=3: thread exiting with uncaught exception (group=0x4001b188) 03-21 00:30:40.223: ERROR/AndroidRuntime(287): Uncaught handler: thread main exiting due to uncaught exception 03-21 00:30:40.252: ERROR/AndroidRuntime(287): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.chris.stryker.worldly/com.chris.stryker.worldly.com.poppoob.WorldlyMap}: java.lang.ClassNotFoundException: com.chris.stryker.worldly.com.poppoob.WorldlyMap in loader dalvik.system.PathClassLoader@45a13938 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2417) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.os.Handler.dispatchMessage(Handler.java:99) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.os.Looper.loop(Looper.java:123) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.main(ActivityThread.java:4363) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at java.lang.reflect.Method.invokeNative(Native Method) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at java.lang.reflect.Method.invoke(Method.java:521) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at dalvik.system.NativeStart.main(Native Method) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): Caused by: java.lang.ClassNotFoundException: com.chris.stryker.worldly.com.poppoob.WorldlyMap in loader dalvik.system.PathClassLoader@45a13938 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:243) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at java.lang.ClassLoader.loadClass(ClassLoader.java:573) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at java.lang.ClassLoader.loadClass(ClassLoader.java:532) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.Instrumentation.newActivity(Instrumentation.java:1021) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2409) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): ... 11 more 03-21 00:30:40.300: INFO/Process(54): Sending signal. PID: 287 SIG: 3 03-21 00:30:40.312: INFO/dalvikvm(287): threadid=7: reacting to signal 3 03-21 00:30:40.396: INFO/dalvikvm(287): Wrote stack trace to '/data/anr/traces.txt' 03-21 00:30:49.002: WARN/ActivityManager(54): Launch timeout has expired, giving up wake lock! 03-21 00:30:49.685: WARN/ActivityManager(54): Activity idle timeout for HistoryRecord{458ab6d0 com.chris.stryker.worldly/.com.poppoob.WorldlyMap}

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  • Running multiple image manipulations in parallel causing OutOfMemory exception

    - by Tom
    I am working on a site where I need to be able to split and image around 4000x6000 into 4 parts (amongst many other tasks) and I need this to be as quick as possible for multiple users. My current code for doing this is var bitmaps = new RenderTargetBitmap[elements.Length]; using (var stream = blobService.Stream(key)) { BitmapImage bi = new BitmapImage(); bi.BeginInit(); bi.StreamSource = stream; bi.EndInit(); for (var i = 0; i < elements.Length; i++) { var element = elements[i]; TransformGroup transformGroup = new TransformGroup(); TranslateTransform translateTransform = new TranslateTransform(); translateTransform.X = -element.Left; translateTransform.Y = -element.Top; transformGroup.Children.Add(translateTransform); DrawingVisual vis = new DrawingVisual(); DrawingContext cont = vis.RenderOpen(); cont.PushTransform(transformGroup); cont.DrawImage(bi, new Rect(new Size(bi.PixelWidth, bi.PixelHeight))); cont.Close(); RenderTargetBitmap rtb = new RenderTargetBitmap(element.Width, element.Height, 96d, 96d, PixelFormats.Default); rtb.Render(vis); bitmaps[i] = rtb; } } for (var i = 0; i < bitmaps.Length; i++) { using (MemoryStream ms = new MemoryStream()) { PngBitmapEncoder encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(bitmaps[i])); encoder.Save(ms); var regionKey = WebPath.Variant(key, elements[i].Id); saveBlobService.Save("image/png", regionKey, ms); } } I am running multiple threads which take jobs off a queue. I am finding that if this part of code is hit by 4 threads at once I get an OutOfMemory exception. I can stop this happening by wrapping all the code above in a lock(obj) but this isn't ideal. I have tried wrapping just the first using block (where the file is read from disk and split) but I still get the out of memory exceptions (this part of the code executes quite quickly). I this normal considering the amount of memory this should be taking up? Are there any optimisations I could make? Can I increase the memory available? UPDATE: My new code as per Moozhe's help public static void GenerateRegions(this IBlobService blobService, string key, Element[] elements) { using (var stream = blobService.Stream(key)) { foreach (var element in elements) { stream.Position = 0; BitmapImage bi = new BitmapImage(); bi.BeginInit(); bi.SourceRect = new Int32Rect(element.Left, element.Top, element.Width, element.Height); bi.StreamSource = stream; bi.EndInit(); DrawingVisual vis = new DrawingVisual(); DrawingContext cont = vis.RenderOpen(); cont.DrawImage(bi, new Rect(new Size(element.Width, element.Height))); cont.Close(); RenderTargetBitmap rtb = new RenderTargetBitmap(element.Width, element.Height, 96d, 96d, PixelFormats.Default); rtb.Render(vis); using (MemoryStream ms = new MemoryStream()) { PngBitmapEncoder encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(rtb)); encoder.Save(ms); var regionKey = WebPath.Variant(key, element.Id); blobService.Save("image/png", regionKey, ms); } } } }

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  • Why can't I reference child entities with part of the parent entities composite key

    - by tigermain
    I am trying to reference some child entities with part of the parents composite key not all of it, why cant I? This happens when I use the following mapping instead of that which is commented. I get the following error Foreign key in table VolatileEventContent must have same number of columns as referenced primary key in table LocationSearchView <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" namespace="JeanieMaster.Domain.Entities" assembly="JeanieMaster.Domain"> <class name="LocationSearchView" table="LocationSearchView"> <composite-id> <key-property name="LocationId" type="Int32"></key-property> <key-property name="ContentProviderId" type="Int32"></key-property> <key-property name="CategoryId" type="Int32"></key-property> </composite-id> <property name="CompanyName" type="String" not-null="true" update="false" insert="false"/> <property name="Description" type="String" not-null="true" update="false" insert="false"/> <property name="CategoryId" type="Int32" not-null="true" update="false" insert="false"/> <property name="ContentProviderId" type="Int32" not-null="true" update="false" insert="false"/> <property name="LocationId" type="Int32" not-null="true" update="false" insert="false"/> <property name="Latitude" type="Double" update="false" insert="false" /> <property name="Longitude" type="Double" update="false" insert="false" /> <bag name="Events" table="VolatileEventContent" where="DeactivatedOn IS NULL" order-by="StartDate DESC" lazy="false" cascade="none"> <key> <column name="LocationId"></column> <column name="ContentProviderId"></column> <!--<column name="LocationId"></column> <column name="ContentProviderId"></column> <column name="CategoryId"></column>--> </key> <one-to-many class="Event" column="VolatileEventContentId"></one-to-many> </bag> </class> </hibernate-mapping> And VolatileEventContent mapping file <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" namespace="JeanieMaster.Domain.Entities" assembly="JeanieMaster.Domain"> <class name="Event" table="VolatileEventContent" select-before-update="false" optimistic-lock="none"> <composite-id> <key-property name="LocationId" type="Int32"></key-property> <key-property name="ContentProviderId" type="Int32"></key-property> </composite-id> <property name="Description" type="String" not-null="true" update="false" insert="false"/> <property name="StartDate" type="DateTime" not-null="true" update="false" insert="false" /> <property name="EndDate" type="DateTime" not-null="true" update="false" insert="false" /> <property name="CreatedOn" type="DateTime" not-null="true" update="false" insert="false" /> <property name="ModifiedOn" type="DateTime" not-null="false" update="false" insert="false" /> <many-to-one name="Location" class="Location" column="LocationId" /> <bag name="Artistes" table="EventArtiste" lazy="false" cascade="none"> <key name="VolatileEventContentId" /> <many-to-many class="Artiste" column="ArtisteId" ></many-to-many> </bag> </class> </hibernate-mapping>

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  • Reading off a socket until end of line C#?

    - by Omar Kooheji
    I'm trying to write a service that listens to a TCP Socket on a given port until an end of line is recived and then based on the "line" that was received executes a command. I've followed a basic socket programming tutorial for c# and have come up with the following code to listen to a socket: public void StartListening() { _log.Debug("Creating Maing TCP Listen Socket"); _mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint ipLocal = new IPEndPoint(IPAddress.Any, _port); _log.Debug("Binding to local IP Address"); _mainSocket.Bind(ipLocal); _log.DebugFormat("Listening to port {0}",_port); _mainSocket.Listen(10); _log.Debug("Creating Asynchronous callback for client connections"); _mainSocket.BeginAccept(new AsyncCallback(OnClientConnect), null); } public void OnClientConnect(IAsyncResult asyn) { try { _log.Debug("OnClientConnect Creating worker socket"); Socket workerSocket = _mainSocket.EndAccept(asyn); _log.Debug("Adding worker socket to list"); _workerSockets.Add(workerSocket); _log.Debug("Waiting For Data"); WaitForData(workerSocket); _log.DebugFormat("Clients Connected [{0}]", _workerSockets.Count); _mainSocket.BeginAccept(new AsyncCallback(OnClientConnect), null); } catch (ObjectDisposedException) { _log.Error("OnClientConnection: Socket has been closed\n"); } catch (SocketException se) { _log.Error("Socket Exception", se); } } public class SocketPacket { private System.Net.Sockets.Socket _currentSocket; public System.Net.Sockets.Socket CurrentSocket { get { return _currentSocket; } set { _currentSocket = value; } } private byte[] _dataBuffer = new byte[1]; public byte[] DataBuffer { get { return _dataBuffer; } set { _dataBuffer = value; } } } private void WaitForData(Socket workerSocket) { _log.Debug("Entering WaitForData"); try { lock (this) { if (_workerCallback == null) { _log.Debug("Initializing worker callback to OnDataRecieved"); _workerCallback = new AsyncCallback(OnDataRecieved); } } SocketPacket socketPacket = new SocketPacket(); socketPacket.CurrentSocket = workerSocket; workerSocket.BeginReceive(socketPacket.DataBuffer, 0, socketPacket.DataBuffer.Length, SocketFlags.None, _workerCallback, socketPacket); } catch (SocketException se) { _log.Error("Socket Exception", se); } } public void OnDataRecieved(IAsyncResult asyn) { SocketPacket socketData = (SocketPacket)asyn.AsyncState; try { int iRx = socketData.CurrentSocket.EndReceive(asyn); char[] chars = new char[iRx + 1]; _log.DebugFormat("Created Char array to hold incomming data. [{0}]",iRx+1); System.Text.Decoder decoder = System.Text.Encoding.UTF8.GetDecoder(); int charLength = decoder.GetChars(socketData.DataBuffer, 0, iRx, chars, 0); _log.DebugFormat("Read [{0}] characters",charLength); String data = new String(chars); _log.DebugFormat("Read in String \"{0}\"",data); WaitForData(socketData.CurrentSocket); } catch (ObjectDisposedException) { _log.Error("OnDataReceived: Socket has been closed. Removing Socket"); _workerSockets.Remove(socketData.CurrentSocket); } catch (SocketException se) { _log.Error("SocketException:",se); _workerSockets.Remove(socketData.CurrentSocket); } } This I thought was going to be a good basis for what I wanted to do, but the code I have appended the incoming characters to a text box one by one and didn't do anything with it. Which doesn't really work for what I want to do. My main issue is the decoupling of the OnDataReceived method from the Wait for data method. which means I'm having issues building a string (I would use a string builder but I can accept multiple connections so that doesn't really work. Ideally I'd like to look while listening to a socket until I see and end of line character and then call a method with the resulting string as a parameter. What's the best way to go about doing this.

