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  • Drawing territories border in 2d map

    - by Gabriel A. Zorrilla
    I'm programming a little web strategy game. In the country map I pretend to display each country with a national color. The issue is how to render the borders in a simple and efficient way. Right now I'm planning to set a field to each tile called "border" with values from 0 to 8. The algorithm would check for EVERY tile is its adjacent has a different "owner". If the tile is inside the territory, the border value would be 0, because would not have adjacent any tile with different owner, if not, would vary between 1 (north) clockwise to 9 (north-west) and then draw the border. I find this simple but too processor-intensive. Are there any other "pro" choices to render territories borders?

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  • 2D Tile Map for Platformer, XML or SQLite?

    - by Stephen Tierney
    I'm developing a 2D platformer with some uni friends. We've based it upon the XNA Platformer Starter Kit which uses .txt files to store the tile map. While this is simple it does not give us enough control and flexibility with level design. I'm doing some research into whether to store level data in an XML file or in a database like SQLite. Which would be the best for this situation? Do either have any drawbacks (performance etc) compared to the other?

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  • Nicest way to map rgb colors from html to led

    - by back_ache
    I have attached an rgb led to a color picker on a webpage and have hit the obvious problem that though the led is 8-bit like html the color rendition is very different so with the more subtle shades the led values for the color are wildly different to the html values. The brute-force method would be for me to have a lookup-table on the webserver to map the two sets of values but would ideally like to do it more elegantly Before I start listing all my 101 ideas for doing this I wondered if anyone else had come across the issue, the end-game would be to be able to abstract the color-rendition of different leds and make it available as a webservice (html value and device id in, led value out)

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  • Map Library: Client-side or Server-side?

    - by Mahdi
    As I have already asked here, I have to implement a Multi-Platform Map application. Now I have Mapstraction as an option which uses Javascript to implement the desired functionality. My question is, "Is there any reason/benefit to implement such a library (let say, Adapters) in Server-side (in my case, PHP)?" As these maps are all based on Javascript, there is a big reason to use Javascript again to make the adapter also, so it would not be dependent to PHP, Java, or .NET for example. But is that all? I wish to hear your ideas and comments also. :)

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  • Who should map physical keys to abstract keys?

    - by Paul Manta
    How do you bridge the gap between the library's low-level event system and your engine's high-level event system? (I'm not necessarily talking about key events, but also about quit events.) At the top level of my event system, I send out KeyPressedEvents, KeyRelesedEvents and others of this kind. These high-level events only contain the abstract values of the keys (they don't say that Space way pressed, but that the JumpKey was pressed, for example). Whose responsibility should it be to map the "JumpKey" to an actual key on the keyboard?

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  • Drawing map tiles for iPhone game

    - by user17778
    I'm working on a turn-based strategy game for the iPhone that has a hexagon-grid based map in it. I'm in the process of drawing up the actual tiles for the different landscapes (i.e. forest, grassland, etc.) and was wondering what program to draw the tile images in. I would assume Adobe Illustrator since a vector-based image may allow for smooth images even when the user is zoomed in really close. Is this right? Thanks!

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  • Countour Mapping API

    - by Crash
    I have done some searching on Google, but haven't come up with much as of yet. I am wanting to take a set of point data, which I had previously been using to create weighted points for a heat map through the Google API, and turn them into a contour map to overlay on the Google Maps API. I haven't seen anything in Google's code that would let me do this. Does anyone know of a good API to create such an overlay? Or is there possibly something I have overlooked that Google offers?

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  • Vocabulary: Should I call this apply or map?

    - by Carlos Vergara
    So, I'm tasked with organizing the code and building a library with all the common code among our products. One thing that seems to happen all the time and I wanted to abstract is posted below in pseudocode, and I don't know how to call it (different products have different domain specific implementations and names for it) list function idk_what_to_name_it ( list list_of_callbacks, value common_parameter ): list list_of_results = new list for_each(callback in list_of_callbacks) list_of_results.push(callback(common_parameter)) end for_each return list_of_results end function Would you call this specific construct a list ListOfCallbacks.Map( value value_to_map) method or would it better be value Value.apply(list list_of_callbacks) I'm really curious about this kind of thing. Is there a standard guide for this stuff?

