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  • What differences should I know? I just upgraded to 13.10 from 10.10 [on hold]

    - by test
    I ran Ubuntu 10.10 for a long time because I liked the menu style. The change in GUI with the upgrades drove me nuts but I finally gave in and downloaded Saucy Salamander 13.10 x64. It's a fresh install running as a virtual machine guest in VMWare Workstation 9 on a Windows 7 x64 host. Well it looks like all those icons are still there on the side which I would be OK with if there were some way to bring back my menus. I have no organized way of accessing things now, or do I? That is the purpose for this question, maybe there is some functionality I just can't find but is there. Also all my fine tuning was gone. I used to be able to change DPI but that's gone. I went ahead and installed Unity Tweak Tool via sudo apt-get install unity-tweak-tool but I couldn't find an icon for it after I installed it.. because again no menu. So I did a search for it and found it there. I've changed the font and which side the window buttons appear on which is good enough for now. Anyway... any suggestions you may have for me I'm game. I'm a Windows 7 user primarily but I use Ubuntu every once in a while. I really liked the old style where everything was categorized like for Applications there was Accessories, Games, Graphics, Internet, Office, Sound & Video, Wine.

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  • Latex: Listings with monospace fonts

    - by Nils
    This is what the code looks in Xcode. And this in my listing created with texlive. And yes I used basicstyle=\ttfamily . Having looked at the manual of listings I haven't found anything about fixed-with or monospace fonts.. Example to reproduce \documentclass[ article, a4paper, a4wide, %draft, smallheadings ]{book} % Packages below \usepackage{graphicx} \usepackage{verbatim} % used to display code \usepackage{hyperref} \usepackage{fullpage} \usepackage[ansinew]{inputenc} % german umlauts \usepackage[usenames,dvipsnames]{color} \usepackage{float} \usepackage{subfig} \usepackage{tikz} \usetikzlibrary{calc,through,backgrounds} \usepackage{fancyvrb} \usepackage{acronym} \usepackage{amsthm} % Uuhhh yet another package \VerbatimFootnotes % Required, otherwise verbatim does not work in footnotes! \usepackage{listings} \definecolor{Brown}{cmyk}{0,0.81,1,0.60} \definecolor{OliveGreen}{cmyk}{0.64,0,0.95,0.40} \definecolor{CadetBlue}{cmyk}{0.62,0.57,0.23,0} \definecolor{lightlightgray}{gray}{0.9} \begin{document} \lstset{ language=C, % Code langugage basicstyle=\ttfamily, % Code font, Examples: \footnotesize, \ttfamily keywordstyle=\color{OliveGreen}, % Keywords font ('*' = uppercase) commentstyle=\color{gray}, % Comments font numbers=left, % Line nums position numberstyle=\tiny, % Line-numbers fonts stepnumber=1, % Step between two line-numbers numbersep=5pt, % How far are line-numbers from code backgroundcolor=\color{lightlightgray}, % Choose background color frame=none, % A frame around the code tabsize=2, % Default tab size captionpos=b, % Caption-position = bottom breaklines=true, % Automatic line breaking? breakatwhitespace=false, % Automatic breaks only at whitespace? showspaces=false, % Dont make spaces visible showtabs=false, % Dont make tabls visible columns=flexible, % Column format morekeywords={__global__, __device__}, % CUDA specific keywords } \begin{lstlisting} As[threadRow][threadCol] = A[ threadCol + threadRow * Awidth // Adress of the thread in the current block + i * BLOCK_SIZE // Pick a block further left for i+1 + blockRow * BLOCK_SIZE * Awidth // for blockRow +1 go one blockRow down ]; \end{lstlisting} \end{document}

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  • Per-pixel per-component alpha blending in Windows

    - by Crend King
    I have a 24-bit bitmaps with R, G, B color channels and a 24-bit bitmap with R, G, B alpha channels. I want to alpha blend the first bitmap to a HDC in GDI or RenderTarget in Direct2D with the alpha channels respectively. For example, suppose for one pixel, the bitmap color is (192, 192, 192), the HDC color is (0, 255, 255) and the alpha channels are (30, 40, 50). The final HDC color should be (22, 245, 242). I know I can BitBlt the HDC to a memory HDC first, do alpha blending by manually calculating the color of each pixel and finally BitBlt back. I just want to avoid the additional blitting and leave APIs do their job (faster since they are in kernel space). The first idea comes to my mind is to split the source bitmap into 3 red-only, green-only and blue-only 8-bit bitmaps, do normal alpha blending, then composite the 3 output bitmaps into the HDC. But I don't find a way to do the splitting and composition natively in Windows (would Direct2D layer help?). Also, the splitting and compositing may require many additional copying. The performance overhead would be too high. Or maybe do the alpha blending in 3 passes. Each pass apply the blending for one channel, while maintaining the other 2 unchanged. Thanks for any comment. EDIT: I found this question, and the answer should be good reference to this problem. However, besides AC_SRC_OVER, there is no other blending operation supported. Why don't Microsoft improve their API?

