Search Results

Search found 1139 results on 46 pages for 'hierarchical trees'.

Page 19/46 | < Previous Page | 15 16 17 18 19 20 21 22 23 24 25 26  | Next Page >

  • Visual sitemap generater

    - by rugbert
    Im looking for a something to visually create a sitemap for one of my websites. Id like something in a tree structure, so I have the hierarchical view of my site. A couple requirements I have tho, the ability to map password protected pages, and (not REALLY a requirement) the ability to integrate google analytics data. Im trying a evaluation version of powermapper, but the version that includes analytics integration is like $300 so Im looking for something cheaper.

    Read the article

  • What are some ways of making manageable complex AI?

    - by Tetrad
    In the past I've used simple systems like finite state machines (FSMs) or hierarchical FSMs to control AI behavior. For any complex system, this pattern falls apart very quickly. I've heard about behavior trees and it seems like that's the next obvious step, but haven't seen a working implementation or really tried going down that route yet. Are there any other patterns to making manageable yet complex AI behaviors?

    Read the article

  • Mimicking Network Databases in SQL

    Unlike the hierarchical database model, which created a tree structure in which to store data, the network model formed a generalized 'graph' structure that describes the relationships between the nodes. Nowadays, the relational model is used to solve the problems for which the network model was created, but the old 'network' solutions are still being implemented by programmers, even when they are less effective.

    Read the article

  • ID?????????

    - by ???02
    ID????????????????????????ID????????????????????????Oracle Identity Manager????????????????????????????????Oracle Identity Analytics ??????????????????????ID???????????????Oracle Identity Manager -- ???????????ID?????????Oracle Identity Manager (?? OIM )??ID?????????????????????????????????ID???????????????????????????????????????????????????????????????????????????OIM ?????????????????????????????????????????????????????? OIM ??????????OIM ????????????????????????/??/???????/??????????????????????????????????????????????????????????????????????OIM ???????????????????????????????????????????????????????????????????(1)ID?????????:??~??~??~???????????????????????????????????(2)ID????????:??????ID???????????????·??????????????????(3)??ID????:????????????????????????ID·??????????????????????????????????????(4)???????????????????:???????????1???????????????????????????????????(5)ID??????????????:???????????????ID???·????????????????????(6)ID???????????????:ID?????????·????????????????????????????????????????Oracle Identity Analytics -- ????????·?????????????????Oracle Identity Analytics? (?? OIA )????????????(??)???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????OIA????????????????????????????????????????????????????(1)??????????????????????????????????????(2)?????????????????? : ??(hierarchical)???(relationship)???????????????(3)ID?????????(OIM?)????????????????????? ??????????? ?????? Oracle Direct

    Read the article

  • How to speed up calculation of length of longest common substring?

    - by eSKay
    I have two very large strings and I am trying to find out their Longest Common Substring. One way is using suffix trees (supposed to have a very good complexity, though a complex implementation), and the another is the dynamic programming method (both are mentioned on the Wikipedia page linked above). Using dynamic programming The problem is that the dynamic programming method has a huge running time (complexity is O(n*m), where n and m are lengths of the two strings). What I want to know (before jumping to implement suffix trees): Is it possible to speed up the algorithm if I only want to know the length of the common substring (and not the common substring itself)?

    Read the article

  • Binary Tree operator overloading and recursion

    - by furious.snail
    I was wondering how to overload the == operator for a binary tree to compare if two trees have identical data at same nodes. So far this is what I have: bool TreeType::operator==(const TreeType& otherTree) const { if((root == NULL) && (otherTree.root == NULL)) return true; //two null trees are equal else if((root != NULL) && (otherTree.root != NULL)) { return((root-info == otherTree.root-info) && //this part doesn't actually do anything recursively... //(root-left == otherTree.root-left) && //(root-right == otherTree.root-right)) } else return false; //one tree is null the other is not } I have a similar function that takes two TreeNode pointers as parameters but I've been stuck on how to convert it to this function.

    Read the article

  • Is Lightweight Code Generation (LCG) dead?

