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  • NRF Big Show 2011 -- Part 2

    - by David Dorf
    One of the things I love about attending NRF is visiting the smaller booths to see what new innovative ideas have sprung up. After all, by watching emerging technologies we can get a sense of how the retail experience might change. After NRF I'm hoping to write a post on what I found, if anything, so be sure to check back. At the Oracle Retail booth we'll be demonstrating some of the aspects of the changing retail experience. These demos use a mix of GA and experimental components. Here are some highlights: 1. Checkin We wrote a consumer iPhone app we call Store Gateway that lets consumers access information from the store. They'll start by doing a checkin when they arrive that will alert the store manager via another iPhone app we wrote called Mobile Manager. Additionally, we display a welcome messaging using Starmount's digital sign. 2. Receive Offers There are three interaction points where a store can easily make an offer to a consumer: checkin, product scans, and checkout. For this demo we're calling our Universal Offer Engine at checkin to determine the best offer for this particular consumer. This offer is then displayed on the consumer's phone as well as on the digital sign. 3. Scan Products To thwart consumers from scanning product barcodes, we used Store Inventory Management to print QRCodes on shelf label then provided access to a scanner in the Store Gateway iphone app. When the consumer scans the shelf label they are shown product information provided by the retailer. 4. Checkout While we don't have a NFC-enabled mobile phone, we have a NFC chip that can attach to a phone. We're using this to checkout using a reader provided by ViVOTech. Tap the phone on the reader, and the POS accesses the customer#, coupons, and payment information. This really speeds the checkout process. 5. Digital Receipt After the transaction is complete, a digital copy of the receipt is sent to Intuit's QuickReceipts where consumers to store all their digital receipts. There's even an iPhone app that provides easy access to the receipts. This covers about half of what what we'll be showing, so be sure to stop by. I'll also be talking about how mobile is impacting the retail experience at the Wednesday morning session NRF Mobile Retail Initiative: a Blueprint for Action. See you at the Big Show!

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  • Attend COLLABORATE 11 Virtualy

    - by david.stokes(at)oracle.com
    Stay connected to one of the leading Oracle training and educational events - COLLABORATE 11 - IOUG Forum. Join virtually by attending Plug-In to Orlando for just $299.  Oracle and other leading industry experts will present over 40 hours of live presentations on topics such as Database, Development, Business Intelligence, Security, Data Warehousing and more.For a full list of scheduled Plug-in sessions, click here. Register now and enter the priority code PC07 to claim your group license

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  • The Apple Passbook

    - by David Dorf
    In a previous job I worked on smart card systems.  Our vision was to replace the physical wallet with a chip card that contained stored value, credit cards, and loyalty cards.  The technology was up to the task, but the business model never worked out.  When all those things go onto a single card, who owns the card and maintains the applications?  Each bank wanted their own card with branding, so instead of consolidating lots of cards onto one, we ended up with the same number of cards, just more expensive chip cards.  The Costanza wallet would not die. More recently I've been able to move lots of these cards into iOS apps using products like CardStar, TripIt, and Fandango.  I guess moving from physical to digital is progress, but still no consolidation.  But this week Apple announced its Passbook, an iOS feature that consolidates boarding passes, loyalty cards, and movie tickets.  Another step in the right direction. We've been waiting for Apple to announce a NFC solution to take advantage of the 400 million credit cards it stores in iTunes for its customers.  Perhaps Passbook is the first step in that direction.  It wouldn't take much to add credit cards to Passbook, then enable secure transfer of the track data using a NFC equipped iPhone.  I've got to think this has to be part of the larger vision, but of course Apple is very secretive. I think the steps will be loyalty, coupons, and then payment when it comes to the evolving Passbook.  Retailers should keep an eye on Apple, and expect these things to happen in the Apple stores first.

