Transition from 2D to 3D Game development [closed]
- by jakebird451
I have been working in the 2D world for a long time from manual blitting in windows to SDL to Python (pygame, pyopengl) and a bunch in between. Needless to say I have been programming for a while. So a while ago I started to program in OpenGL via C++ on my Mac. I then got a little intricate with my work after a while (3D models with skeleton structure and terrain development). After a long time of tinkering, I stopped due to the heavy work just to yield a low level understanding of how OpenGL works. Still interested in Graphics and Game Development I went on a search for a stable game engine with some features to grow on.
Licence Requirement: Anything other than GPL (LGPL will do)
OS Requirement: Mac & Windows
Shader: GLSL or CG (GLSL preferred due to experience)
Models: Any model structure with rigging (bone) support & animation
I am looking at http://www.ogre3d.org/ currently and am starting to meddle around with some examples. However I am a little reluctant to spend a lot of time on it only to yield another dead end. So instead of falling down a spiraling black pit, I am posting my question to you guys to lead me in the right direction based on my requirements.
How was your experience with the engine you recommend?
Is it well documented?
Does it have well documented examples?
Any library requirements (Boost, libpng, etc)?