Character Stats and Power
- by Stephen Furlani
I'm making an RPG game system and I'm having a hard time deciding on doing detailed or abstract character statistics. These statistics define the character's natural - not learned - abilities. For example:
Mass Effect: 0 (None that I can see)
X20 (Xtreme Dungeon Mastery): 1 "STAT"
Diablo: 4 "Strength, Magic, Dexterity, Vitality"
Pendragon: 5…