Search Results

Search found 988 results on 40 pages for 'branching and merging'.

Page 19/40 | < Previous Page | 15 16 17 18 19 20 21 22 23 24 25 26  | Next Page >

  • Sharepoint tools for document version control

    - by notnot
    Does anyone know of any tools for extending the functionality of Sharepoint's existing version control system for Office documents? It'd be great to be able to do branching/merging, or to store versions as "deltas" off the previous to cut down on storage used. Any suggestions at all would be helpful. Thanks in advance!

    Read the article

  • Lightweight version control software on Linux

    - by I'm Dario
    I'm working with a shell account in a shared system and I would like to use some version control software for my bash scripts and config files. It must works on Linux with no dependencies, just unpack it in my home dir. I don't need remote checkout, branching or other fancy tricks. I want to be able to commit my changes and restore them if needed.

    Read the article

  • Rewriting git history to convert master branch to development branch?

    - by gct
    I'm looking to rewrite my git repo to use a new branching model I came across: http://nvie.com/git-model But right now all my history lives in the master branch. I'd like to rewrite it (possible using git-filter-branch?) So that all that history is in a branch called development now. Is this possible? It's definitely beyond my limited git skills.

    Read the article

  • Tracking SVN changes through multiple merges

    - by Paul D.
    At work we use a branching strategy where all changes start off in a development branch, then subsequently make their way through one or more integration branches, and finally end up in a release branch. Occasionally (more often than I'd like) I find myself needing to figure out where a particular change originated (which development branch). In this case I have to spend a considerable amount of time playing detective to trace a change backwards through 2-3 merges. Am I missing an easy way to do this?

    Read the article

  • Where can I find Python tutorials aimed at people who are already programmers?

    - by Chris R
    I'm a reasonably skilled programmer, and I'm interested in branching out into some new languages -- python, specifically -- but frankly I do NOT want to go through a tutorial that assumes I know nothing about programming. I want a tutorial -- again, preferably for python -- that assumes I'm just unfamiliar with the language itself and describes the ways I can use the language to solve problems. Does such a beast exist? I mean, other than the Python wiki?

    Read the article

  • Code Promotion with Git

    - by draxter
    Hi, I'm trying to figure how can I use git for multiple environments (dev-test-prod) with code promotion. I read a bit about branching but didn't understand much how can this solve my problem since I must have the ability to run all of the environments concurrently and separately from each other. Will be very thankful for some kind of how-to.

    Read the article

  • GrapeCity &amp; ComponentOne Merger

    - by Jim Duffy
    Big news in the software component industry today… my good friends over at GrapeCity have unofficially announced (official announcement is tomorrow June 11, 2012) that they have acquired ComponentOne and will be merging the two companies. Yes, the people who bring you Spread.Net and ActiveReports have merged with one of the market’s leading developer component vendors and will continue to do business under the ComponentOne brand. I think this move will propel the company to new heights in the component market and I look forward to working with them as they continue being an industry leader. Congratulations guys! UPDATE: Additional information available here: http://our.componentone.com/2012/06/06/thenewcomponentone/. The new company will be called ComponentOne, a Division of GrapeCity.

    Read the article

  • S#arp Architecture 1.5.2 released

    - by AlecWhittington
    It has been a few weeks since S#arp Architecture 1.5 RTM has been released. While it was a major success a few issues were found that needed to be addressed. These mostly involved the Visual Studio templates. What's new in S#arp Architecture 1.5.2? Merged the SharpArch.* assemblies into a single assembly (SharpArch.dll) Updated both VS 2008 and 2010 templates to reflect the use of the merged assembly Updated SharpArch.build with custom script that allows the merging of the assemblies. Copys new merged...(read more)

    Read the article

  • Best practices for coding date sensitive websites

    - by Duopixel
    I'm creating a website for an event that is coming up. It has some functionality related to the event (such as "send me a reminder"), other stuff that takes place during the event, and finally some stuff that comes after the event. I need to start working on code that takes place during the event and after the event, plus some fixes for the current site (which is already live). What is the best way to approach this problem? Some solutions that occur to me are creating branches for each state and merging stuff as needed. Other one is hiding and showing functionality based on the date, i.e if (currentDate < eventDay) { reminder.show();}. Ideas?

