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  • Is WAP still in use?

    - by pek
    I apologize if this question sounds too generic, but I am researching WAP (Wireless Application Protocol) and I am having a hard time finding recent news. Do cell phones still use WAP or is it replaced by TCP/IP? I am guessing that since WiFi is supported in new cell phones, WAP isn't used anymore. Or did I misunderstand what is WAP? Is any aspect of WAP used today? I supposed there is still Push Mail and MMS.

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  • How do you switch between Linux manual pages?

    - by Sheldon
    I'm new with Linux and have noticed that there are numbers beside certain commands I look up. For example I want to look up accept() in the aspect of network programming, but man accept shows this instead: accept(8) Easy Software Products accept(8) NAME accept/reject - accept/reject jobs sent to a destination So how do you switch between manual pages to other numbers like accept(1) ~ accept(7)?

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  • When to use an MS SQL instance vs. different database on same instance

    - by BoxerBucks
    We have some MS SQL servers that are setup with different instances on the same server to separate applciation DB's as well as some servers that are setup with all DB's on the same instance, just separated with security settings. When is it advisable to create a new instance for SQL server and install your DB's in that instance as opposed to just creating a new DB on the same instance and putting security around the database itself? Is there more to the decision that just a security aspect?

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  • power management of USB-enclosed hard drives

    - by intuited
    With a typical USB hard drive enclosure, is the full range of drive power management functionality available? In what may be an unrelated matter: is it possible to suspend a PC without unmounting an attached USB-powered drive, and then remounting it on resume? This is the behaviour I'm currently seeing (running Ubuntu linux 10.10). Are there certain models or brands that provide more complete control over this aspect of drive operation? My Friendly Neighbourhood Computer Store carries (part of) the Vantec Nexstar product line.

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  • Will a hosting company work with a site that'll (eventually and ideally) have many frequent visitors

    - by user66083
    I have a website I'd like to develop that might eventually get fairly large (in terms of what's stored and how many people visit). My question is, will staying with a hosting company (namely, FatCow) be a complete disaster? Or is there an alternative? I know very little about this aspect of web dev, so it would be great if any technology I need to learn was mentioned with some detail. Thank you very much.

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  • Limiting database security

    - by Torbal
    A number of texts signify that the most important aspects offered by a DBMS are availability, integrity and secrecy. As part of a homework assignment I have been tasked with mentioning attacks which would affect each aspect. This is what I have come up with - are they any good? Availability - DDOS attack Integrity Secrecy - SQL Injection attack Integrity - Use of trojans to gain access to objects with higher security roles

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  • ffmpeg - join / merge on top of each other

    - by AisIceEyes
    I'm trying to join together two videos on top of each other. I already did these two ffmpeg commands ffmpeg -i 2_Out_of_Control.VOB -aspect 16:9 \ -vf "yadif=0:-1:0,crop=w=714:h=476:x=6:y=0,scale=1280:720,boxblur=lp=13" \ -c:v libx264 -preset medium \ -c:a copy \ '2(blurred)Out_of_Control.mp4' ffmpeg -i 2_Out_of_Control.VOB \ -vf "yadif=0:-1:0,crop=w=714:h=476:x=6:y=0,scale=1080:720" \ -c:v libx264 -preset medium \ -c:a copy \ '2(clear)Out_of_Control.mp4' I'm currently stuck on making the "clear" version on top of the "blurred" version. I'm not sure how to do that. Can anybody help please? Been googling for around 2 days already. Only achieved it by using OpenShot but yeah, would prefer if there is an ffmpeg command to merge the two videos on top of each other. Edit: I want the "clear" video to be at the center at the top of the "blurred" video Edit2: console output would be the same as above: ffmpeg -i 2(blurred)Out_of_Control.mp4 \ -i 2(clear)Out_of_Control.mp4 \ -aspect 16:9 \ -vf <just something that will join the two together: the blurred at the bottom, clear at top that is centered> \ -c:v libx264 -preset medium \ -c:a copy \ '2_Out_of_Control_VOB.mp4' Edit3: here is the output when I used ffmpeg -i 2_Out_of_Control.VOB $ ffmpeg -i 2_Out_of_Control.VOB ffmpeg version git-2013-10-03-c7fe2a3 Copyright (c) 2000-2013 the FFmpeg developers built on Oct 4 2013 05:22:06 with gcc 4.6 (Ubuntu/Linaro 4.6.3-1ubuntu5) configuration: --prefix=/home/username/ffmpeg_build --extra-cflags=-I/home/username/ffmpeg_build/include --extra-ldflags=-L/home/username/ffmpeg_build/lib --bindir=/home/username/bin --extra-libs=-ldl --enable-gpl --enable-libass --enable-libfdk-aac --enable-libmp3lame --enable-libopus --enable-libtheora --enable-libvorbis --enable-libvpx --enable-libx264 --enable-nonfree --enable-x11grab libavutil 52. 46.100 / 52. 46.100 libavcodec 55. 34.100 / 55. 34.100 libavformat 55. 19.100 / 55. 19.100 libavdevice 55. 3.100 / 55. 3.100 libavfilter 3. 88.101 / 3. 88.101 libswscale 2. 5.100 / 2. 5.100 libswresample 0. 17.103 / 0. 17.103 libpostproc 52. 3.100 / 52. 3.100 Input #0, mpeg, from '2_Out_of_Control.VOB': Duration: 00:05:00.01, start: 0.500000, bitrate: 4574 kb/s Stream #0:0[0x1e0]: Video: mpeg2video (Main), yuv420p(tv, smpte170m), 720x480 [SAR 8:9 DAR 4:3], max. 9334 kb/s, 29.97 fps, 29.97 tbr, 90k tbn, 59.94 tbc Stream #0:1[0x80]: Audio: ac3, 48000 Hz, stereo, fltp, 384 kb/s At least one output file must be specified $

