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  • HTML5 game programming style

    - by fnx
    I am currently trying learn javascript in form of HTML5 games. Stuff that I've done so far isn't too fancy since I'm still a beginner. My biggest concern so far has been that I don't really know what is the best way to code since I don't know the pros and cons of different methods, nor I've found any good explanations about them. So far I've been using the worst (and propably easiest) method of all (I think) since I'm just starting out, for example like this: var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var width = 640; var height = 480; var player = new Player("pic.png", 100, 100, ...); also some other global vars... function Player(imgSrc, x, y, ...) { this.sprite = new Image(); this.sprite.src = imgSrc; this.x = x; this.y = y; ... } Player.prototype.update = function() { // blah blah... } Player.prototype.draw = function() { // yada yada... } function GameLoop() { player.update(); player.draw(); setTimeout(GameLoop, 1000/60); } However, I've seen a few examples on the internet that look interesting, but I don't know how to properly code in these styles, nor do I know if there are names for them. These might not be the best examples but hopefully you'll get the point: 1: Game = { variables: { width: 640, height: 480, stuff: value }, init: function(args) { // some stuff here }, update: function(args) { // some stuff here }, draw: function(args) { // some stuff here }, }; // from http://codeincomplete.com/posts/2011/5/14/javascript_pong/ 2: function Game() { this.Initialize = function () { } this.LoadContent = function () { this.GameLoop = setInterval(this.RunGameLoop, this.DrawInterval); } this.RunGameLoop = function (game) { this.Update(); this.Draw(); } this.Update = function () { // update } this.Draw = function () { // draw game frame } } // from http://www.felinesoft.com/blog/index.php/2010/09/accelerated-game-programming-with-html5-and-canvas/ 3: var engine = {}; engine.canvas = document.getElementById('canvas'); engine.ctx = engine.canvas.getContext('2d'); engine.map = {}; engine.map.draw = function() { // draw map } engine.player = {}; engine.player.draw = function() { // draw player } // from http://that-guy.net/articles/ So I guess my questions are: Which is most CPU efficient, is there any difference between these styles at runtime? Which one allows for easy expandability? Which one is the most safe, or at least harder to hack? Are there any good websites where stuff like this is explained? or... Does it all come to just personal preferance? :)

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  • Learning by doing (and programming by trial and error)

    - by AlexBottoni
    How do you learn a new platform/toolkit while producing working code and keeping your codebase clean? When I know what I can do with the underlying platform and toolkit, I usually do this: I create a new branch (with GIT, in my case) I write a few unit tests (with JUnit, for example) I write my code until it passes my tests So far, so good. The problem is that very often I do not know what I can do with the toolkit because it is brand new to me. I work as a consulant so I cannot have my preferred language/platform/toolkit. I have to cope with whatever the customer uses for the task at hand. Most often, I have to deal (often in a hurry) with a large toolkit that I know very little so I'm forced to "learn by doing" (actually, programming by "trial and error") and this makes me anxious. Please note that, at some point in the learning process, usually I already have: read one or more five-stars books followed one or more web tutorials (writing working code a line at a time) created a couple of small experimental projects with my IDE (IntelliJ IDEA, at the moment. I use Eclipse, Netbeans and others, as well.) Despite all my efforts, at this point usually I can just have a coarse understanding of the platform/toolkit I have to use. I cannot yet grasp each and every detail. This means that each and every new feature that involves some data preparation and some non-trivial algorithm is a pain to implement and requires a lot of trial-and-error. Unfortunately, working by trial-and-error is neither safe nor easy. Actually, this is the phase that makes me most anxious: experimenting with a new toolkit while producing working code and keeping my codebase clean. Usually, at this stage I cannot use the Eclipse Scrapbook because the code I have to write is already too large and complex for this small tool. In the same way, I cannot use any more an indipendent small project for my experiments because I need to try the new code in place. I can just write my code in place and rely on GIT for a safe bail-out. This makes me anxious because this kind of intertwined, half-ripe code can rapidly become incredibly hard to manage. How do you face this phase of the development process? How do you learn-by-doing without making a mess of your codebase? Any tips&tricks, best practice or something like that?

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  • What is the exact problem with multiple inheritance?

    - by Totophil
    I can see people asking all the time whether multiple inheritance should be included into the next version of C# or Java and C++ folks, who are fortunate enough to have this ability, say that this is like giving someone a rope to eventually hang themselves. What’s the matter with the multiple inheritance? Are there any concrete samples?