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  • Keeping Aspect Screen Ratio While Stays in Center

    - by David Dimalanta
    I sqw and I tried this suggestion on PISTACHIO BRAINSTORMIN* on how to make a good and adaptive screen ration. For every different screen size, let's say I put the perfect circle as a Texture in LibGDX and played it on screen. Here's the blueberry image example and it's perfectly rounded: When I played it on the Google Nexus 7, the circle turn into a slightly oblonng shape, resembling as it was being flatten a bit. Please observe this snapshot below and you can see the blueberry is almost but slightly not perfectly rounded: Now, when I tried the suggested code for aspect ratio, the perfect circle retained but another problem is occured. The problem is that I expecting for a view on center but instead it's been moved to the right offset leaving with a half black screen. This would be look like this: Here is my code using the suggested screen aspect ratio code: Class' Field // Ingredients Needed for Screen Aspect Ratio private static final int VIRTUAL_WIDTH = 720; private static final int VIRTUAL_HEIGHT = 1280; private static final float ASPECT_RATIO = ((float) VIRTUAL_WIDTH)/((float) VIRTUAL_HEIGHT); private Camera Mother_Camera; private Rectangle Viewport; render() // Camera updating... Mother_Camera.update(); Mother_Camera.apply(Gdx.gl10); // Reseting viewport... Gdx.gl.glViewport((int) Viewport.x, (int) Viewport.y, (int) Viewport.width, (int) Viewport.height); // Clear previous frame. Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); show() Mother_Camera = new OrthographicCamera(VIRTUAL_WIDTH, VIRTUAL_HEIGHT); Was this code useful for screen aspect ratio-proportion fixing or it is statically dependent on actual device's width and height? *see http://blog.acamara.es/2012/02/05/keep-screen-aspect-ratio-with-different-resolutions-using-libgdx/#comment-317

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  • Is there a way to disallow only crawling in https in robots.txt?

    - by David Wilkins
    I just realized that Bingbot is crawling my company's website's pages over https. Bing already crawls the site over http, so this seems frivolous. Is there a way to specify Disallow: / for https only? According to Wikipedia, each protocol has its own robots.txt And according to Google's Robots.txt Specification, the robots.txt applies to http AND https I don't want to Disallow: / for Bing totally, just over https.

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  • How to change eclipse font sizes

    - by David M. Karr
    I'm trying to reduce the font sizes used in Eclipse. I've read several notes talking about how to do this, but none of them have made a difference. Obviously, changing it in Eclipse preferences doesn't do it. The common answers about using "Appearance-Fonts" doesn't work, because there is no "Fonts" tab. I believe I saw one person say that the "Fonts" tab isn't supposed to be there anymore. The next suggestion is to install MyUnity and change the font settings there. That appeared to change the fonts used in other apps, like gnome-terminal and window headers, but it still has had no effect on Eclipse.

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  • A good example project to 'prove' my skills [closed]

    - by David Archer
    I've been a commercial programmer for about 3 years now but all of my commercial work is based upon PHP (with Cake PHP, Wordpress and Wildfire) and ASP.Net (on C#, including MVC 3, Umbraco and Kentico) as well as plenty of HTML/CSS/jQuery examples to show. A future employer has asked me to show my Ruby on Rails potential. I've done Ruby on Rails before for fun, but nothing worthy of commercial showing. What I'd like to know, from a group of programmers, is what would be a good 'portfolio demo' piece for you? What have you seen in the past that impressed you? What are you looking for? For Ruby lead developers specifically, what sort of things are you looking to see in the code? Cheers!

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  • Secure login for a game that is open source

    - by David Park
    I am making a game which i will be open sourcing. Its a simple arcade like game but requires a network connection because it is meant to be played with other people. The thing i am worrying about is how would i be sure that the client is the one that i put out for the end user to play with? Kind of a like of sv_pure for Team Fortress 2. I was thinking of different ways to combat this such as the server requesting the client's version or even it's md5 hash but people with simple java knowledge could just force a method to always return what the server wants.

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  • OWB 11gR2 &ndash; Parallel DML and Query

    - by David Allan
    A quick post illustrating conventional (non direct path) parallel inserts and query using OWB following on from some recent posts from Jean-Pierre and Randolf on this topic. The mapping configuration properties is where you can define these hints in OWB, taking JP’s simplistic illustration, the parallel query hints in OWB are defined on the ‘Extraction hint’ property for the source, and the parallel DML hints are defined on the ‘Loading hint’ property on the target table operator. If we then generate the code you can see the intermediate code generated below… Finally…remember the parallel enabled session for this all to fly… Anyway, hope this helps join a few dots….