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  • VBA to C# - Porting Userforms to Winforms?

    - by John M
    I am porting a Excel-VBA based app which uses Userforms over to a C# Winforms application. How do I convert the Height and Width of the VBA-Userform to the same screen dimensions in the C#-Winforms application? Is there a ratio that can use be used? Currently the VBA-Userform has a dimension of 179.25 W x 245.25 H which is optimized for use on a quarter-VGA device.

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  • Best Practice for Images with Codeigniter : Generating Thumbs or Resizing on the Fly

    - by Steve K
    Hi all, I know there’s been a good deal written on thumbnail generation and the like with CI, but I wanted to explain what I’ve made and see what kind of best-practice advice I could find. Here’s my story… Currently, I have a site which allows users to upload collections of photos to projects they’ve created after first creating an account. Upon account creation, the site generates folders for the users in the following fashion for each of five pre-defined projects: /students/username/project_num/images/thumbs/ (This is to say that within a pre-created students folder, the username, project_num, images and thumbs folders are created recursively five times.) When a user uploads images to a project, I have a gallery controller which uploads the full images into the images folder for the project_num, and then creates a smaller thumbnail which maintains its ratio. So far so good. On the index page of the site, where these thumbnails and full images are displayed, I had a bit of a brain lapse, thinking I could simply output the full image while resizing it via css for a ‘medium-size’ image which would lead to the full-size image when clicked. (To be clear, the path is: Click on thumbnail— Load scaled full-size (medium-size) image via ajax into a display area above thumbs— Click on medium-sized image— Load full size image via lightbox, or something of that nature.) I have everything working to this point, except, as one might imagine, resizing the full-sized images with css doesn’t maintain aspect ratio for the thumbs, which means I need to find the best way to resize these. In thinking about it, I figured I had two options: I could resize the image on the fly when the user clicks a thumbnail to load the medium-sized image via ajax. (I have a method ‘get_image($url)’ in my gallery controller which simply loads a view with an image tag and the image source passed to it, etc.) I thought perhaps I could send it first to my gallery model, resize it there on the fly, and send it on to the view. The problem I’m having is that resizing it on the fly and echoing it out gives me the raw image data (I apologize, I don’t know that’s the right term). I’ve tried using data_uris to format the raw data into something echoable, but with no success. Is this method possible? The second option I considered was to generate a second medium-sized thumbnail when the user uploads the image with maintain_ratio set to true. This method is slightly less ideal, given that when providing a way for the user to delete their projects, I’ll need to scan for an additional set of images to delete. Not a huge deal, definitely, but something I figured could be avoided by generating the medium-sized image on the fly. I hope I’ve been clear in my explanations, if long-winded! I’m very curious to see what suggestions folks have about the best way to handle this. Much thanks for reading, and any suggestions are much-appreciated! Steve K.

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  • Fair Contract salary compared to permanent salary

    - by Ngu Soon Hui
    Let's say I have a position open, it can either be contract or permanent position. The question is what is the fair amount of money I should pay for the contract position, if I am willing to pay X per month for the permanent role? Contract pays are inevitably higher, because the contractors are not entitled for a lot of benefits, and not guaranteed of a job. I know the exact ratio of contract to permanent varies from person to person, but I need a rule of thumb here.

