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  • converted javascript to fbjs - tabs still not working

    - by JohnMerlino
    Hey all, I tried my best to convert javascript to fbjs according to this page: http://wiki.developers.facebook.com/index.php/FBJS. Yet my tabs are still not working properly. Does anyone have any suggestions how to fix this so I can click through the tabs and display and hide content accordingly: <script type="text/javascript"><!-- var tabLinks = []; var contentDivs = []; function init() { var tabListItems = document.getElementById('tabs').getChildNodes(); for ( var i = 0; i < tabListItems.length; i++ ) { if ( tabListItems[i].getNodeName("LI") ) { var tabLink = getFirstChildWithTagName( tabListItems[i], 'A' ); var id = getHash( tabLink.getAttribute('href') ); tabLinks[id] = tabLink; contentDivs[id] = document.getElementById( id ); } } var i = 0; for ( var id in tabLinks ) { tabLinks[id].addEventListener(onclick, showTab) tabLinks[id].addEventListener(onfocus, function() { this.blur() }; if ( i == 0 ) tabLinks[id].setClassName('selected'); i++;) } var i = 0; for ( var id in contentDivs ) { if ( i != 0 ) contentDivs[id].setClassName('tabContent hide'); i++; } } function showTab() { var selectedId = getHash( this.getAttribute('href') ); for ( var id in contentDivs ) { if ( id == selectedId ) { tabLinks[id].setClassName('selected'); contentDivs[id].setClassName('tabContent'); } else { tabLinks[id].setClassName(''); contentDivs[id].setClassName('tabContent hide'); } } return false; } function getFirstChildWithTagName( element, tagName ) { for ( var i = 0; i < element.getChildNodes().length; i++ ) { if ( element.getChildNodes[i].getNodeName(tagName) ) return element.getChildNodes[i]; } } function getHash( url ) { var hashPos = url.getLastIndexOf ( '#' ); return url.getSubString( hashPos + 1 ); } init(); --></script> Thanks for any response.

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  • Jeditable Datepicker onblur problem

    - by Shobha Deepthi
    Hi, I am using inline editing using Jeditable and datepicker. I have a column in my table which displays Date as a hyperlink. When I click on this it shows me the datepicker. And when a particular date is selected its updated in the backend and the cell now is updated with the changed value. However, am having problem with onblur event while changing month or years. This event gets triggered when I click on "Prev" or "Next" buttons on the datepicker control. This causes an exception when the date is selected. This works fine as long as the date selected is in the current month. I tried all possible solutions listed here: stackoverflow.com/questions/2007205/jeditable-datepicker-causing-blur-when-changing-month If settimeout the control does not change back to a normal hyperlink on closing the datepicker or on a true onblur event. Here's my code, $.editable.addInputType('datepicker', { element : function(settings, original) { var input = $(''); if (settings.width != 'none') { input.width(settings.width); } if (settings.height != 'none') { input.height(settings.height); } input.attr('autocomplete','off'); $(this).append(input); return(input); }, plugin : function(settings, original) { var form = this; settings.onblur = function(e) { t = setTimeout(function() { original.reset.apply(form, [settings, self]); }, 100); }; $(this).find('input').datepicker({ changeMonth: true, changeYear: true, dateFormat: 'dd-M-y', closeAtTop: true, onSelect: function(dateText) { $(this).hide(); $(form).trigger('submit'); } }); }, submit : function(settings, original) { } }); $(function() { $('.edit_eta').editable('update_must_fix_eta.php', { id: 'bugid', name: 'eta', type: 'datepicker', event: 'click', select : true, width: '50px', onblur:'cancel', cssclass : 'editable', indicator : 'Updating ETA, please wait.', style : 'inherit', submitdata:{version:'4.2(4)',tag:'REL_4_2_4',qstr:1} }); }); I tried hacking jeditable.js as mentioned on this link: http://groups.google.com/group/jquery-dev/browse_thread/thread/265340ea692a2f47 Even this does not help. Any help is appreciated.

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  • Detect Autocomplete

    - by Bryan Marble
    Hello, I have some forms that have inlined labels. I have some javascript (jQuery) that detects when focus has changed or when a user is entering text that changes the class so that the inlined label disappears and isn't blocking the user's view of their entered text. The problem I'm having occurs when the browser autocompletes the form. None of the conditions below are triggered so I can't clear out the inlined label. How can I detect the fact that text has been entered via autocomplete so that I can clear the labels? The js I'm using (from http://www.zurb.com/playground/inline-form-labels): $( document ).ready( function() { $( "label.inlined + .input-text" ).each( function( type ) { $( this ).focus( function() { $( this ).prev( "label.inlined" ).addClass( "focus" ); } ); $( this ).keypress( function() { $( this ).prev( "label.inlined" ).addClass( "has-text" ) .removeClass( "focus" ); } ); $( this ).blur( function() { if( $( this ).val() == "" ) { $( this ).prev( "label.inlined" ).removeClass( "has-text" ) .removeClass( "focus" ); } } ); } ); } ); Thanks! Bryan

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  • how to show a large jpg image to the right in jqGrid's edit form ?

