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  • Removing NSLog breaks compiler

    - by DVG
    Okay, so this is weird I have this code - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.row) { case 1: NSLog(@"Platform Cell Selected"); AddGamePlatformSelectionViewController *platformVC = [[AddGamePlatformSelectionViewController alloc] initWithNibName:@"AddGamePlatformSelectionViewController" bundle:nil]; platformVC.context = context; platformVC.game = newGame; [self.navigationController pushViewController:platformVC animated:YES]; [platformVC release]; break; default: break; } } Which works fine. When I remove the NSLog Statement, like so: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.row) { case 1: //NSLog(@"Platform Cell Selected"); AddGamePlatformSelectionViewController *platformVC = [[AddGamePlatformSelectionViewController alloc] initWithNibName:@"AddGamePlatformSelectionViewController" bundle:nil]; platformVC.context = context; platformVC.game = newGame; [self.navigationController pushViewController:platformVC animated:YES]; [platformVC release]; break; default: break; } } I get the following compiler errors /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:102:0 /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:102: error: expected expression before 'AddGamePlatformSelectionViewController' /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:103:0 /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:103: error: 'platformVC' undeclared (first use in this function) If I just edit out the two // for commenting out that line, everything works swimingly.

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  • UIView Animation Inconsistent Result

    - by Josh Kahane
    I am trying to make use of UIView animation to slide my views across the screen. I have a UIScrollView in my view controller, in which I have my UIViews. I alos have this method: -(void)translateView:(UIView *)view toRect:(CGRect)rect withDuration:(CGFloat)duration { [UIView animateWithDuration:duration animations:^ { view.frame = rect; } completion:^(BOOL finished) { //Finished }]; } I call this to move my UIView in an animated fashion to a CGRect of my choice over a certain time. I have a loop which creates and slides out 7 views. This works great, I call it like below, the loop of course calling this 7 times on different views: [self translateView:cell toRect:translationRect withDuration:0.7]; However, I can't then call this again immediately afterwards, just nothing happens. Although, lets say I call this again after a 2 second NSTimer, the animation does run, but then when i scroll my UIScrollView, the view I just animated jumps back to its previous CGRect. Hope you can help, its all feeling very un-explanetory, Ill post more code if it isn't making any sense, thanks.

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  • Passing data back from detailViewController to Uitableview

    - by jsetting32
    I am currently at the issue where I have a UITableviewCell that needs to be updated. When the user presses on the uitableviewcell - THERES ONLY 1!!, the user is pushed to a UITABLEVIEWCONTROLLER where the user is allowed to select 1 of multiple cells with their own titles. I need to get the clicked tableviewcells title and pass the value back to the parentviewcontroller and update the 1 tableviewcell's name to the one the user clicked in the pushed uitableivewcontroller. Here is a picture of the parent viewcontroller... And heres the picture of the pushed viewcontroller.... I was told earlier yesterday that delegation would be needed but I am unsure what to do at this point :/. Heres some code I use in the parent viewcontroller... - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:YES]; ProblemTypes *view = [[ProblemTypes alloc] init]; [self.navigationController pushViewController:view animated:YES]; } I am also NOT USING storyboards, just a few xibs. Also heres the code for the pushedviewcontroller to pop to the parent viewcontroller when a cell is selected... #pragma mark - Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath]; NSLog(@"Cell's text: %@",cell.textLabel.text); [self.navigationController popViewControllerAnimated:YES]; } Thank you guys!

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  • UITabBarController with viewControllers utilizing different orientations?