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  • Scale background image to wrap content of layout

    - by bjg222
    I have a layout that contains some text fields and has a background image that's displayed at the top of my activity. I'd like the background image to scale to wrap the content (don't care about aspect ratio). However, the image is larger than content, so the layout instead wraps the background image. Here's my original code: <RelativeLayout android:layout_width="fill_parent" android:id="@+id/HeaderList" android:layout_gravity="top" android:layout_height="wrap_content" android:background="@drawable/header"> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:id="@+id/NameText" android:text="Jhn Doe" android:textColor="#FFFFFF" android:textSize="30sp" android:layout_alignParentLeft="true" android:layout_alignParentTop="true" android:paddingLeft="4dp" android:paddingTop="4dp" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="#FFFFFF" android:layout_alignParentLeft="true" android:id="@+id/HoursText" android:text="170 hours" android:textSize="23sp" android:layout_below="@+id/NameText" android:paddingLeft="4dp" /> </RelativeLayout> After searching through some other questions, I found these two: How to wrap content views rather than background drawable? Scale a Drawable or background image? Based on this, I created a FrameLayout w/ an ImageView showing the background. Unfortunately, I still can't get it to work. I want the height of the background image to shrink/expand w/ the size of the text views, but with the FrameLayout, the ImageView fits to the size of it's parent, and I can't find a way to make the parent fit to the size the text view layout. Here's my updated code: <FrameLayout android:layout_width="fill_parent" android:layout_height="wrap_content" > <ImageView android:src="@drawable/header" android:layout_width="fill_parent" android:scaleType="fitXY" android:layout_height="fill_parent" /> <RelativeLayout android:layout_width="fill_parent" android:id="@+id/HeaderList" android:layout_gravity="top" android:layout_height="wrap_content" > <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:id="@+id/NameText" android:text="John Doe" android:textColor="#FFFFFF" android:textSize="30sp" android:layout_alignParentLeft="true" android:layout_alignParentTop="true" android:paddingLeft="4dp" android:paddingTop="4dp" /> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:textColor="#FFFFFF" android:layout_alignParentLeft="true" android:id="@+id/HoursText" android:text="170 hours" android:textSize="23sp" android:layout_below="@+id/NameText" android:paddingLeft="4dp" /> </RelativeLayout> </FrameLayout> Does anybody have any suggestions for how best to make an image scale to the size of the contents of some layout? I'm not concerned with the aspect ratio of the image, as it won't matter, I just want it to fill the background. Thanks!

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  • Problem with GetDefaultPrinter() over a VPN c++

    - by Ian Crowder
    I am writing an application that gets its dimensions from the paper ratio of the default printer of the local computer. This all works well unless the default printer is over a VPN. When this is the case, calling GetDefaultPrinter() takes too long. I need to find a way to put a time constraint on GetDefaultPrinter() and if it exceeds that constraint, break out of the function. Any possible solutions would be great. Thanks, Ian

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  • Team matchups for Dota Bot

    - by Dan
    I have a ghost++ bot that hosts games of Dota (a warcraft 3 map that is played 5 players versus 5 players) and I'm trying to come up with good formulas to balance the players going into a match based on their records (I have game history for several thousand games). I'm familear with some of the concepts required to match up players, like confidence based on sample size of the number of games they played, and also perameter approximation and degrees of freedom and thus throwing out any variables that don't contribute enough to the r^2. My bot collects quite a few variables for each player from each game: The Important ones: Win/Lose/Game did not finish # of Player Kills # of Player Deaths # of Kills player assisted The not so important ones: # of enemy creep kills # of creep sneak attacks # of neutral creep kills # of Tower kills # of Rax kills # of courier kills Quick explination: The kills/deaths don't determine who wins, but the gold gained and lost from this usually is enough to tilt the game. Tower/Rax kills are what the goal of the game is (once a team looses all their towers/rax their thrown can be attacked if that is destroyed they lose), but I don't really count these as important because it is pretty random who gets the credit for the tower kill, and chances are if you destroy a tower it is only because some other player is doing well and distracting the otherteam elsewhere on the map. I'm getting a bit confused when trying to deal with the fact that 5 players are on a team, so ultimately each individual isn't that responsible for the team winner or losing. Take a player that is really good at killing and has 40 kills and only 10 deaths, but in their 5 games they've only won 1. Should I give him extra credit for such a high kill score despite losing? (When losing it is hard to keep a positive kill/death ratio) Or should I dock him for losing assuming that despite the nice kill/death ratio he probably plays in a really greedy way only looking out for himself and not helping the team? Ultimately I don't think I have to guess at questions like this because I have so much data... but I don't really know how to look at the data to answer questions like this. Can anyone help me come up with formulas to help team balance and predict the outcome? Thanks, Dan

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  • What should be the considerations for choosing SQL/NoSQL?

    - by Yuval A
    Target application is a medium-sized website built to support several hundred-thousand users an hour, with an option to scale above that. Data model is rather simple, and caching potential is pretty high (~10:1 ratio of read to edit actions). What should be the considerations when coming to choose between a relational, SQL-based datastore to a NoSQL option (such as HBase and Cassandra)?

