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  • Toshiba laptop only shows black screen with mouse pointer after starting up

    - by BubblySue
    I only see black screen after the startup. It just shows the logo and the status bar upon start, then it goes black screen with moveable cursor. I tried alt+ctrl+del, but it doesn't work. I pressed shift 5 times and it makes a sound. I already removed battery and restarted it, but still the same. I can go to safe mode and scanned thru there. Still, desktop won't show up. Don't know what else to check?

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  • Distro List - can a member be made invisible?

    - by Jessie
    Is it possible to set up a distro list on an exchange server to have certain members (or all) invisible to people sending email to the distro? For example: I'd like to have a distro go to Help, Support, and IT. However, I don't want the sender to know it goes to Help if they expand the distro in the To: field. I know this is most likely impossible, but I figured it wouldn't hurt to ask.

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  • Distro List - can a member be made invisible?

    - by Jessie
    Is it possible to set up a distro list on an exchange server to have certain members (or all) invisible to people sending email to the distro? For example: I'd like to have a distro go to Help, Support, and IT. However, I don't want the sender to know it goes to Help if they expand the distro in the To: field. I know this is most likely impossible, but I figured it wouldn't hurt to ask.

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  • DNS Pointer to old server name

    - by TechKnow Dude
    We have a SBS2003 server that was migrated to a new hardware platform, the computer name has changed but the domain is the same. The desktop's are trying to do offline files to the old server name. There is a nslookup entry for the old server name and a DNS entry for the old server. How do we safely remove the old DNS entry without breaking the computer offline folder storage locally. Can we change the pointing location on the offline file storage to point to the new server name.

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  • Image annotation with Inkscape, Pointer and explanation for objects in picture

    - by None
    I need straight paths with end markers for associating text to parts of the image. For better readability, it needs to be high-contrast, i.e. a white line with black outline. Stroke to path will create a group of a box and a circle from the line with end marker. This makes placement of the markers more difficult, as with the node tool it is just a matter of dragging the end nodes of a line segment. I will try to place the markers as line for now and only finally converting them to an outline.

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  • Converting a pointer for a base class into an inherited class

    - by Shawn B
    Hey, I'm working on a small roguelike game, and for any object/"thing" that is not a part of the map is based off an XEntity class. There are several classes that depend on it, such as XPlayer, XItem, and XMonster. My problem is, that I want to convert a pointer from XEntity to XItem when I know that an object is in item. The sample code I am using to pick up an item is this, it is when a different entity picks up an item it is standing over. void XEntity::PickupItem() { XEntity *Ent = MapList; // Start of a linked list while(true) { if(Ent == NULL) { break; } if(Ent->Flags & ENT_ITEM) { Ent->RemoveEntity(); // Unlink from the map's linked list XItem *Item = Ent // Problem is here, type-safety // Code to link into inventory is here break; } Ent = Ent->MapList; } } My first thought was to create a method in XEntity that returns itself as an XItem pointer, but it creates circular dependencies that are unresolvable. I'm pretty stumped about this one. Any help is greatly appreciated.

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  • what exactly is the danger of an uninitialized pointer in C

    - by akh2103
    I am trying get a handle on C as I work my way thru Jim Trevor's "Cyclone: A safe dialect of C" for a PL class. Trevor and his co-authors are trying to make a safe version of C, so they eliminate uninitialized pointers in their language. Googling around a bit on uninitialized pointers, it seems like un-initialized pointers point to random locations in memory. It seems like this alone makes them unsafe. If you reference an un-itilialized pointer, you jump to an unsafe part of memory. Period. But the way Trevor talks about them seems to imply that it is more complex. He cites the following code, and explains that when the function FrmGetObjectIndex dereferences f, it isn’t accessing a valid pointer, but rather an unpredictable address — whatever was on the stack when the space for f was allocated. What does Trevor mean by "whatever was on the stack when the space for f was allocated"? Are "un-initialized" pointers initialized to random locations in memory by default? Or does their "random" behavior have to do with the memory allocated for these pointers getting filled with strange values (that are then referenced) because of unexpected behavior on the stack. Form *f; switch (event->eType) { case frmOpenEvent: f = FrmGetActiveForm(); ... case ctlSelectEvent: i = FrmGetObjectIndex(f, field); ... }