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  • Common light map practices

    - by M. Utku ALTINKAYA
    My scene consists of individual meshes. At the moment each mesh has its associated light map texture, I was able to implement the light mapping using these many small textures. 1) Of course, I want to create an atlas, but how do you split atlases to pages, I mean do you group the lm's of objects that are close to each other, and load light maps on the fly if scene is expected to be big. 2) the 3d authoring software provides automatic uv coordinates for each mesh in the scene, but there are empty areas in the texel space, so if I scale the texture polygons the texel density of each face wil not match other meshes, if I create atlas like that there will be varying lm resolution, how do you solve this, just leave it as it is, or ignore resolution ? Actually these questions also applies to other non tiled maps.

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  • Moving multiple objects on a map

    - by Dave
    I have multiple objects on my isometric game, for example, NPC's doing path finding automatically to walk around the map. Now there could be any number of them from 0 to infinity (hypthetical as no PC could handle that). My question is: is simply looping each one individually the smartest way to animate them all? Surely as the number of units increases you will notice a lag occuring on units near the end of loop still "waiting" for their next animation movement. The alternative is a swarm algorithm to move all objects together. Is that a smarter idea or do both situations apply depending on the circumstances of the game?

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  • Samba: map domain group to local one

    - by user285467
    I have a problem with mapping pure domain group to one existing on UNIX system. When I map NT domain account by default samba picks local SID - one that can be acquired via the command; net getlocalsid Instead of SID that comes from domain; net getdomainsid This is the behavior that I do not understand. I can explicitly set the SID to the domain one. E.g.: net groupmap add sid=[DOMAIN SID]-[RID] ntgroup=[DOMAIN group] unixgroup=[UNIX group] type=l However the command getent group | grep 'DOMAIN group indicates this group to be domain one - GID created in accordance to RID backend in use, not the GID of 'UNIX group' as expected. Worth to mention I use the winbind. Strange thing is that I already have such mapping in place for other 'DOMAIN group2' that getent group reports with GID of local UNIX group with all members of the 'DOMAIN group2'. Now the question is how to populate such behavior for other of my groups???

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  • Starcraft 2 not displaying map in game

    - by AntiFX
    I installed Starcraft II wings of liberty via playonlinux, it installed fine, it starts up fine, but when I go into a game the map does not show, it is just black, but all my buildings/units/mineral line shows up, but everything else is black, also all the abilities do not have any graphics, and I can not see my player portrait in the menus. I am on a 32 bit version of ubuntu 12.04 with wine 1.5.10 I think it is probably a missing package I need to install...but I have no clue which one it would be, or if it is even that. Can anyone help? Thank you in advance!

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  • How to create a 2D map?

    - by Kaizer
    I'm new to game development and I want to try it out, like many others amongst us :) I need to create a gridmap. The map needs to be divided in squares. Each square represents a location. For example: x:10 - y:10 The width and height of the square should be able to be set. And offcourse also the amount of squared. I will develop in MVC .NET Can someone show me the right direction ? kind regards PS: Some nice tutorial links are always welcome :)

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  • How to draw a map for the game?

    - by user36689
    I wanted to make a small game, it will be about space. But I had a couple of questions, how to draw a map for the game? I would like to have lots of planets, possible consolidation of the system (as the solar system) But how to draw these planets? Is it really necessary to draw them by hand? I plan to give the names of the planets, but maybe I will not do what is best to do? Prompt Council Help me, please) I'm sorry if that is not the case)) Thanks in advance!

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  • Issue with angular gradient algorithm

