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  • Spring server start-up event

    - by jia
    i am facing a problem. I am using tomcat server for my spring maven project and i want to subscribe my application to facebook once when server starts up. I have tried ApplicationListener ContextRefreshedEvent. It gets invoked on application context initialization, but the issue is at that time my server has not completely started and hence my application is not publically accessible which is required in my case as facebook subscription requires verification using application public URL. So i want to do subscription when my server gets started completey and not on application context initialization. Any idea how can i do it? Do i have nay application level event listener that can tell me that server has started completely? Regards jia

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  • JclLastExceptStackListToStrings produces an empty string list

    - by Max
    I've installed JCL into Delphi 2010. In the following code try raise Exception.Create('Error Message'); except on E: Exception do begin ResultStatus := JclLastExceptStackListToStrings(sl, True, True, True, True); end; end; Also I have this call in the initialization section: initialization JclStartExceptionTracking; ResultStatus is false and sl is empty. I have set options to generate map and .jdbg files. Other functions, like ProcByLevel work fine. Is there something else I need to do to make JclLastExceptStackListToStrings work? From JclDebug.pas file: Last modified: $Date:: 2010-09-07 19:43:19 +0200 (mar., 07 sept. 2010) Revision: $Rev:: 3331

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  • Calling finish() After Starting a New Activity

    - by stormin986
    The first Activity that loads in my application is an initialization activity, and once complete it loads a new Activity. I want to ensure if the user presses 'Back' they go straight to the Launcher, and not the initialization screen. Side note, is this even the best approach, or would this be better done with some kind of Intent Flag? Is it correct to call finish() after calling startActivity() on the new activity? onCreate() { ... startActivity(new Intent(this, NextActivity.class)); finish(); ... } I'm still taking in the whole 'Message Queue' method of doing things in Android, and my assumption is that calling startActivity() and then finish() from my first Activity's onCreate() will log each respective message in the message queue, but finish execution of onCreate() before moving on to starting the next Activity and finishing my first one. Is this a correct understanding?

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  • collectd does not work

    - by bery
    I have installed collectd-5.0.0 on Fedora12 server and would like to run its service for receiving data from clients. I have enabled network plugin and rddtool plugin as commented: collectd.conf in server: BaseDir "/opt/collectd/var/lib/collectd" LoadPlugin "logfile" LoadPlugin network LoadPlugin rrdtool <Plugin network> Listen "192.168.8.37" "25826" </Plugin> collectd.conf in client: LoadPlugin logfile LoadPlugin cpu LoadPlugin network LoadPlugin memory <Plugin network> Server"192.168.8.37" "25826" </Plugin> collectd.log in server: [2011-08-03 02:36:04] Exiting normally. [2011-08-03 02:36:04] rrdtool plugin: Shutting down the queue thread. [2011-08-03 02:36:04] network plugin: Stopping receive thread. [2011-08-03 02:36:04] network plugin: Stopping dispatch thread. [2011-08-03 02:37:11] Initialization complete, entering read-loop. collectd.log in client: [2011-08-02 17:31:44] Initialization complete, entering read-loop. results thst execute netstat on server: netstat -ulpn | grep 25826 udp 0 0 192.168.8.37:25826 0.0.0.0:* 4744/collectd problem: but there is noting in "/opt/collectd/var/lib/collectd/" on ser yes,I move the port number of "25826" as your propose(But I think this is the default port for coolectd).there is no rdd files recived on server. collectd.log in client collectd [2011-08-03 10:01:36] plugin_read_thread: Handling memory'. [2011-08-03 10:01:36] plugin_read_thread: Handlingcpu'. [2011-08-03 10:01:36] plugin_dispatch_values: time = 1312380096.431; interval = 10.000; host = uml; plugin = memory; plugin_instance = ; type = memory; type_instance = used; [2011-08-03 10:01:36] plugin_dispatch_values: time = 1312380096.431; interval = 10.000; host = uml; plugin = cpu; plugin_instance = 0; type = cpu; type_instance = user; [2011-08-03 10:01:36] uc_update: uml/memory/memory-used: ds[0] = 280412160.000000 [2011-08-03 10:01:36] plugin: plugin_write: Writing values via network. [2011-08-03 10:01:36] uc_update: uml/cpu-0/cpu-user: ds[0] = 0.100008 [2011-08-03 10:01:36] plugin: plugin_write: Writing values via network. [2011-08-03 10:01:36] plugin_dispatch_values: time = 1312380096.431; interval = 10.000; host = uml; plugin = memory; plugin_instance = ; type = memory; type_instance = buffered; [2011-08-03 10:01:36] plugin_dispatch_values: time = 1312380096.431; interval = 10.000; host = uml; plugin = cpu; plugin_instance = 0; type = cpu; type_instance = nice; [2011-08-03 10:01:36] uc_update: uml/memory/memory-buffered: ds[0] = 344182784.000000 [2011-08-03 10:01:36] plugin: plugin_write: Writing values via network. [2011-08-03 10:01:36] uc_update: uml/cpu-0/cpu-nice: ds[0] = 0.000000 [2011-08-03 10:01:36] plugin: plugin_write: Writing values via network. [2011-08-03 10:01:36] network plugin: flush_buffer: send_buffer_fill = 1340 [2011-08-03 10:01:36] network plugin: network_send_buffer: buffer_len = 1340 ... [2011-08-03 10:01:36] plugin_read_thread: Next read of the cpu plugin at 1312380106.429064774. collectd.log in server collectd: [2011-08-03 20:18:08] type = network [2011-08-03 20:18:08] type = rrdtool [2011-08-03 20:18:08] network plugin: sockent_open: node = 192.168.8.37; service = 25826; [2011-08-03 20:18:08] fd = 3; calling bind' [2011-08-03 20:18:08] Done parsing/opt/collectd//share/collectd/types.db' [2011-08-03 20:18:08] interval_g = 10; [2011-08-03 20:18:08] timeout_g = 2; [2011-08-03 20:18:08] hostname_g = localhost.localdomain; [2011-08-03 20:18:08] Initialization complete, entering read-loop. It looks like, data is sending but doesn't be recived. Where is the mistake?