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  • Are Scala "continuations" just a funky syntax for defining and using Callback Functions?

    - by Alex R
    And I mean that in the same sense that a C/Java for is just a funky syntax for a while loop. I still remember when first learning about the for loop in C, the mental effort that had to go into understanding the execution sequence of the three control expressions relative to the loop statement. Seems to me the same sort of effort has to be applied to understand Continuations (in Scala and I guess probably other languages). And then there's the obvious follow-up question... if so, then what's the point? It seems like a lot of pain (language complexity, programmer errors, unreadable programs, etc) for no gain.

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  • Self Modifying Code

    - by Betamoo
    I am recently thinking about writing self-modifying programs, I think it may be powerful and fun... So I am currently looking for a language that allow modifying program own code easily.. I read about C# and the ability to compile -and execute- code in runtime, but that is too hurting.. I am also thinking about assembly... it is easier there to change running code but it is not very powerful... Can you suggest me a powerful language -or a feature- that support modifying code in runtime..? Hint: That what I mean by modifying code in runtime Start: a=10,b=20,c=0 label1: c=a+b .... label1= c=a*b goto label1 Thanks

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  • Programming and Ubiquitous Language (DDD) in a non-English domain

    - by Sandor Drieënhuizen
    I know there are some questions already here that are closely related to this subject but none of them take Ubquitous Language as the starting point so I think that justifies this question. For those who don't know: Ubiquitous Language is the concept of defining a (both spoken and written) language that is equally used across developers and domain experts to avoid inconsistencies and miscommunication due to translation problems and misunderstanding. You will see the same terminology show up in code, conversations between any team member, functional specs and whatnot. So, what I was wondering about is how to deal with Ubiquitous Language in non-English domains. Personally, I strongly favor writing programming code in English completely, including comments but ofcourse excluding constants and resources. However, in a non-English domain, I'm forced to make a decision either to: Write code reflecting the Ubiquitous Language in the natural language of the domain. Translate the Ubiquitous Language to English and stop communicating in the natural language of the domain. Define a table that defines how the Ubiquitous Language translates to English. Here are some of my thoughts based on these options: 1) I have a strong aversion against mixed-language code, that is coding using type/member/variable names etc. that are non-English. Most programming languages 'breathe' English to a large extent and most of the technical literature, design pattern names etc. are in English as well. Therefore, in most cases there's just no way of writing code entirely in a non-English language so you end up with a mixed languages. 2) This will force the domain experts to start thinking and talking in the English equivalent of the UL, something that will probably not come naturally to them and therefore hinders communication significantly. 3) In this case, the developers communicate with the domain experts in their native language while the developers communicate with each other in English and most importantly, they write code using the English translation of the UL. I'm sure I don't want to go for the first option and I think option 3 is much better than option 2. What do you think? Am I missing other options?

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  • STL algorithms and concurrent programming

    - by Andrew
    Hello everyone, Can any of STL algorithms/container operations like std::fill, std::transform be executed in parallel if I enable OpenMP for my compiler? I am working with MSVC 2008 at the moment. Or maybe there are other ways to make it concurrent? Thanks.

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  • Going international: tha language class or method in .net

    - by Nano HE
    Hi, I created a small WPF desktop application. I am thinking about how to make my application internationalized. Is there any Language Class to research (.NET 3.5 based)? I want to load the my application language from windows region/language configuration automatically. OR. some method to switch language from my application menu list.( no additional language package installation, assume the windowns system language packages support Chinese/English/Japanese/Korea already).

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  • Are we in a functional programming fad?

    - by TraumaPony
    I use both functional and imperative languages daily, and it's rather amusing to see the surge of adoption of functional languages from both sides of the fence. It strikes me, however, that it looks rather like a fad. Do you think that it's a fad? I know the reasons for using functional languages at times and imperative languages in others, but do you really think that this trend will continue due to the cliched "many-core" revolution that has been only "18 months from now" since 2004 (sort of like communism's Radiant Future), or do you think that it's only temporary; a fascination of the mainstream developer that will be quickly replaced by the next shiny idea, like Web 3.0 or GPGPU? Note, that I'm not trying to start a flamewar or anything (sorry if it sounds bitter), I'm just curious as to whether people will think functional or functional/imperative languages will become mainstream. Edit: By mainstream, I mean, equal number of programmers to say, Python, Java, C#, etc

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  • is this possible in java or any other programming language

    - by drake
    public abstract class Master { public void printForAllMethodsInSubClass() { System.out.println ("Printing before subclass method executes"); } } public class Owner extends Master { public void printSomething () { System.out.println ("This printed from Owner"); } public int returnSomeCals () { return 5+5; } } Without messing with methods of subclass...is it possible to execute printForAllMethodsInSubClass() before the method of a subclass gets executed?