    - by cLee
    Is it possible to show a large (i.e. bigger than a thumbnail) jpeg image in the right-hand side of jqGrid's edit form ? Users want to look at a photo while entering data into fields ... they are describing things in the photo. I'm sure all things are possible with jQuery, but I don't know where to begin. thanks ... html: function afterSubmit(r, data, action) { // if session timeout returned: if (r.responseText == "logout") { window.location = '../scripts/logout.php'; } // if an error message is returned: if (r.responseText != "") { $('#submit_errors').html('Alert:'+r.responseText+''); // show div with error message $('#submit_errors').slideDown(); // hide error div after 10 seconds window.setTimeout(function() { $('#submit_errors').slideUp(); }, 10000); return false; // don't remove this! } return true; // don't remove this! } var lastsel; jQuery(document).ready(function(){ var mygrid = jQuery("#mobile_incidents").jqGrid({ url:'list.php?q=e', editurl:'edit.php', datatype: "json", // note: all column names are required even though some columns are hidden colNames:['Rec#','Date','Line','Photo'], colModel:[{ name:'id', index:'id', editable:true, editoptions: {readonly:'readonly'} }, { name:'mobile_discoveryDate', index:'mobile_discoveryDate', sortable:false, editable:true, edittype:'text', formatter:'date', formatoptions:{ srcformat:'Y/m/d', newformat:'m/d/Y' }, editoptions:{ size:12, maxlength:10, dataInit: function(element) { $(element).blur(); $(element).datepicker({dateFormat:'mm/dd/yyyy'}) } } }, { name:'mobile_lineName', index:'mobile_lineName', editable:true, sortable:false}, { name:'mobile_photo_name', index:'mobile_photo_name', editable:false, sortable:false} ], pager: '#mobile_incidents_pager', altRows: false, rowNum:10, rowList:[10,20], imgpath: '../include/images/jqgrid', viewrecords: true, emptyrecords:'No submissions found!', height: 260, sortname: 'id', sortorder: 'desc', gridview: true, scrollrows: true, autowidth: true, rownumbers: false, multiselect: false, subGrid:false, caption: '' }) .navGrid('#mobile_incidents_pager', // params: {add:false, edit:true, del:false, search:false, view:false, refresh:true, alertcap:' to edit:', alerttext:' . . . click on a row to highlight' }, // edit params: {top:50, left:5, editCaption: 'Edit Submission', bSubmit: 'Approve/Save', closeAfterEdit:true, afterSubmit:function(r,data){return afterSubmit(r,data,'edit');} }, {}, // add params {}, // delete params // search params: {multipleSearch: false}, // view params: {top: 150, left: 5, caption: 'View Mobile Rail Submission'} ); });

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  • How to add Custom View +Relative Layout into ViewGroup

    - by TimothyMiller
    Hi I am creating a View where you can draw on the screen, using a view, where I would like to have a button/titlebar drawn at the top of the screen. Here is my current code public class FingerPaint extends Activity implements ColorPickerDialog.OnColorChangedListener { private Paint mPaint; private MyView mView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); LinearLayout main = new LinearLayout(this); mView = new MyView(this); main.addView(this.getLayoutInflater().inflate( R.layout.topbar, null )); main.addView(mView); main.bringChildToFront(mView); setContentView(main); // mView.addView(this.getLayoutInflater().inflate( R.layout.topbar, null )); mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setDither(true); mPaint.setColor(0xFFFF0000); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeWidth(12); mBitmaps=new Bitmap[100]; location=0; actualSize=0; mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 }, 0.4f, 6, 3.5f); mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL); setContentView(main); } public class MyView extends View{ ......... } But when run, only the topbar.xml view is shown. I want the status bar from topbar and the rest down to be from the myView (for drawing on the screen like paint). Am I using ViewGroup properly?

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  • TinyMCE is glitchy in IE8

    - by Force Flow
    I'm using the jQuery version of TinyMCE 3.3.9.3 In firefox, it works fine (10 sec video depicting it in use): http://www.youtube.com/watch?v=TrAE0igfT3I In IE8 (in IE8 standards mode), I can't type or click any buttons. However, if I use ctrl+v to paste, then I can start typing, but the buttons still don't work (a 45 sec video depicting it in use): http://www.youtube.com/watch?v=iBSRlE8D8F4 The jQuery TinyMCE demo on TinyMCE's site works for me in IE8. Here's the init code: $().ready(function(){ function tinymce_focus(){ $('.defaultSkin table.mceLayout').css({'border-color' : '#6478D7'}); $('.defaultSkin table.mceLayout tr.mceFirst td').css({'border-top-color' : '#6478D7'}); $('.defaultSkin table.mceLayout tr.mceLast td').css({'border-bottom-color' : '#6478D7'}); } function tinymce_blur(){ $('.defaultSkin table.mceLayout').css({'border-color' : '#93a6e1'}); $('.defaultSkin table.mceLayout tr.mceFirst td').css({'border-top-color' : '#93a6e1'}); $('.defaultSkin table.mceLayout tr.mceLast td').css({'border-bottom-color' : '#93a6e1'}); } $('textarea.tinymce').tinymce({ script_url : 'JS/tinymce/tiny_mce.js', theme : "advanced", mode : "exact", theme : "advanced", invalid_elements : "b,i,iframe,font,input,textarea,select,button,form,fieldset,legend,script,noscript,object,embed,table,img,a,h1,h2,h3,h4,h5,h6", //theme options theme_advanced_buttons1 : "cut,copy,paste,pastetext,pasteword,selectall,|,undo,redo,|,cleanup,removeformat,|", theme_advanced_buttons2 : "bold,italic,underline,|,bullist,numlist,|,forecolor,backcolor,|", theme_advanced_buttons3 : "", theme_advanced_buttons4 : "", theme_advanced_toolbar_location : "top", theme_advanced_toolbar_align : "left", theme_advanced_statusbar_location : "none", theme_advanced_resizing : false, //plugins plugins : "inlinepopups,paste", dialog_type : "modal", paste_auto_cleanup_on_paste : true, setup: function(ed){ ed.onInit.add(function(ed){ //check for addEventListener -- primarily supported by firefox only var edDoc = ed.getDoc(); if ("addEventListener" in edDoc){ edDoc.addEventListener("focus", function(){ tinymce_focus(); }, false); edDoc.addEventListener("blur", function(){ tinymce_blur(); }, false); } }); } }); }); Any ideas as to why it's not working in IE8?