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  • 2D Array of 2D Arrays (C# / XNA) [on hold]

    - by Lemoncreme
    I want to create a 2D array that contains many other 2D arrays. The problem is I'm not quite sure what I'm doing but this is the initialization code I have: int[,][,] chunk = new int[64, 64][32, 32]; For some reason Visual Studio doesn't like this and says that it's and 'invalid rank specifier'. Also, I'm not sure how to use the nested arrays once I've declared them... Some help and some insight, please?

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  • "exception at 0x53C227FF (msvcr110d.dll)" with SOIL library

    - by Sean M.
    I'm creating a game in C++ using OpenGL, and decided to go with the SOIL library for image loading, as I have used it in the past to great effect. The problem is, in my newest game, trying to load an image with SOIL throws the following runtime error: This error points to this part: // SOIL.c int query_NPOT_capability( void ) { /* check for the capability */ if( has_NPOT_capability == SOIL_CAPABILITY_UNKNOWN ) { /* we haven't yet checked for the capability, do so */ if( (NULL == strstr( (char const*)glGetString( GL_EXTENSIONS ), "GL_ARB_texture_non_power_of_two" ) ) ) //############ it points here ############// { /* not there, flag the failure */ has_NPOT_capability = SOIL_CAPABILITY_NONE; } else { /* it's there! */ has_NPOT_capability = SOIL_CAPABILITY_PRESENT; } } /* let the user know if we can do non-power-of-two textures or not */ return has_NPOT_capability; } Since it points to the line where SOIL tries to access the OpenGL extensions, I think that for some reason SOIL is trying to load the texture before an OpenGL context is created. The problem is, I've gone through the entire solution, and there is only one place where SOIL has to load a texture, and it happens long after the OpenGL context is created. This is the part where it loads the texture... //Init glfw if (!glfwInit()) { fprintf(stderr, "GLFW Initialization has failed!\n"); exit(EXIT_FAILURE); } printf("GLFW Initialized.\n"); //Process the command line arguments processCmdArgs(argc, argv); //Create the window glfwWindowHint(GLFW_SAMPLES, g_aaSamples); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); g_mainWindow = glfwCreateWindow(g_screenWidth, g_screenHeight, "Voxel Shipyard", g_fullScreen ? glfwGetPrimaryMonitor() : nullptr, nullptr); if (!g_mainWindow) { fprintf(stderr, "Could not create GLFW window!\n"); closeOGL(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(g_mainWindow); printf("Window and OpenGL rendering context created.\n"); //Create the internal rendering components prepareScreen(); //Init glew glewExperimental = GL_TRUE; int err = glewInit(); if (err != GLEW_OK) { fprintf(stderr, "GLEW initialization failed!\n"); fprintf(stderr, "%s\n", glewGetErrorString(err)); closeOGL(); exit(EXIT_FAILURE); } printf("GLEW initialized.\n"); <-- Sucessfully creates an OpenGL context //Initialize the app g_app = new App(); g_app->PreInit(); g_app->Init(); g_app->PostInit(); <-- Loads the texture (after the context is created) ...and debug printing to the console CONFIRMS that the OpenGL context was created before the texture loading was attempted. So my question is if anyone is familiar with this specific error, or knows if there is a specific instance as to why SOIL would think OpenGL isn't initialized yet.

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  • Oracle Database 11gR2 11.2.0.3 Certified with E-Business Suite on HP-UX PA-RISC

    - by John Abraham
    As a follow up to our original announcement, Oracle Database 11g Release 2 (11.2.0.3) is now certified with Oracle E-Business Suite Release 11i and Release 12 on the following HP-UX platforms: Release 11i (11.5.10.2 + ATG PF.H RUP 6 and higher) : HP-UX PA-RISC (64-bit) (11.31) Release 12 (12.0.4 and higher, 12.1.1 and higher): HP-UX PA-RISC (64-bit) (11.31) This announcement for Oracle E-Business Suite 11i and R12 includes: Real Application Clusters (RAC) Oracle Database Vault Transparent Data Encryption (Column Encryption) TDE Tablespace Encryption Advanced Security Option (ASO)/Advanced Networking Option (ANO) Export/Import Process for Oracle E-Business Suite Release 11i and Release 12 Database Instances Transportable Database and Transportable Tablespaces Data Migration Processes for Oracle E-Business Suite Release 11i and Release 12 References MOS Document 881505.1 - Interoperability Notes - Oracle E-Business Suite Release 11i with Oracle Database 11g Release 2 (11.2.0) MOS Document 1058763.1 - Interoperability Notes - Oracle E-Business Suite Release 12 with Oracle Database 11g Release 2 (11.2.0) MOS Document 1091086.1 - Integrating Oracle E-Business Suite Release 11i with Oracle Database Vault 11gR2 MOS Document 1091083.1 - Integrating Oracle E-Business Suite Release 12 with Oracle Database Vault 11gR2 MOS Document 216205.1 - Database Initialization Parameters for Oracle E-Business Suite 11i MOS Document 396009.1 - Database Initialization Parameters for Oracle Applications Release 12 MOS Document 761570.1 - Database Preparation Guidelines for an Oracle E-Business Suite Release 12.1.1 Upgrade MOS Document 823586.1 - Using Oracle 11g Release 2 Real Application Clusters with Oracle E-Business Suite Release 11i MOS Document 823587.1 - Using Oracle 11g Release 2 Real Application Clusters with Oracle E-Business Suite Release 12 MOS Document 403294.1 - Using Transparent Data Encryption (TDE) Column Encryption with Oracle E-Business Suite Release 11i MOS Document 732764.1 - Using Transparent Data Encryption (TDE) Column Encryption with Oracle E-Business Suite Release 12 MOS Document 828223.1 - Using TDE Tablespace Encryption with Oracle E-Business Suite Release 11i MOS Document 828229.1 - Using TDE Tablespace Encryption with Oracle E-Business Suite Release 12 MOS Document 391248.1 - Encrypting Oracle E-Business Suite Release 11i Network Traffic using Advanced Security Option and Advanced Networking Option MOS Document 732764.1 - Using Transparent Data Encryption (TDE) Column Encryption with Oracle E-Business Suite Release 12 MOS Document 557738.1 - Export/Import Process for Oracle E-Business Suite Release 11i Database Instances Using Oracle Database 11g Release 1 or 11g Release 2 MOS Document 741818.1 - Export/Import Process for Oracle E-Business Suite Release 12 Database Instances Using Oracle Database 11g Release 1 or 11g Release 2 MOS Document 1366265.1 - Using Transportable Tablespaces to Migrate Oracle Applications 11i Using Oracle Database 11g Release 2 MOS Document 1311487.1 - Using Transportable Tablespaces to Migrate Oracle E-Business Suite Release 12 Using Oracle Database 11g Release 2 MOS Document 729309.1 - Using Transportable Database to Migrate Oracle E-Business Suite Release 11i Using Oracle Database 10g Release 2 or 11g MOS Document 734763.1 - Using Transportable Database to Migrate Oracle E-Business Suite Release 12 Using Oracle Database 10g Release 2 or 11g Please also review the platform-specific Oracle Database Installation Guides for operating system and other prerequisites.