    - by user146780
    I have an angular gradient algorithm: GLuint OGLENGINEFUNCTIONS::CreateAngularGradient( std::vector<ARGBCOLORF> &input,POINTFLOAT start, POINTFLOAT end, int width, int height ) { std::vector<GLubyte> pdata(width * height * 4); float pi = 3.1415; float cx; float cy; float r1; float r2; float ang; float px; float py; float t; cx = start.x; cy = start.y; r1 = 0; r2 = 500; ang = end.x / 100; ARGBCOLORF color; for (unsigned int i = 0; i < height; i++) { for (unsigned int j = 0; j < width; j++) { px = j; py = i; if( px * px + py * py <= r2 * r2 && px * px + py * py >= r1 * r1 ) { t= atan2(py-cy,px-cx) + ang; t= t+ pi; if (t > 2* pi) { t=t-2*pi; t=t/(2*pi); } } //end + start color.r = (0 * t) + (120 * (1 - t)); color.g = (50 * t) + (255 * (1 - t)); color.b = (0 * t) + (50 * (1 - t)); color.a = (255 * t) + (200 * (1 - t)); pdata[i * 4 * width + j * 4 + 0] = (GLubyte) color.r; pdata[i * 4 * width + j * 4 + 1] = (GLubyte) color.g; pdata[i * 4 * width + j * 4 + 2] = (GLubyte) 12; pdata[i * 4 * width + j * 4 + 3] = (GLubyte) 255; } } It works fine except the ang variable only controls the end sweep, not the start sweep. The start sweep is always facing the middle left as seen here: http://img810.imageshack.us/img810/9623/uhoh.png Basically I have no control over the end one going this <- way. How could I control this one? Thanks

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  • Adding a JPanel to another JPanel having TableLayout

    - by user253530
    I am trying to develop a map editor in java. My map window receives as a constructor a Map object. From that map object i am able to retrieve the Grid and every item in the grid along with other getters and setters. The problem is that even though the Mapping extends JComponent, when I place it in a panel it is not painted. I have overridden the paint method to satisfy my needs. Here is the code, maybe you could help me. public class MapTest extends JFrame implements ActionListener { private JPanel mainPanel; private JPanel mapPanel; private JPanel minimapPanel; private JPanel relationPanel; private TableLayout tableLayout; private JPanel tile; MapTest(Map map) { mainPanel = (JPanel) getContentPane(); mapPanel = new JPanel(); populateMapPanel(map); mainPanel.add(mapPanel); this.setPreferredSize(new Dimension(800, 600)); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setVisible(true); } private double[][] generateTableLayoutSize(int x, int y, int size) { double panelSize[][] = new double[x][y]; for (int i = 0; i < x; i++) { for (int j = 0; j < y; j++) { panelSize[i][j] = size; } } return panelSize; } private void populateMapPanel(Map map) { double[][] layoutSize = generateTableLayoutSize(map.getMapGrid().getRows(), map.getMapGrid().getColumns(), 50); tableLayout = new TableLayout(layoutSize); for(int i = 0; i < map.getMapGrid().getRows(); i++) { for(int j = 0; j < map.getMapGrid().getColumns(); j++) { tile = new JPanel(); tile.setName(String.valueOf(((Mapping)map.getMapGrid().getItem(i, j)).getCharacter())); tile.add(map.getMapItem(i, j)); String constraint = i + "," + j; mapPanel.add(tile, constraint); } } mapPanel.validate(); mapPanel.repaint(); } public void actionPerformed(ActionEvent e) { throw new UnsupportedOperationException("Not supported yet."); } } My Mapping Class public class Mapping extends JComponent implements Serializable{ private BufferedImage image; private Character character; //default public Mapping() { super(); this.image = null; this.character = '\u0000'; } //Mapping from image and char public Mapping(BufferedImage image, char character) { super(); this.image = image; this.character = character; } //Mapping from file and char public Mapping(File file, char character) { try { this.image = ImageIO.read(file); this.character = character; } catch (IOException ex) { System.out.println(ex); } } public char getCharacter() { return character; } public void setCharacter(char character) { this.character = character; } public BufferedImage getImage() { return image; } public void setImage(BufferedImage image) { this.image = image; repaint(); } @Override /*Two mappings are consider the same if -they have the same image OR -they have the same character OR -both of the above*/ public boolean equals(Object mapping) { if (this == mapping) { return true; } if (mapping instanceof Mapping) { return true; } //WARNING! equals might not work for images return (this.getImage()).equals(((Mapping) mapping).getImage()) || (this.getCharacter()) == (((Mapping) mapping).getCharacter()); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); //g.drawImage(image, 0, 0, null); g.drawImage(image, 0, 0, this.getWidth(), this.getHeight(), null); } // @Override // public Dimension getPreferredSize() { // if (image == null) { // return new Dimension(10, 10); //instead of 100,100 set any prefered dimentions // } else { // return new Dimension(100, 100);//(image.getWidth(null), image.getHeight(null)); // } // } private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException { character = (Character) in.readObject(); image = ImageIO.read(ImageIO.createImageInputStream(in)); } private void writeObject(java.io.ObjectOutputStream out) throws IOException { out.writeObject(character); ImageWriter writer = (ImageWriter) ImageIO.getImageWritersBySuffix("jpg").next(); writer.setOutput(ImageIO.createImageOutputStream(out)); ImageWriteParam param = writer.getDefaultWriteParam(); param.setCompressionMode(ImageWriteParam.MODE_EXPLICIT); param.setCompressionQuality(0.85f); writer.write(null, new IIOImage(image, null, null), param); } }

