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  • Beginner's steps to game programming [on hold]

    - by CodeTrasher
    I have graduated from university less than 6 months ago and became a B.Eng in Software Engineering. I have moderate understanding of programming experience from languages like C++, Java and C#. But mostly on simple desktop and mobile applications. I've tried some simple Pong-like games but never finished even the smallest game. I have a couple of nice ideas growing (IMO, at least...) in my mind but don't really know where to begin. 2D is way to go, of course, at the beginning. I just want to hear from more experienced game devs how they started out. Should I make a rough outline of the core idea and mechanics and start working on a prototype of core gameplay? Or should I just practice more by making Pong, Asteroids and that sort of games and get an understanding of those before moving on? Thanks to all!

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  • Programming error in 'aptdaemon' [closed]

    - by Real
    Using Ubuntu 11.10 While performing updates through the update manager I get the following message: An unhandlable error occured There seems to be a programming error in aptdaemon, the software that allows you to install/remove software and to perform other package management related tasks. Details Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/aptdaemon/worker.py", line 968, in simulate trans.unauthenticated = self._simulate_helper(trans) File "/usr/lib/python2.7/dist-packages/aptdaemon/worker.py", line 1092, in _simulate_helper return depends, self._cache.required_download, \ File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 235, in required_download pm.get_archives(fetcher, self._list, self._records) SystemError: E:Method has died unexpectedly!, E:Sub-process returned an error code (100), E:Method /usr/lib/apt/methods/ did not start correctly Tried some of the fixes that were posted but did not work. What shall I do to fix this issue?

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  • How can I change the language order by command-line (or text editor)?

    - by KIAaze
    How can I change the language order by command-line (or text editor)? i.e. without using the graphical "gnome-language-selector". (Or is there a better GUI which allows you to select multiple language entries and move them all to another position directly, without having to do it one by one?) Alternatively: Where are the user-specific language settings stored? i.e. the /etc/default/locale for users.

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  • Requiring a specific order of compilaiton

    - by Aber Kled
    When designing a compiled programming language, is it a bad idea to require a specific order of compilation of separate units, according to their dependencies? To illustrate what I mean, consider C. C is the opposite of what I'm suggesting. There are multiple .c files, that can all depend on each other, but all of these separate units can be compiled on their own, in no particular order - only to be linked together into a final executable later. This is mostly due to header files. They enable separate units to share information with each other, and thus the units are able to be compiled independently. If a language were to dispose of header files, and only keep source and object files, then the only option would be to actually include the unit's meta-information in the unit's object file. However, this would mean that if the unit A depends on the unit B, then the unit B would need to be compiled before unit A, so unit A could "import" the unit B's object file, thus obtaining the information required for its compilation. Am I missing something here? Is this really the only way to go about removing header files in compiled languages?

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  • Change Language in Windows 8.1

    - by console
    I try to change the output language of windows 8.1 (not preview). I installed a German version of windows 8.1 and try to change language over the control panel as it is suggested by microsoft. But the change has no effect, and if i check the Language options it says "Es ist kein Sprachpaket verfügbar" (No language pack available). I cannot find a download for the en-GB language pack either, as MS suggests using the control panel to download the files. Has anybody experienced similar problems and found a solution?.

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  • IDL in ATL/COM: Can I publish a const of a complex type?

    - by Ptah- Opener of the Mouth
    I know how to publish a const of a simple type in IDL, for example: const long blah = 37 But I want to publish consts of complex types, with methods, or at least readable struct-like member fields. For example, perhaps a type called CarType, which has accessor fields like "get_Make", "get_Model", "get_Year", "get_BasePrice", et cetera. Then I would like to publish const instances, such as FORD_PINTO_1973. (Please don't read too much into the example, to tell me that this particular example would lend itself better to just regular classes without const instances or something like that). I have no idea how I would define, in IDL, the fact that FORD_PINTO_1973 has a Year field of 1973. Thanks in advance for any help.

