Secure login for a game that is open source
- by David Park
I am making a game which i will be open sourcing. Its a simple arcade like game but requires a network connection because it is meant to be played with other people.
The thing i am worrying about is how would i be sure that the client is the one that i put out for the end user to play with? Kind of a like of sv_pure for Team Fortress 2.
I was…