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  • problem in printing fonts

    - by user1400
    hello i have a application on php that i show a report in the table , i want to print this page i can see my page fine in print preview , but when i send thuis page to printer ,the fonts are small and diffrent fonts that i set in css file this is my css file @page { size: A4 landscape; margin-top:2cm; margin-bottom:1cm; margin-left:1cm; margin-right:1cm; } table.print{ text-align:right; border:#999 1px solid; } table.print td.e1{ border-top:#999 1px solid; padding:5px 2px; text-align: right; font-size: 20pt; font-family:"stencil"; } table.print td.e2{ border-top:#999 1px solid; padding:5px 2px; text-align: right; font-size: 120%; font-family:"tahoma"; } thanks

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  • OpenGL Pixel Format Attributes (NSOpenGLPixelFormatAttibutes) explanation?

    - by nacho4d
    Hi, I am not new to OpenGL, but not an expert. Many tutorials teach how to draw, 3D, 2D, projections, orthogonal, etc, but How about setting a the view? (NSOpenGLView in Cocoa, Macs). For example I have this: - (id) initWithFrame: (NSRect) frame { GLuint attribs[] = { //PF: PixelAttibutes NSOpenGLPFANoRecovery, NSOpenGLPFAWindow, NSOpenGLPFAAccelerated, NSOpenGLPFADoubleBuffer, NSOpenGLPFAColorSize, 24, NSOpenGLPFAAlphaSize, 8, NSOpenGLPFADepthSize, 24, NSOpenGLPFAStencilSize, 8, NSOpenGLPFAAccumSize, 0, 0 }; NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*) attribs]; return self = [super initWithFrame:frame pixelFormat: [fmt autorelease]]; } And I don't understand very well their usage, specially when combining them. For example: If I want my view to be capable of full screen should I write NSOpenGLPFAFullScreen only ? or both? (by capable I mean not always in full screen) Regarding Double Buffer, what is this exactly? (Below: Apple's definition) If present, this attribute indicates that only double-buffered pixel formats are considered. Otherwise, only single-buffered pixel formats are considered Regarding Color: if NSOpenGLPFAColorSize is 24 and NSOpenGLPFAColorSize is 8 then it means that alpha and RGB components are treated differently? what happen if I set the former to 32 and the later to 0? Etc, etc,In general how do I learn to set my view from scratch? Thanks in advance. Ignacio.

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  • Calculate pixels within a polygon

    - by DoomStone
    In an assignment for school do we need to do some image recognizing, where we have to find a path for a robot. So far have we been able to find all the polygons in the image, but now we need to generate a pixel map, that be used for an astar algorithm later. We have found a way to do this, show below, but the problem is that is very slow, as we go though each pixel and test if it is inside the polygon. So my question is, are there a way that we can generate this pixel map faster? We have a list of cordinates for the polygon private List<IntPoint> hull; The fuction "getMap" is called to get the pixel map public Point[] getMap() { List<Point> points = new List<Point>(); lock (hull) { Rectangle rect = getRectangle(); for (int x = rect.X; x <= rect.X + rect.Width; x++) { for (int y = rect.Y; y <= rect.Y + rect.Height; y++) { if (inPoly(x, y)) points.Add(new Point(x, y)); } } } return points.ToArray(); } Get Rectangle is used to limit the search, se we don't have to go thoug the whole image public Rectangle getRectangle() { int x = -1, y = -1, width = -1, height = -1; foreach (IntPoint item in hull) { if (item.X < x || x == -1) x = item.X; if (item.Y < y || y == -1) y = item.Y; if (item.X > width || width == -1) width = item.X; if (item.Y > height || height == -1) height = item.Y; } return new Rectangle(x, y, width-x, height-y); } And atlast this is how we check to see if a pixel is inside the polygon public bool inPoly(int x, int y) { int i, j = hull.Count - 1; bool oddNodes = false; for (i = 0; i < hull.Count; i++) { if (hull[i].Y < y && hull[j].Y >= y || hull[j].Y < y && hull[i].Y >= y) { try { if (hull[i].X + (y - hull[i].X) / (hull[j].X - hull[i].X) * (hull[j].X - hull[i].X) < x) { oddNodes = !oddNodes; } } catch (DivideByZeroException e) { if (0 < x) { oddNodes = !oddNodes; } } } j = i; } return oddNodes; }

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  • How can I resize pixel art in Pyglet without making it blurry?