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  • Unity DontDestroyOnLoad causing scenes to stay open

    - by jkrebsbach
    Originally posted on: http://geekswithblogs.net/jkrebsbach/archive/2014/08/11/unity-dontdestroyonload-causing-scenes-to-stay-open.aspxMy Unity project has a class (ClientSettings) where most of the game state & management properties are stored.  Among these are some utility functions that derive from MonoBehavior.  However, between every scene this object was getting recreated and I was losing all sorts of useful data.  I learned that with DontDestroyOnLoad, I can persist this entity between scenes.  Super.Persisting information between scenesThe problem with adding DontDestroyOnLoad to my "ClientSettings" was suddenly my previous scene would stay alive, and continue to execute its update routines.  An important part of the documentation helps shed light to my issues:"If the object is a component or game object then its entire transform hierarchy will not be destroyed either."My ClientSettings script was attached to the main camera on my first scene.  Because of this, the Main Camera was part of the hierarchy of the component, and therefore was also not able to destroy when switching scenes.  Now the first scene's main camera Update routine continues to execute after the second scene is running - causing me to have some very nasty bugs.Suddenly I wasn't sure how I should be creating a persistent entity - so I created a new sandbox project and tested different approaches until I found one that works:In the main scene: Create an empty Game Object:  "GameManager" - and attach the ClientSettings script to this game object.  Set any properties to the clientsettings script as appropriate.Create a prefab, using the GameManager.Remove the Game Object from the main scene.In the Main Camera, I created a script:  Main Script.  This is my primary script for the main scene.<code> public GameObject[] prefabs; private ClientSettings _clientSettings; // Use this for initialization void Start () { GameObject res = (GameObject)Instantiate(prefabs[0]); }</code>Now go back out to scene view, and add the new GameManager prefab to the prefabs collection of MainScript.When the main scene loads, the GameManager is set up, but is not part of the main scene's hierarchy, so the two are no longer tied up together.Now in our second scene, we have a script - SecondScript - and we can get a reference to the ClientSettings we created in the previous scene like so:<code>private ConnectionSettings _clientSettings; // Use this for initialization void Start () { _clientSettings = FindObjectOfType<ConnectionSettings> (); }</code>And the scenes can start and finish without creating strange long-running scene side effects.

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  • ubuntu 12.04 python problem or?

