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  • XML serialization of hash table(C#3.0)

    - by Newbie
    Hi I am trying to serialize a hash table but not happening private void Form1_Load(object sender, EventArgs e) { Hashtable ht = new Hashtable(); DateTime dt = DateTime.Now; for (int i = 0; i < 10; i++) ht.Add(dt.AddDays(i), i); SerializeToXmlAsFile(typeof(Hashtable), ht); } private void SerializeToXmlAsFile(Type targetType, Object targetObject) { try { string fileName = @"C:\testtttttt.xml"; //Serialize to XML XmlSerializer s = new XmlSerializer(targetType); TextWriter w = new StreamWriter(fileName); s.Serialize(w, targetObject); w.Flush(); w.Close(); } catch (Exception ex) { throw ex; } } After a google search , I found that objects that impelment IDictonary cannot be serialized. However, I got success with binary serialization. But I want to have xml one. Is there any way of doing so? I am using C#3.0 Thanks

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  • c# - sqllite dosnt save data i inserted

    - by samy
    I'm messing around with SQL lite and learning it. I got a table called People, I got some method that connect to the database and do some stuff, like show all the info. Now I'm trying to insert some data and here it get wierd for me. I have this method: private void ExecuteQuery(string txtQuery) { SetConnection(); sql_con.Open(); sql_cmd = sql_con.CreateCommand(); sql_cmd.CommandText = txtQuery; sql_cmd.ExecuteNonQuery(); sql_con.Close(); } and to see all the data I've got this method: private void LoadData() { SetConnection(); sql_con.Open(); sql_cmd = sql_con.CreateCommand(); string CommandText = "SELECT * FROM People"; DB = new SQLiteDataAdapter(CommandText, sql_con); DS.Reset(); DB.Fill(DS); DT = DS.Tables[0]; dataGridView1.DataSource = DT; sql_con.Close(); } When I inset some data and right afther it I call the LoadData(), I can see all the changes I made. After I close the program, and then open it agian and call LoadData(), I don't see the new info that I inserted before. I got some data that I used SQL lite GUI app to insert, and I can see that data every time I call the LoadData() method, but not mine. Do I need to do somthing else to make sure SQL lite saves all the data?

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  • how to change the image on click from database

    - by iosdev
    In my application i having multiple image in sq lite database,Since i want to change to the next image on button click,Here my code, -(void)Readthesqlitefile:(NSInteger *)sno { sqlite3 *database;//database object NSString *docpath=[self doccumentspath];//get sqlite path const char *ch=[docpath UTF8String];//string to constant char UTF8string main part to connect DB if (sqlite3_open(ch, &database)==SQLITE_OK) { const char *chstmt="SELECT * FROM animal where rowid= = %d",sno; sqlite3_stmt *sqlstmt;//to execute the above statement if (sqlite3_prepare_v2(database, chstmt, -1, &sqlstmt, NULL)==SQLITE_OK) { while (sqlite3_step(sqlstmt)==SQLITE_ROW) { const char *Bname=(char *)sqlite3_column_text(sqlstmt, 0); //converting const char to nsstring NSString *Bndname=[NSString stringWithFormat:@"%s",Bname]; NSLog(@"Brand Names=%@",Bndname); lb1.text=[NSString stringWithFormat:Bndname]; NSUInteger legnt=sqlite3_column_bytes(sqlstmt, 1); if (legnt>0) { NSData *dt=[NSData dataWithBytes:sqlite3_column_blob(sqlstmt, 1) length:legnt]; clsimg=[UIImage imageWithData:dt];//converting data to image imager.image=clsimg; } else { clsimg=nil; } } } sqlite3_finalize(sqlstmt); } sqlite3_close(database); } Button click function -(IBAction)changenext { int j; for (j=1; j<10; j++) { [self Readthesqlitefile:j]; } } its is not working pls help me to solve it out?

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  • '<=' operator is not working in sql server 2000

    - by Lalit
    Hello, Scenario is, database is in the maintenance phase. this database is not developed by ours developer. it is an existing database developed by the 'xyz' company in sql server 2000. This is real time database, where i am working now. I wanted to write the stored procedure which will retrieve me the records From date1 to date 2.so query is : Select * from MyTableName Where colDate>= '3-May-2010' and colDate<= '5-Oct-2010' and colName='xyzName' whereas my understanding I must get data including upper bound date as well as lower bound date. but somehow I am getting records from '3-May-2010' (which is fine but) to '10-Oct-2010' As i observe in table design , for ColDate, developer had used 'varchar' to store the date. i know this is wrong remedy by them. so in my stored procedure I have also used varchar parameters as @FromDate1 and @ToDate to get inputs for SP. this is giving me result which i have explained. i tried to take the parameter type as 'Datetime' but it is showing error while saving/altering the stored procedure that "@FromDate1 has invalid datatype", same for "@ToDate". situation is that, I can not change the table design at all. what i have to do here ? i know we can use user defined table in sql server 2008 , but there is version sql server 2000. which does not support the same. Please guide me for this scenario. **Edited** I am trying to write like this SP: CREATE PROCEDURE USP_Data (@Location varchar(100), @FromDate DATETIME, @ToDate DATETIME) AS SELECT * FROM dbo.TableName Where CAST(Dt AS DATETIME) >=@fromDate and CAST(Dt AS DATETIME)<=@ToDate and Location=@Location GO but getting Error: Arithmetic overflow error converting expression to data type datetime. in sql server 2000 What should be that ? is i am wrong some where ? also (202 row(s) affected) is changes every time in circular manner means first time sayin (122 row(s) affected) run again saying (80 row(s) affected) if again (202 row(s) affected) if again (122 row(s) affected) I can not understand what is going on ?