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  • Oracle MDM Maturity Model

    - by David Butler
    A few weeks ago, I discussed the results of a survey conducted by Oracle’s Insight team. The survey was based on the data management maturity model that the Oracle Insight team has developed over the years as they analyzed customer IT organizations to help them get more out of everything they already have. I thought you might like to learn more about the maturity model itself. It can help you figure out where you stand when it comes to getting your organizations data management act together. The model covers maturity levels around five key areas: Profiling data sources; Defining a data strategy; Defining a data consolidation plan; Data maintenance; and Data utilization. Profile data sources: Profiling data sources involves taking an inventory of all data sources from across your IT landscape. Then evaluate the quality of the data in each source system. This enables the scoping of what data to collect into an MDM hub and what rules are needed to insure data harmonization across systems. Define data strategy: A data strategy requires an understanding of the data usage. Given data usage, various data governance requirements need to be developed. This includes data controls and security rules as well as data structure and usage policies. Define data consolidation strategy: Consolidation requires defining your operational data model. How integration is to be accomplished. Cross referencing common data attributes from multiple systems is needed. Synchronization policies also need to be developed. Data maintenance: The desired standardization needs to be defined, including what constitutes a ‘match’ once the data has been standardized. Cleansing rules are a part of this methodology. Data quality monitoring requirements also need to be defined. Utilize the data: What data gets published, and who consumes the data must be determined. How to get the right data to the right place in the right format given its intended use must be understood. Validating the data and insuring security rules are in place and enforced are crucial aspects for full no-risk data utilization. For each of the above data management areas, a maturity level needs to be assessed. Where your organization wants to be should also be identified using the same maturity levels. This results in a sound gap analysis your organization can use to create action plans to achieve the ultimate goals. Marginal is the lowest level. It is characterized by manually maintaining trusted sources; lacking or inconsistent, silo’d structures with limited integration, and gaps in automation. Stable is the next leg up the MDM maturity staircase. It is characterized by tactical MDM implementations that are limited in scope and target a specific division.  It includes limited data stewardship capabilities as well. Best Practice is a serious MDM maturity level characterized by process automation improvements. The scope is enterprise wide. It is a business solution that provides a single version of the truth, with closed-loop data quality capabilities. It is typically driven by an enterprise architecture group with both business and IT representation.   Transformational is the highest MDM maturity level. At this level, MDM is quantitatively managed. It is integrated with Business Intelligence, SOA, and BPM. MDM is leveraged in business process orchestration. Take an inventory using this MDM Maturity Model and see where you are in your journey to full MDM maturity with all the business benefits that accrue to organizations who have mastered their data for the benefit of all operational applications, business processes, and analytical systems. To learn more, Trevor Naidoo and I have written the Oracle MDM Maturity Model whitepaper. It’s free, so go ahead and download it and use it as you see fit.

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  • Unity 3d (Using Blender) - anime/manga/cel-shaded style characters

    - by David Archer
    Making a game using Blender for 3D models and Unity for the game engine. Just wondering if anyone knows any links to pages that give a tutorial on Japanese anime style 3D modelling, texturing and shading through blender. I'm actually looking to create a cel-shaded look eventually (read: Okami/Jet Set Radio style) and I'm kind of stuck with the design stuff. I'm not a Blender expert by any means, and still kind of new to the design side of things (I'm a programmer by trade), so please don't vote me down too hard. I've tried googling, but there doesn't seem to be much in the way of what I'm after. The only thing I've found really is a plugin for blender called freestyle, or using the ToonShader shading tool. If there are any good tutorials or anything, I'm really happy to sit through them - just want to learn :) Thanks for any help :)

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  • authorize.net SIM PCI compliance

    - by David
    Does anyone know if authorize.net's SIM rids you of having to be PCI compliant? The payment form is hosted on authorize.net's site and they're processing the payment. I know you can do a relay response which basically puts some of the transaction details in a url that goes back to your website(to display a receipt). I'm not sure what all information gets put into the url though. I'm wondering if that makes you have to become PCI compliant?