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  • GPGPU programming with OpenGL ES 2.0

    - by Albus Dumbledore
    I am trying to do some image processing on the GPU, e.g. median, blur, brightness, etc. The general idea is to do something like this framework from GPU Gems 1. I am able to write the GLSL fragment shader for processing the pixels as I've been trying out different things in an effect designer app. I am not sure however how I should do the other part of the task. That is, I'd like to be working on the image in image coords and then outputting the result to a texture. I am aware of the gl_FragCoords variable. As far as I understand it it goes like that: I need to set up a view (an orthographic one maybe?) and a quad in such a way so that the pixel shader would be applied once to each pixel in the image and so that it would be rendering to a texture or something. But how can I achieve that considering there's depth that may make things somewhat awkward to me... I'd be very grateful if anyone could help me with this rather simple task as I am really frustrated with myself. UPDATE It seems I'll have to use an FBO, getting one like this: glBindFramebuffer(...)

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  • can't get jquery livequery to with an update panel

    - by Jeremy
    I have some basic html inside an asp.net update panel. Using livequery, I set up autocomplete, blur and keydown events so that they all continue to be wired up after the update panel does a partial page load. When the page initially loads, all the events work fine but after the update panel does a partial page reload, none of the events wired up with livequery continue to work. Are there known issues with livequery and update panels? Html: <asp:UpdatePanel ID="upData" runat="server" UpdateMode="Conditional"> <ContentTemplate> <asp:DataList ID="dlData" runat="server" DataSource='<%# this.Data %>' DataKeyField="ID"> <ItemTemplate> <table> <tr> <th class="required">Location</th> <td><asp:TextBox ID="txtFromLocation" MaxLength="10" CssClass="searchlocation fromlocation required" runat="server" Text='<%# Eval("FromLocation")%>'/><asp:RequiredFieldValidator ID="rvalFromLocation" runat="server" ControlToValidate="txtFromLocation" ValidationGroup="leg">*</asp:RequiredFieldValidator></td> </tr> </table> </ItemTemplate> </asp:DataList> </ContentTemplate> </asp:UpdatePanel> And then I have my javascript. Normally it has a bunch of other code, but I can reduce it down to this and still have the problem: $(document).ready(function() { $(".searchlocation").livequery(function() { $(this).keydown(function(event) {alert('test');}); }); });

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  • jQuery filename manipulation

    - by Adi
    Hi all, I am trying to do a fancy blur/fade effect (which means i need 2 images) but I only want to load 1 in the HTML (in case js is not active) and add the other filename via jQuery (copying and renaming the file/src) The pure html is along the lines of: <div id="work"> <div> <img src="css/images/abc1.jpg" width="360" height="227" alt="" /> </div> <div> <img src="css/images/xyz1.jpg" width="360" height="227" alt="" /> </div> </div> But the html after jquery has manipulated the DOM needs to be like: <div id="work"> <div> <img src="css/images/abc0.jpg" width="360" height="227" alt="" /> <img src="css/images/abc1.jpg" width="360" height="227" alt="" /> </div> <div> <img src="css/images/xyz0.jpg" width="360" height="227" alt="" /> <img src="css/images/xyz1.jpg" width="360" height="227" alt="" /> </div> </div> The question is, what is the jQuery to clone/copy the relative images and then rename the src? Any help would be much appreicated. A.

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  • How to select form input based on label inner HTML?