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  • Timer not beginning from 00:00

    - by studentProgrammer
    I have a Game in which there is a timer involved. For each two minutes that passes a new round between different players begins. So, I have a text box starting from 00:00 and changes each second until it is equal to 02:00. Now, I want to save the state of the game in the middle of a round if the user closes the form. What I need to do is that upon loading, the textbox starts at the time that the user left the game the last time and continue up till 02:00 normally. How can I do this? This is what I have until now where Tournament is the Form public Tournament() { _timer = new System.Windows.Forms.Timer(); _timer.Interval = 1000; _timer.Tick += Timer_Tick; _myDateTime = DateTime.Now; newDate = new DateTime(); newDate = newDate.AddMinutes(2.00); _timer.Start(); InitializeComponent(); } void Timer_Tick(object sender, EventArgs e) { var diff = DateTime.Now.Subtract(_myDateTime); this.textBox1.Text = diff.ToString(@"mm\:ss"); DateTime dt = Convert.ToDateTime(diff.ToString()); if (newDate.Minute == dt.Minute) { _timer.Stop(); _myDateTime = DateTime.Now; displayPointsOrResults(); this.textBox1.Text = diff.ToString(@"mm\:ss"); } } In my LoadGame method: where timePassed is what I have written in the text box string[] splitted6 = timePassed.Split(':'); if (splitted6[0] == "00") { int remainingTime = 120 - Convert.ToInt32(splitted6[1]); DateTime time = DateTime.Now.Date; time = time.AddMinutes(remainingTime); _myDateTime = time; } else { int leftTime = Convert.ToInt32(splitted[0].Trim('0') + splitted[1]); int remainingTime = 120 - leftTime; DateTime time = DateTime.Now.Date; time = time.AddMinutes(remainingTime); _myDateTime = time; }

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  • why would i get a different views when called from different controller actions in asp.net-mvc

    - by ooo
    I have 2 different controller actions. As seen below, one calls the same view as the other one. The fitness version has a bunch of jquery ui tabs. public ActionResult FitnessByTab(string tab, DateTime entryDate) { return View("Fitness", GetFitnessVM(DateTime.Today.Date)); } public ActionResult Fitness() { return View(GetFitnessVM(DateTime.Today.Date)); } private FitnessVM GetFitnessVM(DateTime dt) { FitnessVM vm = new FitnessVM(); vm.Date = dt; // a bunch of other date that comes from a database return vm; } the issue is that on the action FitnessByTab() the tabs dont load correctly but on the Fitness() it loads fine. How could this be as my understanding is that they would be going through the same code path at that point. As you can see i am hard coded both to the same date to make sure its not a different date causing the issue. EDIT Issues has been solved. It was the relative referencing of all my links. I didn't get any issues until i used firebug that highlighted some missing references due to "../../" instead of Url.Content("

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  • Wrong class type in objective C

    - by Max Hui
    I have a parent class and a child class. GameObjectBase (parent) GameObjectPlayer(child). When I override a method in Child class and call it using [myPlayerClass showNextFrame] It is calling the parent class one. It turns out in the debugger, I see the myPlayerClass was indeed class type GameObjectBase (which is the parent class) How come? GameObjectBase.h #import <Foundation/Foundation.h> #import "cocos2d.h" @class GameLayer; @interface GameObjectBase : NSObject { /* CCSprite *gameObjectSprite; // Sprite representing this game object GameLayer *parentGameLayer; */ // Reference of the game layer this object // belongs to } @property (nonatomic, assign) CCSprite *gameObjectSprite; @property (nonatomic, assign) GameLayer *parentGameLayer; // Class method. Autorelease + (id) initWithGameLayer:(GameLayer *) gamelayer imageFileName:(NSString *) fileName; // "Virtual methods" that the derived class should implement. // If not implemented, this method will be called and Assert game - (void) update: (ccTime) dt; - (void) showNextFrame; @end GameObjectPlayer.h #import <Foundation/Foundation.h> #import "GameObjectBase.h" @interface GameObjectPlayer : GameObjectBase { int direction; } @property (nonatomic) int direction; @end GameLayer.h #import "cocos2d.h" #import "GameObjectPlayer.h" @interface GameLayer : CCLayer { } // returns a CCScene that contains the GameLayer as the only child +(CCScene *) scene; @property (nonatomic, strong) GameObjectPlayer *player; @end When I call examine in debugger what type "temp" is in this function inside GameLayer class, it's giving parent class GameObjectBase instead of subclass GameObjectPlayer - (void) update:(ccTime) dt { GameObjectPlayer *temp = _player; [temp showNextFrame]; }

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  • How to click multiple instances of the same icon on a webpage? (Javascript)

    - by akd
    I want to write a script that will click every instance of a certain icon. The following code is from the source that is what I want to click on. It has a onclick event defined, I just don't know how to search the page for these icons and then click on them. Can anyone help? Thanks. <dd><a href="javascript:void(0);" onclick="RecommendItem(1,'article','6106925','1','recommendstatus_article6106925' ); return false;" onmouseover="return overlib('Give thumbs up', WRAP);" onmouseout="return nd();">&nbsp;<img class='icon' title='' alt='Thumb up' style='background-position: -304px -48px;' src='http://geekdo-images.com/images/pixel.gif' /></a></dd> <dt class='tippers'><a href="javascript://" style='color: #969600;' onclick="RecSpy( 'article', '6106925', 'tippers' ); return false;"></a></dt>

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  • DVD Drive Failing on Windows 7