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  • Change the spell-checking language on a PowerPoint presentation

    - by Leonardo
    I received a PowerPoint presentation with dozens of slides, each of them with a number of text boxes. Although the presentation is written in English, the language for spell checking is set to Canadian French. I’m trying to change the language to English, but even if I select all the slides and select a new element on the Language dialog box, the language of the text boxes remain the same. So I have to go slide by slide selecting the text boxes and then changing the language individually. Is there a better way to do this? The version of PowerPoint I have installed is 2002 SP3.

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  • Is copy paste programming bad ?

    - by ring bearer
    With plain google as well as google code search tools it is easy to find how to program using some resource or solve certain problems ( such as a Java class, or a ftp block in perl etc) and so developers are so tempted to just purely copy paste the code (in a way re-use) - is this an incompetency? I have done this myself though I think I am a better programmer than many others I have seen. Who has the time to RTFM? In this age of information abundance, I do not think that copy paste programming is bad. Isn't that what sites like stackoverflow do anyway? People ask - ok here is my problem - how to solve it? now someone will post complete code and the person who asked the question would simply copy paste the most voted answer. No matter how small the problem is. I am working with a bunch of young coders who heavily rely on internet to get their job done. I see convenience (for example, you may be quite good with algorithms and such but you may not know how to use a BufferedReader in Java - would you read complete Javadoc for BufferedReader or look up some example of using it somewhere??) in copy pasting and modifying code to get the job done. What are the real dangers of copy paste coding that can impact their competency?

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  • Functional programming and stateful algorithms

    - by bigstones
    I'm learning functional programming with Haskell. In the meantime I'm studying Automata theory and as the two seem to fit well together I'm writing a small library to play with automata. Here's the problem that made me ask the question. While studying a way to evaluate a state's reachability I got the idea that a simple recursive algorithm would be quite inefficient, because some paths might share some states and I might end up evaluating them more than once. For example, here, evaluating reachability of g from a, I'd have to exclude f both while checking the path through d and c: So my idea is that an algorithm working in parallel on many paths and updating a shared record of excluded states might be great, but that's too much for me. I've seen that in some simple recursion cases one can pass state as an argument, and that's what I have to do here, because I pass forward the list of states I've gone through to avoid loops. But is there a way to pass that list also backwards, like returning it in a tuple together with the boolean result of my canReach function? (although this feels a bit forced) Besides the validity of my example case, what other techniques are available to solve this kind of problems? I feel like these must be common enough that there have to be solutions like what happens with fold* or map. So far, reading learnyouahaskell.com I didn't find any, but consider I haven't touched monads yet. (if interested, I posted my code on codereview)

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  • What are functional-programming ways of implementing Conway's Game of Life

    - by George Mauer
    I recently implemented for fun Conway's Game of Life in Javascript (actually coffeescript but same thing). Since javascript can be used as a functional language I was trying to stay to that end of the spectrum. I was not happy with my results. I am a fairly good OO programmer and my solution smacked of same-old-same-old. So long question short: what is the (pseudocode) functional style of doing it? Here is Pseudocode for my attempt: class Node update: (board) -> get number_of_alive_neighbors from board get this_is_alive from board if this_is_alive and number_of_alive_neighbors < 2 then die if this_is_alive and number_of_alive_neighbors > 3 then die if not this_is_alive and number_of_alive_neighbors == 3 then alive class NodeLocations at: (x, y) -> return node value at x,y of: (node) -> return x,y of node class Board getNeighbors: (node) -> use node_locations to check 8 neighbors around node and return count nodes = for 1..100 new Node state = new NodeState(nodes) locations = new NodeLocations(nodes) board = new Board(locations, state) executeRound: state = clone state accumulated_changes = for n in nodes n.update(board) apply accumulated_changes to state board = new Board(locations, state)

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  • Thread safe GUI programming