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  • Can't (re)Install VLC (removed by update{again})

    - by David matthews
    I use VLC a lot, And When 2.0 came out Ubuntu did not update to that version, the REPO had the older version even months later, So I added the daily repo: http://ppa.launchpad.net/videolan/stable-daily/ubuntu and that worked for a while, after a few months later I received a 'Distribution upgrade' and when I installed it, it removed VLC. when I tried to re-install it gave me a bunch of unmet dependency's, so I disabled the source, ran apt-get update, and tried to install the older VLC, that did not work either. I eventually found a web page, and it helped me get it working, and I was also able to get the 'Stable Daily' working too But last night, I got another 'disto upgrade' and it uninstalled VLC again. when I try to reinstall from daily I get: The following packages have unmet dependencies: vlc : Depends: fonts-freefont-ttf but it is not installable Depends: vlc-nox (= 2.0.3+git20121005+r392-0~r42~precise1) but it is not going to be installed Depends: libvlccore5 (>= 2.0.0) but it is not going to be installed Recommends: vlc-plugin-notify (= 2.0.3+git20121005+r392-0~r42~precise1) but it is not going to be installed Recommends: vlc-plugin-pulse (= 2.0.3+git20121005+r392-0~r42~precise1) but it is not going to be installed E: Unable to correct problems, you have held broken packages. and from the default source: vlc : Depends: vlc-nox (= 2.0.3-0ubuntu0.12.04.1) but it is not going to be installed Depends: libvlccore5 (>= 2.0.0) but it is not going to be installed Recommends: vlc-plugin-notify (= 2.0.3-0ubuntu0.12.04.1) but it is not going to be installed vlc-plugin-pulse : Depends: vlc-nox (= 2.0.3-0ubuntu0.12.04.1) but it is not going to be installed Depends: libvlccore5 (>= 2.0.0) but it is not going to be installed E: Unable to correct problems, you have held broken packages. (and yes, I ran apt-get update after turning off daily) Any Ideas? (ubuntu 12.04 64bit)

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  • JavaOne - Java SE Embedded Booth - Freescale Technologies

    - by David Clack
    Hi All, I've been working with Freescale this year on both the Power Architecture (PPC) and ARM solutions to test Java SE Embedded we will have a special Freescale demo case I had built, in the booth at JavaOne is the Freescale i.MX28, i.MX53 and i.MX6 demos plus the P1025 Tower Power Architecture demo. Freescale i.MX ARM Freescale Power Architecture This year we became a sponsor at the Freescale Technology Forum shows in San Antonio, TX, Beijing, China and Bangalore, India, FTF Japan is at the end of October in Tokyo. It's really exciting to get to see what is being developed in the M2M and IoT space on the Freescale technologies, lots of products use the Freescale chips with Java that we don't even really know about like the original Amazon Kindle. If you are registered at JavaOne you can come over to the Java Embedded @ JavaOne for $100 Come see us in booth 5605 See you there Dave

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  • Checking for cross-site scripting vulnerabilities in Perl web applications

    - by David Scholefield
    I'm putting together some notes for a dev team on how to write secure Perl code - especially taking into account the current OWASP top 10 web application vulnerabilities. For cross-site scripting I've included information on ensuring that all output to the browser is checked and escaped where necessary, but I'm looking for more automated mechanisms that would mean a developer doesn't have to think about every output statement and, potentially, miss one. Perl's 'taint' function sounds like it should be a help because it distrusts all user input, but it doesn't complain on tainted data being output to the browser. Apart from checking all output statements individually (probably by calling a generic sanitizing function) does anyone have any ideas on how Perl can help with this with existing libraries or techniques?

