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  • Mac Book Pro SSD

    - by LiamB
    I have a Mac Book Pro (I7 and 8 Gig Ram). I'm a developer - do a fair amount of .net via VMware but lots of Ruby and NodeJs on the Mac. I'm looking to extract some more performance and i think a SSD might be a good option. So I have 2 questions, Can I straight up replace the drive thats in there with a SSD or will this cause me problems? I have files on there as well as apps. What are my options in terms of available hardware.

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  • Share a USB sound card over a network/bluetooth (Mac & PC)

    - by AlexW
    I've been wondering how I can stream audio to an external Edirol USB sound card, wirelessly, on both Mac and PC. I'm not looking for high quality transmission, just to play mp3s from my Mac laptop to a USB sound card that is attached to two very nice balanced studio reference monitors. Is there any way I can firstly power the sound card box, and secondly, provide with an audio stream along it's USB input. I've looked at the Belkin USB hub, and I have a Time Capsule with the AirPort interface inside. These things seem to do vaguely what I want but when it comes to audio, the specifications are less clear. Any suggestions very welcome.

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  • Non-Apple RAID card for Mac PRO (TOWER)

    - by Arthor
    I have the following: MAC PRO (Model Number: A1186) (PCIe - SLOTS) At present I am using the software RAID however I wish to move to the hardware raid because of the following: Performance (4 x 300gb SATA II in RAID 5) Redundancy (Raid 5, 1 drive can fail and system will be online) I do not wish to use the Apple RAID card (very expensive), I would like to use an aftermarket one which is cheaper. Questions: Does anyone have a WORKING aftermarket RAID card working in their MAC PRO (TOWER)? -(Have done some research, ROCKETRAID, need confirmation) If so to the above, does it work from boot? Thanks

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  • Mac Air Bootcamp Windows 7 Installation and USB3 Hurdles

    - by Casey
    I am trying to load windows 7 on a new Mac Air(OS X 10.9 Mavericks) using Boot camp, a downloaded windows 7 iso file, and USB3 flash drive. No obvious issues with stepping through the initial phases of boot camp and disc partition, but when the system reboots to load windows setup/install from the USB3 flash, it stalls after a few screens and gives a "missing cd/dvd drive" error. I have read similar posts regarding this fail that imply there is possibly a windows 7 compatibility concern with USB3, and that if a USB2 port is available....or if you can change your BIOS to make your USB3 look like USB2...then you can get around this error. Unfortunately I only have USB3 ports on this system, and it appears accessing the PC equivalent "BIOS" on the new Macs is very difficult....and if you screw it up you can ruin the system. Does anyone have any suggestions? I should also mention that there is NOT a CD/DVD drive on the Mac Air....and I can't migrate to Windows8 (for various reasons). Any help is much appreciated!!

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  • Synergy on Mac OS X 10.7

    - by matt
    Unfortunately, I can't seem to get Synergy to work between two Mac clients both using 10.7. One is an older 21" iMac and the other is a new 2011 Macbook Air. Here's my synergy.conf, symlinked to my home directory as ~/.synergy.conf section: screens foo: bar: super = alt alt = super end section: links foo: right = bar bar: left = foo end That is, I thought the super = alt trick was mandatory in order to have alt work on Mac but unfortunately, nothing really works. Both the Command and Control keys do NOT work on bar but work fine on foo given that the keyboard is paired with that screen. The keyboard modifier keys are the same on both computers and the making the mouse go between screens works as well. I was wondering if anyone else had any success or problems running into this issue on 10.7 and was hoping there was a possible fix.

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  • Mac Parallels - Bridged network

    - by Jack
    I am new to Apple and my task is to install VMs on a Mac server. I am trying to install 4 VMs and I want them to have separate IPs and be visible on the network as separate machines. What are my options? My research shows me that I can use a bridged network, but I have to select an adapter. I have only two network adapters, does that mean I can only have 2 VMs? And when I configure the 2 VMS, will my actual server have internet connection? Or does it use the Mac's address?

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  • Mac ASL: Unable to see my application's log messages

    - by trojanfoe
    I have just added ASL logging support to my application but I cannot see any log entries using Console.app. I am logging with facility 'com.mydomain.myapp' (that's not the actual value) and have even added an entry to /private/etc/asl.conf to tell syslogd to 'store' entries at this Facility (with any Level): ? [= Facility com.mydomain.myapp] store I HUP'd syslogd with no success so I restarted my MacBook Pro, which also made no difference. I know my application is logging OK as I have added the option ASL_OPT_STDERR when calling asl_open() and can see the entries on stderr. Any help would be must appreciated!