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  • What is the rationale to non allow overloading of C++ conversions operator with non-member functio

    - by Vicente Botet Escriba
    C++0x has added explicit conversion operators, but they must always be defined as members of the Source class. The same applies to the assignment operator, it must be defined on the Target class. When the Source and Target classes of the needed conversion are independent of each other, neither the Source can define a conversion operator, neither the Target can define a constructor from a Source. Usually we get it by defining a specific function such as Target ConvertToTarget(Source& v); If C++0x allowed to overload conversion operator by non member functions we could for example define the conversion implicitly or explicitly between unrelated types. template < typename To, typename From operator To(const From& val); For example we could specialize the conversion from chrono::time_point to posix_time::ptime as follows template < class Clock, class Duration operator boost::posix_time::ptime( const boost::chrono::time_point& from) { using namespace boost; typedef chrono::time_point time_point_t; typedef chrono::nanoseconds duration_t; typedef duration_t::rep rep_t; rep_t d = chrono::duration_cast( from.time_since_epoch()).count(); rep_t sec = d/1000000000; rep_t nsec = d%1000000000; return posix_time::from_time_t(0)+ posix_time::seconds(static_cast(sec))+ posix_time::nanoseconds(nsec); } And use the conversion as any other conversion. So the question is: What is the rationale to non allow overloading of C++ conversions operator with non-member functions?

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  • rewrite not a member of LiftRules

    - by José Leal
    Hi guys, I was following http://www.assembla.com/wiki/show/liftweb/URL_Rewriting tutorial for url rewritting in liftweb.. but I get this error: error: value rewrite is not a member of object net.liftweb.http.LiftRules .. it is really odd.. and the documentation says that it exists. I'm using idea IDE, and I've done everything from scratch, using the lift maven blank archifact. Some more info: [INFO] ------------------------------------------------------------------------ [INFO] Building Joseph3 [INFO] task-segment: [tomcat:run] [INFO] ------------------------------------------------------------------------ [INFO] Preparing tomcat:run [INFO] [resources:resources {execution: default-resources}] [WARNING] Using platform encoding (UTF-8 actually) to copy filtered resources, i.e. build is platform dependent! [INFO] Copying 0 resource [INFO] [yuicompressor:compress {execution: default}] [INFO] nb warnings: 0, nb errors: 0 [INFO] artifact org.mortbay.jetty:jetty: checking for updates from scala-tools.org [INFO] artifact org.mortbay.jetty:jetty: checking for updates from central [INFO] [compiler:compile {execution: default-compile}] [INFO] Nothing to compile - all classes are up to date [INFO] [scala:compile {execution: default}] [INFO] Checking for multiple versions of scala [INFO] /home/dpz/Scala/Doit/Joseph3/src/main/scala:-1: info: compiling [INFO] Compiling 2 source files to /home/dpz/Scala/Doit/Joseph3/target/classes at 1274922123910 [ERROR] /home/dpz/Scala/Doit/Joseph3/src/main/scala/bootstrap/liftweb/Boot.scala:16: error: value rewrite is not a member of object net.liftweb.http.LiftRules [INFO] LiftRules.rewrite.prepend(NamedPF("ProductExampleRewrite") { [INFO] ^ [ERROR] one error found [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] wrap: org.apache.commons.exec.ExecuteException: Process exited with an error: 1(Exit value: 1) [INFO] ------------------------------------------------------------------------ [INFO] For more information, run Maven with the -e switch [INFO] ------------------------------------------------------------------------ [INFO] Total time: 19 seconds [INFO] Finished at: Thu May 27 03:02:07 CEST 2010 [INFO] Final Memory: 20M/175M [INFO] ------------------------------------------------------------------------ Process finished with exit code 1 enter code here

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  • C programming: Dereferencing pointer to incomplete type error