    - by RickiG
    Hi I can see that this is something that has been troubling a lot of people:/ I have a UITabBarController that has 4 viewControllers, all of type UINavigationController. One of the navigationControllers gets a viewController pushed onto its stack, this viewController should be presented in landscape mode/orientation. The viewController is a graph, it is the absolutely only place in the app where landscape makes sense. (I hide the UITabBar when this is presented to not lead the user to believe this will work everywhere) To make a UITabBarController respond correctly to changes in orientation all its viewControllers need to return the same value from the delegate method: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation So to accomodate this behavior I have implemented this method in all the viewControllers belonging to the UITabBarController: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; BOOL canRotate = [defaults boolForKey:@"can_rotate"]; return canRotate; } The "trick" is now that when my can-be-landscape viewController is pushed I do this: - (void) viewWillAppear:(BOOL)animated { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setBool:YES forKey:@"can_rotate"]; [defaults synchronize]; } and when it is popped, I do this: - (void) viewWillDisappear:(BOOL)animated { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setBool:NO forKey:@"can_rotate"]; [defaults synchronize]; } This works really well. When the viewController is on the stack I can rotate the device and the view follows. The problem is however, that if the user taps the "back" button on the navigationBar while in landscape mode, thus popping the viewController to the previous viewController, this "old" viewController is of course also in landscape mode. To make things worse, because I set the BOOL to NO, this "old" viewController can not rotate back when I orientate the device to portrait mode. Is there a way to update everything so that none of my other viewControllers will be in landscape mode when I pop the can-be-in-landscape mode viewController? I am a bit worried that if this could be done from landscape to portrait it should also be possible from portrait to landscape, thus making my "hack" unnecessary.. but if it can not, then I am back to square one :/ Hope I am close and that someone could help me get there, thanks:)

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  • UIImagePickerController random behavior

    - by pion
    I have the following code snippets: @interface PinRecordNewTableViewController : UITableViewController { } ... @implementation PinRecordNewTableViewController ... - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { ... PinRecordNewPicture *pinRecordNewPicture = [[PinRecordNewPicture alloc] initWithNibName:@"PinRecordNewPicture" bundle:nil]; pinRecordNewPicture.delegate = self; [self.navigationController pushViewController:pinRecordNewPicture animated:YES]; [pinRecordNewPicture release]; ... } @interface PinRecordNewPicture : UIViewController ... @implementation PinRecordNewPicture ... - (void)picturePicker:(UIImagePickerControllerSourceType)theSource { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = theSource; picker.allowsEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; } - (IBAction) takePicture:(id)sender { UIImagePickerControllerSourceType source = UIImagePickerControllerSourceTypeCamera; if ([UIImagePickerController isSourceTypeAvailable:source]) { [self picturePicker:source]; } It works 80% of the time -- I could get the picture correctly. The problem is that it occasionally failed to take a picture. When tracing the code, I found out that it occasionally goes to -PinRecordNewTableViewController:viewDidUnload. This is where it fails because it set nil to all ivars. What did I do wrong? Did I miss something so it behaves "randomly"? Thanks in advance for your help.

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  • uniimageview not updating after views tranistion

    - by Fabio Ricci
    Hi I have one main view where I display an image, in the method viewDidLoad: ballRect = CGRectMake(posBallX, 144, 32.0f, 32.0f); theBall = [[UIImageView alloc] initWithFrame:ballRect]; [theBall setImage:[UIImage imageNamed:@"ball.png"]]; [self.view addSubview:theBall]; [laPalla release]; Obviously, the value of posBallX is defined and then update via a custom method call many times in the same class. theBall.frame = CGRectMake(posBallX, 144, 32, 32); Everything works, but when I go to another view with [self presentModalViewController:viewTwo animated:YES]; and come back with [self presentModalViewController:viewOne animated:YES]; the image is displayed correctly after the method viewDidLoad is called (I retrieve the values with NSUserDefaults) but no more in the second method. In the NSLog I can even see the new posBallX updating correctly, but the Image is simply no more shown... The same happens with a Label as well, which should print the value of posBallX. So, things are just not working if I come back to the viewOne from the viewTwo... Any idea??????? Thanks so much!

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  • [jscript] Good (better) substition for setInterval or setTimeout

    - by riffnl
    I've got a masterpage with some nice UI (jQuery) features. One of these options is interefering with my embedded YouTube (or other alike-) objects. On each, in this case, setInterval event the embedded video stops displaying new frames (for like a second). More detail: I've got a "polaroid" gallery (in the header) with only 5 100x100 images in it (test: preloading has no effect on performance) and my gallery will show or hide them (fade-in / fade-out) after a period of time. (test: non-animated display:hide or display:block has no effect on performance). After some testing and I've come to the conclusion that it isn't the "animated" showing or hiding of the pictures, but it's the interval itself (- since altering to display:hide or block had the same result). Perhaps it is my "gallery" "function" on itself ... function poladroid() { if (!galleryHasFocus) { if (galleryMax >= 0) { galleryCurrent++; if (galleryCurrent > galleryMax) { galleryCurrent = 0; showPictures = !showPictures; } if (showPictures) { $('#pic-' + galleryCurrent.toString()).show("slow"); } else { $('#pic-' + galleryCurrent.toString()).hide("slow"); } } } if (!intervalSet) { window.setInterval("poladroid()", 3000); intervalSet = true; } } It's not like my function is doing really awkward stuff is it? So, I was thinking I needed a more "loose" interval function.. but is there an option for it?

