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  • Cinema4D for game development tutorials anyone ?

    - by George Profenza
    Hi, I started to learn Cinema 4D. I've noticed it's really easy to use for motion graphics, but I want to use it for modeling for games/realtime 3d engines. Before I used 3dsmax and it was easy to estimate how a model would look/behave in a 3d engine. The two main things I did was displaying Polygon triangles and displaying the Polygon Count. I've found the Total Polygons tick in HUD settings in Cinema 4D, but I can't find any display mode that will show triangles. Is there there a way to display triangle faces/not quads in Cinema4D ? If so how ? There is a Triangulate function, but I'd rather not Triangulate/Untriangulate all the time, especially since it's converting back and forth between the two doesn't always produce the same result.

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  • What is a "Technical Programmer"? [closed]

    - by Mike E
    I've noticed in job posting boards a few postings, all from European companies in the games industry, for a "Technical Programmer". The job description in both was similar, having to do with tools development, 3d graphics programming, etc. It seems to be somewhere between a Technical Artist who's more technical than artist or who can code, and a Technical Director but perhaps without the seniority/experience. Information elsewhere on the position is sparse. The title seems redundant and I haven't seen any American companies post jobs by that name exactly. One example is this job posting on gamedev.net which isn't exactly thorough. In case the link dies: Subject: Technical Programmer Frictional Games, the creators of Amnesia: The Dark Descent and the Penumbra series, are looking for a talented programmer to join the company! You will be working for a small team with a big focus on finding new and innovating solutions. We want you who are not afraid to explore uncharted territory and constantly learn new things. Self-discipline and independence are also important traits as all work will be done from home. Some the things you will work with include: 3D math, rendering, shaders and everything else related. Console development (most likely Xbox 360). Hardware implementations (support for motion controls, etc). All coding is in C++, so great skills in that is imperative. As I mentioned, the job title has appeared from European companies so maybe it goes by another title in America. What other titles might this specialization of programmer go by?

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  • Looking for temporal upsampling software

    - by timday
    I'm looking for something (prereably FOSS software) which can take an animation with N images as input, and which will output an animation with M frames, where M is in the range 2N to 5N or so. I believe the general technique is called "temporal upsampling" or possibly "inbetweening" (or "'tweening" for short). Note that it does need to make some effort to do motion tracking of things in the scene ("optical flow"); just fading ("dissolve") between keyframes isn't going to cut it. Googling "temporal upsampling" turns up any number of papers on the subject, but I've yet to discover any code/software I can just use to try the technique out. Any suggestions ?

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  • Reducing CPU load to absolute minimum [on hold]

    - by user191338
    I have had a couple of things gone missing I believe stolen in my shared apartment and want to run my laptop constantly with a webcam attached, running webcam surveillance software to record/ take pictures when motion is sensed. Id like to take whatever steps are necessary to be able to run the laptop constantly without the fan coming on, as its quite loud and even though it will be hidden it can be heard. Thus Id like to know what steps I can take to reduce CPU to the bare minimum for the laptop to boot up and run the camera software and send images via ftp / email when necessary. I have windows 7 installed, though I can reinstall it clean. Which are the windows services can I turn off, and more extreme disabling or measures of whatever kind which I can take. The OS would need to run the camera, wifi / networking. Thanks very much for any help.

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  • USB mouse pointer only moving horizontally on macbook 6.2 with 12.04

    - by Glyn Normington
    After installing Ubuntu 12.04 on a macbook pro 6.2, the touchpad and external USB mouse worked perfectly. After rebooting I can't get either touchpad or external USB mouse to work. Sometimes no mouse pointer is visible, but more often I can only move the mouse pointer horizontally five sixths of the way across the display (from the top left). I have uninstalled mouseemu. xinput list shows the USB mouse. xinput query-state for the USB mouse shows the following: ButtonClass button[1]=up ... button[16]=up ValuatorClass Mode=Relative Proximity=In valuator[0]=480 valuator[1]=2400 valuator[2]=0 valuator[3]=3 and re-issuing this command with the pointer at its right hand extreme displays the same except for: valuator[0]=1679 So the valuator[0] seems to be the x-coordinate of the pointer and the range of motion 480-1679 is indeed about five sixths of the display width (1440). valuator[1] is suspiciously large given the display height is 900. Perhaps this is a side-effect of having previously been using a dual monitor (although booting with that monitor connected does not help). There are other entries listed under xinput list: Virtual core XTEST pointer which seems stuck at position (840,1050). bcm5974 which seems stuck at position (837,6700). Removing the bcm5974 module using rmmod disables the toucpad as expected but does not fix the USB mouse problem. After adding the module back, it is stuck at position (840,1050) instead of (837,6700). /etc/X11/xorg.conf was generated by nvidia-settings and contains: Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "ZAxisMapping" "4 5" although I don't know how plausible these settings are. Any suggestions?

