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  • Meet up with the JCP at JavaOne Latin America

    - by Heather VanCura
    The JCP made it to JavaOne Brazil!  We had a quickie presentation earlier today on JCP.Next that was well attended.  Come to see us at@ the  OTN mini-theatre tomorrow from 12:00-12:15 pm for a quickie on participation.  Then make your way to the Mazanino Sala 12 at 12:30 pm for CON-22250.  "The Java Community Process: How You Can Make a Positive Difference" will be presented with Heather VanCura, JCP,  and Fabio Velloso, SouJava, on Thursday, 6 December, at 12:30 pm.  Find out more about how to participate in the JCP program, the JCP.Next effort and how to get involved with Adopt-a-JSR through your JUG (or on your own)!  Here is the description in Portuguese: A JCP desempenha um papel fundamental na evolução do Java. A sessão vai enfatizar o valor da transparência e participação através da JCP, Grupos de Usuários Java e do programa Adote um JSR. Vamos explorar também algumas das mudanças futuras no processo através da iniciativa JCP.Next, e explicar como você pode se envolver. Traga suas dúvidas, suas sugestões, e suas preocupações. Nós queremos ouvir de você, e incentivá-lo e facilitar a sua participação ativa no avanço da plataforma Java

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  • Meet the Spec Leads & Active JSRs

    - by heathervc
    For your Monday reading pleasure, the JCP has published Spec Lead Profiles of In Progress/Active JSRs--there are 35 of these Spec Leads!  Find out more about these dedicated community leaders.  In preparing these profiles, the PMO also asked Specification Leads to tell about their experiences  as Spec Leads.  There were many themes that emerged around transparency, openness, agility and participation.  This led to a related article for those interested in learning about the experience of participating in the development of a Java Specification through the JCP program, see: "Active Specification Leads Offer Best Practices and Tips for Success". In Progress/Active JSRs were also reported on in the PMO Presentation during the last JCP EC Face-to-Face meeting in September 2012.   Now is a good time to start thinking about nominations for Star Spec Leads.  Nominations for 2012 are now open.  Anyone can submit a nomination for Star Spec Lead; however, we ask that you nominate an active JSR Spec Lead, operating a JSR under JCP program version 2.8 (introduced October 2011) or above.  Nominations close 31 December 2012.

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  • Session Report: What’s New in JSF: A Complete Tour of JSF 2.2

    - by Janice J. Heiss
    On Wednesday, Ed Burns, Consulting Staff Member at Oracle, presented a session, CON3870 -- “What’s New in JSF: A Complete Tour of JSF 2.2,” in which he provided an update on recent developments in JavaServer Faces 2.2. He began by emphasizing that, “JavaServer Faces 2.2 continues the evolution of the Java EE standard user interface technology. Like previous releases, this iteration is very community-driven and transparent.” He pointed out that since JSF was introduced at the 2001 JavaOne Keynote, it has had a long and successful run and has found a home in applications where the UI logic resides entirely on the server where the model and UI logic is. In such cases, the browser performs fairly simple functions. However, developers can take advantage of the power of browsers, something that Project Avatar is focused on by letting developers author their applications so the UI logic is running on the client and communicating to the back end via RESTful web services. “Most importantly,” remarked Burns, “JSF 2.2 offers a really good migration path because even in the scope of one application you could have an app written with JSF that has its UI logic on the server and, on a gradual basis, you could migrate parts of the app over to use client-side technologies. This can be done at any level of granularity – per page or per collection of pages. It all depends on what you want to do.” His presentation, which focused on the basic new features of JSF 2.2, began by restating the scope of JSF and encouraged attendees to check out Roger Kitain’s session: CON5133 “Techniques for Responsive Real-Time Web UIs.” Burns explained that JSF has endured because, “We still need web apps that are maintainable, localizable, quick to build, accessible, secure, look great and are fun to use.” It is used on every continent – the curious can go here to check out where its unofficial usage is tracked. He emphasized the significance of the UI logic being substantially on the server. This: Separates Component Semantics from Rendering, Allows components to “own” their little patch of the UI -- encode/decode, And offers a well-defined lifecycle: Inversion of Control. Burns reminded attendees that JSR-344, the spec for JSF 2.2, is now on Java Community Process 2.8, a revised version of the JCP that allows for more openness and transparency. He then offered some tools for community access to JSF 2.2:    * Public java.net projects spec http://jsf-spec.java.net/ impl http://jsf.java.net/ Open Source: GPL+Classpath Exception    * Mailing Lists [email protected]                                Public readable archive, JSPA signed member read/write [email protected]                                     Public readable archive, any java.net member read/write                         All mail sent to jsr344-experts is sent to users. * Issue Tracker spec http://jsf-spec.java.net/issues/ impl http://jsf.java.net/issues/ JSF 2.2, which is JSR 344, has a Public Review Draft planned by December 2012 with no need for a Renewal Ballot. The Early Draft Review of JSR 344 was published on December 8, 2011. Interested developers are encouraged to offer their input. Six Big Ticket Features of JSF 2.2 Burns summarized the six big ticket features of JSF 2.2:* HTML5 Friendly Markup Support Pass through attributes and elements * Faces Flows* Cross Site Request Forgery Protection* Loading Facelets via ResourceHandler* File Upload Component* Multi-Templating He explained that he called it “HTML 5 friendly” because there is really nothing HTML 5 specific about it -- it could be 4. But it enables developers to use new elements that are present in HTML5 without having a JSF component library that is written to take advantage of those specifically. It gives the page author the ability to use plain HTML5 to write their page, but to still take advantage of the server-side available in JSF. He presented a demo showing JSF 2.2’s ability to leverage the expressiveness of HTML5. Burns then explained the significance of face flows, which offer function points and quantify how much work has taken place, something of great value to JSF users. He went on to talk about JSF 2.2.’s cross-site request forgery protection (CSRF) and offered details about how it protects applications against attack. Then he talked about JSF 2.2’s File Upload Component and explained that the final specification will have Ajax and non-Ajax support. The current milestone has non-Ajax support implemented. He then went on to explain its capacity to add facelets through ResourceHandler. Previously, JSF 2.0 added Facelets and ResourceHandler as disparate units; now in JSF 2.2 the two concepts are unified. Finally, he explained the concept of multi-templating in JSF 2.2 and went on to discuss more medium-level features of the release. For an easy, low maintenance way of staying in touch with JSF developments go to JSF’s Twitter page where every month or so, important updates are offered.