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  • UITableView only pushes to one controller

    - by Mitochondria
    So I have my UITableView, with 2 sections and 1 cell in each, and if I click the first one, it works, then the second one, it goes to the first controller. RootViewController is a navigationController, trying to push to ViewControllers. Here's the code for the tableView: // Customize the number of sections in the table view. - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 2; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if(section == 0) return 1; else return 1; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section{ if(section == 0){ return @"Terminal/SSH Guides"; }else{ return @"Cydia Tutorials"; } } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... if(indexPath.section == 0){ cell.text = @"Changing Password for root"; } else { cell.text = @"Hiding Sections"; } return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { id newController; switch (indexPath.row) { case 0: newController = [[rootpassword alloc] initWithNibName:@"rootpassword" bundle:nil]; break; case 1: newController = [[hidingsections alloc] initWithNibName:@"hidingsections" bundle:nil]; break; default: break; } [self.navigationController pushViewController:newController animated:TRUE]; [tableView deselectRowAtIndexPath:indexPath animated:TRUE]; } I'm also having trouble adding more sections and rows/cells to sections. Thanks.

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  • iPhone SDK: Switching to one view then back to previous view errors

    - by Nic Hubbard
    I have a UITabBarConroller that I use to switch between 3 different views. This all works perfectly. On one of my tabs, I added a button at the to called "Add", I have added an outlet to this, as well as an IBAction method which looks like the following: // Method used to load up view where we can add a new ride - (IBAction)showAddNewRideView { MyRidesViewController *controller = [[MyRidesViewController alloc] initWithNibName:@"AddNewRide" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:controller animated:YES]; [controller release]; }//end showAddNewRideView This currently works fine, and loads up my AddNewRide nib file. But, once that view loads, I have a cancel button, which, when clicked, I want to return to the previous view. So, I figured I would just do the reverse of the above, using the following method which would load back my previous nib: - (IBAction)cancelAddingNewRide { MyRidesViewController *controller = [[MyRidesViewController alloc] initWithNibName:@"MainWindow" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:controller animated:YES]; [controller release]; }//end cancelAddingNewRide But, which trying to load the MainWindow nib, the program crashes, and I get the following error: 2010-05-05 20:24:37.211 Ride[6032:207] *** -[MyRidesViewController cancelAddingNewRide]: unrecognized selector sent to instance 0x501e450 2010-05-05 20:24:37.213 Ride[6032:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[MyRidesViewController cancelAddingNewRide]: unrecognized selector sent to instance 0x501e450' So, I am a little lost as to why it would work one way, but not the other.

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  • how can I know current viewcontroller name in iphone

    - by Shikhar
    I have BaseView which implement UIViewController. Every view in project must implement this BaseView. In BaseView, I have method: -(void) checkLoginStatus { defaults = [[NSUserDefaults alloc] init]; if(![[defaults objectForKey:@"USERID"] length] > 0 ) { Login *login=[[Login alloc] initWithNibName:@"Login" bundle:nil]; [self.navigationController pushViewController:login animated:TRUE]; [login release]; } [defaults release]; } The problem is my Login view also implement BaseView, checks for login, and again open LoginView i.e. stuck in to recursive calling. Can I check in checkLoginStatus method if request is from LoginView then take no action else check login. Ex: (void) checkLoginStatus { if(SubView is NOT Login){ defaults = [[NSUserDefaults alloc] init]; if(![[defaults objectForKey:@"USERID"] length] 0 ) { Login *login=[[Login alloc] initWithNibName:@"Login" bundle:nil]; [self.navigationController pushViewController:login animated:TRUE]; [login release]; } [defaults release]; } } Please help..