    - by confusedKid
    Hi, I am pretty rusty at C, and I'm getting a dereferencing error. Hopefully someone can help me with this? ^_^ I have a struct defined as: struct { char name[32]; int size; int start; int popularity; } stasher_file; and an array of pointers to those structs: struct stasher_file *files[TOTAL_STORAGE_SIZE]; In my code, I'm making a pointer to the struct and setting its members, and adding it to the array: ... struct stasher_file *newFile; strncpy(newFile-name, name, 32); newFile-size = size; newFile-start = first_free; newFile-popularity = 0; files[num_files] = newFile; ... I'm getting a "error: dereferencing pointer to incomplete type" whenever I try to access the members inside newFile. What am I doing wrong? Thanks very much for any help :)

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  • Get Function Pointer to function in a shared library I didn't directly load

    - by bdk
    My Linux application (A) links against a Third Party shared Library (B) which I don't have source code to. This library makes use of another third party shared library that I don't have source code to (C). I believe that (B) uses dlopen to access (C) instead of directly linking. My reasoning for this is that 'ldd' on (B) does not show (C) and objdump -X (B) shows references to dlopen/dlclose/dlsym. My requirement is that I need to in my code for (A) get a function pointer to a function foo() located in (C). Normally I'd use dlsym for this, but I need to pass it the handle returned from dlopen which I don't have since (B) does not expose this. - For the larger context: I need to modify the function in (C) such that everytime it calls its helper function bar() (also located in (C)), it also calls a function with the same signature located in (A) with the same parameters (Basically inject my code into the codepath of (C) foo()-bar(). I believe I've found a way to accomplish this using gdb, but in order to port my gdb command list, but I'm stuck on the step of getting the function pointer. I'm also open to alternatives to accomplish the same task rather than the exact problem as stated above Edit: After writing this I realized I can probably just do another dlopen on the file in my code and the symbols returned via dlsym on that handle should be the same as received via the original dlopen, If I'm reading the dlopen man page correctly. However I'm still interested in advice or assistance with the my larger context, If theres a better way to go about this

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  • Getting value from pointer

    - by Eric
    Hi, I'm having problem getting the value from a pointer. I have the following code in C++: void* Nodo::readArray(VarHash& var, string varName, int posicion, float& d) { //some code before... void* res; float num = bit.getFloatFromArray(arregloTemp); //THIS FUNCTION RETURN A FLOAT AND IT'S OK cout << "NUMBER " << num << endl; d = num; res = &num; return res } int main() { float d = 0.0; void* res = n.readArray(v, "c", 0, d); //THE VALUES OF THE ARRAY ARE: {65.5, 66.5}; float* car3 = (float*)res; cout << "RESULT_READARRAY " << *car3 << endl; cout << "FLOAT REFERENCE: " << d << endl; } The result of running this code is the following: NUMBER 65.5 RESULT_READARRAY -1.2001 //INCORRECT IT SHOULD BE LIKE NUMBER FLOAT REFERENCE: 65.5 //CORRECT NUMBER 66.5 RESULT_READARRAY -1.2001 //INCORRECT IT SHOULD BE LIKE NUMBER FLOAT REFERENCE: 66.5 //CORRECT For some reason, when I get the value of the pointer returned by the function called readArray is incorrect. I'm passing a float variable(d) as a reference in the same function just to verify that the value is ok, and as you can see, THE FLOAT REFERENCE matches the NUMBER. If I declare the variable num(read array) as a static float, the first RESULT_READARRAY will be 65.5, that is correct, however, the next value will be the same instead of 66.5. Let me show you the result of running the code using static float variable: NUMBER 65.5 RESULT_READARRAY 65.5 //PERFECT FLOAT REFERENCE: 65.5 //¨PERFECT NUMBER 65.5 //THIS IS INCORRECT, IT SHOULD BE 66.5 RESULT_READARRAY 65.5 FLOAT REFERENCE: 65.5 Do you know how can I get the correct value returned by the function called readArray()?