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  • Overflow exception while performing parallel factorization using the .NET Task Parallel Library (TPL

    - by Aviad P.
    Hello, I'm trying to write a not so smart factorization program and trying to do it in parallel using TPL. However, after about 15 minutes of running on a core 2 duo machine, I am getting an aggregate exception with an overflow exception inside it. All the entries in the stack trace are part of the .NET framework, the overflow does not come from my code. Any help would be appreciated in figuring out why this happens. Here's the commented code, hopefully it's simple enough to understand: class Program { static List<Tuple<BigInteger, int>> factors = new List<Tuple<BigInteger, int>>(); static void Main(string[] args) { BigInteger theNumber = BigInteger.Parse( "653872562986528347561038675107510176501827650178351386656875178" + "568165317809518359617865178659815012571026531984659218451608845" + "719856107834513527"); Stopwatch sw = new Stopwatch(); bool isComposite = false; sw.Start(); do { /* Print out the number we are currently working on. */ Console.WriteLine(theNumber); /* Find a factor, stop when at least one is found (using the Any operator). */ isComposite = Range(theNumber) .AsParallel() .Any(x => CheckAndStoreFactor(theNumber, x)); /* Of the factors found, take the one with the lowest base. */ var factor = factors.OrderBy(x => x.Item1).First(); Console.WriteLine(factor); /* Divide the number by the factor. */ theNumber = BigInteger.Divide( theNumber, BigInteger.Pow(factor.Item1, factor.Item2)); /* Clear the discovered factors cache, and keep looking. */ factors.Clear(); } while (isComposite); sw.Stop(); Console.WriteLine(isComposite + " " + sw.Elapsed); } static IEnumerable<BigInteger> Range(BigInteger squareOfTarget) { BigInteger two = BigInteger.Parse("2"); BigInteger element = BigInteger.Parse("3"); while (element * element < squareOfTarget) { yield return element; element = BigInteger.Add(element, two); } } static bool CheckAndStoreFactor(BigInteger candidate, BigInteger factor) { BigInteger remainder, dividend = candidate; int exponent = 0; do { dividend = BigInteger.DivRem(dividend, factor, out remainder); if (remainder.IsZero) { exponent++; } } while (remainder.IsZero); if (exponent > 0) { lock (factors) { factors.Add(Tuple.Create(factor, exponent)); } } return exponent > 0; } } Here's the exception thrown: Unhandled Exception: System.AggregateException: One or more errors occurred. --- > System.OverflowException: Arithmetic operation resulted in an overflow. at System.Linq.Parallel.PartitionedDataSource`1.ContiguousChunkLazyEnumerator.MoveNext(T& currentElement, Int32& currentKey) at System.Linq.Parallel.AnyAllSearchOperator`1.AnyAllSearchOperatorEnumerator`1.MoveNext(Boolean& currentElement, Int32& currentKey) at System.Linq.Parallel.StopAndGoSpoolingTask`2.SpoolingWork() at System.Linq.Parallel.SpoolingTaskBase.Work() at System.Linq.Parallel.QueryTask.BaseWork(Object unused) at System.Linq.Parallel.QueryTask.<.cctor>b__0(Object o) at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- at System.Linq.Parallel.QueryTaskGroupState.QueryEnd(Boolean userInitiatedDispose) at System.Linq.Parallel.SpoolingTask.SpoolStopAndGo[TInputOutput,TIgnoreKey](QueryTaskGroupState groupState, PartitionedStream`2 partitions, SynchronousChannel`1[] channels, TaskScheduler taskScheduler) at System.Linq.Parallel.DefaultMergeHelper`2.System.Linq.Parallel.IMergeHelper<TInputOutput>.Execute() at System.Linq.Parallel.MergeExecutor`1.Execute[TKey](PartitionedStream`2 partitions, Boolean ignoreOutput, ParallelMergeOptions options, TaskScheduler taskScheduler, Boolean isOrdered, CancellationState cancellationState, Int32 queryId) at System.Linq.Parallel.PartitionedStreamMerger`1.Receive[TKey](PartitionedStream`2 partitionedStream) at System.Linq.Parallel.AnyAllSearchOperator`1.WrapPartitionedStream[TKey](PartitionedStream`2 inputStream, IPartitionedStreamRecipient`1 recipient, BooleanpreferStriping, QuerySettings settings) at System.Linq.Parallel.UnaryQueryOperator`2.UnaryQueryOperatorResults.ChildResultsRecipient.Receive[TKey](PartitionedStream`2 inputStream) at System.Linq.Parallel.ScanQueryOperator`1.ScanEnumerableQueryOperatorResults.GivePartitionedStream(IPartitionedStreamRecipient`1 recipient) at System.Linq.Parallel.UnaryQueryOperator`2.UnaryQueryOperatorResults.GivePartitionedStream(IPartitionedStreamRecipient`1 recipient) at System.Linq.Parallel.QueryOperator`1.GetOpenedEnumerator(Nullable`1 mergeOptions, Boolean suppressOrder, Boolean forEffect, QuerySettings querySettings) at System.Linq.Parallel.QueryOpeningEnumerator`1.OpenQuery() at System.Linq.Parallel.QueryOpeningEnumerator`1.MoveNext() at System.Linq.Parallel.AnyAllSearchOperator`1.Aggregate() at System.Linq.ParallelEnumerable.Any[TSource](ParallelQuery`1 source, Func`2 predicate) at PFact.Program.Main(String[] args) in d:\myprojects\PFact\PFact\Program.cs:line 34 Any help would be appreciated. Thanks!

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  • Strategy and AI for the game 'Proximity'

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal strategy then b) how to build an AI Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the high branching factor (starts out at 120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • Hudson + Jboss AS 7.1 + Maven 3 Project Build Error