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  • Problem with a NSString that equals to (null)

    - by Guy Dor
    Hi, I have an UIViewController named MainViewController I have another UIViewController named LeftSharingViewController; I would like to get and use the NSString from MainViewController in my LeftSharingViewController I have a problem, I always get (null) instead of the NSString wanted value. Here's my code and how does the NSString get it's value MainViewController: - (void)webViewDidFinishLoad:(UIWebView *)webView { leftWebViewString = [NSString stringWithString:leftWebView.request.URL.absoluteString]; } LeftSharingViewController.h: #import <UIKit/UIKit.h> #import "MainViewController.h" #import <MessageUI/MessageUI.h> #import <MessageUI/MFMailComposeViewController.h> @class MainViewController; @interface LeftSharingViewController : UIViewController <MFMailComposeViewControllerDelegate> { MainViewController *mainViewController; NSString *leftWebViewUrl; } @property (nonatomic, retain) MainViewController *mainViewController; @property (nonatomic, retain) NSString *leftWebViewUrl; @end LeftSharingViewController.m: #import "LeftSharingViewController.h" #import "MainViewController.h" @implementation LeftSharingViewController @synthesize mainViewController; @synthesize leftWebViewUrl; - (void)viewWillAppear:(BOOL)animated { self.leftWebViewUrl = self.mainViewController.leftWebViewString; } #pragma mark - #pragma mark Compose Mail -(void)displayComposerSheet { MFMailComposeViewController *mailPicker = [[MFMailComposeViewController alloc] init]; mailPicker.mailComposeDelegate = self; [mailPicker setSubject:@"Check Out This Website!"]; [mailPicker setMessageBody:[NSString stringWithFormat:@"Take a look at this site:%@", leftWebViewUrl] isHTML:YES]; mailPicker.modalPresentationStyle = UIModalPresentationFormSheet; [self presentModalViewController:mailPicker animated:YES]; [mailPicker release]; } Thanks!

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  • How can you push a new view with a grouped table?

    - by Tanner
    Hi All, Ive been trying to push a new view when a cell is tapped but absolutely nothing happens. I figured grouped style pushed the same as plain. Here is my code: -(void)viewDidLoad { [super viewDidLoad]; contactArray = [[NSArray alloc] initWithObjects:@"iPhone",@"iPod",@"MacBook",@"MacBook Pro",nil]; shareArray = [[NSArray alloc] initWithObjects:@"Flex",@"AIR",@"PhotoShop",@"Flash",nil]; } -(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 2; } // Customize the number of rows in the table view. -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if(section == 0) return [contactArray count]; else return [shareArray count]; } -(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section{ if(section == 0){ return @"Contact"; }else{ return @"Share"; } } -(NSString *)tableView:(UITableView *)tableView titleForFooterInSection:(NSInteger)section{ if(section == 0){ return @"Footer for Apple Products"; }else{ return @"Footer for Adobe Softwares"; } } // Customize the appearance of table view cells. -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... if(indexPath.section == 0){ cell.text = [contactArray objectAtIndex:indexPath.row]; }else{ cell.text = [shareArray objectAtIndex:indexPath.row]; } return cell; } -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //NextViewController *nextController = [[NextViewController alloc] initWithNibName:@"NextView" bundle:nil]; //[self.navigationController pushViewController:nextController animated:YES]; if([contactArray objectAtIndex:indexPath.row] == @"iPhone"){ LandscapeHydrogen *abo = [[LandscapeHydrogen alloc] initWithNibName:@"LandscapeHydrogen" bundle:nil]; [self.navigationController pushViewController:abo animated:NO]; [abo release]; } } Any help is appreciated.

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  • Populating an array into a TableView - Thanks in advance.

    - by tssav
    Hello Developers, View not being populated with the array. I would really appreciate if I could get some help. Thanks!! In a tableView I have the following: NSDictionary *cat = [category objectAtIndex:indexPath.row]; cell.textLabel.text = [cat valueForKey:@"reference"]; This populates the tableView with the content of the array from an XML file. There is another array “data” that prints out the content to the debug console and I want to populate another view with this content. But I am having lot of trouble populating the next view with the data array. NSLog(@"cellForRowAtIndexPath-- Reference:%@: Verse:%@", [cat valueForKey:@"reference"], [cat valueForKey:@"data"]); The didSelectRowAtIndexPath method looks like this: Verse *vvc = [[Verse alloc] initWithNibName:@"VerseView" bundle:nil]; vvc.verses = [[category objectAtIndex:indexPath.row] valueForKey:@"verse"]; [self.navigationController pushViewController:vvc animated:YES]; [vvc release]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; In the cellForRowAtIndexPath of the next view I have the following: NSDictionary *cat = [verses objectAtIndex:indexPath.row]; cell.textLabel.text = [cat valueForKey:@"data"]; What I would like is to have the “data” in a textView. I don’t know what’s wrong. Any help would be appreciated!

