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  • How do i compile a static library (fat) for armv6, armv7 and i386

    - by unforgiven
    I know this question has been posed several times, but my goal is slightly different with regard to what I have found searching the web. Specifically, I am already able to build a static library for iPhone, but the final fat file I am able to build only contains arm and i386 architectures (and I am not sure to what arm refers: is v6 or v7?). I am not able to compile specifically for armv6 and armv7 and them merge both architectures using lipo. The lipo tool complains that the same architecture (arm, not armv6 or armv7) is present in both the armv6 and armv7 libraries. Can someone explain exactly how to build for armv6 and armv7, and them merge these libraries into a fat file using lipo?

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  • Makefiles - Compile all .cpp files in src/ to .o's in obj/, then link to binary in /

    - by Austin Hyde
    So, my project directory looks like this: /project Makefile main /src main.cpp foo.cpp foo.h bar.cpp bar.h /obj main.o foo.o bar.o What I would like my makefile to do would be to compile all .cpp files in the /src folder to .o files in the /obj folder, then link all the .o files in /obj into the output binary in the root folder /project. The problem is, I have next to no experience with Makefiles, and am not really sure what to search for to accomplish this. Also, is this a "good" way to do this, or is there a more standard approach to what I'm trying to do?

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  • Trying to compile VS2008 project on Win 64 bit which is custom Powershell PSSnapin

    - by Boris Kleynbok
    Library Project compiles fine for ANY CPU in VS2008 running on Win 7 64 -bit. Now in the post build following command fails when attemptiong to register library dll: PS C:\Windows\Microsoft.NET\Framework64\v2.0.50727 .\installutil C:\path\Project.dll Exception occurred while initializing the installation: System.BadImageFormatException: Could not load file or assembly 'file:///C:\path\Project.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.. Do I need to compile the project as x64 I was under impression that AnyCPU will take care of it. Alo my library does have dependencies. Do they also need to be compiled as x64 bit? Any help is appreciated.

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  • Compile error when trying to _debug_ a Visual Stuio integration project

    - by Rune FS
    I'm currently working on a Visual Studio integration project for VS2010 (a custom highlighter) I'm using Irony and the LanguageServiceTemplate from this Code project article. However that template is build for 2008 and the changes made in VS2010 when it comes to integrating breaks the template. When I try to compile I get the following error: Source.extension.vsixmanifest file not found in project. If a file with this name is present in the project, make sure the build action is set to "None". Any ides of what I can do to fix it?

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  • Compile 32bit mercurial on x86_64

    - by krashalot
    I'm using the academic version of EPD (Enthought Python Distribution) which is 32bit. My computer is Linux x86_64. platform.architecture() returns ('32bit','ELF') I want to install Mercurial. The instructions in README didn't work at first, because make gave this error: "LONG_BIT definition appears wrong for platform (bad gcc/glibc config?)." I commented out that line in pyport.h and then it compiled fine. Now, after successful compilation I get this error when running it: ImportError: /scratch/epd/lib/python2.6/site-packages/mercurial/osutil.so: wrong ELF class: ELFCLASS64 It appears that I compiled a 64bit version of hg, and it won't run with my 32bit python. I don't see any arch flags in the mercurial makefile. How can I force it to compile in 32bit mode?

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  • Problem wit MDAC when trying to compile in VS2008 using x64 bit target platform

    - by grobartn
    I am trying to compile an 32 bit application. I am aware of problems with it but that is why its being compiled on 64 bit version. I am hanging at this problem. Application uses lots of sql stuff. In sqltypes.h file: (provided by MDAC) #ifdef _WIN64 typedef INT64 SQLLEN; typedef UINT64 SQLULEN; typedef UINT64 SQLSETPOSIROW; #else For some reason when its compiled on 32 bit platform it works great But when I try building it on 64 it goes berserk. Error 61 error C2146: syntax error : missing ';' before identifier 'SQLLEN' ..\external\microsoft sdk\include\sqltypes.h 50 It does not recognize INT64, UINT64. Is there something I need to enable so it will work under 64 build process? Missing some #include or #define? Any help would be great Thanks

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  • Xcode compile error: Can't find an (old) file I used to have

    - by Carol
    This is what happens when I try to compile my iPhone app with Xcode v3.1.4 What in the world does it all mean? (And how do I fix it?) Processing /Users/carol/Documents/MyApp/build/Release-iphonesimulator/MyApp.app/Info.plist TabBarDemo2-Info.plist cd /Users/carol/Documents/MyApp setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" TabBarDemo2-Info.plist -genpkginfo /Users/carol/Documents/MyApp/build/Release-iphonesimulator/MyApp.app/PkgInfo -expandbuildsettings -format binary -o /Users/carol/Documents/MyApp/build/Release-iphonesimulator/MyApp.app/Info.plist error: The file “TabBarDemo2-Info.plist” does not exist.