    - by Trki
    Hi i am trying to fix this for a long time but without success. When i open my zsh terminal i get this error: (terminal is working but error appear) Welcome to the world of tomorrow! virtualenvwrapper_run_hook:12: permission denied: virtualenvwrapper.sh: There was a problem running the initialization hooks. If Python could not import the module virtualenvwrapper.hook_loader, check that virtualenv has been installed for VIRTUALENVWRAPPER_PYTHON= and that PATH is set properly. I tried few things but... dont know how to solve it. Somehow during looking for a search i found i should post here an output of: ? sudo dpkg --configure -a Setting up python-pip (1.0-1build1) ... /var/lib/dpkg/info/python-pip.postinst: 6: /var/lib/dpkg/info/python-pip.postinst: pycompile: not found dpkg: error processing python-pip (--configure): subprocess installed post-installation script returned error exit status 127 Setting up libc-dev-bin (2.15-0ubuntu10.5) ... Setting up gnome-control-center-data (1:3.4.2-0ubuntu0.13) ... Setting up linux-libc-dev (3.2.0-56.86) ... Setting up python-virtualenv (1.7.1.2-1) ... /var/lib/dpkg/info/python-virtualenv.postinst: 6: /var/lib/dpkg/info/python-virtualenv.postinst: pycompile: not found dpkg: error processing python-virtualenv (--configure): subprocess installed post-installation script returned error exit status 127 Setting up libglib2.0-0 (2.32.4-0ubuntu1) ... Setting up libglib2.0-0:i386 (2.32.4-0ubuntu1) ... Setting up gimp (2.6.12-1ubuntu1.2) ... /var/lib/dpkg/info/gimp.postinst: 11: /var/lib/dpkg/info/gimp.postinst: pycompile: not found dpkg: error processing gimp (--configure): subprocess installed post-installation script returned error exit status 127 Setting up libpolkit-gobject-1-0 (0.104-1ubuntu1.1) ... Setting up libgnome-control-center1 (1:3.4.2-0ubuntu0.13) ... Setting up libnm-util2 (0.9.4.0-0ubuntu4.3) ... Setting up libc6-dev (2.15-0ubuntu10.5) ... Setting up libpulse-mainloop-glib0 (1:1.1-0ubuntu15.4) ... dpkg: dependency problems prevent configuration of virtualenvwrapper: virtualenvwrapper depends on python-virtualenv; however: Package python-virtualenv is not configured yet. dpkg: error processing virtualenvwrapper (--configure): dependency problems - leaving unconfigured Setting up libpolkit-agent-1-0 (0.104-1ubuntu1.1) ... Setting up libupower-glib1 (0.9.15-3git1ubuntu0.1) ... Setting up libaccountsservice0 (0.6.15-2ubuntu9.6.1) ... Setting up libpolkit-backend-1-0 (0.104-1ubuntu1.1) ... Setting up libglib2.0-bin (2.32.4-0ubuntu1) ... Setting up libnm-glib4 (0.9.4.0-0ubuntu4.3) ... Setting up policykit-1 (0.104-1ubuntu1.1) ... Setting up gnome-settings-daemon (3.4.2-0ubuntu0.6.4) ... Setting up accountsservice (0.6.15-2ubuntu9.6.1) ... dpkg: error processing ubuntu-system-service (--configure): Package is in a very bad inconsistent state - you should reinstall it before attempting configuration. Processing triggers for libc-bin ... ldconfig deferred processing now taking place Errors were encountered while processing: python-pip python-virtualenv gimp virtualenvwrapper ubuntu-system-service Also: ? python --version zsh: command not found: python Part of my ~/.zshrc # python virtual env wrapper if [ -f ~/.local/bin/virtualenvwrapper.sh ]; then export WORKON_HOME=~/.virtualenvs source ~/.local/bin/virtualenvwrapper.sh plugins=("${plugins[@]}" virtualenvwrapper) fi # pythonbrew [[ -s ~/.pythonbrew/etc/bashrc ]] && source ~/.pythonbrew/etc/bashrc Part os zsh -xv # # Invoke the initialization functions # virtualenvwrapper_initialize +/home/trki/.local/bin/virtualenvwrapper.sh:1179> virtualenvwrapper_initialize +virtualenvwrapper_initialize:1> virtualenvwrapper_derive_workon_home +virtualenvwrapper_derive_workon_home:1> typeset 'workon_home_dir=/home/trki/.virtualenvs' +virtualenvwrapper_derive_workon_home:5> [ /home/trki/.virtualenvs '=' '' ']' +virtualenvwrapper_derive_workon_home:12> echo /home/trki/.virtualenvs +virtualenvwrapper_derive_workon_home:12> unset GREP_OPTIONS +virtualenvwrapper_derive_workon_home:12> grep '^[^/~]' +virtualenvwrapper_derive_workon_home:21> echo /home/trki/.virtualenvs +virtualenvwrapper_derive_workon_home:21> unset GREP_OPTIONS +virtualenvwrapper_derive_workon_home:21> egrep '([\$~]|//)' +virtualenvwrapper_derive_workon_home:30> echo /home/trki/.virtualenvs +virtualenvwrapper_derive_workon_home:31> return 0 +virtualenvwrapper_initialize:1> export 'WORKON_HOME=/home/trki/.virtualenvs' +virtualenvwrapper_initialize:3> virtualenvwrapper_verify_workon_home -q +virtualenvwrapper_verify_workon_home:1> RC=0 +virtualenvwrapper_verify_workon_home:2> [ ! -d /home/trki/.virtualenvs/ ']' +virtualenvwrapper_verify_workon_home:11> return 0 +virtualenvwrapper_initialize:6> [ /home/trki/.virtualenvs '=' '' ']' +virtualenvwrapper_initialize:11> virtualenvwrapper_run_hook initialize +virtualenvwrapper_run_hook:1> typeset hook_script +virtualenvwrapper_run_hook:2> typeset result +virtualenvwrapper_run_hook:4> hook_script=+virtualenvwrapper_run_hook:4> virtualenvwrapper_tempfile initialize-hook +virtualenvwrapper_tempfile:2> typeset 'suffix=initialize-hook' +virtualenvwrapper_tempfile:3> typeset file +virtualenvwrapper_tempfile:5> file=+virtualenvwrapper_tempfile:5> virtualenvwrapper_mktemp -t virtualenvwrapper-initialize-hook-XXXXXXXXXX +virtualenvwrapper_mktemp:1> mktemp -t virtualenvwrapper-initialize-hook-XXXXXXXXXX +virtualenvwrapper_tempfile:5> file=/tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 +virtualenvwrapper_tempfile:6> [ 0 -ne 0 ']' +virtualenvwrapper_tempfile:6> [ -z /tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 ']' +virtualenvwrapper_tempfile:6> [ ! -f /tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 ']' +virtualenvwrapper_tempfile:11> echo /tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 +virtualenvwrapper_tempfile:12> return 0 +virtualenvwrapper_run_hook:4> hook_script=/tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 +virtualenvwrapper_run_hook:11> cd /home/trki/.virtualenvs +cd:1> [[ x/home/trki/.virtualenvs == x... ]] +cd:3> [[ x/home/trki/.virtualenvs == x.... ]] +cd:5> [[ x/home/trki/.virtualenvs == x..... ]] +cd:7> [[ x/home/trki/.virtualenvs == x...... ]] +cd:9> [ -d /home/trki/.autoenv ']' +cd:13> cd /home/trki/.virtualenvs +virtualenvwrapper_run_hook:12> '' -m virtualenvwrapper.hook_loader --script /tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 initialize virtualenvwrapper_run_hook:12: permission denied: +virtualenvwrapper_run_hook:15> result=126 +virtualenvwrapper_run_hook:17> [ 126 -eq 0 ']' +virtualenvwrapper_run_hook:27> [ initialize '=' initialize ']' +virtualenvwrapper_run_hook:29> cat - virtualenvwrapper.sh: There was a problem running the initialization hooks. If Python could not import the module virtualenvwrapper.hook_loader, check that virtualenv has been installed for VIRTUALENVWRAPPER_PYTHON= and that PATH is set properly. +virtualenvwrapper_run_hook:38> rm -f /tmp/virtualenvwrapper-initialize-hook-OhY86PXmo7 +virtualenvwrapper_run_hook:39> return 126 +virtualenvwrapper_initialize:13> virtualenvwrapper_setup_tab_completion +virtualenvwrapper_setup_tab_completion:1> [ -n '' ']' +virtualenvwrapper_setup_tab_completion:20> [ -n 4.3.17 ']' +virtualenvwrapper_setup_tab_completion:30> compctl -K _virtualenvs workon rmvirtualenv cpvirtualenv showvirtualenv +virtualenvwrapper_setup_tab_completion:31> compctl -K _cdvirtualenv_complete cdvirtualenv +virtualenvwrapper_setup_tab_completion:32> compctl -K _cdsitepackages_complete cdsitepackages +virtualenvwrapper_initialize:15> return 0 +/home/trki/.zshrc:17> plugins=( git python django symfony2 zsh-syntax-highlighting composer history-substring-search virtualenvwrapper ) # pythonbrew [[ -s ~/.pythonbrew/etc/bashrc ]] && source ~/.pythonbrew/etc/bashrc +/home/trki/.zshrc:21> [[ -s /home/trki/.pythonbrew/etc/bashrc ]] Also when i try to open ubuntu software center absolutly nothing happens. No idea what to do now.