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  • UITableViewCell checkmarks

    - by burki
    Hi! When you select a cell in the UITableView, the - (void)tableView:(UITableView *)table didSelectRowAtIndexPath:(NSIndexPath *)indexPath is called. There some of the NSManagedObjects will be updated with the right values and the row will be deselected. Well, it works all right, but you can't see any selection of the tableviewcell. I found out that the access on core data causes the problem, that means, if i comment out the lines with the commands of updating the NSManagedObjects, it all works like I want, with a smooth selection and deselection. Can anybody help? Thanks. - (void)tableView:(UITableView *)table didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //[table deselectRowAtIndexPath:indexPath animated:YES]; NSMutableSet *favoriteGroups = [NSMutableSet setWithSet:element.favoriteGroup]; NSMutableSet *elements = [NSMutableSet setWithSet:[(FavoriteGroup *)[fetchedResultsController objectAtIndexPath:indexPath] element]]; UITableViewCell *checkedCell = [table cellForRowAtIndexPath:indexPath]; if (checkedCell.accessoryType == UITableViewCellAccessoryCheckmark) { [elements removeObject:element]; [favoriteGroups removeObject:[fetchedResultsController objectAtIndexPath:indexPath]]; [[table cellForRowAtIndexPath:indexPath] setAccessoryType:UITableViewCellAccessoryNone]; } else { [elements addObject:element]; [favoriteGroups addObject:[fetchedResultsController objectAtIndexPath:indexPath]]; [[table cellForRowAtIndexPath:indexPath] setAccessoryType:UITableViewCellAccessoryCheckmark]; } element.favoriteGroup = favoriteGroups; FavoriteGroup *favoriteGroup = [self.fetchedResultsController objectAtIndexPath:indexPath]; favoriteGroup.element = elements; [self.tableView deselectRowAtIndexPath:indexPath animated:YES]; }

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  • Black Corners On Grouped UITableViewCells Only After Navigation Pops

    - by coneybeare
    I am not graphics expert but I somehow managed to make some good looking custom grouped UITableViewCells by setting the background view to a backgroundView with some CG code. In all SDK's up to 3.1.3 (maybe 3.2... I haven't tested on the iPad) this was working great, but I think a more recent SDK has introduced a change in the way graphics are cached offscreen. Upon first render, everything is great: The drawing is fine and the corners are transparent. If I push a couple of view controllers on the navigation stack and come back, there are now black corners that appear in the views: BEFORE && AFTER I have tons of code, most of which is written up here. I have tried tweaking to the best of my ability, looking at the docs for applicable changes, but after at least 8 hours in I still cannot find what might cause this. I have tried setting every view I can think of to be backgroundColor=clearColor and opaque=NO What else am I missing? Any debugging tips? UPDATE: I have some debug code in viewDidAppear that prints the backgroundColor and class description of all the subviews. - (void)debugView:(UIView *)view { DebugLog(@"%@ - %@", view.backgroundColor, [[view class] description]); for (UIView* child in view.subviews) { [self debugView:child]; } } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [DownloadController.networkQueue setSuspended:NO]; for (TTTableViewCell *cell in [self.tableView visibleCells]) { [cell debugView:cell]; } } With this code, I inspect the backgroundColor settings of the cell views on first load, when it is fine, and then again after coming back. There are some differences, but all the colors are still set to be clear. This leads me to believe the issue is underneath the UITableViewCell. UPDATE 2: I have created a simple sample application to highlight the problem here

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  • Can I use drawRect to refresh a UIView subclass?