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  • Auto Save and Auto Load Game onto the Device's Storage Concept Question

    - by David Dimalanta
    I'm trying to make a simple app that will test the save and load state. Is it a good idea to make an app that has an auto save and load game feature only every time the newbies open the first app then continues it on the other day? I tried making a sprite that is moving, starting at the center. When I close and re-open the app, the sprite goes back to the center instead of the last coordinate where the sprite land on this part (i.e. at the top). The thing I want to know how the sequence of saving and loading goes like this: I open the app The starting sprite at the center. It displays a coordinate of the sprite plus number of times does the sprite move. I exit the app that automatically saves the game without notice. Finally, when I re-opened it, it automatically loads the game retaining the number of times the sprite move, coordinates, and the sprite's area landed. These steps above are similar, but not the sprite movement test app, to the sequence of saving and loading the game's level and record in Jewel Stackers for the Android app. And, by default, if there is no SD card in any tab or phone that runs on Android, does it automatically save/load onto the internal drive or the APK file itself? Is it also useful to use auto save and auto load feature for protecting and fetching informations (i.e. fastest time, last time where the sprite is located via coordinates, etc.)?

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  • MacOSX VirtualHost: "You don't have permission to access / on this server" error

    - by David Casillas
    The Apache instalation of MacOSX is running Ok. I have tried to create a VirtualHost called test.local, but as soon as I uncomment from /private/etc/apache2/httpd.conf the line Include /private/etc/apache2/extra/httpd-vhosts.conf , and try to access test.local virtualhost I get an error "You don't have permission to access / on this server". The VirtualHost configuration in /private/etc/apache2/extra/httpd-vhosts.conf is: <VirtualHost *:80> ServerName test.local DocumentRoot "/Users/username/Sites/Test/public" <Directory "/Users/username/Sites/Test/public"> Options Indexes FollowSymLinks Includes AllowOverride All Order allow,deny Allow from all </Directory> </VirtualHost> I have also include the VirtualHost in hosts file: 127.0.0.1 test.local

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  • Turn your laptop into a wireless Access Point with Windows 7!

    - by David Nudelman
    Windows 7 offers a very cool feature where you can connect multiple devices to any wired and wireless network connection (hotel, cable, 3G, UMTS, EDGE, WIFI, RJ45, Ethernet, etc.) by turning your own laptop into a wireless AP (Access Point) to relay those devices not directly connected to the internet. For this just enter these two commands to an elevated (right click on CMD.EXE, run as administrator): netsh wlan set hostednetwork mode=allow ssid=YOURFRIENDLYSSID key=SOMEPASSWORD netsh wlan start hostednetwork At this point, if Internet Connection Sharing (ICS) is setup, anyone can connect to your SoftAP (if they know the PWD of course) and the traffic will be sent through whatever adapter you want. You can actually bridge it across an entirely different adapter... or the same on a different Wifi LAN. A GUI to set this up can be downloaded for free here: http://www.connectify.me/

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  • 3D Ball Physics Theory: collision response on ground and against walls?