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  • Collaborative Whiteboard using WebSocket in GlassFish 4 - Text/JSON and Binary/ArrayBuffer Data Transfer (TOTD #189)

    - by arungupta
    This blog has published a few blogs on using JSR 356 Reference Implementation (Tyrus) as its integrated in GlassFish 4 promoted builds. TOTD #183: Getting Started with WebSocket in GlassFish TOTD #184: Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark TOTD #185: Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket TOTD #186: Custom Text and Binary Payloads using WebSocket One of the typical usecase for WebSocket is online collaborative games. This Tip Of The Day (TOTD) explains a sample that can be used to build such games easily. The application is a collaborative whiteboard where different shapes can be drawn in multiple colors. The shapes drawn on one browser are automatically drawn on all other peer browsers that are connected to the same endpoint. The shape, color, and coordinates of the image are transfered using a JSON structure. A browser may opt-out of sharing the figures. Alternatively any browser can send a snapshot of their existing whiteboard to all other browsers. Take a look at this video to understand how the application work and the underlying code. The complete sample code can be downloaded here. The code behind the application is also explained below. The web page (index.jsp) has a HTML5 Canvas as shown: <canvas id="myCanvas" width="150" height="150" style="border:1px solid #000000;"></canvas> And some radio buttons to choose the color and shape. By default, the shape, color, and coordinates of any figure drawn on the canvas are put in a JSON structure and sent as a message to the WebSocket endpoint. The JSON structure looks like: { "shape": "square", "color": "#FF0000", "coords": { "x": 31.59999942779541, "y": 49.91999053955078 }} The endpoint definition looks like: @WebSocketEndpoint(value = "websocket",encoders = {FigureDecoderEncoder.class},decoders = {FigureDecoderEncoder.class})public class Whiteboard { As you can see, the endpoint has decoder and encoder registered that decodes JSON to a Figure (a POJO class) and vice versa respectively. The decode method looks like: public Figure decode(String string) throws DecodeException { try { JSONObject jsonObject = new JSONObject(string); return new Figure(jsonObject); } catch (JSONException ex) { throw new DecodeException("Error parsing JSON", ex.getMessage(), ex.fillInStackTrace()); }} And the encode method looks like: public String encode(Figure figure) throws EncodeException { return figure.getJson().toString();} FigureDecoderEncoder implements both decoder and encoder functionality but thats purely for convenience. But the recommended design pattern is to keep them in separate classes. In certain cases, you may even need only one of them. On the client-side, the Canvas is initialized as: var canvas = document.getElementById("myCanvas");var context = canvas.getContext("2d");canvas.addEventListener("click", defineImage, false); The defineImage method constructs the JSON structure as shown above and sends it to the endpoint using websocket.send(). An instant snapshot of the canvas is sent using binary transfer with WebSocket. The WebSocket is initialized as: var wsUri = "ws://localhost:8080/whiteboard/websocket";var websocket = new WebSocket(wsUri);websocket.binaryType = "arraybuffer"; The important part is to set the binaryType property of WebSocket to arraybuffer. This ensures that any binary transfers using WebSocket are done using ArrayBuffer as the default type seem to be blob. The actual binary data transfer is done using the following: var image = context.getImageData(0, 0, canvas.width, canvas.height);var buffer = new ArrayBuffer(image.data.length);var bytes = new Uint8Array(buffer);for (var i=0; i<bytes.length; i++) { bytes[i] = image.data[i];}websocket.send(bytes); This comprehensive sample shows the following features of JSR 356 API: Annotation-driven endpoints Send/receive text and binary payload in WebSocket Encoders/decoders for custom text payload In addition, it also shows how images can be captured and drawn using HTML5 Canvas in a JSP. How could this be turned in to an online game ? Imagine drawing a Tic-tac-toe board on the canvas with two players playing and others watching. Then you can build access rights and controls within the application itself. Instead of sending a snapshot of the canvas on demand, a new peer joining the game could be automatically transferred the current state as well. Do you want to build this game ? I built a similar game a few years ago. Do somebody want to rewrite the game using WebSocket APIs ? :-) Many thanks to Jitu and Akshay for helping through the WebSocket internals! Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • Login to Windows 8 Desktop Mode Automatically with ClassicStarter [Downloads]

    - by Asian Angel
    The other day we shared a quick keyboard tip for going straight to Desktop Mode in Windows 8 when you logged in. Today we are back with a small app that gets you straight to Desktop Mode with ‘set it and forget it’ ease. You will need to install ClassicStarter after you have extracted the contents of the zip file. Once that is done simply start the app up and this is what you will see… The only thing you will need to do is click on the Classic Desktop Button. Once you have clicked on the Classic Desktop Button it will ‘grey out’. Simply exit the app, log out, and then log back into your system. The Start Screen will display for a moment or two, but everything will shift over to Desktop Mode automatically without any additional actions required on your part. To reverse the process and set the Start Screen as the default just start the app up again and click on the Metro Desktop Button, exit the app, and then log out/log back in. Download ClassicStarter (MediaFire) VirusTotal Scan Results for the ClassicStarter Zip File [via NirmalTV.com] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • HTC Launches HTC Mozart Windows Phone 7 In India

    - by Gopinath
    Here comes the second Windows Phone 7 device to Indian market – HTC Mozart. HTC India website has a special page for this smartphone that showcases details of the phone. The phone is not yet  widely available in retail stores across Indian and it’s expected to be available in couple of weeks. The first Windows Phone 7 smartphone released in India was also from HTC, the HTC HD7. It’s available in selected retail outlets at a price tag of  Rs. 27,885. HTC Mozart is expected to cost around Rs 30,000. Features of HTC Mozart Specs of  HTC 7 Mozart is nearly identical to HTC HD7, apart from 8 GB internal storage, 3.7 inches screen size and 8 MP camera. 3.7 inch, 480 x 800 16M colours S-LCD capacitive touchscreen. Accelerometer, Proximity sensor and pinch Zoom. 11.9mm thick and Weighs 130g. 1Ghz Qualcomm Snapdragon QSD8250 Processor. 8GB Internal Memory with no Expansion Slot. 8 MP Camera with Auto focus, Geo tagging and Xenon Flash, 720p Video recording, No secondary camera. 3G HSDPA 7.2 Mbps and HSUPA 2 Mbps, Bluetooth 2.1 with A2DP, Wi-Fi 802.11 b/g/n FM radio with RDS, GPS with A-GPS. 1300 mAh Li-Ion Battery Standby 360 h (2G) and 435 h (3G), Talk time 6 h 40 min (2G) and 5 h 30 min (3G). This article titled,HTC Launches HTC Mozart Windows Phone 7 In India, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Go Directly to Desktop Mode in Windows 8 on Login (Without Installing Extra Software)

    - by Asian Angel
    A lot of people are unhappy with being forced to interact with the new Start Screen in Windows 8 first thing once they have logged into their system. But their is a quick and simple work-around to go directly to Desktop Mode that does not require installing extra software or making changes to your system. The first thing that you will need to do is make sure that the Desktop Tile is in the left uppermost position on the Start Screen as seen here. Once the tile has been moved to that position you will need to restart/reboot your system. Once your system has restarted and you are back at the Login Screen, type in your password but do NOT click on the Arrow Button or tap the Enter Key. Instead of tapping the Enter Key simply press down on it and hold it down until you see the regular desktop. Keep in mind that you may see the Start Screen become visible for just a short moment as it is being bypassed for the desktop. How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • MVP Summit 2011 summary and thoughts: The &ldquo;I hope I don&rsquo;t cross a line and lose my MVP status&rdquo; post