    - by Timbo
    I've created a subclass of UIView called Status which is designed to display a rectangle of a certain size (within a view) depending on the value of a variable. // Interface #import <Foundation/Foundation.h> #import <QuartzCore/QuartzCore.h> @interface Status: UIView { NSString* name; int someVariable; } @property int someVariable; @property (assign) NSString *name; - (void) createStatus: (NSString*)withName; - (void) drawRect:(CGRect)rect; @end // Implementation #import "Status.h" @implementation Status @synthesize name, someVariable; - (void) createStatus: (NSString*)withName { name = withName; someVariable = 10000; } - (void) drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); //Draw Status CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1); // fill CGContextFillRect(context, CGRectMake(0.0, 0.0, someVariable, 40.0)); } //// myviewcontroller implementation - (void) viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; myStatus = [[Status alloc] initWithFrame:CGRectMake(8,8,200,56)]; myStatus.backgroundColor = [UIColor grayColor]; [self.view addSubview:myStatus]; } How do I set this up so I can repeatedly call a refresh of the status bar? I'll probably call the refresh 4 times per second using a NSTimer, I'm just not sure what to call or if I should move this rectangle drawing to a separate function or something... Thanks in advance for your help :)

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  • iPhone app, navigationcontroller not functioning?

    - by dramaticlook
    I have 4 tabs in a tab bar. In one of the tabs i want to use a navigation, i.e. when i click an item from the list it should go to some details page about it. I have the list page where i have the navigation bar and the list of items. I can scroll them, but when I click any of them the selection animation happens, console logs the true row value, it even prints log instructions from constructor of the Details page but I can not see the Details page showing up. (btw Xcode 3.2.6 with iOS 4.3) - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *rowValue = [myStrings objectAtIndex:indexPath.row]; NSLog(rowValue); //[Utility setStr:rowValue]; [self.myTable deselectRowAtIndexPath:indexPath animated:TRUE]; //DETAILS PAGE HERE!!!! RestViewController * rest= [[RestViewController alloc] init]; rest.scoreLabel.text = rowValue; [self.navigationController pushViewController:rest animated:TRUE]; [rest release]; } Anybody having any idea? Thanks in advance!!!

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  • How do I pass an NSString through 3 ViewControllers?

    - by dBloc
    hey, I'm currently using the iPhone SDK and I'm having trouble passing an NSString through 3 views I am able to pass an NSString between 2 view controllers but I am unable to pass it through another one. My code is as follows... `- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)index`Path { NSString *string1 = nil; NSDictionary *dictionary = [listOfItems objectAtIndex:indexPath.section]; NSArray *array = [dictionary objectForKey:@"items"]; string1 = [array objectAtIndex:indexPath.row]; //Initialize the detail view controller and display it. ViewController2 *vc2 = [[ViewController2 alloc] initWithNibName:@"ViewController2" bundle:[NSBundle mainBundle]]; vc2.string1 = string1; [self.navigationController pushViewController:vc2 animated:YES]; [vc2 release]; vc2 = nil; } in the "ViewController 2" implementations I am able use "string1" in the title bar by doing the following.... - (void)viewDidLoad { [super viewDidLoad]; self.navigationItem.title = string1; UIBarButtonItem *addButton = [[[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"icon_time.png"] style:UIBarButtonItemStylePlain //style:UIBarButtonItemStyleBordered target:self action:@selector(goToThirdView)] autorelease]; self.navigationItem.rightBarButtonItem = addButton; } but I also have a NavBar Button on the right side that I would like to push a new view - (void)goToThirdView { ViewController3 *vc3 = [[ViewController3 alloc] initWithNibName:@"ViewController3" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:NESW animated:YES]; vc3.string1 = string1 ; [vc3 release]; vc3 = nil; } How do I pass on that same string to the third view? (or fourth)

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  • wpf progress bar slows 10x times serial port communications... how could be possible that?

    - by D_Guidi
    I know that this could look a dumb question, but here's my problem. I have a worker dialog that "hides" a backgroundworker, so in a worker thread I do my job, I report the progress in a standard way and then I show the results in my WPF program. The dialog contains a simply animated gif and a standard wpf progress bar, and when a progress is notified I set Value property. All lokks as usual and works well for any kind of job, like web service calls, db queries, background elaboration and so on. For my job we use also many "couplers", card readers that reads data from smart card, that are managed with native C code that access to serial port (so, I don't use .NET SerialPort object). I have some nunit tests and I read a sample card in 10 seconds, but using my actual program, under the backgroundworker and showing my worker dialog, I need 1.30 minutes to do the SAME job. I struggled into problem for days until I decide to remove the worker dialog, and without dialog I obtain the same performances of the tests! So I investigated, and It's not the dialog, not the animated gif, but the wpf progress bar! Simply the fact that a progress bar is shown (so, no animation, no Value set called, nothing of nothing) slows serialport communicatitons. Looks incredible? I've tested this behavior and it's exactly what happens.