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  • Add keyboard languages to XP, Vista, and Windows 7

    - by Matthew Guay
    Do you regularly need to type in multiple languages in Windows?  Here we’ll show you the easy way to add and change input languages to your keyboard in XP, Vista, and Windows 7. Windows Vista and 7 come preinstalled with support for viewing a wide variety of languages, so adding an input language is fairly simply.  Adding an input language is slightly more difficult in XP, and requires installing additional files if you need an Asian or Complex script language.  First we show how to add an input language in Windows Vista and 7; it’s basically the same in both versions.  Then, we show how to add a language to XP, and also how to add Complex Script support.  Please note that this is only for adding an input language, which will allow you to type in the language you select.  This does not change your user interface language. Change keyboard language in Windows 7 and Vista It is fairly simple to add or change a keyboard language in Windows 7 or Vista.  In Windows 7, enter “keyboard language” in the Start menu search box, and select “Change keyboards or other input methods”. In Windows Vista, open Control Panel and enter “input language” in the search box and select “Change keyboards or other input methods”.  This also works in Windows 7. Now, click Change Keyboards to add another keyboard language or change your default one. Our default input language is US English, and our default keyboard is the US keyboard layout.  Click Add to insert another input language while still leaving your default input language installed. Here we selected the standard Thai keyboard language (Thai Kedmanee), but you can select any language you want.  Windows offers almost any language you can imagine, so just look for the language you want, select it, and click Ok. Alternately, if you want, you can click Preview to see your layout choice before accepting it.  This is only the default characters, not ones that will be activated with Shift or other keys (many Asian languages use many more characters than English, and require the use of Shift and other keys to access them all).  Once your finished previewing, click close and then press Ok on the previous dialog. Now you will see both of your keyboard languages in the Installed services box.  You can click Add to go back and get more, or move your selected language up or down (to change its priority), or simply click Apply to add the new language. Also, you can now change the default input language from the top menu.  This is the language that your keyboard will start with when you boot your computer.  So, if you mainly use English but also use another language, usually it is best to leave English as your default input language. Once you’ve pressed Apply or Ok, you will see a new icon beside your system tray with the initials of your default input language. If you click it, you can switch between input languages.  Alternately you can switch input languages by pressing Alt+Shift on your keyboard. Some complex languages, such as Chinese, may have extra buttons to change input modes to accommodate their large alphabet. If you would like to change the keyboard shortcut for changing languages, go back to the Input Languages dialog, and select the “Advanced Key Settings” tab.  Here you can change settings for Caps Lock and change or add key sequences to change between languages. Also, the On-Screen keyboard will display the correct keyboard language (here the keyboard is displaying Thai), which can be a helpful reference if your physical keyboard doesn’t have your preferred input language printed on it.  To open this, simply enter “On-Screen keyboard” in the start menu search, or click All Programs>Accessories>On-Screen keyboard. Change keyboard language in Windows XP The process for changing the keyboard language in Windows XP is slightly different.  Open Control Panel, and select “Date, Time, Language, and Regional Options”.   Select “Add other languages”. Now, click Details to add another language.  XP does not include support for Asian and complex languages by default, so if you need to add one of those languages we have details for that below. Click Add to add an input language. Select your desired language from the list, and choose your desired keyboard layout if your language offers multiple layouts.  Here we selected Canadian French with the default layout. Now you will see both of your keyboard languages in the Installed services box.  You can click Add to go back and add more, or move your selected language up or down (to change its priority), or simply click Apply to add the new language. Once you’ve pressed Apply or Ok, you will see a new icon beside your system tray with the initials of your default input language. If you click it, you can switch between input languages.  Alternately you can switch input languages by pressing Alt+Shift on your keyboard. If you would like to change the keyboard shortcut for changing languages, go back to the Input Languages dialog, and click the “Key Settings” button on the bottom of the dialog.  Here you can change settings for Caps Lock and change or add key sequences to change between languages. Add support to XP for Asian and Complex script languages Windows XP does not include support for Asian and Complex script languages by default, but you can easily add them to your computer.  This is useful if you wish to type in one of these languages, or simply want to read text written in these languages, since XP will not display these languages correctly if they are not installed.  If you wish to install Chinese, Japanese, and/or Korean, check the “Install files for East Asian languages” box.  Or, if you need to install a complex script language (including Arabic, Armenian, Georgian, Hebrew, the Indic languages, Thai, and Vietnamese), check the “Install files for complex script and right-to-left languages” box.   Choosing either of these options will open a prompt reminding you that this option will take up more disk space.  Support for complex languages will require around 10Mb of hard drive space, but East Asian language support may require 230 Mb or more free disk space.  Click Ok, and click apply to install your language files. You may have to insert your XP CD into your CD drive to install these files.  Insert the disk, and then click Ok. Windows will automatically copy the files, including fonts for these languages… …and then will ask you to reboot your computer to finalize the settings.  Click Yes, and then reopen the “Add other languages” dialog when your computer is rebooted, and add a language as before.     Now you can add Complex and/or Asian languages to XP, just as above.  Here is the XP taskbar language selector with Thai installed. Conclusion Unfortunately we haven’t found a way to add Asian and complex languages in XP without having an XP disc. If you know of a way, let us know in the comments. (No downloading the XP disc from torrent site answers please) Adding an input language is very important for bilingual individuals, and can also be useful if you simply need to occasionally view Asian or Complex languages in XP.  And by following the correct instructions for your version of Windows, it should be very easy to add, change, and remove input languages. Similar Articles Productive Geek Tips Show Keyboard Shortcut Access Keys in Windows VistaKeyboard Ninja: 21 Keyboard Shortcut ArticlesAnother Desktop Cube for Windows XP/VistaThe "Up" Keyboard Shortcut for Windows 7 or Vista ExplorerWhat is ctfmon.exe And Why Is It Running? TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet How to Find Your Mac Address Use My TextTools to Edit and Organize Text