    - by Shane
    I have multiple forms that are dynamically created with different input names and id's. The only thing unique they will have is the inner HTML of the label. Is it possible to select the input via the label inner HTML with jQuery? Here is an example of one of my patient date of birth blocks, there are many and all unique except for innerHTML. <div class="iphorm-element-spacer iphorm-element-spacer-text iphorm_1_8-element-spacer"> <label for="iphorm_081a9e2e6b9c83d70496906bb4671904150cf4b43c0cb1_8">events=Object { mouseover=[1], mouseout=[1]}handle=function()data=Object { InFieldLabels={...}} Patient DOB <span class="iphorm-required">*</span> </label> <div class="iphorm-input-wrap iphorm-input-wrap-text iphorm_1_8-input-wrap"> <input id="iphorm_081a9e2e6b9c83d70496906bb4671904150cf4b43c0cb1_8" class="iphorm-element-text iphorm_1_8" type="text" value="" name="iphorm_1_8">events=Object { focus=[1], blur=[1], keydown=[1], more...}handle=function() </div> <div class="iphorm-errors-wrap iphorm-hidden"> </div> This is in a Wordpress Plugin and because we are building to allow employees to edit their sites (this is actually a Wordpress Network), we do not want to alter the plugin if possible. Note that the label "for" and the input "id" share the same dynamic key, so this might be a way to maybe get the id, but wanted to see if there is a shorter way of doing this.

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  • Video-codec rater by image comparison algorithm?

    - by Andreas Hornig
    Hi, perhaps anyone knows if this is possible. comparing image quality is almost imposible to describe without subjective influences. When someone rates an image quality as good there is at least one person, that doesn't think so. human preferences are always different. So, I would like to know if there is away to "rate" the image quality by an algorithm that compares the original image to the produced one in following issues colour change(difference pixel by pixel blur rate artifacts and macroblocking the first one would be the easiest one because you could check just the diffeence in colours and can give 3 values in +- of each hex-value both last once I don't know if this is possible, but the blocking could be detected by edge-finding. and the king's quest would be to do that for more then just one image, because video is done with several frames. perhaps you expert programmers could tell me, if such an automated algo can be done to bring some objective measurement divice into rating image quality. this could perhaps calm down some h.264 is better than x264 and better than vp8 and blaaah people :) Andreas 1st posted here http://www.hdtvtotal.com/index.php?name=PNphpBB2&file=viewtopic&p=9705

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  • Custom Modal Window in WPF?

    - by Dan Bryant
    I have a WPF application where I'd like to create a custom pop-up that has modal behavior. I've been able to hack up a solution using an equivalent to 'DoEvents', but is there a better way to do this? Here is what I have currently: private void ShowModalHost(FrameworkElement element) { //Create new modal host var host = new ModalHost(element); //Lock out UI with blur WindowSurface.Effect = new BlurEffect(); ModalSurface.IsHitTestVisible = true; //Display control in modal surface ModalSurface.Children.Add(host); //Block until ModalHost is done while (ModalSurface.IsHitTestVisible) { DoEvents(); } } private void DoEvents() { var frame = new DispatcherFrame(); Dispatcher.BeginInvoke(DispatcherPriority.Background, new DispatcherOperationCallback(ExitFrame), frame); Dispatcher.PushFrame(frame); } private object ExitFrame(object f) { ((DispatcherFrame)f).Continue = false; return null; } public void CloseModal() { //Remove any controls from the modal surface and make UI available again ModalSurface.Children.Clear(); ModalSurface.IsHitTestVisible = false; WindowSurface.Effect = null; } Where my ModalHost is a user control designed to host another element with animation and other support.

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  • CSS box shadow on container div causes scrollbars

    - by kaile
    I have a website with the following setup: <div id="container"> <div id="header"></div> <div id="content"></div> <div id="clearfooter"></div> </div> <div id="footer"></div> I use the clearfooter and a footer outside the container to keep the footer at the bottom of the page when there isn't enough content. My problem is that I would like to apply a box shadow on the container div in the following way: #container {width:960px; min-height:100%; margin:0px auto -32px auto; position:relative; padding:0px; background-color:#e6e6e6; -moz-box-shadow: -3px 0px 5px rgba(0,0,0,.8), 3px 0px 5px rgba(0,0,0,.8);} #header {height:106px; position:relative;} #content {margin:0px; padding:10px 30px 10px 30px; position:relative;} #clearFooter {height:32px; clear:both; display:block; padding:0px; margin:0px;} #footer {height:32px; padding:0px; position:relative; width:960px; margin:0px auto 0px auto;} As you can see its a drop shadow on on each side of the container div. However, in doing this, when the content doesn't take up the full height, there are still scroll bars caused by the shadow pushing past the bottom of the footer due to the blur. Is there some way of preventing the shadow from going past the edge of the container div and causing a scrollbar? Thanks for your help!

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  • PHP sessions causing Apache to hang indefinitely