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  • How to implement "bullet time" in a multiplayer game?

    - by Tom
    I have never seen such a feature before, but it should provide an interesting gameplay opportunity. So yes, in a multiplayer/real-time environment (imagine FPS), how could I implement a slow motion/bullet time effect? Something like an illusion for the player that's currently slo-mo'ed. So everybody sees him "real-time", but he sees everything slowed down. Update A sidenote: keep in mind that a FPS game has to be balanced in order for it to be fun. So yes, this bullet time feature has to be solid, giving a small advantage to the "player", while not taking away from other players. Plus, there is a possibility that two players could activate their bullet time at the same time. Furthermore: I'm going to implement this in the future no matter what it takes. And, the idea is to build a whole new game engine for all this. If that gives new options, I'm more then interested in hearing the ideas. Meanwhile, here with my team we're thinking about this too, when our theory will be crafted, I'm going to share it here. Is this even possible? So, the question on "is this even possible" has been answered, now it's time to find the best solution. I'm keeping the "answer" until something exceptionally good comes up, like a prototype theory with something close to working pseudo code.

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  • Cannot connect to FTP server from external host

    - by h3
    I have a FTP server (vsftpd) setuped on a Linux box (Ubuntu server). When I try to connect with a computer on the same network everything works fine as expected. But as soon the IP is external it won't connect.. I first assumed the port was blocked, but then: localserver:$ sudo tail -f /var/log/vsftpd.log Wed Jan 13 14:21:17 2010 [pid 2407] CONNECT: Client "xxx.xxx.107.4" remotemachine:$ netcat svn-motion.no-ip.biz 21 220 FTP Server And it hangs there .. Is there any other ports other than 21 that are required to be open ?

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  • Help deciding on language for a complex desktop - web application

    - by user967834
    I'm about to start working on a fairly complex project needing a desktop GUI as well as a web interface and I need to decide on a language(s) to use. This is from an electrical engineering/robotics background. These are the requirements: Program will have to read data from multiple sensors and inputs (motion sensor, temperature sensor, capacitive sensor, infrared, magnetic sensors, etc) through a port on a computer - so either through USB or ethernet. Program will have to be able to send control signals based on this input. Program will have to continuously monitor all input signals at all times - so realtime data. Program will require authentication. Program will need to be controllable from a web interface from anywhere via logging in to a website. Web interface will also need to have realtime feedback once authenticated. What language do you think would best accomplish this? I was thinking maybe saving everything into a database which can be accessed by both the desktop and web app? And would Python be able to do all of this? Or something like a remote desktop app? I know this is a complex project but let's assume I can learn any language. Has anyone done something like this and if so how did you accomplish it?

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  • Independent HTML5 Physics Game: Any Feedback? [closed]

    - by mndoftea
    I've been independently developing a physics-based HTML5 game. I haven't used any libraries or engines; all the code, including the physics, is my own. It is free for a while on the Chrome Web Store and I was hoping that I could get some feedback on it. You can get it for Chrome here: https://chrome.google.com/webstore/detail/dbnmkpcomailjochphnmfklofkmgenci. I know this is not a normal question, but I'm happy for answers to be abstracted/generalized for broader use. Im asking here because I don't know anyone else personally who does this stuff. Any thoughts, comments or ideas you might have would be greatly appreciated! The physics system is written in JavaScript and works by setting up the differential equations of motion (plus a few conditions) and evaluating them numerically using the Euler method. The graphics are done through the HTML5 canvas and the music is done through the audio element. (Said music is in the public domain by the way). You can see the code by going to VIewView Source in Chrome.