    - by Greg Beech
    In the .NET 2.0-3.5 frameworks, LCG (aka the DynamicMethod class) was a decent way to emit lightweight methods at runtime when no class structure was needed to support them. In .NET 4.0, expression trees now support statements and blocks, and as such appear to provide sufficient functionality to build just about any functionality you could require from such a method, and can be constructed in a much easier and safer way than directly emitting CIL op-codes. (This statement is borne from today's experimentation of converting some of our most complex LCG code to use expression tree building and compilation instead.) So is there any reason why one would use LCG in any new code? Is there anything it can do that expression trees cannot? Or is it now a 'dead' piece of functionality?

    Read the article

  • Why not speed up testing by using function dependency graph?

    - by Maltrap
    It seems logical to me that if you have a dependency graph of your source code (tree showing call stack of all functions in your code base) you should be able to save a tremendous amount of time doing functional and integration tests after each release. Essentially you will be able to tell the testers exactly what functionality to test as the rest of the features remain unchanged from a source code point of view. If for instance you change a spelling mistake in once piece of the code, there is no reason to run through your whole test script again "just in case" you introduced a critical bug. My question, why are dependency trees not used in software engineering and if you use them, how do you maintain them? What tools are available that generate these trees for C# .NET, C++ and C source code?

    Read the article

  • Hierarchy inheritance

    - by reito
    I had faced the problem. In my C++ hierarchy tree I have two branches for entities of difference nature, but same behavior - same interface. I created such hierarchy trees (first in image below). And now I want to work with Item or Base classes independetly of their nature (first or second). Then I create one abstract branch for this use. My mind build (second in image below). But it not working. Working scheme seems (third in image below). It's bad logic, I think... Do anybody have some ideas about such hierarchy inheritance? How make it more logical? More simple for understanding? Image Sorry for my english - russian internet didn't help:) Update: You ask me to be more explicit, and I will be. In my project (plugins for Adobe Framemaker) I need to work with dialogs and GUI controls. In some places I working with WinAPI controls, and some other places with FDK (internal Framemaker) controls, but I want to work throw same interface. I can't use one base class and inherite others from it, because all needed controls - is a hierarchy tree (not one class). So I have one hierarchy tree for WinAPI controls, one for FDK and one abstract tree to use anyone control. For example, there is an Edit control (WinEdit and FdkEdit realization), a Button control (WinButton and FdkButton realization) and base entity - Control (WinControl and FdkControl realization). For now I can link my classes in realization trees (Win and Fdk) with inheritence between each of them (WinControl is base class for WinButton and WinEdit; FdkControl is base class for FdkButton and FdkEdit). And I can link to abstract classes (Control is base class for WinControl and FdkControl; Edit is base class for WinEdit and FdkEdit; Button is base class for WinButton and FdkButton). But I can't link my abstract tree - compiler swears. In fact I have two hierarchy trees, that I want to inherite from another one. Update: I have done this quest! :) I used the virtual inheritence and get such scheme (http://img12.imageshack.us/img12/7782/99614779.png). Abstract tree has only absolute abstract methods. All inheritence in abstract tree are virtual. Link from realization tree to abstract are virtual. On image shown only one realization tree for simplicity. Thanks for help!

    Read the article

  • I'm having a problem identifying a floating point exception.

    - by Peter Stewart
    I'm using c++ in visual studio express to generate random expression trees for use in a genetic algorithm type of program. Because they are random, the trees often generate (I'll call them exceptions, I'm not sure what they are) Thanks to a suggestion by George, I turned the mask _MCW_EM on so that hardware interrupts are turned off. (the default) So, the program runs uninterrupted, but some of the values returned are: -1.#INF, -1.#NAN, -1.#INV. I don't know how to identify these so that I can throw an exeption: if ( variable == -1.#INF) ?? DigitalRoss in this post seemed to have the solution, but as I understood it I couldn't make it work. I've been looking all over the place for this simple bit of code, that I assumed would be used all the time, but have had no luck. thanks

    Read the article

  • Mac OSX - looking for software for notes, snippets, ideas, etc.