    - by Renold
    I have a tileset of 8x8 pixel images, and I want to resize them in my game so they'd be double that (16x16 pixels, e.g. turning each pixel into a 2x2 block.) What I'm trying to achieve is a Minecraft-like effect, where you have small pixel images scale to larger blockier pixels. In Pyglet, the sprite's scale property blurs the pixels. Is there some other way? Update: So I changed my code, but I'm still having the same issue (nothing changed.) Of course, the GL commands are kind of mysterious to me: gl.glEnable(gl.GL_TEXTURE_2D) image = resource.image('tileset.png') texture = image.get_texture() gl.glBindTexture(gl.GL_TEXTURE_2D, texture.id) gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_NEAREST) texture.width = 16 # resize from 8x8 to 16x16 texture.height = 16 image.blit(100, 30) # draw Is there something else I should try?

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  • Pixel d'Avril : le salon Nantais du jeu vidéo se tient ce week-end, conférences, tournois et démos au menu de ce salon bénévole

    Pixel d'Avril : le salon nantais du jeu vidéo se tient ce week-end Conférences, tournois et démos au menu du salon du jeu vidéo Pixel d'Avril est un salon autour des jeux vidéos, du développement et de la culture Geek. Rétro-gaming pour les nostalgiques, concours de machinima (film avec des moteurs de jeux) pour les créatifs, démonstrations et espaces LAN (jeux en réseaux, réservés la nuit pour les tournois sur Halo Reach et sur Age of Empire II), « Pixel d'Avril » est aussi un lieu de rencontre pour les professionnels (studios, éditeurs, etc.). Cette année, les ateliers et les conférences du weekend seront liés au thème du son dans le jeu vidéo.

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  • Pixel d'Avril : le salon Nantais du jeux vidéo se tient ce week-end, conférences, tournois et démos au menu de ce salon bénévole

    Pixel d'Avril : le salon nantais du jeux vidéo se tient ce week-end Conférences, tournois et démos au menu du salon du jeux vidéo Pixel d'Avril est un salon autour des jeux vidéos, du développement et de la culture Geek. Rétro-gaming pour les nostalgiques, concours de machinima (film ave des moteurs de jeux) pour les créatifs, démonstrations et espaces LAN (jeux en réseaux, réservés la nuit pour les tournois sur Halo Reach et sur Age of Empire II), « Pixel d'Avril » est aussi un lieu de rencontre pour les professionnels (studios, éditeurs, etc.). Cette année, les ateliers et les conférences du weekend seront liés au thème du son dans le jeu vidéo.

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  • Working with barcode fonts in Word

    - by Bob Rivers
    I need to create labels in Microsoft Word 2010 with numbers encoded as barcodes. The barcode's format (ean, code39, upc, etc) does not matter. I have downloaded a barcode conversion font that I found at this site. When I type the number that I want and then I format it with my new font, it produces a barcode. I then print it on an OKI laser printer (1200 dpi). The result seems to be fine, at least for common people. But, when I try to scan it, nothing happens. I tried both with a barcode scanner and a data collector, but neither of them read the barcode. My barcode scanner is working fine, because I can read commercial barcodes printed on products. Does anybody have any advice? How do I do this kind of stuff? I want to do it using Word because I will generate labels using Mail Merge. Therefore using external programs aren't option for me.

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  • How to change fonts in Kod?

    - by the_great_monkey
    I started using this new text editor called Kod (runs on Mac OS 10.6): http://kodapp.com/ It's very very fast, I'm a poor programmer and I don't have money to pay for TextMate, this might be the closest to TextMate that I've used. (TextMate cost around $50). The problem is.... Where is the preferences window? Where can I set the font size? I need to make it bigger, that's it... Does anyone know how to do that? EDIT: I think they haven't implement them yet... From their discussion in google group.

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  • Using two embedded fonts on one string

    - by Igor
    Hello, i would like to know how to use two embedded fonts in Flex in tag i am dynamically loading rss description into it and would like to have first character and characters unsupported by other font be in that first font. i limited the range of char of that second font so all unsupported chars and first char should be in that first font. thanks in advance , Igor. if my writing was unclear please let me know.