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  • PS2 Eyetoy Recording Quality

    - by Fire
    I have Ubuntu 12.04 LTS and a PS2 eyetoy "Namtai". Don't worry - this is not the sterotypical " how do I get my eyetoy working" question. My eyetoy works fine on Cheese, gucview and various other media software like VLC. However, It seems like I am capped by 25fps. If I recall, the eyetoy is much better than this (~60fps) but cannot find any way to fix this. The best program that I have have found is VLC because its advanced options allow you to change many settings but the framerate setting appears to have no effect. What software or settings can I use to take full advantage of my eyetoy? To give you the full information I wish to attach multiple eyetoys to the system and record from all of them. (Security software like motion and zoneminder, I couldn't get installed correctly on my system- so I haven't tried those yet). edit - I tried the same camera on a Windows system and the frame rate is much better in VLC compared to the Ubuntu system. Mind you with default settings in Windows VLC, the resolution isn't great. However, in Skype for example the resolution is amazing and the framerate is good. It seems there must be some settings I am missing somewhere because it doesn't appear to be a hardware problem...

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  • Cannot connect to FTP server from external host

    - by h3.
    I have a FTP server (vsftpd) setuped on a Linux box (Ubuntu server). When I try to connect with a computer on the same network everything works fine as expected. But as soon the IP is external it won't connect.. I first assumed the port was blocked, but then: localserver:$ sudo tail -f /var/log/vsftpd.log Wed Jan 13 14:21:17 2010 [pid 2407] CONNECT: Client "xxx.xxx.107.4" remotemachine:$ netcat svn-motion.no-ip.biz 21 220 FTP Server And it hangs there. Do any ports other than 21 need to be open?

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  • How to run webcam software only when I am not home (phone is not on the LAN)?

    - by endolith
    Currently I've got cron starting Motion when I typically leave for work, and then killing it when I typically get home, so I can watch my cat/burglars/etc. But it would be better if it could detect when I'm actually home and disable the webcam during those times, and enable it at other times. I was thinking my presence could be detected by my Android phone joining the LAN. So something like A script that checks every few minutes whether my phone's hostname or MAC address is currently on the LAN or A Tasker script on my phone that contacts the home computer in some way (simple web server?) when it joins a certain SSID or ... Any better ideas or advice about how to implement one of these?

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  • Detecting Acceleration in a car (iPhone Accelerometer)

    - by TheGazzardian
    Hello, I am working on an iPhone app where we are trying to calculate the acceleration of a moving car. Similar apps have accomplished this (Dynolicious), but the difference is that this app is designed to be used during general city driving, not on a drag strip. This leads us to one big concern that Dynolicious was luckily able to avoid: hills. Yes, hills. There are two important stages to this: calibration, and actual driving. Our initial run was simple and suffered the consequences. During the calibration stage, I took the average force on the phone, and during running, I just subtracted the average force from the current force to get the current acceleration this frame. The problem with this is that the typical car receives much more force than just the forward force - everything from turning to potholes was causing the values to go out of sync with what was really happening. The next run was to add the condition that the iPhone must be oriented in such a way that the screen was facing toward the back of the car. Using this method, I attempted to follow only force on the z-axis, but this obviously lead to problems unless the iPhone was oriented directly upright, because of gravity. Some trigonometry later, and I had managed to work gravity out of the equation, so that the car was actually being read very, very well by the iPhone. Until I hit a slope. As soon as the angle of the car changed, suddenly I was receiving accelerations and decelerations that didn't make sense, and we were once again going out of sync. Talking with someone a lot smarter than me at math lead to a solution that I have been trying to implement for longer than I would like to admit. It's steps are as follows: 1) During calibration, measure gravity as a vector instead of a size. Store that vector. 2) When the car initially moves forward, take the vector of motion and subtract gravity. Use this as the forward momentum. (Ignore, for now, the user cases where this will be difficult and let's concentrate on the math :) 3) From the forward vector and the gravity vector, construct a plane. 4) Whenever a force is received, project it onto said plane to get rid of sideways force/etc. 5) Then, use that force, the known magnitude of gravity, and the known direction of forward motion to essentially solve a triangle to get the forward vector. The problem that is causing the most difficulty in this new system is not step 5, which I have gotten to the point where all the numbers look as they should. The difficult part is actually the detection of the forward vector. I am selecting vectors whose magnitude exceeds gravity, and from there, averaging them and subtracting gravity. (I am doing some error checking to make sure that I am not using a force just because the iPhone accelerometer was off by a bit, which happens more frequently than I would like). But if I plot these vectors that I am using, they actually vary by an angle of about 20-30 degrees, which can lead to some strong inaccuracies. The end result is that the app is even more inaccurate now than before. So basically - all you math and iPhone brains out there - any glaring errors? Any potentially better solutions? Any experience that could be useful at all? Award: offering a bounty of $250 to the first answer that leads to a solution.