    - by Zehra Gül Çabuk
    I've wanted to prepare an environment that I'm able to build my project and run my tests on a integration server. So I've installed an Jboss application server 7.1 and deployed hudson.war to it. Then I've created a project to trigger "mvn clean install" and when I built it I've got following exception. [INFO] Using bundled Maven 3 installation [INFO] Checking Maven 3 installation environment [workspace] $ /disk7/hudson_home/maven/slavebundle/bundled-maven/bin/mvn --help [INFO] Checking Maven 3 installation version [INFO] Detected Maven 3 installation version: 3.0.3 [workspace] $ /disk7/hudson_home/maven/slavebundle/bundled-maven/bin/mvn clean install -V -B -Dmaven.ext.class.path=/disk7/hudson_home/maven/slavebundle/resources:/disk7/hudson_home/maven/slavebundle/lib/maven3-eventspy-3.0.jar:/disk7/jboss-as-7.1.0.Final/standalone/tmp/vfs/deploymentdf2a6dfa59ee3407/hudson-remoting-2.2.0.jar-407215e5de02980f/contents -Dhudson.eventspy.port=37183 -f pom.xml [DEBUG] Waiting for connection on port: 37183 Apache Maven 3.0.3 (r1075438; 2011-02-28 19:31:09+0200) Maven home: /disk7/hudson_home/maven/slavebundle/bundled-maven Java version: 1.7.0_04, vendor: Oracle Corporation Java home: /usr/lib/jvm/jdk1.7.0_04/jre Default locale: en_US, platform encoding: UTF-8 OS name: "linux", version: "3.2.0-24-generic", arch: "amd64", family: "unix" [ERROR] o.h.m.e.DelegatingEventSpy - Init failed java.lang.NoClassDefFoundError: hudson/remoting/Channel at org.hudsonci.maven.eventspy.common.RemotingClient.open(RemotingClient.java:103) ~[maven3-eventspy-runtime.jar:na] at org.hudsonci.maven.eventspy_30.RemotingEventSpy.openChannel(RemotingEventSpy.java:86) ~[maven3-eventspy-3.0.jar:na] at org.hudsonci.maven.eventspy_30.RemotingEventSpy.init(RemotingEventSpy.java:114) ~[maven3-eventspy-3.0.jar:na] at org.hudsonci.maven.eventspy_30.DelegatingEventSpy.init(DelegatingEventSpy.java:128) ~[maven3-eventspy-3.0.jar:na] at org.apache.maven.eventspy.internal.EventSpyDispatcher.init(EventSpyDispatcher.java:84) [maven-core-3.0.3.jar:3.0.3] at org.apache.maven.cli.MavenCli.container(MavenCli.java:403) [maven-embedder-3.0.3.jar:3.0.3] at org.apache.maven.cli.MavenCli.doMain(MavenCli.java:191) [maven-embedder-3.0.3.jar:3.0.3] at org.apache.maven.cli.MavenCli.main(MavenCli.java:141) [maven-embedder-3.0.3.jar:3.0.3] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[na:1.7.0_04] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) ~[na:1.7.0_04] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[na:1.7.0_04] at java.lang.reflect.Method.invoke(Method.java:601) ~[na:1.7.0_04] at org.codehaus.plexus.classworlds.launcher.Launcher.launchEnhanced(Launcher.java:290) [plexus-classworlds-2.4.jar:na] at org.codehaus.plexus.classworlds.launcher.Launcher.launch(Launcher.java:230) [plexus-classworlds-2.4.jar:na] at org.codehaus.plexus.classworlds.launcher.Launcher.mainWithExitCode(Launcher.java:409) [plexus-classworlds-2.4.jar:na] at org.codehaus.plexus.classworlds.launcher.Launcher.main(Launcher.java:352) [plexus-classworlds-2.4.jar:na] Caused by: java.lang.ClassNotFoundException: hudson.remoting.Channel at org.codehaus.plexus.classworlds.strategy.SelfFirstStrategy.loadClass(SelfFirstStrategy.java:50) ~[plexus-classworlds-2.4.jar:na] at org.codehaus.plexus.classworlds.realm.ClassRealm.loadClass(ClassRealm.java:244) ~[plexus-classworlds-2.4.jar:na] at org.codehaus.plexus.classworlds.realm.ClassRealm.loadClass(ClassRealm.java:230) ~[plexus-classworlds-2.4.jar:na] ... 16 common frames omitted [ERROR] ABORTED [ERROR] Failed to initialize [ERROR] Caused by: hudson/remoting/Channel [ERROR] Caused by: hudson.remoting.Channel [ERROR] Failure: java.net.SocketException: Connection reset FATAL: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(SocketInputStream.java:189) at java.net.SocketInputStream.read(SocketInputStream.java:121) at java.io.FilterInputStream.read(FilterInputStream.java:133) at java.io.BufferedInputStream.fill(BufferedInputStream.java:235) at java.io.BufferedInputStream.read(BufferedInputStream.java:254) at hudson.remoting.Channel.<init>(Channel.java:385) at hudson.remoting.Channel.<init>(Channel.java:347) at hudson.remoting.Channel.<init>(Channel.java:320) at hudson.remoting.Channel.<init>(Channel.java:315) at hudson.slaves.Channels$1.<init>(Channels.java:71) at hudson.slaves.Channels.forProcess(Channels.java:71) at org.hudsonci.maven.plugin.builder.internal.PerformBuild.doExecute(PerformBuild.java:174) at org.hudsonci.utils.tasks.PerformOperation.execute(PerformOperation.java:58) at org.hudsonci.maven.plugin.builder.MavenBuilder.perform(MavenBuilder.java:169) at hudson.tasks.BuildStepMonitor$1.perform(BuildStepMonitor.java:19) at hudson.model.AbstractBuild$AbstractRunner.perform(AbstractBuild.java:630) at hudson.model.Build$RunnerImpl.build(Build.java:175) at hudson.model.Build$RunnerImpl.doRun(Build.java:137) at hudson.model.AbstractBuild$AbstractRunner.run(AbstractBuild.java:429) at hudson.model.Run.run(Run.java:1366) at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:46) at hudson.model.ResourceController.execute(ResourceController.java:88) at hudson.model.Executor.run(Executor.java:145) I want to point out the command which is tried to execute by hudson : /disk7/hudson_home/maven/slavebundle/bundled-maven/bin/mvn clean install -V -B -Dmaven.ext.class.path=/disk7/hudson_home/maven/slavebundle/resources:/disk7/hudson_home/maven/slavebundle/lib/maven3-eventspy-3.0.jar:/disk7/jboss-as-7.1.0.Final/standalone/tmp/vfs/deploymentdf2a6dfa59ee3407/hudson-remoting-2.2.0.jar-407215e5de02980f/contents -Dhudson.eventspy.port=37183 -f pom.xml It tries to find "hudson-remoting-2.2.0.jar" to put it to build path but it searches it at the wrong place because when I look where the hudson-remoting jar I found it at /disk7/jboss-as-7.1.0.Final/standalone/tmp/vfs/deploymentdf2a6dfa59ee3407/hudson-remoting-2.2.0.jar-407215e5de02980f/hudson-remoting-2.2.0.jar for this build(not in contents). So how can I configure the hudson to force it looking at the right place for jars? Is there anyone has an idea? Thanks in advance.

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  • FreeType2 Bitmap to System::Drawing::Bitmap.

    - by Dennis Roche
    Hi, I'm trying to convert a FreeType2 bitmap to a System::Drawing::Bitmap in C++/CLI. FT_Bitmap has a unsigned char* buffer that contains the data to write. I have got somewhat working save it disk as a *.tga, but when saving as *.bmp it renders incorrectly. I believe that the size of byte[] is incorrect and that my data is truncated. Any hints/tips/ideas on what is going on here would be greatly appreciated. Links to articles explaining byte layout and pixel formats etc. would be helpful. Thanks!! C++/CLI code. FT_Bitmap *bitmap = &face->glyph->bitmap; int width = (face->bitmap->metrics.width / 64); int height = (face->bitmap->metrics.height / 64); // must be aligned on a 32 bit boundary or 4 bytes int depth = 8; int stride = ((width * depth + 31) & ~31) >> 3; int bytes = (int)(stride * height); // as *.tga void *buffer = bytes ? malloc(bytes) : NULL; if (buffer) { memset(buffer, 0, bytes); for (int i = 0; i < glyph->rows; ++i) memcpy((char *)buffer + (i * width), glyph->buffer + (i * glyph->pitch), glyph->pitch); WriteTGA("Test.tga", buffer, width, height); } array<Byte>^ values = gcnew array<Byte>(bytes); Marshal::Copy((IntPtr)glyph->buffer, values, 0, bytes); // as *.bmp Bitmap^ systemBitmap = gcnew Bitmap(width, height, PixelFormat::Format24bppRgb); // create bitmap data, lock pixels to be written. BitmapData^ bitmapData = systemBitmap->LockBits(Rectangle(0, 0, width, height), ImageLockMode::WriteOnly, bitmap->PixelFormat); Marshal::Copy(values, 0, bitmapData->Scan0, bytes); systemBitmap->UnlockBits(bitmapData); systemBitmap->Save("Test.bmp"); Reference, FT_Bitmap typedef struct FT_Bitmap_ { int rows; int width; int pitch; unsigned char* buffer; short num_grays; char pixel_mode; char palette_mode; void* palette; } FT_Bitmap; Reference, WriteTGA bool WriteTGA(const char *filename, void *pxl, uint16 width, uint16 height) { FILE *fp = NULL; fopen_s(&fp, filename, "wb"); if (fp) { TGAHeader header; memset(&header, 0, sizeof(TGAHeader)); header.imageType = 3; header.width = width; header.height = height; header.depth = 8; header.descriptor = 0x20; fwrite(&header, sizeof(header), 1, fp); fwrite(pxl, sizeof(uint8) * width * height, 1, fp); fclose(fp); return true; } return false; }

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  • HP-UX: libstd_v2 in stack trace of JNI code compiled with g++