    Read the article

  • 1 Google Analytics account or top-level domain + profiles for sub-domains vs. 1 account for each sub-domain

    - by Eric Nguyen
    We have the following websites An online magazine Singapore edition - sg.abc.com The same online magazine Malaysia edition - my.abc.com Forums around the same subjects as the online magazine but functions independently - forums.abc.com Classifieds site rather also around the same subjects but functions independently - directory.abc.com Each of the above websites currently has its own Google Analytics account. abc.com has a separate Google Analytics account too. sg.abc.com has the most traffic and generates most revenues Are there any practical benefits of merging all the above sub-domains to be under abc.com? I can think of more reliable analytics and consistency for sure. Are there more? cross-sales?

    Read the article

  • How to structure a project that supports multiple versions of a service?

    - by Nick Canzoneri
    I'm hoping for some tips on creating a project (ASP.NET MVC, but I guess it doesn't really matter) against multiples versions of a service (in this case, actually multiple sets of WCF services). Right now, the web app uses only some of the services, but the eventual goal would be to use the features of all of the services. The code used to implement a service feature would likely be very similar between versions in most cases (but, of course, everything varies). So, how would you structure a project like this? Separate source control branches for each different version? Kind of shying away from this because I don't feel like branch merging should be something that we're going to be doing really often. Different project/solution files in the same branch? Could link the same shared projects easily Build some type of abstraction layer on top of the services, so that no matter what service is being used, it is the same to the web application?

    Read the article

  • Odd company release cycle: Go Distributed Source Control?

    - by MrLane
    sorry about this long post, but I think it is worth it! I have just started with a small .NET shop that operates quite a bit differently to other places that I have worked. Unlike any of my previous positions, the software written here is targetted at multiple customers and not every customer gets the latest release of the software at the same time. As such, there is no "current production version." When a customer does get an update, they also get all of the features added to he software since their last update, which could be a long time ago. The software is highly configurable and features can be turned on and off: so called "feature toggles." Release cycles are very tight here, in fact they are not on a shedule: when a feature is complete the software is deployed to the relevant customer. The team only last year moved from Visual Source Safe to Team Foundation Server. The problem is they still use TFS as if it were VSS and enforce Checkout locks on a single code branch. Whenever a bug fix gets put out into the field (even for a single customer) they simply build whatever is in TFS, test the bug was fixed and deploy to the customer! (Myself coming from a pharma and medical devices software background this is unbeliveable!). The result is that half baked dev code gets put into production without being even tested. Bugs are always slipping into release builds, but often a customer who just got a build will not see these bugs if they don't use the feature the bug is in. The director knows this is a problem as the company is starting to grow all of a sudden with some big clients coming on board and more smaller ones. I have been asked to look at source control options in order to eliminate deploying of buggy or unfinished code but to not sacrifice the somewhat asyncronous nature of the teams releases. I have used VSS, TFS, SVN and Bazaar in my career, but TFS is where most of my experience has been. Previously most teams I have worked with use a two or three branch solution of Dev-Test-Prod, where for a month developers work directly in Dev and then changes are merged to Test then Prod, or promoted "when its done" rather than on a fixed cycle. Automated builds were used, using either Cruise Control or Team Build. In my previous job Bazaar was used sitting on top of SVN: devs worked in their own small feature branches then pushed their changes to SVN (which was tied into TeamCity). This was nice in that it was easy to isolate changes and share them with other peoples branches. With both of these models there was a central dev and prod (and sometimes test) branch through which code was pushed (and labels were used to mark builds in prod from which releases were made...and these were made into branches for bug fixes to releases and merged back to dev). This doesn't really suit the way of working here, however: there is no order to when various features will be released, they get pushed when they are complete. With this requirement the "continuous integration" approach as I see it breaks down. To get a new feature out with continuous integration it has to be pushed via dev-test-prod and that will capture any unfinished work in dev. I am thinking that to overcome this we should go down a heavily feature branched model with NO dev-test-prod branches, rather the source should exist as a series of feature branches which when development work is complete are locked, tested, fixed, locked, tested and then released. Other feature branches can grab changes from other branches when they need/want, so eventually all changes get absorbed into everyone elses. This fits very much down a pure Bazaar model from what I experienced at my last job. As flexible as this sounds it just seems odd to not have a dev trunk or prod branch somewhere, and I am worried about branches forking never to re-integrate, or small late changes made that never get pulled across to other branches and developers complaining about merge disasters... What are peoples thoughts on this? A second final question: I am somewhat confused about the exact definition of distributed source control: some people seem to suggest it is about just not having a central repository like TFS or SVN, some say it is about being disconnected (SVN is 90% disconnected and TFS has a perfectly functional offline mode) and others say it is about Feature Branching and ease of merging between branches with no parent-child relationship (TFS also has baseless merging!). Perhaps this is a second question!