    - by Seth Spearman
    Hello, I have x64 Windows 7 running on an ASUS M50VM. The DVD drive works completely unreliably if not at all. But the story is not that simple so bear with me...here are the gory details. When I first got the machine it came with Windows XP and I upgraded it to Windows Vista X64 and the DVD worked fine. When Windows 7 RC2 came out I tried it on a Virtual Machine and I liked it so much that I upgraded the machine to Win7 RC1. The DVD worked fine. Of course, RC1 was going to start spontaneously rebooting, so when Windows 7 was released I DID A CLEAN INSTALL of Windows 7. Just to clarify...by clean install I mean I did a FORMAT of the HARD DRIVE and INSTALLED it from scratch. EVER since then the DVD mostly doesn't work. I can sometime read from disk but that will often hang. (Please see my description below of HANG for details.) CD or DVD writes ALWAYS fail with a HANG (I have done a successful write only one time.) Here is what I mean by HANG... *Explorer Window is unresponsive. *Any software accessing the DVD drive is unresponsive. *The DVD tray will not eject. *Using a paper clip will eject but the disk is usually spinning real hard. *Attempting to shut down windows will fail. I have waited as long as ten minutes but the whole OS seems to hang. I do a hard shutdown. *Sometimes accessing the DVD (when it does not cause a HANG) will still fail and the device will actually seem to disappear from the system until I reboot. A couple of other things. It is NOT a hardware failure. It is the Windows OS. I know this because I swapped out my DVD drive with a friend with the same model...his machine is fine (he is still running Vista X64) and my machine still fails. For what it is worth. I swapped out my primary disk with the INTEL 160GB SSD. EDIT Here is what System Information shows about my DVD drive Drive D: Description CD-ROM Drive Media Loaded No Media Type DVD Writer Name HL-DT-ST DVDRAM GSA-T50N ATA Device Manufacturer (Standard CD-ROM drives) Status OK Transfer Rate -1.00 kbytes/sec SCSI Target ID 0 PNP Device ID IDE\CDROMHL-DT-ST_DVDRAM_GSA-T50N________________RR04____\5&2B5B7F1D&0&1.0.0 Driver c:\windows\system32\drivers\cdrom.sys (6.1.7600.16385, 144.00 KB (147,456 bytes), 7/13/2009 7:19 PM) Any ideas? HELP! Seth B Spearman

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  • DVD Drive Failing on Windows 7

    - by Seth Spearman
    I have x64 Windows 7 running on an ASUS M50VM. The DVD drive works completely unreliably if not at all. But the story is not that simple so bear with me...here are the gory details. When I first got the machine it came with Windows XP and I upgraded it to Windows Vista X64 and the DVD worked fine. When Windows 7 RC2 came out I tried it on a Virtual Machine and I liked it so much that I upgraded the machine to Win7 RC1. The DVD worked fine. Of course, RC1 was going to start spontaneously rebooting, so when Windows 7 was released I DID A CLEAN INSTALL of Windows 7. Just to clarify...by clean install I mean I did a FORMAT of the HARD DRIVE and INSTALLED it from scratch. EVER since then the DVD mostly doesn't work. I can sometime read from disk but that will often hang. (Please see my description below of HANG for details.) CD or DVD writes ALWAYS fail with a HANG (I have done a successful write only one time.) Here is what I mean by HANG... *Explorer Window is unresponsive. *Any software accessing the DVD drive is unresponsive. *The DVD tray will not eject. *Using a paper clip will eject but the disk is usually spinning real hard. *Attempting to shut down windows will fail. I have waited as long as ten minutes but the whole OS seems to hang. I do a hard shutdown. *Sometimes accessing the DVD (when it does not cause a HANG) will still fail and the device will actually seem to disappear from the system until I reboot. A couple of other things. It is NOT a hardware failure. It is the Windows OS. I know this because I swapped out my DVD drive with a friend with the same model...his machine is fine (he is still running Vista X64) and my machine still fails. For what it is worth. I swapped out my primary disk with the INTEL 160GB SSD. EDIT Here is what System Information shows about my DVD drive Drive D: Description CD-ROM Drive Media Loaded No Media Type DVD Writer Name HL-DT-ST DVDRAM GSA-T50N ATA Device Manufacturer (Standard CD-ROM drives) Status OK Transfer Rate -1.00 kbytes/sec SCSI Target ID 0 PNP Device ID IDE\CDROMHL-DT-ST_DVDRAM_GSA-T50N________________RR04____\5&2B5B7F1D&0&1.0.0 Driver c:\windows\system32\drivers\cdrom.sys (6.1.7600.16385, 144.00 KB (147,456 bytes), 7/13/2009 7:19 PM) Any ideas? HELP! Seth B Spearman

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  • Letters seem to be rendered wrongly in Firefox

    - by BloodPhilia
    So, when I'm browsing in firefox, some letters look grainy or glowing, does anyone know what might be causing this? It doesn't show on all website, only some. It almost looks like Firefox is trying to render different font colours on top of eachother and blends them in the process somehow. Using Firefox 3.6.13 on Windows 7 Ultimate 64 bits and the problems also arrise when running Firefox in safe mode. http://facelift.mawhorter.net/ (top menu) IE 8: FF 3: https://student.ru.nl/portal/dt (center notification) IE 8: FF 3:

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  • Letters seem to be rendered incorrectly in Firefox

    - by BloodPhilia
    So, when I'm browsing in firefox, some letters look grainy or glowing, does anyone know what might be causing this? It doesn't show on all websites, only some. It almost looks like Firefox is trying to render different font colours on top of each other and blends them in the process somehow. Using Firefox 3.6.13 on Windows 7 Ultimate 64 bits and the problems also arrise when running Firefox in safe mode. http://facelift.mawhorter.net/ (top menu) IE 8: FF 3: https://student.ru.nl/portal/dt (center notification) IE 8: FF 3:

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  • Trouble updating my datagrid in WPF