    - by Miguel Rentes
    Hello, uname -mr: B.11.23 ia64 g++ --version: g++ (GCC) 4.4.0 java -version: Java(TM) SE Runtime Environment (build 1.6.0.06-jinteg_20_jan_2010_05_50-b00) Java HotSpot(TM) Server VM (build 14.3-b01-jre1.6.0.06-rc1, mixed mode) I'm trying to run a Java application that uses JNI. It is crashing inside the JNI code with the following (abbreviated) stack trace: (0) 0xc0000000249353e0 VMError::report_and_die{_ZN7VMError14report_and_dieEv} + 0x440 at /CLO/Components/JAVA_HOTSPOT/Src/src/share/vm/utilities/vmError.cpp:738 [/opt/java6/jre/lib/IA64W/server/libjvm.so] (1) 0xc000000024559240 os::Hpux::JVM_handle_hpux_signal{_ZN2os4Hpux22JVM_handle_hpux_signalEiP9 __siginfoPvi} + 0x760 at /CLO/Components/JAVA_HOTSPOT/Src/src/os_cpu/hp-ux_ia64/vm/os_hp-ux_ia64.cpp:1051 [/opt/java6/jre/lib/IA64W/server/libjvm.so] (2) 0xc0000000245331c0 os::Hpux::signalHandler{_ZN2os4Hpux13signalHandlerEiP9__siginfoPv} + 0x80 at /CLO/Components/JAVA_HOTSPOT/Src/src/os/hp-ux/vm/os_hp-ux.cpp:4295 [/opt/java6/jre/lib/IA64W/server/libjvm.so] (3) 0xe00000010e002620 ---- Signal 11 (SIGSEGV) delivered ---- (4) 0xc0000000000d2d20 __pthread_mutex_lock + 0x400 at /ux/core/libs/threadslibs/src/common/pthreads/mutex.c:3895 [/usr/lib/hpux64/libpthread.so.1] (5) 0xc000000000342e90 __thread_mutex_lock + 0xb0 at ../../../../../core/libs/libc/shared_em_64/../core/threads/wrappers1.c:273 [/usr/lib/hpux64/libc.so.1] (6) 0xc00000000177dff0 _HPMutexWrapper::lock{_ZN15_HPMutexWrapper4lockEPv} + 0x90 [/usr/lib/hpux64/libstd_v2.so.1] (7) 0xc0000000017e9960 std::basic_string,std::allocator{_ZNSsC1ERKSs} + 0x80 [/usr/lib/hpux64/libstd_v2.so.1] (8) 0xc000000008fd9fe0 JniString::str{_ZNK9JniString3strEv} + 0x50 at eg_handler_jni.cxx:50 [/soft/bus-7_0/lib/libbus_registry_jni.so.7.0.0] (9) 0xc000000008fd7060 pt_efacec_se_aut_frk_cmp_registry_REGHandler::getKey{_ZN44pt_efacec_se_aut_frk_cmp_registry_REGHandler6getKeyEP8_jstringi} + 0xa0 [/soft/bus-7_0/lib/libbus_registry_jni.so.7.0.0] (10) 0xc000000008fd17f0 Java_pt_efacec_se_aut_frk_cmp_registry_REGHandler_getKey__Ljava_lang_String_2I + 0xa0 [/soft/bus-7_0/lib/libbus_registry_jni.so.7.0.0] (11) 0x9fffffffdf400ed0 Internal error (-3) while unwinding stack [/CLO/Components/JAVA_HOTSPOT/Src/src/os_cpu/hp-ux_ia64/vm/thread_hp-ux_ia64.cpp:142] This JNI code and dependencies are being compiled using g++, are multithreaded and 64 bit (-pthread -mlp64 -shared -fPIC). The LD_LIBRARY_PATH environment variable is set the dependencies location, and running ldd on the JNI shared libraries finds them all: ldd libbus_registry_jni.so: libefa-d.so.7 = /soft/bus-7_0/lib/libefa-d.so.7 libbus_registry-d.so.7 = /soft/bus-7_0/lib/libbus_registry-d.so.7 libboost_thread-gcc44-mt-d-1_41.so = /usr/local/lib/libboost_thread-gcc44-mt-d-1_41.so libboost_system-gcc44-mt-d-1_41.so = /usr/local/lib/libboost_system-gcc44-mt-d-1_41.so libboost_regex-gcc44-mt-d-1_41.so = /usr/local/lib/libboost_regex-gcc44-mt-d-1_41.so librt.so.1 = /usr/lib/hpux64/librt.so.1 libstdc++.so.6 = /opt/hp-gcc-4.4.0/lib/gcc/ia64-hp-hpux11.23/4.4.0/../../../hpux64/libstdc++.so.6 libm.so.1 = /usr/lib/hpux64/libm.so.1 libgcc_s.so.0 = /opt/hp-gcc-4.4.0/lib/gcc/ia64-hp-hpux11.23/4.4.0/../../../hpux64/libgcc_s.so.0 libunwind.so.1 = /usr/lib/hpux64/libunwind.so.1 librt.so.1 = /usr/lib/hpux64/librt.so.1 libm.so.1 = /usr/lib/hpux64/libm.so.1 libunwind.so.1 = /usr/lib/hpux64/libunwind.so.1 libdl.so.1 = /usr/lib/hpux64/libdl.so.1 libunwind.so.1 = /usr/lib/hpux64/libunwind.so.1 libc.so.1 = /usr/lib/hpux64/libc.so.1 libuca.so.1 = /usr/lib/hpux64/libuca.so.1 Looking at the stack trace, it seams odd that, although ldd list g++'s libstdc++ is being used, the std:string copy c'tor being reported as used is the one in libstd_v2, the implementation provided by aCC. The crash happens in the following code, when method str() returns: class JniString { std::string m_utf8; public: JniString(JNIEnv* env, jstring instance) { const char* utf8Chars = env-GetStringUTFChars(instance, 0); if (utf8Chars == 0) { env-ExceptionClear(); // RPF throw std::runtime_error("GetStringUTFChars returned 0"); } m_utf8.assign(utf8Chars); env-ReleaseStringUTFChars(instance, utf8Chars); } std::string str() const { return m_utf8; } }; Simultaneous usage of the two C++ implementations could likely be a reason for the crash, but that should not be happening. Any ideas?

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  • TableViewCell autorelease error

    - by iAm
    OK, for two days now i have been trying to solve an error i have inside the cellForRowAtIndex method, let start by saying that i have tracked down the bug to this method, the error is [CFDictionary image] or [Not a Type image] message sent to deallocated instance. I know about the debug flags, NSZombie, MallocStack, and others, they helped me narrow it down to this method and why, but I do not know how to solve besides a redesign of the app UI. SO what am i trying to do, well for this block of code, displays a purchase detail, which contains items, the items are in there own section, now when in edit mode, there appears a cell at the bottom of the items section with a label of "Add new Item", and this button will present a modal view of the add item controller, item is added and the view returns to the purchase detail screen, with the just added item in the section just above the "add new Item" cell, the problem happens when i scroll the item section off screen and back into view the app crashes with EXC_BAD_ACCESS, or even if i don't scroll and instead hit the back button on the navBar, still the same error. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = nil; switch (indexPath.section) { case PURCHASE_SECTION: { static NSString *cellID = @"GenericCell"; cell = [tableView dequeueReusableCellWithIdentifier:cellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue2 reuseIdentifier:cellID] autorelease]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } switch (indexPath.row) { case CATEGORY_ROW: cell.textLabel.text = @"Category:"; cell.detailTextLabel.text = [self.purchase.category valueForKey:@"name"]; cell.accessoryType = UITableViewCellAccessoryNone; cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator; break; case TYPE_ROW: cell.textLabel.text = @"Type:"; cell.detailTextLabel.text = [self.purchase.type valueForKey:@"name"]; cell.accessoryType = UITableViewCellAccessoryNone; cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator; break; case VENDOR_ROW: cell.textLabel.text = @"Payment:"; cell.detailTextLabel.text = [self.purchase.vendor valueForKey:@"name"]; cell.accessoryType = UITableViewCellAccessoryNone; cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator; break; case NOTES_ROW: cell.textLabel.text = @"Notes"; cell.editingAccessoryType = UITableViewCellAccessoryNone; break; default: break; } break; } case ITEMS_SECTION: { NSUInteger itemsCount = [items count]; if (indexPath.row < itemsCount) { static NSString *itemsCellID = @"ItemsCell"; cell = [tableView dequeueReusableCellWithIdentifier:itemsCellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:itemsCellID] autorelease]; cell.accessoryType = UITableViewCellAccessoryNone; } singleItem = [self.items objectAtIndex:indexPath.row]; cell.textLabel.text = singleItem.name; cell.detailTextLabel.text = [singleItem.amount formattedDataDisplay]; cell.imageView.image = [singleItem.image image]; } else { static NSString *AddItemCellID = @"AddItemCell"; cell = [tableView dequeueReusableCellWithIdentifier:AddItemCellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:AddItemCellID] autorelease]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } cell.textLabel.text = @"Add Item"; } break; } case LOCATION_SECTION: { static NSString *localID = @"LocationCell"; cell = [tableView dequeueReusableCellWithIdentifier:localID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:localID] autorelease]; cell.accessoryType = UITableViewCellAccessoryNone; } cell.textLabel.text = @"Purchase Location"; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.editingAccessoryType = UITableViewCellAccessoryNone; break; } default: break; } return cell; } the singleItem is of Modal Type PurchaseItem for core data now that i know what is causing the error, how do i solve it, I have tried everything that i know and some of what i dont know but still, no progress, please any suggestions as to how to solve this without redesign is my goal, perhaps there is an error i am doing that I cannot see, but if it's the nature of autorelease, than i will redesign.

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  • DirectX: Render to a screen buffer without using a render target

    - by knight666
    Hello, I'm writing an open source 2D game engine, and I want to support as many devices and platforms as possible. I currently only have Windows Mobile though. I'm rendering using DirectX Mobile, with DirectDraw as a fallback path. However, I've run into a bit of trouble. It seems that while the reference driver supports createRenderTarget, many many many physical devices do not. I need some way to render to the screen without using a render target, because I render sprites using textured quads, but I also need to be able to draw individual pixels. This is how I do it right now: // save old values if (Error::Failed(m_D3DDevice->GetRenderTarget(&m_D3DOldTarget))) { ERROR_EXPLAIN("Could not retrieve backbuffer."); return false; } // clear render surface if (Error::Failed(m_D3DDevice->SetRenderTarget(m_D3DRenderSurface, NULL))) { ERROR_EXPLAIN("Could not set render target to render texture."); return false; } if (Error::Failed (m_D3DDevice->Clear( 0, NULL, // target rectangle D3DMCLEAR_TARGET, D3DMCOLOR_XRGB(0, 0, 0), // clear color 1.0f, 0 ) ) ) { ERROR_EXPLAIN("Failed to clear render texture."); return false; } D3DMLOCKED_RECT render_rect; if (Error::Failed(m_D3DRenderSurface->LockRect(&render_rect, NULL, NULL))) { ERROR_EXPLAIN("Failed to lock render surface pixels."); } else { m_D3DBackSurf->SetBuffer((Pixel*)render_rect.pBits); m_D3DRenderSurface->UnlockRect(); } // begin scene if (Error::Failed(m_D3DDevice->BeginScene())) { ERROR_EXPLAIN("Failed to start rendering."); return false; } // ===================== // example rendering // ===================== // some other stuff, but the most important part of rendering a sprite: device->SetTexture(0, m_Texture)); device->SetStreamSource(0, m_VertexBuffer, sizeof(Vertex)); device->DrawPrimitive(D3DMPT_TRIANGLELIST, 0, 2); // plotting a pixel Surface* target = (Surface*)Device::GetRenderMethod()->GetRenderTarget(); buffer = target->GetBuffer(); buffer[somepixel] = MAKECOLOR(255, 0, 0); // end scene if (Error::Failed(device->EndScene())) { ERROR_EXPLAIN("Failed to end scene."); return false; } // clear screen if (Error::Failed(device->SetRenderTarget(m_D3DOldTarget, NULL))) { ERROR_EXPLAIN("Couldn't set render target to backbuffer."); return false; } if (Error::Failed(device->GetBackBuffer ( 0, D3DMBACKBUFFER_TYPE_MONO, &m_D3DBack ) ) ) { ERROR_EXPLAIN("Couldn't retrieve backbuffer."); return false; } RECT dest = { 0, 0, Device::GetWidth(), Device::GetHeight() }; if (Error::Failed( device->StretchRect ( m_D3DRenderSurface, NULL, m_D3DBack, &dest, D3DMTEXF_NONE ) ) ) { ERROR_EXPLAIN("Failed to stretch render texture to backbuffer."); return false; } if (Error::Failed(device->Present(NULL, NULL, NULL, NULL))) { ERROR_EXPLAIN("Failed to present device."); return false; } I'm looking for a way to do the same thing (render sprites using hardware acceleration and plot pixels on a buffer) without using a render target. Thanks in advance.