    - by Kmaid
    The problem is that every so often a page that writes to a Session will cause apache to hang forever for a particular session. Once this error occurs for one user any further modifications to any session of any user will cause the website to hang for this user. This problem has been my sole focus for days. I have a development VPS running Windows 2003 and default latest version of XAMPP using the standard PHP session handler. The code in question actually runs on two other machines perfectly normally so although my common sense says it’s a web server configuration issue but at this point I am willing to try anything. On further investigation there are no errors in the Apache, PHP or System event log. Resources are abundant and there is no “AJAX shit storm” or more than a couple writes to a session per page. I have also implemented session_write_close() wherever possible to try and help elevate the problem. I have checked the session’s directory which is set to “C:\windows\Temp” and found that once a user enters this hanging phase that the corresponding session file is exclusively locked and the only way to resolve this is to stop Apache and wait a few moments for the files to become unlocked and delete them. I am not wondering if deletion is required. The Sessions themselves only contain 4 bits of information. ShoppingCartID, UserID, UserLevel and Refering URL and are alphanumerical with an occasional slash. My PHP.INI’s session section is configured like this: session.save_handler = files session.save_path = "C:\WINDOWS\Temp" session.use_cookies = 1 session.name = PHPSESSID session.auto_start = 0 session.cookie_lifetime = 0 session.cookie_path = / session.cookie_domain = session.cookie_httponly = session.serialize_handler = php session.gc_probability = 1 session.gc_divisor = 100 session.gc_maxlifetime = 1440 session.bug_compat_42 = 1 session.bug_compat_warn = 1 session.referer_check = session.entropy_length = 0 session.entropy_file = session.cache_limiter = nocache session.cache_expire = 180 session.use_trans_sid = 0 session.hash_function = 0 session.hash_bits_per_character = 4 I have tried everything I can think of and the whole problem is now a blur to me. Any ideas would be appreciated and thanks for your time reading this :)

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  • GWT, MVP, and UIBinding - How to get the best of all worlds

    - by Stephane Grenier
    With MVP, you normally bind the View (UI) with the Presenter in the Presenter. However with the latest version of GWT, especially with UIBinding, you can do the following in the View: @UiHandler("loginButton") void onAboutClicked(ClickEvent event) { // my login code } Which basically exchanges a lot of anonymous inner class code for some quick annotation code. Very nice!! The problem is that this code is in the view and not the presenter... So I thought maybe: @UiHandler("loginButton") void onAboutClicked(ClickEvent event) { myPresenter.onAboutClicked(...); } But there are several problems with this approach. The most important, you blur the lines between View and Presenter. Who does which binding, in some cases it's the View, in others it's the presenter (binding to events not in your current view but that need to be attached - for example a system wide update event). You still get the benefit of being able to unit test your presenter, but at what cost. The responsibilities are messy now. For example the binding is sometimes in the View and others times in the Presenter level. I can see the code falling into all kinds of chaos with time. I also thought of extending the Presenter to the View, so that you could do this in the View. The problem here is that you lose the Presenter's ability to run standard unit tests! That's a major issue. That and the lines again become blurred. So my question, does anyone have a good method of taking advantage of the annotation from UIBinding within the MVP pattern without blurring the lines and losing the advantages of the MVP pattern?

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  • When onblur occurs, how can I find out which element focus went *to*?

    - by Michiel Borkent
    Suppose I attach an onblur function to an html input box like this: <input id="myInput" onblur="function() { ... }"></input> Is there a way to get the ID of the element which caused the onblur event to fire (the element which was clicked) inside the function? How? For example, suppose I have a span like this: <span id="mySpan">Hello World</span> If I click the span right after the input element has focus, the input element will lose its focus. How does the function know that it was mySpan that was clicked? PS: If the onclick event of the span would occur before the onblur event of the input element my problem would be solved, because I could set some status value indicating a specific element had been clicked. PPS: The background of this problem is that I want to trigger an Ajax.AutoCompleter control externally (from a clickable element) to show its suggestions, without the suggestions disappearing immediately because of the onblur event on the input element. So I want to check in the OnBlur function if one specific element has been clicked, and if so, ignore the blur event.

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  • Asp.net Custom user control button. How to stop multiple clicks by user.