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  • Delete old map markers and load new ones?

    - by pufAmuf
    I'm trying to delete the old markers and load new ones. Here is the code I have that loads certain markers on page load - no issues here: (function() { var customIcons = { 1: { icon: 'redmarker.png', shadow: 'markershadow.png' }, 2: { icon: 'purplemarker.png', shadow: 'markershadow.png' }, 3: { icon: 'silvermarker.png', shadow: 'markershadow.png' }, 4: { icon: 'goldmarker.png', shadow: 'markershadow.png' } }; window.onload = function(){ var MY_MAPTYPE_ID = 'custom'; var stylez = [ { "stylers": [ { "hue": "#00ccff" }, { "saturation": -100 }, { "lightness": 5 } ] },{ } ]; var latlng = new google.maps.LatLng(10, 10); var options = { zoom: 16, center: latlng, panControl: false, zoomControl: false, scaleControl: true, mapTypeControlOptions: { mapTypeIds: [MY_MAPTYPE_ID,google.maps.MapTypeId.SATELLITE] }, mapTypeId: MY_MAPTYPE_ID }; var map = new google.maps.Map(document.getElementById('map'), options); var styledMapOptions = { name: 'Map' }; var jayzMapType = new google.maps.StyledMapType(stylez, styledMapOptions); map.mapTypes.set(MY_MAPTYPE_ID, jayzMapType); var infoWindow = new google.maps.InfoWindow; // Change this depending on the name of your PHP file downloadUrl("getxml.php", function(data) { var xml = data.responseXML; var markers = xml.documentElement.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { var name = markers[i].getAttribute("id"); var address = markers[i].getAttribute("id"); var type = markers[i].getAttribute("venue_type"); var point = new google.maps.LatLng( parseFloat(markers[i].getAttribute("lat")), parseFloat(markers[i].getAttribute("lng"))); var html = "<b>" + name + "</b> <br/>" + address; var icon = customIcons[type] || {}; var marker = new google.maps.Marker({ map: map, position: point, icon: icon.icon, shadow: icon.shadow }); bindInfoWindow(marker, map, infoWindow, html); } }); //BUTTON SWITCHING //////////////////////////////////////////////////////////// //BUTTON SWITCHING //////////////////////////////////////////////////////////// //BUTTON SWITCHING //////////////////////////////////////////////////////////// //BUTTON SWITCHING //////////////////////////////////////////////////////////// //BUTTON SWITCHING //////////////////////////////////////////////////////////// //BUTTON SWITCHING //////////////////////////////////////////////////////////// //BUTTON SWITCHING //////////////////////////////////////////////////////////// jQuery(document).delegate(".topCanBeActive", "click", function( e ) { e.preventDefault(); jQuery(".topCanBeActive").removeClass("topActive"); jQuery(this).addClass("topActive"); switch( this.id ){ case 'all_activity_button': alert("search"); break; case 'events_button': downloadUrl("getxml2.php", function(data) { var xml = data.responseXML; var markers = xml.documentElement.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { var name = markers[i].getAttribute("id"); var address = markers[i].getAttribute("id"); var type = markers[i].getAttribute("venue_type"); var point = new google.maps.LatLng( parseFloat(markers[i].getAttribute("lat")), parseFloat(markers[i].getAttribute("lng"))); var html = "<b>" + name + "</b> <br/>" + address; var icon = customIcons[type] || {}; var marker = new google.maps.Marker({ map: map, position: point, icon: icon.icon, shadow: icon.shadow }); bindInfoWindow(marker, map, infoWindow, html); } }); break; case 'venues_button': alert("venues"); break; case 'search_button': alert("search"); break; } }); //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// } function bindInfoWindow(marker, map, infoWindow, html) { google.maps.event.addListener(marker, 'click', function() { infoWindow.setContent(html); infoWindow.open(map, marker); }); } function downloadUrl(url, callback) { var request = window.ActiveXObject ? new ActiveXObject('Microsoft.XMLHTTP') : new XMLHttpRequest; request.onreadystatechange = function() { if (request.readyState == 4) { request.onreadystatechange = doNothing; callback(request, request.status); } }; request.open('GET', url, true); request.send(null); } function doNothing() {} })(); Now, I created a button section where if you press one button, a different xml file is loaded. Notice the section with the ////////////////////// However, upon clicking the button, nothing happens. The xml file itself is okay and loads the desired data. I also receive no errors in firebug. Any ideas why this happens? Thanks!