    - by George Clingerman
    I've been wanting to write this post summarizing my thoughts about the MVP summit but have been dragging my feet since it's a very difficult one to write. However seeing Andy (http://forums.create.msdn.com/forums/t/77625.aspx) and Catalin (http://www.catalinzima.com/2011/03/mvp-summit-2011/) and Chris (http://geekswithblogs.net/cwilliams/archive/2011/03/07/144229.aspx) post about it has encouraged me to finally take the plunge. I'm going to have to write carefully though because I'm going to be dancing around a ton of NDA mine fields as well as having to walk the tight-rope of not sending the wrong message or having people read too much into what I'm saying. I want to note that most of what I'm about to say is just based on my observations, they're not thoughts that Microsoft has asked me to pass along and they're not things I heard Microsoft say. It's just me sharing what I think after going to the MVP summit. Let's start off with a short imaginary question and answer session.     Has the App Hub forums and XBLIG management been rather poor by Microsoft? Yes.     Do I think we're going to see changes to that overnight? No.     Will it continue to look bad from the outside? Somewhat. Confusing right? Well that's kind of how things are right now. Lots of confusion. XNA is doing AWESOME. Like, really, really awesome. As a result of that awesomeness, XNA is on three major platforms: Xbox 360, WP7 and PC. This means that internally Microsoft is really excited and invested in the technology. That's fantastic for XNA and really should show you the future the framework has. It's here to stay. So why are Xbox LIVE Indie Game developers feeling so much pain? The ironic thing is that pain is being caused by the success of XNA. When XNA was just a small thing, there was more freedom and more focus. It was just us and them. We were an only child. Now our family has grown and everyone has and wants some time with XNA. This gets XNA pulled in all directions and as it moves onto new platforms, it plays catch up trying to get those platforms up to speed to where Xbox LIVE Indie Games has grown. Forums, documentation, educational content. They all need to be there because Xbox LIVE Indie Games has all of that and more. Along with the catch up in features/documentation/awesomeness there's the catch up that the people on the team have to play. New platforms and new areas of development mean new players and those new guys don't have the history of being around from the beginning. This leads to a lack of understanding at times just how important some things are because they seem so small and insignificant (Rich Text defaulting for new forum profiles would be one things that jumps to mind). If you're not aware that the forums have become more than just a basic Q&A, if you're not aware that they're a central hub to a very active community, then you don't understand why that small change should be prioritized over something else. New people have to get caught up and figure out how to make a framework and central forum site work for everyone it's now serving. So yeah, a lot of our pain this last year has been simply that XNA is doing well and XBLIG is doing well so the focus was shifted to catch other things up. It hurts when a parent seems to not have any time for you and they're spending some much time with your new baby brother. Growing pains. All families and in our case our product family experience it to some degree. I think as WP7 matures we'll see the team figuring out how to give everyone the right amount of attention. While we're talking about some of our growing pains, it is also important to note (although not really an excuse) that the Xbox LIVE Arcade developers complain about many of the same things that we do. If you paid attention to talks and information coming out of GDC 2011, most of the the XBLA guys were saying things that sounded eerily similar to what the XBLIG developers are saying (Scott Nichols from GayGamer.net noticed http://twitter.com/#!/NaviFairyGG/status/43540379206811650). Does this mean we should just accept the status quo since we're being treated exactly the same? No way. However it DOES show that the way we're being treated is no indication of the stability and future of the platform, it's just Microsoft dropping the communication ball on two playing fields. We're not alone and we're not even being treated worse. Not great, but also in a weird way a very good sign. Now on to a few tidbits I think I CAN share from the summit (I'm really crossing my fingers I'm not stepping over some NDA line I shouldn't be). First, I discovered that the XBLIG user base is bigger than I personally had originally estimated. I won't give the exact numbers (although we did beg Microsoft to release some of these numbers so maybe someday?) but it was much larger than my original guestimates and I was pleasantly surprised. Maybe some of you guys had the right number when you were guessing, but I know that mine was much too low. And even MORE importantly the number of users/shoppers is growing at a steady pace as well. Our market is growing! That was fantastic news and really something that I had to share. On to the community manager discussion. It was mentioned. I was mentioned. I blushed. Nothing more to report there than the blush in my cheeks was a light crimson color. If I ever see a job description posted for that position I have a resume waiting in the wings. I can't deny that I think that would be my dream job... ...so after I finished blushing, the MVPs did make it very, very clear that the communication has to improve. Community manager or not the single biggest pain point with the Xbox LIVE Indie Game community has been a lack of communication. I have seen dramatic improvement in the team responding to MVPs and I'm even seeing more communication from them on the forums so I'm hoping that's a long term change. I really think they understood the issue, the problem remains how to open that communication channel in a way that was sustainable. I think they'll get it figured out and hopefully that's sooner rather than later. During the summit, you may have seen me tweeting about how I was "that guy" (http://twitter.com/#!/clingermangw/status/42740432471470081). You also may have noticed that Andy and Catalin both mentioned me in their summit write ups. I may have come on a bit strong while I was there...went a little out of character for myself. I've been agitated for a while with the way things have been and I've been listening to you guys and hearing you guys be agitated. I'm also watching some really awesome indie game developers looking elsewhere and leaving the platform. Some of them we might not have been able to keep even with changes, but others are only leaving because of perceptions and lack of communication from Microsoft. And that pisses me off. And I let Microsoft know that I was pissed off. You made your list and I took that list and verbalized it. I verbalized the hell out of it. [It was actually mentioned that I'm a lot nicer on the forums and in email than I am in person...I felt bad about that, but I couldn't stay silent]. Hopefully it did something guys, I really did try hard to get the message across. Along with my agitation, I also brought some pride. I mentioned several things in person to the team that I was particularly proud of. From people in the community that are doing an awesome job, to the re-launch of XboxIndies that was going on that week and even gamers like Steven Hurdle (http://writingsofmassdeduction.com/) who have purchased one XBLIG every day for over 100 days now. The community is freaking rocking it and I made sure to highlight that. So in conclusion, I'd just like to say hang in there (you know, like that picture of the cat). If you've been worried about investing in Xbox LIVE Indie Games because you think it's on shaky ground. It's not. Dream Build Play being about the Xbox 360 should have helped a little to point that out. The team is really scrambling around trying to figure things out and make improvements all around. There’s quite a few new gals and guys and it's going to take them time to catch up and there are a lot of constantly shifting priorities. We all have one toy, one team and we're fighting for time with it. It's also time for the community to continue spreading our wings and going out on our own more often. The Indie Game Winter Uprising was a fantastic example of that. We took things into our own hands and it got noticed and Microsoft got behind it. They do every time we stand up and do something (look at how many Microsoft employees tweeted, wrote about the re-launch of XboxIndies.com or the support I've gotten from them for my weekly XNA Notes). XNA is here to stay, it's time for us to stop being scared of that and figure out how to make our own games the successes they should be. There's definitely a list of things that need to be fixed, things that should be improved and I think we should definitely keep vocal about that with Microsoft. Keep it short, focused and prioritized. There's also a lot of things we can do ourselves while we're waiting on them to fix and change things. Lots of ways we can compensate for particular weaknesses in the channel. The kind of stuff that we can step up and do ourselves. Do it on our own, you know, the way Indies always do. And I'm really looking forward to watching us do just that.

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  • CodePlex Daily Summary for Wednesday, April 21, 2010