    - by David
    I'm really struggling to get a strong grasp on how I should be handling collision response in a game engine I'm building around a 3D ball physics concept. Think Monkey Ball as an example of the type of gameplay. I am currently using sphere-to-sphere broad phase, then AABB to OBB testing (the final test I am using right now is one that checks if one of the 8 OBB points crosses the planes of the object it is testing against). This seems to work pretty well, and I am getting back: Plane that object is colliding against (with a point on the plane, the plane's normal, and the exact point of intersection. I've tried what feels like dozens of different high-level strategies for handling these collisions, without any real success. I think my biggest problem is understanding how to handle collisions against walls in the x-y axes (left/right, front/back), which I want to have elasticity, and the ground (z-axis) where I want an elastic reaction if the ball drops down, but then for it to eventually normalize and be kept "on the ground" (not go into the ground, but also not continue bouncing). Without kluging something together, I'm positive there is a good way to handle this, my theories just aren't getting me all the way there. For physics modeling and movement, I am trying to use a Euler based setup with each object maintaining a position (and destination position prior to collision detection), a velocity (which is added onto the position to determine the destination position), and an acceleration (which I use to store any player input being put on the ball, as well as gravity in the z coord). Starting from when I detect a collision, what is a good way to approach the response to get the expected behavior in all cases? Thanks in advance to anyone taking the time to assist... I am grateful for any pointers, and happy to post any additional info or code if it is useful. UPDATE Based on Steve H's and eBusiness' responses below, I have adapted my collision response to what makes a lot more sense now. It was close to right before, but I didn't have all the right pieces together at the right time! I have one problem left to solve, and that is what is causing the floor collision to hit every frame. Here's the collision response code I have now for the ball, then I'll describe the last bit I'm still struggling to understand. // if we are moving in the direction of the plane (against the normal)... if (m_velocity.dot(intersection.plane.normal) <= 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Clamp z-velocity to zero if we are within a certain threshold // -- NOTE: this was an experimental idea I had to solve the "jitter" bug I'll describe below float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position + intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); The above snippet is run after a collision is detected on the ball (collider) with a collidee (floor in this case). With a dampening force of 1.8f, the ball's reflected "upward" velocity will eventually be overcome by gravity, so the ball will essentially be stuck on the floor. THIS is the problem I have now... the collision code is running every frame (since the ball's z-velocity is constantly pushing it a collision with the floor below it). The ball is not technically stuck, I can move it around still, but the movement is really goofy because the velocity and position keep getting affected adversely by the above snippet. I was experimenting with an idea to clamp the z-velocity to zero if it was "close to zero", but this didn't do what I think... probably because the very next frame the ball gets a new gravity acceleration applied to its velocity regardless (which I think is good, right?). Collisions with walls are as they used to be and work very well. It's just this last bit of "stickiness" to deal with. The camera is constantly jittering up and down by extremely small fractions too when the ball is "at rest". I'll keep playing with it... I like puzzles like this, especially when I think I'm close. Any final ideas on what I could be doing wrong here? UPDATE 2 Good news - I discovered I should be subtracting the intersection.diff from the m_position (position prior to collision). The intersection.diff is my calculation of the difference in the vector of position to destPosition from the intersection point to the position. In this case, adding it was causing my ball to always go "up" just a little bit, causing the jitter. By subtracting it, and moving that clamper for the velocity.z when close to zero to being above the dot product (and changing the test from <= 0 to < 0), I now have the following: // Clamp z-velocity to zero if we are within a certain threshold float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // if we are moving in the direction of the plane (against the normal)... float dotprod = m_velocity.dot(intersection.plane.normal); if (dotprod < 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration? // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position - intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); UpdateWorldMatrix(m_destWorldMatrix, m_destOBB, m_destPosition, false); This is MUCH better. No jitter, and the ball now "rests" at the floor, while still bouncing off the floor and walls. The ONLY thing left is that the ball is now virtually "stuck". He can move but at a much slower rate, likely because the else of my dot product test is only letting the ball move at a rate multiplied against the tRemaining... I think this is a better solution than I had previously, but still somehow not the right idea. BTW, I'm trying to journal my progress through this problem for anyone else with a similar situation - hopefully it will serve as some help, as many similar posts have for me over the years.

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  • Hosting a web application on discountasp.net using sql ce 5

    - by David Stanley
    I am hoping that someone may have experience with this, since the discountasp site is very lacking in straightforward answers. I am building a lightweight web application and have decided to have sql ce as the database for it. Two questions regarding this: Do i need to get an actual database hosted as well as the site, in order for it to work? Do you know if discountasp supports the use of sql ce (not with webmatrix or any cms builds, completely custom)? If they don't, do you have any experience/recommendations with getting this done?

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  • Oracle Fusion Applications Data Sheets Are Now Available

    - by David Hope-Ross
    For customers chomping at the bit for more information on Oracle Fusion applications, there is good news. We’ve just published  a complete library of data sheets for Oracle Fusion Applications. Included are SCM applications like Fusion Distributed Order Orchestration, Fusion Inventory Management, and Fusion Product Hub. And customers interested in sourcing and procurement should review documents that address Oracle Fusion Sourcing ,Oracle Fusion Procurement Contracts, Oracle Fusion Purchasing, Oracle Fusion Self Service Procurement, and Oracle Fusion Supplier Portal.