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  • Google Map API v3 — set bounds and center

    - by Michael Bradley
    Hi, I've recently switched to Google Maps API V3. I'm working of a simple example which plots markers from an array, however I do not know how to center and zoom automatically with respect to the markers. I've searched the net high and low, including Google's own documentation, but have not found a clear answer. I know I could simply take an average of the co-ordinates, but how would I set the zoom accordingly? Could somebody please point me in the right direction? Perhaps you know of a good tutorial. Many thanks in advance, Michael function initialize() { var myOptions = { zoom: 10, center: new google.maps.LatLng(-33.9, 151.2), mapTypeId: google.maps.MapTypeId.ROADMAP } var map = new google.maps.Map(document.getElementById("map_canvas"),myOptions); setMarkers(map, beaches); } var beaches = [ ['Bondi Beach', -33.890542, 151.274856, 4], ['Coogee Beach', -33.423036, 151.259052, 5], ['Cronulla Beach', -34.028249, 121.157507, 3], ['Manly Beach', -33.80010128657071, 151.28747820854187, 2], ['Maroubra Beach', -33.450198, 151.259302, 1] ]; function setMarkers(map, locations) { var image = new google.maps.MarkerImage('images/beachflag.png', new google.maps.Size(20, 32), new google.maps.Point(0,0), new google.maps.Point(0, 32)); var shadow = new google.maps.MarkerImage('images/beachflag_shadow.png', new google.maps.Size(37, 32), new google.maps.Point(0,0), new google.maps.Point(0, 32)); var lat = map.getCenter().lat(); var lng = map.getCenter().lng(); var shape = { coord: [1, 1, 1, 20, 18, 20, 18 , 1], type: 'poly' }; for (var i = 0; i < locations.length; i++) { var beach = locations[i]; var myLatLng = new google.maps.LatLng(beach[1], beach[2]); var marker = new google.maps.Marker({ position: myLatLng, map: map, shadow: shadow, icon: image, shape: shape, title: beach[0], zIndex: beach[3] }); } }

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  • Resilient backpropagation neural network - question about gradient

    - by Raf
    Hello Guys, First I want to say that I'm really new to neural networks and I don't understand it very good ;) I've made my first C# implementation of the backpropagation neural network. I've tested it using XOR and it looks it work. Now I would like change my implementation to use resilient backpropagation (Rprop - http://en.wikipedia.org/wiki/Rprop). The definition says: "Rprop takes into account only the sign of the partial derivative over all patterns (not the magnitude), and acts independently on each "weight". Could somebody tell me what partial derivative over all patterns is? And how should I compute this partial derivative for a neuron in hidden layer. Thanks a lot UPDATE: My implementation base on this Java code: www_.dia.fi.upm.es/~jamartin/downloads/bpnn.java My backPropagate method looks like this: public double backPropagate(double[] targets) { double error, change; // calculate error terms for output double[] output_deltas = new double[outputsNumber]; for (int k = 0; k < outputsNumber; k++) { error = targets[k] - activationsOutputs[k]; output_deltas[k] = Dsigmoid(activationsOutputs[k]) * error; } // calculate error terms for hidden double[] hidden_deltas = new double[hiddenNumber]; for (int j = 0; j < hiddenNumber; j++) { error = 0.0; for (int k = 0; k < outputsNumber; k++) { error = error + output_deltas[k] * weightsOutputs[j, k]; } hidden_deltas[j] = Dsigmoid(activationsHidden[j]) * error; } //update output weights for (int j = 0; j < hiddenNumber; j++) { for (int k = 0; k < outputsNumber; k++) { change = output_deltas[k] * activationsHidden[j]; weightsOutputs[j, k] = weightsOutputs[j, k] + learningRate * change + momentumFactor * lastChangeWeightsForMomentumOutpus[j, k]; lastChangeWeightsForMomentumOutpus[j, k] = change; } } // update input weights for (int i = 0; i < inputsNumber; i++) { for (int j = 0; j < hiddenNumber; j++) { change = hidden_deltas[j] * activationsInputs[i]; weightsInputs[i, j] = weightsInputs[i, j] + learningRate * change + momentumFactor * lastChangeWeightsForMomentumInputs[i, j]; lastChangeWeightsForMomentumInputs[i, j] = change; } } // calculate error error = 0.0; for (int k = 0; k < outputsNumber; k++) { error = error + 0.5 * (targets[k] - activationsOutputs[k]) * (targets[k] - activationsOutputs[k]); } return error; } So can I use change = hidden_deltas[j] * activationsInputs[i] variable as a gradient (partial derivative) for checking the sing?