    - by eatloaf
    I have the following requirements: Mobile accessibility: Either a complimentary iphone app to sync with, or DropBox or Google Docs syncing or equivalent so I can use other mobile note applications to edit notes remotely. Minimally some form of markup, but ideally something I can drag and drop images into and do some formatting. Rich Text support is reasonable. Hierarchical organization, AKA outlining. Internal (note to note) linking. I like to cross reference items and thoughts internally and the relationships aren't always hierarchical. These were closest to what I was looking for but, as far as I can tell, suffer from the noted flaws: Mori : No mobile solution. EagleFiler : No item hierarchy. MacJournal : No entry hierarchy. iphone app converts edited entries to plain text. Evernote : No interior linking. No hierarchy. I think I've tried every serious contender and none of them have all four (seemingly simple) requirements. I'm hoping that I'm either missing an existing feature in an app I've tried or that someone knows of something I haven't found it yet.

    Read the article

  • Filter Empty Directories in Package Explorer View

    - by Matt
    Is there a way in eclipse to filter/hide empty directory trees in the package explorer view? This is different than filtering directories like '.svn' or maven's target, or filtering empty packages. It's more trying to clean up empty directories trees that show up as a result of filter rules. Context- We have a generic project in our workspace that uses filters to ignore non text based files(mp3s, jpgs, etc). It allows us to quickly edit our files in eclipse. The problem is because of the filters there are a lot of empty folders present. If eclipse can ignore any empty folders due to filters it would make the project cleaner.

    Read the article

  • Gradient boosting predictions in low-latency production environments?

    - by lockedoff
    Can anyone recommend a strategy for making predictions using a gradient boosting model in the <10-15ms range (the faster the better)? I have been using R's gbm package, but the first prediction takes ~50ms (subsequent vectorized predictions average to 1ms, so there appears to be overhead, perhaps in the call to the C++ library). As a guideline, there will be ~10-50 inputs and ~50-500 trees. The task is classification and I need access to predicted probabilities. I know there are a lot of libraries out there, but I've had little luck finding information even on rough prediction times for them. The training will happen offline, so only predictions need to be fast -- also, predictions may come from a piece of code / library that is completely separate from whatever does the training (as long as there is a common format for representing the trees).

    Read the article

  • How would you find the height of objects given an image?

    - by Ram Bhat
    Heyguys.. This isn't exactly a programming question exactly. I just want to know what your approach would be to a common problem in Digital image processing. Lets say you have an image of a a few trees in say jpg format. How would you go about finding the heights of each of these trees. The photo is the only input you have. I want to know the approaches you have not code. So it doesnt matter if your answers are vague, or non DIP-ish.

    Read the article

  • Rendering in WebKit

    Rendering in WebKit A deep dive into the guts of webkit. Eric Seidel explains the process from loading the resources, building the DOM tree, and the various trees involved in rendering. From: GoogleDevelopers Views: 4525 26 ratings Time: 34:45 More in Science & Technology

    Read the article

  • Interpolating height on opengl quad

    - by ThePlague
    Okay I've got a quad, see picture. And want to find the height at any point in the quad, is there a way to do this accurately as bilinear interpolation doesn't work in this case. As you can see the trees trunk is well beneath the terrain and should be at the same height as the trunks around it. I know the altitude of the vertices marked by a red circle and the centre red circle is roughly where the base should be, I've also crudely added a line as that surface is not flat.

    Read the article

  • Graph Isomorphism > What kind of Graph is this?

    - by oodavid
    Essentially, this is a variation of Comparing Two Tree Structures, however I do not have "trees", but rather another type of graph. I need to know what kind of Graph I have in order to figure out if there's a Graph Isomorphism Special Case... As you can see, they are: Not Directed Not A Tree Cyclic Max 4 connections But I still don't know the correct terminology, nor the which Isomorphism algorithm to pursue, guidance appreciated.

    Read the article

  • Game Guide to Purchasing Items in Fish Isle

    There are many things you can purchase in Fish Isle like decorations, buildings, trees, and animals. This Fish Isle guide will show you how to purchase items, but it will also show you how to do thin... [Author: Jake Clark - Computers and Internet - April 17, 2010]

    Read the article

  • Shadow Mapping and Transparent Quads

    - by CiscoIPPhone
    Shadow mapping uses the depth buffer to calculate where shadows should be drawn. My problem is that I'd like some semi transparent textured quads to cast shadows - for example billboarded trees. As the depth value will be set across all of the quad and not just the visible parts it will cast a quad shadow, which is not what I want. How can I make my transparent quads cast correct shadows using shadow mapping?