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  • Search engine solution for Django that actually works?

    - by prometheus
    The story so far: Decided to go with Xapian as search backend because it has all search-engine features I was looking for, knows about Unicode, stemming, has few dependencies and requires no bloated app-server installation on top of it. Tried Django and Haystack (plus xapian-haystack, the backend glue code to tie Haystack to Xapian) because it was advertised on quite some blogs as "working". Did not work. Neither django-haystack nor the xapian-haystack project provide a version combination that actually works together. MASTER from both projects yields an error from Xapian, so it's not stable at all. Haystack 1.0.1 and xapian-haystack 1.0.x/1.1.0 are not API-compatible. Plus, in a minimally working installation of Haystack 1.0.1 and xapian-haystack MASTER, any complex query yields zero results due to errors in either django-haystack or xapian-haystack (I double-verified this), maybe because the unit-tests actually test very simple cases, and no edge-cases at all. Tried Djapian. The source-code is riddled with spelling errors (mind you, in variable names, not comments), documentation is also riddled with ambiguities and outdated information that will never lead to a working installation. Not surprisingly, users rarely ask for features but how to get it working in the first place. Next on the plate: exploring Solr (installing a Java environment plus Tomcat gives me headaches, the machine is RAM- and CPU-constrained), or Lucene (slightly less headaches, but still). Before I proceed spending more time with a solution that might or might not work as advertised, I'd like to know: Did anyone ever get an actual, real-world search solution working in Django? I'm serious. I find it really frustrating reading about "large problems mostly solved", and then realizing that you will never get a working installation from the source-code because, actually, all bloggers dealing with those "mostly solved problems" never went past basic installation and copy-pasting the official tutorials. So here are the requirements: must be able to search for 10-100 terms in one query must handle + (term must be present) and - (term must not be present), AND/OR must handle arbitrary grouping (i.e. parentheses around AND/OR) must allow for Django-ORM filtering before or after fulltext-search (i.e. pre-/post-processing of results with the full set of filters that Django knows about) alternatively, there must be a facility to bulk-fetch the result set and transform it into a QuerySet should be light on the machine, so preferably no humongous JVM and Java-based app-server installation Is there anything out there that does this? I'm not interested in anecdotal evidence, or references to some blog posts that claim it should be working. I'd like to hear from someone who actually has a fully-functional setup working in the real world, under real conditions, with real queries. EDIT: Let me repeat again that I'm not so much interested in anecdotal evidence that someone, somewhere has a somewhat running installation working with unspecified properties. I already went there, I read all the blog posts, mailing lists, I contacted the authors, but when it came to actual implementation of real-world scenarios, nothing ever worked as advertised. Also, and a user below brought that point up as well, considering the TCO of any project, I'm definitely not interested in hearing that someone, somewhere was able to pull it off once a vendor parachuted in an unknown number of specialists to monkey-patch the whole installation with specific domain-knowledge that's documented nowhere. So, please, if you claim you have a working installation that actually satisfies minimum requirements for a full-fledged search (see requirements above), please provide the following so that we can all benefit from a search solution for Django that actually solves the problem: exact Linux distribution, release version, exact release version of Haystack (or equivalent) and release version of search backend, exact release version of the search engine publicly (!) available documentation how to set up all components exactly in the way that your installation was set up such that the minimal requirements above are met. Thank you.

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  • Search engine solution for Django that actually works?

    - by prometheus
    The story so far: Decided to go with Xapian as search backend because it has all search-engine features I was looking for, knows about Unicode, stemming, has few dependencies and requires no bloated app-server installation on top of it. Tried Django and Haystack (plus xapian-haystack, the backend glue code to tie Haystack to Xapian) because it was advertised on quite some blogs as "working". Did not work. Neither django-haystack nor the xapian-haystack project provide a version combination that actually works together. MASTER from both projects yields an error from Xapian, so it's not stable at all. Haystack 1.0.1 and xapian-haystack 1.0.x/1.1.0 are not API-compatible. Plus, in a minimally working installation of Haystack 1.0.1 and xapian-haystack MASTER, any complex query yields zero results due to errors in either django-haystack or xapian-haystack (I double-verified this), maybe because the unit-tests actually test very simple cases, and no edge-cases at all. Tried Djapian. The source-code is riddled with spelling errors (mind you, in variable names, not comments), documentation is also riddled with ambiguities and outdated information that will never lead to a working installation. Not surprisingly, users rarely ask for features but how to get it working in the first place. Next on the plate: exploring Solr (installing a Java environment plus Tomcat gives me headaches, the machine is RAM- and CPU-constrained), or Lucene (slightly less headaches, but still). Before I proceed spending more time with a solution that might or might not work as advertised, I'd like to know: Did anyone ever get an actual, real-world search solution working in Django? I'm serious. I find it really frustrating reading about "large problems mostly solved", and then realizing that you will never get a working installation from the source-code because, actually, all bloggers dealing with those "mostly solved problems" never went past basic installation and copy-pasting the official tutorials. So here are the requirements: must be able to search for 10-100 terms in one query must handle + (term must be present) and - (term must not be present), AND/OR must handle arbitrary grouping (i.e. parentheses around AND/OR) must allow for Django-ORM filtering before or after fulltext-search (i.e. pre-/post-processing of results with the full set of filters that Django knows about) alternatively, there must be a facility to bulk-fetch the result set and transform it into a QuerySet should be light on the machine, so preferably no humongous JVM and Java-based app-server installation Is there anything out there that does this? I'm not interested in anecdotal evidence, or references to some blog posts that claim it should be working. I'd like to hear from someone who actually has a fully-functional setup working in the real world, under real conditions, with real queries. EDIT: Let me repeat again that I'm not so much interested in anecdotal evidence that someone, somewhere has a somewhat running installation working with unspecified properties. I already went there, I read all the blog posts, mailing lists, I contacted the authors, but when it came to actual implementation of real-world scenarios, nothing ever worked as advertised. Also, and a user below brought that point up as well, considering the TCO of any project, I'm definitely not interested in hearing that someone, somewhere was able to pull it off once a vendor parachuted in an unknown number of specialists to monkey-patch the whole installation with specific domain-knowledge that's documented nowhere. So, please, if you claim you have a working installation that actually satisfies minimum requirements for a full-fledged search (see requirements above), please provide the following so that we can all benefit from a search solution for Django that actually solves the problem: exact Linux distribution, release version, exact release version of Haystack (or equivalent) and release version of search backend, exact release version of the search engine publicly (!) available documentation how to set up all components exactly in the way that your installation was set up such that the minimal requirements above are met. Thank you.

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  • Find optimal strategy and AI for the game 'Proximity'?

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal algorithm then b) how to build an AI. Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the insane branching factor (20^120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • Missing a constant on load.. how can i get around this? (Rails::Plugin::OpenID)

    - by Chris Kimpton
    I have a Rails 2 project that I am trying to upgrade to Rails 3, but getting some issues with bundler. When I run "rake", it runs the tests just fine. But when I run "bundle exec rake" it fails to find a constant. The error is this: /Users/kimptoc/.rvm/gems/ruby-1.8.7-p330@p-borisbikestats-pre-rails3/gems/activesupport-2.3.9/lib/active_support/dependencies.rb:131:in `const_missing': uninitialized constant Rails::Plugin::OpenID (NameError) from /Users/kimptoc/Documents/ruby/borisbikes/borisbikestats.pre3/vendor/plugins/open_id_authentication/init.rb:16:in `evaluate_init_rb' from /Users/kimptoc/.rvm/gems/ruby-1.8.7-p330@p-borisbikestats-pre-rails3/gems/activesupport-2.3.9/lib/active_support/callbacks.rb:182:in `call' from /Users/kimptoc/.rvm/gems/ruby-1.8.7-p330@p-borisbikestats-pre-rails3/gems/activesupport-2.3.9/lib/active_support/callbacks.rb:182:in `evaluate_method' from /Users/kimptoc/.rvm/gems/ruby-1.8.7-p330@p-borisbikestats-pre-rails3/gems/activesupport-2.3.9/lib/active_support/callbacks.rb:166:in `call' from /Users/kimptoc/.rvm/gems/ruby-1.8.7-p330@p-borisbikestats-pre-rails3/gems/activesupport-2.3.9/lib/active_support/callbacks.rb:90:in `run' from /Users/kimptoc/.rvm/gems/ruby-1.8.7-p330@p-borisbikestats-pre-rails3/gems/activesupport-2.3.9/lib/active_support/callbacks.rb:90:in `each' from /Users/kimptoc/.rvm/gems/ruby-1.8.7-p330@p-borisbikestats-pre-rails3/gems/activesupport-2.3.9/lib/active_support/callbacks.rb:90:in `send' from /Users/kimptoc/.rvm/gems/ruby-1.8.7-p330@p-borisbikestats-pre-rails3/gems/activesupport-2.3.9/lib/active_support/callbacks.rb:90:in `run' from /Users/kimptoc/.rvm/gems/ruby-1.8.7-p330@p-borisbikestats-pre-rails3/gems/activesupport-2.3.9/lib/active_support/callbacks.rb:276:in `run_callbacks' from /Users/kimptoc/.rvm/gems/ruby-1.8.7-p330@p-borisbikestats-pre-rails3/gems/actionpack-2.3.9/lib/action_controller/dispatcher.rb:51:in `send' from /Users/kimptoc/.rvm/gems/ruby-1.8.7-p330@p-borisbikestats-pre-rails3/gems/actionpack-2.3.9/lib/action_controller/dispatcher.rb:51:in `run_prepare_callbacks' from /Users/kimptoc/.rvm/gems/ruby-1.8.7-p330@p-borisbikestats-pre-rails3/gems/rails-2.3.9/lib/initializer.rb:631:in `prepare_dispatcher' from /Users/kimptoc/.rvm/gems/ruby-1.8.7-p330@p-borisbikestats-pre-rails3/gems/rails-2.3.9/lib/initializer.rb:185:in `process' from /Users/kimptoc/.rvm/gems/ruby-1.8.7-p330@p-borisbikestats-pre-rails3/gems/rails-2.3.9/lib/initializer.rb:113:in `send' from /Users/kimptoc/.rvm/gems/ruby-1.8.7-p330@p-borisbikestats-pre-rails3/gems/rails-2.3.9/lib/initializer.rb:113:in `run' from /Users/kimptoc/Documents/ruby/borisbikes/borisbikestats.pre3/config/environment.rb:9 from ./test/test_helper.rb:2:in `require' from ./test/test_helper.rb:2 I have these gems installed: $ gem list *** LOCAL GEMS *** actionmailer (2.3.9) actionpack (2.3.9) activerecord (2.3.9) activeresource (2.3.9) activesupport (2.3.9) authlogic (2.1.3) bundler (1.0.7) gravtastic (2.2.0) linecache (0.43) mocha (0.9.10) newrelic_rpm (2.13.4) parseexcel (0.5.2) rack (1.1.0) rack-openid (1.1.1) rails (2.3.9) rake (0.8.7) ruby-debug-base (0.10.5.jb2, 0.10.4) ruby-debug-ide (0.4.15) ruby-openid (2.1.8, 2.1.7, 2.0.4) sqlite3-ruby (1.3.2) The bundler Gemfile is as follows: source 'http://rubygems.org' #gem 'rails', '3.0.3' gem "rails", "2.3.9" gem "activesupport", "2.3.9" gem "ruby-openid", "2.1.7", :require => "openid" #gem "authlogic-oid", "1.0.4" # Bundle edge Rails instead: # gem 'rails', :git => 'git://github.com/rails/rails.git' gem 'sqlite3-ruby', :require => 'sqlite3' gem "authlogic", "= 2.1.3" gem "newrelic_rpm" # gem "facebooker" gem "parseexcel" gem 'gravtastic', '= 2.2.0' gem "rack-openid", '=1.1.1', :require => 'rack/openid' # not sure what this does... gem "mocha" I have these plugins installed: 2dc_jqgrid authlogic_openid open_id_authentication squirrel I see these similar questions: Missing a constant on load.. how can i get around this? and Requiring gem in Rails 3 Controller failing with "Constant Missing" But their solutions dont seem to work for my situation. I am guessing the issue is around the plugins, but my ruby-foo is too weak. Thanks in advance, Chris