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  • Get pixel's color in C++, Linux

    - by Stefan
    Hello, I'm looking for a possibility to get the color of a pixel with given screen coordinates (x,y) in c++ / Linux? Maybe something similarly like getPixel() in Windows. I spent the whole day to find sth but without any success. Thanks, Stefan

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  • place and show pixel in the Cartesian plane graph in JavaFX

    - by user3671803
    I have this method to draw the Cartesian plane in JavaFX, using canvas and would like to know if it is possible to place or show the pixel: public class Grafics extends StackPane { private Canvas canvas; public void Grafics(){ GridPane grid = new GridPane(); grid.setPadding(new Insets(5)); grid.setHgap(10); grid.setVgap(10); canvas = new Canvas(); canvas.setHeight(500); canvas.setWidth(700); GridPane.setHalignment(canvas, HPos.CENTER); grid.add(canvas, 0, 2); GraphicsContext gc = canvas.getGraphicsContext2D(); gc.setFill(Color.BLACK); gc.fillRect(0, 0, canvas.getWidth(), canvas.getHeight()); gc.setFill(Color.WHITE); gc.fillRect(1, 1, canvas.getWidth() - 2, canvas.getHeight() - 2); drawAxesXY(gc); //call the method drawAxes getChildren().addAll(grid);// add an gridpane in stackpane } private void drawAxesXY(GraphicsContext gc1) { PixelWriter pixelWriter = canvas.getGraphicsContext2D().getPixelWriter(); gc1.setFill(Color.WHITE); gc1.setStroke(Color.BLACK); gc1.setLineWidth(1.5); gc1.strokeText("Y", 350, 30); gc1.scale(1, 1); gc1.translate((canvas.getHeight() / 50) - (canvas.getWidth() / 10), canvas.getHeight() / 50); gc1.strokeLine(canvas.getWidth() - 300, canvas.getWidth() - 300, canvas.getHeight() - 100, canvas.getHeight() / 30); pixelWriter.setColor(300, 300, Color.RED); gc1.strokeText("X", 620, 220); gc1.translate(canvas.getWidth() - (canvas.getHeight() / 10), -220); gc1.rotate(90.0); gc1.setFill(Color.WHITE); gc1.setStroke(Color.RED); gc1.setLineWidth(1.5); gc1.strokeLine(canvas.getWidth() - 250, canvas.getWidth() - 250, canvas.getHeight() - 50, canvas.getHeight() / 30); pixelWriter.setColor(620, 220, Color.RED); } } I put a line black and the other red http://postimg.org/image/tewjhco4z/ and I wanna know if is possible to place or show the pixel in Figure like this http://postimg.org/image/98k9mvnb3/

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  • slicing up a very big jpg map image , 49000* 34300 pixel

    - by sirvan
    hi i want to write a mapviewer, i must to work small tile of big map image file and there is need to tiling the big image, the problem now is to tiling big image to small tiles (250 * 250 pixel or like this size) so on, i used ImageMagic program to do it but there was problem now is any other programing method or application that do tiling? can i do it with JAI in java? how?

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  • Encode complex number as RGB pixel

    - by Vi
    How is it better to encode a complex number into RGB pixel and vice versa? Probably (logarithm of) an absolute value goes to brightness and an argument goes to hue. Desaturated pixes should receive randomized argument in reverse transformation. Something like: 0 - (0,0,0) 1 - (255,0,0) -1 - (0,255,255) 0.5 - (128,0,0) i - (255,255,0) -i - (255,0,255) (0,0,0) - 0 (255,255,255) - e^(i * random) (128,128,128) - 0.5 * e^(i *random) (0,128,128) - -0.5 Are there ready-made formulas for that?

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  • Setting fonts in a JTextArea

    - by vuj
    I've got a JTextArea which has the following text "Text1 Text2 Text3". Is there a way I can make all of them different fonts? E.g. "Text1" is bold, "Text2" is italic and "Text3" is normal? I know I can create a Font object, however I can only apply it the JTextArea object. Thanks.

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  • slicing up a very big jpg map image , 140000*125000 pixel

    - by sirvan
    hi i want to write a mapviewer, i must to work small tile of big map image file and there is need to tiling the big image, the problem now is to tiling big image to small tiles (250 * 250 pixel or like this size) so on, i used ImageMagic program to do it but there was problem now is any other programing method or application that do tiling? can i do it with JAI in java? how?

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