    - by James
    I have been programming Java with swing for a couple of years now, and always accepted that GUI interactions had to happen on the Event Dispatch Thread. I recently started to use GTK+ for C applications and was unsurprised to find that GUI interactions had to be called on gtk_main. Similarly, I looked at SWT to see in what ways it was different to Swing and to see if it was worth using, and again found the UI thread idea, and I am sure that these 3 are not the only toolkits to use this model. I was wondering if there is a reason for this design i.e. what is the reason for keeping UI modifications isolated to a single thread. I can see why some modifications may cause issues (like modifying a list while it is being drawn), but I do not see why these concerns pass on to the user of the API. Is there a limit imposed by an operating system? Is there a good reason these concerns are not 'hidden' (i.e. some form of synchronization that is invisible to the user)? Is there any (even purely conceptual) way of creating a thread safe graphics library, or is such a thing actually impossible? I found this http://blogs.operationaldynamics.com/andrew/software/gnome-desktop/gtk-thread-awareness which seems to describe GTK differently to how I understood it (although my understanding was the same as many people's) How does this differ to other toolkits? Is it possible to implement this in Swing (as the EDT model does not actually prevent access from other threads, it just often leads to Exceptions)

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  • General List of Common Programming Errors

    - by javamonkey79
    As one journey's from apprentice to journeyman to master I've noticed that one accumulates a list of best practices for things they've been bitten by. Personally, I write most of my stuff in java & SQL so my list tends to be slated towards them. I've accumulated the following: When doing list removal, always reverse iterate Avoid adding items to a list you are currently iterating on Watch out for NullPointerExceptions Now, I know there are language specific "common errors" links out there like this one. And I'm also aware of the pragmatic programmer tips, Martin Fowler's "code smells". Does anyone know of any good lists out there of things like I've listed above (re: list removal, adding items, etc). My guess is that there are some good QA folks out there that can probably throw me a bone here. I'm not looking for things the compiler can catch - I'm looking for common things that cause bugs. In the event that there isn't a list out there already then I welcome posting your own findings here. Thanks in advance!

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  • Question on methods in Object Oriented Programming

    - by mal
    I’m learning Java at the minute (first language), and as a project I’m looking at developing a simple puzzle game. My question relates to the methods within a class. I have my Block type class; it has its many attributes, set methods, get methods and just plain methods. There are quite a few. Then I have my main board class. At the moment it does most of the logic, positioning of sprites collision detection and then draws the sprites etc... As I am learning to program as much as I’m learning to program games I’m curious to know how much code is typically acceptable within a given method. Is there such thing as having too many methods? All my draw functionality happens in one method, should I break this into a few ‘sub’ methods? My thinking is if I find at a later stage that the for loop I’m using to cycle through the array of sprites searching for collisions in the spriteCollision() method is inefficient I code a new method and just replace the old method calls with the new one, leaving the old code intact. Is it bad practice to have a method that contains one if statement, and place the call for that method in the for loop? I’m very much in the early stages of coding/designing and I need all the help I can get! I find it a little intimidating when people are talking about throwing together a prototype in a day too! Can’t wait until I’m that good!

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  • C# Threading Background Process - Programming - How to?

    - by Magic
    Hello...I have been given the horrible task of doing this. Launch the website Take a screenshot Fill in the form details, click on Next Take a screenshot ... ... ... Rinse. Repeat. Now, with various combinations, this comes up to 300 screenshots. And I have to do this for 4 different browsers. Chrome, Firefox, IE 6 and IE 7. I cannot use tools which will capture the screenshot and store them, such as, SnagIT. I need to take a screenshot, copy it to a Word Document and take the second screenshot and take it to a Word Document. I thought, I will write a tiny utility which will help me do this. Here is the requirement spec that I put up for it - An executable which once launched seats itself in the System Tray. While it is active, all instances of Key Press (Print Scrn), it should write the contents to a Word Document as defined (either a default path or a user defined one). Save the document periodically. Now, my question is - if I am going to develop this using C# (Winforms application), how do I go about doing this. I can do a fair bit of C# programming and I am willing to learn. But I am not able to locate the references for how to do a background process so that it runs in the background. And while it runs, it has to capture the Print Scrn command. Can you folks point me to the right material where I can learn this? Theoretical references should suffice. But if there are practical references, then nothing like it. Thanks!

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  • What do you consider to be a high-level language and for what reason?