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  • WYSIHAT 'resonds_to_parent" undefined method - Ruby on Rails

    - by bgadoci
    I just successfully installed WysiHat in my rails blog. Seems that the 'add a picture' feature is not working. It successfully allows me to find and select a picture from my desktop but upon clicking save, it does nothing. I also have Paperclip successfully installed and can attach images to records outside the WYSIHAT form field. Any ideas? (let me know if I need to post any code). Also, WysiHat-engine uses facebox, not sure if that is relevant. UPDATE: Added Server Log, looks like paperclip is saving it so not sure what else is going wrong. Processing PostsController#update (for 127.0.0.1 at 2010-04-23 16:42:14) [PUT] Parameters: {"commit"=>"Update", "post"=>{"body"=>"<p>Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.</p>", "title"=>"Rails Code for Search"}, "authenticity_token"=>"hndm6pxaPLfgnSMFAmLDGNo86mZG3XnlfJoNOI/P+O8=", "id"=>"105"} Post Load (0.2ms) SELECT * FROM "posts" WHERE ("posts"."id" = 105) Post Update (0.3ms) UPDATE "posts" SET "updated_at" = '2010-04-23 21:42:14', "body" = '<p>Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.</p>' WHERE "id" = 105 [paperclip] Saving attachments. Redirected to http://localhost:3000/posts/105 Completed in 12ms (DB: 0) | 302 Found [http://localhost/posts/105] UPDATE 2 I installed ImageMagic and now I get the following error. Processing WysihatFilesController#index (for 127.0.0.1 at 2010-04-23 23:27:57) [GET] Parameters: {"editor"=>"post_body_editor"} WysihatFile Load (0.3ms) SELECT * FROM "wysihat_files" Rendering wysihat_files/index Rendered wysihat_files/_form (1.9ms) Completed in 4ms (View: 3, DB: 0) | 200 OK [http://localhost/wysihat_files/?editor=post_body_editor] Processing WysihatFilesController#create (for 127.0.0.1 at 2010-04-23 23:28:09) [POST] Parameters: {"commit"=>"Save changes", "wysihat_file"=>{"file"=>#<File:/var/folders/F3/F3ovLEb1EMW4aZ5nsRvRlU+++TI/-Tmp-/RackMultipart20100423-43326-1mzeb3s-0>}, "authenticity_token"=>"IHF9Ghz6gYuAeNOUYhna+O0A4WrDbm4iha4Tsavu97o="} NoMethodError (undefined method `responds_to_parent' for #<WysihatFilesController:0x10352a2c0>): vendor/gems/wysihat-engine-0.1.12/app/controllers/wysihat_files_controller.rb:10:in `create' Rendered rescues/_trace (25.2ms) Rendered rescues/_request_and_response (0.3ms) Rendering rescues/layout (internal_server_error) Update 3 After reading a comment below I am thinking that perhaps I am missing something in my Post model. Here is the code for the model. class Post < ActiveRecord::Base has_attached_file :photo validates_presence_of :body, :title has_many :comments, :dependent => :destroy has_many :tags, :dependent => :destroy has_many :ugtags, :dependent => :destroy has_many :votes, :dependent => :destroy belongs_to :user after_create :self_vote def self_vote # I am assuming you have a user_id field in `posts` and `votes` table. self.votes.create(:user => self.user) end cattr_reader :per_page @@per_page = 10 end

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  • using PixelBender to double the size of a bitmap

    - by jedierikb
    I have a performance question about pixel bender. I want to enlarge many BitmapData (double their size into new BitmapData). I was doing this with as3, but wanted to use pixel bender to get better performance. On my machines, I get great comparative performance out of many pixel bender demonstrations. To my surprise (or bad coding / understanding), I am getting much worse performance out of pixel bender -- 2 seconds to do 3000 scalings vs .5 seconds! I expected to get at least the same performance as as3. What am I doing wrong? I got the straightforward pixel bender code here (and it is included below for easy reference). package { import aCore.aUtil.timingUtils; import flash.display.BitmapData; import flash.display.Shader; import flash.display.ShaderJob; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.geom.Matrix; public class flashFlash extends Sprite { [Embed ( source="pixelbender/bilinearresample.pbj", mimeType="application/octet-stream" ) ] private static var BilinearScaling:Class; public function flashFlash( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { removeEventListener( Event.ENTER_FRAME, efCb, false ); traceTime( "init" ); var srcBmd:BitmapData = new BitmapData( 80, 120, false, 0 ); var destBmd:BitmapData = new BitmapData( 160, 240, false, 0 ); var mx:Matrix = new Matrix( ); mx.scale( 2, 2 ); for (var i:uint = 0; i < 3000; i++) { destBmd.draw( srcBmd, mx ); } traceTime( "scaled with as3" ); // create and configure a Shader object var shader:Shader = new Shader( ); shader.byteCode = new BilinearScaling( ); shader.data.scale.value = [2]; shader.data.src.input = srcBmd; for (var j:uint = 0; j < 3000; j++) { var shaderJob:ShaderJob = new ShaderJob( ); shaderJob.shader = shader; shaderJob.target = destBmd; shaderJob.start( true ); } traceTime( "scaled with pixel bender bilinearresample.pbj" ); } private static var _lastTraceTime:Number = new Date().getTime(); public static function traceTime( note:String ):Number { var nowTime:Number = new Date().getTime(); var diff:Number = (nowTime-_lastTraceTime); trace( "[t" + diff + "] " + note ); _lastTraceTime = nowTime; return diff; } } } And the pixel bender code: <languageVersion : 1.0;> kernel BilinearResample < namespace : "com.brooksandrus.pixelbender"; vendor : "Brooks Andrus"; version : 1; description : "Resizes an image using bilinear resampling. Constrains aspect ratio - divide Math.max( input.width / output.width, input.height / output.height ) and pass in to the scale parameter"; > { parameter float scale < minValue: 0.0; maxValue: 1000.0; defaultValue: 1.0; >; input image4 src; output pixel4 dst; void evaluatePixel() { // scale should be Math.max( src.width / output.width, src.height / output.height ) dst = sampleLinear( src, outCoord() * scale ); // bilinear scaling } }

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  • Find optimal/good-enough strategy and AI for the game 'Proximity'?

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal algorithm then b) how to build an AI. Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the insane branching factor (20^120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • Atomikos rollback doesn't clear JPA persistence context?