    CodePlex Daily Summary for Wednesday, April 21, 2010New ProjectsA WPF ImageButton that uses pixel shader for dynamically change the image status: A WPF ImageButton that uses pixel shader for dynamically change the image status.CCLI SongSelect Library: A managed code library for reading and working with CCLI SongSelect files in C#, VB.NET or any other language that can use DLLs built with Managed ...code paste: A code paste with idea, insight and funny from web. All the paster rights belong the original author.CodeBlock: CodeBlock is CLI implementation which uses LLVM as its native code generator. CodeBlock provides LLVM binding for .NET which is written in C#, a...CSS 360 Planetary Calendar: This is the Planetary Calendar for UW Bothell -- CSS 360DNN 4 Friendly Url Modification: DNN 4.6.2.0 source code modification for Friendly URL support.Event Scavenger: "Event Scavenger" was created out of a need to manage and monitor multiple servers and have a global view of what's happening in the logs of multip...FastBinaryFileSearch: General Purpose Binary Search Implementation Of BoyerMooreHorspool Algorithmgotstudentathelaticprofile: Test project Grate: Grate process photos by color-dispersion-tree It's developed in C#GZK2010: GZK Project is used for sdo.gzk 2010JpAccountingBeta: JpAccountingBetaLog4Net Viewer: Log4Net Viewer is a log4net files parser and exposes them to webservices. You can then watch them on a rich interface. This code is .NET4 with an ...MarkLogic Toolkit for Excel: The MarkLogic Toolkit for Excel allows you to quickly build content applications with MarkLogic Server that extend the functionality of Microsoft E...MarkLogic Toolkit for PowerPoint: The MarkLogic Toolkit for PowerPoint allows you to quickly build content applications with MarkLogic Server that extend the functionality of Micros...MarkLogic Toolkit for Word: The MarkLogic Toolkit for Word allows you to quickly build content applications with MarkLogic Server that extend the functionality of Microsoft Wo...MvcContrib Portable Areas: This project hosts mvccontrib portable areas.OgmoXNA: OgmoXNA is an XNA 3.1 Game Library and set of Content Pipeline Extensions for Matt Thorson's multi-platform Ogmo Editor. Its goal is to provide ne...Pdf ebook seaerch engine and viewer: PDF Search Engine is a book search engine search on sites, forums, message boards for pdf files. You can find and download a tons of e-books but p...ResizeDragBehavior: This C# Silverlight 3 ResizeDragBehavior is a simpel implementation of resizing columns left, right, above or under a workingspace. It allows you ...Roguelike school project: A simple Rogue-like game made in c# for my school project. Uses Windows forms for GUI and ADO.NET + SQL Server CE for persistency.SharePoint Service Account Password Recovery Tool: A utility to recover SharePoint service account and application pool passwords.Smart Include - a powerful & easy way to handle your CSS and Javascript includes: Smart Include provides web developers with a very easy way to have all their css and javascript files compressed and/or minified, placed in a singl...sNPCedit: Perfect World NPC Editorstatusupdates: Generic status updatesTRXtoHTML: This is a command line utility to generate html report files from VSTS 2008 result files (trx). Usage: VSTSTestReport /q <input trx file> <outpu...WawaWuzi: 网页版五子棋,欢迎大家参与哦,呵呵。WPF Alphabet: WPF Alphabet is a application that I created to help my child learn the alphabet. It displays each letter and pronounces it using speech synthesis....WPF AutoCompleteBox for Chinese Spell: CSAutoBox is a type of WPF AutoCompleteBox for Chinese Spell in Input,Like Google,Bing.WpfCollections: WpfCollections help in WPF MVVM scenarios, resolving some of common problems and tasks: - delayed CurrentChange in ListCollectionView, - generate...XML Log Viewer in the Cloud: Silvelright 4 application hosted on Windows Azure. Upload any log file based on xml format. View log, search log, diff log, catalog etc.New ReleasesA Guide to Parallel Programming: Drop 3 - Guide Preface, Chapters 1, 2, 5, and code: This is Drop 3 with Guide Preface, Chapters 1, 2, 5, and References, and the accompanying code samples. This drop requires Visual Studio 2010 Beta ...Artefact Animator: Artefact Animator - Silverlight 4 and WPF .Net 4: Artefact Animator Version 4.0.4.6 Silverlight 4 ArtefactSL.dll for both Debug and Release. WPF 4 Artefact.dll for both Debug and Release.ASP.NET Wiki Control: Release 1.2: Includes SyntaxHighlighter integration. The control will display the functionality if it detects that http://alexgorbatchev.com/wiki/SyntaxHighli...C# to VB.NET VB.NET To C# Code Convertor: CSharp To VB.Net Convertor VS2010 Support: !VS2010 Support Added To The Addon Visual Studio buildin VB.Net To C# , C# To VB.Net Convertor using NRefactor from icsharpcode's SharpDevelop. The...CodeBlock: LLVM - 2010-04-20: These are precompiled LLVM dynamic link libraries. One for AMD64 architecture and one for IA32. To use these DLL's you should copy them to corresp...crudwork library: crudwork 2.2.0.4: What's new: qapp (shorts for Query Analyzer Plus Plus) is a SQL query analyzer previously for SQLite only now works for all databases (SQL, Oracle...DiffPlex - a .NET Diff Generator: DiffPlex 1.1: Change listFixed performance bug caused by logging for debug build Added small performance fix in the core diff algorithm Package the release b...Event Scavenger: First release (version 3.0): This release does not include any installers yet as the system is a bit more complex than a simple MSI installer can handle. Follow the instruction...Extend SmallBasic: Teaching Extensions v.012: added archiving for screen shots (Tortoise.approve) ColorWheel exits if emptyFree Silverlight & WPF Chart Control - Visifire: Charts for Silverlight 4!: Hi, Visifire now works with Silverlight 4. Microsoft released Silverlight 4 last week. Some of the new features include more fluid animations, Web...IST435: Lab 5 - DotNetNuke Module Development: Lab 5 - DotNetNuke Module DevelopmentThis is the instructions for Lab 5 on. This lab must be completed in-class. It is based on your Lab 4.KEMET_API: Kemet API v0.2d: new platform with determiners and ideograms ... please consult the "release_note.txt" for more informations.MDT Scripts, Front Ends, Web Services, and Utilities for use with ConfigMgr/SCCM: PrettyGoodFrontEndClone (v1.0): This is a clone of the great PrettyGoodFrontEnd written by Johan Arwidmark that uses the Deployment Webservice as a backend so you don't need to ho...NMigrations: 1.0.0.3: CHG: upgraded solution/projects to Visual Studio 2010 FIX: removed precision/scale from MONEY data type (issue #8081) FIX: added support for binary...Object/Relational Mapper & Code Generator in Net 2.0 for Relational & XML Schema: 2.6: Minor release.OgmoXNA: OgmoXNA Alpha Binaries: Binaries Release build binaries for the Windows and Xbox 360 platforms. Includes the Content Pipeline Extensions needed to build your projects in ...Ox Game Engine for XNA: Release 70 - Fixes: Update in 2.2.3.2 Removed use of 'reflected' render state. May fix some render errors. Original Hi all! I fixed all of the major known problems...patterns & practices – Enterprise Library: Enterprise Library 5.0 - April 2010: Microsoft Enterprise Library 5.0 official binaries can be downloaded from MSDN. Please be patient as the bits get propagated through the download s...Pdf ebook seaerch engine and viewer: Codes PDf ebook: CodesPlay-kanaler (Windows Media Center Plug-in): Playkanaler 1.0.4: Playkanaler version 1.0.4 Viasatkanalerna kanske fungerar igen, tack vare AleksandarF. Pausa och spola fungerar inte ännu.PokeIn Comet Ajax Library: PokeIn v06 x64: Bug fix release of PokeIn x64 Security Bugs Fixed Encoding Bugs Fixed Performance Improvements Made New Method in BrowserHelper classPokeIn Comet Ajax Library: PokeIn v06 x86: Bug fix release of PokeIn x86 Security Bugs Fixed Encoding Bugs Fixed Performance Improvements Made New Method in BrowserHelper classPowerSlim - Acceptance Testing for Enterprise Applications: PowerSlim 0.2: We’re pleased to announce the PowerSlim 0.2. The main feature of this release is Windows Setup which installs all you need to start doing Acceptan...Rapidshare Episode Downloader: RED v0.8.5: This release fixes some bugs that mainly have to do with Next and Add Show functionality.Rawr: Rawr 2.3.15: - Improvements to Wowhead/Armory parsing. - Rawr.Mage: Fix for calculations being broken on 32bit OSes. - Rawr.Warlock: Lots more work on fleshin...ResizeDragBehavior: ResizeDragBehavior 1.0: First release of the ResizeDragBehavior. Also includes a sampleproject to see how this behavior can be implemented.RoTwee: RoTwee (11.0.0.0): 17316 Follow Visual Studio 2010/.NET Framework 4.0SharePoint Service Account Password Recovery Tool: 1.0: This is the first release of the password recovery toolSilverlightFTP: SilverlightFTP Beta RUS: SilverlightFTP with drag-n-drop support. Russian.SqlCe Viewer (SeasonStar Database Management): SqlCe Viewer(SSDM) 0.0.8.3: 1:Downgrade to .net framework 3.5 sp1 2:Fix some bugs 3:Refactor Mysql EntranceThe Ghost: DEL3SWE: DEL3SWETMap for VS2010: TMap for Visual Studio 2010: TMap for Visual Studio 2010Sogeti has developed a testing process template that integrates the TMap test approach with Visual Studio 2010 (VS2010)....TRXtoHTML: TRXtoHTML v1.1: Minor updateVisual Studio Find Results Window Tweak: Find Results Window Tweak: First stable release of the tool, which enables you to tweak the find results window.Web Service Software Factory: 15 Minute Walkthrough for WSSF2010: This walkthrough provides a very brief introduction for those who either do not have a lot of time for a full introduction, or those who are lookin...Web Service Software Factory: Hands On Lab - Building a Web Service (VS2010): This hands-on lab provides eight exercies to briefly introduce most of the experiences of building a Web service using the Service Factory 2010. Th...Web Service Software Factory: Web Service Software Factory 2010 Source Code: System Requirements • Microsoft Visual Studio 2010 (Premium, Professional or Ultimate Edition) • Guidance Automation Extensions 2010 • Visu...WPF Alphabet: Source Code plus Binaries: Compete C# and WPF source code available below. I have also included the binary for those that just want to run it.WPF AutoCompleteBox for Chinese Spell: CSAutoBox V1.0: This is CSAutoBox V1.0 Beta,if you have any questions,please email me.Most Popular ProjectsRawrWBFS ManagerSilverlight ToolkitAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryASP.NETMicrosoft SQL Server Community & SamplesPHPExcelMost Active ProjectsRawrpatterns & practices – Enterprise LibraryBlogEngine.NETIonics Isapi Rewrite FilterFarseer Physics EnginePHPExcelTweetSharpCaliburn: An Application Framework for WPF and SilverlightNB_Store - Free DotNetNuke Ecommerce Catalog ModulePokeIn Comet Ajax Library