    - by Laurence Burke
    I am trying to modify an open source Forum called YetAnotherForum.net in the project they have a custom user control called Yaf:ThemeButton. Now its rendered as an anchor with an onclick method in this code ThemeButton.cs using System; using System.Web.UI; using System.Web.UI.WebControls; namespace YAF.Controls { /// <summary> /// The theme button. /// </summary> public class ThemeButton : BaseControl, IPostBackEventHandler { /// <summary> /// The _click event. /// </summary> protected static object _clickEvent = new object(); /// <summary> /// The _command event. /// </summary> protected static object _commandEvent = new object(); /// <summary> /// The _attribute collection. /// </summary> protected AttributeCollection _attributeCollection; /// <summary> /// The _localized label. /// </summary> protected LocalizedLabel _localizedLabel = new LocalizedLabel(); /// <summary> /// The _theme image. /// </summary> protected ThemeImage _themeImage = new ThemeImage(); /// <summary> /// Initializes a new instance of the <see cref="ThemeButton"/> class. /// </summary> public ThemeButton() : base() { Load += new EventHandler(ThemeButton_Load); this._attributeCollection = new AttributeCollection(ViewState); } /// <summary> /// ThemePage for the optional button image /// </summary> public string ImageThemePage { get { return this._themeImage.ThemePage; } set { this._themeImage.ThemePage = value; } } /// <summary> /// ThemeTag for the optional button image /// </summary> public string ImageThemeTag { get { return this._themeImage.ThemeTag; } set { this._themeImage.ThemeTag = value; } } /// <summary> /// Localized Page for the optional button text /// </summary> public string TextLocalizedPage { get { return this._localizedLabel.LocalizedPage; } set { this._localizedLabel.LocalizedPage = value; } } /// <summary> /// Localized Tag for the optional button text /// </summary> public string TextLocalizedTag { get { return this._localizedLabel.LocalizedTag; } set { this._localizedLabel.LocalizedTag = value; } } /// <summary> /// Defaults to "yafcssbutton" /// </summary> public string CssClass { get { return (ViewState["CssClass"] != null) ? ViewState["CssClass"] as string : "yafcssbutton"; } set { ViewState["CssClass"] = value; } } /// <summary> /// Setting the link property will make this control non-postback. /// </summary> public string NavigateUrl { get { return (ViewState["NavigateUrl"] != null) ? ViewState["NavigateUrl"] as string : string.Empty; } set { ViewState["NavigateUrl"] = value; } } /// <summary> /// Localized Page for the optional link description (title) /// </summary> public string TitleLocalizedPage { get { return (ViewState["TitleLocalizedPage"] != null) ? ViewState["TitleLocalizedPage"] as string : "BUTTON"; } set { ViewState["TitleLocalizedPage"] = value; } } /// <summary> /// Localized Tag for the optional link description (title) /// </summary> public string TitleLocalizedTag { get { return (ViewState["TitleLocalizedTag"] != null) ? ViewState["TitleLocalizedTag"] as string : string.Empty; } set { ViewState["TitleLocalizedTag"] = value; } } /// <summary> /// Non-localized Title for optional link description /// </summary> public string TitleNonLocalized { get { return (ViewState["TitleNonLocalized"] != null) ? ViewState["TitleNonLocalized"] as string : string.Empty; } set { ViewState["TitleNonLocalized"] = value; } } /// <summary> /// Gets Attributes. /// </summary> public AttributeCollection Attributes { get { return this._attributeCollection; } } /// <summary> /// Gets or sets CommandName. /// </summary> public string CommandName { get { if (ViewState["commandName"] != null) { return ViewState["commandName"].ToString(); } return null; } set { ViewState["commandName"] = value; } } /// <summary> /// Gets or sets CommandArgument. /// </summary> public string CommandArgument { get { if (ViewState["commandArgument"] != null) { return ViewState["commandArgument"].ToString(); } return null; } set { ViewState["commandArgument"] = value; } } #region IPostBackEventHandler Members /// <summary> /// The i post back event handler. raise post back event. /// </summary> /// <param name="eventArgument"> /// The event argument. /// </param> void IPostBackEventHandler.RaisePostBackEvent(string eventArgument) { OnCommand(new CommandEventArgs(CommandName, CommandArgument)); OnClick(EventArgs.Empty); } #endregion /// <summary> /// Setup the controls before render /// </summary> /// <param name="sender"> /// </param> /// <param name="e"> /// </param> private void ThemeButton_Load(object sender, EventArgs e) { if (!String.IsNullOrEmpty(this._themeImage.ThemeTag)) { // add the theme image... Controls.Add(this._themeImage); } // render the text if available if (!String.IsNullOrEmpty(this._localizedLabel.LocalizedTag)) { Controls.Add(this._localizedLabel); } } /// <summary> /// The render. /// </summary> /// <param name="output"> /// The output. /// </param> protected override void Render(HtmlTextWriter output) { // get the title... string title = GetLocalizedTitle(); output.BeginRender(); output.WriteBeginTag("a"); output.WriteAttribute("id", ClientID); if (!String.IsNullOrEmpty(CssClass)) { output.WriteAttribute("class", CssClass); } if (!String.IsNullOrEmpty(title)) { output.WriteAttribute("title", title); } else if (!String.IsNullOrEmpty(TitleNonLocalized)) { output.WriteAttribute("title", TitleNonLocalized); } if (!String.IsNullOrEmpty(NavigateUrl)) { output.WriteAttribute("href", NavigateUrl.Replace("&", "&amp;")); } else { // string.Format("javascript:__doPostBack('{0}','{1}')",this.ClientID,"")); output.WriteAttribute("href", Page.ClientScript.GetPostBackClientHyperlink(this, string.Empty)); } bool wroteOnClick = false; // handle additional attributes (if any) if (this._attributeCollection.Count > 0) { // add attributes... foreach (string key in this._attributeCollection.Keys) { // get the attribute and write it... if (key.ToLower() == "onclick") { // special handling... add to it... output.WriteAttribute(key, string.Format("{0};{1}", this._attributeCollection[key], "this.blur();this.display='none';")); wroteOnClick = true; } else if (key.ToLower().StartsWith("on") || key.ToLower() == "rel" || key.ToLower() == "target") { // only write javascript attributes -- and a few other attributes... output.WriteAttribute(key, this._attributeCollection[key]); } } } // IE fix if (!wroteOnClick) { output.WriteAttribute("onclick", "this.blur();this.style.display='none';"); } output.Write(HtmlTextWriter.TagRightChar); output.WriteBeginTag("span"); output.Write(HtmlTextWriter.TagRightChar); // render the optional controls (if any) base.Render(output); output.WriteEndTag("span"); output.WriteEndTag("a"); output.EndRender(); } /// <summary> /// The get localized title. /// </summary> /// <returns> /// The get localized title. /// </returns> protected string GetLocalizedTitle() { if (Site != null && Site.DesignMode == true && !String.IsNullOrEmpty(TitleLocalizedTag)) { return String.Format("[TITLE:{0}]", TitleLocalizedTag); } else if (!String.IsNullOrEmpty(TitleLocalizedPage) && !String.IsNullOrEmpty(TitleLocalizedTag)) { return PageContext.Localization.GetText(TitleLocalizedPage, TitleLocalizedTag); } else if (!String.IsNullOrEmpty(TitleLocalizedTag)) { return PageContext.Localization.GetText(TitleLocalizedTag); } return null; } /// <summary> /// The on click. /// </summary> /// <param name="e"> /// The e. /// </param> protected virtual void OnClick(EventArgs e) { var handler = (EventHandler) Events[_clickEvent]; if (handler != null) { handler(this, e); } } /// <summary> /// The on command. /// </summary> /// <param name="e"> /// The e. /// </param> protected virtual void OnCommand(CommandEventArgs e) { var handler = (CommandEventHandler) Events[_commandEvent]; if (handler != null) { handler(this, e); } RaiseBubbleEvent(this, e); } /// <summary> /// The click. /// </summary> public event EventHandler Click { add { Events.AddHandler(_clickEvent, value); } remove { Events.RemoveHandler(_clickEvent, value); } } /// <summary> /// The command. /// </summary> public event CommandEventHandler Command { add { Events.AddHandler(_commandEvent, value); } remove { Events.RemoveHandler(_commandEvent, value); } } } } now that is just cs file its handled like this in the .ascx page of the actual website <YAF:ThemeButton ID="Save" runat="server" CssClass="yafcssbigbutton leftItem" TextLocalizedTag="SAVE" OnClick="Save_Click" /> now it is given an OnClick codebehind function that does some serverside function like this protected void Save_Click(object sender, EventArgs e) { //some serverside code here } now I have a problem with the user being able to click multiple times and firing that serverside function multiple times. I have added in the code as of right now an extra onclick="this.style.display='none'" in the .cs code but that is a ugly fix I was wondering if anyone would have a better idea of disabling the ThemeButton clientside?? pls any feedback if I need to give more examples or further explain the question thanks.