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  • PHP, ImageMagick, Google's Page Speed, & JPG File Size Optimization

    - by Sonny
    I have photo gallery code that does image re-sizing and thumbnail creation. I use ImageMagick to do this. I ran a gallery page through Google's Page Speed tool and it revealed that the re-sized images and thumbnails both have about an extra 10KB of data (JPEG files specifically). What can I add to my scripts to optimize the file size? ADDITIONAL INFORMATION I am using the imagick::FILTER_LANCZOS filter with a blur setting of 0.9 when calling the resizeImage() function. JPEGs have a quality setting of 80.

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  • JPG File Size Optimization - PHP, ImageMagick, & Google's Page Speed

    - by Sonny
    I have photo gallery code that does image re-sizing and thumbnail creation. I use ImageMagick to do this. I ran a gallery page through Google's Page Speed tool and it revealed that the re-sized images and thumbnails both have about an extra 10KB of data (JPEG files specifically). What can I add to my scripts to optimize the file size? ADDITIONAL INFORMATION I am using the imagick::FILTER_LANCZOS filter with a blur setting of 0.9 when calling the resizeImage() function. JPEGs have a quality setting of 80.

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  • making jQuery plug-in autoNumeric format fields by time page loads...

    - by Lille
    Hi, I've been messing around with autoNumeric, a plug-in for jQuery that formats currency fields. I'd like to wire the plug-in so that all currency fields are formatted by the time the user sees the page, e.g., on load. Currently, the default that I can't seem to get around is that fields are formatted upon blur, key-up or other action in the fields themselves. I've been experimenting with the plug-in code and it looks like it will take this relative newcomer some time to resolve this, if at all. Anybody on this? Lille

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  • Prototype Multi-Event Observation for Multi-Elements

    - by Phonethics
    ['element1','element2','element3'].each(function(e){ Event.observe(e, 'click', function(event){ ... }); Event.observe(e, 'blur', function(event){ ... }); Event.observe(e, 'mousedown', function(event){ ... }); Event.observe(e, 'mouseover', function(event){ ... }); }); Is there a way to reduce this so that I can do ['element1','element2','element3'].each(function(e){ Event.observe(e, ev, function(event){ switch(e){ switch (ev) } }); }); ?

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  • Serverside image processing

    - by spol
    I am designing a web application that does server side image processing in real time. Processing tasks include applying different effects like grayscale, blur, oil paint, pencil sketch etc on images in various formats. I want to build it using java/servlets which I am already familiar with. I found 3 options, 1) Use pure java imaging libraries like java.awt or http://www.jhlabs.com/ip/index.html 2) Use command line tools like Gimp/ImageMagick 3) Use c,c++ image libraries that have java bindings. I don't know which of the above options is good keeping the performance in mind. It looks like option 2) and 3) are good performance wise, but I want to be sure before I rule out 1). I have also heard gimp cannot be run using command line unless gtk or xwindows is already installed on the server. Will there be any such problems with 2) or 3) while running them server side? Also please suggest any good image processing libraries for this purpose.

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  • How do I fix incorrect inline Javascript indentation in Vim?