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  • Your thoughts on Best Practices for Scientific Computing?

    - by John Smith
    A recent paper by Wilson et al (2014) pointed out 24 Best Practices for scientific programming. It's worth to have a look. I would like to hear opinions about these points from experienced programmers in scientific data analysis. Do you think these advices are helpful and practical? Or are they good only in an ideal world? Wilson G, Aruliah DA, Brown CT, Chue Hong NP, Davis M, Guy RT, Haddock SHD, Huff KD, Mitchell IM, Plumbley MD, Waugh B, White EP, Wilson P (2014) Best Practices for Scientific Computing. PLoS Biol 12:e1001745. http://www.plosbiology.org/article/info%3Adoi%2F10.1371%2Fjournal.pbio.1001745 Box 1. Summary of Best Practices Write programs for people, not computers. (a) A program should not require its readers to hold more than a handful of facts in memory at once. (b) Make names consistent, distinctive, and meaningful. (c) Make code style and formatting consistent. Let the computer do the work. (a) Make the computer repeat tasks. (b) Save recent commands in a file for re-use. (c) Use a build tool to automate workflows. Make incremental changes. (a) Work in small steps with frequent feedback and course correction. (b) Use a version control system. (c) Put everything that has been created manually in version control. Don’t repeat yourself (or others). (a) Every piece of data must have a single authoritative representation in the system. (b) Modularize code rather than copying and pasting. (c) Re-use code instead of rewriting it. Plan for mistakes. (a) Add assertions to programs to check their operation. (b) Use an off-the-shelf unit testing library. (c) Turn bugs into test cases. (d) Use a symbolic debugger. Optimize software only after it works correctly. (a) Use a profiler to identify bottlenecks. (b) Write code in the highest-level language possible. Document design and purpose, not mechanics. (a) Document interfaces and reasons, not implementations. (b) Refactor code in preference to explaining how it works. (c) Embed the documentation for a piece of software in that software. Collaborate. (a) Use pre-merge code reviews. (b) Use pair programming when bringing someone new up to speed and when tackling particularly tricky problems. (c) Use an issue tracking tool. I'm relatively new to serious programming for scientific data analysis. When I tried to write code for pilot analyses of some of my data last year, I encountered tremendous amount of bugs both in my code and data. Bugs and errors had been around me all the time, but this time it was somewhat overwhelming. I managed to crunch the numbers at last, but I thought I couldn't put up with this mess any longer. Some actions must be taken. Without a sophisticated guide like the article above, I started to adopt "defensive style" of programming since then. A book titled "The Art of Readable Code" helped me a lot. I deployed meticulous input validations or assertions for every function, renamed a lot of variables and functions for better readability, and extracted many subroutines as reusable functions. Recently, I introduced Git and SourceTree for version control. At the moment, because my co-workers are much more reluctant about these issues, the collaboration practices (8a,b,c) have not been introduced. Actually, as the authors admitted, because all of these practices take some amount of time and effort to introduce, it may be generally hard to persuade your reluctant collaborators to comply them. I think I'm asking your opinions because I still suffer from many bugs despite all my effort on many of these practices. Bug fix may be, or should be, faster than before, but I couldn't really measure the improvement. Moreover, much of my time has been invested on defence, meaning that I haven't actually done much data analysis (offence) these days. Where is the point I should stop at in terms of productivity? I've already deployed: 1a,b,c, 2a, 3a,b,c, 4b,c, 5a,d, 6a,b, 7a,7b I'm about to have a go at: 5b,c Not yet: 2b,c, 4a, 7c, 8a,b,c (I could not really see the advantage of using GNU make (2c) for my purpose. Could anyone tell me how it helps my work with MATLAB?)