    Read the article

  • Finding the lowest average Hamming distance when the order of the strings matter

    - by user1049697
    I have a sequence of binary strings that I want to find a match for among a set of longer sequences of binary strings. A match means that the compared sequence gives the lowest average Hamming distance when all elements in the shorter sequence have been matched against a sequence in one of the longer sets. Let me try to explain with an example. I have a set of video frames that have been hashed using a perceptual hashing algorithm so that the video frames that look the same has roughly the same hash. I want to match a short video clip against a set of longer videos, to see if the clip is contained in one of these. This means that I need to find out where the sequence of the hashed frames in the short video has the lowest average Hamming distance when compared with the long videos. The short video is the sub strings Sub1, Sub2 and Sub3, and I want to match them against the hashes of the long videos in Src. The clue here is that the strings need to match in the specific order that they are given in, e.g. that Sub1 always has to match the element before Sub2, and Sub2 always has to match the element before Sub3. In this example it would map thusly: Sub1-Src3, Sub2-Src4 and Sub3-Src5. So the question is this: is there an algorithm for finding the lowest average Hamming distance when the order of the elements compared matter? The naïve approach to compare the substring sequence to every source string won't cut it of course, so I need something that preferably can match a (much) shorter sub string to a set of million of elements. I have looked at MVP-trees, BK-trees and similar, but everything seems to only take into account one binary string and not a sequence of them. Sub1: 100111011111011101 Sub2: 110111000010010100 Sub3: 111111010110101101 Src1: 001011010001010110 Src2: 010111101000111001 Src3: 101111001110011101 Src4: 010111100011010101 Src5: 001111010110111101 Src6: 101011111111010101 I have added a calculation of the examples below. (The Hamming distances aren't correct, but it doesn't matter) **Run 1.** dist(Sub1, Src1) = 8 dist(Sub2, Src2) = 10 dist(Sub3, Src3) = 12 average = 10 **Run 2.** dist(Sub1, Src2) = 10 dist(Sub2, Src3) = 12 dist(Sub3, Src4) = 10 average = 11 **Run 3.** dist(Sub1, Src3) = 7 dist(Sub2, Src4) = 6 dist(Sub3, Src5) = 10 average = 8 **Run 4.** dist(Sub1, Src3) = 10 dist(Sub2, Src4) = 4 dist(Sub3, Src5) = 2 average = 5 So the winner here is sequence 4 with an average distance of 5.

    Read the article

  • Rendering in WebKit

    Rendering in WebKit A deep dive into the guts of webkit. Eric Seidel explains the process from loading the resources, building the DOM tree, and the various trees involved in rendering. From: GoogleDevelopers Views: 4525 26 ratings Time: 34:45 More in Science & Technology

    Read the article

  • No excuse for programmers and multiple platforms

    <b>Technology & Life Integration:</b> "Programming across multiple operating systems is easy. I do it. I have done it for several years. I don't need to have seperate code trees for each operating system. I have a single set of code that I work on and it compiles on different operating systems without having to modify the code!"

    Read the article

  • Microsoft Interview Preparation

    - by Manish
    I have 8 years of java background. Need help in identifying topics I need to prepare for Microsoft interview. I need to know how many rounds Microsoft will have and what all things these rounds consist of. I have identified the following topics. Please let me know if I need to prepare anything else as well. Arrays Linked Lists Recursion Stacks Queue Trees Graph -- What all I should prepare here Dynamic Programming -- again what all I need to prepare Sorting, Searching String Algos

    Read the article

  • What Precalculus knowledge is required before learning Discrete Math Computer Science topics?