    - by wrigley06
    As the title indicates, I'm having trouble updating a datagrid in WPF. Basically what I'm trying to accomplish is a datagrid, that is connected to a SQL Server database, that updates automatically once a user enters information into a few textboxes and clicks a submit button. You'll notice that I have a command that joins two tables. The data from the Quote_Data table will be inserted by a different user at a later time. For now my only concern is getting the information from the textboxes and into the General_Info table, and from there into my datagrid. The code, which I'll include below compiles fine, but when I hit the submit button, nothing happens. This is the first application I've ever built working with a SQL Database so many of these concepts are new to me, which is why you'll probably look at my code and wonder what is he thinking. public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } public DataSet mds; // main data set (mds) private void Window_Loaded_1(object sender, RoutedEventArgs e) { try { string connectionString = Sqtm.Properties.Settings.Default.SqtmDbConnectionString; using (SqlConnection connection = new SqlConnection(connectionString)) { connection.Open(); //Merging tables General_Info and Quote_Data SqlCommand cmd = new SqlCommand("SELECT General_Info.Quote_ID, General_Info.Open_Quote, General_Info.Customer_Name," + "General_Info.OEM_Name, General_Info.Qty, General_Info.Quote_Num, General_Info.Fab_Drawing_Num, " + "General_Info.Rfq_Num, General_Info.Rev_Num, Quote_Data.MOA, Quote_Data.MOQ, " + "Quote_Data.Markup, Quote_Data.FOB, Quote_Data.Shipping_Method, Quote_Data.Freight, " + "Quote_Data.Vendor_Price, Unit_Price, Quote_Data.Difference, Quote_Data.Vendor_NRE_ET, " + "Quote_Data.NRE, Quote_Data.ET, Quote_Data.STI_NET, Quote_Data.Mfg_Time, Quote_Data.Delivery_Time, " + "Quote_Data.Mfg_Name, Quote_Data.Mfg_Location " + "FROM General_Info INNER JOIN dbo.Quote_Data ON General_Info.Quote_ID = Quote_Data.Quote_ID", connection); SqlDataAdapter da = new SqlDataAdapter(cmd); DataTable dt = new DataTable(); da.Fill(dt); MainGrid.ItemsSource = dt.DefaultView; mds = new DataSet(); da.Fill(mds, "General_Info"); MainGrid.DataContext = mds.Tables["General_Info"]; } } catch (Exception ex) { MessageBox.Show(ex.Message); } // renaming column names from the database so they are easier to read in the datagrid MainGrid.Columns[0].Header = "#"; MainGrid.Columns[1].Header = "Date"; MainGrid.Columns[2].Header = "Customer"; MainGrid.Columns[3].Header = "OEM"; MainGrid.Columns[4].Header = "Qty"; MainGrid.Columns[5].Header = "Quote Number"; MainGrid.Columns[6].Header = "Fab Drawing Num"; MainGrid.Columns[7].Header = "RFQ Number"; MainGrid.Columns[8].Header = "Rev Number"; MainGrid.Columns[9].Header = "MOA"; MainGrid.Columns[10].Header = "MOQ"; MainGrid.Columns[11].Header = "Markup"; MainGrid.Columns[12].Header = "FOB"; MainGrid.Columns[13].Header = "Shipping"; MainGrid.Columns[14].Header = "Freight"; MainGrid.Columns[15].Header = "Vendor Price"; MainGrid.Columns[16].Header = "Unit Price"; MainGrid.Columns[17].Header = "Difference"; MainGrid.Columns[18].Header = "Vendor NRE/ET"; MainGrid.Columns[19].Header = "NRE"; MainGrid.Columns[20].Header = "ET"; MainGrid.Columns[21].Header = "STINET"; MainGrid.Columns[22].Header = "Mfg. Time"; MainGrid.Columns[23].Header = "Delivery Time"; MainGrid.Columns[24].Header = "Manufacturer"; MainGrid.Columns[25].Header = "Mfg. Location"; } private void submitQuotebtn_Click(object sender, RoutedEventArgs e) { CustomerData newQuote = new CustomerData(); int quantity; quantity = Convert.ToInt32(quantityTxt.Text); string theDate = System.DateTime.Today.Date.ToString("d"); newQuote.OpenQuote = theDate; newQuote.CustomerName = customerNameTxt.Text; newQuote.OEMName = oemNameTxt.Text; newQuote.Qty = quantity; newQuote.QuoteNumber = quoteNumberTxt.Text; newQuote.FdNumber = fabDrawingNumberTxt.Text; newQuote.RfqNumber = rfqNumberTxt.Text; newQuote.RevNumber = revNumberTxt.Text; try { string insertConString = Sqtm.Properties.Settings.Default.SqtmDbConnectionString; using (SqlConnection insertConnection = new SqlConnection(insertConString)) { insertConnection.Open(); SqlDataAdapter adapter = new SqlDataAdapter(Sqtm.Properties.Settings.Default.SqtmDbConnectionString, insertConnection); SqlCommand updateCmd = new SqlCommand("UPDATE General_Info " + "Quote_ID = @Quote_ID, " + "Open_Quote = @Open_Quote, " + "OEM_Name = @OEM_Name, " + "Qty = @Qty, " + "Quote_Num = @Quote_Num, " + "Fab_Drawing_Num = @Fab_Drawing_Num, " + "Rfq_Num = @Rfq_Num, " + "Rev_Num = @Rev_Num " + "WHERE Quote_ID = @Quote_ID"); updateCmd.Connection = insertConnection; System.Data.SqlClient.SqlParameterCollection param = updateCmd.Parameters; // // Add new SqlParameters to the command. // param.AddWithValue("Open_Quote", newQuote.OpenQuote); param.AddWithValue("Customer_Name", newQuote.CustomerName); param.AddWithValue("OEM_Name", newQuote.OEMName); param.AddWithValue("Qty", newQuote.Qty); param.AddWithValue("Quote_Num", newQuote.QuoteNumber); param.AddWithValue("Fab_Drawing_Num", newQuote.FdNumber); param.AddWithValue("Rfq_Num", newQuote.RfqNumber); param.AddWithValue("Rev_Num", newQuote.RevNumber); adapter.UpdateCommand = updateCmd; adapter.Update(mds.Tables[0]); mds.AcceptChanges(); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } Thanks in advance to anyone who can help, I really appreciate it, Andrew