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  • performing simple stack overflow on Mac os 10.6

    - by REALFREE
    I'm trying to learn about stack base overflow and write a simple code to exploit stack. But somehow it doesn't work at all but showing only Abort trap on my machine (mac os leopard) I guess Mac os treats overflow differently, it won't allow me to overwrite memory through c code. for example, strcpy(buffer, input) // lets say char buffer[6] but input is 7 bytes on Linux machine, this code successfully overwrite next stack, but prevented on mac os (Abort trap) Anyone know how to perform a simple stack-base overflow on mac machine?

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  • performing simple buffer overflow on Mac os 10.6

    - by REALFREE
    I'm trying to learn about stack base overflow and write a simple code to exploit stack. But somehow it doesn't work at all but showing only Abort trap on my machine (mac os leopard) I guess Mac os treats overflow differently, it won't allow me to overwrite memory through c code. for example, strcpy(buffer, input) // lets say char buffer[6] but input is 7 bytes on Linux machine, this code successfully overwrite next stack, but prevented on mac os (Abort trap) Anyone know how to perform a simple stack-base overflow on mac machine?

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  • Running windows 7 on a Mac Pro

    - by Simon
    My question is simple is running windows 7 on a mac pro as the dominat OS a bad idea? im interested in starting some mac programing but still want to do windows based coding. im tossing up between a macbook pro + a desktop or just a Mac pro. Also what development tools are available for mac?

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  • How do I do a fresh install of Google App Engine?

    - by ryan
    I've been using GAE for months now, but very recently I've had difficulty getting the latest release (1.3.4) to work for me. I'd like to remove GAE and start from scratch and reinstall it. However, it appears that deleting the googleappenginelauncher.app is not enough to completely remove it, because when I install the launcher again I see that it remembers the applications it was running previously (so at a minimum, there are some config files out there that I'm not removing properly). I'm new to Macs, so if there are other things I need to do besides deleting the .app, please let me know. Thanks for your help!

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  • unittest import error with virtualenv + google-app-engine-django

    - by Ray Yun
    I'm working with google-app-engine-django + zipped django. Just running "python manage.py test" succeeded without error. But with virtualenv, test was failed with "import unittest error". same error with Django 1.1. - OSX 10.5.6 - google-app-engine-django (r101 via svn) : r100 was failed with launcher 1.3.0 - GoogleAppLauncher 1.3.0 - Django 1.1 & 1.1.1 (zipped) : both failed - virtualenv 1.4.5 - virtualenvwrapper 1.24 Error Message: (django_appengine)Reiot:warclouds Reiot$ python manage.py test WARNING:root:Could not read datastore data from /var/folders/UZ/UZ1vQeLFH2ShHk4kIiLcFk+++TI/-Tmp-/django_google-app-engine-django.datastore INFO:root:zipimporter('/Volumes/data/Documents/warclouds/django.zip', 'django/core/serializers/') .WARNING:root:Can't open zipfile /Users/Reiot/.virtualenvs/django_appengine/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg: IOError: [Errno 13] file not accessible: '/Users/Reiot/.virtualenvs/django_appengine/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg' WARNING:root:Can't open zipfile /Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/setuptools-0.6c9-py2.5.egg: IOError: [Errno 13] file not accessible: '/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/setuptools-0.6c9-py2.5.egg' ERROR:root:Exception encountered handling request Traceback (most recent call last): File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 3177, in _HandleRequest self._Dispatch(dispatcher, self.rfile, outfile, env_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 3120, in _Dispatch base_env_dict=env_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 515, in Dispatch base_env_dict=base_env_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2379, in Dispatch self._module_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2289, in ExecuteCGI reset_modules = exec_script(handler_path, cgi_path, hook) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2185, in ExecuteOrImportScript exec module_code in script_module.__dict__ File "/Volumes/data/Documents/warclouds/main.py", line 28, in <module> from appengine_django import InstallAppengineHelperForDjango File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 1264, in Decorate return func(self, *args, **kwargs) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 1914, in load_module return self.FindAndLoadModule(submodule, fullname, search_path) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 1264, in Decorate return func(self, *args, **kwargs) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 1816, in FindAndLoadModule description) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 1264, in Decorate return func(self, *args, **kwargs) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 1767, in LoadModuleRestricted description) File "/Volumes/data/Documents/warclouds/appengine_django/__init__.py", line 44, in <module> import unittest ImportError: No module named unittest INFO:root:"GET / HTTP/1.1" 500 - INFO:root:zipimporter('/Users/Reiot/.virtualenvs/django_appengine/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '') INFO:root:zipimporter('/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/setuptools-0.6c9-py2.5.egg', '') F........................................................... ====================================================================== FAIL: a request to the default page works in the dev_appserver ---------------------------------------------------------------------- Traceback (most recent call last): File "/Volumes/data/Documents/warclouds/appengine_django/tests/integration_test.py", line 176, in testBasic self.assertEquals(rv.status_code, 200) AssertionError: 500 != 200 I also tried with console import but it was ok. > which python /Users/Reiot/.virtualenvs/django_appengine/bin/python > python >>> import unittest Here is my environments: $ mkvirtualenv --no-site-packages no-django $ mkvirtualenv --no-site-packages django-1.1 $ mkvirtualenv --no-site-packages django-1.1.1 (django-1.1)$ easy_install Django-1.1.tar (django-1.1.1)$ easy_install Django-1.1.1.tar $ mkdir google-app-engine-django-svn $ cp -r google-app-engine-django-svn google-app-engine-django-svn-django-1.1 // copy appropriate django.zip $ cp -r google-app-engine-django-svn google-app-engine-django-svn-django-1.1.1 // copy appropriate django.zip