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  • How do you get Length of Text in a Mojo TextField?

    - by figus
    How do you get the length of the text inside a Mojo TextField? I'm trying to set a multiLine TextField with a limit of 150 chars, I tried doing it with a counter, but ran into a issue of not being able to decrement the counter when the text was erased, or adding the right number when pasting text, so my new approach was to get the length of the text each time you press a letter. I've already tried this: (gets called in the charsAllow attribute of the textField) if (this.controller.get("mensaje").mojo.getValue().length &lt;= 150) { return true; } this.controller.get("mensaje").mojo.blur(); return false; but it doesn't work.... I debugged and the function exits just after the line in bold... it doesn't even returns true or false. I also tried assigning the length value to a variable or assigning the text to a variable and then get the length, but nothing. It's the same issue. It returns just after the getValue(). Also, maybe because of this issue, the text scrolls instead of wrapping, but when the textField loses focus it wraps the text.

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  • ImageMagick Reflection

    - by dbruns
    Brief: convert ( -size 585x128 gradient: ) NewImage.png How do I change the above ImageMagick command so it takes the width and height from an existing image? I need it to remain a one line command. Details: I'm trying to programatically create an image reflection using ImageMagick. The effect I am looking for is similar to what you would see when looking at an object on the edge of a pool of water. There is a pretty good thread on what I am trying to do here but the solution isn't exactly what I am looking for. Since I will be calling ImageMagick from a C#.Net application I want to use one call without any temp files and return the image through stdout. So far I have this... convert OriginalImage.png ( OriginalImage.png -flip -blur 3x5 \ -crop 100%%x30%%+0+0 -negate -evaluate multiply 0.3 \ -negate ( -size 585x128 gradient: ) +matte -compose copy_opacity -composite ) -append NewImage.png This works ok but doesn't give me the exact fade I am looking for. Instead of a nice solid fade from top to bottom it is giving me a fade from top left to bottom right. I added the (-negate -evaluate multiply 0.3 -negate) section in to lighten it up a bit more since I wasn't getting the fade I wanted. I also don't want to have to hard code in the size of the image when creating the gradient ( -size 585x128 gradient: ) I'm also going to want to keep the original image's transparency if possible. To go to stdout I plan on replacing "NewImage.png" with "-"

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  • C# How to commit a TextBox?

    - by Jake
    Hi, In a form, I have a TextBox Binding an Object on its member property "Title". Along with it is a "Save" button to test the binding. Seems like the underlying object property does not get updated unless the textbox loses focus. But there no form.ActiveControl.Blur() for use. Besides, this does not seem like a sound hack. Anyway to do this better? Thanks. EDIT: Sorry for not being clear. My question is in the title: "How to commit a TextBox". I use the term "commit" from the DataGridView commit and BindingSource commit. And it's in WinForms. (Have never worked with WPF, so it didn't occur to me. Sorry). The actual scenario I have is I have a bunch of TextBox binded to property of a single Object. The user enters values in all the TextBox and when the user clicks save (toolbar button), the last TextBox is still in focus (or in editing mode) hence the save will not capture the last value in the last textbox. I want to find the correct way to "commit" the textbox value just before saving. Thanks.

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • How would I send a POST Request via Ajax?