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  • Leftover Nav Bar in Landscape View

    - by Rob Bonner
    Hello, I am working to force a view into landscape mode, and have picked up all kinds of cool tips to make this happen, but am stuck on one item that is left on the screen. I have my XIB file laid out in landscape, and in my code I create the view controller normally: RedeemViewController *aViewController = [[RedeemViewController alloc] initWithNibName:@"RedeemViewController" bundle:nil]; aViewController.hidesBottomBarWhenPushed = YES; aViewController.wantsFullScreenLayout = YES; [[self navigationController] pushViewController:aViewController animated:YES]; Inside the controller viewDidLoad I complete the following: [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight]; [[self navigationController] setNavigationBarHidden:YES animated:YES]; [UIView beginAnimations:@"View Flip" context:nil]; [UIView setAnimationDuration:.75]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; if (self.interfaceOrientation == UIInterfaceOrientationPortrait) { self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90)); self.view.bounds = CGRectMake(0.0, 0.0, 480, 320); } [UIView commitAnimations]; What I end up with is a perfectly rotated view, with a grey vertical bar on the left side (see pic). So to the question, how do I get rid of the bar? Edit: I am pretty sure this is the navigation bar that is not being hidden. This is a duplicate of another post, with some modified code, the other question was being answered with the bug.

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  • help in selecting a row in a tableview and pushing that row into anotherview? sturgling on this sinc

    - by Madhu
    Hi, I have a list of about 5 items in a tableview which I bought them from a database and now when i am trying to push each of them into different views in DidSelectRow() what I am seeing is it is showing me all the views in all the categories.... here is the code I have written.... Here is the code written in cell for row at indexpath: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } BeautyQuotes *bQuote = (BeautyQuotes*)[mBeautyQ objectAtIndex:indexPath.row]; cell.textLabel.text = bQuote.qBeauty; [cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator] ; return cell; and in didselectrow() i have written this code: id count1 = [mBeautyQ count]; while (count1--) { object = [mBeautyQ objectAtIndex:count1]; } [mBeautyQ release]; if([[object objectAtIndex:indexPath.row] isEqual : @"Beauty Quotes"]){ [tableView deselectRowAtIndexPath:indexPath animated:NO]; BeautysubViewController *subBeauty = [[BeautysubViewController alloc] initWithNibName:@"BeautysubViewController" bundle:nil]; //subBeauty.selected =[regions objectAtIndex:indexPath.row];(this is not working) [subBeauty setTitle:@"Beauty Quotes"]; NSLog(@"it is about push beauty subview controller"); [self.navigationController pushViewController:subBeauty animated:YES]; [subBeauty release]; } in this way i am pusing all the rows in to different views....but when I am pushing this into beautyquotes it is showing me all other views along with this.... struggling on this a lot please help me in dealing with this....

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  • Is it possible to achieve MAX(As,Ad) openGL blending?

    - by Jeff B
    I am working on a game where I want to create shadows under a series of sprites on a grid. The shadows are larger than the sprites themselves and the sprites are animated (i.e. move and rotate). I cannot simply render them into the sprite png, or the shadows will overlap adjacent sprites. I also cannot simply put shadows on a lower layer by themselves, because when they overlap, they will create dark bands at their intersection. These sprites are animated, so it is not feasible to render these en masse. Basically, I want the sprites' shadows to blend together such that they max out at a set opacity. Example: I believe this is equivalent to an openGL blending of (Rs,Gs,Bs,Max(As,Ds)), where I don't really care about R,G, and B, as it will always be the same color in src and dst. However, this is not a valid openGL blending mode. Is there an easy way to accomplish this, especially in cocos2d-iphone? I would be able to approximate this by making the shadow sprites opaque, then applying them both to a parent sprite, and making the parent sprite 40% opacity. However, the way cocos2d works, this only sets the opacity of each child to 40%, rather than the combined sprite image, which results in the same stripe.