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  • SQL Constraints &ndash; CHECK and NOCHECK

    - by David Turner
    One performance issue i faced at a recent project was with the way that our constraints were being managed, we were using Subsonic as our ORM, and it has a useful tool for generating your ORM code called SubStage – once configured, you can regenerate your DAL code easily based on your database schema, and it can even be integrated into your build as a pre-build event if you want to do this.  SubStage also offers the useful feature of being able to generate DDL scripts for your entire database, and can script your data for you too. The problem came when we decided to use the generate scripts feature to migrate the database onto a test database instance – it turns out that the DDL scripts that it generates include the WITH NOCHECK option, so when we executed them on the test instance, and performed some testing, we found that performance wasn’t as expected. A constraint can be disabled, enabled but not trusted, or enabled and trusted.  When it is disabled, data can be inserted that violates the constraint because it is not being enforced, this is useful for bulk load scenarios where performance is important.  So what does it mean to say that a constraint is trusted or not trusted?  Well this refers to the SQL Server Query Optimizer, and whether it trusts that the constraint is valid.  If it trusts the constraint then it doesn’t check it is valid when executing a query, so the query can be executed much faster. Here is an example base in this article on TechNet, here we create two tables with a Foreign Key constraint between them, and add a single row to each.  We then query the tables: 1 DROP TABLE t2 2 DROP TABLE t1 3 GO 4 5 CREATE TABLE t1(col1 int NOT NULL PRIMARY KEY) 6 CREATE TABLE t2(col1 int NOT NULL) 7 8 ALTER TABLE t2 WITH CHECK ADD CONSTRAINT fk_t2_t1 FOREIGN KEY(col1) 9 REFERENCES t1(col1) 10 11 INSERT INTO t1 VALUES(1) 12 INSERT INTO t2 VALUES(1) 13 GO14 15 SELECT COUNT(*) FROM t2 16 WHERE EXISTS17 (SELECT *18 FROM t1 19 WHERE t1.col1 = t2.col1) This all works fine, and in this scenario the constraint is enabled and trusted.  We can verify this by executing the following SQL to query the ‘is_disabled’ and ‘is_not_trusted’ properties: 1 select name, is_disabled, is_not_trusted from sys.foreign_keys This gives the following result: We can disable the constraint using this SQL: 1 alter table t2 NOCHECK CONSTRAINT fk_t2_t1 And when we query the constraints again, we see that the constraint is disabled and not trusted: So the constraint won’t be enforced and we can insert data into the table t2 that doesn’t match the data in t1, but we don’t want to do this, so we can enable the constraint again using this SQL: 1 alter table t2 CHECK CONSTRAINT fk_t2_t1 But when we query the constraints again, we see that the constraint is enabled, but it is still not trusted: This means that the optimizer will check the constraint each time a query is executed over it, which will impact the performance of the query, and this is definitely not what we want, so we need to make the constraint trusted by the optimizer again.  First we should check that our constraints haven’t been violated, which we can do by running DBCC: 1 DBCC CHECKCONSTRAINTS (t2) Hopefully you see the following message indicating that DBCC completed without finding any violations of your constraint: Having verified that the constraint was not violated while it was disabled, we can simply execute the following SQL:   1 alter table t2 WITH CHECK CHECK CONSTRAINT fk_t2_t1 At first glance this looks like it must be a typo to have the keyword CHECK repeated twice in succession, but it is the correct syntax and when we query the constraints properties, we find that it is now trusted again: To fix our specific problem, we created a script that checked all constraints on our tables, using the following syntax: 1 ALTER TABLE t2 WITH CHECK CHECK CONSTRAINT ALL

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  • Your Experience Platform