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  • ffmpeg libxvid settings for optimal quality and preferably fast encoding

    - by dropson
    What ffmpeg settings should I use to convert a video into xvid with a mixed speed and quality ratio, using 2-passes, and alternativly 1 pass. Currently I use the following for just 1 pass, but I need a better sugestion. -acodec libmp3lame -ab 128 -ar 44100 -ac 2 -vcodec libxvid -qmin 3 -qmax 5 -mbd 2 -bf 2 -flags +4mv -trellis -aic -cmp 2 -subcmp 2 -g 2 -maxrate 1300 -b 1200 -threads 0

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  • Embedding swf with players

    - by uswaretech
    I want too display PPTs as inline on webpage via swf. So I convert them to swf using OpenOffice scripting. I can embed them into webpage via swfobject, however this has two major problems, Swfobject require me to tell the size of uploaded swfs, which I dont know in advance, as size/aspect ratio of swf depends on uploaded presentation. This doesnot put next/previous controls. Is there a tool/library using which I can emebed swf player in page without these problems.

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  • How much is the database being read from vs written to?

    - by Bill Paetzke
    I'd like to determine if my web app is read-heavy, write-heavy, or somewhere in between. I could take a guess, but I want proof. Is there a query I could run in Sql Server 2005 that would tell me the overall read/write ratio? Are there any caveats I should be aware of? Perhaps it can be found in a DMV query, or the Performance Dashboard, or examining a Sql Profiler trace. I'm not sure exactly how.

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  • Finding a small image in a bigger one

    - by tur1ng
    Given an image with a large dimension ( 1.000 x 1.000). What is a good approach to find a small image (e.g. 50 x 50) in the big one? The smaller image can be rotated and differ in the size, but only with a 1:1 ratio. It's not related to any programming language - I'm just interested in pattern recognition. Thank you.

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  • Java: Detecting image format, resize (scale) and save as JPEG

    - by BoDiE2003
    This is the code I have, it actually works, not perfectly but it does, the problem is that the resized thumbnails are not pasting on the white Drawn rectangle, breaking the images aspect ratio, here is the code, could someone suggest me a fix for it, please? Thank you import java.awt.Color; import java.awt.Graphics2D; import java.awt.Image; import java.awt.RenderingHints; import java.awt.geom.Rectangle2D; import java.awt.image.BufferedImage; import java.io.BufferedInputStream; import java.io.ByteArrayInputStream; import java.io.ByteArrayOutputStream; import java.io.IOException; import java.io.InputStream; import javax.imageio.ImageIO; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; public class ImageScalerImageIoImpl implements ImageScaler { private static final String OUTPUT_FORMAT_ID = "jpeg"; // Re-scaling image public byte[] scaleImage(byte[] originalImage, int targetWidth, int targetHeight) { try { InputStream imageStream = new BufferedInputStream( new ByteArrayInputStream(originalImage)); Image image = (Image) ImageIO.read(imageStream); int thumbWidth = targetWidth; int thumbHeight = targetHeight; // Make sure the aspect ratio is maintained, so the image is not skewed double thumbRatio = (double)thumbWidth / (double)thumbHeight; int imageWidth = image.getWidth(null); int imageHeight = image.getHeight(null); double imageRatio = (double)imageWidth / (double)imageHeight; if (thumbRatio < imageRatio) { thumbHeight = (int)(thumbWidth / imageRatio); } else { thumbWidth = (int)(thumbHeight * imageRatio); } // Draw the scaled image BufferedImage thumbImage = new BufferedImage(thumbWidth, thumbHeight, BufferedImage.TYPE_INT_RGB); System.out.println("Thumb width Buffered: " + thumbWidth + " || Thumb height Buffered: " + thumbHeight); Graphics2D graphics2D = thumbImage.createGraphics(); // Use of BILNEAR filtering to enable smooth scaling graphics2D.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR); // graphics2D.drawImage(image, 0, 0, thumbWidth, thumbHeight, null); // White Background graphics2D.setPaint(Color.WHITE); graphics2D.fill(new Rectangle2D.Double(0, 0, targetWidth, targetHeight)); graphics2D.fillRect(0, 0, targetWidth, targetHeight); System.out.println("Target width: " + targetWidth + " || Target height: " + targetHeight); // insert the resized thumbnail between X and Y of the image graphics2D.drawImage(image, 0, 0, thumbWidth, thumbHeight, null); System.out.println("Thumb width: " + thumbWidth + " || Thumb height: " + thumbHeight); // Write the scaled image to the outputstream ByteArrayOutputStream out = new ByteArrayOutputStream(); ImageIO.write(thumbImage, OUTPUT_FORMAT_ID, out); return out.toByteArray(); } catch (IOException ioe) { throw new ImageResizingException(ioe); } } }

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