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  • How to set up a personal Apple developer account now with an eye on transferring app ownership to a company later?

    - by Rinzwind
    I have two Mac applications that I wrote for my own personal use, but I'm considering polishing them up and giving selling them on the Mac App Store a try. It seemed very premature to consider what would happen if either app would become successful enough to make it possible to set up a business around it, or to sell it to another developer. That is, until I read that Apple doesn't make it easy to transfer app ownership. I'm not sure how to best register with the Apple Developer program now to avoid any possible hassle in this respect later. From what I understand, one can really only transfer ownership of a developer account. I'm not sure about the relationship between an Apple ID and an Apple developer account. Does this mean I should at least not use the Apple ID I'm already using for iTunes, but create a second one to use for registering as an Apple Developer? Is there any disadvantage to using separate Apple IDs like this on the same Mac (one ID for Xcode development, the other ID for iTunes/iCloud/App Store/...)? Should one go as far as having a separate Apple ID & Apple developer account per app one develops? Or is there some other solution to take into account the possibility of transferring app ownership?

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  • Using in app purchase to unlock features vs. using free & paid app versions for iPhone

    - by yabada
    I have an app that I was going to release as a free (lite) version with some of the total functionality and a paid full version with advanced functionality. Now, with in app purchase for free apps I am thinking of going that route with the ability to unlock features as needed. I'm not talking about a trial version that expires.I want people to be able to try out the app and get an idea of the interface and functionality before deciding to purchase the full functionality of each major section of the app, basically. Here's an analogy of what my app would be like. Let's say you have a cooking app that teaches you to cook in different styles. There could be major section for French, Italian, and Chinese. Each section could have some rudiments unlocked in the free app so users can see the UI and basics of the functionality. Then, the user could decide to purchase each major section (or not) individually with in app purchase or buy the full versioned app (with the free/paid model). One concern I have with offering a free app with in app purchase would be with feedback. I would be very clear in my description in the app store that there is in app purchase for full features but I'm worried that less serious users could/would leave negative feedback. I suppose that's always a risk but curious about any experience with this. It also seems that it could be a whole lot more complicated keeping track of what portions of the app are locked and unlocked with in app purchase. I know I'd have to have all the code for the full functionality and "lock" the portions that haven't been purchased. How do people usually lock portions of their code? I'm not talking about the process of purchasing (I've read the In App Purchase Programming Guide) but after the purchase has been made. Would I just keep track of what the user has purchased and put conditionals on the sections that are initially locked? Or is there another way to do this as well? My instinct is for the in app purchase (particularly since users could purchase the major sections that they want individually).