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  • How to animate a path like it's being drawn, dot by dot? (Raphael.js)

    - by Anton
    How to animate a vector path like it's being drawn by hand? In other words, slowly show the path pixel by pixel. I'm using Raphaël.js, but if your answer is not library specific—like maybe there's some general programming pattern for doing that kind of thing (I'm fairly new to vector animation)—it's welcome! Update I know it's easy to do with straight paths, as easy as an example on that page:: path("M114 253").animate({path: "M114 253 L 234 253"}); But try to change code on that page, say, this way:: path("M114 26").animate({path: "M114 26 C 24 23 234 253 234 253"}); And you'll see what I mean. Path is certainly animated from it initial state (point "M114 26") to the end state (curve "C 24 23 234 253 234 253" starting on point "M114 26"), but not in a way specified in question, not like it's being drawn. (Sorry for not making clear from the start that I don't mean animating straight lines.) I don't see how animateAlong can do that either. It can animate an object along a path, and how can I make this path to gradually show itself while object is being animated along it?

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  • Error : Number of Rows In Section in UITableView in iPhone SDK

    - by Meghan
    I am getting this error while I am trying to load the data into my table view. Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (73) must be equal to the number of rows contained in that section before the update (71), plus or minus the number of rows inserted or deleted from that section (3 inserted, 0 deleted). What could be wrong? Thanks EDIT : I am initializing the array on ViewWillAppear and adding new objects to the same array on Tableview's didSelectRowAtIndexPath method Here is the code On viewWillAppear : cellTextArray = [[NSMutableArray alloc] init]; [cellTextArray addObjectsFromArray:newPosts]; Here is the code which modifies the array on didSelectRowAtIndexPath : [cellTextArray addObjectsFromArray:newPosts]; NSMutableArray *insertIndexPaths = [NSMutableArray array]; for (NSUInteger item = count; item < count + newCount; item++) { [insertIndexPaths addObject:[NSIndexPath indexPathForRow:item inSection:0]]; } [self.table beginUpdates]; [self.table insertRowsAtIndexPaths:insertIndexPaths withRowAnimation:UITableViewRowAnimationFade]; [self.table endUpdates]; [self.table scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionNone animated:YES]; NSIndexPath *selected = [self.table indexPathForSelectedRow]; if (selected) { [self.table deselectRowAtIndexPath:selected animated:YES]; } Here newPosts is an array which has the values that are added to cellTextArray on didSelectRowAtIndexPath method and viewWillAppear method.

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  • Waiting until one event has happened before moving onto the next.

    - by jaasum
    I currently have a scrolling anchor animation that also adds an "active" class to the anchor clicked. I am trying to fit the below function into the works as well, so say someone clicks "anchor 1", "anchor 1" will get an active class and the window will scroll to that location. But, after that has happened say the user manually begins scrolling down the page, I want the active class to be removed. The problem I am running up against now is that the below function will happen when the scrolling animation from a clicked anchor is taking place. How can I disable this only when the window is being scrolled from a clicked anchor? $(window).scroll(function() { $('a[href^=#]').removeClass('active'); }); Here is the scrolling anchor script I am working with. /******* *** Anchor Slider by Cedric Dugas *** *** Http://www.position-absolute.com *** Never have an anchor jumping your content, slide it. Don't forget to put an id to your anchor ! You can use and modify this script for any project you want, but please leave this comment as credit. *****/ jQuery.fn.anchorAnimate = function(settings) { settings = jQuery.extend({ speed : 500 }, settings); return this.each(function(){ var caller = this $(caller).click(function (event) { event.preventDefault() var locationHref = window.location.href var elementClick = $(caller).attr("href") var destination = $(elementClick).offset().top; $("html:not(:animated),body:not(:animated)").animate({ scrollTop: destination}, settings.speed, 'easeOutCubic', function() { window.location.hash = elementClick }); return false; }) }) } And lastly, my jQuery // Scrolling Anchors $('[href^=#]').anchorAnimate(); // Active Class For Clicked Anchors var anchorscroll = $('a[href^=#]') anchorscroll.click(function(){ var anchorlocation = $(this).attr("href"); anchorscroll.removeClass('active'); $(this).addClass('active'); $('a[href='+anchorlocation+']').addClass('active'); });

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