    Read the article

  • How do GameEngines stop Pixel Seams appearing in adjacent mesh boundaries due to FP imprecision?

    - by ufomorace
    Graphics cards are mathematically imprecise. So when some meshes are joined by their borders, the graphics card often makes mistakes and decides that some pixels at the seam represent neither object, and unwanted pixels appear. It's a natural behaviour on all graphics cards. How are such worries avoided in Pro Games? Batching? Shaders? Different tangent vectors? Merging? Overlaping seams? Dark backgrounds? Extra vertices at borders? Z precision? Camera distance tweaks? Screencap of a fix that ended up not working:

    Read the article

  • How to merge multiple internet connections into one

    - by Luis Alvarado
    My PC has 2 wired cards. Both gigalan. It also has 2 wireless cards. One broadcom with proprietary drivers and ralink with open software (which works much better than broadcom). My cellphone can share its connection wirelessly to my PC. But I also have a wired connection. So I have multiple connections that I can use to have internet. How can I merge 2 or more connections together and balance them to enjoy one unified internet experience that it is the sum of all internet connections connected to it. For example if I have an internet connection that offers 1024KB/Sec and another that offers 512KB/Sec and one small one that offers 128KB/Sec, after load balancing and merging all connections, I could download at a speed of 1664KB/Sec using all 3 internet connections as one for example. This question has always intrigued me.

    Read the article

  • Choosing the right version control system for .NET projects [closed]

    - by madxpol
    I'm getting ready for my first "bigger" .NET project (ASP.NET MVC 3/4) on which I'm going to lead another 2 programmers and right now I'm choosing the right version control system for the job (plus I'm gonna use it for my future development too). My problem is that I did't use any version control system before, so I would like it to have as fast learning curve and intuitive merging as possible. So far I quickly looked at VisualSVN (I like the Visual Studio integration in it), but I'm reading everywhere how Git is awesome and dunno which one to choose (not limited to these two).. Maybe I'm ovethinking this but I like when everything goes smoothly:) I'd like to hear some opinions from people who used multiple version control systems (preferably on VS projects) what do you think is the less complicated and effective version control system for such a use (one to 5 man projects)?

    Read the article

  • Why do HDFS clusters have only a single NameNode?

    - by grautur
    I'm trying to understand better how Hadoop works, and I'm reading The NameNode is a Single Point of Failure for the HDFS Cluster. HDFS is not currently a High Availability system. When the NameNode goes down, the file system goes offline. There is an optional SecondaryNameNode that can be hosted on a separate machine. It only creates checkpoints of the namespace by merging the edits file into the fsimage file and does not provide any real redundancy. Hadoop 0.21+ has a BackupNameNode that is part of a plan to have an HA name service, but it needs active contributions from the people who want it (i.e. you) to make it Highly Available. from http://wiki.apache.org/hadoop/NameNode So why is the NameNode a single point of failure? What is bad or difficult about having a complete duplicate of the NameNode running as well?

    Read the article

  • How do I check that my tests were not removed by other developers?

    - by parxier
    I've just came across an interesting collaborative coding issue at work. I've written some unit/functional/integration tests and implemented new functionality into application that's got ~20 developers working on it. All tests passed and I checked in the code. Next day I updated my project and noticed (by chance) that some of my test methods were deleted by other developers (merging problems on their end). New application code was not touched. How can I detect such problem automatically? I mean, I write tests to automatically check that my code still works (or was not deleted), how do I do the same for tests? We're using Java, JUnit, Selenium, SVN and Hudson CI if it matters.

    Read the article

  • How do I get from a highly manual process of development and deploy to continuous integration?

    - by Tonny Dourado
    We have a development process which is completely manual. No unit tests, interface tests are manual, and merging and integration are as well. How could we go from this state to implementing continuous integration with full (or at least close to full) automation of build and test? We have a pretty intense development cycle, and are not currently using agile, so switching to agile with CI in one move would be a very complicated and expensive investment. How can we take it slowly, and still moving constantly towards a CI environment?