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  • What Functional features are worth a little OOP confusion for the benefits they bring?

    - by bonomo
    After learning functional programming in Haskell and F#, the OOP paradigm seems ass-backwards with classes, interfaces, objects. Which aspects of FP can I bring to work that my co-workers can understand? Are any FP styles worth talking to my boss about retraining my team so that we can use them? Possible aspects of FP: Immutability Partial Application and Currying First Class Functions (function pointers / Functional Objects / Strategy Pattern) Lazy Evaluation (and Monads) Pure Functions (no side effects) Expressions (vs. Statements - each line of code produces a value instead of, or in addition to causing side effects) Recursion Pattern Matching Is it a free-for-all where we can do whatever the programming language supports to the limit that language supports it? Or is there a better guideline?

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  • What's wrong with JavaScript

    - by ts01
    There is a lot of buzz around Dart recently, often questioning Google motivations and utility of Dart as replacement for JavaScript. I was searching for rationale of creating Dart rather than investing more effort in ECMAScript. In well known leaked mail its author is saying that Javascript has historical baggage that cannot be solved without a clean break. But there is only one concrete example given (apart of performance concerns) of "fundamental language problems", which is an existence of a single Number primitive So, my questions are: How an existence of a single Number primitive can be a "fundamental problem"? Are there other known "fundamental problems" in JavaScript?

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  • Online training modules / programs for best software engineering practices?

    - by Steve
    We're taking over a team in a foreign country and the programming standards there aren't up to par with US standards. Folks there lack the formal training and basic understanding of computing concepts of databases, how computers work, what good software engineering practices are. Short of sending these ppl to college again, are there good online courses available that we can enroll them into so that they can upgrade their skills? I am specifically looking for online training courses, but recommendations for books are also welcome. This is language-agnostic.

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  • Software development magazines [closed]

    - by Sebastian
    Ive spent the last hour or so browsing the web for professional development magazines. I am mostly interested in the java platform, agile methods, "programming in general" (tutorials on languages or whatever, "hot new stuff" etc) and software craftmanship. My best finding yet was pragpub and maybe MSDN magazine. I am willing to pay and have a Zinio account if anyone knows a magazine about programming that is distributed by them. Ive already browsed a couple of related threads here on stackexchange. ACM and IEEE does not seem relevant, as Im not interested in research articles. Maybe conferences like OOPSLA as somebody mentioned in another thread. PS. I prefer if they are in pdf or readable on kindle or a tablet. DS. BR Sebastian

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  • Why do old programming languages continue to be revised?