    - by Ein Doofus
    Below I've listed the chapters from a Precalculus book as well as the author recommended Computer Science chapters from a Discrete Mathematics book. Although these chapters are from two specific books on these subjects I believe the topics are generally the same between any Precalc or Discrete Math book. What Precalculus topics should one know before starting these Discrete Math Computer Science topics?: Discrete Mathematics CS Chapters 1.1 Propositional Logic 1.2 Propositional Equivalences 1.3 Predicates and Quantifiers 1.4 Nested Quantifiers 1.5 Rules of Inference 1.6 Introduction to Proofs 1.7 Proof Methods and Strategy 2.1 Sets 2.2 Set Operations 2.3 Functions 2.4 Sequences and Summations 3.1 Algorithms 3.2 The Growths of Functions 3.3 Complexity of Algorithms 3.4 The Integers and Division 3.5 Primes and Greatest Common Divisors 3.6 Integers and Algorithms 3.8 Matrices 4.1 Mathematical Induction 4.2 Strong Induction and Well-Ordering 4.3 Recursive Definitions and Structural Induction 4.4 Recursive Algorithms 4.5 Program Correctness 5.1 The Basics of Counting 5.2 The Pigeonhole Principle 5.3 Permutations and Combinations 5.6 Generating Permutations and Combinations 6.1 An Introduction to Discrete Probability 6.4 Expected Value and Variance 7.1 Recurrence Relations 7.3 Divide-and-Conquer Algorithms and Recurrence Relations 7.5 Inclusion-Exclusion 8.1 Relations and Their Properties 8.2 n-ary Relations and Their Applications 8.3 Representing Relations 8.5 Equivalence Relations 9.1 Graphs and Graph Models 9.2 Graph Terminology and Special Types of Graphs 9.3 Representing Graphs and Graph Isomorphism 9.4 Connectivity 9.5 Euler and Hamilton Ptahs 10.1 Introduction to Trees 10.2 Application of Trees 10.3 Tree Traversal 11.1 Boolean Functions 11.2 Representing Boolean Functions 11.3 Logic Gates 11.4 Minimization of Circuits 12.1 Language and Grammars 12.2 Finite-State Machines with Output 12.3 Finite-State Machines with No Output 12.4 Language Recognition 12.5 Turing Machines Precalculus Chapters R.1 The Real-Number System R.2 Integer Exponents, Scientific Notation, and Order of Operations R.3 Addition, Subtraction, and Multiplication of Polynomials R.4 Factoring R.5 Rational Expressions R.6 Radical Notation and Rational Exponents R.7 The Basics of Equation Solving 1.1 Functions, Graphs, Graphers 1.2 Linear Functions, Slope, and Applications 1.3 Modeling: Data Analysis, Curve Fitting, and Linear Regression 1.4 More on Functions 1.5 Symmetry and Transformations 1.6 Variation and Applications 1.7 Distance, Midpoints, and Circles 2.1 Zeros of Linear Functions and Models 2.2 The Complex Numbers 2.3 Zeros of Quadratic Functions and Models 2.4 Analyzing Graphs of Quadratic Functions 2.5 Modeling: Data Analysis, Curve Fitting, and Quadratic Regression 2.6 Zeros and More Equation Solving 2.7 Solving Inequalities 3.1 Polynomial Functions and Modeling 3.2 Polynomial Division; The Remainder and Factor Theorems 3.3 Theorems about Zeros of Polynomial Functions 3.4 Rational Functions 3.5 Polynomial and Rational Inequalities 4.1 Composite and Inverse Functions 4.2 Exponential Functions and Graphs 4.3 Logarithmic Functions and Graphs 4.4 Properties of Logarithmic Functions 4.5 Solving Exponential and Logarithmic Equations 4.6 Applications and Models: Growth and Decay 5.1 Systems of Equations in Two Variables 5.2 System of Equations in Three Variables 5.3 Matrices and Systems of Equations 5.4 Matrix Operations 5.5 Inverses of Matrices 5.6 System of Inequalities and Linear Programming 5.7 Partial Fractions 6.1 The Parabola 6.2 The Circle and Ellipse 6.3 The Hyperbola 6.4 Nonlinear Systems of Equations

    Read the article

  • Best way to implement an AI for Dominion? [on hold]

    - by j will
    I'm creating a desktop client and server backend for the game, Dominion, by Donald X. Vaccarino. I've been reading up on AI techniques and algorithms and I just wanted to what is the best way to implement an AI for such a game? Would it better to look at neural networks, genetic algorithms, decision trees, fuzzy logic, or any other methodology? For those who do not know how Dominion works, check out this part of the wikipedia article: http://en.wikipedia.org/wiki/Dominion_(card_game)#Gameplay

    Read the article

< Previous Page | 15 16 17 18 19 20 21 22 23 24 25 26  | Next Page >