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  • Async CTP (C# 5): How to make WCF work with Async CTP

    - by javarg
    If you have recently downloaded the new Async CTP you will notice that WCF uses Async Pattern and Event based Async Pattern in order to expose asynchronous operations. In order to make your service compatible with the new Async/Await Pattern try using an extension method similar to the following: WCF Async/Await Method public static class ServiceExtensions {     public static Task<DateTime> GetDateTimeTaskAsync(this Service1Client client)     {         return Task.Factory.FromAsync<DateTime>(             client.BeginGetDateTime(null, null),             ar => client.EndGetDateTime(ar));     } } The previous code snippet adds an extension method to the GetDateTime method of the Service1Client WCF proxy. Then used it like this (remember to add the extension method’s namespace into scope in order to use it): Code Snippet var client = new Service1Client(); var dt = await client.GetDateTimeTaskAsync(); Replace the proxy’s type and operation name for the one you want to await.

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  • Speed, delta time and movement

    - by munchor
    player.vx = scroll_speed * dt /* Update positions */ player.x += player.vx player.y += player.vy I have a delta time in miliseconds, and I was wondering how I can use it properly. I tried the above, but that makes the player go fast when the computer is fast, and the player go slow when the computer is slow. The same thing happens with jumping. The player can jump really high when the computer is faster. This is sort of unfair, I think, because. Should I be doing this someway else? Thanks.

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  • Cocos2dx- Draw primitives(polygons) on Update

    - by Haider
    In my game I'm trying to draw polygons on on each step i.e. update method. I call draw() method to draw new polygon with dynamic vertices. Following is my code: void HelloWorld::draw(){glLineWidth(1);CCPoint filledVertices[] = {ccp(drawX1,drawY1),ccp(drawX2,drawY2), ccp(drawX3,drawY3), ccp(drawX4,drawY4)};ccDrawSolidPoly( filledVertices, 4, ccc4f(0.5f, 0.5f, 1, 1 ));} I call the draw() method from the update(float dt) method. The engine is behaving inconsistently i.e. sometimes it displays the polygons and on other occasions it does not. Is it the right approach to do such a task? If not what is the best way to display large number of primitives?

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  • Why do my 512x512 bitmaps look jaggy on Android OpenGL?

    - by Milo Mordaunt
    This is sort of driving me nuts, I've googled and googled and tried everything I can think of, but my sprites still look super blurry and super jaggy. Example: Here: https://docs.google.com/open?id=0Bx9Gbwnv9Hd2TmpiZkFycUNmRTA If you click through to the actual full size image you should see what I mean, it's like it's taking and average of every 5*5 pixels or something, the background looks really blurry and blocky, but the ball is the worst. The clouds look all right for some reason, probably because they're mostly transparent. I know the pngs aren't top notch themselves but hey, I'm no artist! I would imagine it's a problem with either: a. How the pngs are made example sprite (512x512): https://docs.google.com/open?id=0Bx9Gbwnv9Hd2a2RRQlJiQTFJUEE b. How my Matrices work This is the relevant parts of the renderer: public void onDrawFrame(GL10 unused) { if(world != null) { dt = System.currentTimeMillis() - endTime; world.update( (float) dt); // Redraw background color GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); Matrix.setIdentityM(mvMatrix, 0); Matrix.translateM(mvMatrix, 0, 0f, 0f, 0f); world.draw(mvMatrix, mProjMatrix); endTime = System.currentTimeMillis(); } else { Log.d(TAG, "There is no world...."); } } public void onSurfaceChanged(GL10 unused, int width, int height) { GLES20.glViewport(0, 0, width, height); Matrix.orthoM(mProjMatrix, 0, 0, width /2, 0, height /2, -1.f, 1.f); } And this is what each Quad does when draw is called: public void draw(float[] mvMatrix, float[] pMatrix) { Matrix.setIdentityM(mMatrix, 0); Matrix.setIdentityM(mvMatrix, 0); Matrix.translateM(mMatrix, 0, xPos, yPos, 0.f); Matrix.multiplyMM(mvMatrix, 0, mvMatrix, 0, mMatrix, 0); Matrix.scaleM(mvMatrix, 0, scale, scale, 0f); Matrix.rotateM(mvMatrix, 0, angle, 0f, 0f, -1f); GLES20.glUseProgram(mProgram); posAttr = GLES20.glGetAttribLocation(mProgram, "vPosition"); texAttr = GLES20.glGetAttribLocation(mProgram, "aTexCo"); uSampler = GLES20.glGetUniformLocation(mProgram, "uSampler"); int alphaHandle = GLES20.glGetUniformLocation(mProgram, "alpha"); GLES20.glVertexAttribPointer(posAttr, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, 0, vertexBuffer); GLES20.glVertexAttribPointer(texAttr, 2, GLES20.GL_FLOAT, false, 0, texCoBuffer); GLES20.glEnableVertexAttribArray(posAttr); GLES20.glEnableVertexAttribArray(texAttr); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture); GLES20.glUniform1i(uSampler, 0); GLES20.glUniform1f(alphaHandle, alpha); mMVMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVMatrix"); mPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uPMatrix"); GLES20.glUniformMatrix4fv(mMVMatrixHandle, 1, false, mvMatrix, 0); GLES20.glUniformMatrix4fv(mPMatrixHandle, 1, false, pMatrix, 0); GLES20.glDrawElements(GLES20.GL_TRIANGLE_STRIP, 4, GLES20.GL_UNSIGNED_SHORT, indicesBuffer); GLES20.glDisableVertexAttribArray(posAttr); GLES20.glDisableVertexAttribArray(texAttr); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); } c. How my texture loading/blending/shaders setup works Here is the renderer setup: public void onSurfaceCreated(GL10 unused, EGLConfig config) { // Set the background frame color GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); GLES20.glDisable(GLES20.GL_DEPTH_TEST); GLES20.glDepthMask(false); GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA); GLES20.glEnable(GLES20.GL_BLEND); GLES20.glEnable(GLES20.GL_DITHER); } Here is the vertex shader: attribute vec4 vPosition; attribute vec2 aTexCo; varying vec2 vTexCo; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; void main() { gl_Position = uPMatrix * uMVMatrix * vPosition; vTexCo = aTexCo; } And here's the fragment shader: precision mediump float; uniform sampler2D uSampler; uniform vec4 vColor; varying vec2 vTexCo; varying float alpha; void main() { vec4 color = texture2D(uSampler, vec2(vTexCo)); gl_FragColor = color; if(gl_FragColor.a == 0.0) { "discard; } } This is how textures are loaded: private int loadTexture(int rescource) { int[] texture = new int[1]; BitmapFactory.Options opts = new BitmapFactory.Options(); opts.inScaled = false; Bitmap temp = BitmapFactory.decodeResource(context.getResources(), rescource, opts); GLES20.glGenTextures(1, texture, 0); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture[0]); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, temp, 0); GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); temp.recycle(); return texture[0]; } I'm sure I'm doing about 20,000 things wrong, so I'm really sorry if the problem is blindingly obvious... The test device is a Galaxy Note, running a JellyBean custom ROM, if that matters at all. So the screen resolution is 1280x800, which means... The background is 1024x1024, so yeah it might be a little blurry, but shouldn't be made of lego. Thank you so much, any answer at all would be appreciated.