    - by HDave
    I have a Spring/JPA/Hibernate application and am trying to get it to pass my Junit integration tests against H2 and MySQL. Currently I am using Atomikos for transactions and C3P0 for connection pooling. Despite my best efforts my DAO integration one of the tests is failing with org.hibernate.NonUniqueObjectException. In the failing test I create an object with the "new" operator, set the ID and call persist on it. @Test @Transactional public void save_UserTestDataNewObject_RecordSetOneLarger() { int expectedNumberRecords = 4; User newUser = createNewUser(); dao.persist(newUser); List<User> allUsers = dao.findAll(0, 1000); assertEquals(expectedNumberRecords, allUsers.size()); } In the previous testmethod I do the same thing (createNewUser() is a helper method that creates an object with the same ID everytime). I am sure that creating and persisting a second object with the same Id is the cause, but each test method is in own transaction and the object I created is bound to a private test method variable. I can even see in the logs that Spring Test and Atomikos are rolling back the transaction associated with each test method. I would have thought the rollback would have also cleared the persistence context too. On a hunch, I added an a call to dao.clear() at the beginning of the faulty test method and the problem went away!! So rollback doesn't clear the persistence context??? If not, then who does?? My EntityManagerFactory config is as follows: <bean id="myappTestLocalEmf" class="org.springframework.orm.jpa.LocalContainerEntityManagerFactoryBean"> <property name="persistenceUnitName" value="myapp-core" /> <property name="persistenceUnitPostProcessors"> <bean class="com.myapp.core.persist.util.JtaPersistenceUnitPostProcessor"> <property name="jtaDataSource" ref="myappPersistTestJdbcDataSource" /> </bean> </property> <property name="jpaVendorAdapter"> <bean class="org.springframework.orm.jpa.vendor.HibernateJpaVendorAdapter"> <property name="showSql" value="true" /> <property name="database" value="$DS{hibernate.database}" /> <property name="databasePlatform" value="$DS{hibernate.dialect}" /> </bean> </property> <property name="jpaProperties"> <props> <prop key="hibernate.transaction.factory_class">com.atomikos.icatch.jta.hibernate3.AtomikosJTATransactionFactory</prop> <prop key="hibernate.transaction.manager_lookup_class">com.atomikos.icatch.jta.hibernate3.TransactionManagerLookup</prop> <prop key="hibernate.connection.autocommit">false</prop> <prop key="hibernate.format_sql">true"</prop> <prop key="hibernate.use_sql_comments">true</prop> </property> </bean>

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  • Deadlock problem

    - by DoomStone
    Hello i'm having a deadlock problem with the following code. It happens when i call the function getMap(). But i can't reealy see what can cause this. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.Drawing.Imaging; using System.Threading; using AForge; using AForge.Imaging; using AForge.Imaging.Filters; using AForge.Imaging.Textures; using AForge.Math.Geometry; namespace CDIO.Library { public class Polygon { List<IntPoint> hull; public Polygon(List<IntPoint> hull) { this.hull = hull; } public bool inPoly(int x, int y) { int i, j = hull.Count - 1; bool oddNodes = false; for (i = 0; i < hull.Count; i++) { if (hull[i].Y < y && hull[j].Y >= y || hull[j].Y < y && hull[i].Y >= y) { try { if (hull[i].X + (y - hull[i].X) / (hull[j].X - hull[i].X) * (hull[j].X - hull[i].X) < x) { oddNodes = !oddNodes; } } catch (DivideByZeroException e) { if (0 < x) { oddNodes = !oddNodes; } } } j = i; } return oddNodes; } public Rectangle getRectangle() { int x = -1, y = -1, width = -1, height = -1; foreach (IntPoint item in hull) { if (item.X < x || x == -1) x = item.X; if (item.Y < y || y == -1) y = item.Y; if (item.X > width || width == -1) width = item.X; if (item.Y > height || height == -1) height = item.Y; } return new Rectangle(x, y, width-x, height-y); } public Point[] getMap() { List<Point> points = new List<Point>(); lock (hull) { Rectangle rect = getRectangle(); for (int x = rect.X; x <= rect.X + rect.Width; x++) { for (int y = rect.Y; y <= rect.Y + rect.Height; y++) { if (inPoly(x, y)) points.Add(new Point(x, y)); } } } return points.ToArray(); } public float calculateArea() { List<IntPoint> list = new List<IntPoint>(); list.AddRange(hull); list.Add(hull[0]); float area = 0.0f; for (int i = 0; i < hull.Count; i++) { area += list[i].X * list[i + 1].Y - list[i].Y * list[i + 1].X; } area = area / 2; if (area < 0) area = area * -1; return area; } } }

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  • Deserialize an XML file - an error in xml document (1,2)

    - by Lindsay Fisher
    I'm trying to deserialize an XML file which I receive from a vendor with XmlSerializer, however im getting this exception: There is an error in XML document (1, 2).InnerException Message "<delayedquotes xmlns=''> was not expected.. I've searched the stackoverflow forum, google and implemented the advice, however I'm still getting the same error. Please find the enclosed some content of the xml file: <delayedquotes id="TestData"> <headings> <title/> <bid>bid</bid> <offer>offer</offer> <trade>trade</trade> <close>close</close> <b_time>b_time</b_time> <o_time>o_time</o_time> <time>time</time> <hi.lo>hi.lo</hi.lo> <perc>perc</perc> <spot>spot</spot> </headings> <instrument id="Test1"> <title id="Test1">Test1</title> <bid>0</bid> <offer>0</offer> <trade>0</trade> <close>0</close> <b_time>11:59:00</b_time> <o_time>11:59:00</o_time> <time>11:59:00</time> <perc>0%</perc> <spot>0</spot> </instrument> </delayedquotes> and the code [Serializable, XmlRoot("delayedquotes"), XmlType("delayedquotes")] public class delayedquotes { [XmlElement("instrument")] public string instrument { get; set; } [XmlElement("title")] public string title { get; set; } [XmlElement("bid")] public double bid { get; set; } [XmlElement("spot")] public double spot { get; set; } [XmlElement("close")] public double close { get; set; } [XmlElement("b_time")] public DateTime b_time { get; set; } [XmlElement("o_time")] public DateTime o_time { get; set; } [XmlElement("time")] public DateTime time { get; set; } [XmlElement("hi")] public string hi { get; set; } [XmlElement("lo")] public string lo { get; set; } [XmlElement("offer")] public double offer { get; set; } [XmlElement("trade")] public double trade { get; set; } public delayedquotes() { } }

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  • Delphi 2010 differs in Canvas transparency compared to Delphi 7?

    - by Tom1952
    I'm porting some very old code from Delph7 to Delphi2010 with a few changes as possible to the existing code base for the usual reasons. First: the good news for anyone who hasn't jumped yet: it's not as daunting as it may look! I'm actually pleased (& surprised) at how easy 1,000,000+ lines of code have moved across. And what a relief to be back on the leading edge! Delphi 2010 has so many great enhancements. However, I'm having a cosmetic problem with some TStringGrids and TDbGrids descendants. In the last century (literally!) someone wrote the two methods below. The first method is used to justify text. When run in Delphi 2010, the new text and the unjustified text to both appear in the cells written to. Of course it's a mess visually, almost illegible. Sometimes, as a result of the second method is use, the grid cells are actually semi-transparent, with text from the window below showing through. (Again, not pretty!) It appears to me that Delphi 2010's TDbGrid and TStringGrid have some differences in the way they handle transparency? I haven't much experience in this area of Delphi (in fact, I have no idea what the 2nd method is actually doing!) and was hoping someone could give me some pointers on what's going on and how to fix it. TIA! Method 1 procedure TForm1.gridDrawCell(Sender: TObject; Col, Row: Integer; Rect: TRect; State: TGridDrawState); {Used to align text in cells.} var x: integer; begin if (Row > 0) AND (Col > 0) then begin SetTextAlign(grdTotals.Canvas.Handle, TA_RIGHT); x := Rect.Right - 2; end else begin SetTextAlign(grdTotals.Canvas.Handle, TA_CENTER); x := (Rect.Left + Rect.Right) div 2; end; grdTotals.Canvas.TextRect(Rect, x, Rect.Top+2, grdTotals.Cells[Col,Row]); end; Method 2 procedure WriteText(ACanvas: TCanvas; ARect: TRect; DX, DY: Integer; const Text: string; TitleBreak: TTitleBreak; Alignment: TAlignment); const AlignFlags: array [TAlignment] of Integer = (DT_LEFT or { DT_WORDBREAK or } DT_EXPANDTABS or DT_NOPREFIX, DT_RIGHT or { DT_WORDBREAK or } DT_EXPANDTABS or DT_NOPREFIX, DT_CENTER or { DT_WORDBREAK or } DT_EXPANDTABS or DT_NOPREFIX); var ABitmap: TBitmap; AdjustBy: Integer; B, R: TRect; WordBreak: Integer; begin WordBreak := 0; if (TitleBreak = tbAlways) or ((TitleBreak = tbDetect) and (Pos(Chr(13) + Chr(10), Text) = 0)) then WordBreak := DT_WORDBREAK; ABitmap := TBitmap.Create; try ABitmap.Canvas.Lock; try AdjustBy := 1; if (Alignment = taRightJustify) then Inc(AdjustBy); with ABitmap, ARect do begin Width := Max(Width, Right - Left); Height := Max(Height, Bottom - Top); R := Rect(DX, DY, Right - Left - AdjustBy, Bottom - Top - 1); { @@@ } B := Rect(0, 0, Right - Left, Bottom - Top); end; with ABitmap.Canvas do begin Font := ACanvas.Font; Brush := ACanvas.Brush; Brush.Style := bsSolid; FillRect(B); SetBkMode(Handle, TRANSPARENT); DrawText(Handle, PChar(Text), Length(Text), R, AlignFlags[Alignment] or WordBreak); end; ACanvas.CopyRect(ARect, ABitmap.Canvas, B); finally ABitmap.Canvas.Unlock; end; finally ABitmap.Free; end; end;

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  • Mysql 100% CPU + Slow query