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  • Private member vector of vector dynamic memory allocation

    - by Geoffroy
    Hello, I'm new to C++ (I learned programming with Fortran), and I would like to allocate dynamically the memory for a multidimensional table. This table is a private member variable : class theclass{ public: void setdim(void); private: std::vector < std::vector <int> > thetable; } I would like to set the dimension of thetable with the function setdim(). void theclass::setdim(void){ this->thetable.assign(1000,std::vector <int> (2000)); } I have no problem compiling this program, but as I execute it, I've got a segmentation fault. The strange thing for me is that this piece (see under) of code does exactly what I want, except that it doesn't uses the private member variable of my class : std::vector < std::vector < int > > thetable; thetable.assign(1000,std::vector <int> (2000)); By the way, I have no trouble if thetable is a 1D vector. In theclass : std::vector < int > thetable; and if in setdim : this->thetable.assign(1000,2); So my question is : why is there such a difference with "assign" between thetable and this-thetable for a 2D vector? And how should I do to do what I want? Thank-you for your help, Best regards, -- Geoffroy

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  • noncopyable static const member class in template class

    - by Dukales
    I have a non-copyable (inherited from boost::noncopyable) class that I use as a custom namespace. Also, I have another class, that uses previous one, as shown here: #include <boost/utility.hpp> #include <cmath> template< typename F > struct custom_namespace : boost::noncopyable { F sqrt_of_half(F const & x) const { using std::sqrt; return sqrt(x / F(2.0L)); } // ... maybe others are not so dummy const/constexpr methods }; template< typename F > class custom_namespace_user { static ::custom_namespace< F > const custom_namespace_; public : F poisson() const { return custom_namespace_.sqrt_of_half(M_PI); } static F square_diagonal(F const & a) { return a * custom_namespace_.sqrt_of_half(1.0L); } }; template< typename F > ::custom_namespace< F > const custom_namespace_user< F >::custom_namespace_(); this code leads to the next error (even without instantiation): error: no 'const custom_namespace custom_namespace_user::custom_namespace_()' member function declared in class 'custom_namespace_user' The next way is not legitimate: template< typename F ::custom_namespace< F const custom_namespace_user< F ::custom_namespace_ = ::custom_namespace< F (); What should I do to declare this two classes (first as noncopyable static const member class of second)? Is this feaseble?

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  • How to handle 'this' pointer in constructor?

    - by Kyle
    I have objects which create other child objects within their constructors, passing 'this' so the child can save a pointer back to its parent. I use boost::shared_ptr extensively in my programming as a safer alternative to std::auto_ptr or raw pointers. So the child would have code such as shared_ptr<Parent>, and boost provides the shared_from_this() method which the parent can give to the child. My problem is that shared_from_this() cannot be used in a constructor, which isn't really a crime because 'this' should not be used in a constructor anyways unless you know what you're doing and don't mind the limitations. Google's C++ Style Guide states that constructors should merely set member variables to their initial values. Any complex initialization should go in an explicit Init() method. This solves the 'this-in-constructor' problem as well as a few others as well. What bothers me is that people using your code now must remember to call Init() every time they construct one of your objects. The only way I can think of to enforce this is by having an assertion that Init() has already been called at the top of every member function, but this is tedious to write and cumbersome to execute. Are there any idioms out there that solve this problem at any step along the way?

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  • Problem with passing vector of pointers to objects to member function of another object

    - by Jamesz
    Hi, I have a vector of pointers to Mouse objects called 'mice'. I'm passing the mice to the cat by reference. vector <Mouse*> mice; Cat * c; c->lookForMouse(&mice); And here's my lookForMouse() member function void Cat::lookForMouse(vector <Mouse*> *mice) { ... } And now to the problem! Within the function above, I can't seem to access my mice. This below will not work mice[i]->isActive(); The error message I receive suggests to use mice[i].isActive(), but this throws an error saying isActive() is not a member of std::vector<_Ty ... This works though... vector <Mouse*> miceCopy = *mice; miceCopy[i]->isActive(); I understand that I shouldn't be creating another vector of mice here, it defeats the whole point of passing it by reference (let me know if I'm wrong)... Why can't I do mice[i]-isActive() What should I be doing? Thanks for your time and help :D James.