    - by SunAvatar
    This question is not, "Why do people still use old programming languages?" I understand that quite well. In fact the two programming languages I know best are C and Scheme, both of which date back to the 70s. Recently I was reading about the changes in C99 and C11 versus C89 (which seems to still be the most-used version of C in practice and the version I learned from K&R). Looking around, it seems like every programming language in heavy use gets a new specification at least once per decade or so. Even Fortran is still getting new revisions, despite the fact that most people using it are still using FORTRAN 77. Contrast this with the approach of, say, the typesetting system TeX. In 1989, with the release of TeX 3.0, Donald Knuth declared that TeX was feature-complete and future releases would contain only bug fixes. Even beyond this, he has stated that upon his death, "all remaining bugs will become features" and absolutely no further updates will be made. Others are free to fork TeX and have done so, but the resulting systems are renamed to indicate that they are different from the official TeX. This is not because Knuth thinks TeX is perfect, but because he understands the value of a stable, predictable system that will do the same thing in fifty years that it does now. Why do most programming language designers not follow the same principle? Of course, when a language is relatively new, it makes sense that it will go through a period of rapid change before settling down. And no one can really object to minor changes that don't do much more than codify existing pseudo-standards or correct unintended readings. But when a language still seems to need improvement after ten or twenty years, why not just fork it or start over, rather than try to change what is already in use? If some people really want to do object-oriented programming in Fortran, why not create "Objective Fortran" for that purpose, and leave Fortran itself alone? I suppose one could say that, regardless of future revisions, C89 is already a standard and nothing stops people from continuing to use it. This is sort of true, but connotations do have consequences. GCC will, in pedantic mode, warn about syntax that is either deprecated or has a subtly different meaning in C99, which means C89 programmers can't just totally ignore the new standard. So there must be some benefit in C99 that is sufficient to impose this overhead on everyone who uses the language. This is a real question, not an invitation to argue. Obviously I do have an opinion on this, but at the moment I'm just trying to understand why this isn't just how things are done already. I suppose the question is: What are the (real or perceived) advantages of updating a language standard, as opposed to creating a new language based on the old?

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  • C++: calling non-member functions with the same syntax of member ones

    - by peoro
    One thing I'd like to do in C++ is to call non-member functions with the same syntax you call member functions: class A { }; void f( A & this ) { /* ... */ } // ... A a; a.f(); // this is the same as f(a); Of course this could only work as long as f is not virtual (since it cannot appear in A's virtual table. f doesn't need to access A's non-public members. f doesn't conflict with a function declared in A (A::f). I'd like such a syntax because in my opinion it would be quite comfortable and would push good habits: calling str.strip() on a std::string (where strip is a function defined by the user) would sound a lot better than calling strip( str );. most of the times (always?) classes provide some member functions which don't require to be member (ie: are not virtual and don't use non-public members). This breaks encapsulation, but is the most practical thing to do (due to point 1). My question here is: what do you think of such feature? Do you think it would be something nice, or something that would introduce more issues than the ones it aims to solve? Could it make sense to propose such a feature to the next standard (the one after C++0x)? Of course this is just a brief description of this idea; it is not complete; we'd probably need to explicitly mark a function with a special keyword to let it work like this and many other stuff.

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  • How do I declare an IStream in idl so visual studio maps it to s.w.interop.comtypes?

    - by Grahame Grieve
    hi I have a COM object that takes needs to take a stream from a C# client and processes it. It would appear that I should use IStream. So I write my idl like below. Then I use MIDL to compile to a tlb, and compile up my solution, register it, and then add a reference to my library to a C# project. Visual Studio creates an IStream definition in my own library. How can I stop it from doing that, and get it to use the COMTypes IStream? It seems there would be one of 3 answers: add some import to the idl so it doesn't redeclare IStream (importing MSCOREE does that, but doesn't solve the C# problem) somehow alias the IStream in visual studio - but I don't see how to do this. All my thinking i s completely wrong and I shouldn't be using IStream at all help...thanks [ uuid(3AC11584-7F6A-493A-9C90-588560DF8769), version(1.0), ] library TestLibrary { importlib("stdole2.tlb"); [ uuid(09FF25EC-6A21-423B-A5FD-BCB691F93C0C), version(1.0), helpstring("Just for testing"), dual, nonextensible, oleautomation ] interface ITest: IDispatch { [id(0x00000006),helpstring("Testing stream")] HRESULT _stdcall LoadFromStream([in] IStream * stream, [out, retval] IMyTest ** ResultValue); }; [ uuid(CC2864E4-55BA-4057-8687-29153BE3E046), noncreatable, version(1.0) ] coclass HCTest { [default] interface ITest; }; };

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  • What are the factors affecting a new programming language?