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  • Trying to compile MobileSubstrate addon - Undefined symbol

    - by eWolf
    Hi! I went through this tutorial to create a MobileSubstrate addon. I could compile the example hook without errors. But as soon as I add #import <SpringBoard/SBAwayController.h> in ExampleHookProtocol.h and SBAwayController *awayController = [SBAwayController sharedAwayController]; in ExampleHookLibrary.mm (as the first line of the __$ExampleHook_AppIcon_Launch function) I get the following error message when attempting to make (triggered by the latter change): Undefined symbols: "_OBJC_CLASS_$_SBAwayController", referenced from: __objc_classrefs__DATA@0 in ExampleHookLibrary.o ld: symbol(s) not found collect2: ld returned 1 exit status make: *** [ExampleHook.dylib] Error 1. The header file for SBAwayController is located in /var/toolchain/sys30/usr/include/SpringBoard, just like SBApplicationIcon.h, which is used by the ExampleHook. I'm compiling on my iPod touch 2G. Can anyone help me? Thanks in advance, Eric

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  • Approaches for generic, compile-time safe lazy-load methods

    - by Aaronaught
    Suppose I have created a wrapper class like the following: public class Foo : IFoo { private readonly IFoo innerFoo; public Foo(IFoo innerFoo) { this.innerFoo = innerFoo; } public int? Bar { get; set; } public int? Baz { get; set; } } The idea here is that the innerFoo might wrap data-access methods or something similarly expensive, and I only want its GetBar and GetBaz methods to be invoked once. So I want to create another wrapper around it, which will save the values obtained on the first run. It's simple enough to do this, of course: int IFoo.GetBar() { if ((Bar == null) && (innerFoo != null)) Bar = innerFoo.GetBar(); return Bar ?? 0; } int IFoo.GetBaz() { if ((Baz == null) && (innerFoo != null)) Baz = innerFoo.GetBaz(); return Baz ?? 0; } But it gets pretty repetitive if I'm doing this with 10 different properties and 30 different wrappers. So I figured, hey, let's make this generic: T LazyLoad<T>(ref T prop, Func<IFoo, T> loader) { if ((prop == null) && (innerFoo != null)) prop = loader(innerFoo); return prop; } Which almost gets me where I want, but not quite, because you can't ref an auto-property (or any property at all). In other words, I can't write this: int IFoo.GetBar() { return LazyLoad(ref Bar, f => f.GetBar()); // <--- Won't compile } Instead, I'd have to change Bar to have an explicit backing field and write explicit getters and setters. Which is fine, except for the fact that I end up writing even more redundant code than I was writing in the first place. Then I considered the possibility of using expression trees: T LazyLoad<T>(Expression<Func<T>> propExpr, Func<IFoo, T> loader) { var memberExpression = propExpr.Body as MemberExpression; if (memberExpression != null) { // Use Reflection to inspect/set the property } } This plays nice with refactoring - it'll work great if I do this: return LazyLoad(f => f.Bar, f => f.GetBar()); But it's not actually safe, because someone less clever (i.e. myself in 3 days from now when I inevitably forget how this is implemented internally) could decide to write this instead: return LazyLoad(f => 3, f => f.GetBar()); Which is either going to crash or result in unexpected/undefined behaviour, depending on how defensively I write the LazyLoad method. So I don't really like this approach either, because it leads to the possibility of runtime errors which would have been prevented in the first attempt. It also relies on Reflection, which feels a little dirty here, even though this code is admittedly not performance-sensitive. Now I could also decide to go all-out and use DynamicProxy to do method interception and not have to write any code, and in fact I already do this in some applications. But this code is residing in a core library which many other assemblies depend on, and it seems horribly wrong to be introducing this kind of complexity at such a low level. Separating the interceptor-based implementation from the IFoo interface by putting it into its own assembly doesn't really help; the fact is that this very class is still going to be used all over the place, must be used, so this isn't one of those problems that could be trivially solved with a little DI magic. The last option I've already thought of would be to have a method like: T LazyLoad<T>(Func<T> getter, Action<T> setter, Func<IFoo, T> loader) { ... } This option is very "meh" as well - it avoids Reflection but is still error-prone, and it doesn't really reduce the repetition that much. It's almost as bad as having to write explicit getters and setters for each property. Maybe I'm just being incredibly nit-picky, but this application is still in its early stages, and it's going to grow substantially over time, and I really want to keep the code squeaky-clean. Bottom line: I'm at an impasse, looking for other ideas. Question: Is there any way to clean up the lazy-loading code at the top, such that the implementation will: Guarantee compile-time safety, like the ref version; Actually reduce the amount of code repetition, like the Expression version; and Not take on any significant additional dependencies? In other words, is there a way to do this just using regular C# language features and possibly a few small helper classes? Or am I just going to have to accept that there's a trade-off here and strike one of the above requirements from the list?