    Read the article

  • How to implement Scrum in a company with three similar web-based products

    - by user1909034
    I am somewhat familiar with the concepts and benefits of Scrum. With that in mind, I am trying to improve the failing Scrum product management structure of a company I'm now working for that has three separate B2C products, catering to the same demographic and accessible on the same website. Each product has a product owner and a unique development team (5 - 9 people in each) behind it. Given that the target audiences are similar (not sure if it should matter) and the 3 web products are similar in nature, what are the potential benefits/risks associated with merging the teams and having just one product owner/scrum master/dev team? Some questions that come to mind are: does it make sense to have 3 product owners and three distinct backlogs if your website has three distinct products? Also, if you only have one product owner, what is the best metric off which to choose who that will be?

    Read the article

  • How should my local git workflow work?

    - by Anonymous -
    At home, I have a server that is running some software (on a LAMP stack, but only accessible internally). I have another machine and a laptop that I both use for developing said software. What is the best workflow for me? Should I have a repository on my local server, create a live branch, staging branch and development branch, then checkout the development branch from my laptop/development PC to work on, commit that back when I'm done, then merge the development branch with the staging branch for testing, before further merging to the live branch? Would I simply checkout the production branch to my /www/var/ on my server? Or am I thinking/going about this all wrong? Thanks.

    Read the article

  • System checks for disk drive error every time it boots

    - by Starx
    When my disk space for the ubuntu installation partition was getting low, from a live cd, I used gparted to increase its volume capacity, but deleting another partition and merging it to the ubuntu partition. Since then onwards, I am receiving disk checking for errors at boot screen for my partitions, always. What seem to be causing this and how to fix it? Update Here is my boot.log if it provides few insight fsck from util-linux 2.19.1 fsck from util-linux 2.19.1 /dev/sda1 was not cleanly unmounted, check forced. ubuntu: clean, 501325/1310720 files, 2958455/5242880 blocks /dev/sda1: 241/51272 files (3.3% non-contiguous), 73541/102400 blocks mountall: fsck /boot [358] terminated with status 1 Skipping profile in /etc/apparmor.d/disable: usr.bin.firefox ... /dev/sda1 is a separate grub partition for my dual OS's

    Read the article

  • ASP.NET Performance Framework

    At the start of the year, I finished a 5 part series on ASP.NET performance - focusing on largely generic ways to improve website performance rather than specific ASP.NET performance tricks. The series focused on a number of topics, including merging and shrinking files, using modules to remove unecessary headers and setting caching headers, enabling cache busting and automatically generating cache busted referneces in css, as well as an introduction to nginx. Yesterday I managed to put a number...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • JSR 348, 355, and 358: Moving JCP Forward

    - by arungupta
    The three-step JCP evolution consists of the following JSRs: • JSR 348, JCP transparency • JSR 355, Merging the two existing Executive Committees • JSR 358, complex issues moved postponed from JSR 348 The JSR 348 is already completed and JSR 355 is scheduled to be complete later this year. JSR 358 was recently filed and plans to revise several items such as modify the JSPA, Process Document, and a large number of complex issues. Because of the nature and scope of work, the Expert Group consists of representatives from all companies in the Executive Committee. Following the process set by JSR 348, all the work is done in open at jsr358.java.net. All the email discussions are here and JIRA here. Read Patrick Curran's blog for more details as well. The JSR review ballot ends on Jul 9th however the work has already happening for the past few months. Now is your chance to contribute and make JCP more effective!

    Read the article

  • How can I stop pixel seams appearing in adjacent mesh boundaries due to floating point imprecision?

    - by ufomorace
    Graphics cards are mathematically imprecise. So when some meshes are joined by their borders, the graphics card often makes mistakes and decides that some pixels at the seam represent neither object, and unwanted pixels appear. It's a natural behaviour on all graphics cards. How are such worries avoided in Pro Games? Batching? Shaders? Different tangent vectors? Merging? Overlaping seams? Dark backgrounds? Extra vertices at borders? Z precision? Camera distance tweaks? Screencap of a fix that ended up not working:

    Read the article

  • How do professional games avoid showing pixel seams in adjacent mesh boundaries due to decimal imprecision?

    - by ufomorace
    Graphics cards are mathematically imprecise. So when some meshes are joined by their borders, the graphics card often makes mistakes and decides that some pixels at the seam represent neither object, and unwanted pixels appear. It's a natural behaviour on all graphics cards. How are such worries avoided in Pro Games? Batching? Shaders? Different tangent vectors? Merging? Overlaping seams? Dark backgrounds? Extra vertices at borders? Z precision? Camera distance tweaks? Screencap of a fix that ended up not working:

    Read the article

< Previous Page | 15 16 17 18 19 20 21 22 23 24 25 26  | Next Page >