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  • RDA Health Checks for SOA

    - by ShawnBailey
    What is a health check in RDA? A health check evaluates something in your environment to determine whether a change needs to be considered in order to avoid a problem or optimize fuctionality. Examples of what this 'something' might be are: Configuration Parameters JVM Options Runtime Statistics What have we done for SOA? In the latest release of RDA, 4.30, we have added a Rule Set for SOA called 'Oracle SOA 11g (11.1.1) Post Installation (Generic)'. This Rule Set contains 14 SOA related health checks. These checks were all derived from common issues / solutions we see in support of the SOA product. Many of the recommendations come from the product documentation while others are covered in the SOA Knowledge Base. Our goal is that you will be able to easily identify the areas of concern and understand the guidance available from the output of the Rule Set. Running the health checks for SOA The rules that the checks use are installed with RDA and bundled by product or functional area into what are called 'Rule Sets'. To view the available Rule Sets simply run the command from the RDA home location: rda.cmd (or .sh) -dT hcve This will bring up a list of the available HCVE (Health Check / Verification Engine) Rule Sets. Each Rule Set contains a group of related rules that are used for evalutation and display of results. A rule can be considered synonymous with a single health check and they are assigned an ID, Name and Description that can be seen when they are executed. The Rule Set for SOA is option number 11 and you just enter this selection at the prompt. The Rule Set will then execute to completion. After running an HCVE Rule Set the tool will write the output to the RDA_HOME/output folder. The simplest way to view the output is to drag the .htm file to a browser but of course it can also be uploaded to a Service Request for evaluation by Oracle Support. Many of the Rule Sets will prompt you for information before they can execute their rules but the SOA Rule Set will identify the SOA domains configured in your RDA setup.cfg file. This means that you don't need to answer all of the questions again about where stuff is but it also means that you must have configured RDA for SOA. To run the Rule Set: Download the latest version of RDA from MOS Doc ID 314422.1 Configure RDA for your SOA domains. Detailed steps can be found here In it's simplest form the command is 'rda.cmd (.sh) -S SOA' Go to the RDA home location and enter the command 'rda.cmd (or .sh) -dT hcve' Select option '11' It should be noted that this our first release of a SOA Rule Set so there will probably be some things we need to clean up or fix. None of these rules will actually modify anything on your system as they are read only and do the evaluations internally. Please let us know if you have any issues with the rules or ideas for new ones so we can make them as useful as possible. The Checks Here is a list of the SOA health checks by ID, Name and Description. ID Name Description A00100 SOA Domain Homes Lists the SOA domains that were indentified from the RDA setup.cfg file A00200 Coherence Protocol Conflict Checks to see if you have both Unicast and Multicast configured in the same domain. Checks both the setDomainEnv and config.xml entries (if it exists). We recommend Unicast with fully qualified host names or IP addresses. A00210 Coherence Fully Qualified Host Checks that the host names are fully qualified or that IP addresses are used. Will fail if unqualified host names are detected. A00220 Unicast Local Host Checks that the Coherence localhost is specified for use with Unicast A00300 JTA Timeout Checks that the JTA timeout is configured for the domain and lists the value. The bundled rule will only list the current values of the JTA timeout for each SOA Domain. In the future the rule with fail with a warning if the value is 300 seconds or lower. It is recommended that timeouts follow the pattern 'syncMaxWaitTime' < EJB Timeouts < JTA Timeout. The 300 second value is important because the EJB Timeouts default to 300 seconds. Additional information can be found in MOS Doc ID 880313.1. A00310 XA Max Time Checks that the JTA Maximum XA call time is set for the domain. Fails if it is not explicitly set or if the value is less than or equal to the default of 12000 ms. A00320 XA Timeout Checks that the XA timeout is enabled and that the value is '0' for the SOA Data Source (SOADataSource-jdbc.xml) A00330 JDBC Statement Timeout Checks that the Statement Timeout is set for all SOA Data Sources. Fails if the value is not set or if it is set to the default of -1. A00400 XA Driver Checks that the SOA Data Source is configured to use an XA driver. Fails if it is not. A00410 JDBC Capacity Settings Checks that the minimum and maximum capacity are equal for all SOA Data Sources. Fails if they are not and lists specifically which data sources failed. A00500 SOA Roles Checks that the default SOA roles 'SOAAdmin' and 'SOAOperator' are configured for the soa-infra application in the file sytem-jazn-data.xml. Fails if they are not. A00700 SOA-INFRA Deployment Checks that the soa-infra application is deployed to either a cluster, all members of a cluster or a stand alone server. A00710 SOA Deployments Checks that the SOA related applications are deployed to the same domain members as soa-infra. A00720 SOA Library Deployments Checks that the SOA related libraries are deployed to the same domain members as soa-infra. A00730 Data Source Deployments Checks that the SOA Data Sources are all targeted to the same domain members as soa-infra