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  • how to run a program using command line with parameters on mac os x

    - by user36089
    Hello everyone I try to use APIKit http://ericasadun.com/2009/12/apikit-goes-beta/ to scan my codes to detect if there is private api. apiscanner should run as apiscanner ~/Desktop/MyPath/myapp.app I used command 'cd' go to the directory where apiscanner is. But if I call apiscanner ~/Desktop/MyPath/MyApp.app Last login: Sun Jun 13 07:22:07 on ttys002 unknown required load command 0x80000022 Trace/BPT trap logout Even I copy file 'apiscanner' and 'doit' to MyPath, the execute same problem I think there is somethin wrong when I run apiscanner under mac osx Welcome any comment Thanks interdev

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  • Is there a SUPPORTED way to run .NET 4.0 applications natively on a Mac?

    - by Dan
    What, if any, are the (Microsoft) supported options for running C#/.NET 4.0 code natively on the Mac? Yes, I know about Mono, but among other things, it lags Microsoft. And Silverlight only works in a web browser. A VMWare-type solution won't cut it either. Here's the subjective part (and might get this closed): is there any semi-authoritative answer to why Microsoft just doesn't support .NET on the Mac itself? It would seem like they could Silverlight and/or buy Mono and quickly be there. No need for native Visual Studio; cross-compiling and remote debugging is fine. The reason is that where I work there is a growing amount of Uncertainty about the future which is causing a lot more development to be done in C++ instead of C#; brand new projects are chosing to use C++. Nobody wants to tell management 18–24 months from now "sorry" should the Mac (or iPad) become a requirement. C++ is seen as the safer option, even if it (arguably) means a loss in productivity today.

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  • Is there a SUPPORTED way to run .NET 4.0 applications natively on a Mac?

    - by Dan
    What, if any, are the Microsoft supported options for running C#/.NET 4.0 code natively on the Mac? Yes, I know about Mono, but among other things, it lags Microsoft. And Silverlight only works in a web browser. A VMWare-type solution won't cut it either. Here's the subjective part (and might get this closed): is there any semi-authoritative answer to why Microsoft just doesn't support .NET on the Mac itself? It would seem like they could Silverlight and/or buy Mono and quickly be there. No need for native Visual Studio; cross-compiling and remote debugging is fine. The reason is that where I work there is a growing amount of Uncertainty about the future which is causing a lot more development to be done in C++ instead of C#; brand new projects are chosing to use C++. Nobody wants to tell management 18–24 months from now "sorry" should the Mac (or iPad) become a requirement. C++ is seen as the safer option, even if it (arguably) means a loss in productivity today.

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  • iPhone Store Kit "Cannot connect to iTunes Store"

    - by lucasharding
    Hi, I am working on adding In-App purchases to my app. I am able to receive the productsRequest:didReceiveResponse method, and receive the array of products. My problem arises when I add a SKPayment to the SKPaymentQueue. After I add the product to the queue, in the paymentQueue:updatedTransactions method the transactions always have the state SKPaymentTransactionStateFailed. I NSLog the "transaction.error" and this is what it returns: Error Domain=SKErrorDomain Code=0 UserInfo=0x165000 "Cannot connect to iTunes Store" I have logged out of the Store in the Settings app, but after trying to purchase a product in my app it never asks me to log in with my test account. It just fails with the above error. Thanks in advance.

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  • Messages don't always appear in Mail.app

    - by MikeHoss
    My wife and I share a Mac and use different accounts. We both use Apple's standard Mail.app. We can also get to our email accounts via SquirrelMail that our webhost provides. Both SquirrelMail and Mail.app are connecting via IMAP. My wife was the first to notice that not all messages were getting to the Mail.app. She would check the Mac (our main machine) and then a little while later check mail from another machine via SquirrelMail and see messages there that should have been on the Mac. She would go back and those messages would never show up. Lately, I have been seeing the same thing, though less often. I can't reproduce it, or just look at a message to see if they haven't been moved over. I've looked in Junk, etc. and the Mac simply never sees those messages via IMAP. Does anyone have a guess to something I could poke around at?

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  • Mac OS X Development.

    - by j-t-s
    Hi All, I would love to begin developing applications for the MAC OS X, although I have to idea where to start. Problem: I currently do not, and cannot afford a new MAC OS X-based computer. Solution: A very good friend loves trying out things that I've made for Windows, and also owns a MAC OS X computer, and is willing to test these new creations. Now I am faced with another problem. I don't know which language to use to develop these apps in. I am a .NET Developer and seeing as though I can only use a Windows based PC to develop MAC apps, where should I start? I've heard of Mono, and have used it on Linux before, would Mono be an option for MAC development on a Windows based computer, too? Are there any other ways around this? Any help is appreciated. :) Thank you jt

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