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  • Installing IIS 8 on Windows 8

    - by The Official Microsoft IIS Site
    In case you haven’t heard Windows 8 is now available. As a web developer I think one of the best reasons to upgrade to Windows 8 is that you can start testing IIS 8 right from your PC. This way if you don’t have a budget for a new server you can start to familiarize yourself with some of the new features. IIS 8 has some great new features such as Dynamic IP Restrictions an Application Initialization . However one of the best new features of IIS 8 enables you to throttle the CPU utilization for any...(read more)

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  • I can't start mysql in ubuntu 11.04

    - by shomid
    I downloaded following files of Oracle.com: MySQL-server-5.5.28-1.linux2.6.i386.rpm<br/> MySQL-client-5.5.28-1.linux2.6.i386.rpm<br/> MySQL-shared-5.5.28-1.linux2.6.i386.rpm<br/> then with "alien -i" command installing rpm packages and when starting mysql get following error: Starting MySQL<br/> .... * The server quit without updating PID file (/var/lib/mysql/omid-desktop.pid). error log: 121117 13:21:30 mysqld_safe Starting mysqld daemon with databases from /var/lib/mysql 121117 13:21:30 [Note] Plugin 'FEDERATED' is disabled. /usr/sbin/mysqld: Table 'mysql.plugin' doesn't exist 121117 13:21:30 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 121117 13:21:30 InnoDB: The InnoDB memory heap is disabled 121117 13:21:30 InnoDB: Mutexes and rw_locks use InnoDB's own implementation 121117 13:21:30 InnoDB: Compressed tables use zlib 1.2.3 121117 13:21:30 InnoDB: Using Linux native AIO 121117 13:21:30 InnoDB: Initializing buffer pool, size = 128.0M 121117 13:21:30 InnoDB: Completed initialization of buffer pool 121117 13:21:30 InnoDB: highest supported file format is Barracuda. 121117 13:21:30 InnoDB: Waiting for the background threads to start 121117 13:21:31 InnoDB: 1.1.8 started; log sequence number 1595675 121117 13:21:31 [Note] Recovering after a crash using mysql-bin 121117 13:21:31 [Note] Starting crash recovery... 121117 13:21:31 [Note] Crash recovery finished. 121117 13:21:31 [Note] Server hostname (bind-address): '0.0.0.0'; port: 3306 121117 13:21:31 [Note] - '0.0.0.0' resolves to '0.0.0.0'; 121117 13:21:31 [Note] Server socket created on IP: '0.0.0.0'. 121117 13:21:31 [ERROR] Fatal error: Can't open and lock privilege tables: Table 'mysql.host' doesn't exist 121117 13:21:31 mysqld_safe mysqld from pid file /var/lib/mysql/omid-desktop.pid ended 121117 13:25:38 mysqld_safe Starting mysqld daemon with databases from /var/lib/mysql 121117 13:25:38 [Note] Plugin 'FEDERATED' is disabled. /usr/sbin/mysqld: Table 'mysql.plugin' doesn't exist 121117 13:25:38 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 121117 13:25:38 InnoDB: The InnoDB memory heap is disabled 121117 13:25:38 InnoDB: Mutexes and rw_locks use InnoDB's own implementation 121117 13:25:38 InnoDB: Compressed tables use zlib 1.2.3 121117 13:25:38 InnoDB: Using Linux native AIO 121117 13:25:38 InnoDB: Initializing buffer pool, size = 128.0M 121117 13:25:38 InnoDB: Completed initialization of buffer pool 121117 13:25:38 InnoDB: highest supported file format is Barracuda. 121117 13:25:38 InnoDB: Waiting for the background threads to start 121117 13:25:39 InnoDB: 1.1.8 started; log sequence number 1595675 /usr/sbin/mysqld: Too many arguments (first extra is 'start'). Use --verbose --help to get a list of available options 121117 13:25:39 [ERROR] Aborting 121117 13:25:39 InnoDB: Starting shutdown... 121117 13:25:40 InnoDB: Shutdown completed; log sequence number 1595675 121117 13:25:40 [Note] /usr/sbin/mysqld: Shutdown complete

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  • Silverlight MEF – Download On Demand