    - by Anto
    Traditionally, C was called a high-level language, but these days it is often referred to as a low-level language (it is high-level compared to Assembly, but it is very low-level compared to, for instance, Python, these days). Generally, everyone calls languages of the sort of Python and Java high-level languages nowadays. How would you judge whether a programming language really is a high-level language (or a low-level one)? Must you give direct instructions to the CPU while programming in a language to call it low-level (e.g. Assembly), or is C, which provides some abstraction from the hardware, a low-level language too? Has the meaning of "high-level" and "low-level" changed over the years?

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  • Why are invariants important in Computer Science

    - by Antony Thomas
    I understand 'invariant' in its literal sense. I also recognize them when I type code. But I don't think I understand the importance of this term in the context of computer science. Whenever I read conversations\white papers about language design from famous programmers\computer scientists, the term 'invariant' keeps popping up as a jargon; and that is the part I don't understand. What is so special about it?

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  • How are Implicit-Heap dynamic Storage Binding and Dynamic type binding similar?

    - by Appy
    "Concepts of Programming languages" by Robert Sebesta says - Implicit Heap-Dynamic Storage Binding: Implicit Heap-Dynamic variables are bound to heap storage only when they are assigned values. It is similar to dynamic type binding. Can anyone explain the similarity with suitable examples. I understand the meaning of both the phrases, but I am an amateur when it comes to in-depth details.

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  • Comparison of languages by usage type?

    - by Tom
    Does anyone know of a good place to go find comparisons of programming languages by the intended platform/usage? Basically, what I want to know, is of the more popular languages, which ones are meant for high level application development, low level system development, mobile development, web, etc. If there's a good listing out there already, I'm not finding it so far. Does anyone know of a place that would have this? Thanks.

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  • Comparison of languages by usage type? [closed]

    - by Tom
    Does anyone know of a good place to go find comparisons of programming languages by the intended platform/usage? Basically, what I want to know, is of the more popular languages, which ones are meant for high level application development, low level system development, mobile development, web, etc. If there's a good listing out there already, I'm not finding it so far. Does anyone know of a place that would have this? Thanks.

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  • What are the most important programming skills you need to improve as a team Leader or project manager?

    - by Aba Dov
    I decided to ask this question after I read the valuable answers to the great question What is the single most effective thing you did to improve your programming skills? and after attending Ad Burns "Secrets of a rock star programmer". It made me think about me and what programming skills I try to improve. I came to realize that there should be a difference in the programming skills you try to improve as developer and the programming skills you should improve as a team leader or project manager. My question is: What are the most important programming skills you need to improve as a team Leader or project manager? What would you recommend to others that want to improve?

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  • What do you look for in a scripting language?

    - by Jon Purdy
    I'm writing a little embedded language for another project. While game development was not its original intent, it's starting to look like a good fit, and I figure I'll develop it in that vein at some point. Without revealing any details (to avoid bias), I'm curious to know: What features do you love in a scripting language for game development? If you've used Lua, Python, or another embedded language such as Tcl or Guile as your primary scripting language in a game project, what aspects did you find the most useful? Language features (lambdas, classes, parallelism) Implementation features (performance optimisations, JIT, hardware acceleration) Integration features (C, C++, or .NET bindings) Or something entirely different?

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  • What to use C++ for?