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  • Understanding C++ pointers (when they point to a pointer)

    - by Stephano
    I think I understand references and pointers pretty well. Here is what I (think I) know: int i = 5; //i is a primitive type, the value is 5, i do not know the address. int *ptr; //a pointer to an int. i have no way if knowing the value yet. ptr = &i; //now i have an address for the value of i (called ptr) *ptr = 10; //go get the value stored at ptr and change it to 10 Please feel free to comment or correct these statements. Now I'm trying to make the jump to arrays of pointers. Here is what I do not know: char **char_ptrs = new char *[50]; Node **node_ptrs = new Node *[50]; My understanding is that I have 2 arrays of pointers, one set of pointers to chars and one to nodes. So if I wanted to set the values, I would do something like this: char_ptrs[0] = new char[20]; node_ptrs[0] = new Node; Now I have a pointer, in the 0 position of my array, in each respective array. Again, feel free to comment here if I'm confused. So, what does the ** operator do? Likewise, what is putting a single * next to the instantiation doing (*[50])? (what is that called exactly, instantiation?)

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  • Strict pointer aliasing: is access through a 'volatile' pointer/reference a solution?

    - by doublep
    On the heels of a specific problem, a self-answer and comments to it, I'd like to understand if it is a proper solution, workaround/hack or just plain wrong. Specifically, I rewrote code: T x = ...; if (*reinterpret_cast <int*> (&x) == 0) ... As: T x = ...; if (*reinterpret_cast <volatile int*> (&x) == 0) ... with a volatile qualifier to the pointer. Let's just assume that treating T as int in my situation makes sense. Does this accessing through a volatile reference solve pointer aliasing problem? For a reference, from specification: [ Note: volatile is a hint to the implementation to avoid aggressive optimization involving the object because the value of the object might be changed by means undetectable by an implementation. See 1.9 for detailed semantics. In general, the semantics of volatile are intended to be the same in C++ as they are in C. — end note ] EDIT: The above code did solve my problem at least on GCC 4.5.

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  • What is the rationale to not allow overloading of C++ conversions operator with non-member function

    - by Vicente Botet Escriba
    C++0x has added explicit conversion operators, but they must always be defined as members of the Source class. The same applies to the assignment operator, it must be defined on the Target class. When the Source and Target classes of the needed conversion are independent of each other, neither the Source can define a conversion operator, neither the Target can define a constructor from a Source. Usually we get it by defining a specific function such as Target ConvertToTarget(Source& v); If C++0x allowed to overload conversion operator by non member functions we could for example define the conversion implicitly or explicitly between unrelated types. template < typename To, typename From > operator To(const From& val); For example we could specialize the conversion from chrono::time_point to posix_time::ptime as follows template < class Clock, class Duration> operator boost::posix_time::ptime( const boost::chrono::time_point<Clock, Duration>& from) { using namespace boost; typedef chrono::time_point<Clock, Duration> time_point_t; typedef chrono::nanoseconds duration_t; typedef duration_t::rep rep_t; rep_t d = chrono::duration_cast<duration_t>( from.time_since_epoch()).count(); rep_t sec = d/1000000000; rep_t nsec = d%1000000000; return posix_time::from_time_t(0)+ posix_time::seconds(static_cast<long>(sec))+ posix_time::nanoseconds(nsec); } And use the conversion as any other conversion. For a more complete description of the problem, see here or on my Boost.Conversion library.. So the question is: What is the rationale to non allow overloading of C++ conversions operator with non-member functions?

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  • Does Function pointer make the program slow?

    - by drigoSkalWalker
    Hi guys. I read about function pointers in C And everyone said that will make my program run slow. Is it true? I made a program to check it. And I got the same results on both cases. (mesure the time.) So, is it bad to use fuction pointer? Thanks in advance. To response for some guys. I said 'run slow' for the time that I have compared on a loop. like this. int end = 1000; int i = 0; while (i < end) { fp = func; fp (); } When you execute this, i got the same time if I execute this. while (i < end) { func (); } So I think that function pointer have no difference of time and it don't make a program run slow as many people said.