    - by Gotactics
    I have a php page, Post.php it recieves the POST's Action, and that has two functions. Insert, and Update.Now how would I go about posting INSERT with this Ajax code. The code posts update fine but is doesnt post insert at all. $(document).ready(function(){ //global vars var inputUser = $("#nick"); var inputMessage = $("#message"); var loading = $("#loading"); var messageList = $(".content ul"); //functions function updateShoutbox(){ //just for the fade effect messageList.hide(); loading.fadeIn(); //send the post to shoutbox.php $.ajax({ type: "POST", url: "Shoutbox.php", data: "action=update", complete: function(data){ loading.fadeOut(); messageList.html(data.responseText); messageList.fadeIn(2000); } }); } //check if all fields are filled function checkForm(){ if(inputUser.attr("value") && inputMessage.attr("value")) return true; else return false; } //Load for the first time the shoutbox data updateShoutbox(); //on submit event $("#form").submit(function(){ if(checkForm()){ var nick = inputUser.attr("value"); var message = inputMessage.attr("value"); //we deactivate submit button while sending $("#send").attr({ disabled:true, value:"Sending..." }); $("#send").blur(); //send the post to shoutbox.php $.ajax({ type: "GET", url: "Shoutbox.php", data: "action=insert&nick=" + nick + "&message=" + message, complete: function(data){ messageList.html(data.responseText); updateShoutbox(); //reactivate the send button $("#send").attr({ disabled:false, value:"Shout it!" }); } }); } else alert("Please fill all fields!"); //we prevent the refresh of the page after submitting the form return false; }); });emphasized text

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  • Reducing moire when downsampling halftone comic images.

    - by drawnonward
    How can I reduce moire effects when downsampling halftone comic book images during live zoom on an iPhone or iPad? I am writing a comic book viewer. It would be nice to provide higher resolution images and allow the user to zoom in while reading the comic book. However, my client is averse to moire effects and will not allow this feature if there are noticeable moire artifacts while zooming, which of course there are. Modifying the images to be less susceptible to moire would only work if the modifications were not perceptible. Blur was specifically prohibited, as is anything that removes the beloved halftone dots. The images are black and white halftone and line art. The originals are 600 dpi but what we ship with the application will be half that at best, so probably 2500 pixels or less tall. So what are my options? If I write a custom downsampling algorithm would it be fast enough for real time on these devices? Are there other tricks I can do? Would it work to just avoid the size ratios that have the most visual moire effects? As you zoom in an out, there are definitely peaks where the moire effects are worst. Is there a way to calculate what those points are and just zoom to a nearby scale that is not as bad? Any suggestions are welcome. I have very little experience with image and signal processing, but am enjoying the opportunity to learn. I know nothing of wavelets and acutance and other jargon, so please be verbose.

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  • Changing the <input> type in IE with JavaScript

    - by MrEnder
    The line <input type="text" name="passwordLogin" value="Password" onfocus="if(this.value=='Password'){this.value=''; this.type='password'};" onblur="if(this.value==''){this.value='Password'; this.type='text'};" size="25" /> works in all web browsers except IE... How can I fix it for IE? Ok made some changes to still have an error I want it to work like this like here <input type="text" name="usernameLogin" value="Email" onfocus="if(this.value=='Email'){this.value=''};" onblur="if(this.value==''){this.value='Email'};" size="25" /> if I dont enter anything it will put the value back So I tried this <td colspan="2" id="passwordLoginTd"> <input id="passwordLoginInput1" type="text" name="passwordLogin" value="Password" onfocus="passwordFocus()" size="25" /> <input id="passwordLoginInput2" style="display: none;" type="password" name="passwordLogin" value="" onblur="passwordBlur()" size="25" /> </td> <script type="text/javascript"> //<![CDATA[ passwordElement1 = document.getElementById('passwordLoginInput1'); passwordElement2 = document.getElementById('passwordLoginInput2'); function passwordFocus() { passwordElement1.style.display = "none"; passwordElement2.style.display = "inline"; passwordElement2.focus(); } function passwordBlur() { if(passwordElement2.value=='') { passwordElement2.style.display = "none"; passwordElement1.style.display = "inline"; passwordElement1.focus(); } } //]]> </script> as you can see the blur does not work =[ ok finally got it thanks to the help needed to remove passwordElement1.focus();

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  • spyr validation text with jquery serialize()

    - by oz1453
    Code like this : <form> <ol> <li> <fieldset> <legend>test</legend> <ol> <li> <label for="qwerty">qwerty</label> <span id="sprytextfield1"> <input name="qwerty" type="text" id="qwerty" /> <span class="textfieldRequiredMsg">error no qwerty input</span></span> </li> </ol> </fieldset> </li> </ol> <p style="text-align:right;"> <input type="reset" value="reset" /> <input type="submit" value="submit" /> </p> </form> <script type="text/javascript"> $('form').submit(function() { alert($(this).serialize()); return false; }); <!-- var sprytextfield1 = new Spry.Widget.ValidationTextField("sprytextfield1", "none", {validateOn:["blur"]}); //--> </script> I want to do. when i click the submit button serialize the form but when no error with spyr. if the spyr validation text error appears don t serialize or alert. i think.i must make a if condition before alert.

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