    - by futlib
    I really love C++. However, I'm struggling to find good uses for it lately. It is still the language to use if you're building huge systems with huge performance requirements. Like backend/infrastructure code at Google and Facebook, or high-end games. But I don't get to do stuff like that. It's also a good choice for code that runs close to the hardware. I'd like to do more low-level stuff, but it isn't part of my job, and I can't think of useful private projects that would involve that. Traditionally, C++ was also a good choice for rich client applications, but those are mostly written in C# and Obj-C lately - and aren't really that important anymore, with everything being a web app. Or a mobile app, which are mostly written in Obj-C and Java. And of course, web-based desktop and mobile apps are quite prominent, too. At my job, I work mostly on web applications, using Java, JavaScript and Groovy. Java is a good/popular choice for non-Google-scale backends, Groovy (or Python, or Ruby or Node.js) is pretty good for the server-side of web apps and JavaScript is the only real choice for the client-side. Even the little games I'm writing in my spare time are lately mostly written in JavaScript, so they can run in the browser. So what would you suggest I could use C++ for? I'm aware that this question is very similar. However, I don't want to learn C++, I was a professional C++ programmer for years. I want to keep doing it and find good new use cases for it. I know that I can use C++ for web apps/games. I could even compile C++ to JavaScript with Emscripten. However, it doesn't seem like a good idea. I'm looking for something C++ is really good at to stay competent in the language. If your answer is: Just give up and forget C++, you'll probably never need it again, so be it.

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  • How does Python compile some its code in C?

    - by Howcan
    I read that some constructs of Python are more efficient because they are compiled in C. https://wiki.python.org/moin/PythonSpeed/PerformanceTips Some of the examples used were map() and filter(). I was wondering how Python is able to do this? It's generally interpreted, so how does some of the code get compiled while another is interpreted - and in a different language? Why not just compile the whole thing?

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  • What functional language is most suited to create games with?

    - by Ricket
    I have had my eye on functional programming languages for a while, but am hesitating to actually get into them. But I think it's about time I at least starting glancing that direction to make sure I'm ready for anything. I've seen talk of Haskell, F#, Scala, and so on. But I have no clue the differences between the languages and their communities, nor do I particularly care; except in the context of game development. So, from a game development standpoint, which functional programming language has the most features suited for game programming? For example, are there any functional game development libraries/engines/frameworks or graphics engines for functional languages? Is there a language that handles certain data structures which are commonly used in game development better? Bottom line: what functional programming language is best for functional game programming, and why? I believe/hope this question will declare a clear best language therefore I haven't marked it CW despite its subjective tendency.

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  • How to get better at solving Dynamic programming problems

    - by newbie
    I recently came across this question: "You are given a boolean expression consisting of a string of the symbols 'true', 'false', 'and', 'or', and 'xor'. Count the number of ways to parenthesize the expression such that it will evaluate to true. For example, there is only 1 way to parenthesize 'true and false xor true' such that it evaluates to true." I knew it is a dynamic programming problem so i tried to come up with a solution on my own which is as follows. Suppose we have a expression as A.B.C.....D where '.' represents any of the operations and, or, xor and the capital letters represent true or false. Lets say the number of ways for this expression of size K to produce a true is N. when a new boolean value E is added to this expression there are 2 ways to parenthesize this new expression 1. ((A.B.C.....D).E) ie. with all possible parenthesizations of A.B.C.....D we add E at the end. 2. (A.B.C.(D.E)) ie. evaluate D.E first and then find the number of ways this expression of size K can produce true. suppose T[K] is the number of ways the expression with size K produces true then T[k]=val1+val2+val3 where val1,val2,val3 are calculated as follows. 1)when E is grouped with D. i)It does not change the value of D ii)it inverses the value of D in the first case val1=T[K]=N.( As this reduces to the initial A.B.C....D expression ). In the second case re-evaluate dp[K] with value of D reversed and that is val1. 2)when E is grouped with the whole expression. //val2 contains the number of 'true' E will produce with expressions which gave 'true' among all parenthesized instances of A.B.C.......D i) if true.E = true then val2 = N ii) if true.E = false then val2 = 0 //val3 contains the number of 'true' E will produce with expressions which gave 'false' among all parenthesized instances of A.B.C.......D iii) if false.E=true then val3=( 2^(K-2) - N ) = M ie. number of ways the expression with size K produces a false [ 2^(K-2) is the number of ways to parenthesize an expression of size K ]. iv) if false.E=false then val3 = 0 This is the basic idea i had in mind but when i checked for its solution http://people.csail.mit.edu/bdean/6.046/dp/dp_9.swf the approach there was completely different. Can someone tell me what am I doing wrong and how can i get better at solving DP so that I can come up with solutions like the one given above myself. Thanks in advance.

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