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  • Is it possible to compile IronRuby code to a .NET assembly (EXE or DLL)

    - by Chris Ammerman
    My scenario consists of the following points. I have a packaged software product I am developing in C# Since it is a packaged product, the public interfaces of the assemblies need to be tightly controlled... All assemblies are strong-named Any classes that don't absolutely have to be "public" are "internal" I want to write unit tests for those "internal" classes, since they are the bulk of the code And finally.... I want to try writing the unit tests in Ruby. Since the unit tests would be external to the assembly containing the code under test, the assemblies under test would each need to have an "InternalsVisibleTo" attribute specifying the name of the unit test assembly. Which of course would mean that the Ruby unit tests would have to compile down to a .NET assembly so they can be given access in this way. Can this be done? If so, how? All I can find on the web about "compiling IronRuby" is about building the actual IronRuby runtime from source.

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  • IBM RAD With Java 1.5 wont compile code with generics

    - by Matt1776
    Hello I have some code that has generic references in it and my IBM RAD IDE will not compile the code, instead treating it as an error. I have checked the version of the JRE its pointing to across all the Enterprise Project's and it is 1.5 which I am told does support generics. Also I checked that all the libraries for WAS were pointing to the correct version and that the Compiler Compliance Level was set correctly (which it was at 5.0 and i changed it to 6.0 with no luck either) Does anyone have any suggestions as to anything else I can try? I have issues like this with RAD all the time and I dont know about anyone else but they took eclipse and made it complicated and dysfunctional.

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  • How do I compile Android Browser (or other android-supplied applications)

    - by afriza
    I want to add support for Arabic (or other languages which are currently unsupported) to the applications supplied by android platform (e.g. Browser) without having root-access. To add Arabic support (at least displaying only) in a normal application (using developer SDK), I will need to: Add fonts Modify (reshape) the characters to be rendered For illustration, if I have string a aaa, I will need to change a aaa into a bcd because letter a at the beginning, middle, and end of a word need to be changed to b,c and d respectively) But now I want to compile android's Browser (and other apps). I am planning to get the source codes for these applications and their dependencies and bundle them as stand-alone applications which do not require root-access, and thus do not void the warranty. Other solutions which void the warranty can be obtained here. My Questions: Is the application's (e.g. Browser's) source code + 'developer SDK' enough to accomplish this? Do I need to get the source code + the development environment for the android platform? Any tips?

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  • HLSL: Enforce Constant Register Limit at Compile Time

    - by Andrew Russell
    In HLSL, is there any way to limit the number of constant registers that the compiler uses? Specifically, if I have something like: float4 foobar[300]; In a vs_2_0 vertex shader, the compiler will merrily generate the effect with more than 256 constant registers. But a 2.0 vertex shader is only guaranteed to have access to 256 constant registers, so when I try to use the effect, it fails in an obscure and GPU-dependent way at runtime. I would much rather have it fail at compile time. This problem is especially annoying as the compiler itself allocates constant registers behind the scenes, on top of the ones I am asking for. I have to check the assembly to see if I'm over the limit. Ideally I'd like to do this in HLSL (I'm using the XNA content pipeline), but if there's a flag that can be passed to the compiler that would also be interesting.