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  • Not able to suspend or hibernate

    - by Tim
    My Ubuntu 10.10 on my laptop Lenovo T400 is not able to suspend or hibernate. Whenever I click Suspend or Hibernate, the moon LED on the bottom of the lid flashes a few seconds, the screen quickly shows something like "some devices fail to suspend, error 5", and then the moon LED goes off and the display still has ambient light illumination. I suppose in suspend or hibernation state, the display should have no illumination, just like when the laptop is turned off, right? If I press any key, the unlock screen dialogue will pop out. I searched a little on the internet, and installed 'acpi-support' according to some advice but it does not help. Any suggestions to solve this problem? Thanks and regards! ADDED: Laptop specifications: CPU Intel Mobile Core 2 Duo P8800 @ 2.66GHz Penryn 45nm Technology RAM 1.9GB Single-Channel DDR3 @ 532MHz (7-7-7-20) Motherboard LENOVO 2764CTO (None) Graphics ThinkPad Display 1440x900 @ 1440x900 ATI Mobility Radeon HD 3400 Series (Lenovo) Hard Drives 244GB Western Digital WDC WD2500BEVS-08VAT2 (SATA) Optical Drives HL-DT-ST DVDRAM GSA-U20N AZCDW EFCPUZ452 SCSI CdRom Device AZCDW EFCPUZ452 SCSI CdRom Device Audio Conexant 20561 SmartAudio HD

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  • I can see traffic coming from google ads, even though I don't have any google ads running, how is that possible?

    - by freethinker
    I can see "googleads.g.doubleclick.net/pagead/ads...." as a referrer on my website. However I am not running any google ads. So how am I getting the traffic? Here's the complete URL http://googleads.g.doubleclick.net/pagead/ads?output=html&h=250&slotname=5275434421&w=300&lmt=1311690266&flash=10.1.102&url=http%3A%2F%2Fwww.humbug.in%2Fsuperuser%2Fes%2Fpromiscuous-modo-con-intel-centrino-adelantado-n-6200-agn-tarjeta-inalambrica--214946.html&dt=1311690268347&bpp=3&shv=r20110713&jsv=r20110719&prev_slotnames=7553874535%2C5896307875%2C8590890981&correlator=1311690268052&frm=4&adk=3153418812&ga_vid=1396001617.1311690268&ga_sid=1311690268&ga_hid=558368546&ga_fc=1&u_tz=-180&u_his=1&u_java=0&u_h=1024&u_w=1280&u_ah=960&u_aw=1280&u_cd=24&u_nplug=6&u_nmime=22&biw=1263&bih=851&fu=0&ifi=4&dtd=441&xpc=T5MgG9EVV9&p=http%3A%2F%2Fwww.humbug.in

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  • AS3 Calculating Delta Time In Seconds

    - by user1133079
    Here is how I've been trying to implement delta time based on different internet resources. var startTime:Number = getTimer(); game.Update(deltaTime); deltaTime = Number(getTimer() - startTime) * 0.001; My issue with this is it doesn't seem to be giving me accurate timing. The main update shows the frame time at 0.001 and when reinitializing the level it goes to 0.002. I'm using dt else where for a timer and later on time based physics so I would like it to work as expected. I must be missing something silly.

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  • Why is my animation getting aborted?