    - by PeterTweed
    Take the Slalom Challenge at www.slalomchallenge.com! A common challenge with building complex applications in Silverlight is the initial download size of the xap file.  MEF enables us to build composable applications that allows us to build complex composite applications.  Wouldn’t it be great if we had a mechanism to spilt out components into different Silverlight applications in separate xap files and download the separate xap file only if needed?   MEF gives us the ability to do this.  This post will cover the basics needed to build such a composite application split between different silerlight applications and download the referenced silverlight application only when needed. Steps: 1.     Create a Silverlight 4 application 2.     Add references to the following assemblies: System.ComponentModel.Composition.dll System.ComponentModel.Composition.Initialization.dll 3.     Add a new Silverlight 4 application called ExternalSilverlightApplication to the solution that was created in step 1.  Ensure the new application is hosted in the web application for the solution and choose to not create a test page for the new application. 4.     Delete the App.xaml and MainPage.xaml files – they aren’t needed. 5.     Add references to the following assemblies in the ExternalSilverlightApplication project: System.ComponentModel.Composition.dll System.ComponentModel.Composition.Initialization.dll 6.     Ensure the two references above have their Copy Local values set to false.  As we will have these two assmblies in the original Silverlight application, we will have no need to include them in the built ExternalSilverlightApplication build. 7.     Add a new user control called LeftControl to the ExternalSilverlightApplication project. 8.     Replace the LayoutRoot Grid with the following xaml:     <Grid x:Name="LayoutRoot" Background="Beige" Margin="40" >         <Button Content="Left Content" Margin="30"></Button>     </Grid> 9.     Add the following statement to the top of the LeftControl.xaml.cs file using System.ComponentModel.Composition; 10.   Add the following attribute to the LeftControl class     [Export(typeof(LeftControl))]   This attribute tells MEF that the type LeftControl will be exported – i.e. made available for other applications to import and compose into the application. 11.   Add a new user control called RightControl to the ExternalSilverlightApplication project. 12.   Replace the LayoutRoot Grid with the following xaml:     <Grid x:Name="LayoutRoot" Background="Green" Margin="40"  >         <TextBlock Margin="40" Foreground="White" Text="Right Control" FontSize="16" VerticalAlignment="Center" HorizontalAlignment="Center" ></TextBlock>     </Grid> 13.   Add the following statement to the top of the RightControl.xaml.cs file using System.ComponentModel.Composition; 14.   Add the following attribute to the RightControl class     [Export(typeof(RightControl))] 15.   In your original Silverlight project add a reference to the ExternalSilverlightApplication project. 16.   Change the reference to the ExternalSilverlightApplication project to have it’s Copy Local value = false.  This will ensure that the referenced ExternalSilverlightApplication Silverlight application is not included in the original Silverlight application package when it it built.  The ExternalSilverlightApplication Silverlight application therefore has to be downloaded on demand by the original Silverlight application for it’s controls to be used. 1.     In your original Silverlight project add the following xaml to the LayoutRoot Grid in MainPage.xaml:         <Grid.RowDefinitions>             <RowDefinition Height="65*" />             <RowDefinition Height="235*" />         </Grid.RowDefinitions>         <Button Name="LoaderButton" Content="Download External Controls" Click="Button_Click"></Button>         <StackPanel Grid.Row="1" Orientation="Horizontal" HorizontalAlignment="Center" >             <Border Name="LeftContent" Background="Red" BorderBrush="Gray" CornerRadius="20"></Border>             <Border Name="RightContent" Background="Red" BorderBrush="Gray" CornerRadius="20"></Border>         </StackPanel>       The borders will hold the controls that will be downlaoded, imported and composed via MEF when the button is clicked. 2.     Add the following statement to the top of the MainPage.xaml.cs file using System.ComponentModel.Composition; 3.     Add the following properties to the MainPage class:         [Import(typeof(LeftControl))]         public LeftControl LeftUserControl { get; set; }         [Import(typeof(RightControl))]         public RightControl RightUserControl { get; set; }   This defines properties accepting LeftControl and RightControl types.  The attrributes are used to tell MEF the discovered type that should be applied to the property when composition occurs. 17.   Add the following event handler for the button click to the MainPage.xaml.cs file:         private void Button_Click(object sender, RoutedEventArgs e)         {                   DeploymentCatalog deploymentCatalog =     new DeploymentCatalog("ExternalSilverlightApplication.xap");                   CompositionHost.Initialize(deploymentCatalog);                   deploymentCatalog.DownloadCompleted += (s, i) =>                 {                     if (i.Error == null)                     {                         CompositionInitializer.SatisfyImports(this);                           LeftContent.Child = LeftUserControl;                         RightContent.Child = RightUserControl;                         LoaderButton.IsEnabled = false;                     }                 };                   deploymentCatalog.DownloadAsync();         } This is where the magic happens!  The deploymentCatalog object is pointed to the ExternalSilverlightApplication.xap file.  It is then associated with the CompositionHost initialization.  As the download will be asynchronous, an eventhandler is created for the DownloadCompleted event.  The deploymentCatalog object is then told to start the asynchronous download. The event handler that executes when the download is completed uses the CompositionInitializer.SatisfyImports() function to tell MEF to satisfy the Imports for the current class.  It is at this point that the LeftUserControl and RightUserControl properties are initialized with composed objects from the downloaded ExternalSilverlightApplication.xap package. 18.   Run the application click the Download External Controls button and see the controls defined in the ExternalSilverlightApplication application loaded into the original Silverlight application. Congratulations!  You have implemented download on demand capabilities for composite applications using the MEF DeploymentCatalog class.  You are now able to segment your applications into separate xap file for deployment.

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  • Away3D & Directional Light w/ Rotating Meshes

    - by seethru
    This is likely a stupid error but I can't seem to find what I've done wrong. I've got a simple scene with 10 cylinders rotating at a default speed. If I grab one of these cylinders I can rotate it in the opposite direction or at a greater speed. I have a single directional light in the scene. It would appear that the directional light is only calculated at initialization and not on further frames. The shadow created by the light rotates with the cylinder giving the impression that the light is rotating when it isn't. Camera & Light Initialization _view = new View3D(); addChild(_view); _view.antiAlias = 4; _view.backgroundColor = 0xFFFFFF; _view.camera.z = -850; _view.camera.y = 0; _view.camera.x = 0; _view.camera.lookAt(new Vector3D()); _view.camera.lens = new PerspectiveLens(15); _view.mousePicker = PickingType.RAYCAST_BEST_HIT; _light = new DirectionalLight(); _light.z = -850; _light.direction = new Vector3D(1, 1, 1); _light.color = 0xFFFFFF; _light.ambient = 0.1; _light.diffuse = 0.7; _view.scene.addChild(_light); Mesh and Material creation var material:TextureMaterial = new TextureMaterial(createPow2Texture(sprite, _colors[i]) , true, false, true); material.animateUVs = true; material.lightPicker = _lightPicker; cylinder = new Mesh(new CylinderGeometry(radius, radius, 13, 70, 1, true, true), material); cylinder.subMeshes[0].scaleU = spriteWidth / sprite.width; cylinder.y = y; cylinder.mouseEnabled = true; cylinder.pickingCollider = PickingColliderType.AS3_BEST_HIT; cylinder.addEventListener(MouseEvent3D.MOUSE_OVER, onMouseOverMesh); cylinder.addEventListener(MouseEvent3D.MOUSE_MOVE, onMouseOverMesh); cylinder.addEventListener(MouseEvent3D.MOUSE_OUT, onMouseOutMesh); _cylinders.push(cylinder); Frame private function onEnterFrame(event:Event):void { for each (var mesh:Mesh in _cylinders) { if (mesh == _mouseOverMesh) continue; mesh.rotationY += 0.25; } _view.render(); }

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  • Want to Hear About IIS8?

    - by The Official Microsoft IIS Site
    With the recent release of the Windows 8 Consumer Preview and the Windows Server 8 Beta I’ve been looking at the new features in IIS8 such as: Web Socket Support Application Initialization Configuration Optimization SNI Support and many more… If you would like to know more and are in the Manchester area why not come along to NxtGenUG Manchester on Wednesday 18th April 2012 where I’ll be giving my first in a number of sessions on IIS8.  For more information or to signup please visit the NxtGenUG...(read more)

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  • "The disk drive for / is not ready yet or not present" message on boot

    - by MHS
    After upgrading my Ubuntu machine from ver. 11.10 to 12.04, I get the following error and the machine stop working before any graphical environment: ** (plymouthd:357): WARNING **: Command line `dbus-launch --autolaunch=530c973a1fe4d1e1e6bd... --binary-syntax --close-stderr' exited with non-zero exit status 1: Autolaunch error: X11 initialization failed.\n udevd[397]: specified group 'colord' unknown The disk drive for / is not ready yet or not present. Continue to wait, or Press S to skip mounting or M for manual recovery. Any help appreciated.