    - by Saurav Sengupta
    I am developing a new general-purpose programming language of my own design. It's currently my own personal project. I have read of some experts saying that new languages do not usually survive (unfortunately I can't find a reference to that right now). What are the most substantial problems that a new language faces? The language syntax is similar to C/Python families, it does not use S-expressions, and it is an imperative language, but I'm doing first-class functions in it to provide the facilities of currying. In particular, I am concentrating on translating the source language to an intermediate language for execution by an interpreter, but I'm not in a position to translate to native code yet. What would be the issues with that? I've not personally used many non-native code languages, so I'm not well aware of the performance issues on today's machines. I also can't decide upon a lexer and parser generator. What would be the pros and cons of Flex and Yacc vs. hand-made? And what benefits will LLVM provide? I need to get the interpreter ready as quickly as possible. Finally, what factors will affect the language's use post release? I am planning a small library of essentials and full documentation for the first phase.

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  • Scheme vs Haskell for an Introduction to Functional Programming?

    - by haziz
    I am comfortable with programming in C and C#, and will explore C++ in the future. I may be interested in exploring functional programming as a different programming paradigm. I am doing this for fun, my job does not involve computer programming, and am somewhat inspired by the use of functional programming, taught fairly early, in computer science courses in college. Lambda calculus is certainly beyond my mathematical abilities, but I think I can handle functional programming. Which of Haskell or Scheme would serve as a good intro to functional programming? I use emacs as my text editor and would like to be able to configure it more easily in the future which would entail learning Emacs Lisp. My understanding, however, is that Emacs Lisp is fairly different from Scheme and is also more procedural as opposed to functional. I would likely be using "The Little Schemer" book, which I have already bought, if I pursue Scheme (seems to me a little weird from my limited leafing through it). Or would use the "Learn You a Haskell for Great Good" if I pursue Haskell. I would also watch the Intro to Haskell videos by Dr Erik Meijer on Channel 9. Any suggestions, feedback or input appreciated. Thanks. P.S. BTW I also have access to F# since I have Visual Studio 2010 which I use for C# development, but I don't think that should be my main criteria for selecting a language.

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  • What kind of knowledge do you need to invent a new programming language?

    - by systempuntoout
    I just finished to read "Coders at works", a brilliant book by Peter Seibel with 15 interviews to some of the most interesting computer programmers alive today. Well, many of the interviewees have (co)invented\implemented a new programming language. Some examples: Joe Armstrong: Inventor of Erlang L. Peter Deutsch: implementer of Smalltalk-80 Brendan Eich: Inventor of JavaScript Dan Ingalls: Smalltalk implementor and designer Simon Peyton Jones: Coinventor of Haskell Guy Steele: Coinventor of Scheme Is out of any doubt that their minds have something special and unreachable, and i'm not crazy to think i will ever able to create a new language; i'm just interested in this topic. So, imagine a funny\grotesque scenario where your crazy boss one day will come to your desk to say "i want a new programming language with my name on it..take the time you need and do it", which is the right approach to studying this fascinating\intimidating\magic topic? What kind of knowledge do you need to model, design and implement a brand new programming language?

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  • Function-Local Static Const variable Initialization semantics.

    - by Hassan Syed
    The questions are in bold, for those that cannot be bothered reading a question in depth. This is a followup to this question. It is to do with the initialization semantics of static variables in functions. Static variables should be initialized once, and their internal state might be altered later - as I (currently) do in the linked question. However, the code in question does not require the feature to change the state of the variable later. Let me clarrify my position, since I don't require the string object's internal state to change. The code is for a trait class for meta programming, and as such would would benifit from a const char * const ptr -- thus Ideally a local cost static const variable is needed. My educated guess is that in this case the string in question will be optimally placed in memory by the link-loader, and that the code is more secure and maps to the intended semantics. This leads to the semantics of such a variable "The C++ Programming language Third Edition -- Stroustrup" does not have anything (that I could find) to say about this matter. All that is said is that the variable is initialized once when the flow of control of the thread first reaches the code. This leads me to ponder if the following code would be sensible, and if not what are the intended semantics ?. #include <iostream> const char * const GetString(const char * x_in) { static const char * const x = x_in; return x; } int main() { const char * const temp = GetString("yahoo"); std::cout << temp << std::endl; const char * const temp2 = GetString("yahoo2"); std::cout << temp2 << std::endl; } The following compiles on GCC and prints "yahoo" twice. Which is what I want -- However it might not be standards compliant (which is why I post this question). It might be more elegant to have two functions, "SetString" and "String" where the latter forwards to the first. If it is standards compliant does someone know of a templates implementation in boost (or elsewhere) ?

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