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  • MOSS Upload Size?

    - by littlegeek
    Hi In MOSS we have done all of this to increase the file upload size, reset iis but still doesnt want to play = anyone any advice. UPDATE Just seen the Scott Gu article - http://weblogs.asp.net/pscott/archive/2009/02/26/404-errors-with-fileupload-with-iis7.aspx and JS example http://msmvps.com/blogs/cgross/archive/2009/02/25/large-files-in-sbs-2008-s-companyweb.aspx So need to say this is II6 on win2k3 Update 2 still not working at a loss anyone help? In SharePoint 3.0 Central Adminisration, Application Management tab, and Web application general settings configure the Maximum upload size to a maximum of 2047 MB. - We set ours to 250MB In Internet Information Services on the properties of the virtual server increase the Connection Timeout to greater than default 120 seconds depending on the time to upload large files in your environment for example, 360 seconds. - We set ours to 600 Secs Configure the web.config for the _layouts web.config with On the SharePoint server change C:\Program Files\Common Files\Microsoft Shared\web server extensions\12\TEMPLATE\LAYOUTS\web.config with an executionTimeout appropriate for the file size you are uploading. An example is included below. from: to: executionTimeout="999999" maxRequestLength="2097151" /

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  • set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper

    - by Girish Bhutiya
    All I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene. I have use below code for create particle system. final SpriteParticleSystem particleSystem = new SpriteParticleSystem(new PointParticleEmitter(mParticleX, mParticleY),mParticleMinRate, mParticleMaxRate, mParticleMax,this.mFlowerTextureRegion, this.getVertexBufferObjectManager()); //particleSystem.addParticleInitializer(new BlendFunctionParticleInitializer<Sprite>(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE)); particleSystem.addParticleInitializer(new VelocityParticleInitializer<Sprite>(-90, 0, 0, 0)); particleSystem.addParticleInitializer(new AccelerationParticleInitializer<Sprite>(8, -11)); particleSystem.addParticleInitializer(new RotationParticleInitializer<Sprite>(0.0f, 360.0f)); //particleSystem.addParticleInitializer(new ColorParticleInitializer<Sprite>(1.0f, 1.0f, 0.0f)); particleSystem.addParticleInitializer(new ExpireParticleInitializer<Sprite>(15.5f)); particleSystem.addParticleModifier(new ScaleParticleModifier<Sprite>(0, 5, 0.5f, 2.0f)); background = new Sprite(0, 0, backgroundTextureRegion, mEngine.getVertexBufferObjectManager()); background.setPosition((CAMERA_WIDTH - background.getWidth()) * 0.5f, (CAMERA_HEIGHT - background.getHeight()) * 0.5f); //background.setScale(1.5f); //SpriteBackground bg = new SpriteBackground(background); //mScene.setBackground(bg); this.mScene.attachChild(background); this.mScene.attachChild(particleSystem); <br> Thanks in advance.

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  • Kinect Presentation at Chippewa Valley Code Camp

    - by mbcrump
    On November 12th 2011, I gave a presentation at Chippewa Valley Code Camp titled, “Kinecting the Dots with the Kinect SDK”. As promised, here is the Slides / Code / Resources to my talk. (click image to download slides) The Kinect for Windows SDK beta is a starter kit for applications developers that includes APIs, sample code, and drivers. This SDK enables the academic research and enthusiast communities to create rich experiences by using Microsoft Xbox 360 Kinect sensor technology on computers running Windows 7. Resources : Download Kinect for Windows SDK beta 2 – You can either download a 32 or 64 bit SDK depending on your OS. FAQ for Kinect for Windows SDK Beta 2 Kinect for Windows SDK Quickstarts for Windows SDK Beta 2 Information on upgrading Kinect Applications to MS SDK Beta 2. – Brand new post by me on how to upgrade Kinect applications to Beta 2. Getting the Most out of the Kinect SDK by me for the Microsoft MVP Award Program Blog. My “Busy Developers Guide to the Kinect SDK” (still references Beta 1 – but most information is still valid) Helpful toolkits / templates mentioned in the talk. Coding4Fun Kinect Toolkit – Lots of extension methods and controls for WPF and WinForms. KinectContrib – Visual Studio 2010 Templates (not updated for Beta 2 as of 11/14/2011). Fun Projects for learning purposes (all updated to Beta 2): Kinect Mouse Cursor – Use your hands to control things like a mouse created by Brian Peek. Kinect Paint – Basically MS Paint but use your hands! Kinecting the Dots: Adding Buttons to your Kinect Application (not on Beta 2 – but check out the guide by me on how to do this) Thanks for attending! I had a really great time at the event and would like to personally thank everyone for coming out to support the local community.  Thanks for reading. Subscribe to my feed

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  • The future for Microsoft