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  • How to iterate over modifed std::map values?

    - by Frank
    I have an std::map, and I would like to define an iterator that returns modified values. Typically, a std::map<int,double>::iterator iterates over std::pair<int,double>, and I would like the same behavior, just the double value is multiplied by a constant. I tried it with boost::transform_iterator, but it doesn't compile: #include <map> #include <boost/iterator/transform_iterator.hpp> #include <boost/functional.hpp> typedef std::map<int,double> Map; Map m; m[100] = 2.24; typedef boost::binder2nd< std::multiplies<double> > Function; typedef boost::transform_iterator<Function, Map::value_type*> MultiplyIter; MultiplyIter begin = boost::make_transform_iterator(m.begin(), Function(std::multiplies<double>(), 4)); // now want to similarly create an end iterator // and then iterate over the modified map The error is: error: conversion from 'boost ::transform_iterator< boost::binder2nd<multiplies<double> >, gen_map<int, double>::iterator , boost::use_default, boost::use_default >' to non-scalar type 'boost::transform_iterator< boost::binder2nd<multiplies<double> >, pair<const int, double> * , boost::use_default, boost::use_default >' requested What is gen_map and do I really need it? I adapted the transform_iterator tutorial code from here to write this code ...

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  • Resize my Google Map API

    - by Jeremy Flaugher
    I am new to JS, and have found the answer to a previous question, which brought up a new question, which brought me here again. I have a Reveal Modal that contains a Google Map API. When a button is clicked, the Reveal Modal pops up, and displays the Google Map. My problem is that only a third of the map is displaying. This is because a resize trigger needs to be implemented. My question is how do I implement the google.maps.event.trigger(map, 'resize')? Where do I place this little snippet of code? The Reveal Model script: <script type="text/javascript"> $(document).ready(function() { $('#myModal1').click(function() { $('#myModal').reveal(); }); }); </script> My Google Map Script: <script type="text/javascript"> function initialize() { var mapOptions = { center: new google.maps.LatLng(39.739318, -89.266507), zoom: 5, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById("map_canvas"), mapOptions); } </script> The div which holds the Google Map: <div id="myModal" class="reveal-modal large"> <h2>How to get here</h2> <div id="map_canvas" style="width:600px; height:300px;"></div> <a class="close-reveal-modal">&#215;</a> </div>

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  • jQuery Tooltip widget well-suited to use with an IMAGE-MAP? suggestions/recommendations please

    - by Tim
    I would like to display different tooltip content for each of the areas defined in an image-map. Are there any jQuery plug-ins that have an API well-suited to use with image-maps? I would like it also be be flexible with regard to where the tooltip content comes from, e.g. the content might be contained in an anchor element of an invisible iframe or it might come from a database. Thanks

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  • What language to use for developing a tiled map editor?

    - by Tamir
    Hello. I'm working on a 2D tiles-based games mixing 3D models, which I achieved using OpenGL and C++. I would like to know what language should I use for creating a map editor, it needs to be easy-to-use and with a form designer or something alike, and with an easily embedded rendering engine.

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