    - by Homer_Simpson
    I have a class named Animation which handles my animations. The animation class can be called from multiple other classes. For example, the class Player.cs can call the animation class like this: Animation Playeranimation; Playeranimation = new Animation(TimeSpan.FromSeconds(2.5f), 80, 40, Animation.Sequences.forwards, 0, 5, false, true); //updating the animation public void Update(GameTime gametime) { Playeranimation.Update(gametime); } //drawing the animation public void Draw(SpriteBatch batch) { playeranimation.Draw(batch, PlayerAnimationSpritesheet, PosX, PosY, 0, SpriteEffects.None); } The class Lion.cs can call the animation class with the same code, only the animation parameters are changing because it's another animation that should be played: Animation Lionanimation; Lionanimation = new Animation(TimeSpan.FromSeconds(2.5f), 100, 60, Animation.Sequences.forwards, 0, 8, false, true); Other classes can call the animation class with the same code like the Player class. But sometimes I have some trouble with the animations. If an animation is running and then shortly afterwards another class calls the animation class too, the second animation starts but the first animation is getting aborted. In this case, the first animation couldn't run until it's end because another class started a new instance of the animation class. Why is an animation sometimes getting aborted when another animation starts? How can I solve this problem? My animation class: public class Animation { private int _animIndex, framewidth, frameheight, start, end; private TimeSpan PassedTime; private List<Rectangle> SourceRects = new List<Rectangle>(); private TimeSpan Duration; private Sequences Sequence; public bool Remove; private bool DeleteAfterOneIteration; public enum Sequences { forwards, backwards, forwards_backwards, backwards_forwards } private void forwards() { for (int i = start; i < end; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); } private void backwards() { for (int i = start; i < end; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); } private void forwards_backwards() { for (int i = start; i < end - 1; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); for (int i = start; i < end; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); } private void backwards_forwards() { for (int i = start; i < end - 1; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); for (int i = start; i < end; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); } public Animation(TimeSpan duration, int frame_width, int frame_height, Sequences sequences, int start_interval, int end_interval, bool remove, bool deleteafteroneiteration) { Remove = remove; DeleteAfterOneIteration = deleteafteroneiteration; framewidth = frame_width; frameheight = frame_height; start = start_interval; end = end_interval; switch (sequences) { case Sequences.forwards: { forwards(); break; } case Sequences.backwards: { backwards(); break; } case Sequences.forwards_backwards: { forwards_backwards(); break; } case Sequences.backwards_forwards: { backwards_forwards(); break; } } Duration = duration; Sequence = sequences; } public void Update(GameTime dt) { PassedTime += dt.ElapsedGameTime; if (PassedTime > Duration) { PassedTime -= Duration; } var percent = PassedTime.TotalSeconds / Duration.TotalSeconds; if (DeleteAfterOneIteration == true) { if (_animIndex >= SourceRects.Count) Remove = true; _animIndex = (int)Math.Round(percent * (SourceRects.Count)); } else { _animIndex = (int)Math.Round(percent * (SourceRects.Count - 1)); } } public void Draw(SpriteBatch batch, Texture2D Textures, float PositionX, float PositionY, float Rotation, SpriteEffects Flip) { if (DeleteAfterOneIteration == true) { if (_animIndex >= SourceRects.Count) return; } batch.Draw(Textures, new Rectangle((int)PositionX, (int)PositionY, framewidth, frameheight), SourceRects[_animIndex], Color.White, Rotation, new Vector2(framewidth / 2.0f, frameheight / 2.0f), Flip, 0f); } }

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  • Action Script 3.0 datatype to match C++ iterator? (Code convertion)

    - by user919496
    I am developing a game with Action Script 3.0 using Starling Framework, converting it from C++ C++ Code : for (std::vector<MyObject*>::iterator i = m_listEnemy->begin();i!= m_listEnemy->end();) { (*i)->update(dt); if ( (*i)->m_Hp <=0 ) { (*i)->release(); i = m_listEnemy->erase(i); continue; } i++; } MyObject is the class. What Action Script 3.0 data type matches the C++ iterator? Also , how can I convert this C++ code to Action Script 3.0 code? Thanks in advance!

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  • C# and NpgsqlDataAdapter returning a single string instead of a data table

    - by tme321
    I have a postgresql db and a C# application to access it. I'm having a strange error with values I return from a NpgsqlDataAdapter.Fill command into a DataSet. I've got this code: NpgsqlCommand n = new NpgsqlCommand(); n.Connection = connector; // a class member NpgsqlConnection DataSet ds = new DataSet(); DataTable dt = new DataTable(); // DBTablesRef are just constants declared for // the db table names and columns ArrayList cols = new ArrayList(); cols.Add(DBTablesRef.all); //all is just * ArrayList idCol = new ArrayList(); idCol.Add(DBTablesRef.revIssID); ArrayList idVal = new ArrayList(); idVal.Add(idNum); // a function parameter // Select builder and Where builder are just small // functions that return an sql statement based // on the parameters. n is passed to the where // builder because the builder uses named // parameters and sets them in the NpgsqlCommand // passed in String select = SelectBuilder(DBTablesRef.revTableName, cols) + WhereBuilder(n,idCol, idVal); n.CommandText = select; try { NpgsqlDataAdapter da = new NpgsqlDataAdapter(n); ds.Reset(); // filling DataSet with result from NpgsqlDataAdapter da.Fill(ds); // C# DataSet takes multiple tables, but only the first is used here dt = ds.Tables[0]; } catch (Exception e) { Console.WriteLine(e.ToString()); } So my problem is this: the above code works perfectly, just like I want it to. However, if instead of doing a select on all (*) if I try to name individual columns to return from the query I get the information I asked for, but rather than being split up into seperate entries in the data table I get a string in the first index of the data table that looked something like: "(0,5,false,Bob Smith,7)" And the data is correct, I would be expecting 0, then 5, then a boolean, then some text etc. But I would (obviously) prefer it to not be returned as just one big string. Anyone know why if I do a select on * I get a datatable as expected, but if I do a select on specific columns I get a data table with one entry that is the string of the values I'm asking for?

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  • NSTimer timestamp timeinterval question

    - by okami
    I have the following code: [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(timerCount:) userInfo:nil repeats:YES]; -(void)timerCount:(NSTimer *)timer { NSTimeInterval dt = [timer timeInterval]; // do something } The NSTimeInterval I got will be 0.5, the time interval I've put on scheduledTimerWithInterval, this means the timerCount will be called each 0.5 seconds. But I now that there are some stuff as timeStamps, and I want to know if the NSTimer will call the timerCount method in PRECISELY 0.5 seconds each time.

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