    - by Scott Dorman
    Originally posted on: http://geekswithblogs.net/sdorman/archive/2013/10/16/the-future-for-microsoft.aspxMicrosoft is in the process of reinventing itself. While some may argue that it’s “too little, too late” or that their growing consumer-focused strategy is wrong, the truth of the situation is that Microsoft is reinventing itself into a new company. While Microsoft is now calling themselves a “devices and services” company, that’s not entirely accurate. Let’s look at some facts: Microsoft will always (for the long-term foreseeable future) be financially split into the following divisions: Windows/Operating Systems, which for FY13 made up approximately 24% of overall revenue. Server and Tools, which for FY13 made up approximately 26% of overall revenue. Enterprise/Business Products, which for FY13 made up approximately 32% of overall revenue. Entertainment and Devices, which for FY13 made up approximately 13% of overall revenue. Online Services, which for FY13 made up approximately 4% of overall revenue. It is important to realize that hardware products like the Surface fall under the Windows/Operating Systems division while products like the Xbox 360 fall under the Entertainment and Devices division. (Presumably other hardware, such as mice, keyboards, and cameras, also fall under the Entertainment and Devices division.) It’s also unclear where Microsoft’s recent acquisition of Nokia’s handset division will fall, but let’s assume that it will be under Entertainment and Devices as well. Now, for the sake of argument, let’s assume a slightly different structure that I think is more in line with how Microsoft presents itself and how the general public sees it: Consumer Products and Devices, which would probably make up approximately 9% of overall revenue. Developer Tools, which would probably make up approximately 13% of overall revenue. Enterprise Products and Devices, which would probably make up approximately 47% of overall revenue. Entertainment, which would probably make up approximately 13% of overall revenue. Online Services, which would probably make up approximately 17% of overall revenue. (Just so we’re clear, in this structure hardware products like the Surface, a portion of Windows sales, and other hardware fall under the Consumer Products and Devices division. I’m assuming that more of the income for the Windows division is coming from enterprise/volume licenses so 15% of that income went to the Enterprise Products and Devices division. Most of the enterprise services, like Azure, fall under the Online Services division so half of the Server and Tools income went there as well.) No matter how you look at it, the bulk of Microsoft’s income still comes from not just the enterprise but also software sales, and this really shouldn’t surprise anyone. So, now that the stage is set…what’s the future for Microsoft? The future I see for Microsoft (again, this is just my prediction based on my own instinct, gut-feel and publicly available information) is this: Microsoft is becoming a consumer-focused enterprise company. Let’s look at it a different way. Microsoft is an enterprise-focused company trying to create a larger consumer presence.  To a large extent, this is the exact opposite of Apple, who is really a consumer-focused company trying to create a larger enterprise presence. The major reason consumer-focused companies (like Apple) have started making in-roads into the enterprise is the “bring your own device” phenomenon. Yes, Apple has created some “game-changing” products but their enterprise influence is still relatively small. Unfortunately (for this blog post at least), Apple provides revenue in terms of hardware products rather than business divisions, so it’s not possible to do a direct comparison. However, in the interest of transparency, from Apple’s Quarterly Report (filed 24 July 2013), their revenue breakdown is: iPhone, which for the 3 months ending 29 June 2013 made up approximately 51% of revenue. iPad, which for the 3 months ending 29 June 2013 made up approximately 18% of revenue. Mac, which for the 3 months ending 29 June 2013 made up approximately 14% of revenue. iPod, which for the 3 months ending 29 June 2013 made up approximately 2% of revenue. iTunes, Software, and Services, which for the 3 months ending 29 June 2013 made up approximately 11% of revenue. Accessories, which for the 3 months ending 29 July 2013 made up approximately 3% of revenue. From this, it’s pretty clear that Apple is a consumer-and-hardware-focused company. At this point, you may be asking yourself “Where is all of this going?” The answer to that lies in Microsoft’s shift in company focus. They are becoming more consumer focused, but what exactly does that mean? The biggest change (at least that’s been in the news lately) is the pending purchase of Nokia’s handset division. This, in combination with their Surface line of tablets and the Xbox, will put Microsoft squarely in the realm of a hardware-focused company in addition to being a software-focused company. That can (and most likely will) shift the revenue split to looking at revenue based on software sales (both consumer and enterprise) and also hardware sales (mostly on the consumer side). If we look at things strictly from a Windows perspective, Microsoft clearly has a lot of irons in the fire at the moment. Discounting the various product SKUs available and painting the picture with broader strokes, there are currently 5 different Windows-based operating systems: Windows Phone Windows Phone 7.x, which runs on top of the Windows CE kernel Windows Phone 8.x+, which runs on top of the Windows 8 kernel Windows RT The ARM-based version of Windows 8, which runs on top of the Windows 8 kernel Windows (Pro) The Intel-based version of Windows 8, which runs on top of the Windows 8 kernel Xbox The Xbox 360, which runs it’s own proprietary OS. The Xbox One, which runs it’s own proprietary OS, a version of Windows running on top of the Windows 8 kernel and a proprietary “manager” OS which manages the other two. Over time, Windows Phone 7.x devices will fade so that really leaves 4 different versions. Looking at Windows RT and Windows Phone 8.x paints an interesting story. Right now, all mobile phone devices run on some sort of ARM chip and that doesn’t look like it will change any time soon. That means Microsoft has two different Windows based operating systems for the ARM platform. Long term, it doesn’t make sense for Microsoft to continue supporting that arrangement. I have long suspected (since the Surface was first announced) that Microsoft will unify these two variants of Windows and recent speculation from some of the leading Microsoft watchers lends credence to this suspicion. It is rumored that upcoming Windows Phone releases will include support for larger screen sizes, relax the requirement to have a hardware-based back button and will continue to improve API parity between Windows Phone and Windows RT. At the same time, Windows RT will include support for smaller screen sizes. Since both of these operating systems are based on the same core Windows kernel, it makes sense (both from a financial and development resource perspective) for Microsoft to unify them. The user interfaces are already very similar. So similar in fact, that visually it’s difficult to tell them apart. To illustrate this, here are two screen captures: Other than a few variations (the Bing News app, the picture shown in the Pictures tile and the spacing between the tiles) these are identical. The one on the left is from my Windows 8.1 laptop (which looks the same as on my Surface RT) and the one on the right is from my Windows Phone 8 Lumia 925. This pretty clearly shows that from a consumer perspective, there really is no practical difference between how these two operating systems look and how you interact with them. For the consumer, your entertainment device (Xbox One), phone (Windows Phone) and mobile computing device (Surface [or some other vendors tablet], laptop, netbook or ultrabook) and your desktop computing device (desktop) will all look and feel the same. While many people will denounce this consistency of user experience, I think this will be a good thing in the long term, especially for the upcoming generations. For example, my 5-year old son knows how to use my tablet, phone and Xbox because they all feature nearly identical user experiences. When Windows 8 was released, Microsoft allowed a Windows Store app to be purchased once and installed on as many as 5 devices. With Windows 8.1, this limit has been increased to over 50. Why is that important? If you consider that your phone, computing devices, and entertainment device will be running the same operating system (with minor differences related to physical hardware chipset), that means that I could potentially purchase my sons favorite Angry Birds game once and be able to install it on all of the devices I own. (And for those of you wondering, it’s only 7 [at the moment].) From an app developer perspective, the story becomes even more compelling. Right now there are differences between the different operating systems, but those differences are shrinking. The user interface technology for both is XAML but there are different controls available and different user experience concepts. Some of the APIs available are the same while some are not. You can’t develop a Windows Phone app that can also run on Windows (either Windows Pro or RT). With each release of Windows Phone and Windows RT, those difference become smaller and smaller. Add to this mix the Xbox One, which will also feature a Windows-based operating system and the same “modern” (tile-based) user interface and the visible distinctions between the operating systems will become even smaller. Unifying the operating systems means one set of APIs and one code base to maintain for an app that can run on multiple devices. One code base means it’s easier to add features and fix bugs and that those changes become available on all devices at the same time. It also means a single app store, which will increase the discoverability and reach of your app and consolidate revenue and app profile management. Now, the choice of what devices an app is available on becomes a simple checkbox decision rather than a technical limitation. Ultimately, this means more apps available to consumers, which is always good for the app ecosystem. Is all of this just rumor, speculation and conjecture? Of course, but it’s not unfounded. As I mentioned earlier, some of the prominent Microsoft watchers are also reporting similar rumors. However, Microsoft itself has even hinted at this future with their recent organizational changes and by telling developers “if you want to develop for Xbox One, start developing for Windows 8 now.” I think this pretty clearly paints the following picture: Microsoft is committed to the “modern” user interface paradigm. Microsoft is changing their release cadence (for all products, not just operating systems) to be faster and more modular. Microsoft is going to continue to unify their OS platforms both from a consumer perspective and a developer perspective. While this direction will certainly concern some people it will excite many others. Microsoft’s biggest failing has always been following through with a strong and sustained marketing strategy that presents a consistent view point and highlights what this unified and connected experience looks like and how it benefits consumers and enterprises. We’ve started to see some of this over the last few years, but it needs to continue and become more aggressive and consistent. In the long run, I think Microsoft will be able to pull all of these technologies and devices together into one seamless ecosystem. It isn’t going to happen overnight, but my prediction is that we will be there by the end of 2016. As both a consumer and a developer, I, for one, am excited about the future of Microsoft.