    - by David Dorf
    Crosstalk once again exceeded my expectations, improving upon last year's conference in terms of venue, knowledge sharing, and entertainment.  Its great to see the Oracle Retail family continues to grow, especially outside the US.  I had a great time talking to retailers, analysts, press, and colleagues from around the world. Because the economy, demographics, technology, etc. are constantly changing, retailers must always be evolving their business to capture the next market.  But it takes guts to change something that appears to be working, and it takes a bit of luck to get the timing right.  To a large extent, innovation is about "guts and luck." To help retailers innovate, Oracle Retail provides all the necessary software to create Your Experience Platform.  There is no "Oracle Experience Platform" as each retailer needs something different to deliver on their brand promise.  We provide the actionable insight, optimized operations, and connected interactions, but its still up to the retailer to make it theirs. One such retailer is Masters, a home improvement retailer in Australia formed through a partnership between Woolworths and Lowes.  Woolworths is an established retailer in Australia, so they are already close to their customers and able to understand their needs.  In Australia 74% of dwellings are detached houses and the population is continues to "move up" into bigger and bigger homes. Masters is using Oracle Retail's software to create their experience platform that will deliver on their brand promise, which includes everyday low prices, wide range of products, smarter self-service, and an inviting store environment.  The Oracle Retail software provides the foundation that allows them to rapidly deliver on this promise -- Masters is engineered for success.

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  • Analytics in an Omni-Channel World

    - by David Dorf
    Retail has been around ever since mankind started bartering.  The earliest transactions were very specific to the individuals buying and selling, then someone had the bright idea to open a store.  Those transactions were a little more generic, but the store owner still knew his customers and what they wanted.  As the chains rolled out, customer intimacy was sacrificed for scale, and retailers began to rely on segments and clusters.  But thanks to the widespread availability of data and the technology to convert said data into information, retailers are getting back to details. The retail industry is following a maturity model for analytics that is has progressed through five stages, each delivering more value than the previous. Store Analytics Brick-and-mortar retailers (and pure-play catalogers as well) that collect anonymous basket-level data are able to get some sense of demand to help with allocation decisions.  Promotions and foot-traffic can be measured to understand marketing effectiveness and perhaps focus groups can help test ideas.  But decisions are influenced by the majority, using faceless customer segments and aggregated industry data points.  Loyalty programs help a little, but in many cases the cost outweighs the benefits. Web Analytics The Web made it much easier to collect data on specific, yet still anonymous consumers using cookies to track visits. Clickstreams and product searches are analyzed to understand the purchase journey, gauge demand, and better understand up-selling opportunities.  Personalization begins to allow retailers target market consumers with recommendations. Cross-Channel Analytics This phase is a minor one, but where most retailers probably sit today.  They are able to use information from one channel to bolster activities in another. However, there are technical challenges combining data silos so its not an easy task.  But for those retailers that are able to perform analytics on both sources of data, the pay-off is pretty nice.  Revenue per customer begins to go up as customers have a better brand experience. Mobile & Social Analytics Big data technologies are enabling a 360-degree view of the customer by incorporating psychographic data from social sites alongside traditional demographic data.  Retailers can track individual preferences, opinions, hobbies, etc. in order to understand a consumer's motivations.  Using mobile devices, consumers can interact with brands anywhere, anytime, accessing deep product information and reviews.  Mobile, combined with a loyalty program, presents an opportunity to put shopping into geographic context, understanding paths to the store, patterns within the store, and be an always-on advertising conduit. Omni-Channel Analytics All this data along with the proper technology represents a new paradigm in which the clock is turned back and retail becomes very personal once again.  Rich, individualized data better illuminates demand, allows for highly localized assortments, and helps tailor up-selling.  Interactions with all channels help build an accurate profile of each consumer, and allows retailers to tailor the retail experience to meet the heightened expectations of today's sophisticated shopper.  And of course this culminates in greater customer satisfaction and business profitability.

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  • Naming the Weapons and Designing Weapons Based in Real-life During Game Development [duplicate]

    - by David Dimalanta
    This question already has an answer here: Do you need a license for weapon models? 6 answers Is it legit or copyright safe if I name the actual name of the gun model such as AK-47, M16, Remington 870, and so on? I'm on the works for making a simple 2D 3rd-person shooter game. One of the examples is the Counter Strike and the game listed the name of weapons based on the real life models and so developers decided to created this named it for the weapon designs. If not, should I make either falsify the name of weapons (e.g. 9mm instead of Glock 17 from a Syphon Filter game) or make fictional weapons like the ones developed behind Halo games?

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