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  • How to Compile Sample Code

    - by James L
    I'm breaking into GUI programming with android, trying to compile and analyze Lunar Lander sample program. The instructions for using Eclipse say to select "Create project from existing source" but that option doesn't exist. If I select File-New-Project I can select "Java project from Existing Ant Buildfile". Using that I've tried selecting various xml files as "Ant Buildfile" but all give me the "The file selected is not a valid Ant buildfile" error. I just want to run GUI sample projects, preferably with Eclipse. Any useful tips will be appreciated.

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  • Compile Error Using MutableClassToInstanceMap with Generics

    - by user298251
    I am getting the following compile error "The method putInstance(Class, T) in the type MutableClassToInstanceMap is not applicable for the arguments (Class, Number)" on the putInstance method call. Does anyone know what I am doing wrong?? Thanks! public class TestMutableClassToInstanceMap { public final MutableClassToInstanceMap<Number> identifiers = MutableClassToInstanceMap.create(); public static void main(String[] args) { ArrayList<Number> numbers = new ArrayList<Number>(); numbers.add(new Integer(5)); TestMutableClassToInstanceMap test = new TestMutableClassToInstanceMap(numbers); } public TestMutableClassToInstanceMap(Collection<Number> numbers){ for (Number number : numbers) { this.identifiers.putInstance(number.getClass(), number); //error here } this.identifiers.putInstance(Double.class, 5.0); // This works } }

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  • How to compile runnable jar from packages?

    - by sacamano
    Hey. My java application has got a package structure similar to this; src/com/name/app , src/com/name/app/do , src/com/name/utils/db and so on. How would I go about compiling java files in these directories in to a runnable jar? I need to package required libraries into the generated JAR (jdbc). I've always done these things in Eclipse but now I need to supply a couple of people with a way to compile the repository without the use of eclipse and I was thinking of making a makefile or a script that invokes the necessary javac pattern. Any help is greatly appreciated.

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  • compile cs files with mono?

    - by acidzombie24
    I am trying to compile my project with mono on linux. My cmd looks something like... gmcs Pages/UserProfile.cs Properties/AssemblyInfo.cs queues.cs watch_editor.cs Class1.cs -define:USE_SQLITE -r:System -r:System.Collections -r:System.Collections.Generic -r:System.Collections.ObjectModel -r:System.Collections.Specialized -r:System.Configuration but much long. and i get the output error CS0006: cannot find metadata file `System.Collections' error CS0006: cannot find metadata file `System.Collections.Generic' error CS0006: cannot find metadata file `System.Collections.ObjectModel' ... How do i solve this? I also tried it the other way around (below) and had the same error msg with .dll at the end of them gmcs -define:USE_SQLITE -r:System.dll -r:System.Collections.dll -r:System.Web.UI.WebControls CommentCenter.cs cookies.cs db.cs Default.aspx.cs

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  • Compile Error Using singleton - iPhone SDK

    - by mrburns05
    Since someone here is a bit hot-headed and deleted my last question ill post a new one with a title to better please his ego...Hows this Michael? Anyways, im getting this error when i compile: Undefined symbols: "_OBJC_CLASS_$_SortedItems", referenced from: __objc_classrefs__DATA@0 in SortedByNameTableDataSource.o ld: symbol(s) not found collect2: ld returned 1 exit status Basically i followed apples "TheElements" sample app to create the singleton, tableview datasource and just changed some stuff around to suit my needs - ive triple checked all my code and cannot figure out why im getting this.. If anyone can help please do, it would be much appreciated. if more of my code is needed ill post.. let me know

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  • How to make this code compile?

    - by skydoor
    // File: foo.c static int var; void foo() { var++; } // end of file foo.c // File bar.c: static int var; void bar() { var++; } // end of file bar.c // file main.c static int var; void main() { foo(); bar(); printf("%d", var); } // end of file main.c Question: Will the above program compile ? If so what will be the result ? I tested the code and found it couldn't be compiled. I try to use extern in main.c to use the function foo() and bar() but it still couldn't be compiled.