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  • Representing complex object dependencies

    - by max
    I have several classes with a reasonably complex (but acyclic) dependency graph. All the dependencies are of the form: class X instance contains an attribute of class Y. All such attributes are set during initialization and never changed again. Each class' constructor has just a couple parameters, and each object knows the proper parameters to pass to the constructors of the objects it contains. class Outer is at the top of the dependency hierarchy, i.e., no class depends on it. Currently, the UI layer only creates an Outer instance; the parameters for Outer constructor are derived from the user input. Of course, Outer in the process of initialization, creates the objects it needs, which in turn create the objects they need, and so on. The new development is that the a user who knows the dependency graph may want to reach deep into it, and set the values of some of the arguments passed to constructors of the inner classes (essentially overriding the values used currently). How should I change the design to support this? I could keep the current approach where all the inner classes are created by the classes that need them. In this case, the information about "user overrides" would need to be passed to Outer class' constructor in some complex user_overrides structure. Perhaps user_overrides could be the full logical representation of the dependency graph, with the overrides attached to the appropriate edges. Outer class would pass user_overrides to every object it creates, and they would do the same. Each object, before initializing lower level objects, will find its location in that graph and check if the user requested an override to any of the constructor arguments. Alternatively, I could rewrite all the objects' constructors to take as parameters the full objects they require. Thus, the creation of all the inner objects would be moved outside the whole hierarchy, into a new controller layer that lies between Outer and UI layer. The controller layer would essentially traverse the dependency graph from the bottom, creating all the objects as it goes. The controller layer would have to ask the higher-level objects for parameter values for the lower-level objects whenever the relevant parameter isn't provided by the user. Neither approach looks terribly simple. Is there any other approach? Has this problem come up enough in the past to have a pattern that I can read about? I'm using Python, but I don't think it matters much at the design level.

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  • How to make an object move again after being stopped by collision in Unity?

    - by Matthew Underwood
    I have a player object which position is always centered on the main camera's viewport. This object has a Rigidbody 2D, a box and circle collider. The player moves around a level, the level has a polygon collider attached. I move the camera until the object hits against the collider, which stops the movement of the camera by setting its speed to 0. The problem happens when I want to move the camera / player object away from the collider. As the speed is already at 0, it cannot move away from the collider. The script attached to the player object, checks for collisions and applies the speed to 0 on the main camera's test script. using UnityEngine; using System.Collections; public class move : MonoBehaviour { public float speed; public test testing; // Use this for initialization void Start () { speed = 10F; testing = Camera.main.GetComponent<test>(); } // Update is called once per frame void FixedUpdate () { Vector3 p = Camera.main.ViewportToWorldPoint(new Vector3(0.5F, 0.5F, Camera.main.nearClipPlane)); transform.position = new Vector3(p.x, p.y, -1); } void OnCollisionEnter2D(Collision2D col) { testing.speed = 0; } void OnCollisionExit2D(Collision2D col) { testing.speed = 10F; } } This is the script attached to the main camera; just a simple script that changes the camera's position. using UnityEngine; using System.Collections; public class test : MonoBehaviour { public float speed; public float translationY; public float translationX; // Use this for initialization void Start () { speed = 10F; } void FixedUpdate () { translationY = Input.GetAxis("Vertical") * speed * Time.deltaTime; translationX = Input.GetAxis("Horizontal") * speed * Time.deltaTime; transform.Translate(translationX, translationY, 0); } } The player object isn't kinematic and is a fixed angle, the colliders aren't triggers and the polygon collider isn't a trigger either. The player is the red square, the collider is the pink area. -- EDIT -- From the latest change the collider set up for the player So if the X speed was disabled. It wouldnt move into the side of the polygon colider which is good, but yet you couldnt move away from it. And moving down would move inside the colider.

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  • sdl stencil buffer

    - by noddy
    I am trying to use the stencil buffer for rendering reflection and am working with SDL and OpenGL. When I give the command SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE,8),I get a return value of 0 indicating success,but when I try to get the size allocated using SDL_GL_GetAtribute( SDL_GL_STENCIL_SIZE,&i),I get a value of 0 for my stencil buffer due to which I am not getting the desired rendering. Can someone help me to correct my mistake? Is there some other initialization also required? Thanks

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  • Calgary .NET User Group &ndash; Entity Framework Code First - December 11th

    - by David Paquette
    I will be presenting at the Calgary .NET User Group on December 11th. We will start from scratch in this intro to Entity Framework Code First. We will build a simple application using ASP.NET MVC and Entity Framework and evolve the application to show how we can build scalable applications using Entity Framework Code First. Topics covered will include database initialization, code based migrations, performance profiling and performance tuning. Register at http://www.dotnetcalgary.com/

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  • change texture at runtime

    - by user1509674
    How can I change the texture at runtime. I have done changing the label(text) at runtime. The following code is used using UnityEngine; using System.Collections; public class switchtime : MonoBehaviour { // Use this for initialization private bool showLabel = false; private bool showLabe2 = false; private bool showLabe3 = false; private bool showLabe4 = false; public void Start() { Invoke("ToggleLabel", 1); Invoke("ToggleLabel2", 3); Invoke("ToggleLabel3",6 ); Invoke("ToggleLabel4", 9); } public void ToggleLabel() { showLabel = !showLabel; } public void ToggleLabel2() { showLabe2 = !showLabe2; } public void ToggleLabel3() { showLabe3 = !showLabe3; } public void ToggleLabel4() { showLabe4 = !showLabe4; } public void OnGUI() { if (showLabel) { GUI.Label(new Rect(300, 200, 100, 20), "Copying window file.."); } if (showLabe2) { GUI.Label(new Rect(40, 40, 100, 20), "Epanding windows file.."); } if (showLabe3) { GUI.Label(new Rect(80, 80, 100, 20), "Installing Feature.."); } if (showLabe4) { GUI.Label(new Rect(100, 100, 100, 20), "Installing Updates"); } } } Now I need to change the GUITexture at runtime. How can do this? Can anybody help me in coding? Here is some changes I made. I worked on changing the gameObject when mouse is placed on it. This is the code I applied and its working for me using UnityEngine; using System.Collections; public class change : MonoBehaviour { // Use this for initialization public GameObject newSprite; private Vector3 currentSpritePosition; void update() { } void Start() { newSprite.renderer.enabled = false; currentSpritePosition = transform.position; //then make it invisible renderer.enabled = false; //give the new sprite the position of the latter newSprite.transform.position = currentSpritePosition; //then make it visible newSprite.renderer.enabled = true; } void OnMouseExit(){ //just the reverse process renderer.enabled = true; newSprite.renderer.enabled = false; } } Now the problem is that, in same code I need to set a time so that the text get loaded without the mouse click. I mean a particular time to load each text one after the another. Here is my screen shot Here I have placed the image one below the another,when the mouse is hovered on it it will change the text from bold to normal text.Changes process stated in (image 2,3).That code I posted is working for me.