    - by Charles Roper
    I can't seem to get inline Javascript indenting properly in Vim. Consider the following: $(document).ready(function() { // Closing brace correctly indented $("input").focus(function() { $(this).closest("li").addClass("cur-focus"); }); // <-- I had to manually unindent this // Closing brace incorrectly indented $("input").blur(function() { $(this).closest("li").removeClass("cur-focus"); }); // <-- This is what it does by default. Argh! }); Vim seems to insist on automatically indenting the closing brace shown in the second case there. It does the same if I re-indent the whole file. How do I get it to automatically indent using the more standard JS indenting style seen in the first case?

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  • Jquery username check

    - by Sergio
    I'm using this Jquery function for available username check. How can I fire this Jquery function only if the username field is greater of 5 characters? Jquery looks like: $(document).ready(function() { $('#usernameLoading').hide(); $('#username').blur(function(){ $('#usernameLoading').show(); $.post("usercheck.php", { un: $('#username').val() }, function(response){ $('#usernameResult').fadeOut(); setTimeout("finishAjax('usernameResult', '"+escape(response)+"')", 400); }); return false; }); }); function finishAjax(id, response) { $('#usernameLoading').hide(); $('#'+id).html(unescape(response)); $('#'+id).fadeIn(); } //finishAjax Can I use something like this and how: var usr = $("#username").val(); if(usr.length >= 5) { }

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  • Jquery Live Validation

    - by sico87
    Hello Everyone, After having a search around I could not find exactly what I want, I am looking to validate a form client side using the Jquery library and some form of validation plugin. I was hoping that some one could advise me on whether there are any validation plugins out there that do not use generic error messages, as my form is laid out with no room for these errors, and I also I want the validator to to for correct content as well. Basically I want to be able to check the field on each key press and blur and if the fields validates for it to gain a green border, and if it does not validate for it to gain a red border, any one know of a plugin that can do this? Thanks sico87

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  • Retrieve Table Row Index of Current Row

    - by Jon
    Hi Everyone, I am trying to validate a text input when it loses focus. I would like to know which row of the table it is in. This is what I have so far and it keeps coming back as undefined. Any ideas? $("div#step-2 fieldset table tbody tr td input").blur(function() { var tableRow = $(this).parent().parent(); if ($.trim($(this).val()) == "") { $(this).addClass("invalid"); alert(tableRow.rowIndex); $(this).val(""); } else { $(this).removeClass("invalid"); checkTextChanges(); } });

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  • Deselecting a form input and waiting for a function before submitting

    - by blcArmadillo
    I have a form with an input field where a user enters a unique identifier. I then have some jQuery code that upon the user moving away from the input field (blur) goes out and fetches details about the part and populates some fields on the page. The problem is if the user clicks the submit button before moving out of the input field the jQuery code never has a chance to load in the data and populate the necessary fields. Whats the best way to go about doing this? I thought about maybe setting the focus to body and then having an infinite loop that keeps checking the page until all fields that should be filled in have been filled in but I feel like some sort of event based solution would be better than unpredictable infinite loops. Any ideas?

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  • To make the drawn text clear

    - by user1758835
    I have written the code to draw text on the image and to save the image,But the text which I am drawing is looking blur on the image.What modifications need to do to make it clear,Or if there is any other way to draw text on image in android Canvas canvas = new Canvas(photo); Typeface tf = Typeface.create(topaste, Typeface.BOLD); Paint paint = new Paint(); paint.setStyle(Style.FILL); paint.setTypeface(tf); paint.setColor(Color.WHITE); paint.setStrokeWidth(12); canvas.drawBitmap(photo, 0, 0, paint); canvas.drawText(topaste, 15, 120, paint); image.setImageBitmap(photo);

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  • disallow selection inside an input element

    - by mkoryak
    I am looking to do the following Disallow text selection inside of an input element Do not show the cursor carrot inside of an input i cannot simply blur the input on click, focus must remain in the input. There is probably a way to do this in just IE, i would of course rather have a cross browser solution but ill settle for IE (or FF) only solution. Here is a demo page where you can see why i might need this functionality: http://programmingdrunk.com/current-projects/dropdownReplacement/ if you click on the dropdowns in the first row on page, you will see the carrot inside the dropdown which looks funny. (this wont happen in chrome, but will in FF or IE)

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