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  • How to install XBMC on Xbox classic that boots into "Xbox Live"

    - by Kexbox
    I have an Xbox classic (not 360) that I use as a HTPC using XBMC. But today a rogue application activated "Xbox Live" mode, which updated the system to boot into Xbox Live instead of XBMC. I have no idea what Xbox Live is - I don't use the Xbox for gaming, only as a HTPC for media. So how do I get XBMC back on the Xbox? All instructions I've seen seem to start with "use FTP" - but the Xbox Live dashboard doesn't appear to have an FTP server.

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  • Live noise-filter on line-in

    - by Damon Gant
    I'm running the following setup: Xbox 360 is hooked up to my (PC) screen via HDMI/DVI converter. Because the Xbox has no dedicated sound output, except for optical S/PIDF, I'm also using the AV/RCA output, namely just the audio, which is connected to an old stereo, which is then connected to my PCs line-in. I'm now experiencing a some of noise. I'm using one of the standard "Realtek High Definition Audio" cards, which doesn't seem to offer this kind of functionality. Is there a software that will playback audio right off a device while running filters on it? It doesn't have to create a device on its own, I just want to listen to it. Here's a sample: http://puu.sh/1suY6

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  • You Need BRM When You have EBS – and Even When You Don’t!

    - by bwalstra
    Here is a list of criteria to test your business-systems (Oracle E-Business Suite, EBS) or otherwise to support your lines of digital business - if you score low, you need Oracle Billing and Revenue Management (BRM). Functions Scalability High Availability (99.999%) Performance Extensibility (e.g. APIs, Tools) Upgradability Maintenance Security Standards Compliance Regulatory Compliance (e.g. SOX) User Experience Implementation Complexity Features Customer Management Real-Time Service Authorization Pricing/Promotions Flexibility Subscriptions Usage Rating and Pricing Real-Time Balance Mgmt. Non-Currency Resources Billing & Invoicing A/R & G/L Payments & Collections Revenue Assurance Integration with Key Enterprise Applications Reporting Business Intelligence Order & Service Mgmt (OSM) Siebel CRM E-Business Suite On-/Off-line Mediation Payment Processing Taxation Royalties & Settlements Operations Management Disaster Recovery Overall Evaluation Implementation Configuration Extensibility Maintenance Upgradability Functional Richness Feature Richness Usability OOB Integrations Operations Management Leveraging Oracle Technology Overall Fit for Purpose You need Oracle BRM: Built for high-volume transaction processing Monetizes any service or event based on any metric Supports high-volume usage rating, pricing and promotions Provides real-time charging, service authorization and balance management Supports any account structure (e.g. corporate hierarchies etc.) Scales from low volumes to extremely high volumes of transactions (e.g. billions of trxn per hour) Exposes every single function via APIs (e.g. Java, C/C++, PERL, COM, Web Services, JCA) Immediate Business Benefits of BRM: Improved business agility and performance Supports the flexibility, innovation, and customer-centricity required for current and future business models Faster time to market for new products and services Supports 360 view of the customer in real-time – products can be launched to targeted customers at a record-breaking pace Streamlined deployment and operation Productized integrations, standards-based APIs, and OOB enablement lower deployment and maintenance costs Extensible and scalable solution Minimizes risk – initial phase deployed rapidly; solution extended and scaled seamlessly per business requirements Key Considerations Productized integration with key Oracle applications Lower integration risks and cost Efficient order-to-cash process Engineered solution – certification on Exa platform Exadata tested at PayPal in the re-platforming project Optimal performance of Oracle assets on Oracle hardware Productized solution in Rapid Offer Design and Order Delivery Fast offer design and implementation Significantly shorter order cycle time Productized integration with Oracle Enterprise Manager Visibility to system operability for optimal up time

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  • What You Said: Your Favorite Co-Op Games

    - by Jason Fitzpatrick
    While competitive gaming is fun, reader response to this week’s Ask the Readers question shows that good old beat-the-bad-guys-together cooperative gaming is as popular as ever. Read on to see what your fellow readers are playing. By far the most popular nomination for favorite co-op game was an outright classic: 1987′s smash hit Contra. Originally released as an arcade game, it was ported to the Nintendo Entertainment System in 1988. Contra was groundbreaking for the time as it featured simultaneous play for the two players–you and a friend could play side by side without waiting to take your turn. Clearly that kind of side-by-side play resonated with readers. RJ writes: When my fiance and I played and beat Contra on the NES. I knew she was the one and we got married and its been great. That’s no small feat; Contra was voted “Toughest Game to Beat” by IGN.com readers. Even readers who had moved on to newer games still recall Contra fondly; Jami writes: The Gears of War trilogy on 360 is my favorite co-op currently, although I do have fond memories of bonding with my brother playing some co-op Contra on the NES. HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • “Big Data” Is A Small Concept Unless You Can Apply It To The Customer Experience

    - by Michael Hylton
    There’s been a lot of recent talk in the industry about “big data”.  Much can be said about the importance of big data and the results from it, but you need to always consider the customer experience when analyzing and applying customer data. Personalization and merchandising drive the user experience.  Big data should enable you to gain valuable insight into each of your customers and apply that insight at the moment they are on your Web site, talking to one of your call center agents, or any other touchpoint.  While past customer experience is important, you need to combine that with what your customer is doing on your Web site now as well what they are doing and saying on social networking sites.  It’s key to have a 360 degree view of your customer across all of your touchpoints in order to provide that relevant and consistent experience that they come to expect when interacting with your brand. Big data can enable you to effectively market, merchandize, and recommend the right products to the right customers and the right time.  By taking customer data and applying it to product recommendations, you have an opportunity to gain a greater share of wallet through the cross-selling and up-selling of additional products and services.  You can also build sustaining loyalty programs to continue to engage with your customers throughout their long-term relationship with your brand.