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  • ios - compile error: redefinition of label openURL

    - by GeekedOut
    I have a method like this: - (BOOL)webView:(UIWebView *)aWebView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType { if ([request.URL.scheme isEqualToString:@"aaa"]) { openURL:[NSURL URLWithString:@"www.firstwebsite.com"]; } if ([request.URL.scheme isEqualToString:@"abc"]) { openURL:[NSURL URLWithString:@"http://www.someurl.com"]; } if ([request.URL.scheme isEqualToString:@"xyz"]) { openURL:[NSURL URLWithString:@"http://www.anothersite.com"]; } return YES; } and on the second and third uses of openURL I get a compile error: redefinition of label openURL Any idea why that happens and how to resolve it? Thanks!

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  • ffmpeg libavcodec.so missing while compile with cygwin

    - by nick
    I am building ffmpeg for android by following this tutorial now i got android folder inside the ffmpeg2.0.1 folder but there is no libavcodec-55.so file. instead of that i have lib/libavcodec.a how can i get libavcodec.so file? build_android.sh #!/bin/bash NDK=$HOME/Desktop/adt/android-ndk-r9 SYSROOT=$NDK/platforms/android-9/arch-arm/ TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/windows-x86_64 function build_one { ./configure \ --prefix=$PREFIX \ --enable-shared \ --disable-static \ --disable-doc \ --disable-ffmpeg \ --disable-ffplay \ --disable-ffprobe \ --disable-ffserver \ --disable-avdevice \ --disable-doc \ --disable-symver \ --cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- \ --target-os=linux \ --arch=arm \ --enable-cross-compile \ --sysroot=$SYSROOT \ --extra-cflags="-Os -fpic $ADDI_CFLAGS" \ --extra-ldflags="$ADDI_LDFLAGS" \ $ADDITIONAL_CONFIGURE_FLAG make clean make make install } CPU=arm PREFIX=$(pwd)/android/$CPU ADDI_CFLAGS="-marm" build_one

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  • Lamda expression will not compile

    - by John Soer
    I am very confused I have this lamba expression tvPatientPrecriptionsEntities.Sort((p1, p2) => p1.MedicationStartDate.Value.CompareTo(p2.MedicationStartDate.Value)); Visual studio will not compile it and complains about syntax. I converted the lamba expression to an anonymous delegate as so tvPatientPrecriptionsEntities.Sort( delegate(PatientPrecriptionsEntity p1, PatientPrecriptionsEntity p2) { return p1.MedicationStartDate.Value.CompareTo(p2.MedicationStartDate.Value); } ); and it works fine. The project is uses the .net 3.5 framework and I have a reference to system.linq.

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  • what to do with compile fcgi executable

    - by joels
    I have fastcgi installed and running. I downloaded a developerkit from fastcgi.com. It had some examples in it. One of the example files echos some stuff. It required a .libs and a .deps I put those folders along with a echo.fcgi file and into the webroot/cgi-bin. If I got to the echo.fcgi url, it works great. I created a simple c file that prints hello world. I compile it using gcc -Wall -o main -lfcgi main.c What do I do with it now? Does it require something like a perl script or php script to be executed. Or, should I just be able to put it in the webroot/cgi-bin folder and go to it's url?

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  • New to C/C++ Using Android NDK to port Legacy code, getting compile errors

    - by Donal Rafferty
    I have been trying to take some old Symbian C++ code over to Android today using the NDK. I have little to no C or C++ knowledge so its been a chore, however has to be done. My main issue is that I'm having trouble porting what I believe is Symbian specifi code to work using the small C/C++ subset that is available with the Android NDK. Here is a picture of the compilation errors I'm getting using cygwin I was wondering if anyone could point me in the right direction on how to deal with these errors? For instance is TBool/Int/TUint/RPointerArray/RSocket a Symbian primitive and thats why it wont compile or is it something else? Also what is ISO C++? Any tutorials, guides or tips and help would be greatly appreciated.

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  • Compile error in java application using netbeans - linked project

    - by Malachi
    I have a project which has shared functionality between three other projects and have linked these to existing projects as I normally would using the add project functionality of the libraries folder. This all used to work however when I started up Netbeans yesterday it just wasn't working as in the other projects won't compile even though the projects are linked. It can recognise the packages - just the actual classes themselves were not recognised. I have checked the dist folder of the shared project and the Shared.jar file exists. Any suggestions?

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