    - by felipeclopes
    I'm using the RDS database from amazon with a some very big tables, and yesterday I started to face 100% CPU utilisation on the server and a bunch of slow query logs that were not happening before. I tried to check the queries that were running and faced this result from the explain command +----+-------------+-------------------------------+--------+----------------------------------------------------------------------------------------------+---------------------------------------+---------+-----------------------------------------------------------------+------+----------------------------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------------------------------+--------+----------------------------------------------------------------------------------------------+---------------------------------------+---------+-----------------------------------------------------------------+------+----------------------------------------------+ | 1 | SIMPLE | businesses | const | PRIMARY | PRIMARY | 4 | const | 1 | Using index; Using temporary; Using filesort | | 1 | SIMPLE | activities_businesses | ref | PRIMARY,index_activities_users_on_business_id,index_tweets_users_on_tweet_id_and_business_id | index_activities_users_on_business_id | 9 | const | 2252 | Using index condition; Using where | | 1 | SIMPLE | activities_b_taggings_975e9c4 | ref | taggings_idx | taggings_idx | 782 | const,myapp_production.activities_businesses.id,const | 1 | Using index condition; Using where | | 1 | SIMPLE | activities | eq_ref | PRIMARY,index_activities_on_created_at | PRIMARY | 8 | myapp_production.activities_businesses.activity_id | 1 | Using where | +----+-------------+-------------------------------+--------+----------------------------------------------------------------------------------------------+---------------------------------------+---------+-----------------------------------------------------------------+------+----------------------------------------------+ Also checkin in the process list, I got something like this: +----+-----------------+-------------------------------------+----------------------------+---------+------+--------------+------------------------------------------------------------------------------------------------------+ | Id | User | Host | db | Command | Time | State | Info | +----+-----------------+-------------------------------------+----------------------------+---------+------+--------------+------------------------------------------------------------------------------------------------------+ | 1 | my_app | my_ip:57152 | my_app_production | Sleep | 0 | | NULL | | 2 | my_app | my_ip:57153 | my_app_production | Sleep | 2 | | NULL | | 3 | rdsadmin | localhost:49441 | NULL | Sleep | 9 | | NULL | | 6 | my_app | my_other_ip:47802 | my_app_production | Sleep | 242 | | NULL | | 7 | my_app | my_other_ip:47807 | my_app_production | Query | 231 | Sending data | SELECT my_fields... | | 8 | my_app | my_other_ip:47809 | my_app_production | Query | 231 | Sending data | SELECT my_fields... | | 9 | my_app | my_other_ip:47810 | my_app_production | Query | 231 | Sending data | SELECT my_fields... | | 10 | my_app | my_other_ip:47811 | my_app_production | Query | 231 | Sending data | SELECT my_fields... | | 11 | my_app | my_other_ip:47813 | my_app_production | Query | 231 | Sending data | SELECT my_fields... | ... So based on the numbers, it looks like there is no reason to have a slow query, since the worst execution plan is the one that goes through 2k rows which is not much. Edit 1 Another information that might be useful is the slow query_log SET timestamp=1401457485; SELECT my_query... # User@Host: myapp[myapp] @ ip-10-195-55-233.ec2.internal [IP] Id: 435 # Query_time: 95.830497 Lock_time: 0.000178 Rows_sent: 0 Rows_examined: 1129387 Edit 2 After profiling, I got this result. The result have approximately 250 rows with two columns each. +----------------------+----------+ | state | duration | +----------------------+----------+ | Sending data | 272 | | removing tmp table | 0 | | optimizing | 0 | | Creating sort index | 0 | | init | 0 | | cleaning up | 0 | | executing | 0 | | checking permissions | 0 | | freeing items | 0 | | Creating tmp table | 0 | | query end | 0 | | statistics | 0 | | end | 0 | | System lock | 0 | | Opening tables | 0 | | logging slow query | 0 | | Sorting result | 0 | | starting | 0 | | closing tables | 0 | | preparing | 0 | +----------------------+----------+ Edit 3 Adding query as requested SELECT activities.share_count, activities.created_at FROM `activities_businesses` INNER JOIN `businesses` ON `businesses`.`id` = `activities_businesses`.`business_id` INNER JOIN `activities` ON `activities`.`id` = `activities_businesses`.`activity_id` JOIN taggings activities_b_taggings_975e9c4 ON activities_b_taggings_975e9c4.taggable_id = activities_businesses.id AND activities_b_taggings_975e9c4.taggable_type = 'ActivitiesBusiness' AND activities_b_taggings_975e9c4.tag_id = 104 AND activities_b_taggings_975e9c4.created_at >= '2014-04-30 13:36:44' WHERE ( businesses.id = 1 ) AND ( activities.created_at > '2014-04-30 13:36:44' ) AND ( activities.created_at < '2014-05-30 12:27:03' ) ORDER BY activities.created_at; Edit 4 There may be a chance that the indexes are not being applied due to difference in column type between the taggings and the activities_businesses, on the taggable_id column. mysql> SHOW COLUMNS FROM activities_businesses; +-------------+------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +-------------+------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | activity_id | bigint(20) | YES | MUL | NULL | | | business_id | bigint(20) | YES | MUL | NULL | | +-------------+------------+------+-----+---------+----------------+ 3 rows in set (0.01 sec) mysql> SHOW COLUMNS FROM taggings; +---------------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +---------------+--------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | tag_id | int(11) | YES | MUL | NULL | | | taggable_id | bigint(20) | YES | | NULL | | | taggable_type | varchar(255) | YES | | NULL | | | tagger_id | int(11) | YES | | NULL | | | tagger_type | varchar(255) | YES | | NULL | | | context | varchar(128) | YES | | NULL | | | created_at | datetime | YES | | NULL | | +---------------+--------------+------+-----+---------+----------------+ So it is examining way more rows than it shows in the explain query, probably because some indexes are not being applied. Do you guys can help m with that?

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  • Why do I get a segmentation fault while redirecting sys.stdout to Tkinter.Text widget in Python?

    - by Brent Nash
    I'm in the process of building a GUI-based application with Python/Tkinter that builds on top of the existing Python bdb module. In this application, I want to silence all stdout/stderr from the console and redirect it to my GUI. To accomplish this purpose, I've written a specialized Tkinter.Text object (code at the end of the post). The basic idea is that when something is written to sys.stdout, it shows up as a line in the "Text" with the color black. If something is written to sys.stderr, it shows up as a line in the "Text" with the color red. As soon as something is written, the Text always scrolls down to view the most recent line. I'm using Python 2.6.1 at the moment. On Mac OS X 10.5, this seems to work great. I have had zero problems with it. On RedHat Enterprise Linux 5, however, I pretty reliably get a segmentation fault during the run of a script. The segmentation fault doesn't always occur in the same place, but it pretty much always occurs. If I comment out the sys.stdout= and sys.stderr= lines from my code, the segmentation faults seem to go away. I'm sure there are other ways around this that I will probably have to resort to, but can anyone see anything I'm doing blatantly wrong here that could be causing these segmentation faults? It's driving me nuts. Thanks! PS - I realize redirecting sys.stderr to the GUI might not be a great idea, but I still get segmentation faults even when I only redirect sys.stdout and not sys.stderr. I also realize that I'm allowing the Text to grow indefinitely at the moment. class ConsoleText(tk.Text): '''A Tkinter Text widget that provides a scrolling display of console stderr and stdout.''' class IORedirector(object): '''A general class for redirecting I/O to this Text widget.''' def __init__(self,text_area): self.text_area = text_area class StdoutRedirector(IORedirector): '''A class for redirecting stdout to this Text widget.''' def write(self,str): self.text_area.write(str,False) class StderrRedirector(IORedirector): '''A class for redirecting stderr to this Text widget.''' def write(self,str): self.text_area.write(str,True) def __init__(self, master=None, cnf={}, **kw): '''See the __init__ for Tkinter.Text for most of this stuff.''' tk.Text.__init__(self, master, cnf, **kw) self.started = False self.write_lock = threading.Lock() self.tag_configure('STDOUT',background='white',foreground='black') self.tag_configure('STDERR',background='white',foreground='red') self.config(state=tk.DISABLED) def start(self): if self.started: return self.started = True self.original_stdout = sys.stdout self.original_stderr = sys.stderr stdout_redirector = ConsoleText.StdoutRedirector(self) stderr_redirector = ConsoleText.StderrRedirector(self) sys.stdout = stdout_redirector sys.stderr = stderr_redirector def stop(self): if not self.started: return self.started = False sys.stdout = self.original_stdout sys.stderr = self.original_stderr def write(self,val,is_stderr=False): #Fun Fact: The way Tkinter Text objects work is that if they're disabled, #you can't write into them AT ALL (via the GUI or programatically). Since we want them #disabled for the user, we have to set them to NORMAL (a.k.a. ENABLED), write to them, #then set their state back to DISABLED. self.write_lock.acquire() self.config(state=tk.NORMAL) self.insert('end',val,'STDERR' if is_stderr else 'STDOUT') self.see('end') self.config(state=tk.DISABLED) self.write_lock.release()

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  • Add options to select box without Internet Explorer closing the box?

    - by Paul Colby
    Hi, I'm trying to build a web page with a number of drop-down select boxes that load their options asynchronously when the box is first opened. This works very well under Firefox, but not under Internet Explorer. Below is a small example of what I'm trying to achieve. Basically, there is a select box (with the id "selectBox"), which contains just one option ("Any"). Then there is an onmousedown handler that loads the other options when the box is clicked. <html> <head> <script type="text/javascript"> function appendOption(select,option) { try { selectBox.add(option,null); // Standards compliant. } catch (e) { selectBox.add(option); // IE only version. } } function loadOptions() { // Simulate an AJAX request that will call the // loadOptionsCallback function after 500ms. setTimeout(loadOptionsCallback,500); } function loadOptionsCallback() { var selectBox = document.getElementById('selectBox'); var option = document.createElement('option'); option.text = 'new option'; appendOption(selectBox,option); } </script> </head> <body> <select id="selectBox" onmousedown="loadOptions();"> <option>Any</option> </select> </body> </html> The desired behavior (which Firefox does) is: the user see's a closed select box containing "Any". the user clicks on the select box. the select box opens to reveal the one and only option ("Any"). 500ms later (or when the AJAX call has returned) the dropped-down list expands to include the new options (hard coded to 'new option' in this example). So that's exactly what Firefox does, which is great. However, in Internet Explorer, as soon as the new option is added in "4" the browser closes the select box. The select box does contain the correct options, but the box is closed, requiring the user to click to re-open it. So, does anyone have any suggestions for how I can load the select control's options asynchronously without IE closing the drop-down box? I know that I can load the list before the box is even clicked, but the real form I'm developing contains many such select boxes, which are all interrelated, so it will be much better for both the client and server if I can load each set of options only when needed. Also, if the results are loaded synchronously, before the select box's onmousedown handler completes, then IE will show the full list as expected - however, synchronous loading is a bad idea here, since it will completely "lock" the browser while the network requests are taking place. Finally, I've also tried using IE's click() method to open the select box once the new options have been added, but that does not re-open the select box. Any ideas or suggestions would be really appreciated!! :) Thanks! Paul.

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