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  • “Big Data” Is A Small Concept Unless You Can Apply It To The Customer Experience

    - by Michael Hylton
    There’s been a lot of recent talk in the industry about “big data”.  Much can be said about the importance of big data and the results from it, but you need to always consider the customer experience when analyzing and applying customer data. Personalization and merchandising drive the user experience.  Big data should enable you to gain valuable insight into each of your customers and apply that insight at the moment they are on your Web site, talking to one of your call center agents, or any other touchpoint.  While past customer experience is important, you need to combine that with what your customer is doing on your Web site now as well what they are doing and saying on social networking sites.  It’s key to have a 360 degree view of your customer across all of your touchpoints in order to provide that relevant and consistent experience that they come to expect when interacting with your brand. Big data can enable you to effectively market, merchandize, and recommend the right products to the right customers and the right time.  By taking customer data and applying it to product recommendations, you have an opportunity to gain a greater share of wallet through the cross-selling and up-selling of additional products and services.  You can also build sustaining loyalty programs to continue to engage with your customers throughout their long-term relationship with your brand.

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  • Stupid Geek Tricks: Change Your IP Address From the Command Line in Linux

    - by Taylor Gibb
    Almost everybody can figure out how to change their IP address using an interface, but did you know you can set your network card’s IP address using a simple command from the command line? Changing Your IP From the Command Line in Linux Note: This will work on all Debian based Linux Distro’s. To get started type ifconfig into the terminal and hit enter, take note of the name of the interface that you want to change the settings for. To change the settings, you also use the ifconfig command, this time with a few parameters: sudo ifconfig eth0   192.168.0.1 netmask 255.255.255.0 That’s about all all you need to do to change your IP, of course the above command assumes a few things: The interface that you want to change the IP for is eth0 The IP you want to give the interface is 192.168.0.1 The Subnet Mask you want to set for the interface is 255.255.255.0 If you run ifconfig again you will see that your interface has now taken on the new settings you assigned to it. If you wondering how to change the Default Gateway, you can use the route command. sudo route add default gw 192.168.0.253 eth0 Will set your Default Gateway on the eth0 interface to 192.168.0.253. To see your new setting, you will need to display the routing table. route -n That’s all there is to it. How to Play Classic Arcade Games On Your PC How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8

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  • Enabling Surround sound on a Realtek ALC892 via SPDIF, on Windows 7

    - by Alex
    I have a problem with my ALC892, on an ASRock mainboard (ASRock 890FX Deluxe4). I get only stereo sounds if I use SPDIF connection, in general. My amp shows that is getting surround sound only when I use the Test feature of Windows 7. This test feature allows to know which formats are supported by the audio chip. The tests render correctly both Dolby Digital and DTS. You can find this test under Sounds, Playback Devices, Select Digital Audio, then "Properties". I am using Windows 7 x64, with the latest drivers from the official Realtek website. I also tested other driver versions, both from the Realtek website and from the ASRock one, but had no luck. Thanks for the help. Some specs: CPU: AMD Phenom II X4 965 MOBO: ASRock 890FX Deluxe4 (with onboard Realtek ALC892) Audio amp: Onkyo R-380 (works fine with other sources like PS3 and Xbox 360)

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  • CERN Announces the Discovery of a Higgs-Boson-like Particle

    - by Jason Fitzpatrick
    CERN scientists dropped a press release today indicating they’ve found a particle consistent with the long sought after Higgs Boson particle–the “God” particle, that could help radically refine our understanding of Standard Model of Particle Physics. For years scientists at CERN have been harnessing the power of the Large Hadron Collider to answer fundamental questions about the nature of particles and the universe around us. In the above video John Ellis, a theoretical physicist, answers the question “What is the Higgs Boson?” The video pairs nicely with the CERN press release: “We observe in our data clear signs of a new particle, at the level of 5 sigma, in the mass region around 126 GeV. The outstanding performance of the LHC and ATLAS and the huge efforts of many people have brought us to this exciting stage,” said ATLAS experiment spokesperson Fabiola Gianotti, “but a little more time is needed to prepare these results for publication.” “The results are preliminary but the 5 sigma signal at around 125 GeV we’re seeing is dramatic. This is indeed a new particle. We know it must be a boson and it’s the heaviest boson ever found,” said CMS experiment spokesperson Joe Incandela. “The implications are very significant and it is precisely for this reason that we must be extremely diligent in all of our studies and cross-checks.” “It’s hard not to get excited by these results,” said CERN Research Director Sergio Bertolucci. “ We stated last year that in 2012 we would either find a new Higgs-like particle or exclude the existence of the Standard Model Higgs. With all the necessary caution, it looks to me that we are at a branching point: the observation of this new particle indicates the path for the future towards a more detailed understanding of what we’re seeing in the data.” How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Drawing a circle in opengl es android, squiggly boundaries

    - by ladiesMan217
    I am new to OpenGL ES and facing a hard time drawing a circle on my GLSurfaceView. Here's what I have so far. the Circle Class public class MyGLBall { private int points=40; private float vertices[]={0.0f,0.0f,0.0f}; private FloatBuffer vertBuff; //centre of circle public MyGLBall(){ vertices=new float[(points+1)*3]; for(int i=3;i<(points+1)*3;i+=3){ double rad=(i*360/points*3)*(3.14/180); vertices[i]=(float)Math.cos(rad); vertices[i+1]=(float) Math.sin(rad); vertices[i+2]=0; } ByteBuffer bBuff=ByteBuffer.allocateDirect(vertices.length*4); bBuff.order(ByteOrder.nativeOrder()); vertBuff=bBuff.asFloatBuffer(); vertBuff.put(vertices); vertBuff.position(0); } public void draw(GL10 gl){ gl.glPushMatrix(); gl.glTranslatef(0, 0, 0); // gl.glScalef(size, size, 1.0f); gl.glColor4f(1.0f,1.0f,1.0f, 1.0f); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertBuff); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_FAN, 0, points/2); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); } } I couldn't retrieve the screenshot of my image but here's what it looks like As you can see the border has crests and troughs thereby renering it squiggly which I do not want. All I want is a simple curve

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  • Internet (Flash) video without a PC

    - by Rob Allen
    I am looking to retire my HTPC. So much of what we do with it can be done with one of our video game consoles or an AppleTV that is seems like a waste of space, power and time to maintain. The trouble is that my wife does streaming yoga classes served up via specific websites. I am assuming they are Flash based and so far I have been unable to find Apps for these content providers. My question is, is there a GOOD way to handle flash-based or even HTML5/h.264 web content with one of the other Internet enabled devices in our stack? So far we have: Nintendo Wii Playstation 3 XBox 360 And we're looking to purchase a current generation AppleTV. update The sites are YogisAnonymmous.com and YogaJournal.com, both are confirmed as Flash.

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  • A Trip to the Moon (Le Voyage dans la Lune) [Super Retro Classic Sci-Fi Video]

    - by Asian Angel
    If you are into retro sci-fi movies, then you will definitely want to have a look at this French classic from 1902. This silent movie is only 10.5 minutes long, but is well worth watching and makes for a fun romp through the early days of sci-fi. From YouTube: A Trip to the Moon (French: Le Voyage dans la lune) is a 1902 French black and white silent science fiction film. It is loosely based on two popular novels of the time: From the Earth to the Moon by Jules Verne and The First Men in the Moon by H. G. Wells. The film was written and directed by Georges Melies, assisted by his brother Gaston. The film runs 14 minutes if projected at 16 frames per second, which was the standard frame rate at the time the film was produced. It was extremely popular at the time of its release and is the best-known of the hundreds of fantasy films made by Melies. A Trip to the Moon is the first science fiction film, and utilizes innovative animation and special effects, including the iconic shot of the rocketship landing in the Moon’s eye. A Trip to the Moon / Le Voyage dans la lune – 1902 [via 20 best designs in sci-fi movies - Page 3 (Creative Bloq)] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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