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  • pass a pointer of a class

    - by small_potato
    Say I have Class1 and Class2 and I want a shallow copy constructor for Class1. Class1 has a member variable, which is a pointer pointing to a Class2 instance. Also I have to be able to change the Class2 ptr is pointing at. in header file: class Class1 { Class2* ptr; ... } in source file: Class1::Class1() { ptr = new Class2(); } ...... Class2* Class1::Exchange(Class2* newClass2) { Class2* temp; ptr = newClass2; return temp; } ...... Now say Class1 original; Class1 shallowCopy(original); Class2* newClass2 = new Class2(); Class2* oldClass2; oldClass2 = orignal.Exchange(newClass2); delete oldClass2; now I want is associate original.ptr with shallowCopy.ptr, when I implement the shallow copy constructor, how do I make sure these two pointer always point at the same Class2? I mean in the class above, the oldClass2 is deleted, so ptr of shallowCopy is pointing at nothing. If I don't delete oldClass2, ptrs of original and shallowCopy are pointing at different Class2 instance.

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  • Why friend function is preferred to member function for operator<<

    - by skydoor
    When you are going to print an object, a friend operator<< is used. Can we use member function for operator<< ? class A { public: void operator<<(ostream& i) { i<<"Member function";} friend ostream& operator<<(ostream& i, A& a) { i<<"operator<<"; return i;} }; int main () { A a; A b; A c; cout<<a<<b<<c<<endl; a<<cout; return 0; } One point is that friend function enable us to use it like this cout<<a<<b<<c What other reasons?

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  • Invalid Pointer Operation, advice requested with debugging

    - by Xanyx
    I appear to have created code that is trashing memory. Having never had such problems before, i am now settign an Invalid Pointer Operation. In the following the value of the const string sFilename gets trashed after my call to PromptForXYZPropertiesSettings. // Allow the user to quickly display the properties of XYZ without needing to display the full Editor function PromptForXYZProperties(const sFilename:string; var AXYZProperties: TXYZProperties): boolean; var PropEditor: TdlgEditor; begin PropEditor:= TdlgEditor.create(nil); try PropEditor.LoadFromFile(sFilename); Other Details: Delphi 2007, Windows 7 64 bit, but can reproduce when testing EXE on XP REMOVING CONST STOPS PROBLEM FROM EXHIBITING (but presumably the problem is thus just lurking) PropEditor.PromptForXYZPropertiesSettings creates and shows a form. If I disable the ShowModal call then the memory is not trashed. Even though i have REMOVED ALL CONTROLS AND CODE from the form So I would like some advice on how to debug the issue. I was thinking perhaps watching the memory pointer where the sFilename var exists to see where it gets trashed, but not sure how i would do that (obviously needs to be done within the app so is owned memory). Thanks

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  • pointer, malloc and char in C

    - by user2534078
    im trying to copy a const char array to some place in the memory and point to it . lets say im defining this var under the main prog : char *p = NULL; and sending it to a function with a string : myFunc(&p, "Hello"); now i want that at the end of this function the pointer will point to the letter H but if i puts() it, it will print Hello . here is what i tried to do : void myFunc(char** ptr , const char strng[] ) { *ptr=(char *) malloc(sizeof(strng)); char * tmp=*ptr; int i=0; while (1) { *ptr[i]=strng[i]; if (strng[i]=='\0') break; i++; } *ptr=tmp; } i know its a rubbish now, but i would like to understand how to do it right, my idea was to allocate the needed memory, copy a char and move forward with the pointer, etc.. also i tried to make the ptr argument byreferenec (like &ptr) but with no success due to a problem with the lvalue and rvalue . the only thing is changeable for me is the function, and i would like not to use strings, but chars as this is and exercise . thanks for any help in advance.

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