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  • NetApp FAS270 head doesn't see disks

    - by wfaulk
    I have an FAS270C. For months, I've been running it in a split-head manner (that is, with each head serving data totally independently, and without any clustering even being enabled) in order to facilitate moving some data around. I finally got everything situated, moved all the data to one of the heads, and was trying to get clustering set back up. Now when I try to install OnTap onto the "new" head, it cannot see any of the disks in the head shelf. (That is, the shelf into which the heads are inserted.) I've booted into maintenance mode, and it shows me that the 0b adapter, which should be the adapter that that shelf and its disks should be presented on, is in "OFFLINE (physical)" state. If I try to enable it with either "storage enable adapter 0b" or "fcadmin online 0b", it waits for about 30 seconds and then says: [fci.initialization.failed:error]: Initialization failed on Fibre Channel adapter 0b. [fci.adapter.online.failed:error]: Fibre Channel adapter 0b failed to come online. There is currently nothing attached to its external 0b port. I've tried it with and without an SFP plugged into it, and with and without its internal termination switch on. The currently active head can see those disks, and can see that two of them are assigned to the other head. Before I started reconfiguring, the "new" head could see disks on that shelf. They may even be the same disks that OnTap was installed on previously. Does anyone have any idea how to proceed?

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  • Passenger throwing undefined method `-@' for "master":String after Puppet 3.0.0 upgrade

    - by Andy Shinn
    My Puppet master is using Passenger to serve. After upgrading to Puppet 3.0.0 I am getting the following error: [ pid=17576 thr=70231398486460 file=utils.rb:176 time=2012-10-01 17:37:12.892 ]: *** Exception NoMethodError in PhusionPassenger::Rack::ApplicationSpawner (undefined method `-@' for "master":String) (process 17576, thread #): from config.ru:7 from /usr/lib/ruby/gems/1.8/gems/rack-1.4.1/lib/rack/builder.rb:51:in `instance_eval' from /usr/lib/ruby/gems/1.8/gems/rack-1.4.1/lib/rack/builder.rb:51:in `initialize' from config.ru:1:in `new' from config.ru:1 My config.ru is as follows: # a config.ru, for use with every rack-compatible webserver. # SSL needs to be handled outside this, though. # if puppet is not in your RUBYLIB: # $LOAD_PATH.unshift('/opt/puppet/lib') $0 = "master" # if you want debugging: # ARGV << "--debug" ARGV << "--rack" # Rack applications typically don't start as root. Set --confdir to prevent # reading configuration from ~/.puppet/puppet.conf ARGV << "--confdir" << "/etc/puppet" # NOTE: it's unfortunate that we have to use the "CommandLine" class # here to launch the app, but it contains some initialization logic # (such as triggering the parsing of the config file) that is very # important. We should do something less nasty here when we've # gotten our API and settings initialization logic cleaned up. # # Also note that the "$0 = master" line up near the top here is # the magic that allows the CommandLine class to know that it's # supposed to be running master. # # --cprice 2012-05-22 require 'puppet/util/command_line' # we're usually running inside a Rack::Builder.new {} block, # therefore we need to call run *here*. run Puppet::Util::CommandLine.new.execute Any idea what may be happening?

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  • VLC tv card streaming

    - by Franco
    I'm trying to stream the output of my desktop's tv card to my laptop using vlc without success. I have on both pcs ArchLinux installed. I'm stuck here: $ cvlc v4l2:///dev/video0:norm=pal-nc:frequency=543250:size=640x480:channel=0:input-slave=alsa:///dev/dsp:audio=0 --sout '#transcode{vcodec=mp4v,acodec=mpga,vb=3000,ab=256,vt=800000,keyint=80,deinterlace}:standard{access=http,mux=ogg,dst=192.168.0.2:8080}' --ttl 12 VLC media player 1.1.4 The Luggage (revision exported) Blocked: call to unsetenv("DBUS_ACTIVATION_ADDRESS") Blocked: call to unsetenv("DBUS_ACTIVATION_BUS_TYPE") [0x1c9e480] inhibit interface error: Failed to connect to the D-Bus session daemon: /usr/bin/dbus-launch terminated abnormally with the following error: Autolaunch error: X11 initialization failed. [0x1c9e480] main interface error: no suitable interface module [0x1ca1500] main interface error: no suitable interface module [0x1bb3120] main libvlc error: interface "globalhotkeys,none" initialization failed [0x1c9f940] dummy interface: using the dummy interface module... [0x1ca4850] main access out: creating httpd [0x1ebb340] mux_ogg mux: Open And on my laptop: $ vlc http://192.168.0.2:8080 VLC media player 1.1.4.1 The Luggage (revision exported) Blocked: call to unsetenv("DBUS_ACTIVATION_ADDRESS") Blocked: call to unsetenv("DBUS_ACTIVATION_BUS_TYPE") Blocked: call to setlocale(6, "") Blocked: call to sigaction(17, 0xb25c7058, 0xb25c70e4) Warning: call to signal(13, 0x1) Warning: call to signal(13, 0x1) Blocked: call to setenv("ORBIT_SOCKETDIR", "/tmp/orbit-zf", 1) Warning: call to srand(1287690122) Warning: call to rand() Blocked: call to setlocale(6, "") (process:17933): Gtk-WARNING **: Locale not supported by C library. Using the fallback 'C' locale. Warning: call to signal(13, 0x1) Blocked: call to setlocale(6, "") [0x8af5f04] main stream error: cannot pre fill buffer Any idea why this isn't working?

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